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  1. - Top - End - #1
    Bugbear in the Playground
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    Oct 2013

    Default Spells that save you from taking feats or investing skill points?

    Originally posted on MinMax by Eviltedzies on March 05, 2012
    also mirrored here

    I am currently trying to find any spell that either duplicates/mimics feats and or spells that give bonuses to skills.
    The criteria I am looking for in the spells is preferably flexibility and, in the case of skill points, spells that give bonuses to any skill.

    Examples of spells I'm looking for include:

    Psionic powers marked with an *

    Spells/Powers that duplicate multiple feats:
    Alter Self (Racial Feats)
    Heroics (Extra Fighter Feat)
    Mirror Move (Mimics a recently witnessed combat feat)
    Polymorph Chain (Racial Feats)

    Spells/Powers that duplicate specific feats:
    Arrowstorm (Ranged Whirlwind Attack)
    Beastland Ferocity (Diehard)
    Bladestorm (Whirlwind Attack)
    Blood Frenzy (Extra Rage)
    Lion's Charge (Catfolk Pounce without the suck)
    Master's Touch (Complete Adventurer, Spell Compendium) grants weapon proficiency with whatever weapon you are holding
    Nerveskitter (Improved Initiative)
    Sign (Cleric 1) +4 to initiative for 10 minutes/CL or until used. Replaces improved initiative
    Wieldskill(PgtF) lets you count a single skill as trained and grants a +5 competence bonus. It can also grant proficiency with a single weapon or armor

    Spells/Powers that give bonuses to any skill:
    Crown of Glory (+4 morale bonus on all skill checks)
    Divine Insight (+5 - +15 insight bonus to one skill check)
    Dream Casting: Rage (+2 morale bonus to any skill used in attacking the casting?)
    Extract Gift (FC1:HotA) can give a bonus to any skill
    Focusing Chant (+1 circumstance bonus to all skill checks)
    Greater Heroism (+4 morale bonus to all skills)
    Greater Skill Knowledge* (+10 competence bonus to a single skill check)
    Good Hope (+2 morale bonus to all skill checks)
    Guidance (+1 competence bonus to all skill checks)
    Guidance of the Avatar (+20 competence bonus to a single skill.)
    Heroism (+2 morale bonus to all skills)
    Improvisation (+2 luck bonus/level to selected checks or attack.)
    Loresong Dragon Magazine 335 Adds 4 + 1/2 caster level to any skill for 1 minute, makes you act as if you had ranks in that skill so you can act as if trained
    Major Action* (Allows you to take 20 on a single skill check)
    Master's Touch (Phb2) grants a +4 bonus to one skill check
    Minor Action* (Allows you to take 10 on a single skill check)
    Moment of Prescience (+1 to +25 insight bonus to attack, skill, opposed check, or AC vs single attack)
    Prayer (+1 luck bonus on all skill checks)
    Skill Knowledge* (+5 competence bonus to a single skill check)

    Spells/Powers that give bonuses to individual and or some skills:
    Alter Self (Racial and size bonuses to skills)
    Appraising Touch (+10 insight bonus to Appraise)
    Balancing Lorecall (+4 insight bonus to Balance)
    Bears Endurance (+2 enhancement bonus to Constitution based skills)
    Bulls Strength (+2 enhancement bonus to Strength based skills)
    Camouflage (+10 to hide)
    Cats Grace (+2 enhancement bonus to Dexterity based skills)
    Eagles Splendor (+2 enhancement bonus to Charisma based skills)
    Find Traps (Insight bonus to search and find traps like a rogue)
    Find Traps* (2 or higher bonus to Search checks and can locate traps untrained)
    Forestfold (+20 to hide and move silently) <Both have no restrictions>
    Foxes Cunning (+2 enhancement bonus to Intelligence based skills)
    Glibness (+30 unnamed bonus to Bluff for purpose of lying)
    Gutsnake (Can use Balance and Climb skill of giant constrictor)
    Invisibility (+20 to Hide checks)
    Jump (+10 to jump checks)
    Magecraft gives you a +5 to a single craft check for a days worth of work. (Eberron Sor/Wiz 1st lvl spell)
    Microkinesis* (Replaces need for tools for Open Lock and Disable Device. Also give minor untyped bonus to said skills for boosting the power.)
    Polymorph spell chain (Racial and size bonus to skills)
    Owls Wisdom (+2 enhancement bonus to Wisdom based skills)
    Sirine's Grace (+8 unnamed bonus to Perform; also gives +4 Cha and Dex)
    Snipers Eye (+10 competence bonus to Spot)
    Spiritual Advisor (+4 divine bonus on Knowledge checks; may make checks untrained)
    Surge of Fortune (+2 luck bonus to attack and damage rolls, saving throws, skill checks, ability checks, AC, spell penatration checks AND take an automatic 20 once during duration.)
    Voice of the Dragon (+10 bonus to Diplomacy)
    Wieldskill(PgtF) lets you count a single skill as trained and grants a +5 competence bonus. It can also grant proficiency with a single weapon or armor

    Spells/Powers that negate the need for a skill completely:
    Alarm situationally (Spot or Listen vs Hide or Move Silently)
    Create Food and Water (Survival)
    Discern Lies (Sense Motive)
    Eyebite (Intimidate)
    Fly (Jump checks)
    Freedom of Movement (Escape Artist checks or opposed grapple check)
    Gaseous Form (SRD) negates the need for some Escape Artist checks
    Glitterdust situationally (Spot vs invisible)
    Iron Silence (Removed Hide/Move Silently penalty from armor)
    Knock (Open Lock)
    Silence (Move Silently checks)
    Spider climb (climb)
    Tongues (Speak langauge skill)
    Tree Shape (Makes you look like a tree, replaces hide, spot cannot see, detect magic reveals faint transmutation)
    True Seeing (Eliminates need for certain Spot and Sense Motive checks)
    Water Walk (Swim)


    Special Comments:
    *Using Shapechange to become a Midguard Dwarf grants Forge Ring, Craft Magic Arms & Armor, and Craft Wondrous Item as bonus Feats.

    *The Charm/Dominate Person/Monster spell line can arguably also replace Bluff, Diplomacy and Intimidate. Suggestion as well, albeit more limited in application

    *Warp Wood/Wood Shape/Stone Shape (Assists in craft)

    If you know of any other's please let me know. I want to see how cheap a character can afford to be when choosing feats and or skills. :D
    Last edited by Bullet06320; 2017-06-24 at 09:28 PM.

  2. - Top - End - #2
    Orc in the Playground
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    Jul 2013

    Default Re: Spells that save you from taking feats or investing skill points?

    Spider climb.

  3. - Top - End - #3
    Pixie in the Playground
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    Jun 2017

    Default Re: Spells that save you from taking feats or investing skill points?

    Cleric 1 spell Sign: +4 to initiative for 10 minutes/CL or until used. Replaces improved initiative.

  4. - Top - End - #4
    Bugbear in the Playground
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    Oct 2013

    Default Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by logic_error View Post
    Spider climb.
    that's a pretty obvious one that was missed, thanks

    Quote Originally Posted by Dingoman View Post
    Cleric 1 spell Sign: +4 to initiative for 10 minutes/CL or until used. Replaces improved initiative.
    Quote Originally Posted by Solo
    There are two versions of the Master's Touch spell. One grants weapon proficiency with whatever weapon you are holding, the other grants a +4 bonus to one skill check.
    added and updated
    Last edited by Bullet06320; 2017-06-18 at 07:51 PM.

  5. - Top - End - #5
    Titan in the Playground
     
    Telonius's Avatar

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    Default Re: Spells that save you from taking feats or investing skill points?

    Charm Person (Diplomacy)
    Glitterdust, situationally (Spot vs invisible)
    Alarm, again situationally (Spot or Listen vs Hide or Move Silently)

  6. - Top - End - #6
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by Telonius View Post
    Charm Person (Diplomacy)
    The Charm/Dominate Person/Monster spell line can arguably also replace Bluff. Suggestion as well, albeit more limited in application.

    Nerveskitter (Improved Initiative)

  7. - Top - End - #7
    Bugbear in the Playground
     
    Âmesang's Avatar

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    d20 Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by Bullet06320 View Post
    Special Comments:
    *Using Alter Self or Polymorph to become a Midguard Dwarf grants Forge Ring, Craft Magic Arms & Armor, and Craft Wondrous Item as bonus Feats.
    I don't think that's true, at least for polymorph, since the target "gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities."

    Unfortunately the midgard dwarf's Master Smith extraordinary ability is a "special quality." Darn. I was just about to consider polymorphing an outsider familiar (imp, quasit, &c.) in order to receive such benefits—granted it would require a fair amount of casting to equal an 8 hour work day and I'm not sure if familiars are considered to have experience points (since I believe the crafter still needs to spend a small portion on an item even if the total is shared amongst a group).

    Shapechange can work in a pinch, and I suppose there's always an off-world planar binding? (Being that they're native outsiders who's environment is the "cold hills.")
    3e5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
    3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
    3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
    3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)

  8. - Top - End - #8
    Bugbear in the Playground
     
    MonkGuy

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    Mar 2017

    Default Re: Spells that save you from taking feats or investing skill points?

