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Thread: Breath Of The Gods
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2017-07-31, 11:47 AM (ISO 8601)
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- Jul 2014
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Breath Of The Gods
Alignment-Any, but must be within at least one step of your god's
Hit Die-d8
Class Skills-TBD
Skill Points-4+Int modifier (times 4 at level one)
Base Attack Bonus-Worst
Fortitude Save-Good
Reflex Save-Poor
Will Save-Good
Level Feature Breath Weapon
Damage1 Alignment Breath Attack, Domain Breath Attack I 1d6 2 Turn or Rebuke Undead 1d6 3 Domain Breath Attack II 2d6 4 Resistances 2d6 5 - 3d6 6 Improved Alignment Breath Attack 3d6 7 Improved Domain Breath Attack I 4d6 8 - 4d6 9 Improved Domain Breath Attack II 5d6 10 Domain Breath Attack III 5d6 11 - 6d6 12 Immunities 6d6 13 Greater Alignment Breath Attack 7d6 14 - 7d6 15 Greater Domain Breath Attack I 8d6 16 Greater Domain Breath Attack II 8d6 17 - 9d6 18 Improved Domain Breath Attack III 9d6 19 Perfect Alignment Breath Attack 10d6 20 - 10d6
Level 0th 1st 2nd 3rd 4th 5th 6th 7th 1 1 - - - - - - - 2 2 1+1 - - - - - - 3 3 2+1 - - - - - - 4 3 2+1 - - - - - - 5 4 3+1 1+1 - - - - - 6 4 3+1 2+1 - - - - - 7 5 3+1 2+1 - - - - - 8 5 4+1 3+1 1+1 - - - - 9 6 4+1 3+1 2+1 - - - - 10 6 4+1 3+1 2+1 - - - - 11 7 4+1 4+1 3+1 1+1 - - - 12 7 5+1 4+1 3+1 2+1 - - - 13 8 5+1 4+1 3+1 2+1 - - - 14 8 5+1 4+1 4+1 3+1 1+1 - - 15 8 5+1 5+1 4+1 3+1 2+1 - - 16 9 5+1 5+1 4+1 3+1 2+1 - - 17 9 6+1 5+1 4+1 4+1 3+1 1+1 - 18 9 6+1 5+1 5+1 4+1 3+1 2+1 - 19 10 6+1 5+1 5+1 4+1 3+1 2+1 - 20 10 6+1 6+1 5+1 4+1 4+1 3+1 1+1
Weapon and Armor Proficiencies-You gain proficiency in all armor and shields, and all simple weapons.
Aura (Ex)-As a Cleric.
Spells-As a Cleric, but gaining more domains and cannot spontaneously cast any spells.
Alignment Breath Attack (Su)-At level one, choose Good, Evil, Law, or Chaos as your aligned breath attack. You also gain the associated domain. This breath attack deals untyped damage in a 15' cone or 30' line equal to your standard breath weapon damage. It deals no damage to people of a matching alignment on the same axis, and double damage to those of an opposed alignment on the same axis. If you are True Neutral and worship a True Neutral deity, you gain instead a regular domain breath attack.
This breath attack has a one-round cool down.
Domain Breath Attack I (Su)-At level one, you also gain your first Domain breath attack and Domain, chosen from your god's Domains. Domain breath attacks are detailed below.
This breath attack has a one-round cool down.
Turn Or Rebuke Undead (Su)-Gained at second level, as a Cleric of your level.
Domain Breath Attack II (Su)-At level three, you gain your second Domain breath attack and Domain.
This breath attack has a one-round cool down.
Resistances (Ex)-At level four, you gain resistance equal to your levels in this class against your Domains and Alignment. See Domains below for more info.
Improved Breath Attack-Whenever a breath attack improves, its range doubles to a 30' cone or a 60' line.
Domain Breath Attack III-At level ten, you gain your third Domain breath attack and Domain.
This breath attack has a one-round cool down.
Immunities-At level twelve, you gain immunities against your Domains and Alignment. See Domains below for more info.
Greater Breath Attack-Whenever a breath attack becomes greater, its range increases to a 45' cone or a 90' line, and increases its damage die to d8.
Perfect Alignment Breath Attack-At level nineteen, your Alignment breath attack becomes perfected. Its range increases to a 60' cone or a 120' line, and it deals extra damage equal to your levels in this class.
Spoiler: DomainsChaos-Untyped (grants DR/Lawful for resistances and Regeneration of your level (bypassed by Lawful damage) for immunities)
Evil-Untyped (grants DR/Good for resistances and Regeneration of your level (bypassed by Good damage) for immunities)
Good-Untyped (grants DR/Evilfor resistances and Regeneration of your level (bypassed by Evil damage) for immunities
Law-Untyped (grants DR/Chaosfor resistances and Regeneration of your level (bypassed by Chaos damage) for immunities
Air-Lightning
Animal-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)
Death-Negative Energy (if used on Undead, grants THP rather than actual healing)
Destruction-Untyped (grants no resistances or immunities)
Earth-Acid
Fire-Fire
Healing-Positive Energy (if used on the living, grants THP rather than actual healing)
Knowledge-Non lethal
Luck-Roll a d4. 1-Electricity, 2-Fire, 3-Acid, 4-Cold. (Grants resistance to all four elements equal to your level divided by 4, rounding up, and instead of immunity, increases resistance to equal your level)
Magic-Force
Plant-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)
Protector-Non lethal
Strength-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)
Sun-Fire
Travel-Non lethal
Trickery-Poison
War-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)
Water-ColdI have a LOT of Homebrew!
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