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  1. - Top - End - #61
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As he cleans his blade, Filburn says, "That would explain this...Alright then, less taking our time then. They know we are here, we know they are here - let's do something about them!" Turning back to the hallway he looks for the next nearest door and quietly walks directly to it. Looking back to the rest of the party, he waits till they are ready and gets ready to throw open the door and charge inside...

  2. - Top - End - #62
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek glides after Filburn, flourishing his blade with a fluid spin as he crouches to spring through the door.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  3. - Top - End - #63
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan inspects his allies as they emerge from the receding darkness, breathing a sigh of relief that any new wounds are not too severe. "Yes, that's quite right - if they are in telepathic contact it would child's play for them to set an ambush. Best to proceed cautiously but decisively, making sure none are left to harry us from behind. I am with you, Filburn - on your count..."
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #64
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Tempted to rush upstairs after the presumably most important enemy, Aurora pauses to reflect on the wisdom of her comrades' thoughts. "You are correct. Onwards!"

    Radiance in hand, she moves to kick the door in.

    Spoiler
    Show
    Go to the library in K44?
    Last edited by Gwynfrid; 2017-11-14 at 09:22 AM.

  5. - Top - End - #65
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn receives a few nods of affirmation, and opens the next door.

    ...or would have, had a hideous satyr-like demon not thrown it open as the latch became undone. With a growl, it slams into Filburn, the gleam in its eyes equal parts eager anticipation and malice. The man-sized foe fiend has the head of a goat, with mangy patches of ill-kept fur, and cloven hooves for feet. It bears a well-worn halberd, with apparent ease.

    Fortunately, Filburn's armor is quite well made. Despite being unaware of the threat, it deflects the worst of its lowered horns. He'll sport a nasty bruise for some time, but it could have been much worse.

    Begin combat

    Spoiler: OOC
    Show
    You guys won init, but it knew you were there. It also rolled a nat 2, and missed a flat-footed bard with a charge attack. Useless monster.

    Map updated

  6. - Top - End - #66
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan quickly raises his bow, aims, and fires two arrows in rapid succession at the beast. He chooses cold-iron arrows, the better to penetrate whatever fell protections the creature may have.

    Spoiler: Actions
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    Rapid shot!

    atk1 (1d20+7)[9] (+1 PBS, -2 RS), cc1 (1d20+7)[9] (20/x3), dmg1 (1d8+3)[4] (+1 PBS), cdmg1 (2d8+6)[12]

    atk2 (1d20+7)[20] (+1 PBS, -2 RS), cc2 (1d20+7)[19] (20/x3), dmg2 (1d8+3)[4] (+1 PBS), cdmg2 (2d8+6)[18]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2017-11-15 at 09:52 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #67
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With a click of his heels, Morevek gestures in spellcasting before diving into a roll, attempting to dodge the cloven hooves of the foe!
    Spoiler: Actions
    Show
    Standard action: Cast Touch of Fatigue while outside of threatened area.
    Free action: Click heels for +5 to Acrobatics.
    [S]Move action: Acrobatics roll of 24 from OOC to move through threatened square to J44. I'm assuming success for purposes of moving forward with post.
    Second free action: deliver Touch of Fatigue through weapon swing. Rolls include +2 from Daredevil Boots and +2 from Flanking.

    Attack: (1d20+13)[28]
    CC: (1d20+13)[23] for x2 on 31+
    Damage: (1d8+4)[5] slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+4)[11] slashing


    Spoiler: AoO if applicable
    Show
    Attack: (1d20+11)[30] -2 due to Acrobatics fail
    CC: (1d20+11)[18] for x2 on 29+ -2 due to Acrobatics fail
    Damage: (1d8+4)[5] slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+4)[8] slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Last edited by JWallyR; 2017-11-15 at 12:12 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  8. - Top - End - #68
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Aurora realizes than the demon's position gives it a good defensive advantage, but as she sees its bulk and speed, she lets go of any notion of trying to push it around. Instead, she sheathes Radiance, and takes hold of her longer weapon. Meanwhile, Elrembriel cranes her neck in unsuccessful attempts to get a glimpse of the enemy.

    Spoiler
    Show

    Aurora: Move action to put Radiance away, move action to draw cold iron lucern hammer
    Elrembriel: No action.

    Spoiler: stats - Aurora
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    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 15/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-11-16 at 10:00 AM.

  9. - Top - End - #69
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 1, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 5/11 Rounds/Day

    "Uhn! You're an ugly goat!" spits Filburn as he slashes at the demon with his curved blade while stepping around the corner of the door to try and entice the brute into the hallway.

