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Thread: Mummy Rot
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2007-08-09, 10:51 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Victoria BC
- Gender
Mummy Rot
My party recently came across a few mummies, and my assassin was cursed with mummy rot. The cleric had not prepared anything paricularly useful to combat it (we staved it off for a while with bears endurance), but I inevitably died. I was wondering; what are some ways you can get rid of mummy rot?
---Spider Dave
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2007-08-09, 10:55 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Err...NO YOU! *runs*
- Gender
Re: Mummy Rot
-Be a paladin.
-Have a high enough level paladin around.
-Pay for a remove disease.
-If you're DM is in an adventurous mood, have it develop slowly and quest for the antidote.This is Siggy...
...This is Siggy's Siggy....
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2007-08-09, 11:01 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- uk
Re: Mummy Rot
i thought it took quite some time to kill you?
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2007-08-09, 11:17 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: Mummy Rot
No, Mummy Rot is Fast acting
to use Remove disease you 1st have to break the Curse effect with a Break enchantment or Remove curse spellThankyou to NEOPhyte for the Techpriest Engiseer
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2007-08-09, 11:17 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Pullman, WA
Re: Mummy Rot
Leon's got it. Mummies are a tricky sort of creature; a DM dropping one into an adventure needs to make sure the players have access to multiple remove curse castings to get over that pesky caster level check, as well as access to remove disease. If the DM plans his adventures far enough in advance, he ought to place a wand of remove curse and a potion of remove disease in a previous treasure. As a player, the mummy highlights the need for divinations prior to jumping into a dungeon, so you know when you need to prepare for something specific like that.
Last edited by Tellah; 2007-08-09 at 11:23 AM.
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2007-08-09, 12:15 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Mummy Rot
The initial damage of the mummy rot is harsh (due to the short incubation period), but it still acts like a normal disease (albeit one that you can't recover from naturally). After the incubation period, you take damage on a failed save every 24 hours. Also, remember you get a save every day to not take damage. It doesn't state in the mummy rot description that damage is dealt every minute.
Originally Posted by SRD
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2007-08-09, 03:05 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Victoria BC
- Gender
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2007-08-09, 03:10 PM (ISO 8601)
- Join Date
- Apr 2006
Re: Mummy Rot
The DM allowed you to be raised though, correct? Especially if you died due to his miscalculation.
Avatar by jamroar (thanks again)
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2007-08-09, 03:20 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Victoria BC
- Gender
Re: Mummy Rot
Couple problems with raise dead:
It would take too long to get to a cleric capable of casting it (our cleric was petrified by a gorgon, but the party carried him for a while)
Body disintegrated (I dont think its RAW but we play that you need part of the body to raise the dead)
The party members are like dragons when it comes to hoarding gold. It would take persuading.
Lastly, the character was a follower of Nerull, god of death, and he views returning from the dead as a sin against his god. Unless Nerull sends him in the form of a death knight.---Spider Dave
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2007-08-09, 03:44 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Mummy Rot
It is RAW. I think the wording is something like 'The body must be whole to be raised', so no raise dead = legit. Another problem is that Raise Dead doesn't cure magical diseases or curses, so you'd be in the same predicament after the rez.
The party members are like dragons when it comes to hoarding gold. It would take persuading.
Lastly, the character was a follower of Nerull, god of death, and he views returning from the dead as a sin against his god. Unless Nerull sends him in the form of a death knight.
Problem with mummy rot is that it often disrupts party progress due to it's brutal-ness (that and the fact that at lower levels, it's super hard to even get regular healing with mummy rot) and forces a stop back to town. It seems like an hones mistake (unless he/she's out to get you), but maybe the DM can give your new character a little something extra to make up for it
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2007-08-09, 04:02 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Victoria BC
- Gender
Re: Mummy Rot
DM's a he, not out to get me as far as I know. He's letting me come back as a wizard, going into Sevenfold Veil, and rather than doing the whole one level less than party average, he's letting me come in at the party average, though at the minimum XP needed to be that level. I think that's good enough.
---Spider Dave
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2007-08-09, 05:11 PM (ISO 8601)
- Join Date
- Apr 2007
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2007-08-09, 05:52 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Mummy Rot
I agree that it's good that things worked out, but I wouldn't call that generous...the DM misunderstanding how often the ability damage is delivered was a major factor in the character's swift death, so I think doing anything less than a clean slate would have been adding insult to injury.
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2007-08-10, 05:07 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
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Re: Mummy Rot
You only need 3rd level spells to counter Mummy Rot. Cure Disease and Remove Curse.
What self-styled Cleric would *NOT* have Remove Curse memorised? There's all kinds of insanely nasty things it can counter, as a cleric, I *ALWAYS* have one in memory, just in case. Too many nasty little curses floating around that I may need undoing.
And really, if it can take days to die from, you should be able to mem both of the necessary spells the next day and fix it then.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2007-08-10, 05:11 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
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2007-08-10, 06:48 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Mummy Rot
I get the feeling that I play with strict/mean DMs... Whenever some kind of PC death occurs due to DM negligence, and someone later points it out, we usually get an 'Oops... Well, next time I'll keep that in mind'. Depending on the DM, we can sometimes get away (through guilt, I guess) with getting something extra on our PC if our new PC's background can warrant it (DM figures something appropriate depending on background), but not once has the bonus XP loss/gain related.
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2007-08-10, 12:07 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Victoria BC
- Gender
Re: Mummy Rot
The cleric did have remove curse prepared, he just burnt it on a healing spell earlier that day. But ah...it doesnt look like I'm going to be coming back. The fighter and the rogue both died in an encounter that wasn't necessarrily too hard, but they all rolled terribly. Except the guy they were fighting, who rolled amazingly. Due to some PC stupidity, the cleric and swashbuckler got themselves trapped behind a room with a swimming pool full of acid that was full of a poisonous gas. I think the swashbuckler can live there for a while, at least until monsters find him (he has a ring of sustainance), but the cleric had a run in with a red slaad four days before, so he is going to have a blue one bursting out of his chest in three days. I think it's over for that party.
---Spider Dave