A Monster for Every Season: Summer 2
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  1. - Top - End - #31
    Troll in the Playground
     
    RogueGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Amphetryon View Post
    Upon closer examination of all prerequisites for the dumb idea, it's harder than I initially thought.
    The cheese side beckons.

  2. - Top - End - #32
    Ettin in the Playground
     
    The Viscount's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    The call to cheese this class will I think be the most powerful Vizzini we've seen in a while.
    Kolyarut Avatar by Potatocubed.
    Quote Originally Posted by willpell View Post
    Only playing Tier 1s is like only eating in five-star restaurants [...] sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
    Awards

  3. - Top - End - #33
    Orc in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Not sure if it is me but after careful examination of the class I am now sure: this is the most painful ingredient ever. The reason is simple: every time I discover a tiny little gem in the pile of crap and try to do something with it, I get to a point where end up and say to myself: I could do almost the same thing with x levels of y and no levels of Arboreal Guardian. At which I give up on the class just to come back to it after a while and another little idea jumps at me and aggressively yells: build around me! I am great! I am unique! And after starting a stub I realize: unique but utterly useless. So far this happened thrice. Not sure if I have already given up on this monster of an ingredient but I am very close. Kudos for this ingredient, Heliomance! This thing is wrecking me.

  4. - Top - End - #34
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Korahir View Post
    Not sure if it is me but after careful examination of the class I am now sure: this is the most painful ingredient ever. The reason is simple: every time I discover a tiny little gem in the pile of crap and try to do something with it, I get to a point where end up and say to myself: I could do almost the same thing with x levels of y and no levels of Arboreal Guardian. At which I give up on the class just to come back to it after a while and another little idea jumps at me and aggressively yells: build around me! I am great! I am unique! And after starting a stub I realize: unique but utterly useless. So far this happened thrice. Not sure if I have already given up on this monster of an ingredient but I am very close. Kudos for this ingredient, Heliomance! This thing is wrecking me.
    It does my heart good to see folks complaining that an ingredient is worse than what I chose for Round XXX or XXXIII. 😀
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  5. - Top - End - #35
    Titan in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    My reaction:

    Ooh, a new ingredient! One I'm not familiar with! Let's read it!

    . . .

    . . .

    . . .

    . . . But WHY though?


    I'd say "it's very nice, but what does it DO?", but I don't think that's appropriate here, because it isn't very nice.

    I can think of exactly one thing to do with this class, but it doesn't actually use the class's abilities, and it would be obnoxious as hell to adjudicate.

    (Also, elf or half-elf? Really? Why you gotta do that, game?)
    Last edited by Zaq; 2017-08-19 at 10:14 AM.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for round 40. Everyone is welcome!

    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  6. - Top - End - #36
    Ogre in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Zaq View Post
    (Also, elf or half-elf? Really? Why you gotta do that, game?)
    Well, the requirement line explicitly say that if you have a strong enough fluff you can dodge it

  7. - Top - End - #37
    Titan in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Wait. Dammit. I have an idea. And it's a WEIRD idea. Full of delightfully questionable rules interpretations and everything.

    I also have a ton of real-world demands on my time right now. Including a lot of studying for an exam that I care about passing but that I'm having a harder-than-usual time caring about the actual material for (yes, that's terrible, but I can be honest now and again). But it has been far too long since the last time I participated.

    Ugh. We'll see.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for round 40. Everyone is welcome!

    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  8. - Top - End - #38
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    i have some extra time on my hands this week, and w/o reading the PrC, I will say I'm in, as it gives me something to do :)

    however, after reading the comments so far, I'm not hopeful...

    i have zero xp w/ ghostwalk, and in fact have never heard of it before...

    **EDIT**

    having now read the PrC, and wishing that I had that 2 minutes of my life back, I agree this is the dumbest PRC ever to be created. I'm going to lunch, where I hope that inspiration strikes, and I can come up w/ something tasty to present.

    Good luck everyone..
    Last edited by jdizzlean; 2017-08-21 at 02:03 AM.

  9. - Top - End - #39
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    is CR rating the same as LA for the purposes of a build? The ghost template doesn't have a level adjustment, only a challenge rating..

  10. - Top - End - #40
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    Inevitability's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by jdizzlean View Post
    is CR rating the same as LA for the purposes of a build? The ghost template doesn't have a level adjustment, only a challenge rating..
    If a template has no listed LA, it is not considered valid material for submissions in this competition.
    Creator of the LA-assignment thread.

    Extended signature!

  11. - Top - End - #41
    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Inevitability View Post
    If a template has no listed LA, it is not considered valid material for submissions in this competition.
    This is, in general, true. I'm not sure which ghost template you're looking at, though - the standard SRD one is LA +5, and if memory serves, the Ghostwalk-specific version is LA +0, as the entire purpose of the setting is to make ghosts available to players.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  12. - Top - End - #42
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Heliomance View Post
    This is, in general, true. I'm not sure which ghost template you're looking at, though - the standard SRD one is LA +5, and if memory serves, the Ghostwalk-specific version is LA +0, as the entire purpose of the setting is to make ghosts available to players.

    I'm looking at the one in Ghostwalk itself, so that's page 163 for the template. at +0, that's just fine w/ me, thanks.

  13. - Top - End - #43
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    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by jdizzlean View Post
    I'm looking at the one in Ghostwalk itself, so that's page 163 for the template. at +0, that's just fine w/ me, thanks.
    I'm AFB and that was quoted from memory of quite some time ago. Will need to double check that.

    EDIT: I've just had a look at the Ghostwalk 3.5 update document, and it gives a sample 1st level ghost Dwarf Warrior with an LA of +0. While sample blacks are notoriously unreliable, that does suggest an LA of +0 for the template.
    Last edited by Heliomance; 2017-08-21 at 09:26 AM.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  14. - Top - End - #44
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Qualifying for this class in a pain in the butt.

    Is the deadline the 28th or the Tuesday next week? My calendar doesn't seem to say next Tuesday is the 28th.
    "Movement speed is the most important statistic in this game."

    "Give them no mercy for they give no mercy to us."

    "I see one of those I kill it!"

  15. - Top - End - #45
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by daremetoidareyo View Post
    The cheese side beckons.
    Planning on participating this round?
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  16. - Top - End - #46
    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Karl Aegis View Post
    Qualifying for this class in a pain in the butt.

    Is the deadline the 28th or the Tuesday next week? My calendar doesn't seem to say next Tuesday is the 28th.
    Fixed. I am apparently bad at dates.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  17. - Top - End - #47
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    well ****.

    i'm nearly done w/ my pre-build, and just double checked a rule.... I don't know if i have another idea that would work that doesn't include this somehow.

    I will probably just submit it anyways and take the massive hit on judging. oh well :(

    It's possible that an updated version of what I'm thinking exists on the SRD, but that is blocked here at work, so i'll check when i get home.
    Last edited by jdizzlean; 2017-08-22 at 02:38 AM.

  18. - Top - End - #48
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    NecromancerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Long time lurker here.

    I enjoy reading all the crazy builds everyone comes up with and like to redesign them sometimes to fit an NPC or PC for my D&D games.

    I was looking for an updated version of the Spreadsheet that OMG Pony has posted off and on in these threads but the last version I found hadn't been updated since LXXIX.

    I copied that file and updated it to the most recently completed cook (LXXXVII).

    I wanted to leave a link to it on Google Doc but don't have enough posts to put links in yet.

    If OMG Pony or someone else on the forums would like to post the link (or copy the additions that I made into the original doc) please message me.

    I would also suggest maybe including the link to the spread sheet in the opening post of these threads.
    Last edited by Wolfem; 2017-08-25 at 08:48 PM.

  19. - Top - End - #49
    Nerdomancer in the Playground Moderator
     
    DruidGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Wolfem View Post
    Long time lurker here.

    I enjoy reading all the crazy builds everyone comes up with and like to redesign them sometimes to fit an NPC or PC for my D&D games.

    I was looking for an updated version of the Spreadsheet that OMG Pony has posted off and on in these threads but the last version I found hadn't been updated since LXXIX.

    I copied that file and updated it to the most recently completed cook (LXXXVII).

    I wanted to leave a link to it on Google Doc but don't have enough posts to put links in yet.

    If OMG Pony or someone else on the forums would like to post the link (or copy the additions that I made into the original doc) please message me.

    I would also suggest maybe including the link to the spread sheet in the opening post of these threads.
    Quote Originally Posted by Heliomance View Post
    Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!
    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
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    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
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    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
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    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
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    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
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    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
    Speculation: Please don't post or speculate on possible builds until the "reveal," in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    It is in the original posts....
    click the spoilers
    Spoiler: Medals & Current Characters
    Show

    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  20. - Top - End - #50
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by jdizzlean View Post
    It is in the original posts....
    click the spoilers
    He's referring to OMG_Ponies' spreadsheet:

    https://docs.google.com/spreadsheets...TGk/edit#gid=0

    It only goes up to LXXIX. I think... someone else might have said they were working on bringing it up to date?

  21. - Top - End - #51
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Wolfem View Post
    Long time lurker here.

    I enjoy reading all the crazy builds everyone comes up with and like to redesign them sometimes to fit an NPC or PC for my D&D games.

    I was looking for an updated version of the Spreadsheet that OMG Pony has posted off and on in these threads but the last version I found hadn't been updated since LXXIX.

    I copied that file and updated it to the most recently completed cook (LXXXVII).

