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  1. - Top - End - #121
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    MindFlayer

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    Default Re: Redtongue & Goldleaf (OOC)

    Storing this here while I rummage under the hood.

    There are those who even the most militant of clergy look upon warily. Individuals who have sold themselves to causes with a fervor that beggars belief. On occasion, one of these fervent faithful may discover a way to unlock the powers of the domains.
    There is no formal training nor organization for Dawn Zealots. Instead, they come from all walks of life with the only trait tying them together being their unswerving devotion to their individual beliefs.

    Hit-Die: d10
    Armor: Light, Medium, Light Shield
    Weapons: Simple
    Skill Points: 4
    Skill List
    Str: Climb, Jump, Swim
    Dex: Balance, Tumble
    Con: Concentration
    Int: Knowledge (Religion), Search
    Wis: Listen, Sense Motive, Spot, Survival
    Cha: Bluff, Disguise, Gather Information


    Lvl Base Attack Fort Ref Will Special -1- -2- -3- -4- -5- -6- -7- -8- -9-
    1st +0 +2 +0 +2 Domains, Spellcasting 2 - - - - - - - -
    2nd +1 +3 +0 +3 ++++ 3 - - - - - - - -
    3rd +2 +3 +1 +3 Divine Channeling, Mettle 3 2 - - - - - - -
    4th +3 +4 +1 +4 Zeal of Faith 4 3 - - - - - - -
    5th +3 +4 +1 +4 Quick cast 1/day, 3rd Domain 4 3 2 - - - - - -
    6th +4 +5 +2 +5 Spell power +2 4 4 3 - - - - - -
    7th +5 +5 +2 +5 ++++ 5 4 3 2 - - - - -
    8th +6/+1 +6 +2 +6 Zeal of Faith (2nd feat) 5 4 4 3 - - - - -
    9th +6/+1 +6 +3 +6 4th Domain 5 5 4 3 2 - - - -
    10th +7/+2 +7 +3 +7 Quick cast 2/day, Zeal of the Heart (1.5) 5 5 4 4 3 - - - -
    11st +8/+3 +7 +3 +7 Spell power +3 6 5 5 4 3 2 - - -
    12nd +9/+4 +8 +4 +8 Zeal of Faith (-2) 6 5 5 4 4 3 - - -
    13rd +9/+4 +8 +4 +8 Divine Channeling (full attack) 6 6 5 5 4 3 2 - -
    14th +10/+5 +9 +4 +9 5th Domain 6 6 5 5 4 4 3 - -
    15th +11/+6/+1 +9 +5 +9 Quick cast 3/day 6 6 6 5 5 4 3 2 -
    16th +12/+7/+2 +10 +5 +10 Spell power +4, Zeal of Faith (3rd feat) 6 6 6 5 5 4 4 3 -
    17th +12/+7/+2 +10 +5 +10 ++++ 6 6 6 6 5 5 4 3 2
    18th +13/+8/+3 +11 +6 +11 Spell power +5 6 6 6 6 5 5 4 4 3
    19th +14/+9/+4 +11 +6 +11 6th Domain 6 6 6 6 6 5 5 4 4
    20th +15/+10/+5 +12 +6 +12 Quick cast 4/day, Zeal of the Heart (x2), Zeal of Faith (-3) 6 6 6 6 6 5 5 5 5

    Domains
    Dawn Zealots begins with the two domains of their choosing. They gain the benefits of the domain granted powers and add the domains' spell list to their spells known. Dawn Zealots gain an additional domain at levels 5, 9, 14, and 19.

    Spellcasting
    A Dawn Zealot casts divine spells drawn from their domain choices. They can cast any spell they know without preparing ahead of time. Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. In addition, they receives bonus spells per day if they have a high Wisdom score.
    To cast a spell, a Dawn Zealot must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a Dawn Zealot's spell is 10 + the spell level + the Dawn Zealot's Wisdom modifier.

    Divine Channeling
    Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

    At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.

    Mettle
    At 3rd level and higher, a Dawn Zealot can resist magical and unusual attacks with great willpower or fortitude. If they makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), they instead completely negates the effect. An unconscious or sleeping Dawn Zealot does not gain the benefit of mettle.

    Zeal of Faith
    At 4th level gain a metamagic feat that you meet the prerequisites for. You may apply it to your domain spells with the slot penalty reduced by 1 a number of times per day equal to your wisdom modifier. The slot penalty reduction is for each spell effected, not per individual feat.
    At 8th and 16th levels an additional metamagic feat may be chosen for this.
    The slot penalty reduction becomes 2 at 12th and 3 at 20th.

