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2019-09-27, 09:28 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Oh I definitely changed my opinion.
Are you finally ready to tell us what's supposed to be behind the black bar?
Is there anything to know about the Aeons?
What can you tell us about the Primnals besides "They brought the bounty of Good to the Baernoloth and the Baernoloth reacted by bringing them the bounty of Evil"?
Super duper no. It's substantially boring.
Apart from the kaorti, who speak Kaorti, denizens of the Far Realm usually communicate telepathically or not at all. Conversation is not in their nature. Even the telepathic ones are likely demonstrating an emergent phenomenon that's a side effect of reality attempting to interpret their minds, since on the Far Realm side even being the subject of a major entity's curious attention can result in... well, in kaorti.
If you want tribes of organized, factional, communicative Lovecraftian beings, the Far Realm is not your ticket. Plenty of more valid options, or just straight-up make something up. The whole point of the Far Realm is that those things don't happen. They're too relatable. Entities of the Far Realm aren't weird starfish aliens; they are literally things not supposed to exist.
Vaprak the Destroyer is not a particularly popular deity; he's got more worshipers among ogres than trolls, but neither is a particularly large (hehe) following. They do show up on a lot of worlds, which helps his cause, but given how directionless that is ("let's destroy stuff"), it's unlikely he'll grow in prominence.
I see this was addressed already, but I'll do my own 'cause I like to.
Vestiges are...n't entities. Anymore. The cosmos has no place for them; the multiverse cannot quantify them. Accidents of nonexistence, whose metaphysical addresses somehow got scoured, overwritten, or burned out entirely. Such incidents leave a trace of metaphysical "scar tissue," and vestiges are what's on the other side - the sentient memories of the times a piece of reality with an identity of its own was severed from the whole.
2. How much information would a vestige actually give about topics they had interest in during their life? Specifically Karsus. I'm playing a campaign right now and this may end up being incredibly important for my character.
3. Is there any way to revive vestiges? And I know that reviving Karsus is suicide given how much he pissed off the Gods. This one is unrelated to the campaign.
4. Would a vestige even *want* to stop being a Vestige? I assume that's a requirement for revival. It seems to be an incredibly nice position to hold.
1. What are the three times there was a truce between the Evil races? I know of one when they found a seal on one of the lower planes, but I don't know a great deal about what happened with that.
• The mind flayer empire formed on the Prime, basically out of nowhere. The fiends paused the War to discuss a response to a threat of this magnitude. Then the empire was shattered by the Gith and the Blood War resumed.
• The seal at the bottom of the Ghoresh Chasm was discovered. The fiends paused the war to meet and investigate it together. That lasted until a dispute about seating.
2. Given that Outsiders die when they're killed on the Prime, why do devils and demons return to their own plane? I feel like I'm getting something incredibly confused. (I'm really new to this stuff if you couldn't tell :) )
I mean, Ramenos and Laogzed have cults on the Material Plane; I can't imagine Ygorl and Ssendam are less likely, when you come down to it, though they'd be pretty darn rare. They'd likely be disorganized and more philosophical than militant - scribing esoteric and oft-illegible treatises on the nature of sanity, the wonder of entropy, fun things like that.
Are Ygorl and Ssendam themselves mostly Limbo focussed, or do they interact with the Prime and the Great Wheel in noticable or significant ways?
As for Ygorl, he spreads chaos and entropy pretty much for fun wherever he decides to journey, so he definitely has an impact outside of Limbo, though not a particularly organized or purpose-driven one.
How do the Githzerai in general feel about these Powers?
Entropic Reapers, Death Slaadi and Black Slaadi seem somewhat aligned with Ygorl's portfolio. Are there Limbo natives that are especially aligned towards Ssendam's portfolio/will?
Are there any general statements that can be made about how Slaadi perceive these beings beyond "are powerful"?
Do many slaadi actually revere or worship them?
What are the most complex social groupings Slaadi form?
Do Slaadi make things, or just destroy them?
What would be some examples of complex works of chaotic creation attributable to slaadi?
