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Thread: Games With Good GM Advice
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2017-06-27, 11:44 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Foggy Droughtland
Games With Good GM Advice
I recently got Apocalypse World, and found the GM/MC section of the rules fascinatingly instructive for how the game wants to be played. The ideas in it even have potential applications in other games. Overall, I feel like I've learned a lot as a GM just from reading it.
What other games have interesting and thorough instructions for GMs, or provoke ideas about what running a game well is? I'd like to expand my horizons further.
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2017-06-27, 11:45 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Games With Good GM Advice
In that vein, Dungeon World's GM section is also fantastic.
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2017-06-28, 03:06 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Games With Good GM Advice
REIGN has some solid material (although it's made by the same person as Apocalypse World, so it's probably pretty familiar at this point).
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-06-28, 04:36 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Slovakia
- Gender
Re: Games With Good GM Advice
FATE has a really, really solid framework for creating adventures, if you bother to actually use it properly. Structuring the adventure into scenes and giving them driving questions can really help you to keep the game going when you are starting out.
Planet Mercenary has a nifty system in place to make sure that no matter what PCs do, things will go wrong in entertaining ways. It's essentially something like an automatic plot twist generator, pretty good if you want to give your adventure a little bit more plot.That which does not kill you made a tactical error.
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2017-06-28, 08:04 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- WHAR THA PARTY'S AT!
Re: Games With Good GM Advice
Pathfinder's Game Mastery Guide is great. Full of useful advice and knowledge and tons and tons of random tables for everything.
BokaliMali
Catatar By Sensate
Shoop-da-Whoop
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2017-06-28, 06:14 PM (ISO 8601)
- Join Date
- Apr 2013
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2017-06-28, 06:20 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- MN-US
- Gender
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2017-06-28, 06:29 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Games With Good GM Advice
Dresden Files RPG (a FATE system game) has the best collaborative city building / setting construction section that I've ever seen.
I have stolen and adapted that methodology for every sandbox game going forward.I want you to PEACH me as hard as you can.
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2017-06-29, 01:33 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Games With Good GM Advice
Tenra Bansho Zero is a huge brick of good advice, most of which is completely system agnostic.
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2017-06-29, 01:36 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: Games With Good GM Advice
I second that. You'd think that TBZ is such a specific kind of game, but the GM section is full of great stuff.
There was a little indie game called Full Light, Full Steam. It was okay, but the GM'ing section, especially the section on constructing adventures, was amazing. I was better at GM'ing after I read that than I was before.(Avatar by Cuthalion, who is great.)
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2017-07-02, 07:12 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Games With Good GM Advice
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-07-02, 07:38 PM (ISO 8601)
- Join Date
- Nov 2009