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    Default Through the Gates (OOC) (3.5, E8)

    Player Character Race/Class Notes
    danielxcutter Adrian Stardance Ranger/Egoist
    Rizban George Psion/anarchic initiate
    PeacefulOak Davin Stormbrow Human Druid
    Centaurion Lisandra Wyrmstrom Human Dragonfire Adept 1/Crusader 5
    Cavir Braqsh Minotaur Royal guardsman
    Mr Adventurer Tobias Crane Beguiler

    Last edited by J-H; 2017-07-13 at 07:27 AM.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Spoiler: Character creation backstory & notes
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    There are enough fit, healthy, and powerful individuals volunteering to form two initial teams. One will be the PCs; the other will be the NPCs. You can be the connected - nobles, apprentices, children of leaders, and well-respected... or you can be the rag-tag group of bandits, failed apprentices, and eccentrics. This will not alter starting WBL. Each team will go in different directions.

    The remaining combat-effectives (nobles, trained warriors, master wizards/sages/psions/high priests) will be tied up protecting against an upsurge in attacks from the sea, as well as working to mitigate the effects of whatever has already come through the portals. The capital and other cities cannot be left un-defended.

    Optimization level: I've taken a few steps to tone down most of the tier 1 options without nerfing them. Anything the party uses, such as spiked chain trippers, Power Word: Pain, Glove of Invulnerability (Lesser), and metamagic reducers can and will be used against them.

    Expect foes to use arcane, psionic, divine, and blade magic. The ocean dominates the geography of this planet, and many traditional foes are water-based creatures. Have a plan for dealing with water.

    One character (and only one) may belong to a species of Monstrous Humanoid or Giant. For setting reasons, no reptilian/draconic character races aside from kobolds, although heritage feats (sorc/etc.) are allowed. That species will be the only "monster" species on yourcontinent. We will probably use modified LA from the LA-assignment thread, but check with me before building your character, or be prepared to adjust it. I'd like to know how that species fits in (or doesn't) with the more conventional races.

    There will be no "trapfinding" traps, since those are a pass-fail roll-play for one character.


    Spoiler: E8-specific
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    I have not finalized an E8-specific feat list, but I expect most E6 feats will be acceptable. E8 does allow for a couple of PRC levels. We won't be doing "capstone" feats.

    4th-level buffs have a 1 round casting time (Improved Invisibility, Freedom of Movement, etc.).

    Polymorph doesn't exist.
    Globe of Invulnerability (Lesser) is like Magic Circle and does not move with the caster.
    Evard's Black Tentacles is accessible 1/day via feat as a 5th-level (quasi-epic) spell.

    I started a thread a couple of days ago in the 3.5 forum to get some input on E6 vs E8 spell balance. If you'd like to see why I've made these spell changes, or to discuss them, it's here:
    http://www.giantitp.com/forums/showt...6#post22130006


    Spoiler: Big 16
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    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    D&D 3.5 edition

    2. What 'type' or variant of game will it be? What is the setting for the game?

    Standard 3.5, setting is listed above. Pantheon can be assumed to be generally Faerunish, although based on the setting details, not all of the deities made the jump. There may be some "native' deities, but if so, they are likely hostile.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    5

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    Here on the OOTS boards.

    5. What is the characters' starting status (i.e. experience level)?
    6th level

    6. How much gold or other starting funds will the characters begin with?
    13,000gp
    E8 item limits are in effect (nothing requiring >CL 8 is available, and even CL7/8 items will be rare).

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    No artificers, Tome of Magic, or incarnum. See below for modifications to specific classes. In general, T1 is a bit weaker and and the floor is raised a bit for most classes.


    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    One character (and only one) may belong to a species of Monstrous Humanoid or Giant. For setting reasons, no reptilian/draconic character races aside from kobolds, although heritage feats (sorc/etc.) are allowed. That species will be the only "monster" species on your continent. We mayuse modified LA from the LA-assignment thread, but please check with me before you spend time building your character. LA does not work the same way in E6/E8 and RHD are not as crippling for non-casters, since feats can make up for everything except spells/day and CL.I'd like to know how that one species fits in (or doesn't) with the more conventional races.

    Everyone else should be one of the major races, and I'd prefer no more than 2-3 races in the party for setting reasons.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Use one of the three following 36-point arrays:
    The Specialist: 18, 16, 14, 10, 10, 8
    Balanced: 16, 16, 14, 14, 10, 10
    Jack of All Trades: 14, 14, 14, 14, 14, 14
    Add +1 to stat at level 4 to the array. You'll have one more +1 at level 8.

    Max hit points. Enemies will have 3/4 hit points.

    10. Does your game use alignment? What are your restrictions, if so?
    No NE/CE/CN/Edgelord. Play well with others.
    If you're a Necromancer, don't troll the Paladin. If you're the Paladin, focus on the bigger issues and leave the poor deluded sap to his fate.

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    No multi-classing penalties. Some PRCs (such as Primeval from Frostburn) can have more reasonable entry requirements if needed. I don't like feat taxes for PRCs and might lower them on a case-by-case basis. You'll get those feats back eventually, though.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    We will use group initiative; party goes, opponents go, repeat. I'll look at init score averages on both sides when determining who goes first, modified by circumstances (surprise). Remember, you're flat-footed until you've taken your first turn in combat!

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Improved Initiative gives a +10 since we're doing group init. It also prevents being flat-footed at the beginning of combat.
    All classes get +4 skill points per level. I'll try to challenge most skills at some point. If you don't have a knowledge skill for something, I'm not going to tell you what it is. Without K:Nature, a crocodile becomes a big long water-dragon-lizard thing. Terrifying.
    Martial Study is a Fighter bonus feat.
    Feats at levels 1, 3, 5, 7.
    Everyone has Weapon Finesse for free.
    Combat Expertise & Mobility are no longer prerequisites for anything. Dodge applies a flat +1 AC that's always on unless you're flat-footed. Other feat taxes may be removed on a case-by-case basis.
    Dual-stat casters are now single-stat casters using the appropriate stat. This includes Paladins. CHA for paladins and Favored Souls, etc. Rangers may choose their casting stat from any of the mental stats.
    All wizards must specialize and ban 2 schools instead of 1.
    Spontaneous casters get one spell per day of a spell level at the same time wizards do (ie, a 5th-level sorc may cast one third level spell once per day). This is a way to partially even the gap without making a bunch of stat adjustments for me to track.
    Hexblades, Soulknives, and Psychic Warriors get full BAB. Use the unofficial Hexblade fix. Psychic Strike applies to all attacks made in a round.
    ToB errata (as displayed at tob-tools.net) are in effect. The maneuver search engine is a much easier way to look things up.
    Druids get shapeshift or an animal companion, but not both.
    Clerics may spontaneously cast healing spells, OR they may have Turn Undead, but not both. The "add spontaneous X" feats are not available, as otherwise this would just be a feat tax.
    Metamagic reducers don't stack.
    Healers are spontaneous casters with their entire list known.
    Rogues always get Penetrating Strike (Dungeonscape) instead of Trap Sense, unless another ACF is preferred.
    1 flaw/1 trait max

    Greenbound is banned
    Fleshrakers are banned
    There will be no "trapfinding" traps, since those are a pass-fail roll-play for one character.

    No crafting, that's what NPCs are for.

    Warhorses only get a single slam attack instead of bite/hoof/hoof. Attack consolidation may take place for a few other creatures, such as wyverns.


    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?


    Who are you, what type of city or rural area are you from (make up a name if you want), how did you learn what you know, and how did you get to be one of the fifty-or-so most powerful people on the island?
    If you're one of the "connected" type people, who's your patron or your connection to the nobility/wealthy/rulers/etc.?
    If you're one of the "rag-tag" type, how did you get to be that way?

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Mostly hack & slash. Extended conversations tend to kill PBP games.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    3.5 content is generally allowed. 3.0 is subject to approval. Please keep your spell selection primarily to SRD+SPC; spells from other sources may require approval, primarily due to the Wings of Cover/Wings of Flurry/Power Word Pain type spells.
    No templates.


    Passive Checks

    To speed things up, I will make normal passive rolls, and will let players know the results if there's anything to know. I'll Take 10 on some of these, and will use physical dice for some as well.

    Listen/Spot/Sense Motive
    Passive Search (taking 10)
    Spellcraft & Martial Lore to identify enemy spells and maneuvers.
    Saves
    SR & miss chances that players aren't aware of (this is better than the delay caused by saying "please also roll a X check.")
    Knowledge skills: Unless players prefer otherwise, I'll publicly post results of knowledge checks, on the assumption that if Bob the Mage spots a Rust Monster, he's going to say "That's a Rust Monster!" instead of keeping quiet and letting the Fighter think it's a Giant Beetle.



    I'll also roll reactive rolls (AOOs, Concentration checks, opposed grapple to resist grapple, etc) in-thread as applicable, rather than "Let's all wait for Bob to roll a Concentration check before we finish the turn."

