Alignment-Any, but must be within at least one step of your god's

Hit Die-d8

Class Skills-TBD

Skill Points-4+Int modifier (times 4 at level one)

Base Attack Bonus-Worst

Fortitude Save-Good

Reflex Save-Poor

Will Save-Good

Level Feature Breath Weapon
Damage
1 Alignment Breath Attack, Domain Breath Attack I 1d6
2 Turn or Rebuke Undead 1d6
3 Domain Breath Attack II 2d6
4 Resistances 2d6
5 - 3d6
6 Improved Alignment Breath Attack 3d6
7 Improved Domain Breath Attack I 4d6
8 - 4d6
9 Improved Domain Breath Attack II 5d6
10 Domain Breath Attack III 5d6
11 - 6d6
12 Immunities 6d6
13 Greater Alignment Breath Attack 7d6
14 - 7d6
15 Greater Domain Breath Attack I 8d6
16 Greater Domain Breath Attack II 8d6
17 - 9d6
18 Improved Domain Breath Attack III 9d6
19 Perfect Alignment Breath Attack 10d6
20 - 10d6

Level 0th 1st 2nd 3rd 4th 5th 6th 7th
1 1 - - - - - - -
2 2 1+1 - - - - - -
3 3 2+1 - - - - - -
4 3 2+1 - - - - - -
5 4 3+1 1+1 - - - - -
6 4 3+1 2+1 - - - - -
7 5 3+1 2+1 - - - - -
8 5 4+1 3+1 1+1 - - - -
9 6 4+1 3+1 2+1 - - - -
10 6 4+1 3+1 2+1 - - - -
11 7 4+1 4+1 3+1 1+1 - - -
12 7 5+1 4+1 3+1 2+1 - - -
13 8 5+1 4+1 3+1 2+1 - - -
14 8 5+1 4+1 4+1 3+1 1+1 - -
15 8 5+1 5+1 4+1 3+1 2+1 - -
16 9 5+1 5+1 4+1 3+1 2+1 - -
17 9 6+1 5+1 4+1 4+1 3+1 1+1 -
18 9 6+1 5+1 5+1 4+1 3+1 2+1 -
19 10 6+1 5+1 5+1 4+1 3+1 2+1 -
20 10 6+1 6+1 5+1 4+1 4+1 3+1 1+1

Weapon and Armor Proficiencies-You gain proficiency in all armor and shields, and all simple weapons.

Aura (Ex)-As a Cleric.

Spells-As a Cleric, but gaining more domains and cannot spontaneously cast any spells.

Alignment Breath Attack (Su)-At level one, choose Good, Evil, Law, or Chaos as your aligned breath attack. You also gain the associated domain. This breath attack deals untyped damage in a 15' cone or 30' line equal to your standard breath weapon damage. It deals no damage to people of a matching alignment on the same axis, and double damage to those of an opposed alignment on the same axis. If you are True Neutral and worship a True Neutral deity, you gain instead a regular domain breath attack.

This breath attack has a one-round cool down.

Domain Breath Attack I (Su)-At level one, you also gain your first Domain breath attack and Domain, chosen from your god's Domains. Domain breath attacks are detailed below.

This breath attack has a one-round cool down.

Turn Or Rebuke Undead (Su)-Gained at second level, as a Cleric of your level.

Domain Breath Attack II (Su)-At level three, you gain your second Domain breath attack and Domain.

This breath attack has a one-round cool down.

Resistances (Ex)-At level four, you gain resistance equal to your levels in this class against your Domains and Alignment. See Domains below for more info.

Improved Breath Attack-Whenever a breath attack improves, its range doubles to a 30' cone or a 60' line.

Domain Breath Attack III-At level ten, you gain your third Domain breath attack and Domain.

This breath attack has a one-round cool down.

Immunities-At level twelve, you gain immunities against your Domains and Alignment. See Domains below for more info.

Greater Breath Attack-Whenever a breath attack becomes greater, its range increases to a 45' cone or a 90' line, and increases its damage die to d8.

Perfect Alignment Breath Attack-At level nineteen, your Alignment breath attack becomes perfected. Its range increases to a 60' cone or a 120' line, and it deals extra damage equal to your levels in this class.

Spoiler: Domains
Show
Chaos-Untyped (grants DR/Lawful for resistances and Regeneration of your level (bypassed by Lawful damage) for immunities)

Evil-Untyped (grants DR/Good for resistances and Regeneration of your level (bypassed by Good damage) for immunities)

Good-Untyped (grants DR/Evilfor resistances and Regeneration of your level (bypassed by Evil damage) for immunities

Law-Untyped (grants DR/Chaosfor resistances and Regeneration of your level (bypassed by Chaos damage) for immunities

Air-Lightning

Animal-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Death-Negative Energy (if used on Undead, grants THP rather than actual healing)

Destruction-Untyped (grants no resistances or immunities)

Earth-Acid

Fire-Fire

Healing-Positive Energy (if used on the living, grants THP rather than actual healing)

Knowledge-Non lethal

Luck-Roll a d4. 1-Electricity, 2-Fire, 3-Acid, 4-Cold. (Grants resistance to all four elements equal to your level divided by 4, rounding up, and instead of immunity, increases resistance to equal your level)

Magic-Force

Plant-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Protector-Non lethal

Strength-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Sun-Fire

Travel-Non lethal

Trickery-Poison

War-Bludgeoning, Piercing, or Slashing (chosen when the domain is gained, grants DR/the other two types of physical damage instead of resistances and Regeneration (bypassed by the other two types of physical damage) instead of immunity)

Water-Cold