New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    May 2008
    Location
    Iceland
    Gender
    Male

    Default Can someone help me out with dice odds?

    My group is playing FFG Star Wars, and I'm playing a Force adept. To activate a Force power I need to succeed on a Force die check, but only 5 of the 12 sides give a positive outcome. That means a 41,666 % chance of success. I am gradually clawing my way towards being able to roll a second die.

    Math is a big weakness of mine. How does the probability here work? Is it just a plain 41,66 + 41,66?
    "Is this 'cause I killed the hippie? Is that even illegal?"

  2. - Top - End - #2
    Titan in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: Can someone help me out with dice odds?

    Quote Originally Posted by Jeivar View Post
    My group is playing FFG Star Wars, and I'm playing a Force adept. To activate a Force power I need to succeed on a Force die check, but only 5 of the 12 sides give a positive outcome. That means a 41,666 % chance of success. I am gradually clawing my way towards being able to roll a second die.

    Math is a big weakness of mine. How does the probability here work? Is it just a plain 41,66 + 41,66?
    Roll a second die and do what with it? Add it to the first? Replace it if it's higher? What, exactly, are the positive outcomes on the die?

    Either way, it's not simply adding the two independent probabilities together (by that logic, using three dice would give you a roughly 123% chance of success, which is clearly wrong).

    For this kinds of stuff, Anydice is a pretty good site to use, since it can calculate pretty easily.

    Assuming you mean 'roll two d12, take the highest, you want to roll a 8 or more', your chance of success is 65.97% (or, slightly less than two-thirds).
    Spoiler: Anydice Code Used
    Show
    output [count {8,9,10,11,12} in [highest 1 of 2d12]]
    however, if you use
    output [highest 1 of 2d12]
    and click 'at least' for data, you'll get the same result (by looking at the bar indicating 'at least 8')

    If you want to do the math more manually, it's: chance the first die succeeds (41.6)+ chance first die fails (58.4)*chance second die suceeds (41.6, assuming independence)=65.89.

    Now, the resultant numbers are slightly dissimilar, but it's small enough that I'm nearly completely sure this is due to rounding differences between computer's and mine numbers.
    Last edited by Necroticplague; 2017-09-16 at 09:16 AM.
    Avatar by TinyMushroom.

  3. - Top - End - #3
    Ettin in the Playground
     
    Hamste's Avatar

    Join Date
    Oct 2012

    Default Re: Can someone help me out with dice odds?

    If you have a 5/12 chance to succeed and you roll twice your chance to succeed on either one is 1 -your chance to fail twice.
    Your chance to fail twice is 7^12*7/12 or 49/144. (1-49/144) or 66% chance to succeed (you also have a 25/144 chance to succeed twice if that matters at all)
    Avatar created by Elder Tsofu

    Spoiler: Giant in the Playground Hearthstone Champion
    Show

  4. - Top - End - #4
    Bugbear in the Playground
     
    Faily's Avatar

    Join Date
    Feb 2005
    Gender
    Female

    Default Re: Can someone help me out with dice odds?

    Just wanted to note that Force Users can spend a Destiny point (turning a Light to Dark) and gain 1 Conflict to turn a Dark Side pip to Light Side pip on the Force-die.

    I have also used this generator when playing Star Wars.
    RHoD: Soah | SC: Green Sparrow | WotBS: Sheliya |RoW: Raani | SA: Ariste | IG: Hemali | RoA: Abelia | WftC: Elize | Zeitgeist: Rutile
    Mystara: Othariel | Vette | Scarlet

  5. - Top - End - #5
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    May 2008
    Location
    Iceland
    Gender
    Male

    Default Re: Can someone help me out with dice odds?

    Quote Originally Posted by Faily View Post
    Just wanted to note that Force Users can spend a Destiny point (turning a Light to Dark) and gain 1 Conflict to turn a Dark Side pip to Light Side pip on the Force-die.
    I know, but it is hardly an optimal solution.

    Quote Originally Posted by Necroticplague View Post
    Roll a second die and do what with it? Add it to the first? Replace it if it's higher? What, exactly, are the positive outcomes on the die?
    Roll a second die for a higher chance of scoring at least one success. But my question has been answered.

    Thanks.
    "Is this 'cause I killed the hippie? Is that even illegal?"

  6. - Top - End - #6
    Troll in the Playground
     
    Lvl 2 Expert's Avatar

    Join Date
    Oct 2014
    Location
    Tulips Cheese & Rock&Roll
    Gender
    Male

    Default Re: Can someone help me out with dice odds?

    Quote Originally Posted by Necroticplague View Post
    65.97%
    65.89.

    Now, the resultant numbers are slightly dissimilar, but it's small enough that I'm nearly completely sure this is due to rounding differences between computer's and mine numbers.
    Yup. That's why it can be handy to leave numbers in fractions. 5/12+7/12*5/12=5/12+35/144=60/144+35/144=95/144 (lots of mental in between steps make it look more complicated than it is) = 0.6597 and a repeating 2 behind that.

    But the method is the same, and the error is very small.
    The Hindsight Awards, results: See the best movies of 1999!

  7. - Top - End - #7
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: Can someone help me out with dice odds?

    Quote Originally Posted by Jeivar View Post
    Math is a big weakness of mine. How does the probability here work? Is it just a plain 41,66 + 41,66?
    The easy way to see that this can't be the formula is to consider the three die case - there's no way that 15/12 is the actual probability there. This is generally a good habit to be in with any equation, where you poke around a bit at the edges (drop values really high and really low) and see if it works there. In the case of the general equation of Ptot=P1+P2+P3...+Pn, going high (infinite events) produces an infinitely high probability when it is clearly supposed to approach 1.

    *Also 41,666 rounds to 41,67 not 41,66.

    Quote Originally Posted by Necroticplague View Post
    If you want to do the math more manually, it's: chance the first die succeeds (41.6)+ chance first die fails (58.4)*chance second die suceeds (41.6, assuming independence)=65.89.
    It's 65.9, not 65.89; you can't just pull a fourth significant figure out of nowhere when you've been working with three the whole time. There's also the matter of known error here - rounding to a tenth means that you have +/- 0.05 error on all terms. Given the terms F and S for first and second try probabilities, you're using the formula P=F+S-FS. The uncertainty there then works out to Utot=sqrt((UF-SUF)2+(US-FUS)2), which can then be treated as sqrt(UF2+SUF2+US2+FUS2), compliments of some error analysis specific equation simplifications. This works out to +/- 0.08, which checks out nicely.
    Last edited by Knaight; 2017-09-16 at 03:26 PM.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •