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Thread: A quick Metamagic Feat
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2017-08-21, 08:18 AM (ISO 8601)
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- Dec 2016
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- Hunting "Yonder."
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A quick Metamagic Feat
This was made while I was AFB, so if there is a feat that does the same then my bad!
With a major overhaul by Morphic Tide, here it is:
Feeding Spell [Metamagic]
Requirements: Con 13, Fort save +4, ability to cast 2nd level spells.
Benefit: You can alter a spell to absorb magic from those affected by it. Targets of a Feeding Spell are subjected to a Dispel Magic effect, with the caster gaining 1d6 HP for each spell level dispelled by it. If the spell successfully affects only one target, use the Targeted Dispel rules, as mentioned in the Dispel Magic spell discription. If it successfully affects several, use the Area Dispel rules. A feeding spell uses a spell slot one level higher than normal.Last edited by Westhart; 2017-08-23 at 08:48 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-08-21, 02:27 PM (ISO 8601)
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- Apr 2017
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Re: A quick Metamagic Feat
Last edited by rferries; 2017-08-21 at 02:27 PM.
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2017-08-22, 06:59 AM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: A quick Metamagic Feat
hmm, dropped it to a +3 mostly for being used against PC's "Buffer bane" XD
Maybe make it regular dispel magic and a +2?Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-08-22, 06:58 PM (ISO 8601)
- Join Date
- Apr 2017
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- Vancouver <-> Dublin
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Re: A quick Metamagic Feat
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2017-08-22, 07:24 PM (ISO 8601)
- Join Date
- May 2013
Re: A quick Metamagic Feat
Okay, let me make my biggest issue apparent: Three metamagic feats as the prerequisite. No. That makes it so only full casters will ever use the thing. Which is a big no in my book. They already have enough going for them, they don't need more tools. This should be a tool for Gish classes, given the healing involved, but four feats is far too much. Yes, the feat is strong, but I'd rather have a weaker feat that people with use for it will actually use than a strong one that will only see use by the classes with least need of it.
Here's a version that would satisfy me(wording changed to better reflect normal wording conventions):
Feeding Spell [Metamagic]
Requirements: Con 13, Fort save +4, ability to cast 2nd level spells.
Benefit: You can alter a spell to absorb magic from those affected by it. Targets of a Feeding Spell are subjected to a Dispel Magic effect, with the caster gaining 1d6 HP for each spell level dispelled by it. If the spell successfully affects only one target, use the Targeted Dispel rules, as mentioned in the Dispel Magic spell discription. If it successfully affects several, use the Area Dispel rules. A feeding spell uses a spell slot one level higher than normal.
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In reality, I'd actually set it up as a tree of metamagic feats that add on to the same core function, that function being the Dispel Magic component. Some metamagic really work well as a feat tree. Like Empower Spell. Why not just have Maximize be the ability to apply Empower multiple times? Energy Admixture as a modifier for Empower that doesn't alter spell level would also make sense. Easy Metamagic becomes really good when you have large trees of metamagic feats that apply effects to one option for Easy Metamagic. And if Maximize is just Empowering multiple times, well, Easy Metamagic reduces it by one each time.
Oh, and the reason for requiring the ability to cast 2nd level spells is to prevent using it super-early and make some classes wait until later on to use it in e6. It also keeps it out of easy dip territory for, say, Warlocks. Because converting Invocation effects into health is a problem with this, and forcing them to take three levels for access instead of one is a good thing for me. The save prerequisite is there to delay it for full casters until at least level 4(Why the **** does the Druid have a strong Fort save? **** your **** balance, WotC), 12th for the bad-Fort classes, who shouldn't be getting hit in the first place.
I removed the temp HP overflow because it makes it so you have nothing to lose tossing out one of these at the start of a fight. It doesn't even have a clause to make you have any need of using actual spells on it instead of just cantrip spam. Remember, it's giving effects of a 3rd level spell, and healing. The only reason I'd ever consider making it a +1 metamagic are the feat cost and situational use of the spell. Well, that, and the fact that it's indiscriminate. And uses a far-inferior setup when multiple targets have been affected by the spell it's attached to, with clerification that it's about the targets actually affected. So if the Fireball only damages one target, you get Targeted Dispel. If it damages two or more, it uses Area Dispel on the whole lot.
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2017-08-23, 08:47 AM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: A quick Metamagic Feat
Hmm, yes these are some good points and when I finish my current projects I may very well design a feat tree for this, but going to use your version of the feat, thanks!
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.