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  1. - Top - End - #1
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    Default Through the Gates (IC) (3.5, E8)

    Map of the Land



    Background
    The planet is an ocean world filled with mini-continents around 100-200 miles on a side. The deep waters are a place where life thrives and grows quickly, and thus support a large number of predators ranging from aboleths to dire great sharks, kraken, and allegedly a few portals that might tie to some strange eldritch realm. The mermen and sahuagin hold their territories as well. Rumor has it that finding and trading with the mermen can yield great wealth... but the path is tricky, and some say the merfolk want surface slaves.

    Legend has it that the world was once all water, and that the surfacer deities arrived from someplace else, drawing land up from the sea and making a home for their worshippers. This is why there are no large continents, and may partly explain the enmity of the deep-dwellers.

    Communication between lands is handled through four portals at the cardinal points of each land, which each activate on a schedule that tracks with astronomical events. The planetary alignments for the last few years have meant that they activate for approximately 30 minutes a day, four days per week. These always tie to the next closest foreign portal, creating a loose mesh that ties together the whole world, with a week or so of travel between portals fairly typical. Due to the limitations of the network and travel time, most people do not travel to other lands frequently, and each land is generally self-sufficient. Wars are also difficult to pursue. There's always a bit of low-level brigandry, and the different governments maintain fighting forces, but things are generally peaceful unless one of the ocean species mounts a major raid ashore.

    There are stories...occasionally, a land will drop out of the portal mesh. When that happens, often it will simply never re-appear, and people will have to adjust to new trade routes and portal-neighbors. Occasionally, the portals have re-connected, the survivors bearing tales of plagues, diseases, parasites, invasions, strange creatures, and salvation obtained by launching a counter-assault through each portal. It is believed that agents of the deep, or perhaps of the enemies of the surface gods, or both, are behind these attacks. They construct some sort of magically-empowered diverter, typically with two or three components. Often, they are stabilized around a runestone stolen from a portal ring after the diverter is first activated, and perhaps around a particularly powerful magical item. Heroes must travel through the portals to enemy lands, find the diverter components, smash them, retrieve any runestone components. and then return home before the portal re-stabilizes.

    Such an event has happened to your land.
    Last edited by J-H; 2017-07-13 at 07:27 AM.

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    Default Re: Through the Gates (IC) (3.5, E8)

    Day One

    Some of you live and work in the capital city, Pelandra. The rest of you happen to be there, whether conducting business, training, or perhaps visiting the High Temple of the Pantheon, an imposing structure said to date back to the time when the gods drew the land out of the water.

    Tobias and George are staying at the Drunken Minotaur, near the western gate. A commotion is audible late in the evening, followed by someone thundering by on a galloping horse. At sunrise, Tobias is awakened by the sound of troops marching westwards.

    Braqsh is awakened well before sunrise, and spends most of the morning watching officers with tousled hair and sleepy eyes go in to see the king in the Map Room, and then leave in a hurry. The Royal Archmage, Nimh the Far-Seeing, who famously has traveled on no fewer than four ocean voyages to other islands, is with the king, and seems to call for some new mirror or bowl of water almost hourly.

    By the time messengers find the rest of the group and summon you to the palace, it’s mid-morning, and the barracks are emptied. The servants you pass are hurrying to clean up the mess and catch up with events. Davin is pretty sure that if he was in an animal form, he’d be able to smell fear in the air. Braqsh is summoned by the guard captain to attend the king, right as a kalashtar and several humans walk in. Lisandra recognizes the few commanders remaining in the room, although Adrian, thanks to his youth and lack of official career, does not.

