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Thread: Campaign Ideas You Have Had
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2017-09-05, 06:30 PM (ISO 8601)
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- Sep 2015
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- Gondor, Middle Earth
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Campaign Ideas You Have Had
This is a place for you to share any campaign idea you have had in the past or present. You don't necessarily have to have finished it, just came up to it. Any system is accepted, including your own.
Here's a few I've had for D&D.
The Venomblood Arena: Made to be a "side quest" inserted into a campaign. You and your party wake up with all of your gear in a cage, where it opens to a maze. The entire thing is a gladiatorial arena with duels and monster filled labyrinth crawling.
The Iron City: The entire campaign takes place inside of one large city. Besides that, I didn't come up with anything.
Three Hammers: I was thinking of a concept using the song Three Hammers by DragonForce for the story of the campaign, it never went anywhere.I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll
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2017-09-05, 06:44 PM (ISO 8601)
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- Nov 2009
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Re: Campaign Ideas You Have Had
I've always wanted to run a campaign that's like Futurama, but for fantasy instead of sci-fi.
By "Like Futurama," I mean a fantasy world that is just as stupid and tacky as the real world.It always amazes me how often people on forums would rather accuse you of misreading their posts with malice than re-explain their ideas with clarity.
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2017-09-05, 06:59 PM (ISO 8601)
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- Jul 2013
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- Dixie
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Re: Campaign Ideas You Have Had
I'm pretty proud of this one:
I had the players make their characters without a definitive backstory. I told them to focus more on their characters' personalities than specific things they had done or where they came from. I also deliberately left the details of the outside world vague. When we started, their characters had no real specific memories: they felt like they knew the rest of the party, but couldn't think of a specific thing they'd done together in the past, things like that. Pretty soon they start getting visions of their characters' deaths. They learn that their characters are actually dead in a kind of limbo, that the god of death doesn't know exactly why that's happened, and the visions are actually flashbacks. As they continue, they figure out that reality is basically coming unglued, and that forces from the various outer planes are trying to exploit that fact to their own benefit. After a race with a couple of groups of extraplanar beings, they get into basically the foundations of the universe itself, and can choose to fix it but leave things as they were, try and manipulate the world as they see fit, or just let it all collapse.
Unfortunately, we got it started (and got to the first reveal) but couldn't finish. I was mainly worried about the players not really being invested in the world, so I was going to try and flesh it out some via flashbacks--basically have each person doing short 1-on-1 RP sessions with their characters while they were alive to get some details back in. I don't know how well it would've worked in the end but I like the idea at least.I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!
Most recent update: Chapter 6: Devastation
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A worldbuilding project, still work in progress: Reign of the Corven
Most recent update: another look at magic traditions!
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2017-09-05, 07:30 PM (ISO 8601)
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- Apr 2015
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Re: Campaign Ideas You Have Had
The campaign's introduction states that the PCs fought the BBEG and lost, getting scattered across the now post-apocalyptic world in the process. The party would start split up, and each member would have to adventure across the world in order to find the others. Once the party's back together, strengthened from their solo adventures, they'd take on the BBEG.
Last edited by TurboGhast; 2017-09-05 at 07:31 PM.
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2017-09-05, 09:26 PM (ISO 8601)
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- Mar 2016
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- The Frozen North
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Re: Campaign Ideas You Have Had
I usually just set the stage. Tell the players generally what I'm running in broad terms and the power level and such. Then we sit down at session zero and find out what the campaign is about and we make characters and backstories together.
Then I build a campaign around their characters, their backstories and their goals. Usually it has a cascading effect, the more they affect the world, the more ideas I get and then we end somewhere that no one could have predicted at the start of the campaign.
It's what I call a character driven camaign.Last edited by RazorChain; 2017-09-05 at 09:27 PM.
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2017-09-05, 10:05 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Campaign Ideas You Have Had
Princess Panic-The Kingdom Is Yours!
The players are all bastard princesses, so when a bloodline curse strikes the royal family, they're the only ones left alive from it. They're left to take over the unruly nobles and handle running a kingdom, as well as trying to track down the killer(s).
The Princess(es) Were Kidnapped!
Your standard princess got kidnapped scenario, except more than one princess, and the players are princesses.
From No One To Noble
You return, triumphant-probably rescued the princess from a dragon or something. Now, you, an adventurer, born common, with no governing experience, are suddenly thrust into a position of power.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2017-09-05, 10:17 PM (ISO 8601)
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- Jul 2016
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- Here
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Re: Campaign Ideas You Have Had
"Sons of Gondor! Of Rohan! My brothers! I see in your eyes the same fear that would take the heart of me! A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship. But it is not this day. An hour of wolves and shattered shields when the age of Men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you stand! Men of the West!" -Aragorn, Lord of the Rings
I'm 8BitNinja's Brother
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2017-09-05, 10:18 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Campaign Ideas You Have Had
Princess Power! :P
I'm not entirely sure why, honestly.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2017-09-06, 12:19 AM (ISO 8601)
- Join Date
- Mar 2010
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Re: Campaign Ideas You Have Had
oh, so much to list.
Dungeons and Dragons:
Castle Sagranarc:
There is one castle, that no one remembers building. No histories record why it was built, who occupied it, why monsters avoid it, or why no scrying or indeed, any magical method of gaining information works upon it. Generations of adventurers weak and strong have gone inside, only to never be seen again. It is called Castle Sagranarc and it is a complete mystery.
Within lurks darkness greater than any monster, dangers worse than any trap and something wrong worse than any dark magic- will five more adventurers dare to enter it?
Shadowrun:
A Will Beyond Insanity:
Cyberpunk is not known for its change. But what if one day there was something that could change all of civilization, forever? What if it could spark a revolution so great that the megacorps would get destroyed in the tidal wave? What if five Shadowrunners got a hold of it without a clue of what it is?
Exalted:
War of the Roseblack:
Fokuf has been killed. Mnemon has declared herself Empress. The Roseblack decided to rebel. Chaos has broken out. Two years later, Creation has descended into war and you have gotten mail from a Dragon-Blooded who claims that he can set everything right, if you help him. Will you answer?
Dark Sun:
Escape From Athas!:
Athas is doomed. There is no hope for it. You know this. So you have decided that your not going to take this place anymore. Your going to escape. Your going to find some way that finally allows you to escape from Athas, from the sand, the heat, the constant fight for survival, and reach a near-mythical city called “Sigil” so that you may live a better life before everything finally breaks down and what little remains of civilization descends into chaos. Easier said than done.
Planescape:
Welcome To Sigil:
Greetings! You have arrived in Sigil, the world between planes. You have decided to start a new life here, among the various people from all the worlds and planes ever. Problem is that now all these philosophical yahoos won’t stop bothering you, the crooks won’t stop trying to scam or steal from you, the gods and demons still keep on fighting, and The Lady of Pain doesn’t care. Do you have what it takes to live your life in the City of Doors? Inspired By Dragon Age 2.
Warhammer 40k:
The Warp Unleashed:
Your a Psyker. You don’t like Chaos and all its cruelty and evil, but neither do you like the Imperium that oppresses and shackles you- as well as many other injustices that it commits. For whatever reason, you’ve decided to rebel against both, and unlock the full potential of your psychic ability. Do you have what it takes to shine a light of hope in the grim darkness of the 41st Millennium?
The Last Lamenters:
You are the last five Lamenter Space Marines in existence. Your Chapter has been screwed over time and again by both within and without, you cannot replenish your numbers, none of the other Space Marines trusts you, and fortune only seems to turn against you every step of the way. All you have sought to do is to protect the innocent in a world of eternal war. What deeds will you do before your Chapter dies forever? What memory will you leave behind in the minds of everyone else?
