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    Barbarian in the Playground
     
    Scarey Nerd's Avatar

    Join Date
    Apr 2010
    Location
    England
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    Question Greater Shadow (Homemade Monster)

    Hey guys, I never really homebrew stuff so I tried following the rules in the DMG on how to make a monster and judge its CR, but I'm not sure if I managed to make it work. Does this seem like a CR4 monster?

    GREATER SHADOW
    Large undead, neutral evil
    Armor Class: 14
    Hit Points: 56
    Speed: 10ft.

    Str 7 Dex 18 Con 14 Int 9 Wis 10 Cha 6

    Skills: Stealth +5 (+7 in dim light or darkness)
    Damage Vulnerabilities: Radiant
    Damage Resistances: Acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
    Damage Immunities: Necrotic, poison
    Condition Immunities: Exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
    Senses: Darkvision 60 ft., passive Perception 10
    Languages: -
    Challenge: 4 (1,100xp)

    Amorphous. The Greater Shadow can move through a space as narrow as 1 inch wide without squeezing.
    Shadow Stealth. While in dim light or darkness, the Greater Shadow can take the Hide action as a bonus action.
    Sunlight Weakness. While in sunlight, the Greater Shadow has disadvantage on attack rolls, ability checks and saving throws.

    ACTIONS
    Strength Drain. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 19 (3d6+9) necrotic damage, and the target must succeed on a Constitution saving throw (DC 14) or its Strength Score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
    If a non-evil humanoid dies from this attack, a Shadow rises from the corpse 1d4 hours later.
    Last edited by Scarey Nerd; 2017-07-14 at 08:01 AM.
    Credit to Bradakhan for the amazing avatar.

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