There's wherever vestiges exist (I like to call it the Near Realm), the nondimensional/extradimensional void (known from catastrophic incidents with bags of holding and their ilk), annnnd that's basically it. One could add the Vast Medium simply as the understood gulf between realities (which means there is no reality within it).
Also how to Gods see vestiges and binders? It's something that doesn't seem so clear cut given that Gods don't appear to have any influence over vestiges at all.
And is there a power threshold that needs to be crossed to become a vestige or are there others that are much weaker than those listed in ToM who just not-exist in their non-reality without any contact?
Ah, and speaking of Illithid: Why do Illithid believe that their souls merge with the Elder Brain upon death and do they?
Edit: Meant to ask why vestiges are so unreliable in the information they give and if there's any way to circumvent this? I had assumed that they'd be willing to discuss things with mortals who were willing to pay a price and your answer to whether or not they'd want to be revived seems to reinforce this heavily, so why would they deliberately **** with people who try to converse with them on topics they cared so much for in life? Such as Magic with Karsus.
In short, a vestige only wants one thing from contact with you: soul bandwidth, now. If it can't be confident that you're going to provide it, the vestige gets no joy in being jerked around for favors for uncertain reward.
Also how did Vecna manage to exist inside Sigil with enough power to stop the Lady tearing him from existence like a certain God of Portals whose name we don't want to mention? I don't really understand what happened there at all. Maybe I'm just not reading something that explains it well
There's not a ton of material on them. Xill are broadly divided into the Lower Clans (the rapacious pirate type) and High Clans (civilized, city-dwelling, mercantile - and still quite evil). They have plenty of foes on the Ethereal, including the nathri, who have all too often found themselves a food source for Lower Clan xill. Both groups worship the same deity in different aspects - Sixin, a lawful evil god who represents warfare and violence to the Lower Clans and intrigue and deception to the High Clans. They are known to speak Infernal.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2019-09-27, 09:45 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
I mean, it makes you check to go permanently insane once per hour, which on average anyone fails before the end of the first day...
and that one could at least exist there even if only briefly.
Between the answers I have received here, and having read through all references to the Far Realms in thread three (off of the mention of Otiax there), it's become clear that my previous conception does not fit with what it is actually supposed to be. Which leaves me in a tight spot, as I have already written myself into a corner and established a tear to the Far Realms in my home game and established plot points pointing directly to it.
I get the clear impression this thread is not the place to begin speculating on what is likely to become wildly-divergent ideas for my game
I suppose one further question - in looking back, I found your "Expedition to the Far Realms" writing. The last I could find was in thread five, and involved the group entering what sounded awfully like a tear in existence. Is there more that I've missed, or did you stop there because of the inherent inability to describe the Far Realms?Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2019-09-28, 11:25 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
That's not really surprising. When 4e came out it decided to really push a lot of Far Realm material (both in the core rules by/along with making Warlocks core, in FR novels like the decidedly sub-par Abolethic Sovereignty series, and so forth) while conflating that with Lovecraftian stuff (the inclusion of which would already have been plenty hackish and cliché on its own)--for instance, the Warlock's Star Pact description starts "You have mastered the astrologer’s art, learning the secret names of the stars and gazing into the Far Realm beyond," which...isn't at all how that works, as has already been covered--and then 5e continued that trend, so a lot of recent D&D lore regarding the Far Realm has been "contaminated" by that watered-down not-at-all-lore-compliant version of things (not unlike a Far Realm incursion onto the Prime, in fact ) until it's hard to tell which sources are trustworthy and what lore is "real" vs. what is retconned.
Which leaves me in a tight spot, as I have already written myself into a corner and established a tear to the Far Realms in my home game and established plot points pointing directly to it.
Thank you, and everyone else who has responded to my questions! I've gained a little more insight, picked up a couple of ideas I can use, and now need to decide whether to lean into things and play it off as a "weirder than normal astral/ethereal", or find a way to cut and run.
That approach has the advantages that (A) that provides a suitably-Far-Realm-themed place for the party to physically go and adventure without leading to a near-automatic TPK and (B) hitting them with the truth once they've been dealing with the tear for a while makes for a nice "Wait, hold on--this horrifying impossible nightmare land is only the kiddie pool version of the real deal!?" revelation on the PCs' part. Of course, this approach doesn't work if you've already established beyond the shadow of a doubt (communion with a god of knowledge, confirmation from a Far Realm cultist BBEG, etc.) that the tear does in fact lead to the Far Realm, rather than merely having reasonably knowledgeable third parties tell the party that's what's going on.
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2019-09-29, 05:14 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
While being equally dangerous to the mind, maybe? What name would you have given them, muses?
Ultimately I don't know that ancient celestials are interesting enough to invest the work into.
Super duper no. It's substantially boring.
Does that mean I am a muse now? How... a-muse-ing.Last edited by Tzardok; 2019-09-29 at 09:05 AM.
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2019-09-29, 05:27 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
So, does biding a vestige give it power in any way or is this just a situation of the Gods not wanting people to go near things they don't really understand?
Who is Chupuclops? I googled the name and just found another giantitp forum post. The name sounds fun
I mean, aside from an answer within the setting, I was told recently that DVD was written by people who had no clue about how the settings worked with no consultation with veteran writers. That would probably explain it.
Yeah makes sense. I take it there's literally nothing written on whatever place they're from?
Has a vestige every managed to regain its foothold in reality? Is there a method of doing this through binding or is binding just a stop-gap?
And what type of means would you consider if you've given it thought?
Yeah that makes sense. Cheers. I guess it becomes much easier to explain a lot of these things if you consider that the answer is almost always about control/power.
Thanks for taking the time to reply. It's been an interesting read. The only other thing I really have to ask on this is what the conditions are for becoming a vestige. After reading over a few, the given backstories in ToM seem wildly inconsistent and varied.
Ah also, if vestiges are hungry for experience, why do Good Pacts exist? I thought influence was the method by which a vestige could experience the world - or am I misunderstanding something?
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2019-09-29, 07:46 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
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2019-09-29, 11:41 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
That was what I was considering calling the whole category, like how "demon" covers loumara, obyriths, tana'ri, and other Abyssal natives. Never did find a satisfactory cognate for the lawful side.
How sad. Do you have any hints on what you wanted to do with them?
I am, again, not surprised.
It can give the vestige influence over a living being, depending on the pact quality. It can also inspire questions like, oh, the ones you're asking below, which involve steep and dangerous perversions of the rules of the multiverse... can't imagine why the gods would find that sort of thing problematic.
Who is Chupuclops? I googled the name and just found another giantitp forum post. The name sounds fun
I mean, aside from an answer within the setting, I was told recently that DVD was written by people who had no clue about how the settings worked with no consultation with veteran writers. That would probably explain it.
Yeah makes sense. I take it there's literally nothing written on whatever place they're from?
Has a vestige every managed to regain its foothold in reality?
Is there a method of doing this through binding or is binding just a stop-gap?
And what type of means would you consider if you've given it thought?
Thanks for taking the time to reply. It's been an interesting read. The only other thing I really have to ask on this is what the conditions are for becoming a vestige. After reading over a few, the given backstories in ToM seem wildly inconsistent and varied.Last edited by afroakuma; 2019-09-29 at 11:42 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2019-09-30, 05:13 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Hmm, it would have to be some mythological term for a group of beings that are "makers of order" or "creators of light" or something like that. My first thought was "elohnim", but...
Oh, Eldan, something I wanted to ask you: You were planing to revamp the Eladrin. Did that projekt ever go anywhere?
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2019-09-30, 05:24 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Not really, no. I'm a master of half-assing big homebrew projects. I did have some ideas, but i probably forgot half of them again, by now.
I guess the basic idea was to build them around their three basic shticks: elemental warrior (with subtypes), freedom fighter (with freedom magic) and gandalf-like disguised angelic mentor. Mostly the last one.Resident Vancian Apologist
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2019-09-30, 05:50 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Question: are Incorporeal creatures invulnerable near the Spire of Outlands?