Lets Kill Horus:
The Ordo Chronos has perfected a time machine powered by the Warp to go back in time to the last battle of the Horus Heresy. They are sending you, the best Space Marine Kill-Team in the Deathwatch to go in and kill Horus at any cost before he injures the Emperor, to save the entire Imperium. Only one problem: you showed up a little early and they never specified how you were supposed to get back…
Dragon Age:
Tevinter Still Stands:
The Tevinter Imperium has stood for over 8000 years. In the past 800, it has caused the Blights in general, caused the modern state of the Chantry and the Circle of Magi, dominated almost all of known Thedas, was the only nation not to sign a treaty with the Qunari and thus has been at war with them for centuries. They were also the first to defeat and enslave the elves, invented blood magic and still practice slavery. It is practically the most influential nation in all of Theda’s history.
It is still around, still has a blood-magic using mage upper class that pays only lip service to the Chantry, and are still pretty much the same imperialistic aristocratic jerks they always were, despite all the trouble that it has caused for everyone in the world. Everyone else wonders why it isn’t dead yet. Well, the Imperium’s resources are starting to strain under the eternal Qunari war. The possibility of it falling starts to grow in everyone’s mind.
You have somehow got caught in the middle of this war. It is probably a good idea to end it. But both sides won’t negotiate. So your left with a choice: Will you defend the Tevinter Imperium and thus uphold all its dark practices? Or will you destroy it for all its crimes, and risk leaving the rest of Thedas vulnerable against the Qunari?
Pokemon:
A Broken Region:
Welcome to a region where all the pokemon gym leaders are corrupt, the cities are polluted, the elite four and champion aren't doing their jobs and basically everything is screwed up. Your a bunch of trainers who want to be big names- but the twist is that the people in power deserve to be replaced, and the region seriously needs to you to fix itself. Can you find eight replacements for the Gym Leaders, lower the crime rate, clean up the pollution, replace the Elite Four and the Champion, make a prosperous region? Also did I mention this region's legendary is evil, fire/poison type and radioactive?
Custom:
Lonely At The Top:
There is a man, named Kunamo. He was once a young lad who sought to be a master martial artist, and gone on a decades long quest to do so, gathering friends, allies, enemies while training every day to get better to be the master of martial arts.
He succeeded. He is now the master of martial arts, no martial artist is greater than him and he feels tired at all the people wishing to challenge him, tired of the politics he has to deal with, tired of the fact that most of his friends died for him to get here, tired of the result of his dream coming true. You are one of his apprentices. This is not a story of a shonen hero becoming a master of his trade. This is about what happens after.
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2017-09-06, 03:00 AM (ISO 8601)
- Join Date
- Sep 2013
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- Slovakia
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Re: Campaign Ideas You Have Had
Sooo... my ideas:
Spoiler: "Normal" day in Sprawl
It’s 14th March 2071, 18:34, you are currently in Seattle.
For the next 24 imaginary hours I will be your host and lead you through the life in the shadows.
And in 24 hours your rent - or debts - need to be paid.
Will you get a job? Will you rob someone? Will you try to disappear and find an abandoned factory to live in? Will you try to work as a fixer to get the money? Or will you try to kill your landlord?
Will you form a team and go for a run? Or will you run solo?
It’s up to you. You are the driver...
...and it’s going to be hell of a ride.
You are a protagonist of your own Shadowrun story for 24 in-game hours. Solo-play, which after 24 in-game hours switches to another player and another character.
The players that were already in game can play supporting characters - contacts or crew - if your paths cross.
You will have to make sure you eat, rest, you will have to make contacts, and maybe do some very fast running. You will breathe the
This will be a game about living in shadows. About surviving in shadows. About your character - and his life. About paying the price for freedom - and paying debts. You have 24 hours - can't really buy more sand for the hourglass.
Spoiler: Parisian Adventures
The city of Paris is bustling with activities at any hour. Parties are being organized, duels are being fought, ladies are being seduced and anyone can attempt to climb the steep ladder of social acceptance there.
And there you are - entering Paris, each on your own, to make your fortune or die trying.
Will you join the King's army and become one of his generals?
Will you try to seduce as many ladies as possible?
Will you fight duels for each offense you perceive - imaginary or true?
Will you join your forces or fight each other?
Will you try to work through intrigue? Valor? Luck?
