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  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Encumbrance Damage

    A concept I've heard mention of but have never seen in practical use is the idea of dealing damage directly to a target's encumbrance capacity. As such, I'm currently considering it in some homebrew of mine, but I want to see what people think relative power for it is.

    So, I suppose I have two questions. The first: how strong is the idea of encumbrance damage? The second: what other, alternative forms of damage can you think of (initiative damage? movement speed damage? item slot damage?)?

  2. - Top - End - #2
    Dwarf in the Playground
     
    blue_fenix's Avatar

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Encumbrance Damage

    Make your characters track how much they are actually carrying and then put them up against something that deals strength damage? Only problem is that with bags of holding and so on, most players aren't anywhere near their carrying limits, and even if they were.. "I drop my backpack full of heavy items on the ground." The reduction in melee ability would be the bigger concern.

    On the other hand, a custom spell that requires a fort save or act as if you were under a heavy load for 1 round/Level could work as a low-level status effect spell. Don't bother with numerical adjustments to weight, just say it "makes the target feel as if they were under an extremely heavy load"

    Movement speed reduction exists as the Solid Fog spell. Reducing someone's initiative is often meaningless if it doesn't actually cause them to have fewer turns. Suppressing someone's magic items can be accomplished with dispel magic.
    Last edited by blue_fenix; 2007-08-10 at 12:51 PM.
    "Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
    -Dinobot, quoting Hamlet.

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