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    Attack with +1 Falcata: (1d20+9)[12] attack, (1d20+9)[10] ((19-20/x3), (1d8+6)[11] magical slashing damage, (2d8+12)[23] critical strike damage
    5-ft step to L43

  10. - Top - End - #70
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan's arrows are off the mark. With Filburn so close, he overcorrects for the first mistake, sending the arrows to shatter against the walls by the door- one on each side. Morevek lunges forward, and the demon demonstrates with surprising efficiency that it's not as easy to trick as the cultists. A heavy-handed swipe with the halberd fails to strike the magus, but also prevents him from passing behind to provide a flank.

    As Aurora draws her own polearm, Filburn's attack proves similarly fruitless, as the demon casually casts the blade aside with the haft of his bardiche.

    With a sudden crash, the door immediately to the north bursts open, smashed almost off of its hinges! A fearsome demon bursts forth, with the body of a stag, the wings and talons of a hawk, and the muzzle of a fearsome wolf. With an eerie howl, it lunges at Aurora. She interposes her newly-drawn hammer, dealing a solid blow to the creature's wing. It retaliates with its jaws, drawing no small amount of blood from the paladin's arm (Aurora takes 13 damage).

    Irabeth steps forward to combat the new threat, drawing her longsword in a single smooth motion. Unfortunately, the swing that follows isn't as smooth, as she strives too hard to strike for impact rather than accuracy. The demon avoids the lazy swing easily, as Irabeth utters a quiet curse.

    Map updated
    Spoiler: OOC
    Show
    Morevek connected with his attack, after failing his acrobatics.
    Aurora hit with her AoO as the Peryton charged.
    The Peryton hit her with a crit. Fortunately, most of its threat involves its flight speed and killing with a crit. Onward!

  11. - Top - End - #71
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Hissing his frustration at his own clumsy roll and in response to the thudding (but fortunately wide) swipe of the foes weapon, Morevek recovers in a crouch, gesturing once more with spell casting and darting once more into the fray!

    Spoiler: Actions
    Show
    Standard action: cast Touch of Fatigue once more from cover.
    Swift action: Spend a point from his Arcane Pool to grant a net +1 damage for 10 rds.
    Free action: Click heels together for +5 to Acrobatics to tumble through threatened/occupied squares.
    Move action: Attempt to move to L42 using Acrobatics: (1d20+14)[27] (Inspiration if less than 25: (1d6)[3]

    If move action is successful, Morevek will attack the Peryton with +2 from Daredevil boots and another +2 from flanking. These bonuses are not reflected in the below rolls, which will be used against the first demon if the acrobatics effort failed, as I think Morevek's current square remains the one in which he will "land" should the attempt fail.

    Attack: (1d20+9)[24]
    CC: (1d20+9)[17] for x2 on 27+
    Damage: (1d8+5)[11] magic slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[7] magic slashing

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+9)[25]
    CC: (1d20+9)[28] for x2 on 27+
    Damage: (1d8+5)[9] magic slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[6] magic slashing

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 9 rds remaining.
    Last edited by JWallyR; 2017-11-20 at 10:48 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  12. - Top - End - #72
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The servant of Iomedae is undaunted by the sudden appearance and brutal attack by a novel enemy. "Back to the Abyss with you, fiend!" she yells. "Waylan, a little room please..." This isn't quite a request, as the tall warrior takes a step back towards the priest of Erastil and nearly pushes him away, in an attempt to gain space to wield her large weapon against this new foe.

    Meanwhile, the elf girl, her heart lifted by Aurora's defiance, silently points her wand. An enemy I can see, at least...

    Spoiler
    Show

    Aurora: Wait for Waylan to move out of the way, then 5-ft step to N44. I'm not sure if Irabeth gives the peryton cover, if she does maybe she can step to M42? Anyway: Attack with cold iron lucern hammer, (1d20+8)[11] damage (1d12+6)[7] cc(28) (1d20+8)[9] cd (1d12+6)[12]

    Elrembriel: Magic Missile at the peryton, (3d4+3)[11].

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 14/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

  13. - Top - End - #73
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Heeding Aurora's request, Waylan steps back and assesses the newest threat. Its animal forms are all familiar and yet grotesquely blended together without sense or reason - for some reason this prompts an irrational fury in the former huntsman. "For the Stag God!!" he cries as he looses two more arrows at the foes.

    Spoiler: Actions
    Show
    5ft step to O/43, Rapid Shot at the new demon (cold iron arrows).

