A Monster for Every Season: Summer 2
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    Dwarf in the Playground
    Join Date
    Nov 2016
    Gender
    Male

    Default Small Feline (with shenanigans to follow...)

    So the SRD has the (house) cat (game size=tiny) which can presumably be used for wild species of the same size, and also the leopard (game size=medium) which is stated to work for similar sized feline species. But as far as I could find there isn't one for a small feline in any of the official books...I created one as an intermediary step for creating something else... (Edit: by the way, any feed back would be appreciated. I'm not sure how to determine CR... )

    Ocelot
    Size/Type: Small Animal
    Hit Dice: 2d8+? (? hp)
    Initiative: +3
    Speed: 40 ft (8 squares)
    Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
    Base Attack/Grapple: +1/-5
    Attack: Claw +? melee (1d3-1)
    Full Attack: 2 claws +? melee (1d3-1) and bite -? melee (1d4-3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Improved grab, pounce, rake 1d2+?
    Special Qualities: Low-light vision, scent
    Saves:
    Abilities: Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 7
    Skills: Balance +11, Climb +7, Hide +17*, Jump +11, Listen +3, Move Silently +9, Spot +3
    Feats: Stealthy, Weapon FinesseB
    Environment:
    Organization: Domesticated, Solitary, or pair
    Challenge Rating: ?
    Advancement: ?
    Level Adjustment:
    Combat
    Ocelots prefer to sneak up on their prey.
    Skills

    Ocelots have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Ocelots have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
    Last edited by Ranged Ranger; 2017-09-06 at 09:47 AM.

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