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  1. - Top - End - #1
    Barbarian in the Playground
     
    Planetar

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    Default Games With Good GM Advice

    I recently got Apocalypse World, and found the GM/MC section of the rules fascinatingly instructive for how the game wants to be played. The ideas in it even have potential applications in other games. Overall, I feel like I've learned a lot as a GM just from reading it.

    What other games have interesting and thorough instructions for GMs, or provoke ideas about what running a game well is? I'd like to expand my horizons further.

  2. - Top - End - #2

    Default Re: Games With Good GM Advice

    In that vein, Dungeon World's GM section is also fantastic.

  3. - Top - End - #3
    Titan in the Playground
     
    Knaight's Avatar

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    Aug 2008

    Default Re: Games With Good GM Advice

    REIGN has some solid material (although it's made by the same person as Apocalypse World, so it's probably pretty familiar at this point).
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Games With Good GM Advice

    FATE has a really, really solid framework for creating adventures, if you bother to actually use it properly. Structuring the adventure into scenes and giving them driving questions can really help you to keep the game going when you are starting out.

    Planet Mercenary has a nifty system in place to make sure that no matter what PCs do, things will go wrong in entertaining ways. It's essentially something like an automatic plot twist generator, pretty good if you want to give your adventure a little bit more plot.
    That which does not kill you made a tactical error.

  5. - Top - End - #5
    Barbarian in the Playground
     
    The Cats's Avatar

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    Default Re: Games With Good GM Advice

    Pathfinder's Game Mastery Guide is great. Full of useful advice and knowledge and tons and tons of random tables for everything.
    BokaliMali
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  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Games With Good GM Advice

    GURPS How to be a GURPS GM is great. Shame it wasn't in the core rulebooks really.
    Re: 100 Things to Beware of that Every DM Should Know

    Quote Originally Posted by Jay R View Post
    93. No matter what the character sheet say, there are only 3 PC alignments: Lawful Snotty, Neutral Greedy, and Chaotic Backstabbing.

  7. - Top - End - #7
    Barbarian in the Playground
     
    PirateGuy

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    Default Re: Games With Good GM Advice

    Quote Originally Posted by Koo Rehtorb View Post
    In that vein, Dungeon World's GM section is also fantastic.
    I'm going to second this. It has a lot of information that I thought was system-independent that could be useful to people.

  8. - Top - End - #8
    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Games With Good GM Advice

    Dresden Files RPG (a FATE system game) has the best collaborative city building / setting construction section that I've ever seen.

    I have stolen and adapted that methodology for every sandbox game going forward.

  9. - Top - End - #9
    Ogre in the Playground
     
    PaladinGuy

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    Feb 2007

    Default Re: Games With Good GM Advice

    Tenra Bansho Zero is a huge brick of good advice, most of which is completely system agnostic.

  10. - Top - End - #10
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: Games With Good GM Advice

    Quote Originally Posted by Airk View Post
    Tenra Bansho Zero is a huge brick of good advice, most of which is completely system agnostic.
    I second that. You'd think that TBZ is such a specific kind of game, but the GM section is full of great stuff.

    There was a little indie game called Full Light, Full Steam. It was okay, but the GM'ing section, especially the section on constructing adventures, was amazing. I was better at GM'ing after I read that than I was before.
    (Avatar by Cuthalion, who is great.)

  11. - Top - End - #11
    Titan in the Playground
     
    Grod_The_Giant's Avatar

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    Default Re: Games With Good GM Advice

    Quote Originally Posted by Nifft View Post
    Dresden Files RPG (a FATE system game) has the best collaborative city building / setting construction section that I've ever seen.

    I have stolen and adapted that methodology for every sandbox game going forward.
    The GM advice in general in that book was just top-notch.
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  12. - Top - End - #12
    Bugbear in the Playground
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    Nov 2009

    Default Re: Games With Good GM Advice

    Quote Originally Posted by Jama7301 View Post
    I'm going to second this. It has a lot of information that I thought was system-independent that could be useful to people.
    I'm going the third Dungeon World. The GM advice section (and the third party Dungeon World Guide) should be required reading for almost any GM.

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