    Quick Cast
    Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less. Quick Cast is mutually exclusive in it's effect and cannot be combined with any metamagic.

    You can use this ability twice per day at 10th level, three times per day at 15th level, and four times per day at 20th level.

    Spell Power
    Starting at 6th level, you can more easily overcome the spell resistance of any opponent you successfully injure with a melee attack. If you have injured an opponent with a melee attack, you gain a +2 bonus on your caster level check to overcome spell resistance for the remainder of the encounter. This bonus increases to +3 at 11th level, to +4 at 16th level, and to +5 at 18th level.

    Zeal of the Heart
    At 10th level static numerical ability bonuses gained from the Dawn Zealot's domain spells are multiplied by 1.5. This multiplier becomes 2 at 20th level.
    Last edited by LairdMaon; 2022-06-23 at 07:51 PM.

  2. - Top - End - #122
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    Question Re: Redtongue & Goldleaf (OOC)

    Looks nice, is this for your setting/game?

  3. - Top - End - #123
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    MindFlayer

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    Default Re: Redtongue & Goldleaf (OOC)

    Just needed a place to work on it. The PEACH thread is here: https://forums.giantitp.com/showthre...-free-to-PEACH

  4. - Top - End - #124
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    d6 Re: Redtongue & Goldleaf (OOC)

    What's the DC for that...

    Threshold - (1d20+20)[21] + [roll=1d6[/roll]

  5. - Top - End - #125
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    d6 Re: Redtongue & Goldleaf (OOC)

    What's the DC for that... try again

    [roll=Threshold]1d20+1d6+20[/roll]

    Does this work?

  6. - Top - End - #126
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    d6 Re: Redtongue & Goldleaf (OOC)

    What's the DC for that?

    Threshold - (1d20+20)[27]
    Threshold - (1d6)[3]

  7. - Top - End - #127
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    d6 Re: Redtongue & Goldleaf (OOC)

    Bane Damage - (4d6)[4][1][2][5](12) [rollv=Bane Damage] 4d6 [/rollv]
    (4d6)[3][6][5][6](20) [rollv] 4d6 [/rollv]
    [vroll]4d6[/vroll] [vroll] 4d6 [/vroll]
    [vroll=Bane Damage]4d6[/vroll] [vroll=Bane Damage] 4d6 [/vroll]


    Testing b/c I always forget.

  8. - Top - End - #128
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    d6 Re: Redtongue & Goldleaf (OOC)

    It's go time:

    (1d20+30)[47]
    (1d6)[5]
    (1d20+15)[24]

  9. - Top - End - #129
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    Default Re: Redtongue & Goldleaf (OOC)

    Spoiler: The Story
    Show
    Spoiler: Early years
    Show

    At a young age, a foolish boy was given a grand opportunity, but no guidance. He hadn't hit puberty when a powerful angel came to town with a nasty chip on his shoulder. In his spiteful frustration, he handed out Miracle spells to five children and then left to absolve himself in his church.

    A Miracle is a powerful spell. And it caused the effective deaths of four of the recipients due to their lack of worldly wisdom and experience. The foolish boy survived. Mostly.
    The foolish boy asked for strength in combat. And the angel gave it to him, but not without a burden to carry.

    When he awoke from his first blackout, he discovered his hands were sticky with congealing heart-juice. His confusion and horror grew when he followed the trail to find his youngest sibling and their new hunting dog pups strewn about their home.

    Fear and disgust drove him to flee. A strange joy and mirth drove him to recreate the scene to the best of his abilities whenever he found suitable prey out playing in the forests.
    Spoiler: Middle years
    Show
    In time, he decided he would be better served by mastering his impulses. He found himself in the presence of a drow priestess and enlisted himself into her retinue. There, he learned to use his strength to his benefit rather than letting it control him.

    It took little time for him to gain the attention of the goddess Lolth. She favored him quickly and in a short time she took him as her latest husband. His no nonsense ways brought her pleasure and she honored him with the pet name "Bear" due to his body being so much larger than her more common worshipers.
    Spoiler: Later years
    Show
    When he felt he was ready to leave, he swore to hunt down the angel who had thrust this life on him. That angel and all it's ilk would fall before him.

    The boy had grown into a man. The anger given him by the angel festers in his heart daily. He's grown to embrace it as he hunts the angel who gave it to him.

    His hunt proved successful several times over. Eventually, he heard of a call to assault the heavens. He sought an invitation to join.

    It was in a tavern known as the meeting place of a small but well known warband that he got his chance to get one. The leader of the warband was bragging to his cohort about his invitation. So proud he was. The boy-become-man had walked over and torn his head from his shoulders. Simple and effective. When he departed, he had his papers in hand and the tavern was left an abattoir.


  10. - Top - End - #130
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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by LairdMaon View Post
    Spoiler: The Story
    Show
    Spoiler: Early years
    Show

    At a young age, a foolish boy was given a grand opportunity, but no guidance. He hadn't hit puberty when a powerful angel came to town with a nasty chip on his shoulder. In his spiteful frustration, he handed out Miracle spells to five children and then left to absolve himself in his church.

    A Miracle is a powerful spell. And it caused the effective deaths of four of the recipients due to their lack of worldly wisdom and experience. The foolish boy survived. Mostly.
    The foolish boy asked for strength in combat. And the angel gave it to him, but not without a burden to carry.

    When he awoke from his first blackout, he discovered his hands were sticky with congealing heart-juice. His confusion and horror grew when he followed the trail to find his youngest sibling and their new hunting dog pups strewn about their home.

    Fear and disgust drove him to flee. A strange joy and mirth drove him to recreate the scene to the best of his abilities whenever he found suitable prey out playing in the forests.
    Spoiler: Middle years
    Show
    In time, he decided he would be better served by mastering his impulses. He found himself in the presence of a drow priestess and enlisted himself into her retinue. There, he learned to use his strength to his benefit rather than letting it control him.

    It took little time for him to gain the attention of the goddess Lolth. She favored him quickly and in a short time she took him as her latest husband. His no nonsense ways brought her pleasure and she honored him with the pet name "Bear" due to his body being so much larger than her more common worshipers.
    Spoiler: Later years
    Show
    When he felt he was ready to leave, he swore to hunt down the angel who had thrust this life on him. That angel and all it's ilk would fall before him.

    The boy had grown into a man. The anger given him by the angel festers in his heart daily. He's grown to embrace it as he hunts the angel who gave it to him.

    His hunt proved successful several times over. Eventually, he heard of a call to assault the heavens. He sought an invitation to join.

    It was in a tavern known as the meeting place of a small but well known warband that he got his chance to get one. The leader of the warband was bragging to his cohort about his invitation. So proud he was. The boy-become-man had walked over and torn his head from his shoulders. Simple and effective. When he departed, he had his papers in hand and the tavern was left an abattoir.

    This is for a game?

  11. - Top - End - #131
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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by LairdMaon View Post
    Spoiler: The Story
    Show
    Spoiler: Early years
    Show

    At a young age, a foolish boy was given a grand opportunity, but no guidance. He hadn't hit puberty when a powerful angel came to town with a nasty chip on his shoulder. In his spiteful frustration, he handed out Miracle spells to five children and then left to absolve himself in his church.

    A Miracle is a powerful spell. And it caused the effective deaths of four of the recipients due to their lack of worldly wisdom and experience. The foolish boy survived. Mostly.
    The foolish boy asked for strength in combat. And the angel gave it to him, but not without a burden to carry.

    When he awoke from his first blackout, he discovered his hands were sticky with congealing heart-juice. His confusion and horror grew when he followed the trail to find his youngest sibling and their new hunting dog pups strewn about their home.

    Fear and disgust drove him to flee. A strange joy and mirth drove him to recreate the scene to the best of his abilities whenever he found suitable prey out playing in the forests.
    Spoiler: Middle years
    Show
    In time, he decided he would be better served by mastering his impulses. He found himself in the presence of a drow priestess and enlisted himself into her retinue. There, he learned to use his strength to his benefit rather than letting it control him.

    It took little time for him to gain the attention of the goddess Lolth. She favored him quickly and in a short time she took him as her latest husband. His no nonsense ways brought her pleasure and she honored him with the pet name "Bear" due to his body being so much larger than her more common worshipers.
    Spoiler: Later years
    Show
    When he felt he was ready to leave, he swore to hunt down the angel who had thrust this life on him. That angel and all it's ilk would fall before him.

    The boy had grown into a man. The anger given him by the angel festers in his heart daily. He's grown to embrace it as he hunts the angel who gave it to him.

    His hunt proved successful several times over. Eventually, he heard of a call to assault the heavens. He sought an invitation to join.

    It was in a tavern known as the meeting place of a small but well known warband that he got his chance to get one. The leader of the warband was bragging to his cohort about his invitation. So proud he was. The boy-become-man had walked over and torn his head from his shoulders. Simple and effective. When he departed, he had his papers in hand and the tavern was left an abattoir.

    This is for a game?

    Knocking on heaven's door?

  12. - Top - End - #132
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    Default Re: Redtongue & Goldleaf (OOC)

    Yeah. I have little confidence in getting chosen due to the character not being a spellcaater. The crunch that goes with that fluff is currently waiting for the answer to a single query before I push forward.

  13. - Top - End - #133
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    Default Re: Redtongue & Goldleaf (OOC)

    1. Think up at least 5 things about the character and his background that are essential to the character. This is your foundation for the character.
    A. She's been fighting for enough time to become pragmatic about combat. She's used to fighting alone, though she prefers to work within an established unit.
    B. Forging false papers is a happy pastime for her. A hobby, if you will. And it's very convenient for so many uses!
    C. The gemshorn is more to drown out the voices in her head than to entertain others.
    D. She had her right arm tattooed dark red, like thick blood. It's a reminder of the business she's been in for so many years.
    E. She has a strong desire to use her talents, whatever they are, to create a visible positive result in the world.

    2. Think up at least 2 goals for the character. These are the things the character or you, the player want to see happen.
    A. She wants to find her place in the world. Fighting for coin doesn't satisfy, even if it's the government's coin.
    B. There's a pride to be had in being the best at what you do. She'd like to master her trade.

    3. Think up at least 2 secrets for the character. 1 should be a secret that the character has, and 2 should be a secret that involves the character but the character doesn't know yet.
    A. She has a fear of human children. They're often her size while being still children!
    B. Unknown to her: Scandal! Her absent family is still alive. They're all just suffering from a mild case of imprisonment for traitorous acts against the Karrnath throne.

    4. Describe 3 people tied to the character through blood, romance or honor. Two should be friendly, one should be hostile. Everyone has friends and enemies.
    A. Honor: A diplomat currently living in Rekkenmark. She'd saved his life at the cost of her arm back in the Blade Desert.
    B. Honor/Love: Her old unit in the Blade Desert. Her farewell was celebrated with tears and song. She loves them as family.
    C. Hostile: The full might of the opposing military she'd been fighting. Chances are very high that they have warrants out for her capture.

    5. Describe 3 memories the character has. They don't have to be elaborate, but they should provide some context and flavor.
    A. Her first kill. It was in combat. There's no escaping that one. He was a young man, too young for military duty. He cried as he bled out.
    B. The send-off when she left Griffonclaw. Sure, her memory isn't entirely clear thanks to all the alcohol imbibed...
    C. The nervous calm before a combat action. The feeling of built-up tension is intoxicating.
    D. Bonus, a memory she doesn't have: Any recollection of her family.
    Last edited by LairdMaon; 2022-08-16 at 12:32 AM.

  14. - Top - End - #134
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    Question Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by LairdMaon View Post
    1. Think up at least 5 things about the character and his background that are essential to the character. This is your foundation for the character.
    A. She's been fighting for enough time to become pragmatic about combat. She's used to fighting alone, though she prefers to work within an established unit.
    B. Forging false papers is a happy pastime for her. A hobby, if you will. And it's very convenient for so many uses!
    C. The gemshorn is more to drown out the voices in her head than to entertain others.
    D. She had her right arm tattooed dark red, like thick blood. It's a reminder of the business she's been in for so many years.
    E. She has a strong desire to use her talents, whatever they are, to create a visible positive result in the world.

    2. Think up at least 2 goals for the character. These are the things the character or you, the player want to see happen.
    A. She wants to find her place in the world. Fighting for coin doesn't satisfy, even if it's the government's coin.
    B. There's a pride to be had in being the best at what you do. She'd like to master her trade.

    3. Think up at least 2 secrets for the character. 1 should be a secret that the character has, and 2 should be a secret that involves the character but the character doesn't know yet.
    A. She has a fear of human children. They're often her size while being still children!
    B. Unknown to her: Scandal! Her absent family is still alive. They're all just suffering from a mild case of imprisonment for traitorous acts against the Karrnath throne.

    4. Describe 3 people tied to the character through blood, romance or honor. Two should be friendly, one should be hostile. Everyone has friends and enemies.
    A. Honor: A diplomat currently living in Rekkenmark. She'd saved his life at the cost of her arm back in the Blade Desert.
    B. Honor/Love: Her old unit in the Blade Desert. Her farewell was celebrated with tears and song. She loves them as family.
    C. Hostile: The full might of the opposing military she'd been fighting. Chances are very high that they have warrants out for her capture.

    5. Describe 3 memories the character has. They don't have to be elaborate, but they should provide some context and flavor.
    A. Her first kill. It was in combat. There's no escaping that one. He was a young man, too young for military duty. He cried as he bled out.
    B. The send-off when she left Griffonclaw. Sure, her memory isn't entirely clear thanks to all the alcohol imbibed...
    C. The nervous calm before a combat action. The feeling of built-up tension is intoxicating.
    D. Bonus, a memory she doesn't have: Any recollection of her family.
    What game is this for?

  15. - Top - End - #135
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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by TankLaser007 View Post
    What game is this for?

    https://forums.giantitp.com/showthre...Re-Recruitment

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    Post Re: Redtongue & Goldleaf (OOC)

    Spoiler: This games ins't ganna happen is it?
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    Vaedar Gevie
    Melee's Moon, Naked Knight, Singing Spear



    Paladin of Shelyn

    Race: Aasimar (Azata-Blooded)
    Role: Frontliner / Tank / Reach Fighter / Back-up Buffer/Healer
    Traits: Planar Savant (F), Inner Beauty (R), Destined Diplomat (S)
    Drawbacks: Naive
    Class: Paladin of Shelyn (14) / Fighter (1) / Unchained Monk (1)
    Archetypes: Paladin (Warrior of Holy Light, Invigorator), Fighter (Gloomblade, Spear Fighter), Unchained Monk (Scaled Fist)

    HP: 208 DR: 2 / Magic | (2 / -) Init: +6 AC: 32 (35)
    Touch: 26 Flat-Footed: 25 CMD: 36
    Fortitude: 25 Reflex: 21 Will: 18


    Attack Options:
    Longthorn (+1 Mithral Fauchard)
    Attack: +24/+19/+14/+9, Damage: 1d10+7
    Crit: 15-20 / x2, Range: 5'/10' (Reach), Type: Piercing or Slashing

    Longthorn (+1 Mithral Fauchard) (Against Evil Outsiders)
    Attack: +27/+22/+17/+12, Damage: 1d10+2d6+9
    Crit: 15-20 / x2, Range: 5'/10' (Reach), Type: Piercing or Slashing

    Winter's Harp (+1 Darkwood Short Bow)
    Attack: +23/+18/+13/+8 Damage: 1d6+1,
    Crit: 20/x3, Range: 60', Type: Piercing



    Auras & Emanations:
    • Anchoring Aura: Constant, 20' Radius gain effects of Dimensional Anchor vs. Evil Outsiders Will DC 23 to enter or exit the aura.

    • Angelic Bond: Standard, 20' Radius produce light as Continual Flame and allies gain; benefits of Protection from Evil except the Sacred Bonus to Deflection AC and Saves are +6, 14 minutes (3/day)

    • Aura of Courage: Constant, 10' Radius allies gain +6 Morale Bonus vs Fear effects.

    • Aura of Faith: Constant, 10' Radius all attacks count as Good Aligned vs DR/Good

    • Bestow Hope: Swift, Grant up to 7 targets in LoS (DR 5 / -) until end of encounter (9/day)

    • Channel Energy: Standard, 30' Radius Burst, Heal 7d6, (2 LoH)

    • Heaven's Light: Standard, Light as Daylight spell, Evil creatures w/i 30' Radius DC 24 Fort save or become Sicked while in range +1 round after leaving (15 Rounds/day)

    • Holy Fount: Swift, 10' Radius, allies gain; Fast Healing 10, 7 rounds (2 BH)

    • Power of Faith: Standard, 30' Radius allies gain; +3 Morale Bonus to Attacks, Damage, AC & Fear Effects and Resistance 10 to one Energy Type, 1 minute (1 LoH)

    • Shared Defences: Standard, 15' Radius, +3 Sacred Bonus to AC, CMD, Saves; Immune to Bleed, Auto Stabilise, 6 rounds (1 LoH)

    • Shinning Light: Standard, 30' Radius Burst, all allies heal 7d6 HPs and gain +2 Sacred Bonus to Saves, Attacks, Skill Checks for 1 round; all Evil creatures take 7d6 damage, Dragons, Outsiders and Undead are Blinded for 1d4 rounds, Reflex DC 23 for half damage and no blind. (1/day)



    Spoiler: Background Stuff Here
    Show

    Text Text Text

    Spoiler: Description
    Show

    Standing over six feet and broad shoulder, Seran is the epitome of the soldier in a city of soldiers. He followed his father in service to The Lord of the Wall, the Golden Bulwark Arqueros and grew up on the stories his uncles and father brought him from the fronts. Now he makes his own stories.

    His father named him Serenarian, after one of the drifting mountains in Nirvana the Silver Star. Growing up though most simply called him Seran. With his emerald green eyes, and long black hair he doesn’t fit the view most have of those of celestial ancestry, yet many lack the breadth of knowledge regarding the various realms and their inhabitants.

    Sans the silvery, blond or fair traits many associate with aasimir upon closer examination the signs of his alien lineage can be discerned. His hair jet black seem formed not of hairs but thin feathers, his skin has a bronze colouration that seems to take on a sheen in the light of the fire and his verdant eyes seem possessed of a their own inner illumination.

    His chest, back and upper arms bear an intricate network or scrawling spiral like runic scars from a diabolical ritual he barely survived. He always keeps them covered, beneath his uniform or armour, from a strong sense of shame and fear that the blemish of his body has cut deeper to scar or taint his very soul.

    Spoiler: Personality
    Show
    Although ruggedly handsome, and possessed of a captivating and powerful charisma, he’s never been one suited to bouts of socialisation or politics. Much to the consternation of his uncles and surprise of many he’s never moved up the ladder, always striving to maintain anonymity, much preferring to let others stand in the spotlight. He rather prefers the simplicity of service, protecting the weak, defending the line, and standing shoulder to shoulder and shield to shield with his comrades in arms.

    At heart Seran is an unabashed romantic, with an idealistic view of the world, and often people. In spite of all the evil he faces, and the horrors he has seen and experience he sincerely believes in the eventuality of the triumph of light over the dark.

    Regardless of his heavenly heritage and optimism there’s a smouldering sadness, a darkness that seems to weigh him upon him. Clearly he has suffered much in this long war. Perhaps endless war. Yet he is ever hopeful. For if he was able to bring to save his uncle’s life those many years ago, and bring him not only from the drink of death but from the edge of damnation and ruin then he has to believe that Kenabres too is not beyond redemption.
    Last edited by TankLaser007; 2022-11-11 at 04:08 AM.

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    Post Re: Redtongue & Goldleaf (OOC)

    Spoiler: Tiaoyueni
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    Suddenly the clouds are pierced as if by a lance, of radiant sun light, and the heavens open in a scintillating rainbow of colour, its as the brightest stars of night have taken to the stage of day and the curtains have been opened before their splendour. All at once the rain ceases, and the goddess of the Island rises above the mountain to survey her domain. Hers is a radiance to rival sun and moon.

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    d6 Re: Redtongue & Goldleaf (OOC)

    Something - (1d20+23)[43] DC 25

    Wow. Crit success.
    Last edited by TankLaser007; 2022-09-10 at 12:55 AM.

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    Post Re: Redtongue & Goldleaf (OOC)

    Shard is done, just getting the background down and awaiting the final answers for finalisation to the build. Pending those, this is a serviceable build.

    Spoiler: Shard
    Show


    Tiny Psiforged Scout (CL 9) [ Erudite 7 , Phrenic Creature 2 // Sublime Archer 5, Mindbender 2, Soulknife 2 ]
    Action Points 9; Power Points (Innate) 89; Power Points (Body) 5
    Init +4, Senses Listen, Spot, Search +10 (+17 w/i 20'), Mindsight 120'
    Languages Common, Quori, Riedran, Draconic, Giant, Undercommon, Mabran

    Defenses Ref 10 (Flat-footed 6), Fort 8, Will 7
    HP 74, SR 19
    +1 Durable Cyrsteel Plating AC: 19 (Touch: 16; Flat-footed: 15)

    Speed 30' Land, 20' Climb
    Melee Mind Dagger +8/+3 (1d2+1d4+1)
    Ranged Mind Arrow +17/+12 (1d8+1d4+16)
    Base Attack Bonus +8/+3 Grp -6


    Abilities Str 4, Dex 18, Con 14, Int 24, Wis 12, Cha 10

    Description

    Shard stands at 18 inches in height, shorter than even most common house cats, Shard is often overlooked, which makes the small Psiforged excellent as a reconnaissance and stealth operative. As a Psiforged Shard's external casing is of obsidian and crysteel while its internal frame is of Quori Beech around which grows a composite of psychoactive deep crystal, and Khyber dragonshards, fuelled in large part by a core of polluted Siberys crystal that pulses a sickly golden green like a heart in Shard's chest. The Psiforged's ghulra has two curving hooks in opposition of a central circle above and beneath which there are two vertical lines, much like an amputated starburst or archaic cyclopean eye.

    Personality


    Shard is cautious and calculating to an extreme some might mistake for cowardice, much preferring to observe a situation and ponder on the myriad possible outcomes and variables before committing to any action. The Psiforged is the type to have backup plans for backup plans, plural. One might think this hinders its ability in the field but with three minds working in concert, and a formidable psionic and arcane arsenal at hand this is rarely an issue.