    I wanted to leave a link to it on Google Doc but don't have enough posts to put links in yet.

    If OMG Pony or someone else on the forums would like to post the link (or copy the additions that I made into the original doc) please message me.

    I would also suggest maybe including the link to the spread sheet in the opening post of these threads.
    here is the link in question.
    Last edited by Venger; 2017-08-28 at 10:29 AM.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my new sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New book coming soon.

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    Iron Chef Medals!
    Amazing Princess Mononoke avatar by Dispozition

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Quote Originally Posted by Venger View Post
    here is the link in question.
    Thanks Venger.

    As I mentioned to The Viscount, whoever edits the original sheet can feel free to copy the new info I added to it.

    I am also willing to help in keeping it up-to-date if help is needed.

  23. - Top - End - #53
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    What's that? Entries being posted on time for once? Who am I and what have I done with Heliomance?

    Quote Originally Posted by Horace the Unwanted
    Horace the Unwanted

    Disclaimer

    Spoiler
    Show

    This build was 90% done before I realized that Dragon Mag isnít allowed. There are 2 classes representing 14 of 20 lvls of the build drawn from Dragon, as well as a Bloodline that is ďdiscouragedĒ.. Obviously this makes the character not fit for the competition, but Iíve submitted it anyways as it was a lot of work putting it together, and I think itíd actually be fun to play. I give you Horace the Unwanted in his entire splendor.

    If possible, even though Iím not in the running for placement, would any judges please rate this build as if the Dragon material was ok, and post your result separate from the other cooks. Iíd like to know what you think of the concept.

    Thank you.




    Build

    Spoiler
    Show

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Mystic Ranger 1 +1 +2 +2 +0 Balance 2, Climb 2, Conc 2, Hide 4, Know Nature 4, Listen 4, Spot 4, Survival 4 Track, Wild Empathy, Plunging Shot, Point Blank Shot +2 to Hide
    2nd Fey Bloodline 1 (Major) +1 +2 +2 +0 - Iron Will -
    3rd Mystic Ranger 2 +2 +3 +3 +0 Balance 2.5, Climb 3, Conc 3, Hide 5, Know Nature 5, Listen 5, Spot 5, Survival 5 Green Bond CHA +1, 1st Favored Enemy (Outsider-Ghost)
    4th Mystic Ranger 3 +3 +3 +3 +1 Balance 3, Climb 4, Conc 4, Hide 6, Know Nature 6, Listen 6, Spot 6, Survival 6 Rapid Shot Combat Style Ė Archery, Charm Person 1/day
    5th Mystic Ranger 4 +4 +4 +4 +1 Balance 3.5, Climb 5, Conc 5, Hide 7, Know Nature 7, Listen 7, Spot 7, Survival 7 Endurance Fey Affinity +2
    6th Fey Bloodline 2 (Major) +4 +4 +4 +1 - Great Fortitude Lowlight Vision
    7th Mystic Ranger 5 +5 +4 +4 +1 Balance 4, Conc 6, Hide 8, Know Nature 8, Listen 8, Spot 8, Survival 8 - Move Silent +2
    8th Mystic Ranger 6 +6 +5 +5 +2 Balance 4.5, Conc 7, Hide 9, Know Nature 9, Listen 9, Spot 9, Survival 9 Alertness New Class Abilities
    9th Arboreal Guardian 1 +6/+1 +5 +7 +2 Balance 5, Hide 10, Know Nature 10, Listen 10, Spot 10, Survival 10 Precise Shot Bondís Call, Forestwalk, DEX +1
    10th Arboreal Guardian 2 +7/+2 +5 +8 +2 Conc 8, Hide 11, Know Nature 11, Listen 11, Spot 11 - Natureís Water, Nat Armor +1, Speak w/ Animals 1/day
    11th Arboreal Guardian 3 +8/+3 +6 +8 +3 Conc 9, Hide 12, Know Nature 12, Listen 12, Spot 12 - Unhindered Charge, Wood Speech, Fey Affinity +4
    12th Fey Bloodline 3 (Major) +8/+3 +6 +8 +3 - Full Manifestation Invisibility 1/day
    13th Branch Dancer 1 +9/+4 +6 +10 +3 Conc 10, Hide 13, Know Nature 13, Listen 13, Spot 13 - Branch Fighting, Perform (Moaning) +2
    14th Branch Dancer 2 +10/+5 +6 +11 +3 Balance 8, Listen 14, Spot 14 - Speak to Trees, Instant Fletching, Damage Reduction 1/Cold Iron
    15th Branch Dancer 3 +11/+6 +7 +11 +4 Balance 10, Listen 15, Spot 15 Woodland Archer Moss Foot, Skill Mastery, WIS +1
    16th Branch Dancer 4 +12/+7/+2 +7 +12 +4 Balance 11, Hide 15, Listen 15, Spot 15 - Improved Branch Fighting, Instant Fletching +1, Deep Slumber 1/day
    17th Branch Dancer 5 +13/+8/+3 +7 +12 +4 Hide 16, Listen 16, Spot 16, Survival 11 - Tree Stride, Fey Affinity +6
    18th Mystic Ranger 7 +14/+9/+4 +7 +12 +4 Hide 20, Listen 17, Spot 17, Survival 12 Manyshot, Wise to your Ways (Outsider-Ghost) Woodland Stride, Improved Combat Style, Speak w/ Plants 1/day
    19th Mystic Ranger 8 +15/+10/+5 +8 +13 +4 Listen 20, Spot 20, Survival 13 - 2nd Favored Enemy (Yuan-ti), Swift Tracker, Bluff +2
    20th Mystic Ranger 9 +16/+11/+6/+1 +8 +13 +5 Survival 20 Evasion Damage Reduction 5/Cold Iron


    Spells

    Spoiler
    Show

    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st 2 - - - - - - - - -
    2nd 2 - - - - - - - - -
    3rd 2 2 - - - - - - - -
    4th 2 3 - - - - - - - -
    5th 3 3 2 - - - - - - -
    6th 3 3 2 - - - - - - -
    7th 3 3 2 - - - - - - -
    8th 3 4 3 2 - - - - - -
    9th 3 4 3 2 - - - - - -
    10th 4 4 3 3 - - - - - -
    11th 4 4 3 3 - - - - - -
    12th 4 4 3 3 - - - - - -
    13th 4 4 3 3 - - - - - -
    14th 4 4 3 3 - - - - - -
    15th 4 4 3 3 - - - - - -
    16th 4 4 3 3 - - - - - -
    17th 4 4 3 3 - - - - - -
    18th 4 4 3 3 - - - - - -
    19th 4 4 4 3 2 - - - - -
    20th 4 5 4 3 2 - - - - -


    Mechanics

    Spoiler
    Show

    Horace the Unwanted

    Race: Human Ghost (Ghost Template from Ghostwalk)(Outsider/Incorporeal) Ė Path of the Traveler
    (Variant: Flexible Ghost Advancement, Ghostwalk p12)
    Class: Mystic Ranger 6/Arboreal Guardian 3/Branch Dancer 5/Fey Bloodline 3 (Major)/Mystic Ranger 9
    (( MR: Dragon #336 p105, AG: Ghostwalk p19, BD: Dragon #310 p70, FB: UA p26 ))
    Racial Modifiers (Disturbing Visage: Ghostwalk p11): -2 to Bluff, Diplomacy, Gather Info, Perform, CHA checks to influence NPCís. +2 to Intimidate
    32 pt buy: STR 8 DEX 14 CON 12 INT 10 WIS 16 CHA 16
    Fey Bloodline: STR 8 DEX 15 CON 12 INT 10 WIS 17 CHA 17
    All pts into DEX
    Final scores: STR 8 DEX 20 CON 12 INT 10 WIS 17 CHA 17
    Hit Points: d8x20/2 = 80 +20 = 100
    Speed: 30 Fly, Good
    Incorporeal: DMG p295: Such creatures are insubstantial and canít be touched by nonmagical matter or energy. However, incorporeal beings have a tangible presence that sometimes seems like a physical attack (such as the touch of a spectre) against a corporeal creature. Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them. Incorporeal creatures can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids. Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal sourceóexcept for a force effect, such as magic missile, or damage dealt by a ghost touch weapon. Incorporeal creatures are immune to critical hits, extra damage from being favored enemies, and from sneak attacks. They move in any direction (including up or down) at will. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter. Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks. Incorporeal creatures are inaudible unless they decide to make noise. The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability.
    Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Corporeal creatures cannot trip or grapple incorporeal creatures. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
    This build does require a ghost touched bow (+1 enhancement) to function in combat beyond the limited spells available.