    Adrian and Braqsh notice, as you enter, a second group waiting to see the king.
    Spoiler: NPC party
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    Keldren the Red, a mercenary wizard who favors red clothing. Rumor has it that he was once Nimh’s apprentice, but the haughty and tattooed man denies it.
    A figure clad in black, barely visible in the shadows.
    A child – no, a Halfling, obviously not from this Land – wearing riding gear and bearing weapons.
    A scowling kalashtar man with a shaved head, a sword and shield, tattered clothing, and several psionic tattoos.
    A middle-aged woman with a glowing chasuble about her neck, smelling faintly of pungent alchemical concoctions.
    An armored cleric with the dark blue tabard worn by the controversial and disliked cult of Umberlee


    The king accepts the group’s respectful greetings, motioning them over to the map table. He speaks in a gravelly voice. “We are under attack. The life of every man, woman, and child in our land is at stake. Instead of connecting to other lands or remaining silent, our portals now spew out enemy armies, death, and destruction. We are alone, without hope of reinforcement, until the mechanisms that have diverted our portals are shattered. We know that if we fail, we will be destroyed or the land brought beneath the waves entirely. Nimh, please tell them what you have Seen.”

    The elderly man remains sitting on his stool, wearing enchanted purple robes, a metal circlet, and carrying a staff topped with a cloudy crystalline sphere. He speaks slowly, and exhaustion fills his voice. “We are assailed by foes both familiar and new.

    Sahuagin attack Orbshold in apparently great numbers, attacking and retreating through the gate, perhaps to bathe themselves in the seawater again. They are a familiar foe, but seem least likely to threaten the entire land immediately. We must, however, go to them, to fight to re-establish the portal network.

    Cliffheart has been taken by the fish-men, scaling the walls and wielding strange powers. They have some strange creatures with them, like flying squid – it is hard to see. Their illusion magics contend with my vision, and I cannot look long. Fort Temperance holds, and so Pelandra and our heartlands are safe.

    Sandsbounty has been attacked and harried by creatures from another world. Yeth Hounds, flying imps, and evil in the shape of men and women. Our own troops fight each other down there, and discerning friend from foe is hard. If the corruption spreads, or our forces turn on us, they have a clear path to Pelandra.

    Most of the civilians escaped from Bury, able to outrun the walking dead. Those who have fallen are taken through the gate, no doubt to return again as foes. Many of the survivors are ill, and the commander I was able to talk with reported that many of his injured troops are suffering from poison and an unnaturally quick-spreading disease.”


    Nimh turns to a similarly dressed young man standing behind him. “Jorg, I need to rest. You are repeating that next time.”
    The man nods shakily, and steps forward as Nimh stands, bows to his Majesty, and shuffles out of the room.

    The king speaks again, pointing at the map. “As you can see, we can hold the east and the west for a long time; the terrain works in our favor as well, but we still must reinforce them or lose what men at arms we have. Everyone has some degree of skill in what’s needed to fight off shore raids, but we do not have enough of an army to take care of everything everywhere at once. The attacks from the north and south pose a more immediate threat, and we must end the threats of those portals first. I would send Braqsh, one of my better and stronger guards, along with the five of you, to handle whichever threat you feel best fit your skills. Another team will attempt to stymie the invasion at the other portal. There are a few other individually talented people we are trying to locate, but we are not a nation numerous enough to produce many such as yourselves.

    Which portal will you attempt?”


    => Party
    Last edited by J-H; 2017-07-08 at 05:06 PM.

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    Default Re: Through the Gates (IC) (3.5, E8)

    The intimidating seven and a half foot tall minotaur steps forward when he is introduced by his king. His large greataxe is held in one hand with the butt of the weapon resting on the stone floor in line with his hoofed feet. Some of the group he had met through his duties. He eyes passed to each of the assembled group.

    "Hello. Minotaur and human together freed this continent in the past. We will do so again. I am honored to be on this task. Are any of you better prepared to deal with one foe or the other? The walking dead can't avoid my blade, but the otherworlders can be taught fear."

    Spoiler: Braqsh
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    Default Re: Through the Gates (IC) (3.5, E8)

    An unremarkable-looking man might be recognised by his blonde-white hair, currently tied back to look presentable for the King. Mister Crane has already taken a measure of the room and its occupants, and nods to the minotaur.