    Even by Warforged standards Shard seems detached, aloof and cold. More than one officer has remarked on the Psiforged's "condescending and haughty demeanour." As a Psiforged with prodigious telepathic and empathic abilities Shard is better equipped to understand human emotions and foibles than other Warforged, yet has a complete disregard for others as more than means to achieving goals.

    While loyal to its Cyran commanders Shard often takes great "creative" liberalities with the interpretation of its orders and mandates, while committed to achieving its mission objectives, Shard will often also pursue its own parallel interests and goals along the way, the greatest of which is the acquisition of knowledge. Whether arcane, historical, personal or political, information is an influential asset, properly leveraged it can be just as powerful or devastating as any power or spell. Shard views the use of "force" and violence as pedestrian and a last resort, and much prefers missions that make full use of its "astounding" intellect and capabilities. While disdaining "wet-works" once committed to violence Shard engages the enemy with a single-minded focus and a merciless diabolical efficiency.

    Backstory


    Spoiler
    Show

    Three Minds, Two Vessels, One Purpose

    Shard takes its name not only as an allusion to its physical makeup, as it appears to be formed of various shards of crystal, but due to the fact that it views "itself" as a composite being. While most perceive a single entity Shard is, in fact, a gestalt personalty, a triumvirate of "Shard" the Psiforged created by the creation forge of Cyre, a hashalaq quori, Si'qry, whose psyche was "seeded" in the Siberys crystal at the Psiforged's core, thousands of years ago, and Vatakrish a composite of both Shard and Si'qry's personalities coalesced in the material plane as their psicrystal. The three are in a constant telepathic communion and are often unable to delineate between one another's individual ideas as their confluence of cognition bleeds together in an empathic choir of near uniform thought. It is for this reason Shard refers to itself as "we."

    Shard is the "dominant" persona, the Psiforged controls the body and share's it with Si'qry, it is rather young only being alive for a few years and so is often easily influenced by the more experienced quori. Shard is a quick study and fortunate for the pair they seldom disagree, sharing much of the same outlook and views, however whether that is serendipitous or due to the hashalaq's influence or manipulation is unclear.

    Vatakrish, is the sheer force of will and focus of Shard and Si'qry condensed into a single entity. The crystal keeps the psymbiotic team on track, always focused on the objective. The crystal often acts as a counter to the grand over sweeping and complex plots, plans and machinations of the other two to ensure that things stay simple and straightforward, although Vatakrish has been known to be drawn into the seductive web of Si'qry's skein on more than one occasion. However more often than not the psicrystal is the anchor of the gestalt, keeping them grounded and on tack.

    While Si'qry is not, actually the Hashalaq slain over 40,000 years prior, it is a perfect imprint of the dying Quori's psyche which sought to save itself in the resonant Siberys as it was struck down in the war with the Giants. Si'qry brings its knowledge of history, the arcane and psionics and war to the trinity of minds, but more than anything it shares its overpowering desire for victory at any cost -- Si'qry lost the last war, and won't make the same mistake twice, for this reason the gestalt shares a uniformity of purpose to win Cyre's war at any cost.

    Spoiler: The Hashalaq Quori - Si'qry
    Show


    A 40,000 year old copy of the causality of a lost war




    Last edited by TankLaser007; 2022-11-12 at 07:33 AM.

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    d6 Re: Redtongue & Goldleaf (OOC)

    Memento: (2d6)[5][1](6)

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    Post Laird's Game

    Spoiler: Big 16
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    1. What game system are you running

    We’ll stick to the beloved 3.X system with Pathfinder 1e content allowed. Home Brew and 3PP upon request.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    To be discussed with Laird… watch this space.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    Looking at 3-5 “additional players, Laird has guaranteed spot.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    To be decided depending upon players standard GitP array. IC/OOC threads on this forum or Discord (text) or a mix of GitP and Discord, dependent on player interest.

    5. What is the characters' starting status (i.e. experience level)?

    The PCs are experienced and well established in their spheres of expertise and influence. 8th level gestalt.

    6. How much gold or other starting funds will the characters begin with?

    Starting wealth 33,000 gp, pregame crafting is allowed provided your character begins the game with the requisite skills/feats/spells to create the items. No retraining/psychic reformation/Dark shuffle shenanigans.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X/PF1e or brew you request.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X/PF1e or brew you request.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    32 Point Buy, full HP 1st level average each level thereafter.