    Breakdown

    Spoiler
    Show

    LVL 5: Enter Horace, a lvl 4 Mystic Ranger with his Fey Ancestry just starting to peek through. As a ghost, many of the class requirements and feat taxes donít really apply, however some of the abilities from those classes are needed. Just because Horace is undead now, doesnít mean he canít still follow the path his feet set him on when he began. It was another Ghost who killed him the first time, itís now Horaceís turn to return the favor.
    LVL 10: Our spellcasting has nearly reached the point where it will plateau for a while. Our in combat power when combining feats and our ghost abilities is progressing nicely. While the intent is to be an Arboreal Guardian for the tree/s, we do this by keeping the bad ghosts away as well as the bad people. Using our Ghost Touched weapon, allows us to add our Favíd Enemy bonus back into the mix. The SI states a requirement for Race as Elf or Half-Elf, but then contradicts that immediately by stating a great service done will grant entry.
    LVL 15: *the sweet spot is lvl 12* Finishing the SI brings us to the whole reason this class exists, Natureís Water. If you carefully read the entry for the Spirit Tree, you see that it can create potions that mimic any lvl 3 spell or SLA that it can cast. The Spirit Tree progresses in levels by class! This means that the Spirit Tree can create a potion based off any LVL 3 spell or SLA in the entire game! While it states that most Trees prefer to have a AG only bonded to one Tree at a time, it doesnít specifically state that itís forbidden, so there is no reason you canít be bonded to all of them. Especially when you donít need rest, or sleep, or food, or downtime other than to refresh your spells. There are plenty of spells in that restriction that will stay useful throughout the entire character progression, but being able to buff yourself or a party member to infinity at this lvl is quite beneficial. Level 12 brings us the feat Full Manifestation so we no longer need to have a party member mule for us, or to convince the tree to give the potions to them. Manifest, drink a potion, go incorporeal again.
    LVL 20: We come back full circle to Mystic Ranger and now have access to a few Lvl 4 spells. We gain another favored enemy and apply our now higher first favored bonuses to saves against ghosts as well. The final level of Branch Dancer gives us the ability to teleport between trees. WBL would provide for a far better ghost touch weapon, and possibly even adding the Splitting enhancement onto it to double all our attacks, you would then be a ghost machine gun with a slew of situational bonuses to apply. Our Hide skill tops out at +33 with bonuses applied before adding any ghost touch enhanced +x items, go go gadget disappear.
    By now you likely have some ghost touch armor as well, maybe a belt of many pockets or a handy haversack or the like to hold your vast hoard of potions.


    Background

    Spoiler
    Show

    His parents told him stories as a boy of a great Ancestor in the family line, but he never believed it. It was just the type of story told the world over to little boys to get them to go to sleep at night.
    Horace was in the spirit wood one day on patrol and came upon a Spirit Tree that was under attack. Itís Guardian lay dying at the base of the Tree. A gruesome spectre was attacking the Tree. Not seeing any other aid forthcoming, Horace threw everything he had at the Ghost. He was able to hold it off just long enough for reinforcements to arrive. The Ghost slew him as the Guardians arrived, and then ran off before justice could be done.
    His spirit hit Limbo, and immediately he came back to finish the fight. Having discovered the apparition had made good itís escape, Horace chose to stay, and continue the hunt. For his sacrifice, the Tree welcomed him into itís fold, and the Guardians began mentoring him in the ways of the Wood. Horace became the first known Ghost to join the Guardians and fight by their side. . He became a Great Guardian, and a defender of the Tree as well as the Wood.
    It is here his Legend begins.


    Sources

    Spoiler
    Show

    Ghostwalk pgs 11, 12, 19, 33, 35, 39, 163, 170
    Dragon #310 pg 70 #336 pg 105
    Races of the Wild pgs 152, 154
    Unearthed Arcana pg 26
    Players Handbook pg 46, 90, 91
    Dungeon Masterís Guide pg 295
    Quotebox
    Spoiler
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  24. - Top - End - #54
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    I feel there's probably potential for a host of off-colour jokes involving wood here...

    Quote Originally Posted by Princess Brightleaf
    Princess Brightflower, Wedded to Wood
    Born into wealth and prosperity, the daughter of a powerful wizard king and warrior queen, Princess Brightleaf abandoned that life to pursue a love that blossomed over the long nights. She woke up in the arms of a loving spirit tree one night after carousing about the woods and forever impressed upon the tree a sense of want.
    Spoiler: Abilities:
    Show

    Spoiler: 32 Point Buy
    Show

    Strength: 15
    Dexterity: 14
    Constitution: 14
    Intellect: 12
    Wisdom: 14
    Charisma: 10

    Spoiler: Abilities after level-up and racial bonuses
    Show

    Strength: 15 [email protected], 16, 20 = 18
    Dexterity: 16
    Constitution: 12
    Intellect: 12 +2 (Elf Paragon) [email protected] 4 = 15
    Wisdom: 14 [email protected] 8 = 15
    Charisma: 10

    Spoiler: Stub
    Show

    Neutral Good Elf Ranger 1/ Wizard 2/ Elf Paragon 3 / Arboreal Guardian 9/ Abjurant Champion 5 of Ehlonna

    Spoiler: Tables:
    Show

    Spoiler: Table:
    Show

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Wildshape Ranger 1 +1 +2 +2 +0 Climb 4, Knowledge(Arcana) 1, Knowledge(Nature) 4, Knowledge(Nobility and Royalty) 1, Knowledge(Religion) 2, Spellcraft 2, Spot 4, Survival 4, Great Fortitude, Track [B], Elf Weapon Feats [B] Favored Terrain: Cold or Temperate Forest, Wild Empathy, Fast Movement, Track
    2nd Martial Abjurer 1 +1 +2 +2 +2 Knowledge(Religion) +2 (4), Spellcraft +1 (3) Point Blank Shot [B] Fighter Bonus Feat, School Specialization: Abjuration (Enchantment, Necromancy banned), Summon Familiar(Rat), Spellbook (Cantrips, Protection from Evil, Shield, Unseen Servant, Disguise Self)
    3rd Martial Abjurer 2 +2 +2 +2 +3 Knowledge(Nature) +1 (5), Spellcraft +2 (5) Arcane Disciple (Plant) Spellbook(Entangle, True Strike)
    4th Elf Paragon +2 +2 +4 +3 Spot +1 (5), Survival +2 (6) Elfsight, Resist Enchantments
    5th Elf Paragon 2 +3 +2 +5 +3 Knowledge (Nature)+1 (6), Survival +2 (8) Composite Longbow Focus [B] Weapon Focus, Wizard Spells per Day
    6th Elf Paragon 3 +4 +3 +5 +4 Climb +1 (5), Knowledge(Arcana) +1 (2), Knowledge (Nature) +2 (8) Green Bond Ability Boost (Int +2), Wizard Spells per Day
    7th Arboreal Guardian 1 +4 +3 +7 +4 Spot +4 (9), Disguise 1 Bond's Call, Forestwalk
    8th Arboreal Guardian 2 +5 +3 +8 +4 Concentration 6 Nature's Water, Natural Armor +1, Ranger Spells per Day
    9th Arboreal Guardian 3 +6/+1 +4 +8 +5 Concentration +6 (12) Combat Casting Unhindered Charge, Wood Speech
    10th Arboreal Guardian 4 +7/+2 +4 +9 +5 Spot +4 (13), Survival +2 (10) Natural Armor +2, Ranger Spells per Day
    11th Abjurant Champion 1 +8/+3 +4 +9 +7 Spellcraft +4 (9) Abjurant Armor, Extended Abjuration, Wizard Spells per Day
    12th Arboreal Guardian 5 +8/+3 +4 +9 +7 Spot+2 (15), Survival +4 (16) Rapid Shot Hunter's Mercy, Blindsight
    13th Abjurant Champion 2 +9/+4 +4 +9 +8 Knowledge(Arcana) +3 (5), Spellcraft +1 (10) Swift Abjuration, Wizard Spells per Day
    14th Abjurant Champion 3 +10/+5 +5 +10 +8 Concentration +4 (16) Wizard Spells per Day
    15th Abjurant Champion 4 +11/+6/+1 +6 +10 +9 Concentration +2 (18), Spellcraft +2 (12) Craft Wand Arcane Boost, Wizard Spells per Day
    16th Abjurant Champion 5 +12/+7/+2 +6 +10 +9 Spellcraft +4 (16) Martial Arcanist
    17th Arboreal Guardian 6 +13/+8/+3 +7 +11 +10 Spot +5 (20), Survival +1 (17) Natural Armor +3, Ranger Spells per Day
    18th Arboreal Guardian 7 +14/+9/+4 +7 +11 +10 Concentration +1 (19), Spot +1 (21) Survival +4 (21) Woodland Archer Nature's Defender, Quench 1/Day
    19th Aboreal Guardian 8 +15/+10/+5 +7 +12 +x10 Concentration +3 (22), Heal 1, Spot +1 (22), Survival +1 (22) Natural Armor +4, Ranger Spells per Day
    20th Arboreal Guardian 9 +15/+10/+5 +8 +12 +11 Concentration +1 (23), Diplomacy 3, Spot +1 (23), Survival +1 (23) Tree Stride 1/Day

    Spoiler: Spells per Day Table
    Show

    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd 3 2+1 - - - - - - - -
    3rd 4 3+1 - - - - - - - -
    4th 4 3+1 - - - - - - - -
    5th 4 3+1 1+1 - - - - - - -
    6th 4 4+1 3+1 - - - - - - -
    7th 4 4+1 3+1 - - - - - - -
    8th 4 4+1 3+1 - - - - - - -
    9th 4 4+1 3+1 - - - - - - -
    10th 4 4+1 3+1 - - - - - - -
    11th 4 4+1 3+1 1+1 - - - - - -
    12th 4 4+1 3+1 1+1 - - - - - -
    13th 4 4+1 4+1 2+1 - - - - - -
    14th 4 5+1 4+1 2+1 1+1 - - - - -
    15th 4 5+1 4+1 3+1 2+1 - - - - -
    16th 4 5+1 5+1 3+1 2+1 1+1 - - - -
    17th 4 5+1(1R) 5+1 3+1 2+1 1+1 - - - -
    18th 4 5+1(1R) 5+1 3+1 2+1 1+1 - - - - -
    19th 4 5+1(1R) 5+1 3+1 2+1 1+1 - - - - -
    20th 4 5+1(1R) 5+1 3+1 2+1 1+1 - - - - -

    Spoiler: Build Breakdown:
    Show

    Spoiler: Level 6
    Show

    At level 6 Princess Brightleaf finally can take phone calls from her spirit tree. After getting drunk on an exceptionally large quantity of dwarvern ale (courtesy of the royal cellars), our princess wakes up in the leaves of a spirit tree with a Green Bond in place. Her bondfellows stare at her in bemusement as she nurses a hangover while trying to maintain her composure. The climb ranks are useful here. While she returns to the palace that day, she does begin to take calls from the spirit tree she met. The tree is a smooth customer, if you know what I mean. Soon they are engaged. Rather than turn this into a romance novel, we go to the build!