Paris is waiting for you. Are you ready to walk down its streets, bathe in its light and fight in its darkness?
System: En Garde/Flashing Blades meet Riddle of Steel (for dueling)
Spoiler: Guns for Hire
As a group of dedicated professionals you were hired by a known operator to break into a penthouse apartment in a 5* hotel occupied by a sleazy senator, to get out a certain briefcase from a wall safe and deliver it - safely - to his hands. The security detail was expected to be tight due to the senator being present and the hotel currently holding a conference, professional poker tournament AND it being a New Year celebration.
Fast forward two weeks and here you are - sitting in a back room of a run-down pub in Tijuana, your assumed contact dead, the briefcase lost, most of you having at least bruises and twitching anytime you hear sirens in the distance.
It was a set-up. And you want to know who and why - and get paid for your troubles. Somebody's gotta pay...
What can be expected: high-octane shootouts, crazy chases, even crazier plans followed by explosions and narrative focused on your characters. You'll start as a small group, with the break-in operation and then, after the sheet hits the fan, you'll try to get your money and the traitor's head on a stick...
System: FATE
Spoiler: Midnight Run
You are an ordinary person, living its ordinary life. Then, something strange happens. A door opens, something strange calls you, draws you inside the night city, the city that never sleeps, but patiently waits...
...New York. It is a city you have known for some time. A city where you work, a city where you live, a city that you know. It's easy for you to get still a bit lost there, but you always find a way home...
...but after the night falls, the city turns into a twisted caricature of itself. Noir York. City on the other side of the mirror, city where nightmares live. And once you step in, it's hard to get back home.
...so, will you enter?
Thriller/horror/noir-style detective/investigation story with heavy Lovecraftian overtones. It will start with a slow introduction, or with a jump - I don't know. It's based on players input. Good for solo or with 3 players maximum.
I'd reserve the right to do the "paranoia" rules = players know only the rules they immediately need.
Also:
- DeProfundis letter campaign around the world
- Dragon Hunters! (high-level characters go dragon hunting! - one shot)
- Sixgun Bastards (Wild West one-shot)
- Striders (tolkienesque high fantasy/low magic travelogue/exploration/pointcrawl)
...and many more...Call me Laco or Ladislav (if you need to be formal). Avatar comes from the talented linklele.
Formerly GMing: Riddle of Steel: Soldiers of Fortune
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2017-09-06, 04:11 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Campaign Ideas You Have Had
0th level campaign. (AD&D 2nd ed.)
All players started off as kids from the local village (level 0 commoners) who had to earn 500 XP before they could select a class.
Lots of roleplaying in that one.
The King's Sceptre. (AD&D 2nd ed.)
Silly campaign where every single quest revolved around the Kings Sceptre getting stolen. (It happened at least a couple of times per month.)
The Untouchables. (Call of Cthulhu, 3rd or 4th ed.)
Sandbox campaign in the 1920s Chicago underworld. Players spent their time building an underground casino empire.
By the time I sprang the first monster on them, they had completely forgotten they were playing CoC. Good times.
Zhentil Keep: Resurrection (D&D 3.5)
Characters were from Zhentil Keep (Forgotten Realms badguy city) and drafted into the penal legion (mix of cannon fodder and special forces).
Semi-social experiment to see how players would react when their non-evil characters had to survive in an evil setting. They did ok.
Shadowrun Astral Quests.
Played out as games of "Everyone is John" (from 1d4 Chan), so the other players didn't have to sit around and wait for the Mages.-
What is dead may never die, but rises again, harder, stronger, in a later edition.
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2017-09-06, 07:22 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Campaign Ideas You Have Had
2 campaign concepts for Toon: The Cartoon Roleplaying Game by SJ Games
(crossposted from http://www.giantitp.com/forums/showt...ncounter-Ideas)
2001: A Space Hostelry
The main characters all work in what is essentially an overly prosaic reading of the end of 2001: A Space Odyssey, to wit they are employees in a hotel and spa in deep space run by an enigmatic godlike AI that travels the galaxy creating sapient species in order to generate potential customers. The each session revolves around dealing with the various beings that come in
Monolith stats:
Spoiler
Monolith
The Monolith is a godlike artificial intelligence that travels the galaxy being myaterious and raising animals into sentient species in order to xxdrum upxx create demand for its deep space hotel
Speed: 1 (0?)