    Atk1 (1d20+7)[27] (-2 RS, +1 PBS), cc1 (1d20+7)[18] (20/x3), dmg1 (1d8+3)[9], cdmg1 (2d8+6)[17]
    Atk2 (1d20+7)[21] (-2 RS, +1 PBS), cc2 (1d20+7)[22] (20/x3), dmg2 (1d8+3)[4], cdmg2 (2d8+6)[17]

    Knowledge: Religion to identify the new demon, if possible (1d20+8)[20]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  14. - Top - End - #74
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 2, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    As Morevek leaves Elrembriel undefended, Filburn takes a step back to the doorway. Slashing with his sword he says, "Alright - you all dispose of the new enemy! I will tangle with the goat-thing!"

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    5-ft step to L44
    Attack the demon with +1 Falcata: (1d20+1)[17] 25 due to mis-type (+9, not +1) attack, (1d20+1)[16] ((19-20/x3), (1d8+6)[8] magical slashing damage, (2d8+12)[22] critical strike damage

    If allowed, I would like to have Filburn Fight Defensively (-4 to hit, +2 Dodge to AC), though since this is post-dice rolls I will leave the to FarmerBink to adjudicate.

  15. - Top - End - #75
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The party retaliates to their new assailant with noteworthy efficacy. Almost everyone connects with their various attacks, leaving the stag-beast reeling and bloody. In particular, Irabeth's longsword nearly cleaves a wing free from its mottled hide. With a glare and a snort, it drives its antlers into Aurora's chest once more, before stepping back to the wall, too nimbly to seem appropriate (Aurora takes 7 damage).

    Filburn and the schir exchange blows, though the affair goes better for the bard than the demon. Filburn turns aside the wicked polearm, but fails to anticipate the demon's horns. He takes the blow with a grunt, before redoubling his efforts (Filburn takes 5 damage).

    Map updated

  16. - Top - End - #76
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With a silent nod of appreciation for Filburn's protective stance, Elrembriel steps forward, to keep the peryton within her sights. "This one is a foul beast, but not a demon!", she calls as another trio of light balls erupt from her extended wand. Aurora, who was about to make a move against the now single-winged monster, understands the implications of the elf's information. Changing her stance, she steps in closer to the demon and thrusts with her long weapon, just above the bard's shoulder.

    Spoiler
    Show

    Aurora: 5-foot step to M44
    Attack with cold iron lucern hammer, (1d20+8)[15] damage (1d12+6)[10] cc(28) (1d20+8)[23] cd (1d12+6)[18]

    Elrembriel: 5-foot step to L45
    Magic Missile at the peryton, (3d4+3)[10]

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-11-23 at 08:40 PM.

  17. - Top - End - #77
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan continues to send volley after volley of arrows at the foes, the cramped quarters and bodies of his allies making it more difficult than usual to aim accurately.

    Spoiler: Actions
    Show
    Full-round action to rapid shot. Preferred target is the bloodied peryton until its dead, then switching to the schir demon.
    Using cold iron arrows, and soft cover probably applies.

    atk1 (1d20+7)[24] (+1 PBS, -2 RS), cc1 (1d20+7)[16] (20/x3), dmg1 (1d8+3)[7], cdmg1 (2d8+6)[13]
    atk2 (1d20+7)[9] (+1 PBS, -2 RS), cc2 (1d20+7)[20] (20/x3), dmg2 (1d8+3)[4], cdmg2 (2d8+6)[12]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  18. - Top - End - #78
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 3, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    "Nicely done, Elrembriel! Stay back - I am going to get out of doorway and try to draw it out..." Filburn says as he slashes at the demon and then steps back out of its reach.

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    Attack the schir: Falcata +1 (1d20+9)[17] attack, (1d20+9)[16] (19-20/x3), (1d8+6)[11] magical slashing damage, (2d8+12)[20] critical strike damage
    5-ft step to M44

  19. - Top - End - #79
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the energy projectiles explode from the tip of Elrembriel's wand and into the peryton, Morevek eyes it appraisingly for a heartbeat. As the light of life leaves its bestial eyes, the tiefling begins gesturing with his free hand and strides back toward Filburn and the goat-like demon before him. Once more, he darts down in the beginning of a roll, seeking to dodge the flailing limbs (and weapons) of the melee...

    Spoiler: Actions
    Show
    So, let's try this again:
    Standard action: Cast Touch of Fatigue.
    Free action: click heels to activate Daredevil boots for +5 Acrobatics and potential +2 on attacks vs. the demon.
    Move action: Attempt to move to J44 through the demon's space, using Acrobatics: (1d20+14)[26] plus (1d6)[4] inspiration if less than 25 but more than 20.