    Princess Brightleaf doesn't need to do anything herself. She can conjure an unseen servant to do chores for her and her rat familiar can forage enough food for several people in a single day. Her talents with spells and the bow are equal to that of a fourth level wizard and a fourth level ranger. She can spot faraway things even in less than ideal lighting. She can sneak out of the palace with disguise self and deter pursuers with entangle. Ehlonna looks favorably on this one as she has weapon focus in her diety's favored weapon and access to the plant domain's spells granted by Ehlonna. Rounding out the build is access to the Sanctified spell Luminous Armor, allowing her to be a shining beacon on her rare excursions into combat. A true princess of the forest.

    Spoiler: Level 10
    Show

    By now Princess Brightleaf is married to her spirit tree. She eloped using the speed increase from wildshape ranger, forestwalk and unhindered charge. Part of the elite before becoming an Arboreal Guardian, she is now an elite of the arboreal guardians. Although her abilities haven't much changed since level 6, she can find her husband easily and move through the forest quickly. The +2 natural armor also saves her a neck slot item. Her spirit tree can provide her with cheap potions of lesser restoration, keeping her strength up when she has to pay her sacrifice costs on her sanctified spells.

    Spoiler: Sweet Spot Level 16
    Show

    By now Princess Brightleaf has access to some pretty powerful spells augmented by her martial arcanist and abjurant armor abilities and a very powerful addiction to potions of lesser restoration.
    Greater Luminous Armor (+13 AC), Shield (+9 AC), Natural Armor or Barkskin (+2 or +4 AC), Magic Vestment (+3) and Protection from Evil (+2 AC) together bring your Armor Class above 35, putting them out of range of nasty monsters like devourers, hezrous,gray renders, and huge-sized wyverns common to the Spirit Wood and Howling Vale while providing some protection against the attacks of adult evil dragons, Glabrezus and Mariliths.
    Celestial Aspect covers mobility and Secure Shelter gives some basic comforts while chilling out with your other Arboreal Guardians next to your Spirit Tree (while gambling for extra potions of lesser restoration).
    Most of my power comes from the fact that I have 5th level arcane and sanctified spells, something I assume most other Arboreal Guardians lack, backed by the potions of lesser restoration from my spirit tree and high quality phone calls to my other Arboreal Guardians.

    Spoiler: Level 20
    Show

    At level 20 Princess Brightleaf is the most powerful person in the Spirit Wood. There is a druid 18 somewhere in charge of some arboreal guardians and a monk 20 out in the woods somewhere, but they aren't primary arcanists. They can't teleport to the other side of the woods and Brightleaf can match treestride with the druid. The only really difference between level 15 and 20 is you now have treestride and have first level ranger spells. First level ranger spells are pretty cool. You could invest in a shocking burst longbow because you can cast Hunter's Mercy three times now and have weapon focus in longbows (Ehlonna's Favored Weapon). Your nature's guardian ability covers for the lack of heroism from banning enchantment.

    Your primary strength is being a primary arcanist with 5th level arcane spells and 3rd level potions (including divine potions). Your secondary strength is being an archer with a high movement speed (30 + 20). While the Arboreal Guardians might have a surplus of archers, they most certainly lack arcanists. Put your talents to good use, young princess.

    Overall, I feel like the build fits the character concept. Princess Brightleaf uses her diety's favored weapon, her race's favored class, uses feats and class features to minimize her race's weak fortitude save and maximize her will save versus enchantments with her class features and good wisdom score and didn't choose a familiar that would stand out in a temperate forest.

    Of course, your most important ability is gained within this range bracket. You begin to look like your husband. Old couples look the same!

    Spoiler: Sources
    Show

    Player's Handbook - Ranger, Abjurer, Elf race, Combat Casting, Great Fortitude, Weapon Focus, Point Blank Shot, Rapid Shot, Craft Wand, Skills, Spells
    Unearthed Arcana - Favored Terrain, Wildshape Ranger, Martial Wizard, Elf Paragon
    Ghostwalk - Arboreal Guardian, Green Bond, Spells
    Complete Divine - Arcane Disciple, Spells
    Complete Mage - Abjurant Champion, Spells
    Book of Exalted Deeds - Spells
    Races of the Wild - Woodland Archer
    Quotebox
    Spoiler
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

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  25. - Top - End - #55
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Such a good boy.

    Quote Originally Posted by Rory Greenblood

    Rory Greenblood, Will of the Elders
    N Forestlord Half-Elf Ranger 3/Druid 1/Half-Elf Paragon 1/Arboreal Guardian 4/Justice of Weald and Woe 5/Arboreal Guardian 10

    Stats
    Spoiler
    Show
    Str 10
    Dex 16 (Increases here)
    Con 14
    Int 10
    Wis 16
    Cha 10


    Build
    Spoiler
    Show

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Ranger 1 +1 +2 +2 +0 Craft (Bowmaking) 4, Handle Animal 2, Hide 4, Knowledge (Arcana) 1(2)Knowledge (Nature) 4, Move Silently 4, Survival 4 Point Blank Shot, (B)Urban Tracking Favored Enemy (Arcanists) +2, Urban Tracker, Wild Empathy
    2nd Ranger 2 +2 +3 +3 +0 Craft (Bowmaking) 5, Handle Animal 3, Hide 5, Knowledge (Nature) 5, Move Silently 5, Survival 5 (B)Rapid Shot Combat Style
    3rd Ranger 3 +3 +3 +3 +1 Craft (Bowmaking) 6, Handle Animal 4, Hide 6, Knowledge (Nature) 6, Move Silently 6, Survival 6 Great Fortitude, (B)Heat Endurance Heat Endurance
    4th Half-Elf Paragon 1 +3 +3 +5 +1 Craft (Bowmaking) 7, Jump 1, Hide 7, Move Silently 7 Green Bond Bonus Feat, Divided Ancestry, Elven Vision
    5th Deadly Hunter Druid 1 +3 +5 +5 +3 Knowledge (Nature) 8, Survival 8 (B)Track Swindlespitter Animal Companion, Nature Sense, Vermin Wild Empathy (Rootwalker), Monk AC bonus, Track, Favored Enemy (Undead) +2
    6th Arboreal Guardian 1 +3 +5 +7 +3 Craft (Bowmaking) 8, Hide 8, Move Silently 8, Survival 9 Weapon Focus (Longbow) Bondís Call, Forestwalk
    7th Arboreal Guardian 2 +4 +5 +8 +3 Hide 10, Move Silently 9, Survival 10 Natureís Water, +1 Natural Armor
    8th Arboreal Guardian 3 +5 +6 +8 +4 Hide 11, Move Silently 11, Survival 11 Unhindered Charge, Wood Speech
    9th Arboreal Guardian 4 +6/+1 +6 +9 +4 Handle Animal 5, Hide 12, Move Silently 12, Survival 12 Dead Eye +2 Natural Armor
    10th Justice of Weald and Woe 1 +6/+1 +9 +12 +4 Hide 13, Move Silently 13, Tumble 2 Spells
    11th Justice of Weald and Woe 2 +7/+2 +9 +12 +5 Hide 14, Move Silently 14, Tumble 4 (B) Precise Shot Bonus Feat, Woodland Stride
    12th Justice of Weald and Woe 3 +8/+3 +10 +13 +5 Hide 15, Move Silently 15, Tumble 6 Ranged Pin Sneak Attack +1d6
    13th Justice of Weald and Woe 4 +9/+4 +10 +13 +5 Hide 16, Move Silently 16, Tumble 8 Lucky Shot, Trackless Step
    14th Justice of Weald and Woe 5 +9/+4 +11 +14 +5 Hide 17, Move Silently 17, Tumble 10 Poison Use
    15th Arboreal Guardian 5 +9/+4 +11 +14 +5 Hide 18, Move Silently 18, Spellcraft 1(2) Craven Hunterís Mercy, Blindsight
    16th Arboreal Guardian 6 +10/+5 +12 +15 +6 Hide 19, Move Silently 19, Spellcraft 2(2) +3 Natural Armor
    17th Arboreal Guardian 7 +11/+6/+1 +12 +15 +6 Hide 20, Move Silently 20, Spellcraft 3(2) Natureís Defender, Quench 1/day
    18th Arboreal Guardian 8 +12/+7/+2 +12 +16 +6 Hide 21, Move Silently 21, Spellcraft 4(2) Practiced Spellcaster (Druid) +4 Natural Armor
    19th Arboreal Guardian 9 +12/+7/+2 +13 +16 +7 Hide 22, Move Silently 22, Survival 14 Tree Stride 1/day
    20th Arboreal Guardian 10 +13/+8/+3 +13 +17 +7 Hide 23, Move Silently 23, Survival 16 +5 Natural Armor

