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  1. - Top - End - #31
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek nods, extending one pale hand for the potion of spider climb. Gently sheathing his elegant blade, the tiefling pries out the cork and drinks the contents. He steps outside of the building, looking upward for the window in question, and nimbly begins to pull himself up the wall, hands seeming find purchase where none would appear possible, and boots practically sticking to the surface. As subtle as his fiendish features seem when the swordsman walks on two feet, the sight of his clawed tail probing and prodding the wall's surface as he creeps upward and the bestial arch of his back make his netherworldly origins starkly apparent.

    The work of the climbing itself takes mere moments, and the tiefling perches just below the windowsill. He freezes against the building, listening for any hint of activity within...

    Spoiler: OOC
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    Morevek will cast Detect Magic and scrutinize the window on the way up.
    Stealth: (1d20+13)[30] (plus 1 if this counts as "rocky terrain"
    Perception: (1d20+8)[23] plus (1d6)[4] from inspiration if the previous roll is below 18
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  2. - Top - End - #32
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Almost as quickly as the magus could walk 20 feet, his hands latch onto the narrow ledge of the window. The shutters open with a quiet groan, revealing a small room beyond. Nearly devoid of any furnishings, the 5x5 room is clearly a staging and release point for messenger birds. A pair of wooden perches stand against the eastern wall, the rods forming their highest supports etched by years of talons and the grips of smaller birds. A stone doorway lies in the western wall, which opens away from Morevek.

    The shutters lack any latches to secure them in the open position. Fortunately, the early afternoon of Kenabres is fairly still. They sway gently from side to side, but for the moment don't make much sound against the stony walls of the fort.

    The door is not locked, but seems barred from the interior.

  3. - Top - End - #33
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn keeps an eye on the stairway for as long as he can before stepping out to see the party's progress using the outer window. Rather than allow himself to be separated from them, he then slowly follows, intent on hearing any sound of approaching enemies should they try while the party explores this new entrance.

  4. - Top - End - #34
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Frowning to himself, Morevek whispers, "Door isn't opening. Might be barred. Let me just try..." He eyes the door for any weak points, and his clawed tail gently lifts the flap of the pouch in which his thieves' tools are stowed...

    Spoiler: Actions
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    Disable Device: (1d20+11)[25] plus (1d6)[1] inspiration if final result is below 20.
    Last edited by JWallyR; 2017-10-17 at 09:34 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #35
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    While Morevek explores the possibilities for entry, Elrembriel and Aurora stand to wait outside the building, just under the window. Scruech'ul, however, stays inside near the stairs, hidden in a corner of the room and ready to signal any enemy movement.

    Spoiler
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    Scruech'ul's Stealth (1d20+20)[31] and Perception (1d20+12)[18]

  6. - Top - End - #36
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan paces restlessly as Morevek works above, accompanying Filburn as the swordsman surveys the staircase and then slowly makes his way back to the others.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #37
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With the practiced ease of the skilled and dextrous, Morevek maneuvers a few of his more sturdy picks between the narrow confines of the door and jamb. His hands work methodically and silently, as he nudges the heavy bar incrementally to the side. It's the work of a few moments that ends with the Tiefling fairly certain the beam is about to give- loudly. Narrowing his eyes as he considers his options, he steps back a few feet from the door. With a word, he exerts his command on the beam, and feels his arcane grip tightening around it. With one final nudge on the pick, it comes loose, and he lowers it quietly to the floor.

    Once more, he puts his ear to the door, listening carefully for any signs that his ploy has been discovered. For a moment, it seems the coast is clear, when he hears an odd buzzing sound. It happens a few more times, before the room goes silent again.

  8. - Top - End - #38
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek's still, listening form freezes entirely; he holds his breath for several long heartbeats as the odd noise seems to subside. "I have... dislodged the bar," he whispers over the Message spell, "but... I heard an odd sound, buzzing, for a moment. It has... paused, at least. May the inheritor favor our efforts to reclaim her holy place here." The tiefling intones the last few words with unusual vehemence, his habitually academic aloofness curiously absent in his whisper.

    Readying his blade in one hand, the tiefling reaches toward the door with the other, preparing to fling it open as quickly yet quietly as he can...

    Spoiler: OOC
    Show
    This is where the party interrupts if someone really wants to tell Morevek not to go in!
    Knowledge check to get some idea of what the buzzing might be?
    (1d20+9)[25] plus (1d6)[4] free inspiration, all knowledge skills are at same mod.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  9. - Top - End - #39
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Wait... Someone else should be up there with you when you do that..." Aurora whispers in response.

    Spoiler
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    Remind me who's got the scale with the Levitate power?

  10. - Top - End - #40
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn nods to himself before saying, "I can come up from the other way too - give me a countdown so we can surprise them from both sides!" The swordsman then creeps up the stairs and places himself in front of the doorway, readying himself to force it open violently...

    Spoiler: Mechanics
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    From what I can tell, at the top of the stairs is a long hallway with rooms off to the sides. Can I have Filburn approach the door opposite Morevek?

  11. - Top - End - #41
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    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Yes... I'll do it. Waylan, can you please use your scale's power to lift me up?" Elrembriel replies. After a quick arrangement with the Erastilian, the elf girl slowly moves in the air, straight up, until she is level with the window. Her wand at the ready, she waits.

    Spoiler
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    Assuming Waylan is OK with this, Elrembriel is now hovering next to the window, looking at Morevek inside.

    Ready action, if Morevek is attacked: Magic Missile (3d4+3)[11]
    Last edited by Gwynfrid; 2017-10-27 at 11:51 AM.

  12. - Top - End - #42
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan agrees to Elrembriel's request and hands over his scale - his fingers reluctant to part with it despite his rational intentions. Then he remains at the ready with Aurora, poised to rush up the stairs and enter battle at Morevek's signal...
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  13. - Top - End - #43
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek watches as Elrembriel comes into view, riding on the pillar of cloud. With an almost imperceptible nod, he acknowledges her ready posture and turns to face the door, sword in hand. He reaches out to its handle, wrapping his fingers around it in silence and whispering over the Message spell, "On three... one, two, three!" He flings the door open as quietly as possible, blade raised against whatever might lie within!
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  14. - Top - End - #44
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As Morevek throws the door open, a sudden eruption of buzzing issues forth from the door. A trio of enormous vermin: hideously huge flies, with humanoid faces and tiny malformed hands takes to the magus, clearly prepared for the sudden appearance of some foe- if not sure what to expect. One of the flies releases a noxious stream of bile and worse with prodigious force, spraying through the door and covering both Morevek and Elrembriel in the gruesome muck, though the lithe Tiefling is able to avoid the worst of the blast (Morevek takes 3 damage, Elrembriel 7).

    Immediately thereafter, another fly comes at Morevek, using it's legs as awkward bludgeons, apparently better served to guide its hideous maw to its prey. Surprised by the fiend's movements, Morevek fails to evade its mouth, and receives an unpleasant (and pungent) bite as a result (Morevek takes 10 more damage). Without warning, the room goes dark- though the two arcanists remain unhindered by the ploy.

    Mid round 1
    Map updated (you may have to scroll down)
    Spoiler: OOC
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    As noted in the other thread, they aced the init roll. One used a darkness SLA, the other two attacked in the above mentioned ways. Party to act to finish round 1 (no one was surprised).

  15. - Top - End - #45
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The elf girl

    "AAAH!" Elrembriel can't stop a cry of pain as she receives the unexpected stream of poisonous bile. "Help! Huge demonic insects attacking Morevek!" she whispers, counting on her spell to carry the information. Even as she does so, she waves her pointed wand at Morevek's closest aggressor, letting the arcane projectiles fly.

    Spoiler
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    Elrembriel: no move, Magic Missile for 11 damage at D1, as rolled in the readied action.

    Spoiler: stats
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    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 16/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells


    The crusader

    Hearing Elrembriel's call, Aurora rushes up the stairs.

    Spoiler
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    She was at he bottom of he stairs, so, double move up and towards the commotion.

    Spoiler: stats
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    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider

    Last edited by Gwynfrid; 2017-10-30 at 02:10 PM.

  16. - Top - End - #46
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Round 1

    Waylan hurries up the stairs right behind Aurora, straining his eyes for their first glimpse at a target for his bow.

    Spoiler: Actions
    Show
    Move up the stairs towards the commotion. If an enemy is visible after the first 30' move, attack it. Otherwise double-move until enemies are in sight.

    atk (1d20+9)[16] (+1 PBS), cc (1d20+9)[14] (20/x3)
    dmg (1d8+3)[11] (+1 PBS), dmg (2d8+6)[15]

    Spoiler: Status
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    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  17. - Top - End - #47
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 1, Filburn's Status
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    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +10 (1d8+7, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 5/11 Rounds/Day

    "Do not cower in sight of the enemy - attack!" says Filburn, both out loud and over the spell as he moves to open the door into the room with the (known) enemies.

    Spoiler: Combat Mechanics
    Show
    Standard action to activate Inspire Courage (+1 to all attacks, damage, and saves vs. fear)
    5-ft step to L46
    Move action to open the door (assuming it is not locked)

  18. - Top - End - #48
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Cower is not... precisely the word I'd use," hisses Morevek over the Message spell. Adopting a defensive posture, he harries the grotesque demonic foe while gesturing with his free hand...

    Spoiler: Actions
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    Using Spell Combat to cast Touch of Fatigue defensively. Concentration: (1d20+10)[19] vs DC 15.

    Rolls do not include Inspire Courage. Statblock updated to reflect Inspire Courage, but no other stats reflect it. Please add damage/attack as appropriate.

    First attack: (1d20+7)[19]
    CC: (1d20+7)[9] for x2 on 25+
    Damage: (1d8+4)[8] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+4)[5] slashing damage

    Second attack (If casting successful): (1d20+7)[18]
    CC: (1d20+7)[11] for x2 on 25+
    Damage: (1d8+4)[5] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+4)[9] slashing damage

    Spoiler: AoO, if applicable
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    Attack (If casting successful): (1d20+7)[23]
    CC: (1d20+7)[8] for x2 on 25+
    Damage: (1d8+4)[7] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+4)[6] slashing damage


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Last edited by JWallyR; 2017-11-02 at 02:49 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  19. - Top - End - #49
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel and Morevek start the fight effectively. Her unerring magic impacts with significant force, and Morevek strikes true twice, leaving the fly struggling to stay aloft and bleeding from a few places. Filburn throws the door open, only to find himself in an oddly dim mixture of Radiance's glow and the vermin's unnatural darkness. As Aurora follows behind him, the room slowly begins to come into focus...

    Another stream of bile erupts from the darkness. Filburn just has time to cower behind the doorjamb, though he's unable to fully avoid the blast (Filburn takes 4 damage). Immediately behind it, one of the flies emerges, misshapen hands grasping feebly at the swordsman. Filburn easily dodges the blow, while Morevek likewise dodges the attack of the fly near him.

    Mid round 2
    Map updated

  20. - Top - End - #50
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The crusader

    "Going in. Someone stay behind to make sure we don't get surrounded", Aurora says between clenched teeth, as she hustles forward to Filburn's help. The narrow door reduces her angle of attack, but she thrusts hard with Radiance nonetheless.

    Spoiler
    Show

    Walk to L46, or L47 if Filburn wants to make a 5-ft step to the side.

    Attack (1d20+9)[19] damage (1d8+5)[13] cc(28+) (1d20+9)[14] cd (1d8+5)[7]. If she's in L47, the demon thing gets cover. EDIT - please add +1 to attack and damage for Inspire Courage.

    Spoiler: stats
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider



    The elf girl

    "Go ahead, I'll have my friend looking at your back", the elf responds. For lack of better ideas, she decides to continue with the wand, hoping to rid Morevek of at least one opponent.

    Flying silently, the owl comes up to the upper floor overlooking the stairs.

    Spoiler
    Show

    Elrembriel: no move, Magic Missile for (3d4+3)[9] damage at D1.

    Sruechul: Fly to N42. Perception (1d20+12)[23], Stealth +20 (1d20+20)[37] (I think he moved less than half his speed, ie. less than 30'; otherwise, substract -5 to Stealth roll)

    Spoiler: stats
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 15/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-11-04 at 02:58 PM.

  21. - Top - End - #51
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the nearest insectoid demon falls, Morevek clicks the heels of his soft-soled boots together, diving into a roll while somehow continuing to gesture with his free hand in the movements of arcane spellcasting! He springs up between the two demonic creatures, his gleaming (and faintly glowing) blade already sweeping toward the grotesque creature now trapped between him and Filburn!

    Spoiler: Actions
    Show
    The order of operations is as follows:
    1) Free Action to click heels of Daredevil Softpaw Boots together for +5 on Acrobatics.
    2) Standard action to cast Touch of Fatigue while not adjacent to a living foe (except the one where there's a wall)
    3) Move action to move to J,47 while using Acrobatics: (1d20+14)[25] to avoid AoOs. Inspiration: (1d6)[4] if result is less than 20.
    4) Deliver the touch spell using the blade to attack D3:

    Attack: (1d20+12)[28] Includes flanking bonus!
    CC: (1d20+12)[29] for x2 on 30+
    Damage: (1d8+5)[7] slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[9] slashing

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+10)[25] Roll not including flanking bonus!
    CC: (1d20+10)[15] for x2 on 28+
    Damage: (1d8+5)[11] slashing plus Touch of Fatigue if not discharged: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[11] slashing

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +3, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +1 attack/damage/saves vs fear
    Last edited by JWallyR; 2017-11-04 at 02:40 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #52
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Yes, advance and strike down these wicked foes!" cries Filburn, who lashes out with his own blade.

    Spoiler: Actions
    Show
    Swift action: Activate Arcane Strike for +1 enhancement to weapon.
    Free action: Maintain Inspire Courage. Note- once again, Inspire Courage numbers were not included.
    Standard action: Attack D3, if alive, or move to attack D2.

    Attack: (1d20+12)[14] Includes flanking bonus
    CC: (1d20+12)[14] Includes flanking bonus for x3 on 31+
    Damage: (1d8+7)[15] slashing
    Crit damage: (2d8+14)[23] slashing

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+10)[29] Does not include flanking bonus
    CC: (1d20+10)[22] Includes flanking bonus for x3 on 29+
    Damage: (1d8+7)[15] slashing
    Crit damage: (2d8+14)[24] slashing


    Spoiler: Stats
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 5/11 Rounds/Day
    Last edited by JWallyR; 2017-11-04 at 02:51 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  23. - Top - End - #53
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Seeing his allies charge down the narrow corridor, Waylan despairs of get a clear shot through the dark. Instead he positions himself to cover the other entrances to the room, preparing to fire on any target that presents itself.

    Spoiler: Actions
    Show
    Too crowded to do much... Stay put in N/44 and ready an action to shoot any hostiles entering the room.

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2017-11-04 at 07:19 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #54
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan and Irabeth protect their allies as they continue to combat the vermin. Elrembriel's wand delivers a fatal blow to the first, while Morevek, Aurora, and Filburn all combine their efforts to dispatch the second. His immediate foe vanquished, Filburn cautiously steps into the darkened room, calling for Aurora to bring Radiance to the final enemy.

    The final fly leaps out of the darkness to attack Filburn, seemingly aware that the bard is more hindered by dim lighting than Morevek. Still, the magus hisses a quiet warning to his ally, and Filburn is able to respond faster than might otherwise have been expected, deflecting the creature's vile teeth to the side.

    Mid round 3
    Map updated

  25. - Top - End - #55
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    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The crusader

    "Let's try to get that vermin down quickly, before others hear the noise!" Aurora enters the room and carefully sizes up the one remaining opponent, before she strikes a powerful blow.

    Spoiler
    Show

    Move to K47.

    Attack (1d20+10)[30] damage (1d8+6)[7] (includes Inspire Courage) cc(29+) (1d20+10)[25] damage (1d8+6)[9]

    Spoiler: stats
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider



    The elf girl

    Meanwhile, Elrembriel notes that her companions seem to have the matter well in hand, and decides to save her precious wand's power. She grabs the window sill and pulls herself inside.

    Spoiler
    Show

    Elrembriel: Move to K48.

    Spoiler: stats
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 15/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

  26. - Top - End - #56
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Stationed outside of the darkness as he is, Waylan can only listen to the sounds of violence and wait. His fingers nervously flex around bow and string as he continues to scan the doors for any new foes.

    Spoiler: Actions
    Show
    Same as last round - stay put, look/listen for approaching baddies, and ready an action to shoot anything that appears.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  27. - Top - End - #57
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek glides around the buzzing demon's flank to place himself opposite of Filburn, and lashes out with his blade, free hand writhing languidly in gestures of spellcasting!

    Spoiler: Actions
    Show
    5ft step to I46
    Full Action: Begin Spell Combat, casing Touch of Fatigue defensively: (1d20+10)[20] vs DC 15

    First Attack:
    Attack: (1d20+10)[28] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
    CC: (1d20+10)[11] for x2 on 28+
    Damage: (1d8+5)[6] slashing plus Touch of Fatigue if casting was successful: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (2d8+10)[25] slashing Erroneously doubled, but unlikely to matter

    Second Attack, if casting successful:
    Attack: (1d20+10)[23] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
    CC: (1d20+10)[11] for x2 on 28+
    Damage: (1d8+5)[12] slashing plus Touch of Fatigue if casting was successful and first attack missed: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (2d8+10)[22] slashing
    Spoiler: AoO, if applicable
    Show

    Attack: (1d20+10)[18] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
    CC: (1d20+10)[16] for x2 on 28+
    Damage: (1d8+5)[11] slashing plus Touch of Fatigue if casting was successful and attacks missed: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (2d8+10)[21] slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +3, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +1 attack/damage/saves vs fear
    Last edited by JWallyR; 2017-11-06 at 10:36 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #58
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek joins forces with Aurora, delivering a pair of swipes with his slender blade in rapid succession. Overcome by the multiple blows, the creature falls, and the previously incessant buzzing falls silent. Standing over the slain demon, Morevek considers his foes, and their uncanny cooperation. It's then that he recalls another facet of many demons: telepathy. It strikes the magus as likely that anyone who was previously unaware of their presence was likely informed by these demons before they fell.

    Spoiler: OOC
    Show
    That actually was true some time ago, but this round had higher knowledge rolls than before.

  29. - Top - End - #59
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "It is... probable," says Morevek softly over the Message spell, "that these demons, as with many of the more grotesque varieties, rely on... telepathy rather than audible speech. We are not likely to... catch their masters unawares."

    Turning his attention abruptly from the slain enemies, the tiefling examines the room, searching for any useful articles or evidence of overt desecration.

    Spoiler: Action
    Show
    Perception: (1d20+8)[15]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  30. - Top - End - #60
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the last demon falls, so too does its magical hold on the room. As with the rest of the garrison, torches that burn without smoke illuminate the room. Several stacked horizontal shelves hold a number of small, straw-lined birdcages. A stack of parchment, a few quills, and a dry-bottomed pot that once held ink lie atop a nearby table, nestled inbetween a dozen tiny cylindrical objects. The door through which Morevek entered hangs ajar, its small stand waiting for passenger pigeons now unlikely to find their intended recipients. Nothing of particular value is to be found in the room.

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