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  1. - Top - End - #691
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Grace avoids one beast but manages to dive headfirst into the others hooves taking a serious hit against her collar bone, but nothing she couldn't handle, still standing, she points to the 'paladin' "SHE IS EVIL! AND I WILL SLAY THEE ONCE I AM DONE WITH YOUR PETS" She bellows, as much for her allies, as for her.

    Turning, she flushes with azure light as she strides towards the demonic auroch nearest Elrembriel.

    Spoiler
    Show

    Free: 1 mythic point to ignore PA penalties
    Swift: Activate Terendelev's Scale of Grace (all attacks against Auroch 3 are against FF AC due to traveling 20ft or more)
    Move to R28 then move to T24

    Full Attack Auroch3 (Power attack -2/+6)
    If mythic ability to ignore penalty is a free action, then that will happen. (+2 to all attacks in that case)
    Also forgot: +1 attacks vs outsiders w\ chaotic (if applicable)

    Attack 1 - (1d20+10)[21]
    Damage - (1d8+11)[18]

    Attack 2 - (1d20+10)[29] (crit threat)
    Damage - (1d8+11)[14]

    crit confirm 2 - (1d20+10)[12]
    crit Damage 2 - (1d8+17)[21]


    Attack 3 - (1d20+5)[17]
    Damage - (1d8+11)[17]

    Spoiler: Critical confirms
    Show

    crit confirm 1 - (1d20+10)[19]
    crit Damage 1 - (1d8+17)[22]

    crit confirm 3 - (1d20+10)[25]
    crit Damage 3 - (1d8+17)[22]



    Grace
    HP's: 42/88
    AC: 25
    FF: 24 T: 12
    Effects: Hasted
    Terendelev's Scale of Grace: 2/3 day
    MP's: 4/5
    Last edited by BelGareth; 2021-09-14 at 11:17 AM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  2. - Top - End - #692
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "She uses illusions... She's nothing like a paladin, in case anyone had doubts!" Elrembriel exclaims, but then, several arrows hit her, forcing the girl to consider steps to protect herself.

    "Ces archers cachés dans la brume
    S'intéressent de près à mon cas
    Alors je prendrai un costume
    D'illusion, qui les trompera..."


    Multiples images, duplicates of her appearance, begin to shift and move all around her as she moves away from the furious horned animals, while taking a wand from the folds of her robes.

    Spoiler
    Show

    Free action, Prescience (1d20)[20]; if result is 11 or better, use it instead of the d20 roll in the first saving throw or other roll needed this round.

    Standard action, cast Mirror Image for (1d4+2)[5] images.

    Move action #1: Move to J26.
    Move action #2: Take out a wand of Magic Missile.

    Spoiler: Elrembriel
    Show
    Elrembriel Elf Wizard 6 / Archmage Mythic Tier 1 N HP 54 / 71
    Speed 80 ft (+1 move action per round)
    Init +4
    AC 18
    Fort +7 Ref +8 Will +8
    CMB +3 BAB +3
    Acid splash +7 (1d3+1 acid, 20/x2)
    Dagger, cold iron +3 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (+3) Con 13 (+1) Wis 12 (+1) Int 21 (+5) Cha 10 (0)
    Effects: Mythic Haste 3/6 rounds
    Powers/day: Mythic Power 3/5, Prescience 6/8, Pearl of Power 1/1, Exposed to Awfulness 1/1, Terendelev's Scale of Protection 3/3


    Spoiler: Sruech'ul
    Show
    Familiar, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +16
    AC 19, touch 16, flat-footed 15 (+3 Dex, +2 size, +3 natural, +1 Haste)
    hp 35
    Fort +2, Ref +6, Will +7
    Speed 30 ft., fly 110 ft. (average)
    Melee 2 talons +7 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +3; CMB +5; CMD 11
    Feats Weapon Finesse, Alertness
    Skills Fly +7, Stealth +22
    Skill from master: Craft(Alchemy) +0, Knowledge(Arcana) +5, Knowledge(Planes) +4, Perception +16, Sense Motive +9, Spellcraft +4, Use Magic Device +3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells, Speak with Master
    Effects: Mythic Haste3/6 rounds

  3. - Top - End - #693
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Round 3

    Waylan tears the enemies' arrow out of his arm and quickly re-nocks it in his own bow, sending it streaming at the nearest auroch - quickly followed by 3 more!

    Spoiler: Action
    Show
    Move to Q25-26 and full attack the aurochs: first the bloodied AC3 then switching to AC1 when AC3 goes down:

    swift action hawkeye for +3 to first attack. Haste, Point Blank, Mythic Rapid, Deadly Aim
    haste atk (1d20+12)[20], dmg (1d8+5)[13], cc (1d20+12)[17] (20/x3), cdmg (2d8+10)[21]
    rapid atk 1 (1d20+9)[15], dmg (1d8+5)[6], cc (1d20+9)[21] (20/x3), cdmg (2d8+10)[14]
    rapid atk 2 (1d20+9)[12], dmg (1d8+5)[6], cc (1d20+9)[27] (20/x3), cdmg (2d8+10)[21]
    rapid atk 3 (1d20+9)[28], dmg (1d8+5)[10], cc (1d20+9)[15] (20/x3), cdmg (2d8+10)[20]

    Spoiler: Waylan
    Show
    Waylan Henrickson Human Cleric 6 LG HP 26 / 65 Speed ft Init 6 AC 22 Fort 6 Ref 6 Will 9 CMB +5 BAB 4 +1 Composite Longbow +10 (1d8 + 2, x3)
    MW cold iron heavy mace +6 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +5 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , ) Str 12 (1) Dex 18 (4) Con 12 (1) Wis 18 (4) Int 12 (1) Cha 10 (0)


