New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1

    Default Are HPs Worth the Realism?

    As I work on my homebrew system, I've come to an impasse. My goal in designing this system is to strike a balance between realism and simplicity (two things that d&d is hit-or-miss with) in a setting where characters can become truly heroic.

    I've designed a hit point system that allows higher level characters to be heroically tough. It involves five injury categories (from Healthy to Dead); if your character is in any of the middle three categories, they loose a small amount of HP each round to represent blood loss. Every time a character goes down a category, he/she has to make a progressively higher Con check to remain conscious.

    Now here's my problem: I've gone to a lot of trouble to make this HP system simple and yet lend the game a semblance of realism. But is it really worth it? When you play an rpg, does it lend to your excitement if your character could end up dying just from bloodloss? Or do questions like "why do I need a special feat/magic item to cause my enemy to bleed?" not hinder your game experience? Have you ever found a system that struck a good balance between the two? (I've played using vitality/wounds, but I felt that it took away most of the characters' heroic-ness while only lending a small amount of realism)

    TS
    Last edited by Tequila Sunrise; 2007-08-07 at 04:19 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: Are HPs Worth the Realism?

    The only system I play/DM with bleeding is an Exalted campaign I run. I completely ignore the Exalted bleeding rules for non-mortals, and they're pretty trivial to begin with (spend 1 mote reflexively=you're all better!).

  3. - Top - End - #3

    Default Re: Are HPs Worth the Realism?

    Exalted has bleeding rules? Wow. I'd expect Exalted to be even more cinematically-geared than D&D. Are the bleeding rules complicated or just so insignificant to an immortal that they're not worth tracking?

  4. - Top - End - #4
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    May 2007
    Location
    Seattle

    Default Re: Are HPs Worth the Realism?

    I'm really fond of wound points/vitality points from Star Wars d20. The mechanic is nearly identical, but it makes the battles feel a lot more realistic. No more surviving taking a battle axe to the torso. It also feels more cinematic, to me: in movies, you don't have people constantly hitting each other with swords until one dies. You have people dueling each other, parrying and dodging everything, one of them clearly gaining the advantage, and then one cinematic stroke kills them.

    I recommend the 'Leaky Vitality' variant, where if the character ever takes damage past a certain threshhold, he takes one point of wound damage. If he takes double that threshhold, two points, etc. This makes it so it's not just 'fight until you drop;' the character will probably slow down and be less effective as the fight wears on.

  5. - Top - End - #5
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Are HPs Worth the Realism?

    I have to admit, I just don't worry about it in 3e.

    On the other hand, in my homebrewed D&D game, I tweaked things slightly. Unless something will obviously kill a Character (such as falling into a pit a lava or something), I don't consider a Character to be wounded until they hit 0 or lower Hit Points. I don't use the count down mechanic, but I impose penalties for being wounded. That pretty much solves most of my problems
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
    Gender
    Male

    Default Re: Are HPs Worth the Realism?

    I've played shadowrun, and true20, both of which have a more realistic wound system that isn't too complicated and doesn't detract from the game. What they have in common is that you can only take a limited amount of hits, and as you get more damaged you become less able to fight. Handling things like slowly taking bleeding damage over time is a hassle and isn't very fun, a -2 penalty to attack rolls, skill, and ability checks or a fatigue status effect is a much simpler way to represent damage to character, besides, bleeding to death isn't very heroic.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  7. - Top - End - #7

    Default Re: Are HPs Worth the Realism?

    Thanks for all the input and suggestions! I've decided to drop the injury categories and all related complication. Too many people would just rather not be bothered.

    TS

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: Are HPs Worth the Realism?

    Cyberpunk 2020 had a nice system.
    Characters had BODY stat (approx = CON) which adjusted the damage you took, and you had a series of wound states, each with four points - starting at "Light" and ranging to "Mortal 10", via "Critical", "Mortal 0" etc, etc.

    Every point of damage you took prompted a "Stun Save" (1d10 vs BODY stat - stats being from 1 to 10, without enhancements) to avoid falling stunned (with a Stun Save each round to get back up if you did fall over).

    Each wound state after the first four points gave you penalties to act. -2 to REFLEXES, then REFLEXES and INT halved, that sort of thing.
    At "Mortal 0" that Stun Save is accompanied by a Death Save, adjusted by the number of the Mortal state you're in. Once you're at Mortal 10, you can't very easily make this save.

    It sounds complex, but it wasn't. You sure as heck never wanted to expose your character to attack, which made for a realistic gun battle system...

    For a fantasy game, I'd recommend you use the Wounds / Vitality variant, which is described in the d20 SRD hypertext. That'd be the best base from which to apply your bleeding and lingering damage variants - and as it's from WotC, it's been thoroughly playtested already.
    Last edited by Altair_the_Vexed; 2007-08-09 at 01:25 PM.

  9. - Top - End - #9
    Dwarf in the Playground
     
    Flawless's Avatar

    Join Date
    Apr 2006
    Location
    Erlangen
    Gender
    Male

    Default Re: Are HPs Worth the Realism?

    Quote Originally Posted by Altair_the_Vexed View Post
    and as it's from WotC, it's been thoroughly playtested already.
    Woahh! I'll put that into my sig. ;)
    Thanks to Ceika for the awsome Flamebringer avatar.



    As Captain Leif Meldrock says in "Mars Needs Lumberjacks": "I'm ready for anything!"

    Thanks to Baboon Army for the great Evermore avatar.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •