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2017-08-04, 01:03 PM (ISO 8601)
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- Dec 2005
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Last edited by gooddragon1; 2023-01-07 at 11:16 PM.
There is no emotion more useless in life than hate.
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2017-08-11, 05:52 PM (ISO 8601)
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- Dec 2010
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- In an apartment
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Re: Chaos Sorcerer [base class tier 2 caster]
D8HD, 4 skills, medium BAB and one good save. Seems good so far.
They are proficient with light armor, but I don't see any mention of ignoring spell failure.
They know and cast spells like a Sorcerer, but have spells per day as a Wizard. They are a bit weaker on the spell front, but the chassis helps compensate for that.
I can't see this as anything but a negative for an item crafter. Maybe if it did the normal effect in addition to the rod of wonder, it would be ok.
While I realize the class is a slightly weaker spellcaster, having this apply to every single spell that affects a target (along with Negative Chaos) seems problematic. One it has a chance to slow down play as you need to roll the percentile die for every spell, then the follow-up effects need extra rolling. Perhaps consider making Positive/Negative Chaos something the class does X times a day, rather than at-will.
Most of the chaos effects are fine as is, but I'd consider changing the X/epic to X/Lawful. The likelihood that you would run into an enemy with the ability to overcome epic DR is unlikely (the Tarrasque comes to mind), so having it as a selection makes it no different than X/-.
This seems like a fun way to play with those random scrolls you sometimes find in loot piles. Roll the dice and hope for a better spell!
Does this include spells?
Overall it feels like a fun redo of a sorcerer. It loses a few spells per day, but makes up by having a sturdier frame and some actual class features.If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
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2017-08-11, 09:01 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Chaos Sorcerer [base class tier 2 caster]
Somewhat inspired by the battle sorcerer I'll admit.
I'll adjust the entry to direct attention to positive chaos.
And the chaos effects :D.
It's to interact with randomize item so that you do incur a slight penalty for rerolling that can't be overcome with identify at will. It's also a negative effect of chaos (because there had to be something a player couldn't just get around by not using the class feature imo (to an extent anyways, since you don't have to use item creation)). However, I admit I'm not entirely sure about it and I could see just changing randomize item to incorporate a penalty. Up in the air about it, but leaning towards keeping it just because it's not too bad imo.
Tbh, the part I was worried about is the bookkeeping (which is why I didn't make the effects complex), but I can see it slowing down play a little. Not that much though since you batch the effect on all the targets rather than rolling each one separately. It's at most a percentage roll (or another d20 roll given how spell failure seems to be in increments of 5%), a d20 roll, then 2 separate d6 rolls (1 to determine something either by 50% chance being designated through 1-3/4-6 or something else, and the other to determine duration). You could just roll all 4 right at the start of the spell (I designed it like that actually in part because of this concern). Not sure if that alleviates it enough, but it can't be worse than a druid summoner right :P?
Good call. That's perfect for this class.
Has the downside of needing to re-identify (various means can make this inexpensive) and remove the random component tacked on with an extra gp cost once you get what you want, but it can certainly be fun and useful. I wonder if I should restrict it to only the level they have the spell slot for, but to be fair leadership is broken and an npc can charge for the service in addition to the cost to remove the random component.
Every d6 roll you will ever make allows this choice. Unless the DM says otherwise I suppose (or you are using that d6 roll as a placeholder for another roll of a different type such as a percentage roll).
Pretty much what I was aiming for. Less than the battle sorcerer as well, but every spell (technically not all of them, but more often than not) you cast from level 1 to 20 and beyond will be an adventure of it's own :) [Though the key with this class is... don't depend on the chaos effects, just enjoy them]Last edited by gooddragon1; 2017-08-12 at 10:04 PM.
There is no emotion more useless in life than hate.
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2017-08-12, 09:12 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Chaos Sorcerer [base class tier 2 caster]
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How do you resolve the Sorc-Wis SL difference? Does a Chaos Sorcerer gain 2nd SL at 3rd level or 4th?
Chaos Fabrication: what items can an out-of-the-box 1st level chaos sorcerer create?
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2017-08-12, 09:04 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Chaos Sorcerer [base class tier 2 caster]
You get higher level slots than you have spells known, but you can prepare lower level spells in higher level slots or you can use metamagic on them.
For chaos fabrication: Scrolls can be created at 1st level.
Unrelated note: Never expected the srd to go down. I think I'll copy the spells known and slots available tables to this site.
EDIT: Tables added
EDIT2: I will mention that discrepancy in spell slots vs spells known in the spell section for clarification.
If I was to make an epic scaling version of positive an negative chaos it would be through an epic feat that would have the epic spells treated as the lesser of Spellcraft DC/2 & CL/2. Maybe limit the range of who gets the bonus or debuff though.Last edited by gooddragon1; 2017-08-12 at 09:55 PM.
There is no emotion more useless in life than hate.
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2017-08-13, 12:50 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Chaos Sorcerer [base class tier 2 caster]
Definitely an innovative approach. Not sure how much popularity it will gain (people tend to be conservative).
True. But it kinda shoehorns players to invest a lot of resources in item creation feats to exploit the full potential of this class. Not that it's problematic power-wise, but this might no be what a potential player is after despite liking the other aspects.
In general, I only have one issue with this class: Positive Chaos and Negative Chaos will have their toll on gametime (more rolls, going back to the tables...).
A sad day indeed
Never really found epic rules necessary myself.
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2017-08-13, 03:25 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Chaos Sorcerer [base class tier 2 caster]
It's just for fun really, they can use it if they want.
It's just meant to offset the randomize ability in a way that's fun rather than a strict drawback. Tempted to make it so that if they craft a rod of wonder it has that same 5% chance to instead let you pick an effect.
Well, what I would recommend is just rolling 2d20 (since the armor failure is usually in sets of 5% and 2d6 when you cast a spell. Make sure to remember your activation % threshold. Then look up the effect and what happened. Write it down on a sheet of paper and put a d6 and d10 next to it to keep track of the duration.
I admit that it will take up time, but the effects are fairly straightforward at least.
"Don't it always seem to go that you don't know what you've got till it's gone..."
Justin Case.
EDIT: Though I do need to modify one of the negative chaos effects (the damage dealing one) so that people can't use scrying to kill other people. (made it nonlethal (for those certain cases anyways))
EDIT2: Changed positive and negative chaos so that you don't have to keep track of their duration in combat (they last until the end of combat in that case). This will mean that all you have to do is write down the effect and who it affects. No constant need for duration management in combat. This will make it massively easier I think.Last edited by gooddragon1; 2017-08-13 at 07:30 PM.
There is no emotion more useless in life than hate.