    Spoiler: Auspice
    Show
    https://www.myth-weavers.com/sheet.html#id=1130833
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #694
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Filburn's Status, Round 1
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bladed Arcanist, Level 6, Mythic 1, Init 9, HP 17/59, Speed 30 ft.
    AC 22, Touch 14, Flat-footed 20, CMD 22, Fort 6, Ref 6, Will 7, CMB +8, Base Attack Bonus 3
    Black Blade +2 Falcata "Baerlyon, Demon-Foe" +12 (1d8+9, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex, +1 Natural, +2 Deflection)
    Abilities Str 24, Dex 14, Con 14, Int 13, Wis 10, Cha 9
    Condition Arcane Reservoir 6/9 Uses Available
    Black Blade Arcane Pool 2/2 Available
    Mythic Powers 5/5 Available
    Invisibility (Utterly Undetectable)
    Protection from Evil
    Bull's Strength

    Filburn casts another spell and moves purposefully towards the mounted "paladin."

    Spoiler: Aklo
    Show
    "Hope they avoid any more explosive magic for a moment..."

    Spoiler: Mechanics
    Show
    Cast Bull's Strength and move to O17.

  5. - Top - End - #695
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek suddenly appears beside the Auroch, sweeping his katana toward the creature... and then, in a sudden burst of speed, he darts toward the mounted paladin, spinning his blade in a dervish of steel!

    Spoiler: Actions
    Show
    Might as well roll the AoO against the Auroch:
    Attack: (1d20+10)[12] (using Piranha Strike), CC: (1d20+10)[20] for x2 on 28+
    Damage: (1d8+8)[14] slashing, plus (1d8+8)[11] on crit
    Free Intimidate Check to demoralize: (1d20+15)[19]

    Note: I forgot that Arcane Points were a thing, or I'd have used one the previous turn (Swift action, no competing efforts) to enhance Morevek's weapon with +1 and Keen. If DM rules... please allow this affect to take place. Would be +1 to all attacks and damage, and doubled crit range.

    This round:
    Begin Spell Combat as a FRA by casting Chill Touch while at range.
    Swift: use 1 Mythic point to Fleet Charge to O18 and attack. I did not apply the standard -2 of Spell Combat to this attack. Apply if appropriate.

    Fleet Charge:
    Attack: (1d20+11)[18], Cc: (1d20+11)[12] for x2 on 29+
    Damage: (1d8+8)[15] slashing plus (1d6)[2] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[11] slashing plus (1d6)[4] negative energy damage and 1 Str damage (if save failed)
    Free Intimidate Check to demoralize: (1d20+15)[25]

    "Free" attack as part of delivering Chill Touch:
    Attack: (1d20+8)[9], Cc: (1d20+8)[18] for x2 on 26+
    Damage: (1d8+8)[10] slashing plus (1d6)[3] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[15] slashing plus (1d6)[6] negative energy damage and 1 Str damage (if save failed)
    Free Intimidate Check to demoralize: (1d20+15)[33]

    Normal attack per Spell Combat:
    Attack: (1d20+8)[10], Cc: (1d20+8)[24] for x2 on 26+
    Damage: (1d8+8)[11] slashing plus (1d6)[6] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[9] slashing plus (1d6)[1] negative energy damage and 1 Str damage (if save failed)
    Free Intimidate Check to demoralize: (1d20+15)[26]

    Spoiler: AoO
    Show
    If appropriate:
    Attack: (1d20+8)[28], Cc: (1d20+8)[27] for x2 on 26+
    Damage: (1d8+8)[9] slashing plus (1d6)[4] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[10] slashing plus (1d6)[1] negative energy damage and 1 Str damage (if save failed)
    Free Intimidate Check to demoralize: (1d20+15)[35]


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 6, Init 6, HP 65/53, Speed 30
    AC 28, Touch 23, Flat-footed 17, CMD 23, Fort 7, Ref 8, Will 7, CMB +1, Base Attack Bonus 4
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    (+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
    Abilities Str 6, Dex 20, Con 12, Int 22, Wis 12, Cha 8
    Condition Canny Defense: + 6 Dodge AC while armed with Katana and unarmored
    Medal of Valor: +2 CMD
    Medal of Agility: +1 Init
    Mage Armor: some hours, +4 AC
    Reduce Person: +2 Dex, -2 Str, Small, ~6 minutes

    Todo: scribe Vanish with spell-scars
    Last edited by JWallyR; 2021-09-13 at 11:11 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  6. - Top - End - #696
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The heroes converge, leaving another slain aurochs in their wake, upon the enemy paladin. As Grace dashes up to one flank, Morevek appears in the other, delivering a nasty slice with his katana. "To me!" she calls, commanding her allies to rally to her defense. Hissing in pain and anger, the woman reins her steed away from the Tiefling swordsmen, into a cautious retreat. Even so, she cannot fully escape without exposing herself to a swipe from Radiance. Grace's focus and determination draws still more blood, threatening to put the enemy down permanently.

    In the next moment, the final aurochs plows through the trio of melee heroes, scattering them and sending clods of earth flying in every direction. Filburn just manages to make the most of his invisibility to avoid the incoming beast entirely, while both Grace and Morevek avoid the worst of the creature's flailing hooves and horns.

    A volley of flaming arrows erupts though the lingering traces of the obscuring mists, though some divine protection seems to see Grace through without a scratch. All six arrows streak into the distance, illuminating the underside of the oppressive cloud cover and doing exactly nothing dangerous to anything living.

    Then the paladin regains her wits. As she disappears into the mists, another cloud rises from the ground beneath the heroes. This one carries a faintly greenish hue, and brings with it sickly cloying vapors.

    Spoiler: OOC
    Show
    One trample- Morevek and Aurora take 9 damage (both passed reflex saves). With invisibility, no attack, and loads of movement to spare, I granted Filburn an "all-or-nothing" save to move to an unaffected square. He passed and takes no damage.

    The archers all failed spectacularly.

    The paladin conjures sickening cloud under the melee heroes' feet. Morevek passes the fortitude save and is not sickened. Both Filburn and Grace (believe it or not) failed their saves. Interestingly, Grace recognizes the cloud as illusory (through a successful will save), but remains effected regardless. Because these spells are weird like that.
    Map updated

  7. - Top - End - #697
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Grace manages to avoid the worst of the angry bovine, as well as slicing the spell caster as she disappears, and then she promptly vomits onto the ground, sickened beyond anything she has felt in a long time, the green vapors coming from the ground turning her stomach, though, she knew it wasn't real, but she just couldn't stop it.

    Gaining composure, if only for a bit, with vomit staining her once regal armor, she moves closer to the archers, knowing she needed to get them into range to allow the others to deal with the last bull. She strides on accelerated legs towards two of them, swinging Radiance like a shining bolt of lightning upon the sinners.

    Spoiler
    Show

    Immediate: Surge LoH (2d6b1)[2]
    Swift: LoH's myself Heal - (4d6)[12] + 2
    Move to R14

    Full Attack BG in Q13 moving to BG in S14 if dropped (Power attack +6 damage)
    +1 attacks vs outsiders w\ chaotic (if applicable)

    Attack 1 - (1d20+10)[26]
    Damage - (1d8+9)[15]

    Attack 2 - (1d20+10)[14]
    Damage - (1d8+9)[16]

    Attack 3 - (1d20+5)[14]
    Damage - (1d8+9)[13]

    Spoiler: Critical confirms
    Show

    Attack 1 - (1d20+10)[25]
    Damage - (1d8+32)[33]

    Attack 2 - (1d20+10)[25]
    Damage - (1d8+32)[40]

    Attack 3 - (1d20+5)[10]
    Damage - (1d8+32)[38]



    Grace
    HP's: 47/88
    AC: 25
    FF: 24 T: 12
    Effects: Hasted, Mythic PA 2/10, sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)
    Terendelev's Scale of Grace: 2/3 day
    MP's: 3/5
    LoH's: 5/9
    Last edited by BelGareth; 2021-09-14 at 01:07 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  8. - Top - End - #698
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Round 4

    Waylan looks on at the billowing green smoke cloud with increasing concern, but there's no time to spare for such thoughts right now! Spurring Auspice forward he unleashes arrow after arrow at the lumbering auroch, trying to put it down for good.

    Spoiler: Actions
    Show
    Auspice moves to N23-24, which should put Waylan in 30' range of auroch1 for Point Blank shot.

    Full attack, using swift action hawkeye on the first shot. PBS, Deadly Aim, Haste, Mythic Rapid, etc etc

    haste atk (1d20+12)[20], dmg (1d8+5)[6], cc (1d20+12)[29] (20/x3), cdmg (2d8+10)[15]
    rapid atk 1 (1d20+9)[13], dmg (1d8+5)[7], cc (1d20+9)[16] (20/x3), cdmg (2d8+10)[15]
    rapid atk 2 (1d20+9)[25], dmg (1d8+5)[11], cc (1d20+9)[18] (20/x3), cdmg (2d8+10)[18]
    rapid atk 3 (1d20+9)[20], dmg (1d8+5)[10], cc (1d20+9)[28] (20/x3), cdmg (2d8+10)[24]

    Spoiler: Waylan
    Show
    Waylan Henrickson Human Cleric 6 LG HP 26 / 65 Speed ft Init 6 AC 22 Fort 6 Ref 6 Will 9 CMB +5 BAB 4 +1 Composite Longbow +10 (1d8 + 2, x3)
    MW cold iron heavy mace +6 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +5 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , ) Str 12 (1) Dex 18 (4) Con 12 (1) Wis 18 (4) Int 12 (1) Cha 10 (0)


    Spoiler: Auspice
    Show
    Auspice Horse (heavy) Animal Companion 3 N HP 13 / 30 Speed ft Init 2 AC 17 Fort 5 Ref 5 Will 2 CMB +6 BAB +2 bite +5 (1d4 + 3, x2)
    hoof +5 (1d6 + 3, x2) Str 17 (3) Dex 14 (2) Con 15 (2) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #699
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Filburn's Status, Round 4
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bladed Arcanist, Level 6, Mythic 1, Init 9, HP 17/59, Speed 30 ft.
    AC 22, Touch 14, Flat-footed 20, CMD 22, Fort 4, Ref 4, Will 5, CMB +8, Base Attack Bonus 3
    Black Blade +2 Falcata "Baerlyon, Demon-Foe" +10 (1d8+7, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex, +1 Natural, +2 Deflection)
    Abilities Str 24, Dex 14, Con 14, Int 13, Wis 10, Cha 9
    Condition Arcane Reservoir 6/9 Uses Available
    Black Blade Arcane Pool 2/2 Available
    Mythic Powers 5/5 Available
    Invisibility (Utterly Undetectable)
    Protection from Evil
    Bull's Strength
    Sickened

    Filburn spits out one more spell as he steps after the enemy horsewoman, his invisible form growing larger as he does.

    Spoiler: Aklo
    Show
    "Damned sickening magic..."

    Spoiler: Mechanics
    Show
    Cast Enlarge Person and 5-ft step to P15-Q16. The spell will complete at the beginning of his next turn.

  10. - Top - End - #700
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel remembers her mother's lessons with a shiver of dread. Touch the illusion, feel it, and let it go. At least, those efforts come handy now, and the young elf takes some satisfaction at the thought that these same teachings can now serve her to oppose the wretched woman's designs as best she can. She confidently moves forward into the green cloud, and just like that, it disappears from her view altogether, exposing all the enemies. She moves further, to get a clear line of sight, and begins to cast.