    Spells
    Spoiler
    Show
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th 3 1 - - - - - - - -
    6th 3 1 - - - - - - - -
    7th 4 2 - - - - - - - -
    8th 4 2 - - - - - - - -
    9th 4 2 1 - - - - - - -
    10th 4 2 and 0*/2 1 - - - - - - -
    11th 4 2 and 1*/3 1 - - - - - - -
    12th 4 2 and 2/3 1 and 0*/2 - - - - - - -
    13th 4 2 and 3/4 1 and 1/3 - - - - - - -
    14th 4 2 and 3/4 1 and 2/3 0*/2 - - - - - -
    15th 4 2 and 3/4 1 and 2/3 0*/2 - - - - - -
    16th 4 2 and 3/4 1 and 3/4 1/3 - - - - - -
    17th 4 2 and 3/4 1 and 3/4 1/3 - - - - - -
    18th 4 2 and 3/4 1 and 3/4 2/3 0*/2 - - - - -
    19th 4 2 and 3/4 1 and 3/4 2/3 0*/2 - - - - -
    20th 4 2 and 3/4 1 and 3/4 3/4 1/3 - - - - -

    Justice of Weald and Woe Spells Known
    1st: Camouflage, Faerie Fire, Obscuring Mist, Woodwisp Arrow
    2nd: Brilliant Energy Arrow, Spellslayer Arrow, Spider Climb, Tree Shape
    3rd: Arrowsplit, Darkflame Arrow, Serpent Arrow, Wind Wall
    4th: Bloodfreeze Arrow, Doublestrike Arrow, Shadow Arrow


    Backstory
    Spoiler
    Show
    ďOh Rory itís so good to see you! Itís been ages since your last visit.Ē
    ďItís good to see you as well, ancestors, but I was just here last week. Iíve got lots to do to fulfill my duties to the Spirit Wood. But Iíll be here every week to see how things are going. How are things in the forest?Ē
    ďSo nice of you to ask. Weíve finally got over that bit of fungus that was so troublesome, and the weather is finally getting warm enough to be comfortable. Winterís just too cold here. Young Terrence is almost ready to join the guardians, and old master Wilhelm is getting ready to retire. I think heíll be joining us in the Spirit Wood before too long. I heard that one of the other Arboreal Guardians was caught trying to get potions from a tree he wasnít bonded to. What are things coming to!Ē
    ďThey bring shame to us all, noble ancestors.Ē
    ďYou were always such a good boy Rory. You know just what to say. Oh that reminds me, I made a few potions for you when you need something on the road. Donít you dare say no to me, I know you can use these when youíre off running about with your friends.Ē
    ďOf course Iíll take them. I shall earn them through my continued service.Ē
    ďThere was one more thing, Rory. Itís a shame that such a thing should happen, but we need you for situations like this. There was a traveler by the name of Liam who came upon our wood half-starved and gravely ill after getting lost. The servants of the wood nursed him back and we tried to tell him the importance of our sacred wood, and how he must not tell of what he has seen, but you know how untrustworthy humankind can be. He was gone this morning without any warning, and heís taken one of the monasteryís texts with him.Ē
    ďSay no more. I will hunt him down and kill him quick. I shall return with what he stole by the next week.Ē
    ďOh Rory itís so nice that youíre helping us. All the best, and donít forget to call when youíre gone Rory! We have that telepathic bond for a reason, you know!Ē


    Level 5
    Spoiler
    Show
    Forestlord Half-Elf is a nice race for this round, providing a thematic tree-related link, and the ability to make short range jumps through trees. Ranger provides a solid base to start an archery-focused build, with rapid shot when you full attack. The several ACFs here are to prevent any overlap, so ranger gets urban tracking and heat endurance (because +2 on saves vs fire is more useful than regular Endurance) and druid gets Track, vermin wild empathy, and monkís AC bonus. Both have favored enemy, which might be a little weird for interaction. For ranger Iíve chosen arcanists, because all creatures casting arcane spells or invocations is a very broad umbrella. For druid Iíve chosen Undead, because theyíre a common enemy. Iím assuming that getting favored enemy twice doesnít ďstackĒ so thereís only a +2 bonus for each.

    If youíre surprised to see Half-Elf paragon, Iím equally surprised I used it, but it provides a bonus feat at the right time along with the bonus to spot and search, so weíll make a brief stop there before druid. Druid gives entangle for entering into the SI, and a helpful companion in the form of the swindlespitter, who has poison that blinds on contact, with secondary Con damage. Skills are going largely toward entry prerequisites at this point, but you can do some competent stealth and tracking.


    Level 10
    Spoiler
    Show
    Weíll be spending several levels in the SI in preparation for our next PrC. These 4 levels will advance druid casting twice, giving access to 2nd level druid spells. In our tree-themed build, you know what that means. Itís time for the acorn of far travel. When you cast it, for a day per level you are treated as standing under the oak tree the acorn came from. So youíll constantly have a boost to speed and the ability to run and charge through all plants, including trees, which means your enemies wonít know if youíre getting ready to teleport or just keep moving forward. You can talk to your spirit tree whenever by virtue of counting as being next to them, and you can easily find the direction to them so you can return whenever the spell runs out or you want some potions.

    Potions from the tree will help to fill gaps in casting with utility like flight, or spells to boost your stats. Pulling from the right list can get you stuff like discounted stoneskin or dimension door.

    Being able to cast 2nd level druid spells will help out with buffing through things like woodland veil for hide/ms and bite of the wererat for combat, along with kelpstrand to grapple and mass snakeís swiftness for extra attacks, and healing with lesser vigor.

    Weapon Focus is your final prerequisite, but does help offset the penalty of rapid shot. Dead eye makes your Dex pull double duty so that you can focus on one stat.

    The first level of Justice of Weald and Woe begins us with spells, in the chart they are after the ďandĒ and per day and known are separated by a slash to save space. The bulk of the spells known are from Champions of Ruin with a few utility ones from the srd. Camouflage is a good one to start with too boost your hide higher, and woodwisp arrow allows you to negate cover your enemy gains from wooden shields or from the trees in the forest.


    Level 15
    Spoiler
    Show
    More levels in Justice of Weald and Woe bring with them the rest of the goodies weíre looking for. Woodland stride is now fully active even when youíre not running or charging, and you can rely on the SI to let you run through trees. The bonus feat goes to precise shot, which means no penalty shooting into melee, which comes up a lot.

    Sneak attack allows for craven to boost damage, which will come up when youíve got someone in kelpstrand, or when youíve used ranged pin. You can grapple at range, and use it for every arrow you fire, so you can fire a few to make sure someoneís grappled. You can buff your strength using potions from your spirit tree to win the grapple check. An enemy might be able to escape from it on subsequent rounds, but the important thing is that theyíre grappled for your turn, so you can sneak attack them. Trackless step is a simple no to tracking, and lucky shot boosts the important attack roll youíll make in a day. Poison use means you can use downtime to prepare poison on your arrows. The ability itself mentions creating natural poisons, but gives no rules for how so weíll just ignore that bit. With your animal empathy for animals and vermin, you should be able to milk some poisons for use on your arrows. Your animal companion has contact poison, so you can make your arrows blinding (and maybe some Con damage). Remember that blinded enemies are vulnerable to sneak attack, and with you and your companion forcing saves itís only a matter of time.

    We have what we want from Justice of Weald and Woe, so itís back to the SI. Hunterís mercy provides an automatic critical hit with your arrow, especially useful if youíve got a relevant weapon enhancement. Blindsight is something thatís hard to beat, and goes out to 30 feet, which is the range youíre working at with dead eye and point blank shot.

    As for spells, we finish off firsts with obscuring mist to enable hiding and faerie fire to counter enemy stealth (and probably counters obscuring mist for them).
    For seconds, tree shape is a higher form of stealth, since you can still see while a tree. Spider climb is great utility, and can place you high in a tree for sniping. Brilliant energy arrow shoots through anything nonliving so negates armor and provides light. Spellslayer arrow is the real winner, dealing 1d4 per spell a target has running on them with no save, devastating against someone whoís buffed before the fight.
    In the third category, darkflame arrow provides good extra damage, and arrowsplit lets you hit one target with several arrows, like manyshot without penalties.


    Level 20 (Sweet Spot)
    Spoiler
    Show
    Arboreal Guardian from here on will be progressing Justice of Weald and Woeís spellcasting for more sweet arrow spells. Quench can be used to put out forest fires or counter those attacking with fire. Tree stride can be used at the end of the duration of your acorn of far travel so you donít have to spend time traveling back to refresh your acorn. Your natural armor is now at +5, which is big enough to matter and helpfully doesnít interfere with your Wis to AC. Natureís defender is a bonus to just about everything, and once again you should have it running 24/7 from the acorn of far travel. Practiced spellcaster brings the duration up to 7 days, so you have a full week to adventure wherever before you return to your spirit tree. Your survival modifier is high enough that you should be able to find things reliably, and youíve got max hide and ms for sneaking.

    Finishing spells, wind wall prevents your enemies from shooting you as easily as youíre shooting them, and you can move out from behind it easily to shoot. Serpent arrow is hilarious; it makes your arrows into tiny vipers that bite the foe to poison when they hit and then staying around attacking them until killed. They at least have to waste an action getting rid of them while you shoot more arrows. Doublestrike arrow hits two opponents with a single shot. Shadow arrow resolves as a touch attack and deals 1d6 Str with no save. This makes it a great candidate for hunterís mercy, doubling the strength damage. bloodfreeze arrow deals extra cold damage and paralyzes. Note that unlike the other arrow spells, this one does not need to be fired immediately after casting. This means that you can spend your unused slots at the end of the day making bloodfreeze arrows for later. Paralyzed targets are also vulnerable to sneak attack, so you can use subsequent attacks with other arrows for lots of damage.


    Sources
    Spoiler
    Show
    Forestlord Half-Elf: Dragon Magic
    Justice of Weald and Woe, Craven: Champions of Ruin
    Ranged Pin: Complete Warrior
    Dead Eye: Dragon Compendium
    Favored Enemy Arcanists: Complete Mage
    Urban Tracker: Cityscape Web Enhancement
    Heat Endurance: Sandstorm
    Rootwalker ACF: Dungeonscape
    Swindlespitter: Monster Manual III
    Acorn of Far Travel: Far Corners of the World
    Ranger, Druid, Deadly Hunter ACF, Half-Elf Paragon, Point Blank Shot, Great Fortitude, Urban Tracking, Weapon Focus: srd
    Quotebox
    Spoiler
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  26. - Top - End - #56
    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    This has to be some sort of heresy, surely.

    Quote Originally Posted by Nary Wander


    President Nary Wander: the Fruit of the Poisoned Tree



    Spoiler: backstory
    Show

    (gavel bangs)
    PRESIDENT: All right, everyone, letís consider that a call to order.

    SECRETARY: Last week:

    12:00: MacGregor motioned to trade one of his weeks to siphon potions from the tree this month for one of Killearnyís from the harvest season.

    12:04: Killearny argued for the value of a harvest week being greater than one this month since there would be more demand for potions then due to people overindulging themselves in the cider from the festival.

    12:30: MacGregor disagreed.

    1:09: Killearny maintained his position

    And it just went on in that vein until we broke for lunch and then no one else came back.

    PRESIDENT: Thank you. I confess there is a need to make this meeting a short one. I have my grim errand to run soon or else there might not be any potions for anyone.

    MACGREGOR: Here we go againÖ

    PRESIDENT: The chair recognizes MacGregor, though he is speaking out of turn.

    MACGREGOR: Look, just because it was your idea to make a schedule for when we can tap these trees doesnít mean we need to sing your praises every time one of us needs a wound mended or a disease flushed out.

    PRESIDENT: MacGregor, I donít pretend what I do is difficult, or even that Iím the first to think of it. Itís just the same as you and your orchard. Iíve had your apples, and while theyíre perfectly adequate, if I had any living relatives outside our glade, I would not waste the ink to write home about them.

    MACGREGOR: How dare you, you-

    PRESIDENT: (gavel) Order! As I was saying, they are unremarkable, but you make a handsome living here because there are no other apples for several tendays. Itís easier for people to come to you to get drunk because you donít have any competition. And why is that?

    MACGREGOR: (indistinct)

    PRESIDENT: The chair requests MacGregor address the chair like a damned man.

    MACGREGOR: Because you blighted the orchards out west.

    PRESIDENT: Yes. And I burnt the absentia fields to the north to fatten Killearnyís pockets. How much money did you make off the sales of the stuff this month, Killearny?

    KILLEARNY: Enough.

    PRESIDENT: The chair moves to suggest that it was more than enough, as Iím sure that new set of boots has already told everyone else sitting here.

    MACGREGOR: All right, all right, youíve made youró

    PRESIDENT: Iím not finished. Who choked the marshes to the south? Who salted the groves to the east?

    MACGREGOR: You did.

    PRESIDENT: Thatís right. Things are more valuable when theyíre in short supply, and as far as anyone else in townís concerned, ours is the only supply left. Youíll give Killearny two of your weeks this month in exchange for one of his during the harvest season and youíll like it.

    MACGREGOR: Aye.

    PRESIDENT: Any new business?

    SECRETARY: There is the matter of todayís tithe, Mr. President.

    PRESIDENT: Any volunteers?

    KILLEARNY: You could burn the hell outta my southern fields. Pooríve already come by for the gleaning, just a coupla absentia husks left.

    PRESIDENT: Well, then, you all know where Iíll be. I advise you adjourn somewhere downwind. It ought to take the edge off things.

    MACGREGOR: First sensible thing youíve said.

    PRESIDENT: Iíll take that as an aye. Adjourned.


    Spoiler: stub
    Show

    LE amphibious strongheart halfling druid ex-druid 5/warblade 1/ blighter 3/scaled horror 1/ arboreal guardian 10


    Spoiler: abilities
    Show

    str 8
    dex 14
    con 14
    int 12
    wis 18
    cha 8

    after ability mods
    str 6
    dex 14
    con 14
    int 12
    wis 18 (increases here)
    cha 8



    Spoiler: table
    Show

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Halfling Druid Ex-druid 1 +0 +2 +0 +2 concentration 4, diplo 4, hide 4, k (nature) 4, k (religion) 4 (2), ms 4, tumble 4, Great fortitude, point blank shot Animal Companion, Enhanced Link, Nature Sense, Spontaneous Casting, Wild Empathy
    2nd Druid Ex-druid 2 +1 +3 +0 +3 concentration 1 (5), diplo 1 (5), k (nature) 1 (5), spot 1, tumble 1 (5) Woodland stride
    3rd Druid Ex-druid 3 +2 +3 +1 +3 concentration 1 (6), diplo 1 (6), k (nature) 1 (6), spot 1 (2), tumble 1 (6) green bond Trackless step
    4th Druid Ex-druid 4 +3 +4 +1 +4 concentration 1 (7), diplo 1 (7), k (nature) 1 (7), spot 1 (3), tumble 1 (7) Resist natureís lure
    5th Halfling Druid Ex-druid 5 +3 +4 +1 +4 concentration 1 (8), diplo 1 (8), hide 1 (5), k (nature) 1 (8), ms 1 (5), spellcraft 1, tumble 1 (8) Undersized Wild Shape 2x/day
    6th Warblade 1 +4 +6 +1 +4 balance 5 mother cyst Battle clarity (Reflex saves), weapon aptitude
    7th Blighter 1 +4 +8 +1 +6 concentration 2 (10), spellcraft 2 (3), spot 1 (4) Deforestation
    8th Blighter 2 +5 +9 +1 +7 concentration 1 (11), diplo 1 (9), spellcraft 3 (6) Blightfire, sustenance
    9th Blighter 3 +6/+1 +9 +2 +7 concentration 1 (12), k (planes) 4 (2) practiced spellcaster (blighter) Undead wild shape 1/day
    10th Scaled Horror 1 +6/+1 +11 +2 +7 concentration 1 (13), listen 2, spot 3 (7) Improved grab, keen scent
    11th Arboreal Guardian 1 +6/+1 +11 +4 +7 concentration 1 (14), listen 3 (5), spot 1 (8) Bond's call, forestwalk
    12th Arboreal Guardian 2 +7/+2 +11 +5 +7 concentration 1 (15), listen 3 (8), spot 1 (9) mastery of chaos and order Nature's water, +1 natural armor
    13th Arboreal Guardian 3 +8/+3 +12 +5 +8 concentration 1 (16), listen 3 (11), spot 1 (10) Unhindered charge, wood speech
    14th Arboreal Guardian 4 +9/+4 +12 +6 +8 concentration 1 (17), diplo 1 (10), listen 2 (13), spot 1 (11) +2 natural armor
    15th Arboreal Guardian 5 +9/+4 +12 +6 +8 concentration 1 (18), diplo 2 (12), listen 1 (14), spot 1 (12) sickening grasp Hunter's mercy, blindsight
    16th Arboreal Guardian 6 +10/+5 +13 +7 +9 concentration 1 (19), diplo 2 (14), listen 1 (15), spot 1 (13) +3 natural armor
    17th Arboreal Guardian 7 +11/+6/+1 +13 +7 +9 concentration 1 (20), diplo 2 (16), listen 1 (16), spot 1 (14) Nature's defender, quench 1/day
    18th Arboreal Guardian 8 +12/+7/+2 +13 +8 +9 concentration 1 (21), diplo 2 (18), listen 1 (17), spot 1 (15) martial study (dancing mongoose) +4 natural armor
    19th Arboreal Guardian 9 +12/+7/+2 +13 +8 +9 concentration 1 (22), diplo 1 (19), hide 1 (2), listen 1 (18), spot 1 (16) Tree stride 1/day
    20th Arboreal Guardian 10 +13/+8/+3 +13 +9 +9 concentration 1 (23), diplo 1 (20), listen 1 (19), spot 2 (17) +5 natural armor


    Spoiler: spell table
    Show

    Also, you get 0 1st level scaled horror spells at level 10.

    Druid Spells per Day
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st 3 1 - - - - - - - -
    2nd 4 2 - - - - - - - -
    3rd 4 2 1 - - - - - - -
    4th 5 3 2 - - - - - - -
    5th 5 3 2 1 - - - - - -
    6th 5 3 2 1 - - - - - -
    Pick up sudden leap, wolf fang strike, moment of perfect mind, and blood in the water from warblade at 6.

