A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Male

    Default Improved Unseen Servant, Unseen Entourage, Unseen Army

    A couple of spells to greatly expand the utility of an unseen servant. Note for unseen entourage that although you're almost guaranteed to pass a Knowledge check (via at least one of the servants and provided the DC is 20 or less), glibness provides a much more powerful benefit.

    Note the unseen servants can use the Aid Another action on any permitted skill.

    Improved Unseen Servant
    Conjuration (Creation)
    Level: Brd 2, Sor/Wiz 2
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: One invisible, mindless, shapeless servant
    Duration: 1 hour/level
    Saving Throw: None
    Spell Resistance: No

    This spell functions as unseen servant, save that the servant has an effective Strength score equal to your caster level (maximum Strength 10) and may make Craft, Handle Animal, Heal, Profession, Survival (only to provide food and water to other characters), and Use Rope skill checks with a bonus on those checks equal to your caster level (maximum +10). It canít perform any task that requires a skill check with a DC higher than 15.

    The servant's speed is 20 feet and it may fly at a speed of 10 feet with perfect maneuverability.

    You may assign the servant multiple tasks to complete in sequence, rather than only one task at a time.

    Furthermore, the servant may use mage hand, light, mending, open/close, and prestidigitation at will.

    Unseen Entourage
    Conjuration (Creation)
    Level: Brd 3, Community 3, Creation 3, Nobility 3, Sor/Wiz 3
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Long (400 ft. + 40 ft./level)
    Effect: One invisible, mindless, shapeless servant per level
    Duration: 1 hour/level
    Saving Throw: None
    Spell Resistance: No

    This spell functions as improved unseen servant, with the following differences:

    -The spell conjures up one such servant per caster level.
    -The servants have Strength scores equal to 10 plus your caster level (maximum Strength 20).
    -The servants can make Knowledge, Perform, and Survival (to provide bonuses on saves against severe weather) checks, in addition to all other skill checks allowed by improved unseen servant. They may vocalise and assume visible shapes as needed for these checks but for no other purposes i.e. a servant may speak to communicate the result of its Knowledge check, or may manifest as a ghostly dancer for a Perform (dance) check, but cannot speak to warn a character of danger or assume a shape to distract an enemy.
    -The servants have a bonus on all allowed skill checks equal to your caster level (maximum +10) plus your primary casting attribute modifier (e.g. Charisma modifier for bards and sorcerers, Intelligence modifier for wizards, Wisdom modifier for clerics). They canít perform any task that requires a skill check with a DC higher than 20.
    -The servants' land speed is 30 feet and they may fly at a speed of 30 feet with perfect maneuverability.

    Unseen Army
    Evocation [Force]
    Level: Bard 6, Sor/Wiz 9, War 9
    Components: V, S, DF, F
    Casting Time: 1 standard action
    Range: Long (400 ft. + 40 ft./level)
    Effect: One magic weapon of force per level
    Duration: 1 hour/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    This spell functions as spiritual weapon, with the following exceptions:

    -It summons one weapon per caster level.
    -The weapons each take the form of a weapon you are proficient with, and they benefit from any feats you possess for that weapon (e.g. Improved Critical, Weapon Focus, etc.).
    -The weapons deal force damage equal to the base damage of real weapons of that type, +1 point per four caster levels (maximum +5 at 20th level)
    -The weapons are invisible, as greater invisibility, and gain the associated benefits as such.
    -The weapons attack with a base attack bonus equal to your caster level (allowing them multiple attacks) and gain an additional bonus on attacks equal to your primary casting attribute modifier (e.g. Charisma modifier for bards and sorcerers, Intelligence modifier for wizards, Wisdom modifier for clerics).
    -The weapons get flanking bonuses and may help a combatant get such bonuses.
    -The weapons fly at a speed of 40 feet with perfect maneuverability.
    -You may redirect any number of the weapons as a move action.
    -The weapons can be damaged by area attacks. Each weapon has hardness and hitpoints equal to your caster level.

    Focus
    A set of miniature replicas of each weapon to be conjured. The miniatures must be fashioned from the purest platinum and set with radiant diamonds, costing 1,000 gp per weapon to be conjured (you may cast the spell with fewer replicas than your caster level but you conjure correspondingly fewer weapons).
    Last edited by rferries; 2017-08-02 at 07:03 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Chimera

    Join Date
    Apr 2014

    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    Looks good overall. The entourage did bring to mind having a number of specialist spirits, such as a dedicated sage, the swarm of generalists works as well.

    I do think the Unseen Army has some hideous damage potential. Since they're flying, you pack about 17 of them on a ground bound target for 1d8 + 10 each. I threw the numbers into a damage calculator I've got set up and you're looking at a hit rate of around 65% with an average expected damage around 10 each, for a total of 170 damage per round. That's without any iteratives and with 30 to spare as "splash damage" to secondary targets. That's just under what it takes to drop any creature in 2 rounds and by that point they can have it up pretty much all day.

  3. - Top - End - #3
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    Yes I was thinking it might be a bit much. I'll scale down the damage, and also maybe make the weapons susceptible to area-of-effect damage themselves.

  4. - Top - End - #4
    Ogre in the Playground
     
    nonsi's Avatar

    Join Date
    Apr 2010

    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    .
    You went too far with Unseen Army... way too far!

  5. - Top - End - #5
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    Haha yeah, though I feel it's safe now.

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Dec 2017

    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    I just noticed that neither of these two spells increase the damage that an unseen servant can sustain. So a single fireball has a pretty much 100% chance of taking out all the unseen servants in its area. Was this intentional? Either way, what do you think would be a fair approach if I wanted a (possibly higher level) version of Unseen Entourage, but with more resilient constructs?

  7. - Top - End - #7
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Oct 2016
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    Default Re: Improved Unseen Servant, Unseen Entourage, Unseen Army

    The Mod Life Crisis: This Necromancy did not go unseen!
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    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

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