    "Foin des nuages toxiques
    Issus de l'imagination!
    Voilà une flèche caustique
    Et ce n'est pas une illusion!"


    A shaft erupts from her hand, yellow-brown in color, made of a smoking liquid that hits the mounted spellcaster in the face.

    Spoiler
    Show
    Move action #1, move to O20. Saves were rolled in OOC, and she disbelieves the illusory cloud.
    Move action #2, move to N15 for a better line of sight (she doesn't see Filburn who might be on the way)
    Standard action, cast Acid Arrow at the "paladin" leader, ranged touch (1d20+7)[25] (includes Haste bonus EDIT forgot to take light sensitivity penalty) damage (2d4)[7] acid; cc(27) (1d20+7)[14] cd (2d4)[6]
    If hit, the acid will last for another 2 rounds after this one. As long as she takes continuous acid damage, she'll need Concentration checks for casting.

    Spoiler: Elrembriel
    Show
    Elrembriel Elf Wizard 6 / Archmage Mythic Tier 1 N HP 54 / 71
    Speed 80 ft (+1 move action per round)
    Init +4
    Senses: Darkvision, sensitivity to light (dazzled in bright light, -1 to attacks and Perception)
    AC 18
    Fort +7 Ref +8 Will +8
    CMB +3 BAB +3
    Acid splash +7 (1d3+1 acid, 20/x2)
    Dagger, cold iron +3 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (+3) Con 13 (+1) Wis 12 (+1) Int 21 (+5) Cha 10 (0)
    Effects: Mythic Haste 2/6 rounds, Mirror Image 5 images
    Powers/day: Mythic Power 3/5, Prescience 6/8, Pearl of Power 1/1, Exposed to Awfulness 1/1, Terendelev's Scale of Protection 3/3


    Spoiler: Sruech'ul
    Show
    Familiar, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +16
    AC 19, touch 16, flat-footed 15 (+3 Dex, +2 size, +3 natural, +1 Haste)
    hp 35
    Fort +2, Ref +6, Will +7
    Speed 30 ft., fly 110 ft. (average)
    Melee 2 talons +7 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +3; CMB +5; CMD 11
    Feats Weapon Finesse, Alertness
    Skills Fly +7, Stealth +22
    Skill from master: Craft(Alchemy) +0, Knowledge(Arcana) +5, Knowledge(Planes) +4, Perception +16, Sense Motive +9, Spellcraft +4, Use Magic Device +3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells, Speak with Master
    Effects: Mythic Haste 2/6 rounds
    Last edited by Gwynfrid; 2021-09-24 at 12:18 PM.

  11. - Top - End - #701
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Disoriented but otherwise unharmed by the sickly billows of smoke that suddenly surround him, Morevek's face remains contorted in fury. Striding as best he can in the poor visibility, he makes for the nearest unfamiliar sound... and finds himself staring at the flanks of the evil bull-like creature! He savagely slashes at the creature in his rage!

    Spoiler: Actions
    Show
    Move to M17, or if the Auroch looks like it can't deliver an AoO, to L16 by way of M17.
    Attack!
    Attack: (1d20+10)[30], CC: (1d20+10)[28] for x2 on 25+
    Damage: (1d8+8)[16] slashing plus (1d6)[3] negative energy and Fort save vs DC 17 else 1 Str damage
    Crit damage: (1d8+8)[16] slashing plus (1d6)[6] negative energy and 1 Str damage (if fort save failed)

    Spoiler: AoO if applicable
    Show
    Attack: (1d20+10)[14], CC: (1d20+10)[26] for x2 on 25+
    Damage: (1d8+8)[9] slashing plus (1d6)[3] negative energy and Fort save vs DC 17 else 1 Str damage
    Crit damage: (1d8+8)[14] slashing plus (1d6)[3] negative energy and 1 Str damage (if fort save failed)

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 6, Init 6, HP 44/65, Speed 30
    AC 28, Touch 23, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +1, Base Attack Bonus 4
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex+1, 18-20/x2)
    (+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
    Abilities Str 6, Dex 20, Con 12, Int 22, Wis 12, Cha 8
    Condition Canny Defense: + 6 Dodge AC while armed with Katana and unarmored
    Medal of Valor: +2 CMD
    Medal of Agility: +1 Init
    Mage Armor: some hours, +4 AC
    Reduce Person: +2 Dex, -2 Str, Small, ~6 minutes
    Arcane Point: Katana is +1 and Keen. 8 rds remaining
    Chill Touch: As many as 4 "charges" remaining


    Todo: scribe Vanish with spell-scars
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  12. - Top - End - #702
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan and Morevek join forces to thoroughly dispatch the remaining aurochs. Pierced several times, the beast never sees Morevek's blade coming. The supernaturally sharp katana slices neatly through horn and skull, leaving the huge creature bleeding profusely into the dirt.

    Elrembriel launches a greenish bolt through the illusory cloud, and effectively covers the mounted paladin with a thick layer of gooey acid. She cries out in pain as she wheels her mount further from Grace (and Filburn, though she doesn't know it in the latter case).

    As Filburn enlarges, he steps menacingly closer, bizarrely undetected, all things considered.

    Finally, Grace charges into the line of archers, and begins to lay about herself with Radiance. One archer grunts in pain as he steps further away, but she fails to be effective with most of her attacks.

    When the enemy responds, their efforts are notably lessened by the losses they've taken. Even so, the injured archer manages to focus his efforts on Grace with marked effect.