    "It's a good question, kingsman. But we can modify our approach to the target as well; sabotage is as good a tool as outright violence, when properly applied. I know some magic, most of which works best on minds, not the mindless; but that's far from my only trick and I'm not afraid to get involved in the Southern affair if necessary.

    "That said, what's happening in the North is probably worth special attention. If they're the ones suborning us, then something's gone badly wrong and it needs to be cut off now.

    "We'd want someone with a good eye for faces and motivations with us, in case we run into anyone that's already been turned. That's not me; my tricks break minds but I never bothered to learn how to spot a con. I'm too honest! Or I just prefer to always be on the outside of a game looking in." He shrugs, "Pick whichever you prefer."

    "Oh, it's 'Mister Crane', by the way. Nice to meet you all."

    Spoiler: Mister Crane
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    His gaze flicks back to the King. "You've given us a strategic assessment, Your Lordship. Is there any more tactical assessment of the two sites? More on the types and numbers of forces?

    "Whichever we aim for, we'll want someone with some specialist knowledge about these creatures," he notes.
    Last edited by Mr Adventurer; 2017-07-09 at 06:14 AM.

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    Default Re: Through the Gates (IC) (3.5, E8)

    Jorg, Nimh’s apprentice, shakes his head and responds to Tobias, as the king consults with one of his advisors. “Scrying is a difficult task requiring the highest levels of magic known to man. Only Archmage Nimh is able to scry, and he was only able to see the gates themselves. Long-distance Messages are only slightly more common. You know what we know.”

    His Highness has already consulted with High Priest Jericho, and aid is being sent to all locations. Protecting the minds of our commanders against evil influence is something that even a half-trained acolyte of Lathander can do, but curing diseases and poisons requires a much greater blessing from the gods. Both threats are one that spread, but the one carried by the undead seems to be self-propagating. Sorry, that means that it makes itself bigger and bigger over time.
    Commander Everstahl argues otherwise, which is why we are dividing our efforts.”

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    Default Re: Through the Gates (IC) (3.5, E8)

    "Cliffheart..." Aidrian muttered under his breath. It was, after all, his home. To hear that it had fallen was distressing, especially considering the many great psions that resided there.

    "Which is the most urgent? I'd prefer to start with Cliffheart - it's where I'm from - but it sounds that Bury or perhaps Sandsbounty are in greater danger."
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    Default Re: Through the Gates (IC) (3.5, E8)

    Lisandra

    If they have not been introduced earlier:

    "My name is Lisandra Wyrmstrom. I am - she underlines her point by clanking one fist against her plate armor, which she currently wears without helmet and gauntlet of course, and which makes curiously less sound sounds when she moves in her chair. "- best suited for rather direct approaches. I am gifted with eyes that see under nearly all conditions, but I am as prone to illusions as most. As for the question where we should strike: I believe none of the two sites is more urgent than the other, and if I understood correctly, another strike force will be dispatched to the one we do not choose. That being said, if someone has any strong points towards or against one of the sites, this should determine our decision."

    She smiles and turns to Aidrian, speaking calmly and without hesitation.

    "I understand your urge, and it is easier for me to say, as the Grayfangs are not overrun by hostiles. In times like these, we must stand united, and remember that we were all born on the same soil in the endless ocean. I promise you that one day, Cliffheart will be free again, and if fate will, you shall walk its streets as one of that those brave to take it back from the conquerors." her smile is encouraging and there is not a hint of doubt or mockery in her face.

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    Thanks, Rizban for the awesome avatar!

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    Default Re: Through the Gates (IC) (3.5, E8)

    Crane quirks an eyebrow at Lisandra. "I'm glad you're on our team - but that was a lot of fancy words to say you've got no idea which way we should go," he winks.

    "Alright, let's put this another way. Does anyone here have special knowledge about imps and fiends? Or about the undead? If we've one and not the other, that determines which way we should go.

    "If we've both or neither, I vote for the imps. The people those fiends take might at least be returned to our side. We can't say the same for those the undead claim."

    Spoiler: OOC
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    Does anyone have either Knowledge (the Planes) or Knowledge (religion) at decent levels to identify creatures and their powers?

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    Default Re: Through the Gates (IC) (3.5, E8)

    Lisandra

    She chuckles lowly, and returns the smirk to Crane. "I see, you were chosen for your charm then. Don't worry -- you'll get used to it. And no, my knowledge about these hostiles is around the same."
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    Default Re: Through the Gates (IC) (3.5, E8)

    Davin Stormbrow

    For a meeting with the king, Davin was dressed in remarkably unassuming gear. Well-worn leathers of mottled green and grey, a traveler's suit of dress, and a heavy quarterstaff held casually against one shoulder. His forehead is adorned with a leather band with a knot tied at the center, which burns with an eternal blue flame.

    "My heart lies with Orbshold, for to alleviate their plight would be to free my brethren Rangers to be able to fight back against the other troubles. That said, there are many worse situations for the moment that require our attention. Abominations to the north and south, yes? Let us away to the North to fight off the abominations before turning our attention to other matters."

    His blue eyes go cold as he says abominations, and he rubs one of his rings with a thumb, a clear crystal ring that seems to be filled with blue-white flame.
    Last edited by PeacefulOak; 2017-07-10 at 11:49 AM.

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    Default Re: Through the Gates (IC) (3.5, E8)

    "Heh, hey, a charmer I am not," Crane agrees, "Save for short periods until the magic wears off. I've got other skills - just like I'm sure your armour and his axe -" he nods to the minotaur in the room - "make up for a lack of book learning about fiends from beyond and the risen dead." The line is delivered straight, not sarcastically.

    He looks at Davin quietly for a second. Then, "You fancy the risen dead first? What's your reasoning?" It's a bit of an abrupt question, but it's at least in good faith.

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    Davin Stormbrow

    Davin raises an eyebrow, an action that casts his eye in shadow due to the flame on his brow.

    "Two reasons. The first is that this invasion is already running unchecked,
    whereas to the south they still fight. The second is the group that waits outside. I have a sense that they perhaps may not be best suited to combat the walking dead, with skills and talents more aptly suited to resolving conflict with the living."

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    George

    Remaining silent for awhile, George just unobtrusively listens to the others until he can come to a decision of his own.

    "I have no desire to fight at all, least of all against the foes that face us now. These are dire times when man must take up arms against abomination, and despite my desire for peace, I will not shirk my duty to defend those who cannot defend themselves. The disease from the north could spread, even if the invasion is contained. I believe that is the best option for now, although I would prefer it if we had an efficient method to prevent or cure disease before embarking on this endeavor."
    Last edited by Rizban; 2017-07-10 at 05:25 PM.
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    Default Re: Through the Gates (IC) (3.5, E8)

    Quote Originally Posted by PeacefulOak View Post
    Davin Stormbrow

    Davin raises an eyebrow, an action that casts his eye in shadow due to the flame on his brow.

    "Two reasons. The first is that this invasion is already running unchecked,
    whereas to the south they still fight. The second is the group that waits outside. I have a sense that they perhaps may not be best suited to combat the walking dead, with skills and talents more aptly suited to resolving conflict with the living."
    Crane nods, "Alright... except that's not what I heard His Lordship say. Fighting continues on all fronts - in fact the recent report is from a commander who's been in the field.

    "As for those others - yeah, I saw them. I don't know them, though. What makes you say they can't handle some walking dead, in particular?"

    He glances back to the King and his advisors. "Anything you already know about them, that would help us out here?"

    Quote Originally Posted by Rizban View Post
    George

    Remaining silent for awhile, George just unobtrusively listens to the others until he can come to a decision of his own.

    "I have no desire to fight at all, least of all against the foes that face us now. These are dire times when man must take up arms against abomination, and despite my desire for peace, I will not shirk my duty to defend those who cannot defend themselves. The disease from the north could spread, even if the invasion is contained. I believe that is the best option for now, although I would prefer it if we had an efficient method to prevent or cure disease before embarking on this endeavor."
    "A man after my own heart!" Crane exclaims. "Really, fighting is for when you've exhausted all other options. No offence," he adds quickly to the beefier crew members, "It's important to be able to do it for when everything else inevitably goes pear-shaped... Usually.

    "As for your assessment - I agree with your premise, but I get a different conclusion. Unless we do have a way of countering the disease, we should stay well away from it in favour of a group that does. Otherwise, we risk falling to it ourselves - or, worse, spreading it further.

    "We can't ignore that to the South there's a different disease - one of the mind; maybe even of the soul. Who's to say what might happen if we let that run unchecked?"

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    Braqsh

    "Diseases of some type no matter which way. The fiends to the south will be a more cunning force and will take longer to root out. The undead to the north I feel would be a more straight forward enemy, in greater numbers but vulnerable to tactics, strategy, and sabotage. I say we deal with the undead to the north first and then we can focus on the south with combined forces."

    "Perhaps His Majesty will allow us some supplies against disease from the royal armory?"
    The minotaur bows respectfully to King Davion.
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    Default Re: Through the Gates (IC) (3.5, E8)

    Adrian said nothing, but raised an eyebrow.

    It sounds a bit like the vote's leaning towards the undead.

    I thought you aren't that good at fighting them?
    asked Adrian's psicrystal, Moondrop.

    I'm not. But I'm not the only one who can fight, either.

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    Moondrop is a Single-minded psicrystal, and has the bonuses from Adrian having ML 6 thanks to Practiced Manifester. So I think they'd be smart enough to participate in conversation with their owner.

    And yes, "they" is the right pronoun for Moondrop; they identify as agender.
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    Davin Stormbrow

    "Are we then agreed? To the north first, then. Let those foul undead tremble at our approach! Davin raps the end of his quarterstaff to the floor as emphasis.

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    Default Re: Through the Gates (IC) (3.5, E8)

    Mister Crane sighs, "Well, it looks like people have made up their minds, yes." He pinches the bridge of his nose and closes his eyes for a moment before opening them again, "Alright then, undead it is.

    "From what we've been told it sounds like there's some kind of organising force behind these dead - and that means targets."

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    Default Re: Through the Gates (IC) (3.5, E8)

    With the discussion at an end, the six bow to his Majesty and leave the room. The door is held open behind them by a young page, and those waiting outside are allowed in. Those at the tail of your group hear a bit of grumbling, but you’re not sure who it’s from in the other group.

    Horses are not particularly common – and there are no horses that will carry Braqsh - so after a hurried rush to grab your possessions and any last-minute items, you head out the north gate, paired as an impromptu escort with a cart containing a senior priest and several acolytes, along with many bandages and jars of pungent herbs that, you are told, are useful in fighting diseases and poisons.

    Braqsh, with his keen nose, has to be careful to stay upwind.

    The road runs about 50 miles north to Bury, and by pushing yourselves a little bit and alternating who rests on the cart, you cover over half the distance. The acolytes use their spells to heal the muscle damage on the horses and anyone else, and everyone sleeps like the dead (pun intended) after 11 hours and 33 miles of travel. The next morning, you pass a number of refugees, typically panicked, exhausted, and on foot. Shortly after lunchtime the next day, the group reaches an encampment of several squads of soldiers, guarding a field hospital.

    Day Two

    It is obvious that some of the soldiers are shaking with sickness, and Davin is able to identify their disease as the Shakes by their clumsiness and involuntary tremors.
    Spoiler: The Shakes
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    Straight from the SRD. Fort DC13, 1 day incubation period, spreads by contact with contaminated items. 1d8 DEX damage once per day on a failed save. 2 successful saves removes the disease.