HP: 18
SMARTS 6
Read 10
Resist Fast Talk 9
ID Dangerous 9
Spot 7
MUSCLE 1
break down door 5
CHUTZPAH 5
Pass/Detect shoddy 7
ZIP 1
Shticks
Teleport 9 (Usable On Others) (The monolith can't really move much, but can travel anywhere in the universe in 20 minutes (even if it's in the same building; twenty minutes) by traveling through the kaleidoscope dimension)
Cosmic Shift 8
Command (Soaptoon web supplement) 7 (the Monolith doesn't speak, it just sort of looms mysteriously, but looming in different ways can convey a lot and it's hotel employees can pick up its vibe, IF it makes it's roll)
Psychosis (Psychotoon web supplement) (Special)
Invulnerability (Physical) (TTG) 7
Invulnerability (Mental) (TTG) 5
Mindwarp (TTG) 8
Mental Attack (TTG) 4
Psychotic Fighting/Mind Fu (Psycho Toon web supplement) 4
Psychotic Exploration (Psycho Toon web supplement) 6
Factbusters
The PCs are employees of a Mythbusters-esque television show wherein the "myths" being tested tend to be either stupid bar bets ("you can't drink more than me without passing out"), health advice ("if you keep eating so much fast food you're going to have a heart attack" and then eventually the character dies of liver failure and diabetes. "myth busted!"), and places where people have used the word "can" to mean "may" ("you can't bring those TV cameras into Area 51!" and then they tunnel under the fence or somethig "So as you viewers can see, we can get TV cameras into Area 51 after all"...)Last edited by Bohandas; 2017-09-06 at 07:23 AM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-09-06, 08:56 AM (ISO 8601)
- Join Date
- Sep 2015
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- Gondor, Middle Earth
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Re: Campaign Ideas You Have Had
While I think all of these princess ideas are pretty funny, I don't see how this one can be played. You get taken hostage, you sit around for a few days, and then the hero breaks you out.
But if they were from the same kingdom, all born on the same date from the queen (as in no royal adoption), and the hero's reward was the princess's hand in marriage, things could get interesting.
Maybe you could go to the extreme and have a battle royale. Last princess standing gets married to her rescuer and becomes next in line to be queen.
I think I might have over thought this.I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll
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2017-09-06, 09:36 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Campaign Ideas You Have Had
Sure you can. What stops those princesses busting out themselves, and having to adventure back to their kingdom, avoiding the dragon? There's plenty of potential there if you're willing to write out the hero character
(Though personally, I prefer the bold epic of a band of heroes having to save a poor dragon from an evil princess ^^)
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2017-09-06, 10:37 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Campaign Ideas You Have Had
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
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2017-09-06, 10:44 AM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Frozen City
- Gender
Re: Campaign Ideas You Have Had
Ninjas playing basketball in space.
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2017-09-06, 10:48 AM (ISO 8601)
- Join Date
- Dec 2016
Re: Campaign Ideas You Have Had
My group's planning on doing this, using the 0-level rules from Greyhawk Adventures. Our characters are going to be war orphans from the campaign we're currently doing.
Speaking of which: a massive interplanar war, spanning the Forgotten Realms, Greyhawk, Dragonlance, Spelljammer, Planescape, Ravenloft, and Dark Sun settings, using a ton of BattleSystem (2e). The players control 3 parties: the Main Party (traditional D&D stuff, serving as special forces), the Support Party (logistics, diplomacy, etc., using a lot of stuff from Birthright), and the War Party (BattleSystem). Bad guys are led by an Evil party of former PCs, so we're basically killing our own characters. It's a hell of a mess, but a fun one.
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2017-09-06, 12:50 PM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Campaign Ideas You Have Had
To quote a certain shirt, "I can save myself."