I mean: no magic, no psionics, no magical weapons, and no supernatural abilities...
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2019-09-30, 06:12 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
That would rather depend on how the creature is incorporeal. Any creature reliant on the Ethereal wont appear anywhere in the Outer Planes.
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2019-09-30, 06:35 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
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2019-09-30, 07:24 AM (ISO 8601)
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2019-09-30, 07:29 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Riverine hits incorporeal does it not as a force effect? Even though it is non magical. I think serenewood does as well.
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2019-09-30, 10:02 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Riverine is, actually, so magical it would ping on Detect Magic as "Moderate", because it's literally just movable piece of shaped Wall of Force with some high-pressure water inside; it would self-destruct near the Spire.
You mean - Serren from Book of Exalted Deeds?
Yes, it may work.
As well as Ghostoil from Libris Mortis.
The keyword there is "may": Spire effects are weird - if it even blocks completely non-magical poisons (so you can't even get drunk near the Spire! ), then who would ensure Serren or Ghostoil would still work as usual?
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2019-09-30, 10:56 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
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2019-09-30, 11:54 AM (ISO 8601)
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2019-09-30, 09:44 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Suppose I worded the question terribly: Why go Good Pacts exist *at all*? Would there really be a significant reduction in the number of people willing to allow something access to their soul in exchange for if it happened to make them a bit quirky for the duration? And if that's the case, why have Bad Pacts at all?
Honestly? Fair point.
Is this canon? I really can't find a single thing on anything that sounds similar when I search. Is there a book or anything that this entity is mentioned in?
Aside from Aoskar and Vecna, who else got into Sigil as a Divinity?
I've been talking a lot about this with people lately and I was recently told that it states in the module that Vecna has backing of something. Not sure what, exactly, but something power - and that this is why The Lady can't show him the door, so to speak. Is this accurate?
Again, fair point.
Before this thread I had no interest in having a character try to resurrect a vestige, but this sounds like a very fun secret goal for an adventure with really interesting potential results.
And wouldn't chronomancy have you knocked off by whatever things happen to govern that (aside from whatever other terrible effects it might have. I just mean it sounds like a very stupid thing to attempt to begin with)? I swear that there's at least one creature I've heard of that would track down anyone who messed around with time too much, but I can't for the life of me remember it right now.
It's not. I'm interested in it IC because it relates to the soul and my current PC has an interest in that. OOC I just think the whole idea is cool.
Ah, and another unrelated question: Why did Asmodeus allow the Dark Eight to remove Zariel from her position?
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2019-09-30, 09:54 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Would it be possible to make a construct that could bind a vestige and give that vestige control over said construct. I imagine it wouldn't be the same as actually being alive, but would the vestige be happier that they can now "live" in the material? If the vestige was bound this way, would they still be able to be bound by other binders/pact magic practitioners?
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2019-09-30, 09:56 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Are There any Elemental Lords or Deities exist? If so what are their names?
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2019-09-30, 10:27 PM (ISO 8601)
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2019-10-01, 12:06 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Why are we doing this a second time?
Agares forces you to speak the truth; Amon may require you to resist healing spells cast by allies; Andromalius incites you to cause trouble between friends; Chupoclops forces you to suffer fear effects and morale-penalizing abilities without resistance. "A bit quirky" can result in a surprising amount of harm from even one vestige imposing its influence on you; when binding more, it could get silly fast.
And if that's the case, why have Bad Pacts at all?
Is this canon? I really can't find a single thing on anything that sounds similar when I search. Is there a book or anything that this entity is mentioned in?
Aside from Aoskar and Vecna, who else got into Sigil as a Divinity?
I've been talking a lot about this with people lately and I was recently told that it states in the module that Vecna has backing of something. Not sure what, exactly, but something power - and that this is why The Lady can't show him the door, so to speak. Is this accurate?
Before this thread I had no interest in having a character try to resurrect a vestige, but this sounds like a very fun secret goal for an adventure with really interesting potential results.