    Loresong from dragon magazine. Adds 4+ 1/2 caster level to any skill for... some duration. Probably rounds/level

  9. - Top - End - #9
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by Mike Miller View Post
    Loresong from dragon magazine. Adds 4+ 1/2 caster level to any skill for... some duration. Probably rounds/level
    IIRC its for 1 minute. In addition to that, it makes you act as if you had ranks in that skill so you can act as if trained

  10. - Top - End - #10
    Bugbear in the Playground
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    Oct 2013

    Default Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by Âmesang View Post
    I don't think that's true, at least for polymorph, since the target "gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities."

    Unfortunately the midgard dwarf's Master Smith extraordinary ability is a "special quality." Darn. I was just about to consider polymorphing an outsider familiar (imp, quasit, &c.) in order to receive such benefits—granted it would require a fair amount of casting to equal an 8 hour work day and I'm not sure if familiars are considered to have experience points (since I believe the crafter still needs to spend a small portion on an item even if the total is shared amongst a group).

    Shapechange can work in a pinch, and I suppose there's always an off-world planar binding? (Being that they're native outsiders who's environment is the "cold hills.")
    changed that to shapechange after reading through things, it was part of the original post, but I think your right unless im missing something

    added under special comments
    *The Charm/Dominate Person/Monster spell line can arguably also replace Bluff, Diplomacy and Intimidate. Suggestion as well, albeit more limited in application

    also added
    Loresong Dragon Magazine 335 Adds 4 + 1/2 caster level to any skill for 1 minute, makes you act as if you had ranks in that skill so you can act as if trained
    Nerveskitter (Improved Initiative)
    Glitterdust situationally (Spot vs invisible)
    Alarm situationally (Spot or Listen vs Hide or Move Silently)

  11. - Top - End - #11
    Dwarf in the Playground
     
    OrcBarbarianGuy

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    Default Re: Spells that save you from taking feats or investing skill points?

    For Pathfinder:
    paragon surge
    Bonus feat as human, +2 dex, spell available only for Half-elves. 10min/lv if I recall correctly
    Currently Playing as:
    KalKhan Manyfaces Half-Orc Ranger5/Illithid Slayer3/Aerial Avenger 3/Wizard 2//psionic gish (3.X)
    Puck Yuell Pixie (sprite) Bard (3.5)

    Currently Running:
    Cypher Arcanum- an attempt at giving my players a Monty Haul. Taking it away, but giving nice internal bonuses. (3.X)

    Homebrewing:
    Reincarnation/Heritage Campaign- using Cypher as the test ground

  12. - Top - End - #12
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Spells that save you from taking feats or investing skill points?

    Camouflage (+10 to hide)
    Forestfold (+20 to hide and move silently) <Both have no restrictions>
    Jump +30 to jump at CL 9 (1st level spell compared to fly)
    Tree Shape (Makes you look like a tree, replaces hide, spot cannot see, detect magic reveals faint transmutation)
    Warp Wood/Wood Shape/Stone Shape (Assists in craft)
    Mending?
    Eyebite (Intimidate)
    Create Food and Water (Survival)
    Discern Lies (Sense Motive)
    Water Walk (Swim)

  13. - Top - End - #13
    Bugbear in the Playground
     
    Âmesang's Avatar

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    d20 Re: Spells that save you from taking feats or investing skill points?

    Quote Originally Posted by Bullet06320 View Post
    changed that to shapechange after reading through things, it was part of the original post, but I think your right unless im missing something
    Either way I'm glad it was brought up since I hadn't noticed them before; even if a real midgard dwarf was summoned/called/hired by a PC and paid full price for any equipment made it's at least a near-guarantee of getting said equipment.
    3e5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
    3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
    3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
    3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)

  14. - Top - End - #14
    Barbarian in the Playground
     
    MonkGuy

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    Default Re: Spells that save you from taking feats or investing skill points?

    Magecraft gives you a +5 to a single craft check for a days worth of work. (Eberron Sor/Wiz 1st lvl spell)

    prototype00

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    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Spells that save you from taking feats or investing skill points?

    Extract Gift (FC1:HotA) can give a bonus to any skill.

    Gaseous Form (SRD) negates the need for some Escape Artist checks.

  16. - Top - End - #16
    Troll in the Playground
     
    Zanos's Avatar

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    Default Re: Spells that save you from taking feats or investing skill points?

    Wieldskill(PgtF) lets you count a single skill as trained and grants a +5 competence bonus. Handy in a potion for convincing the wizard to make a DD check. It can also grant proficiency with a single weapon or armor.
    If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!

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