Mind you, I'd also be inclined to make the "knight in shining armor" the Big Bad of the campaign (scion of the evil empire that's trying to take over, likely to doom the kingdom of whomever he rescues into a subjugated vassal-state at best, and he's kind of a dink).
Something I've been thinking about quite a bit is an "over the edge of the world" campaign - falling into a strange, exotic environment, and trying to get home. Riding a colossal waterfall to the underside of a flat world, dropping into a mile-deep valley, where you navigate the Lost World of Dread, discovering the Back of the Tapestry, and negotiating its Wonderland logic, all to get back to civilization. Everything is a bit different, the occasional recognizable thing turning up as an artifact (and the strange tchotkes you've collected are actually from here), and languages are a new problem. Underdark with less caves.
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2017-09-06, 01:49 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- The Great White North
- Gender
Re: Campaign Ideas You Have Had
I'm very slowing working on a campaign that is basically a fantasy Klondike Gold Rush, starting with the very long and arduous trip to get there in the first place. There'd be a fair bit less of the lethal combat stuff and more survival/non-lethal combat/social stuff but some of the notional end points of the campaign do point to it getting nasty later on.
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2017-09-06, 02:07 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Campaign Ideas You Have Had
One that I've been kinda tossing around in my head is a highly lethal post-apocalyptic mercenary campaign. Now when I say "highly lethal" I'm not just talking about combat here, I'm talking every type of skill. Don't have enough survival skills to get food? Dead (plus side the first person who dies helps support the rest ). Don't have a bomb disposal skill? That could wind up killing you very easy. The players do get some assistance by choosing the type of mission they accept but who knows what could come up. I've kinda wanted to run it since so many people have said "Well of course they are ignoring skills and focusing on combat, no GM is going to kill you by lack of skills." I wouldn't run this as a main campaign but it could be a fun one to run once every couple of months as a palate cleanser.
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2017-09-06, 02:57 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Campaign Ideas You Have Had
Sounds pretty cool.
We tried playing the Battlesystem mini campaigns in the Castles boxed set, but we didn't have enough figures, and eventually we got tired of using cardboard chits.
Battlesystem 2e had some conversion rules for characters in the back, that my players abused horribly.
(If you ever have your players going toe to toe, may I recommend you GM'ing to do fog of war and similar stuff.)-
What is dead may never die, but rises again, harder, stronger, in a later edition.
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2017-09-06, 03:02 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- SoCal
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Re: Campaign Ideas You Have Had
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2017-09-06, 03:26 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Campaign Ideas You Have Had
A couple for D&D:
The Mystery of Fort Kwis-en-Arte:
Pronounced "Cuisinart." For good reason.
Sending the players on, effectively, a reclaim of one of my Dwarf Fortress forts.
The players discover the gibbering insanity the dwarves inside devolved into, seeing how they cast their own nobility in obsidian through elaborately-designed traps, carved horrific scenes of madness and debauchery into the very walls, made inexplicable and ludicrous artifacts, and succumbed to bizarre possession-like changes in personality as they were overwhelmed by mad creative urges that drove them insane when unfilfilled, all the while growing greedy and nearly digging too deep in their quest for cotton candy—the Hidden Fun Stuff can be heard scratching through the thin walls of the strange material. And deep in the vast caverns below, something foul and terrible from before the world of mortals—a creature abandoned by the gods, older than written memory and time itself—lurks in the dark, waiting for some foolish explorer to breach the hastily-constructed plug sealing the fortress off from the caves beneath.
The traps lie long-defunct, inactive, its defenses inert. Those whodorfedmanned them are long dead. But suddenly the sound of hobgoblin war-horns splits the still, miasmic air—shut the gates, for the Last Siege of Fort Kwis-en-Arte has begun.
The Matrix Has You, Neo:
A seemingly-ordinary campaign is peppered with numerous smallwake upclues that the PCs areplease wake upunder the thrall of a lichthis isn't realor abolethWAKE UPand are really justthis isn't real moldering away instead ofWAKE UP adventuring, and have been for years...
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2017-09-06, 03:41 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Somewhere nice.