    Intimidation Resistance Table
    (Carried over from another game)
    Based opposed roll: HD + Wis mod + any modifiers against fear + additional modifiers

    Table of Additional Modifiers
    Can't understand language +4
    Not humanoid in configuration +4 due to differing body language
    Size +4 per size category if larger, -4 per size category if smaller
    You're Bluffing +2 per 10 points of damage dealt by the target creature to the Intimidator.
    Last edited by J-H; 2017-07-08 at 05:00 PM.

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    Titan in the Playground
     
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Welcome everyone! Please pick your speech color, and start figuring out which way you want to go.
    I will be making a spreadsheet showing everyone's saving throws, skills, special senses, base AC/AB, languages, etc. Please do a quick double check and confirm that your sheet is finalized/complete, post such, and I'll pull that data over.


    Rizban
    - need background for George, and BAB/Base saves.

    Since the king isn't going to turn into a dragon and attack everyone, we can also get things rolling IC. It's roughly 50-60 miles from the capital to the different gates, so there is at least one day of travel that is probably safe.
    Last edited by J-H; 2017-07-08 at 05:11 PM.

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    Ogre in the Playground
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quick post - I'd like to choose 'black with grammatical speech marks' for my character's speech since I mostly post from mobile and fiddling with colours is a pain.

    I'd also love it if other players wanted to use grammar conventions for speech, as I've encountered problems reading posts that don't do this. (Or at least pick a colour that stands out from black and doesn't glare!)

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    Ettin in the Playground
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Braqsh will take "Bolded Saddle Brown."

    I had imagined that there would be a separate Minotaur king but I assumed wrong. This works If you give the king's name I'll update my background.

    Since I don't have Know (Planes) I assume I know nothing about the hounds and imps?

    13k gold and still don't have any to spare for getting stuff custom for whichever mission we choose. Since we are at the capital purchasing would be easiest. Truedeath or Fiendslayer Crystals would be handy. Otherwise my sheet is done.

    Intimidation Modifiers: since hurting the Intimidator helps resist, how about damage done to the target (by Intimidator and allies?) also be a modifier?

    Off to the IC...
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

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    Default Re: Through the Gates (OOC) (3.5, E8)

    The King's name is Edmund Davion.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    "I will speak in Green."

    To my knowledge, Davin is complete. Certain saves and checks will change when I am wild shaped.

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    Troll in the Playground
     
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Adrian is Navy. Sorry for the delay.
    Cool elan (no not that kind) Illithid Slayer by linkele.


    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
    We also have a TvTropes page!


    Extended signature here.

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    Barbarian in the Playground
     
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Hi, thanks for taking me and sorry for the delay.

    Lisandra will speak in bolded goldenrod .
    Thanks, Rizban for the awesome avatar!

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Just a reminder...
    Quote Originally Posted by J-H View Post
    I will be making a spreadsheet showing everyone's saving throws, skills, special senses, base AC/AB, languages, etc. Please do a quick double check and confirm that your sheet is finalized/complete, post such, and I'll pull that data over.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    I will post IC today.

    I only have knowledge nature, so no help there. That being said, I think the other team has a cleric, so they're a clear choice for the undead invasion.

    I believe the other team is here at the same time that we are?

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by J-H View Post
    Just a reminder...
    Sorry, I misunderstood - I thought you were asking us to check the sheet once you'd made it!

    My figures are as correct as I can make them.

    Quote Originally Posted by PeacefulOak View Post
    I will post IC today.

    I only have knowledge nature, so no help there. That being said, I think the other team has a cleric, so they're a clear choice for the undead invasion.

    I believe the other team is here at the same time that we are?
    The other team does have a cleric and they are waiting outside for a later audience with the King, as I understand it. Clearly our higher levels of connection grant us first choice!

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Mr Adventurer View Post
    The other team does have a cleric and they are waiting outside for a later audience with the King, as I understand it. Clearly our higher levels of connection grant us first choice!
    Correct! However, clerics either get spontaneous conversion OR Turn Undead. Undead are generally a landlubber phenomenon, so your characters are likely to know that Umberlee's clerics typically don't pick the Turn Undead option. Umberlee is N-to-E alignment, so if anything, he's packing spontaneous Inflict spells.

    I think you can figure out everyone else's class levels from the descriptions, although Keldren is the only one you know a name for - and of course the rumor may or may not be true about him.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    I have checked my sheet. Hope all's fine.

    Regarding the NPCs -- can we assume that we all know about them? I had actually not even read the spoiler describing them as it appeared to be only for certain characters.
    Thanks, Rizban for the awesome avatar!

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Mr Adventurer View Post
    The other team does have a cleric and they are waiting outside for a later audience with the King, as I understand it. Clearly our higher levels of connection grant us first choice!
    Funny thing is, Davin would be as happy on team have-nots. ;)

    Hard to say which would be the better angle, then. The demonic-types are more likely to have DR, which requires investment of energy to overcome but is not un-resolvable. The undead will also have their own DR situations, but more easily overcome with different damage types.

