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Thread: Coma (spell)

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    Ogre in the Playground
     
    NecromancerGirl

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    Dec 2016
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    Hunting "Yonder."
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    Default Coma (spell)

    Most will disagree with evocation and probably want this in enchantment...

    Coma
    Evocation [Force]
    Level:
    Sor/Wiz 5, Trickery 5, Bard 4, Lesser Warlock Invocation (Fae)
    Components: S
    Casting Time: 1 standard action
    Range: Touch
    Duration: 1 round/2 levels
    Saving Throw: Will Negates
    Spell Resistance: Yes
    You lash out and the subject you hit falls to the ground, unable to act.
    You use a blast of force energy to render one subject who fails their save comatose. They fall to the ground prone, and are unable to act, treat them as immobilized for the purposes of sneak attacks etc.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    OldWizardGuy

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    Default Re: Coma (spell)

    Haha it just goes to show that any spell effect can be rationalised for any spell school. Compared to hold monster I'd say it's balanced - shorter duration and touch-range but doesn't allow extra saves and can affect creatures immune to mind-affecting effects.

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    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Coma (spell)

    Quote Originally Posted by rferries View Post
    Haha it just goes to show that any spell effect can be rationalised for any spell school. Compared to hold monster I'd say it's balanced - shorter duration and touch-range but doesn't allow extra saves and can affect creatures immune to mind-affecting effects.
    Evocation can use a little something nice from time to time... Also off topic but you were messing around with evocation in one of your posts thought you might like this. All credit to Realms of Chaos, I had nothing to do with it.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Coma (spell)

    Quote Originally Posted by NothingAbnormal View Post
    Evocation can use a little something nice from time to time... Also off topic but you were messing around with evocation in one of your posts thought you might like this. All credit to Realms of Chaos, I had nothing to do with it.
    Pretty cool! I wanted to do away with the school but he/she makes a great argument for keeping it.

  5. - Top - End - #5
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Coma (spell)

    Quote Originally Posted by rferries View Post
    Pretty cool! I wanted to do away with the school but he/she makes a great argument for keeping it.
    Yeah, I think at some point for my next campaign the schools are gonna be changed up. Thought you might like it
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Nov 2014

    Default Re: Coma (spell)

    Personally, I love that you included it as a Lesser Warlock Invocation... Thank you! Warlocks (in my opinion) don't get enough love lol

    Very nice flavor, and mechanically done.

    I'm not that great at balancing spells, so I generally leave that to others lol

  7. - Top - End - #7
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Coma (spell)

    Quote Originally Posted by AOKost View Post
    Personally, I love that you included it as a Lesser Warlock Invocation... Thank you! Warlocks (in my opinion) don't get enough love lol

    Very nice flavor, and mechanically done.

    I'm not that great at balancing spells, so I generally leave that to others lol
    Yeah, same for the balance and I completely agree with you on warlock's (working on a redo, done except for some major formatting and a heritage line (archaic-abberation) along with sorting invocations between heritage specific and universal been working on it for prop 3 months now, counting what I jotted while on vacation that is XD
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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