- Gender
Re: Campaign Ideas You Have Had
Allow me to share one of my best known ideas with a simple word.
Or, rather, two words. It depends on your perspective.
Not the artistic sort of perspective, of course, unless you prefer that sort.
Candyland.
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2017-09-06, 04:18 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Campaign Ideas You Have Had
One I've been meaning to make for quite some time and may end up doing after my current game is this :
Accomplishers of Prophecy !
You see, there is an old prophecy about the nect ruler of the land who will unite the nobles under a single kingdom and only YOU can accomplish the prophecy ! Well, not you per see. The first part of the prophecy as to do with the birth of the next true king, and only this guy over there fit that part. But the problem is that he's kind of useless, so only you guys (the party) are competent enought to make sure the prophecy unfold.
I was thinking of running it as some kind of sandbox game. The party would start with this looong prophecy and relativly few ressources but also little opposion. As the game progress, they would get a lot of ressources but also a lot of push-back from lords and the like who don't want a king above them
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2017-09-06, 05:34 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Gondor, Middle Earth
- Gender
Re: Campaign Ideas You Have Had
I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll
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2017-09-06, 05:37 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Gondor, Middle Earth
- Gender
I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll
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2017-09-06, 05:49 PM (ISO 8601)
- Join Date
- Apr 2011
Re: Campaign Ideas You Have Had
Saurizin Island:
A low levelled group is contacted by the Emerald Enclave for a secret mission. One of the oldest Archdruids has knowledge of a secret island where great reptilian beasts roam freely. It just so happens that things seem to be going wrong on the island, and they need to keep it a secret from their own people for political reasons. Using a Transport Via Plants spell, he sends them to Saurizin Island and directs them to discover what's going on and to contact his dear friend, Archmage [InsertName]. The island is teeming with dinosaurs and other wild jungle beasts. There's a local population of Lizardfolk lead by a Druidic Shaman. There's at least one Weretiger on the perpetual hunt, happy in his own private paradise. The Archmage's tower is at the highest peaks and requires much adventuring to reach, only to learn of the old man's death at the hands of a Vampire Mage that tracked him here via magic and is now bent on conquering the island for his own usage.
Underworld In Motion:
A Star Wars SAGA game where the players start as level 1 criminals crashlanded on Tattooine and find themselves privvy to the whereabouts of a secret Asteroid City. It's then a Thieve's World-esque conquer the city with your own faction while also fighting off the others as best as you can. Lots of updated lore and little to no force users. I've always valued the Scum and Villainy of Star Wars more than the Force.
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2017-09-06, 06:32 PM (ISO 8601)
- Join Date
- Sep 2015
- Gender
Re: Campaign Ideas You Have Had
One idea I keep coming back to is a typical D&D dungeon crawl set up around the premise of it being a high fantasy reality show run by a very bored draconic demigod. I'd encourage the typical reality show cut away "confessionals" by handing out hero points/inspiration for fun roleplay.
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2017-09-06, 07:46 PM (ISO 8601)
- Join Date
- May 2016
- Gender
Re: Campaign Ideas You Have Had
One idea I keep coming back to is a typical D&D dungeon crawl set up around the premise of it being a high fantasy reality show run by a very bored draconic demigod. I'd encourage the typical reality show cut away "confessionals" by handing out hero points/inspiration for fun roleplay.
One of my own:
The players are sent to Carceri, the prison plane (DMG pg. 63). While the DMG states that getting out of Carceri is difficult but not impossible, this version is completely unescapable. Because of this, no one actually knows what it's like.
When they get there, they find that, over the centuries, the banished and their offspring have built a civilization. New arrivals are screened for villainy, and those that are determined to have been banished for good reasons are locked up. Those who do not appear to pose a threat are welcomed. The players have plenty to do, especially when they discover who, or what, the prison plane of Carceri was made for... Dun dun dunnnnnnn!Last edited by UndeadArcanist; 2017-09-06 at 07:58 PM.
"The secret we should never let the gamemasters know is that they don't need any rules."
- Gary Gygax