    If the movement is successful, Morevek will attack the demon with the below rolls plus 4, due to flanking and the bonus from Daredevil boots. Otherwise, he ends his movement in L,43 and can attack with the stated rolls.

    Attack: (1d20+9)[16]
    CC: (1d20+9)[29] for x2 on 27+
    Damage: (1d8+5)[12] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[7] cold iron/magic/slashing

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+9)[18]
    CC: (1d20+9)[28] for x2 on 27+
    Damage: (1d8+5)[7] cold iron/magic/slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[10] cold iron/magic/slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 8 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  20. - Top - End - #80
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    While Aurora steps in, but misses the Schir, Elrembriel delivers what proves to be the final blow the Peryton could bear. With an odd whimper, the foul beast collapses under the weight of various injuries. Waylan adjusts his sights to target the concealed demon, and makes the best of the situation, scoring a hit with one of his two shots.

    Morevek nimbly sidles past Filburn, into the occupied room, and scores a glancing blow with his katana. The demon throws the door closed, and retaliate, but his movements seem more sluggish than before. Morevek avoids the swipe with ease.

    Map updated

  21. - Top - End - #81
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    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Get in, now!" Aurora's instruction is barked at her friends as she barges into the door to push it open with all her strength. Elrembriel ponders her chances with the wand, but refrains, thinking her chances to harm the demon are remote.

    Spoiler
    Show

    Aurora: rush into door and use all her strength to keep it open for the others. Str check if needed (1d20+4)[8]
    Elrembriel: no action. She expects the demon to resist the wand's effects.

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-11-25 at 04:40 PM.

  22. - Top - End - #82
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 4, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 39/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    Filburn follows the paladin through the door, intent on attacking the demon too. Once through he brings his curved blade down deliberately.

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    Move to K44 once the door is open.
    Attack the schir: Falcata +1 (1d20+9)[11] attack, (1d20+9)[20] (19-20/x3), (1d8+6)[10] magical slashing damage, (2d8+12)[20] critical strike damage

  23. - Top - End - #83
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    A grinning Morevek leans into the spin that carried him away from the demon's sluggish blow, and pauses, deliberately murmuring a few words and gesturing with his free hand. The untrained eye might have thought him to be hesitating, but when the door beside the demon swings open under his allys' assault, Morevek springs back at the goat-headed foe!

    Spoiler: Actions
    Show
    Begin Spell Combat with a normal attack:

    Attack: (1d20+7)[14]
    CC: (1d20+7)[14] for x2 on 25+
    Damage: (1d8+5)[13] cold iron/magic slashing
    Crit damage: (1d8+5)[8] cold iron/magic slashing

    If the foe is still alive, Morevek will attempt to cast Touch of Fatigue defensively: (1d20+10)[13] vs DC 15. If successful, he will again attack:

    Attack: (1d20+7)[26]
    CC: (1d20+7)[12] for x2 on 25+
    Damage: (1d8+5)[11] cold iron/magic slashing
    Crit damage: (1d8+5)[11] cold iron/magic slashing

    He will then 5ft step to I43.

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+7)[23]
    CC: (1d20+7)[27] for x2 on 25+
    Damage: (1d8+5)[9] cold iron/magic slashing
    Crit damage: (1d8+5)[9] cold iron/magic slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 7 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #84
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan frowns in frustration as the schir demon steps back into the cover of the room - there's no angle anymore for a shot that could work, especially with his allies crowding towards the narrow doorway. Instead the archer moves north, quickly inspecting the room that the peryton emerged from.

    Spoiler: Actions
    Show
    Move to L/41 and look around. If there's a visible enemy then Waylan will attack it, else he will use his standard action to quickly study the new room as effectively as possible.

    Maybe attack:
    atk (1d20+9)[28], cc (1d20+9)[27] (20/x3), dmg (1d8+3)[8], cdmg (2d8+6)[12]

    or maybe Perception (1d20+9)[10]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  25. - Top - End - #85
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Irabeth follows Waylan to the north, where they find an empty conference room. The peryton obviously spent no small amount of time within, judging by the obvious destruction of the furniture and decorations. This isn't the time to focus on such things, however.

    Morevek and Filburn find themselves lashing out at a cornered beast- with a fierce expression, it turns aside blows while attempting to retaliate with its own. For the second time, Filburn's focus on the demon's halberd turns aside what would otherwise have been a gruesome blow, but leaves him open to a slash from the creature's misshapen horns (Filburn takes 8 damage).

    Map updated

  26. - Top - End - #86
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "We can't leave it behind. Finish it!" Aurora braces herself, and moves in between the wall and her friends to get into position, risking retaliation from the monster before she can bring her polearm to bear.

    Elrembriel shakes her head, feeling highly inadequate in the situation. She turns the corridor corner, to guard the other side in the event of another attack from the rear.

    Spoiler
    Show

    Aurora: move to I43, likely taking an AoO on the way.
    Attack, cold iron lucern hammer (1d20+8)[11] damage (1d12+6)[13] cc(28) (1d20+8)[19] cd (1d12+6)[18]

    Elrembriel: Move to N44. If anything goes out on the Eastern she hopefully will see it coming.

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

  27. - Top - End - #87
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    For a split second, the worst of Morevek's abyssal heritage is displayed in a contorted grimace of rage and frustration at his failure to command the arcane energies that are his stock in trade. The visage of fury is quickly replaced with the tiefling's impassive mask, and with icily calm deliberation, he gestures once more while preparing to lash out with his blade. Despite his apparent demeanor, his clawed tail continues to lash and writhe...

    Spoiler: Actions
    Show
    As mentioned in hangouts, I'm not clear on the game board due to a 5ft step not reflected on the map. Therefore:
    If Morevek is outside of AoO range, he will cast Touch of Fatigue without having to cast defensively before making any other actions.

    If the Schir has left an opening behind him to which Morevek might be able to tumble, Morevek will do so with Acrobatics: (1d20+14)[19] after clicking the heels on his Daredevil boots. Inspiration if above 20 but below 25: (1d6)[3]. If this action is a success, Morevek's attack will be at a +2 due to the Daredevil boots. No spellcasting will occur if Morevek did not begin the turn in AoO range.

    If no such space exists after DM review, the casting of Touch of Fatigue will be the first part of Spell Combat as a FRA. Should Morevek begin the turn in AoO range, he will attempt to cast defensively: (1d20+10)[17] vs DC 15. Should this be successful, he will of course get the second attack detailed below.

    Rolls do not include flanking or Daredevil bonus! Should these apply, it'll be a +4 total.

    First attack:
    Attack: (1d20+7)[13]
    CC: (1d20+7)[8] for x2 on 25+
    Damage: (1d8+5)[12] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[13] Cold Iron/Magic slashing

    Second (potential) attack:
    Attack: (1d20+7)[23]
    CC: (1d20+7)[14] for x2 on 25+
    Damage: (1d8+5)[8] Cold Iron/Magic slashing plus potentially Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[11] Cold Iron/Magic slashing

    Spoiler: AoO if applicable
    Show
    Attack: (1d20+7)[11]
    CC: (1d20+7)[27] for x2 on 25+
    Damage: (1d8+5)[12] Cold Iron/Magic slashing plus potentially Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[6] Cold Iron/Magic slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 6 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #88
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Satisfied that the conference room contains no immediate threats, Waylan hurries back to the main landing and takes a defensive stance near the top of the stairs, sighting with bow ready should any new foes emerge.

    Spoiler: Actions
    Show
    Move to O/43 and ready an action to shoot any hostiles that appear.

    atk (1d20+9)[29], cc (1d20+9)[11], dmg (1d8+3)[5], cdmg (2d8+6)[18]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  29. - Top - End - #89
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 5, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    "I think this one is smarter than it looks - let's focus and put it down!" says Filburn as he brings his sword down again. "Oh - and watch the horns!" he finishes as he steps backwards to give others space to enter the room.

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    Attack the schir: Falcata +1 (1d20+9)[13] attack, (1d20+9)[13] (19-20/x3), (1d8+6)[12] magical slashing damage, (2d8+12)[18] critical strike damage
    5-ft step to K45

  30. - Top - End - #90
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As Aurora and Morevek make their moves, the Schir lashes out, catching the paladin with the hooked blade on the end of his pole arm (Aurora takes 9 from the AOO). However, the beast's focus on her left Morevek free to navigate the close quarters without reproach, despite a clumsy (for him) attempt. Still, both companions prove unable to capitalize in the cramped library.

    Filburn steps into the room, but continues to underestimate the cunning and tenacity of his foe. The oddly-horned beast lets out a quiet snort of recognition and perhaps amusement, as Filburn voices his concern. Irabeth followers her companion's calls, and joins the fray. Her longsword just finds purchase, thanks in part to the creature's magically-sluggish movement.

    With a grunt of annoyance, the beast turns to Morevek. Focused as he is on his spellcasting, the magus never sees the bardiche coming (Morevek takes 15 damage).

    Map updated
    Spoiler: OOC
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    Guys. You gotta roll double digits sometime.

    BTW, Morevek, that was a confirmed crit on a x3 weapon. The unmodified damage dice were 1, 2, and 3 (on a d10). Could have been lots worse ;-P

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