    Forsake druid casting forever starting at level 7, switch to blighter table

    Blighter Spells per Day
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    7th 4 2 - - - - - - - -
    8th 5 3 0 - - - - - - -
    9th 5 3 1 0 - - - - - -
    10th 5 3 1 0 - - - - - -
    11th 5 3 1 0 - - - - - -
    12th 6 3 2 1 0 - - - - -
    13th 6 3 2 1 0 - - - - -
    14th 6 3 3 2 1 0 - - - -
    15th 6 3 3 2 1 0 - - - -
    16th 6 3 3 3 2 1 0 - - -
    17th 6 3 3 3 2 1 0 - - -
    18th 6 4 3 3 3 2 1 0 - -
    19th 6 4 3 3 3 2 1 0 - -
    20th 6 4 4 3 3 3 2 1 0 -


    Spoiler: playtips
    Show

    Spoiler: lvl 5
    Show

    For the time being, you function like a normal druid, albeit with unconventional feat choices. Nab fleshraker as your AC and behave normally: hurl splinterbolts, produce flames, and so on. Your skills lay groundwork for later entry to arboreal guardian, so sit tight.


    Spoiler: lvl 10
    Show

    Warblade nudges your BA up a level for on-time qualification for blighter. Since your druid levels will deactivate anyway, thereís no point taking more than 5. Balance allows you to avoid being flat-footed while balancing. Blighter renews your access to divine magic, eventually providing a path to 9th level spells, bolstered by arboreal guardian.

    Warbladeís maneuvers offer additional mobility on the battlefield, shore up your will save now and for the rest of you career, and lay groundwork for melee clout later on.

    Due to entangleís absence from blighterís list, and your membership to the druids being on indefinite hiatus, scaled horror gamely provides it along with the rest of the ranger list for entry to arboreal guardian next level alongside improved grab, which will help out any of blighterís skeletal wild shapes without it, and keen scent as well, filling in a gap in skeletal wild shape. Plus this is active regardless of whether youíre in your natural shape.

    Mother cyst provides a huge amount of extra utility in addition to blighterís list and practiced spellcaster keeps your caster level up to snuff. Necrotic awareness lets you spy on encysted subject, necrotic cyst lets you encyst targets, scrying lets you keep an eye on them from afar, and necrotic bloat deals out extra damage. Plus all encysted enemies have a penalty to necromancy effects, which you have in spades.


    Spoiler: lvl 15
    Show

    Youíre in the secret ingredient and have access to your spirit treeís potions, walking around with a boosted speed, charging through trees, and doling out hunterís mercy. The treeís potion access helps add versatility to your spell list.

    Feel free to leap around in a pouncing wild shape to boost the use of your unhindered charge further. Blindsight helps suss out enemies.

    Mastery of chaos and order can serve to either boost the dc on your offensive spells or to take half the possible variable on a spell that uses variable dice, both of which are useful in different situations.

    Sickening grasp allows you to save on slots since youíve got a necromancy spell at every level you cast, so the dc should be plenty high.

    Necrotic domination allows you to affect encysted subjects as dominate person, but ignores normal resistance to enchantment since itís necromancy, which also applies the encysted penalty. You can also dish out necrotic bursts, killing encysted targets and creating skulking cysts.


    Spoiler: lvl 20
    Show

    Youíre finished with arboreal guardian and dancing mongoose is up giving you more attacks while youíre in skeletal wild shape. Natureís defender is up and contributing to your rolls and you can use quench to put out fires and tree stride to make a quick getaway. You finish out with 8th lvl spells from a very powerful list thanks to arboreal guardian. Sling spells, encyst enemies and use the forest to your advantage.

    Necrotic eruption kills encysted subjects, blows them up, hurts people nearby, and maybe encysts them. Necrotic tumor allows permanent control of an encysted subject, and necrotic empowerment allows you to hugely boost your own physical stats, very useful when youíre stalking around in undead wildshape.




    Spoiler: sources
    Show

    green bond, arboreal guardian: ghostwalk
    races of faerun: strongheart halfling
    halfling druid: races of faerun
    druid, point blank shot, great fortitude: srd
    mother cyst: libris mortis
    practiced spellcaster, blighter: complete divine
    mastery of chaos and order: playerís guide to eberron
    sickening grasp: complete mage
    warblade, martial study: tome of battle
    skilled citydweller
    amphibious template: stormwrack
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  27. - Top - End - #57
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    How can I say anything entertaining if you don't give me any backstory to riff off? :(

    Quote Originally Posted by Amyrea Oakleaf

    Amryea Oakleaf
    Lore-keeper of Tirappa, Elf-friend, Tree-daughter, Warden of the Green

    NG Female Illumian (Uurkrau) Archivist 6/Ruathar 3/Arboreal Guardian 10/Holt Warden 1

    Starting Languages: (automatic) - Common, Illumian; (bonus) - Elven, Sylvan, Treant

    Abilities Scores:
    Level Final Starting 4th 8th 12th 16th 20th
    Str 8 8 - - - - -
    Dex 20 16 - +1 +1 +1 +1
    Con 14 14 - - - - -
    Int 18 17 +1 - - - -
    Wis 11 11 - - - - -
    Cha 8 8 - - - - -

    Build table:
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Archivist 1 +0 +2 +0 +2 Concentration +4, Knowledge (arcana) +2, Knowledge (dungeoneering) +4, Knowledge (local) +2, Knowledge (nature) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Spellcraft +4 Able Learner, Scribe ScrollB Dark knowledge (tactics) 3/day, Scribe Scroll
    2nd Archivist 2 +1 +3 +0 +3 Concentration +4, Knowledge (arcana) +3, Knowledge (dungeoneering) +5, Knowledge (local) +3, Knowledge (nature) +5, Knowledge (religion) +5, Knowledge (the planes) +5, Spellcraft +5 - Lore mastery (nature)
    3rd Archivist 3 +1 +3 +1 +3 Concentration +5, Knowledge (arcana) +4, Knowledge (dungeoneering) +6, Knowledge (local) +4, Knowledge (nature) +6, Knowledge (religion) +6, Knowledge (the planes) +6, Spellcraft +5 Great Fortitude Dark knowledge 4/day
    4th Archivist 4 +2 +4 +1 +4 Concentration +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +7, Knowledge (local) +5, Knowledge (nature) +7, Knowledge (religion) +7, Knowledge (the planes) +7, Spellcraft +6 - Still mind
    5th Archivist 5 +2 +4 +1 +4 Concentration +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +8, Knowledge (local) +6, Knowledge (nature) +8, Knowledge (religion) +8, Knowledge (the planes) +8, Spellcraft +7 - Dark knowledge (puissance)
    6th Archivist 6 +3 +5 +2 +5 Concentration +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +9, Knowledge (local) +7, Knowledge (nature) +9, Knowledge (religion) +9, Knowledge (the planes) +9, Spellcraft +8 Point Blank Shot Dark knowledge 5/day
    7th Ruathar 1 +3 +5 +4 +7 Concentration +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +10, Knowledge (local) +8, Knowledge (nature) +10, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +9 Martial Weapon Proficiency (longbow)B Word of friendship, gift of the elves
    8th Ruathar 2 +4 +5 +5 +8 Concentration +10, Knowledge (arcana) +9, Knowledge (dungeoneering) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +9, Survival +4 - Low-light vision, elfwise
    9th Ruathar 3 +5 +6 +5 +8 Concentration +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (local) +10, Knowledge (nature) +12, Knowledge (religion) +10, Knowledge (the planes) +10, Spellcraft +10, Survival +8 Green Bond Star blessing, Arvandor's grace
    10th Arboreal Guardian 1 +5 +6 +7 +8 Concentration +11, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (local) +11, Knowledge (nature) +13, Knowledge (religion) +11, Knowledge (the planes) +11, Spellcraft +11, Survival +8 - Bond's call, forestwalk
    11th Arboreal Guardian 2 +6 +6 +8 +8 Concentration +14, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (local) +11, Knowledge (nature) +14, Knowledge (religion) +11, Knowledge (the planes) +12, Spellcraft +14, Survival +8 - Nature's water, +1 natural armor
    12th Arboreal Guardian 3 +7 +7 +8 +9 Concentration +15, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (local) +12, Knowledge (nature) +15, Knowledge (religion) +12, Knowledge (the planes) +13, Spellcraft +15, Survival +8 Knowledge Devotion Unhindered charge, wood speech
    13th Arboreal Guardian 4 +8 +7 +9 +9 Concentration +15, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (local) +13, Knowledge (nature) +16, Knowledge (religion) +14, Knowledge (the planes) +14, Spellcraft +, Survival +8 - +2 natural armor
    14th Arboreal Guardian 5 +8 +7 +9 +9 Concentration +16, Knowledge (arcana) +15, Knowledge (dungeoneering) +14, Knowledge (local) +14, Knowledge (nature) +17, Knowledge (religion) +15, Knowledge (the planes) +15, Spellcraft +16, Survival +8 - Hunter's mercy, blindsight
    15th Arboreal Guardian 6 +9 +8 +10 +10 Concentration +16, Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (local) +15, Knowledge (nature) +18, Knowledge (religion) +16, Knowledge (the planes) +16, Spellcraft +17, Survival +8 Quicken Spell +3 natural armor
    16th Arboreal Guardian 7 +10 +8 +10 +10 Concentration +17, Knowledge (arcana) +17, Knowledge (dungeoneering) +17, Knowledge (local) +17, Knowledge (nature) +19, Knowledge (religion) +17, Knowledge (the planes) +17, Spellcraft +17, Survival +8 - Nature's defender, quench 1/day
    17th Arboreal Guardian 8 +11 +8 +11 +11 Concentration +17, Knowledge (arcana) +18, Knowledge (dungeoneering) +18, Knowledge (local) +18, Knowledge (nature) +20, Knowledge (religion) +18, Knowledge (the planes) +19, Spellcraft +18, Survival +8 - +4 natural armor
    18th Arboreal Guardian 9 +11 +9 +11 +11 Concentration +18, Knowledge (arcana) +19, Knowledge (dungeoneering) +20, Knowledge (local) +19, Knowledge (nature) +21, Knowledge (religion) +19, Knowledge (the planes) +20, Spellcraft +18, Survival +8 Practiced Spellcaster (archivist) Tree stride 1/day
    19th Arboreal Guardian 10 +12 +9 +12 +11 Concentration +18, Knowledge (arcana) +20, Knowledge (dungeoneering) +21, Knowledge (local) +20, Knowledge (nature) +22, Knowledge (religion) +21, Knowledge (the planes) +21, Spellcraft +19, Survival +8 - +5 natural armor
    20th Holt Warden 1 +12 +11 +12 +13 Concentration +19, Knowledge (arcana) +22, Knowledge (dungeoneering) +22, Knowledge (local) +21, Knowledge (nature) +23, Knowledge (religion) +22, Knowledge (the planes) +22, Spellcraft +19, Survival +8 - Nature sense, plant affinity