    Hard to decide.

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    Ettin in the Playground
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    Default Re: Through the Gates (OOC) (3.5, E8)

    Waiting on hearing from Rizban, but I'm leaning towards the undead. Braqsh has a little training that way but it's still more than the planes side. Hopefully by the time we finish with the undead (arrogant, huh? ) we'll be stronger to deal with the fiends.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Suga for Kish's The Sunless Citadel
    Cendrik for J-H's Servants of the Thrallherd
    Semult for Kish's Wrath of the Righteous
    Faazeran for kinem's Drow Against Midnight

    Extended Signature - More detailed game/character notes

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Centaurion View Post
    I have checked my sheet. Hope all's fine.

    Regarding the NPCs -- can we assume that we all know about them? I had actually not even read the spoiler describing them as it appeared to be only for certain characters.
    You all at least saw them, although not everyone will necessarily know about the wizard's reputed backstory.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    I've put a preference in the IC thread but absent a character having the relevant Knowledge skill, my vote is for the fiends. My Enchantment spells are more likely to affect them ;).

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    Default Re: Through the Gates (OOC) (3.5, E8)

    So, currently there seem to be more voting for north /undead.
    Last edited by Centaurion; 2017-07-10 at 11:52 AM.
    Thanks, Rizban for the awesome avatar!

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Centaurion View Post
    So, currently there seem to be more voting for north /undead.
    I think I just threw off that measure, but I'm fine with either.

    Wait, I thought the north was yeth hounds and abominations? Anywho, I'm open.
    Last edited by PeacefulOak; 2017-07-10 at 11:56 AM.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Checking the map, looks to me like North is Bury, which is the undead.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Mr Adventurer View Post
    Checking the map, looks to me like North is Bury, which is the undead.
    Yeah, I'm directionally challenged, but I'm rolling with it. There is actually logic in us addressing the undead threat.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by J-H View Post
    Rizban - need background for George, and BAB/Base saves.
    Got the stats updated and copy/pasted what I had in the recruitment thread. Haven't really had much time to do much of anything online the past few days.
    Spoiler: Links to my content threads
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    Quod tibi vis fieri, facias.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by J-H View Post
    Correct! However, clerics either get spontaneous conversion OR Turn Undead. Undead are generally a landlubber phenomenon, so your characters are likely to know that Umberlee's clerics typically don't pick the Turn Undead option. Umberlee is N-to-E alignment, so if anything, he's packing spontaneous Inflict spells.
    Cure spells are one of the worst ways to fight undead, and Turning tends to be of limited use unless you're optimised for it so tactically that doesn't make much difference. What does make a difference is all the undead-countering spells on the Cleric list!

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    Default Re: Through the Gates (OOC) (3.5, E8)

    I am not very good at running divine casters, so I'll take your word on that. The clerics I've played have been my most boring and ineffective characters. Too many choices, and too many self-only buffs. Give me a psion or a sorc any day.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Yeah, I'm not a fan of playing Clerics.

    Cure spells aren't the best for fighting undead because their damage is mediocre for the level, they require a melee touch attack (until high level), they allow spell resistance AND they even target undead creatures' good save...

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    Default Re: Through the Gates (OOC) (3.5, E8)

    To be fair, good clerics aren't terribly good at fighting undead (all things being equal). The best they can achieve is destroying using high-end turning.

    Neutral(negative) or Evil clerics can Control those undead and turn them against the OTHER undead until they control those too. Evil clerics are -really- good at dealing with undead.

    I actually play clerics pretty often, I very much enjoy them.
    Last edited by PeacefulOak; 2017-07-10 at 03:57 PM.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Practiced Manifester doesn't advance your psicrystal...
    Spoiler: Links to my content threads
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    Quod tibi vis fieri, facias.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    Quote Originally Posted by Rizban View Post
    Practiced Manifester doesn't advance your psicrystal...
    It doesn't? No, seriously, it doesn't?
    Cool elan (no not that kind) Illithid Slayer by linkele.


    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Archive Of Our Own FanFiction.net DeviantArt
    We also have a TvTropes page!


    Extended signature here.

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    Default Re: Through the Gates (OOC) (3.5, E8)

    It progresses like a familiar:
    Quote Originally Posted by SRD
    Psicrystal abilities are based on the owner’s levels in psionic classes. Levels from other classes do not count toward the owner’s level for purposes of psicrystal abilities.
    Class levels and manifester level are distinctly different.

    Thanks for catching that Rizban.

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