    Spoiler: OOC
    Show
    bg1 hit Grace twice! One hit for 10 damage (counting the flaming arrow bonus), and a crit for 27 damage! Yes, I'm a little excited. Grace is hard to hurt XD

    bg2 sucks, and managed to miss Elrembriel twice. (some extremes with this batch of rolls)

    bg3 sucks less, and hit Elrembriel for 13 damage, but missed with his second attack.

    mp used her mount to withdraw again, and succeeded at her check to do a thing. It's an SLA again, but your characters will quickly recognize deeper darkness, (not dark enough to prevent dark vision yet, but it prevents low light within the radius).

    Map updated

  13. - Top - End - #703
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    BelGareth's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Grace scowls at her lack of efficiency as Radiance failed to find a solid mark, and winced in pain as the burning arrows smacked into her, finding joints on her armor, or just punching through on a few weak spots, ignoring the arrows for now, with flames licking her from shafts she steps closer to the nearest bowmen, azure energy filling her eyes, judgment and righteous wroth in her hands.

    Spoiler
    Show

    Free: Surge LoH - (2d6b1)[6]
    Swift: LoH's myself (4d6)[17]
    5 step to S14

    Full Attack BG2(Power attack +6 damage)
    +1 attacks vs outsiders w\ chaotic (if applicable)

    Attack 1 - (1d20+10)[13]
    Damage - (1d8+9)[16]

    Attack 2 - (1d20+10)[21]
    Damage - (1d8+9)[14]

    Attack 3 - (1d20+5)[7]
    Damage - (1d8+9)[10]

    Spoiler: Critical confirms
    Show

    Attack 1 - (1d20+10)[21]
    Damage - (1d8+32)[37]

    Attack 2 - (1d20+10)[20]
    Damage - (1d8+32)[35]

    Attack 3 - (1d20+5)[6]
    Damage - (1d8+32)[34]


    Grace
    HP's: 33/88
    AC: 25
    FF: 24 T: 12
    Effects: Hasted, Mythic PA 3/10, sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)
    Terendelev's Scale of Grace: 2/3 day
    MP's: 2/5
    LoH's: 4/9
    Last edited by BelGareth; 2021-09-25 at 12:48 AM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  14. - Top - End - #704
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek emerges from the cloud, and begins circling its edges... finding himself just enough to flick the point of his katana toward one of the foes!

    Spoiler: Actions
    Show
    Move to O13

    Attack!

    Attack: (1d20+10)[14], CC: (1d20+10)[25] for x2 on 25+
    Damage: (1d8+8)[15] slashing plus (1d6)[2] negative energy and Fort save vs DC 17 else 1 Str damage
    Crit damage: (1d8+8)[9] slashing plus (1d6)[5] negative energy and maybe 1 Str damage
    Free Intimidate check if hit: (1d20+15)[22]

    Spoiler: AoO if applicable
    Show
    Attack: (1d20+10)[23], CC: (1d20+10)[13] for x2 on 25+
    Damage: (1d8+8)[14] slashing plus (1d6)[2] negative energy and Fort save vs DC 17 else 1 Str damage
    Crit damage: (1d8+8)[10] slashing plus (1d6)[2] negative energy and maybe 1 Str damage
    Free Intimidate check if hit: (1d20+15)[22]


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 6, Init 6, HP 44/65, Speed 30
    AC 28, Touch 23, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +1, Base Attack Bonus 4
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex+1, 18-20/x2)
    (+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
    Abilities Str 6, Dex 20, Con 12, Int 22, Wis 12, Cha 8
    Condition Canny Defense: + 6 Dodge AC while armed with Katana and unarmored
    Medal of Valor: +2 CMD
    Medal of Agility: +1 Init
    Mage Armor: some hours, +4 AC
    Reduce Person: +2 Dex, -2 Str, Small, ~6 minutes
    Arcane Point: Katana is +1 and Keen. 7 rds remaining
    Chill Touch: As many as 3 "charges" remaining


    Todo: scribe Vanish with spell-scars
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  15. - Top - End - #705
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel finds her resolve bolstered by the illusion-wielder's attempts to hide. Determined to not let the treacherous woman get away with it, she runs forward, her feet light as the wind under the power of her magic. On those few days during their journey that have been free of overcast weather, the light of the sun, as always, has been painful to her eyes, and she finds a strange relief when she enters the conjured darkness. It is a powerful one, even the tenebrous eyesight she acquired from her horrible contact with the demon only lets her barely see the fleeing woman on her horse - just enough. She can barely contain the swell of power rising through her hands and eyes as she casts:

    "Oui, c'est bien la puissance des Abysses
    Qui laisse mes yeux percer les ténèbres
    Parfait, j'en tirerai bénéfice
    Pour hâter ton oraison funèbre!"


    From outside the darkened area, most of her companions can't see what kind of magic she unleashes, but the streaks of bluish light that flash through are a clear indication, as is the telltale vibrating noise her wand makes as deadly shafts of arcane force slam into her enemy.

    Spoiler
    Show
    Free action, Prescience (1d20)[6]; if result is 11 or better, use it instead of the first d20 roll she may need this round.

    2 move actions: To R9.

    Swift action: Wild arcana, use a mythic power point to cast Diamond Spray at +2 caster level over the "paladin" and her horse: 20-ft cone, damage (8d6)[31] (counts as adamantine and cold iron, bypasses 4 points of object's hardness), Refl DC18 for half

    Standard action: Cast Magic Missile from her CL5 wand (3d4+3)[10] - now 11 charges left

    Damage from Acid Arrow (2d4)[4] - the acid will last for another 1 round after this one. As long as she takes continuous acid damage, she'll need Concentration checks for casting.