    Braqsh attracts a bit of attention, and there are a few comments about him being able to simply throw the undead back by picking them up and hurling them. From talking to one of the officers, you are able to determine the following:
    • Some of the skeletons wield bows with poisoned or diseased arrows.
    • A few minotaur skeletons and zombies have been sighted; both are difficult to kill and very dangerous due to their size and strength.
    • Standing and fighting has been unsuccessful, as the undead will wear down and eventually outnumber most forces.
    • Human skeletons have been sighted picking up the recently dead and taking them towards Bury, presumably for re-animation.
    • The undead forces are not pressing very hard, but hundreds or thousands of people were probably caught and killed during the attack on Bury.
    • The few remaining defending forces have spread out in a loose cordon, and are using trumpet signals to coordinate enemy sightings, movements, etc. Most of the forces are concentrated around the road between Bury and Pelandra.
    • You are about 6 miles (2 hours travel by road) from Bury, with about four hours of travel left in your day (based on a standard 8-hour adventuring day).


    => Party
    What other questions do you ask?
    What type of person do you seek out?
    Do you do anything else in camp, or do you head towards the battle lines?

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    Default Re: Through the Gates (IC) (3.5, E8)

    "Hmm... it sounds like this isn't just a random outbreak." said Adrian. "Are there any clues as to who's behind this yet?"
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    Davin Stormbrow

    Davin immediately recognizes the disease afflicting the soldiers. "This is the Shakes, a simple disease and well within my ability to cure. I think it might be worth my while to spend a short time here getting some key figures on their feet, if possible. It would make this a better fall-back point."

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    Default Re: Through the Gates (IC) (3.5, E8)

    Lisandra attempts to get hold of someone who has experienced fighting the different kinds of undead, and someone who knows about the initial outbreak, to ask the following questions.

    1) "Did you find that the different types of undeads have certain vulnerabilities or immunities, in particular to different types or materials of weapons?"
    2) "Have you seen anyone -- alive or undead -- near the undead who might have controlled or coordinated them?"
    3) "Are -- or were -- there any notable structures (houses, walls, towers, ...) inside Bury, in particular such that may have survived the attack and could now serve as cover, or, as a headquarter for the enemy?"
    4) "Are there any reports where and how exactly the first undead came to bury? Did they crawl out of the water? Suddenly appear on a city plaza?"
    5) "How big is -- or was -- Bury? Just general measurements from east to west, north to south, to gain a basic understanding."

    Spoiler: OOC
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    Just assume the questions be asked one after another but waiting for answers in between. She is a nice person, and bombarding people with questions is not very nice. But I thought in PbP it makes more sense to just ask them in a row. She also does not speak the numbers, those are just to ease referencing.
    Thanks, Rizban for the awesome avatar!

  23. - Top - End - #23
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    Default Re: Through the Gates (IC) (3.5, E8)

    Lisandra asks around, and is able to get answers from several of the sick troops. She finds that zombies and skeletons work as expected (per the SRD templates for both, assume you are aware of the difference in DR, movement for zombies, weapon use for skeles, etc.).

    Bury is a town of about four thousand people, with higher walls facing the ocean, but few defenses on the landward side. The gate lies at one end of a very large market square area, which in turn lies at the end of the north road, which leads straight to Pelandra. The road is broad and flat, as befits one of the four most important roads in the land, used for trade with other far-off lands. The town is teardrop-shaped, with the north side being an arc behind the walls, and the south point following the prime real estate along the road. It's about 3,500' long and 1,500' wide at the widest point. The gate is near the seawall, which was constructed long ago to defend its vital link to other human civilizations.

    The gate apparently activated in the middle of the night, when the marketplace was empty. As far as anyone can tell, the undead attacked through the darkened portal, which at last sighting was still open (far longer than is usual). The buildings are mostly intact, although one of the defenders reported starting a fire to block off some of the zombies while they evacuated the seaward defenses. As it would happen, several coastal patrol ships were docked in the (small and well-defended) harbor, and their sailors joined the defense, helping more people to escape than might have otherwise.

    The undead attacked in a steady stream, following only a primitive search pattern. Wherever the living were found, they would simply converge to kill and (in the case of zombies) devour unless stopped. There were a few blasts of hostile magic, but if there are leaders of this invasion, they are relying more on the mass of undead, combined with poison and disease, to do the job.
    One scout swears he saw a zombie giving orders to the undead around it while gnawing on a dead body, but nobody else can verify that report. Braqsh, despite having only the barest knowledge of such topics, recalls that there is a zombie-like creature known as “ghoul” or “ghast” that acts with malign intelligence. It’s possible that that’s what the scout saw.

    A group of fourteen soldiers return, bearing three more felled and near death by poisonous arrows. They also bear the heads of two of their compatriots, taken in a grisly attempt to prevent their bodies from being re-used.

    Twenty men head out to replace them, already exhausted and having only gotten a few hours of sleep.

    The battle has been going on for over a day now, and the undead do not rest. A small cluster of them seem to be milling around something atop a rise in the road, about a half-mile from your position. They probably haven't seen the camp yet.

  24. - Top - End - #24
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    Default Re: Through the Gates (IC) (3.5, E8)

    George

    Pointing off to the group atop the hill, George suggests action.
    "We should destroy this nearby cluster of the dead promptly. If they're this far south, we need to stop them before they can spread to untainted areas. Once that is settled, we can move north in our efforts to quell this plague."

    Focusing his mind, George manifests a faintly glowing aura about his body, slowly resolving into multiple phantasmal plates forming armor that hovers just millimeters above his clothing, tracking with his every movement. Within moments, the armor fades to near invisibility, flaring briefly only when something impacts against it.

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    Spending 5pp to manifest inertial armor, duration 5 hours, shared with Psicrystal


    "George"
    hp 41/41

    Str 10, Dex 14, Con 16, Int 19, Wis 8, Cha 10
    Senses Listen +1; Spot +1; Languages Common, Auran, Dwarven, Giant, Terran
    AC 18 T 12 FF 16; Fort +5 Ref +4 Will +6
    Inertial Armor (+6)
    +2 Saves vs sleep/charm

    Psicrystal
    hp 20/20

    Str 1, Dex 15, Con –, Int 6, Wis 10, Cha 10
    Senses Sighted 40 ft; Listen +6; Spot +6; Languages Common, telepathic speech
    AC 22 T 16 FF 20; Fort +2 Ref +4 Will +7
    Inertial Armor (+6)
    Hardness 8; Construct Traits, Psicrystal Granted Abilities
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    Quod tibi vis fieri, facias.

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    Default Re: Through the Gates (IC) (3.5, E8)

    Quote Originally Posted by Rizban View Post
    George

    Pointing off to the group atop the hill, George suggests action.
    "We should destroy this nearby cluster of the dead promptly. If they're this far south, we need to stop them before they can spread to untainted areas. Once that is settled, we can move north in our efforts to quell this plague."

    Focusing his mind, George manifests a faintly glowing aura about his body, slowly resolving into multiple phantasmal plates forming armor that hovers just millimeters above his clothing, tracking with his every movement. Within moments, the armor fades to near invisibility, flaring briefly only when something impacts against it.

    Spoiler
    Show
    Spending 5pp to manifest inertial armor, duration 5 hours, shared with Psicrystal


    "George"
    hp 41/41

    Str 10, Dex 14, Con 16, Int 19, Wis 8, Cha 10
    Senses Listen +1; Spot +1; Languages Common, Auran, Dwarven, Giant, Terran
    AC 18 T 12 FF 16; Fort +5 Ref +4 Will +6
    Inertial Armor (+6)
    +2 Saves vs sleep/charm

    Psicrystal
    hp 20/20

    Str 1, Dex 15, Con –, Int 6, Wis 10, Cha 10
    Senses Sighted 40 ft; Listen +6; Spot +6; Languages Common, telepathic speech
    AC 22 T 16 FF 20; Fort +2 Ref +4 Will +7
    Inertial Armor (+6)
    Hardness 8; Construct Traits, Psicrystal Granted Abilities
    Adrian nodded and activated one of his own powers, linking himself with Moondrop. A sheen of ectoplasm formed on his body and Moondrop, and a subtle chime rung in the minds of all near.

    Spoiler: OOC
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    Activating Share Pain. Lasts 6 hours thanks to Practiced Manifester. Costs 3 PP.

    @Rizban, I thought duration was tied to ML, not PP used?
    Last edited by danielxcutter; 2017-07-12 at 08:30 PM. Reason: Forgot power display
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    Default Re: Through the Gates (IC) (3.5, E8)

    As the party asks questions of those at the encampment, Braqsh directs the clergy that accompanied them to assist the field hospital in the mean time. The minotaur was used to being noticed. He stood tall to help with morale. An intimidating ally was good for that. He'd been to Bury before, when the king traveled there. He thought about the lay of the land and then asked the same of the locals to see if they had more information. "Is there terrain we could make use of against the enemy such as rivers, chasms, cliffs, bridges, bogs or the like? Most undead are not intelligent and could be led into traps."

    "Yes, let's go deal with them quickly. We need to attack from the side to not attract their attention to the hospital here."
    As his hands instinctively check his gear Braqsh scans the terrain between them and the enemy looking for the best route, offering concealment but not hindering movement too much. "Our first fight together. Let's stick together before getting fancy. Anyone have any tricks in mind? Otherwise I say we get close over towards that side, draw them into the woods and kill them there so any other enemy beyond the rise won't see us."

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    Woods to either side of the road? He'll point to whichever side looks to be the better option.
    What does Braqsh know of the terrain between here and Bury?
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    Default Re: Through the Gates (IC) (3.5, E8)

    The terrain is mild hills, primarily of pasture since you’re close to the ocean. There are scattered clumps of trees, but they aren’t big. Timber is always valuable, and only the great forest on the western side of the island has been preserved in an organized fashion. This is probably a good thing, as it’d be impossible to watch a densely forested area with the number of fighting men available.

    There are no major terrain features between here and Bury that are likely to be militarily significant, aside from the main road and a few smaller roads (pictured on the map), local paths, etc. There is a clump of trees partway to the undead, but you’d have to go out of your way to keep it between you and them as you approach.

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    Default Re: Through the Gates (IC) (3.5, E8)

    Davin Stormbrow

    With a surge of motion, Davin's form swells and changes. Thick heavy black fur sprouts all over, and his face thickens and elongates into a heavy snout. Thick fangs line a savage grin, and heavy claws dig into the earth. Curiously, the heavy black fur is disturbed by a patch of golden fur at the neck, and another near the tip of each fore-paw.

    Davin shuffles and grunts, shaking up a cloud of dust that coalesces into a rough shell of armor. Thin, tough roots lace up from the ground, tiny flakes of metal catching the afternoon light, and bind the diverse parts of the armor to the druids ursine form. Another set of heavy grunts and his body shimmers briefly as Davin takes on an aspect of water.

    Davin speaks, heavy bear lips and throat forming the words in a curiously clear and understandable manner. "I concur, this threat must be addressed immediately. Those resting in the camp will not withstand an attack. From there we can supplement the front line, driving the enemy back before us!"

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    Default Re: Through the Gates (IC) (3.5, E8)

    Mister Crane has followed the others, carefully noting the answers they gather. He's impressed with Lisandra's approach, nodding along to her questions. At Davin's suggestion though, he speaks up, raising a hand.

    "Hold on, now. We're not going to win this by setting ourselves against an army, no matter how good we are.

    "Now, it does make sense for us to... do a field test against that patrol over there. But it should be a reconnoitre - we won't serve our purpose by revealing ourselves too early.

    "I like the idea of an oblique approach," he nods to Braqsh. "Let's see if we can lure them into the treeline - test how mindless they really are!"

    He squints out at the copse, "If we take up ambush positions, I can cast an illusion to draw them in."

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    Default Re: Through the Gates (IC) (3.5, E8)

    "That sounds wise." said Adrian. "Illusions, you say? One of the most effective tools against the mindless... I second this idea."

    "Still, every hour spent waiting is another hour later the threat will be contained. So please, consider that."
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