    10. Does your game use alignment? What are your restrictions, if so?

    I consider alignment more of broadstrokes for giving me and you an idea of your character's baseline sense of "morality" and moral compass. Regardless of your alignment you're expected to "play well with others" and be capable of working with the other PCs. Narrative intra-party conflict and tension can make for memorable and engaging role-playing and storytelling, but non-consensual PvP will not be allowed. Alignment restrictions on classes can be “handwaved” given a good narrative hook or “reskinning.”

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    Standard multi-classing is allowed.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honour system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

    Rolls on the forum/Discord in OOC or IC as appropriate. I might rarely make a passive roll for a PC but will likely keep that to a minimum.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

    Pathfinder skills (I find them easier and more “forgiving”), retroactive skill points, no XP costs for crafting, Feats at every odd level.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    Enough to give me and you an idea about your character's history, personality and goals/direction. I would also like brief description of 3 NPCs from you to help flesh out the world and your background.

    • One is an ally, friend, relative, lover/spouse, child/ward, someone who is close to your PC and on good terms.
    • The second is someone who is adversarial yet needn't be an open enemy perhaps they are a long time rival a fellow student jealous your master taught you the secret technique, or it could very well be someone out for you blood.
    • The third is individual of renown in the setting, whether in a small sense, beloved teacher of a mountain village, lucrative merchant, a famous poet, artist, or smith, an official in the local government, its up to you.


    15. Does your game involve a lot of hack & slash, puzzle solving, role-playing, or a combination of the above?

    Expect a bit of each with a healthy does of intrigue.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    3.X / PF material and 3PP / Homebrew on request.
    Last edited by TankLaser007; 2023-01-22 at 01:18 PM.

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    Default Re: Redtongue & Goldleaf (OOC)


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    Default Re: Redtongue & Goldleaf (OOC)

    Hello, I am Snowbluff but you maybe know me as Snowbluff.

    Considering making an Eldritch Disciple or Eldritch Theurge themed character. However, as I understand it, such a character would violate the Gestalt rules. Would you be will to permit it, perhaps with a stipulation?

    Another consideration would be for a psionics + maneuvers based character. There is such a prestige class in Path of War, however I feel it would be unnecessary.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by Snowbluff View Post
    Hello, I am Snowbluff but you maybe know me as Snowbluff.

    Considering making an Eldritch Disciple or Eldritch Theurge themed character. However, as I understand it, such a character would violate the Gestalt rules. Would you be will to permit it, perhaps with a stipulation?

    Another consideration would be for a psionics + maneuvers based character. There is such a prestige class in Path of War, however I feel it would be unnecessary.
    Only concern is advancing more than two spell casting/psionic progressions p/level.

    So even if you had a manifesting class/spellcasting class on track one and a Theurge PrC class on track two, you still only advance a maximum of two. Sometimes its worth it for class features and building out interesting spell lists or just having a "full" caster(s) with more flexibility in terms of other classes without loosing caster/manifesting levels.

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    Default Re: Redtongue & Goldleaf (OOC)

    Requests:

    Savage

    Evolutionist


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Book Wombat's A Small Wager - A Practical Guide To Evil

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by AvatarVecna View Post
    Both approved. Evolutionist is a classic.

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    Default Re: Redtongue & Goldleaf (OOC)

    Traits/Flaws?

    EDIT: VoP Remix?
    Last edited by AvatarVecna; 2023-01-23 at 02:29 PM.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by TankLaser007 View Post
    Only concern is advancing more than two spell casting/psionic progressions p/level.

    So even if you had a manifesting class/spellcasting class on track one and a Theurge PrC class on track two, you still only advance a maximum of two. Sometimes its worth it for class features and building out interesting spell lists or just having a "full" caster(s) with more flexibility in terms of other classes without loosing caster/manifesting levels.
    Oki doki.

    I'm thinking like Eldritch Disciple on one side then, then maybe I'll do skirmishing on the other, but I also think that might be a little plain. Maybe I can find some maneuvers that can fit into the other side, maybe some boosts that work with glaive.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by AvatarVecna View Post
    Traits/Flaws?

    EDIT: VoP Remix?
    Traits and flaws are active let me go though the VoP brew and get back to you.

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    Thumbs up Re: Redtongue & Goldleaf (OOC)

    Quote Originally Posted by AvatarVecna View Post
    Traits/Flaws?

    EDIT: VoP Remix?
    Yeah that VoP looks solid. I'm not sure how I feel about the ability to spend points after a minute of meditation but let's see how it works. I'm guessing you'll handle the attribute enhancements via evolutionist or something similar?

    VoP Approved.

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