    Spells per Day (including ability modifier):
    Level Caster Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th
    1st 1 3 3 - - - - - - -
    2nd 2 4 4 - - - - - - -
    3rd 3 4 4 3 - - - - - -
    4th 4 4 5 4 - - - - - -
    5th 5 4 4 4 3 - - - - -
    6th 6 4 5 5 4 - - - - -
    7th 7 4 6 5 4 2 - - - -
    8th 8 4 6 5 5 3 - - - -
    9th 9 4 6 6 5 3 2 - - -
    10th 10 4 6 6 5 3 2 - - -
    11th 11 4 6 6 5 4 3 - - -
    12th 11 4 6 6 5 4 3 - - -
    13th 12 4 6 6 6 5 3 2 - -
    14th 12 4 6 6 6 5 3 2 - -
    15th 13 4 6 6 6 5 4 3 - -
    16th 13 4 6 6 6 5 4 3 - -
    17th 14 4 6 6 6 6 4 3 2 -
    18th 18 4 6 6 6 6 4 3 2 -
    19th 19 4 6 6 6 6 4 4 3 -
    20th 20 4 7 6 6 6 6 4 3 2

    Recommended Spells
    1st: Arrow Mind (Rgr 1), Conviction (Clr 1), Embrace the Wild (Rgr 1), Entangle (Plant 1), Lantern Light (Clr 1), Lay of the Land (Rgr 1), Obscuring Mist (Clr 1), Protection From Evil (Clr 1), Omen of Peril (Clr 1), Resurgence (Clr 1), Resist Energy (Rgr 1), Summon Nature's Ally I (Drd 1), Woodwisp Arrow (Drd 1)
    2nd: Barkskin (Plant 2), Briar Web (Drd 2), Cat's Grace (Drd 2), Close Wounds (Clr 2), Cloud of Knives (Clr 2), Divine Insight (Clr 2), Kelpstrand (Drd 2), Mass Snake's Swiftness (Drd 2), Invisibility (Adp 2), Mirror Image (Adp 2), Snare (Rgr 2), Speak With Plants (Rgr 2), Primal Instinct (Rgr 2), Spiritual Weapon (Clr 2), Silence (Clr 2), Splinterbolt (Drd 2), Summon Monster II (Clr 2), Summon Natures Ally II (Drd 2), Web (Adp 2)
    3rd: Arrow Storm (Rgr 3), Fly (Travel 3), Forest Eyes (Drd 3), Forest Voice (Drd 3), Haste (Time 3), Holy Storm (Clr 3), Icelance (Drd 3), Magic Circle Against Evil (Clr 3), Magic Vestment (Clr 3), Mass Conviction (Clr 3), Mass Resist Energy (Clr 3), Plant Growth (Plant 3), Primal Senses (Rgr 3), Quillfire (Drd 3), Restoration (Healer 3), Summon Monster III (Clr 3), Summon Nature's Ally III (Drd 3)
    4th: Boreal Wind (Drd 4), Death Ward (Clr 4), Delay Death (Clr 4), Freedom of Movement (Clr 4), Giant Vermin (Clr 4), Greater Magic Weapon (Clr 4), Heart of Earth (Drd 4), Holy Smite (Good 4), Imbue With Spell Ability (Clr 4), Legend Lore (CH 2), Mass Shield of Faith (Clr 4), Primal Speed (Rgr 4), Recitation (Clr 4), Panacea (Clr 4), Polymorph (Adp 4), Shadow Arrow (Rgr 4), Sheltered Vitality (Clr 4), Spiritual Advisor (Clr 4), Stars of Arvandor (Clr 4), Summon Monster IV (Clr 4), Summon Natures Ally IV (Drd 4), Vortex of Teeth (Drd 4)
    5th: Baleful Polymorph (Drd 5), Commune With Nature (Drd 5), Control Winds (Drd 5), Divine Agility (Clr 5), Druid Grove (Drd 5), Heal (Adp 5), Heart of Fire (Drd 5), Pane Shift (Clr 5), Revivify (Clr 5), Righteous Wrath of the Faithful (Clr 5), Spell Resistance (Clr 5), Summon Monster V (Clr 5), Summon Natures Ally V (Drd 5), Surge of Fortune (Clr 5), Teleport (Travel 5), Tree Healing (IoN 5), True Seeing (Clr 5)
    6th: Chain Lightning (Air 6), Greater Dispel Magic (Clr 6), Heroes Feat (Clr 6), Liveoak (Drd 6), Lucent Lance (Clr 6), Spiritual Guardian (Clr 6), Spellstaff (Drd 6), Summon Monster VI (Clr 6), Summon Natures Ally VI (Drd 6), Superior Resistance (Clr 6), Transport Via Plants (Drd 6)
    7th: Acid Fog (Water 7), Changestaff (Drd 7), Ethereal Jaunt (Clr 7), Fortunate Fate (Clr 7), Holy Star (Clr 7), Holy Word (Clr 7), Master Earth (Drd 7), Reverse Gravity (Sky 7), Spell Turning (Magic 7), Starmantle (Joy 7), Summon Monster VII (Clr 7), Summon Natures Ally VII (Drd 7)
    8th: Forest Child (Drd 8), Greater Spell Immunity (Clr 8), Holy Aura (Clr 8), Leonal's Roar (Drd 8), Mass Death Ward (Clr 8), Mass Heal (Healer 8), Mind Blank (Prot 8), Polymorph Any Object (Trickery 8), Stormrage (Clr 8), Summon Natures Ally VIII (Drd 8), Summon Monster VIII (Clr 8)

    Level Breakdown
    1st-5th: A fairly standard Archivist here. Mainly relying on buffs, summons and some ranged attack spells. Her bonus spells are based on Dex thanks to her Illumian sigils, obviating the need to boost Wis.
    6th-10th: First steps into Arboreal Champion come online. The Ruathar levels help with skill requirements, and ingratiate Amryea with the elves of the Spirit Wood, accepting her as a trusted ally and defender of the spirit trees. Amryea is handy with a longbow, but is much better able to defend the trees with her spells. Her Krau sigil helps with the lost caster level.
    11th-15th: Imbue With Spell Ability and (by a very generous reading) Druid Grove add to the potions that can be obtained through Nature's Water. Knowledge Devotion comes online with her extensive Knowledge skills to boost spells requiring attack rolls, and adds to damaging spells also (not to mention if she is forced to resort to her bow for any reason: especially damaging used with Hunter's Mercy). Quicken Spell is useful for any caster, of course. The sweet spot falls in here.
    16th-20th: Amryea achieves mastery of the Arboreal Guardian class, and then, acting as an emissary between the Spirit Woods and their allies, the Guardians of the Green, dips into Holt Warden. She can now spontaneously swap out memorized spells for spells from the plant domain. Practiced Spellcaster, combined with the Krau sigil, means that Amryea still hits CL 20 at 20th level. Her spell repertoire is very well suited to defending the Spirit Wood from would be threats.

    Sources:
    Complete Arcane - Practiced Spellcaster
    Complete Champion - Holt Warden, Knowledge Devotion, spells
    Ghostwalk - Arboreal Guardian, Green Bond
    Heroes of Horror - Archivist
    Races of the Wild - Ruathar
    Spell Compendium - spells
    Aida Vicens - art
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  28. - Top - End - #58
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    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    That's all, folks. Time to judge!
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  29. - Top - End - #59
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    Look at the number of sources on each entry...

    7, 7, 11, 11, 7.

    They're telling us to go buy a soda.
    "Movement speed is the most important statistic in this game."

    "Give them no mercy for they give no mercy to us."

    "I see one of those I kill it!"

  30. - Top - End - #60
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXXVIII

    My dumb idea was Shugenja/Hexer/Arboreal Guardian. Unfortunately, I couldn't find a reasonably good way to get the necessary Entangle Spell onto the Shugenja Spell list.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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