    Spoiler: Elrembriel
    Show
    Elrembriel Elf Wizard 6 / Archmage Mythic Tier 1 N HP 54 / 71
    Speed 80 ft (+1 move action per round)
    Init +4
    Senses: Darkvision, sensitivity to light (dazzled in bright light, -1 to attacks and Perception)
    AC 18
    Fort +7 Ref +8 Will +8
    CMB +3 BAB +3
    Acid splash +7 (1d3+1 acid, 20/x2)
    Dagger, cold iron +3 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (+3) Con 13 (+1) Wis 12 (+1) Int 21 (+5) Cha 10 (0)
    Effects: Mythic Haste 1/6 rounds, Mirror Image 4 images
    Powers/day: Mythic Power 2/5, Prescience 4/8, Pearl of Power 1/1, Exposed to Awfulness 1/1, Terendelev's Scale of Protection 3/3


    Spoiler: Sruech'ul
    Show
    Familiar, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +16
    AC 19, touch 16, flat-footed 15 (+3 Dex, +2 size, +3 natural, +1 Haste)
    hp 35
    Fort +2, Ref +6, Will +7
    Speed 30 ft., fly 110 ft. (average)
    Melee 2 talons +7 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +3; CMB +5; CMD 11
    Feats Weapon Finesse, Alertness
    Skills Fly +7, Stealth +22
    Skill from master: Craft(Alchemy) +0, Knowledge(Arcana) +5, Knowledge(Planes) +4, Perception +16, Sense Motive +9, Spellcraft +4, Use Magic Device +3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells, Speak with Master
    Effects: Mythic Haste 1/6 rounds

  16. - Top - End - #706
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Round 5

    Waylan nods in grim satisfaction as Morevek's blow sends the auroch tumbling heavily into the dirt, pierced by arrow after arrow. "Hyahh, Auspice!" With no time to waste, he spurs the warhorse in a counterclockwise circuit around the sickening cloud, covering his allies with a volley of arrows against the enemy archers.

    Spoiler: Actions
    Show
    Move to Z/15-16, skirting the edge of the clouds. Full-attack at enemy b3 from the midpoint:

    Swift action hawkeye on the first shot. PBS, Deadly Aim, Haste, Mythic Rapid, etc etc

    haste atk (1d20+12)[16], dmg (1d8+5)[6], cc (1d20+12)[23] (20/x3), cdmg (2d8+10)[24]
    rapid atk 1 (1d20+9)[18], dmg (1d8+5)[13], cc (1d20+9)[29] (20/x3), cdmg (2d8+10)[14]
    rapid atk 2 (1d20+9)[14], dmg (1d8+5)[8], cc (1d20+9)[24] (20/x3), cdmg (2d8+10)[16]
    rapid atk 3 (1d20+9)[19], dmg (1d8+5)[10], cc (1d20+9)[20] (20/x3), cdmg (2d8+10)[18]

    Spoiler: Waylan
    Show
    Waylan Henrickson Human Cleric 6 LG HP 26 / 65 Speed ft Init 6 AC 22 Fort 6 Ref 6 Will 9 CMB +5 BAB 4 +1 Composite Longbow +10 (1d8 + 2, x3)
    MW cold iron heavy mace +6 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +5 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , ) Str 12 (1) Dex 18 (4) Con 12 (1) Wis 18 (4) Int 12 (1) Cha 10 (0)


    Spoiler: Auspice
    Show
    Auspice Horse (heavy) Animal Companion 3 N HP 13 / 30 Speed ft Init 2 AC 17 Fort 5 Ref 5 Will 2 CMB +6 BAB +2 bite +5 (1d4 + 3, x2)
    hoof +5 (1d6 + 3, x2) Str 17 (3) Dex 14 (2) Con 15 (2) Wis 12 (1) Int 2 (-4) Cha 6 (-2)
    Last edited by MuffinMan; 2021-09-25 at 02:57 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  17. - Top - End - #707
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Filburn's Status, Round 5
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bladed Arcanist, Level 6, Mythic 1, Init 8, HP 23/59, Speed 30 ft.
    AC 20, Touch 12, Flat-footed 18, CMD 25, Fort 4, Ref 3, Will 5, CMB +12, Base Attack Bonus 3
    Black Blade +2 Falcata "Baerlyon, Demon-Foe" +10 (2d6+8, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +1 Dex, -1 Size, +2 Natural, +1 Deflect)
    Abilities Str 26, Dex 12, Con 14, Int 13, Wis 10, Cha 9
    Condition Arcane Reservoir 6/9 Uses Available
    Black Blade Arcane Pool 2/2 Available
    Mythic Powers 5/5 Available
    Invisibility (Utterly Undetectable)
    Protection from Evil
    Bull's Strength
    Enlarge Person

    Sickened

    With a huff Filburn starts running around to try and cut off the retreat of the mounted enemy, leaving the sickening mists and just beginning to enter the magical darkness. Peering into the area he tries to pierce the gloom with his elven-sight...

    Spoiler: Mechanics
    Show
    Double move to S5-T6.

  18. - Top - End - #708
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As Elrembriel conjures a devastating spray of stony flakes, the paladin manages to effectively take cover behind her mount. With no such protection, the unfortunate beast is shredded almost literally to pieces by the blast, leaving the woman too beaten to stand. Bleeding and doused in magical acid, the paladin falls behind her mount, and does not rise (save the charge of the wand).

    The archers find themselves beset by a trio of capable warriors, each of which manages to leave their mark in one way or another. They frantically step away from Grace and Morevek, in a desperate bid to make space to shoot. Whether possessed, unaware of the impending rout, or otherwise incensed to fanaticism, they release another set of two arrows each- most aimed at the wizard who has so effectively devastated them.

    Spoiler: OOC
    Show
    bg1 actually hit Grace again! With one of this two arrows for 10 piercing and 2 fire (flaming arrows)

    bg2 remains comically bad.

    bg3 sucks notably less, and connected with Elrembriel for a lot of damage. 5+5 from one hit and 26+5 from a crit after. 41 total, 10 of which was fire.

    mp has been dropped. She is in the low negatives, but is important enough to the story that we're going to resolve her for real once the archers have been managed.

    Map updated

  19. - Top - End - #709
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Filburn's Status, Round 5
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bladed Arcanist, Level 6, Mythic 1, Init 8, HP 23/59, Speed 30 ft.
    AC 18, Touch 10, Flat-footed 16, CMD 23, Fort 4, Ref 3, Will 5, CMB +12, Base Attack Bonus 3
    Black Blade +2 Falcata "Baerlyon, Demon-Foe" +10 (2d6+8, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +1 Dex, -1 Size, +2 Natural, +1 Deflect)
    Abilities Str 26, Dex 12, Con 14, Int 13, Wis 10, Cha 9
    Condition Arcane Reservoir 6/9 Uses Available
    Black Blade Arcane Pool 1/2 Available
    Mythic Powers 5/5 Available (maybe 4/5 or 3/5)
    Protection from Evil
    Bull's Strength
    Enlarge Person
    Charge

    Sickened

    As he sees the mounted spellcaster fall Filburn turns and makes a quick decision. Ignoring his upset stomach he charges at one of the remaining bowman, suddenly appearing in all his enlarged fury as his blade slices down (possibly twice) at the unsuspecting enemy!

    Spoiler: Mechanics
    Show
    Spend one Black Blade Arcane Pool point to apply Black Blade Strike (Free Action, +2 Damage for one minute)

    Charge B2 (with reach Filburn will be in squares T12-U13) vs Flat-Footed AC (since Filburn is "Utterly Undetectable" until the attack. Charge attack: (1d20+12)[29] to hit, (1d20+12)[30] (19-20/x3), (2d6+10)[18] magical slashing damage, (4d6+20)[29] critical strike damage.

    If this attack doesn't drop B2 he will use Champion's Strike - Sudden Attack (Swift Action, 1 Mythic Power per use, Free Attack, Roll Twice, Bypass DR) on the same target: Champion's Strike - Sudden Attack (1d20+10)[28] or (1d20+10)[21] to hit, (1d20+10)[29] (19-20/x3), (2d6+10)[16] magical slashing damage, (4d6+20)[39] critical strike damage.

    If either attack misses, he will use Mythic Surge to improve the (best) to hit roll: (1d6)[5] added to the d20. Probably not needed.

  20. - Top - End - #710
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Taking yet another burning arrow, Grace breaks the arrow off and strides forward with blue radiance spilling from her eyes, furious righteousness in her hand, gleaming like a lightning bolt in the darkness.

    Spoiler
    Show

    Swift: LoH's myself (4d6)[20]
    5 step to T15

    Full Attack BG2 again (Power attack +6 damage)
    +1 attacks vs outsiders w\ chaotic (if applicable)

    Attack 1 - (1d20+10)[26]
    Damage - (1d8+9)[12]

    Attack 2 - (1d20+10)[21]
    Damage1 - (d8+9)[16]

    Attack 3 - (1d20+5)[22]
    Damage - (1d8+9)[17]

    Spoiler: Critical confirms
    Show

    Attack 1 - (1d20+10)[23]
    Damage - (1d8+32)[40]

    Attack 2 - (1d20+10)[29]
    Damage - (1d8+32)[37]

    Attack 3 - (1d20+5)[12]
    Damage - (1d8+32)[34]



    Grace
    HP's: 43/88
    AC: 25
    FF: 24 T: 12
    Effects: Hasted, Mythic PA 4/10, sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)
    Terendelev's Scale of Grace: 2/3 day
    MP's: 2/5
    LoH's: 3/9
    Last edited by BelGareth; 2021-10-11 at 05:06 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  21. - Top - End - #711
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek continues his implacable advance, gliding around the cloud to find himself once more in range of a hated foe. His blade darts toward the bowman once more, accompanied by a grimly mocking, "Something of a tactical error to bring such fury upon yourselves, no?"

    Spoiler: Actions
    Show
    5ft step to P12
    Begin Spell Combat with a normal attack (using Piranha Strike):
    Spoiler: Botched Rolls
    Show

    Attack: (1d20+8)[27], CC: (1d20+8)[27] for x2 on 23+
    Damage: (1d8+8)[9] slashing plus (1d6)[3] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[11] slashing plus (1d6)[4] negative energy damage and 1 more Str damage if save failed.
    "Free" Intimidate check: (1d20+15)[27]


    Attack: (1d20+8)[10], CC: (1d20+8)[13] for x2 on 23+
    Damage: (1d8+8)[9] slashing plus (1d6)[2] negative energy damage and fort save vs DC 17 else take 1 Str damage.
    Crit damage: (1d8+8)[9] slashing plus (1d6)[6] negative energy damage and 1 more Str damage if save failed.
    "Free" Intimidate check: (1d20+15)[17]

    If the target is still up after the first attack, cast Touch of Fatigue defensively (cannot fail) and attack again:

    Spoiler: Botched Rolls
    Show
    Attack: (1d20+8)[21], CC: (1d20+8)[23] for x2 on 23+
    Damage: (1d8+8)[9] slashing plus fort save vs DC 16 else fatigued, 6 rds.
    Crit damage: (1d8+8)[14] slashing
    "Free" Intimidate check: (1d20+15)[33]


    Attack: (1d20+8)[10], CC: (1d20+8)[21] for x2 on 23+
    Damage: (1d8+8)[11] slashing plus fort save vs DC 16 else fatigued, 6 rds.
    Crit damage: (1d8+8)[12] slashing
    "Free" Intimidate check: (1d20+15)[21]

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 6, Init 6, HP 44/65, Speed 30
    AC 28, Touch 23, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +1, Base Attack Bonus 4
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex+1, 18-20/x2)
    (+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
    Abilities Str 6, Dex 20, Con 12, Int 22, Wis 12, Cha 8
    Condition Canny Defense: + 6 Dodge AC while armed with Katana and unarmored
    Medal of Valor: +2 CMD
    Medal of Agility: +1 Init
    Mage Armor: some hours, +4 AC
    Reduce Person: +2 Dex, -2 Str, Small, ~6 minutes
    Arcane Point: Katana is +1 and Keen. 6 rds remaining
    Chill Touch: As many as 3 "charges" remaining


    Todo: scribe Vanish with spell-scars
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #712
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan continues firing at the enemy archers.

    Spoiler: Status
    Show
    Stay put and full attack enemy b3.

    Swift action hawkeye on the first shot. PBS, Deadly Aim, Haste, Mythic Rapid, etc etc

    haste atk (1d20+12)[16], dmg (1d8+5)[10], cc (1d20+12)[19] (20/x3), cdmg (2d8+10)[17]
    rapid atk 1 (1d20+9)[19], dmg (1d8+5)[6], cc (1d20+9)[15] (20/x3), cdmg (2d8+10)[20]
    rapid atk 2 (1d20+9)[20], dmg (1d8+5)[7], cc (1d20+9)[13] (20/x3), cdmg (2d8+10)[17]
    rapid atk 3 (1d20+9)[28], dmg (1d8+5)[13], cc (1d20+9)[15] (20/x3), cdmg (2d8+10)[21]

    Spoiler: Status
    Show
    Waylan Henrickson Human Cleric 6 LG HP 26 / 65 Speed ft Init 6 AC 22 Fort 6 Ref 6 Will 9 CMB +5 BAB 4 +1 Composite Longbow +10 (1d8 + 2, x3)
    MW cold iron heavy mace +6 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +5 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , ) Str 12 (1) Dex 18 (4) Con 12 (1) Wis 18 (4) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2021-10-15 at 08:39 PM.
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  23. - Top - End - #713
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    In a sudden flurry of violence, the remaining hostiles collapse in a heap of various bloody injuries. Undoubtedly, without immediate medical attention, the trio of archers will bleed out (if they're not already dead). None of the aurochs' chests rise and fall with breath, though your immediate inspection isn't the most thorough.

    In a few moments, the clouds dissipate, though not before the group shares with each other its odd quasi-illusory state.

    When you get to the fallen paladin (whether quickly or not), she breathes raggedly, but doesn't appear in immediate danger of death. Perhaps more problematic than anything, in her belt pouch you immediately locate a simple chit- undeniably linking her to your own army. According to order, she should have been wearing it above the left breast, in plain sight. Clearly, something is very wrong here.

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Grace vomits one more time, falls to her knees, wiping the liquid from her mouth, she regards the arrows sticking into her, and pulls out a dagger to help in the work of removing the arrow heads, satisfied, she moves over to the leader, and seeing her breathing raggedly, hurries to bind the woman, and then places her hand upon her, letting healing energy flow through her into the woman.

    Spoiler
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    Lay on Hands heal - (3d6)[11]

    Grace
    HP's: 43/88
    AC: 25
    FF: 24 T: 12
    Effects: Hasted, Mythic PA 4/10
    Terendelev's Scale of Grace: 2/3 day
    MP's: 2/5
    LoH's: 2/9
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    Bel's Compendium
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    Sir cowabunga of clubs
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    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn watches Grace approach, bind, and then heal the...paladin? Looking at his own wounds the half-elf goes over to Waylan and politely asks for some help. "Somehow I've run out of potions or anything that I can use to heal myself directly. Do we have any extras that I could carry?" he asks when done.

    Spoiler: Hit Points and Healing
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    Filburn is at 23/59 HPs and would like to be over 50 if possible. Thanks!

    That done, the swordsman keeps an eye toward Grace as he goes to inspect the corpses of their defeated enemies. He takes his time, being thorough with his eyes as he listens to whatever happens between the two armored women...

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    Taking 10 on Perception for a 20.

  26. - Top - End - #716
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Both horse and rider's breathing begins to raggedly slow as Waylan pulls Auspice to a halt and dismounts. At Filburn's suggestion he beckons his allies over before uttering a brief prayer of thanksgiving for their continued safety.
    Spoiler: Channel Positive Energy
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    Use all 3 times for the day, taking care NOT to include the downed paladin the AoE:
    Healing (3d6)[15] + (3d6)[11] + (3d6)[14] = 40 HP


    That done, he moves to recover those arrows that he can from the downed aurochs, keeping Grace and the enemy soldier in the corner of his eye.
    Last edited by MuffinMan; 2021-10-22 at 08:35 PM.
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek glides toward the fallen foes, noting Grace's ministrations. In his magically reduced stature, the swordsman's katana is easily placed in readiness to end any attempt by the fallen 'paladin' to respond to Grace's mercy with violence.
    Last edited by JWallyR; 2021-10-24 at 11:16 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Sudden exhaustion washes over Elrembriel, and the slender elf girl takes a few staggering steps, before she has to sit on the ground, panting. She gratefully lets Erastil's blessed energy wash over her, closing her wounds, and nods a sign of thanks to Waylan. It takes her a minute before she's recovered enough to pay attention to any dealings with the vanquished "paladin".
    Last edited by Gwynfrid; 2021-10-25 at 07:38 PM.

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The paladin sputters into consciousness, struggling uselessly against her bonds. A baleful glare shifts from face to face, but she says nothing.

  30. - Top - End - #720
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn notes the woman coming back to consciousness, but leaves the situation in Grace's hands for action. He doesn't look excited about the situation, but recognizes the need to look into things with a possible demonic-defector. However, the last time he accused a paladin of treason did not go as he intended, so...

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