And wouldn't chronomancy have you knocked off by whatever things happen to govern that
It's not. I'm interested in it IC because it relates to the soul and my current PC has an interest in that. OOC I just think the whole idea is cool.
Ah, and another unrelated question: Why did Asmodeus allow the Dark Eight to remove Zariel from her position?
Wouldn't really work, no.
I imagine it wouldn't be the same as actually being alive, but would the vestige be happier that they can now "live" in the material?
If the vestige was bound this way, would they still be able to be bound by other binders/pact magic practitioners?
I mean, yes, quite a few. Some of the more prominent, in brief:
Princes of Elemental Good
• Ben-Hadar, of Water
• Chan, of Air
• Sunnis, of Earth
• Zaaman Rul, of Fire
Princes of Elemental Evil
• Cryonax, of Ice
• Imix, of Fire
• Ogrémoch, of Earth
• Olhydra, of Water
• Yan-C-Bin, of Air
Prominent Elemental Gods
• Akadi, of Air
• Grumbar, of Earth,
• Istishia, of Water
• Kossuth, of FireNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2019-10-01, 03:06 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
How is Yan-C-Bin supposed to be pronounced, anyway?
Edit: We can be quite happy that the archomentals aren't anime characters. Otherwise we would have to deal with Chan-chan.Last edited by Tzardok; 2019-10-01 at 05:05 AM.
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2019-10-01, 06:56 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
I always pronounced it exactly as it's spelt - Yan-See-Bin.
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2019-10-01, 09:44 AM (ISO 8601)
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2019-10-01, 10:44 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
First: please quote only the relevant parts of a post you want to respond to.
Second: Light and dark aren't elements in D&D, they can't have elementals.
Third: A lot of the paraelements have lords, but only one per paraelement; Cryonax is simply the only noteworthy of them, so he gets added to the list of prominent lords. And because he's evil he's added to the list of evil lords.
And yes: None of the paraelements have deities.Last edited by Tzardok; 2019-10-01 at 01:32 PM.
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2019-10-01, 10:50 AM (ISO 8601)
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2019-10-01, 11:00 AM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
Yeah when you start binding more than one vestige it makes a lot more sense. Forgot about that.
Tome of Magic was the first place I looked. I must be blind. Thanks!
Oh okay. What are The Believers of the Source and what is the Source?
Ah okay. Makes sense yeah.
Interesting and catastrophic are synonymous for the average D&D adventure.
Very much aware! But honestly with the amount of ways there are to get oneself on this naughty list I'm surprised Wizards as a class aren't abhorred by the average deity.
How would he cash it in? I'm not at all familiar with the way these things work so apologies if the question is a bit dumb.
Also, how do Unique Devils come to be? With Demons it seems rather obvious given that the Abyss will eventually spew out a different type of monstrosity, but with Devils the only two I know of some origin existing for are Asmodeus and Zariel who were both corrupted. Other than those two, they seem to be limited to the children of other Lords of Baator.
What if one was to create them a body with some modification of the spell Clone?
Again I have to thank you for all of this. I know I'm flooding you with questions but all this stuff is really cool and the answers end up leaving me with even more questions.
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2019-10-01, 12:50 PM (ISO 8601)
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Re: afroakuma's Planar And Other Oddities Questions Thread VII
The Believers, also known as the Godsmen, are one of the fifteen philosophical factions fighting for the supremacy of their philosophy in Sigil and the multiverse (at least before "The Faction War", an adventure after which the Lady banished them from Sigil). The Godsmen believe that everything in life is a test, and by being successful in those tests one comes closer to the Source, with ascension to godhood being either the last or one of the last steps. Essentially, they all try to become gods.
How would he cash it in? I'm not at all familiar with the way these things work so apologies if the question is a bit dumb.
Also, how do Unique Devils come to be? With Demons it seems rather obvious given that the Abyss will eventually spew out a different type of monstrosity, but with Devils the only two I know of some origin existing for are Asmodeus and Zariel who were both corrupted. Other than those two, they seem to be limited to the children of other Lords of Baator.
What if one was to create them a body with some modification of the spell Clone?
