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    Bugbear in the Playground
     
    Were-Sandwich's Avatar

    Join Date
    May 2006
    Location
    England

    Default How would this work out?

    I'm thinking of running a 'psi-punk' (think Mage-punk, but with psionics instead) game some time in the future, and was considering using the following variants/house rules. I would like to know not how balanced it would be, because frankly I don't care, but what kind of environment it would create (which classes/races are good, what to look out for etc).

    -No arcane or divine magic, only psionics and ToB. Both are very prevalent
    -Defence Bonuses and Armour as DR, but not as implemented in UA, more like iron heroes
    -Weapon Group proficiencies
    -Constitution based Masssive Damage threshold
    -Widely used gun-like weapons (telekinetically powered rail-guns and psychokinetically powered lasers) which have their own weapon groups and decent stats. I may import the multifire/autofire system from CoC d20.

    Mostly fighting humanoid enemies.
    Quote Originally Posted by Count Chumleigh View Post
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  2. - Top - End - #2
    Troll in the Playground
     
    Gralamin's Avatar

    Join Date
    Feb 2005

    Default Re: How would this work out?

    Quote Originally Posted by Were-Sandwich View Post
    I'm thinking of running a 'psi-punk' (think Mage-punk, but with psionics instead) game some time in the future, and was considering using the following variants/house rules. I would like to know not how balanced it would be, because frankly I don't care, but what kind of environment it would create (which classes/races are good, what to look out for etc).

    -No arcane or divine magic, only psionics and ToB. Both are very prevalent
    -Defence Bonuses and Armour as DR, but not as implemented in UA, more like iron heroes
    -Weapon Group proficiencies
    -Constitution based Masssive Damage threshold
    -Widely used gun-like weapons (telekinetically powered rail-guns and psychokinetically powered lasers) which have their own weapon groups and decent stats. I may import the multifire/autofire system from CoC d20.

    Mostly fighting humanoid enemies.
    The most prevalent problem will be healing. The lack of healing means it will be a more gritty game.
    I don't think you will have that many problems though.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Were-Sandwich's Avatar

    Join Date
    May 2006
    Location
    England

    Default Re: How would this work out?

    Hmmm. Egoists can provide healing, as can crusaders.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2006
    Location
    3 meters below sea level.
    Gender
    Male

    Default Re: How would this work out?

    It would take a bit of work, but it might just turn out very cool. Make sure you have players prepared for some mayor improvised rule re-working. If this has futuristic technology healing would be more prevalent, perhaps some sort of combat stim version of potions? also use the d20 modern rules for healing instead of the DnD ones. If you are planning on runing this on the forum i might just be like to join, depending on the time i have on my hands.

    An important piece of information would be what science level your looking for, seeing you are planning rail-gun like things.
    Last edited by YPU; 2007-08-06 at 10:43 AM.
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