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Thread: Alternate Item Creation Feats
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2007-08-05, 04:25 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Alternate Item Creation Feats
I've heard that these item creation feats exist in some d20 game, but I was curious as to where you'd find them.
Basically, I don't like the current set of magic item creation feats. I don't think they are very in tune with the way magic items are created, and want to fiddle with them a bit... making items based on how they are activated, rather than their form.
For example, Scribe Scroll would become Craft Spell Completion Item. Brew Potions would become Craft Consumable Magic. Wands and Staves would be Craft Spell Trigger Item, with staves costing more because they draw somewhat on the ability of the user, not just the caster. Weapons and Armor, Rods, Rings, and Wondrous Items would become Craft Permanent Item, because most of them have permanently active effects (maybe broken into a couple feats; many rods might require Craft Charged Item, or something).
Functionally, this wouldn't change a heck of a lot... everything would be used the same way. But you'd be defining how an item works, rather than its form, by the feats you used to create it.The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-05, 04:32 PM (ISO 8601)
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- May 2006
Re: Alternate Item Creation Feats
You've basically got everything you need in the statement of what you want, provided you're fine with house rules.
Seriously.Last edited by Jack_Simth; 2007-08-05 at 04:35 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2007-08-05, 04:33 PM (ISO 8601)
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Re: Alternate Item Creation Feats
*stealing this for my next house rule*
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2007-08-05, 04:47 PM (ISO 8601)
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- May 2005
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Re: Alternate Item Creation Feats
Oh, I know that. I was just under the impression that there's a d20 book out there that does it similarly, and I'd like to know which one, so I can see what they did.
For example, I just developed the idea further: http://rpg-crank.livejournal.com/14970.htmlLast edited by MrNexx; 2007-08-05 at 05:07 PM.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-05, 05:11 PM (ISO 8601)
- Join Date
- Mar 2007
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- Oregon, USA
Re: Alternate Item Creation Feats
Complete Arcane has rules for alternate item types, for potions and scrolls. They're mechanically identical (with perhaps some minor exception) to standard items of the sort, but they're different in use and/or flavor. Off the top of my head, the most interesting one is the magic tile, which acts as a potion except that it's a tile, and you break it open to receive its effects.
You need the item creation feat for the base type (Brew Potion or Scribe Scroll) and Craft Wondrous Item to make the alternate types.Last edited by Jasdoif; 2007-08-05 at 05:12 PM.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2007-08-05, 05:16 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Alternate Item Creation Feats
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-05, 05:28 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Alternate Item Creation Feats
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2007-08-05, 05:44 PM (ISO 8601)
- Join Date
- May 2006
Re: Alternate Item Creation Feats
About the most common (house rule, anyway) way is to split them into two feats required for items (one for number of uses, one for activation), with one-shot items being the default for a given trigger mechanism. Something like...
Trigger Mechanism:
Craft Spell Completion Item (scrolls)
Craft Spell Trigger Item (wands/staves)
Craft Command-Word or Use-Activated Item (just about everything else)
Uses (one use only out of the item unless you have one or more of these as well):
Craft Charged Item (anything with multiple charges that never go back up - Wands, staves, a Scarab of Protection, and the like)
Craft Recharging Item (anything with A per B charges - Cape of the Monteback, Boots of Teleportation, Circlet of Blasting, and the like)
Craft Infinite Item (anything useable at will, with no restrictions - Swords, Armor, Headbands of Intellect, and the like, but also things like the Hand of the Mage or the Well of Many Worlds)
A scroll requires Craft Spell Completion Item (only).
A Potion requires Craft Command-Word or Use-Activated Item (only).
A Wand or Staff requires Craft Spell Trigger Item and Craft Charged Item.
A Cape of the Monteback requires Craft command-Word or Use-Activated Item and Craft Recharging Item
And so on.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2007-08-05, 06:26 PM (ISO 8601)
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Re: Alternate Item Creation Feats
Personally, I'd put use-activated and continuous effect items at the top of the food chain.
Spell Completion
Consumable
Spell Trigger
Command Word
Use-Activated/Continuous
I might also lower consumables down to the same as spell completion - they're similar, and the one has the trade off that you have to be a spellcaster to use it, the other has that it's limited in the level of effects you can create with it.
If you remove the level restriction, I'd use this order.
I've only seen a system like this in homebrew (including my own), but never in an official published source that I can recall.