Let's choose a vestige at random... Ronove. I have no idea why anybody would want to resurrect her, but.. oh well.
She's said to be the inventor of monkhood and Afro said something like that would require epic-level incarnum usage and truenaming, so here's the step by step plan:
- Find the hidden plane of K'un-Lun, search there for the Registry of Names of the Celestial Bureaucracy, which holds the truenames of all things under the Bureaucracy's perview, and learn the truename of the monk's arts itself.
- Bring into your possession the iron coffin in which Ronove was burried alive, which is preserved in secret by the Order of the First Fist, a secretive monk order whose only monastery is situated on *rolls dice* Kara-Tur.
- Enter Grumbar's realm on the Elemental Plane of Earth and steal there a human's worth of True Earth. It must be taken by force, and it mustn't be handled with anything but bare hands.
- Bring all three things, a binder who is favored by Ronove, an incarnum using monk and a powerful truenamer to the Bastion of Unborn Souls. Draw Ronove's seal with the True Earth and place the coffin on it. Fill it it to the brim with unborn souls ripped from the crystal trees growing there and close it. The binder needs to call Ronove, but not bind her, while the meldshaper forms the unborn souls into a half-solid fitting form. When all this is done, the truenamer performs an unique variant of the Ritual of Renaming, involving the stolen truename and transfering it to Ronove, while the other two need to hold their respective parts of the ritual on the border between bound and gone / solid shape and no shape. If all three manage to do their part, Ronove is reborn into reality.
Consequences: Ronove is reborn as an unique outsider with the abilities of a "super-monk", maybe even as a heropower or demipower of monks. But the ritual interrupted the normal flow of unborn souls. For the next year, every child on the Prime is stillborn. Most of them rise as atropal scions. Also, Ronove's presence on the Positive Energy Plane harms the flow of Ki; for as long as she is there and the next couple of decades, monks, ninjas and other Ki-users (maybe martial adepts) will find their Ki alternately responding sluggish as earth and as difficult to grasp as the sky; sometimes it is even completely unavailable.
Edit: And before you ask: most of that I only know the barest thing about; or I invented it whole-cloth. So don't ask what's "True Earth" is supposed to be. (By the way, what's the name of Grumbar's divine realm? I can't find it anywhere.)
Edit Edit: And be glad that I didn't involve Ronove's restriction that she can only be called under the sky and require you to steal a piece of blue sky and bring it to the Positive. (Although, that isn't a bad idea. Where would be the best place for that? Maybe the Eberron plane of Syrania... nicely far off the beaten planar path... on the other hand... rule of three...*leaves mumbling and pondering*)Last edited by Tzardok; 2019-11-22 at 02:21 PM.
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2019-10-01, 02:11 PM (ISO 8601)
- Join Date
- Aug 2019
Re: afroakuma's Planar And Other Oddities Questions Thread VII
Cheers.
Oh yeah, that makes sense.
So are the rumours that Bel is sapping Zariel's power possibly for the goal of ascending to a unique Devil?
I'm not at all, actually. Vestiges want experiences and, presumably, have something worth bargaining for or there would be no purpose in Soul Binding to begin with. I'm more thinking about different ways one could bargain with them. Soul Binding a body like that itself would be weird given that they obviously can't wholesale possess anyone through soul binding (or if they can they choose not to because it would discourage people). However, a clone body with some mind implanted into it through something akin to Nybor's Psychic Imprint that they could commune with would surely be valuable to them, wouldn't it?
I appreciate the effort you went into for that*. It's an entertaining prospect, but I wouldn't have expected anything like that from this thread. I assume it'll always come down to the DM - but I did enjoy reading that.
Yeah I assumed as much - and Earth doesn't interest me enough to ask that anyways
It's not a bad idea. None of these have been.
Thanks for all the replies. It's been loads of fun. I'll leave it at that now. Think it's enough to inform my actions in this current campaign.
Ah, and if I have anything else to ask in future I'll try to avoid vestiges!
Edit: * 'that' being the method of bringing back a vestigeLast edited by Sepultra; 2019-10-01 at 02:14 PM.