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  1. - Top - End - #91
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 6, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    With a growl of frustration (and a sigh of relief that it wasn't him hit this time) Filburn steps around to get into position and tries to strike the demon again...

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    5-ft step to J44
    Attack the schir: Falcata +1 (1d20+9)[24] attack, (1d20+9)[15] (19-20/x3), (1d8+6)[7] magical slashing damage, (2d8+12)[22] critical strike damage

  2. - Top - End - #92
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "The Inheritor gives her blessing to those who struggle against the demons. We shall overcome this one as we shall all others..." Aurora forces herself to remain calm, to keep the focus and discipline of combat.

    Spoiler
    Show

    Attack, cold iron lucern hammer (1d20+8)[10] damage (1d12+6)[15] cc(28) (1d20+8)[21] cd (1d12+6)[18]

    Elrembriel: No action.

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 21/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-12-02 at 08:27 PM.

  3. - Top - End - #93
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The fighting has been going on too long... Waylan's concern shifts from the hallway to his allies still engaged with the shcir demon. Running back down the hallway, he finds a narrow opening and attempts to put the beast down with an arrow.

    Spoiler: Actions
    Show
    Move to L/45, swift action Hawkeye (5/6), attack w/ cold iron arrow:

    not including soft cover, though it probably applies
    atk (1d20+11)[12] (+2 hawkeye, +1 PBS), cc (1d20+11)[24] (20/x3), dmg (1d8+3)[5], cdmg (2d8+3)[13]

    Spoiler: status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #94
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek lets out a sharp grunt at the halberd's blow. Battered and bloodied, the pale-skinned magus eyes the foe with undisguised hatred. With deliberate focus on the foe's weapon, he gestures once more and murmurs a spell, blade lashing out toward the demon!

    Spoiler: Actions
    Show
    Spell Combat: Attempt to cast Touch of Fatigue defensively: (1d20+10)[25] vs DC 15.

    First attack: (1d20+9)[10] (includes Spell Combat penalty and flanking)
    CC: (1d20+9)[21] for x2 on 27+
    Damage: (1d8+5)[7] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[10] Cold Iron/Magic slashing

    If casting was successful:
    Second attack: (1d20+9)[15] (includes Spell Combat penalty and flanking)
    CC: (1d20+9)[16] for x2 on 27+
    Damage: (1d8+5)[8] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[10] Cold Iron/Magic slashing

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+9)[23] (includes Spell Combat penalty and flanking)
    CC: (1d20+9)[20] for x2 on 27+
    Damage: (1d8+5)[9] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
    Crit damage: (1d8+5)[11] Cold Iron/Magic slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 10/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 5 rds remaining.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #95
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Even enchanted as it is, Filburn's blade strikes less deep than the swordsman would have expected. Still, the strike is true, though of his allies, only Irabeth is likewise able to capitalize on the demon's momentary lapse. Her longsword strikes true, though it lacks even the enchantment of Filburn's weapon to augment her blow.

    The beast continues to whirl with blinding speed and accuracy. Taking advantage of a momentary overreach in Morevek's thrust, the bardiche crashes down on his shoulder (Morevek takes 5 damage).

    Map updated

  6. - Top - End - #96
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Back to the Abyss with you, demon!!" Waylan cries in fury as he releases another pair of arrows towards the beast.

    Spoiler: Actions
    Show
    Full attack to Rapid Shot, AKA "pew pew". (Also note that Waylan is completely out of healing spells / channels)

    atk1 (1d20+7)[20] (-2 RS, +1 PBS), cc1 (1d20+7)[18] (20/x3), dmg1 (1d8+3)[5], cdmg1 (2d8+6)[11]

    atk2 (1d20+7)[19] (-2 RS, +1 PBS), cc2 (1d20+7)[23] (20/x3), dmg2 (1d8+3)[10], cdmg2 (2d8+6)[15]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  7. - Top - End - #97
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 7, Filburn's Status
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    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    With a gasp Filburn watches the demon savagely attack Morevek. "We need to put this thing down already!" he grunts as he slashes at the demon again.

    Spoiler: Combat Mechanics
    Show
    Activate Arcane Strike
    Move to remain in melee with the demon if necessary.
    Attack the schir: Falcata +1 (1d20+9)[25] attack, (1d20+9)[18] (19-20/x3), (1d8+6)[8] magical slashing damage, (2d8+12)[16] critical strike damage

  8. - Top - End - #98
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Aurora's eyes never leave the demon's horrid form, taking its every move in. Suddenly she lunges forward, the lucern hammer's head first for a killing blow.

    Spoiler
    Show

    Attack, cold iron lucern hammer (1d20+8)[11] damage (1d12+6)[17] cc(28) (1d20+8)[12] cd(1d12+6)[17]

    Elrembriel: No action.

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 21/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 19 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

  9. - Top - End - #99
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek gasps in pain, and once more his blade flicks out at the enemy, but it seems directed almost not to wound but to harry.

    Spoiler: Actions
    Show
    Fighting Defensively for +2 AC, at -4 Attack penalty. If possible, I would like to also use Spell Combat, because the rules are ambiguous.

    The first attack (assuming Spell Combat is legal):

    Attack: (1d20+5)[13] (includes Spell Combat and Defensive Fighting penalties as well as Flanking; add +2 if Spell Combat not legal)
    CC: (1d20+5)[24] for x2 on 23+
    Damage: (1d8+5)[12] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[6] cold iron/magic/slashing

    If the foe is still standing, attempt to cast Touch of Fatigue again (regardless of first attack) using concentration: (1d20+10)[23] vs DC 15. If successful, a second attack:

    Attack: (1d20+5)[11] (includes Spell Combat and Defensive Fighting penalties as well as Flanking)
    CC: (1d20+5)[25] for x2 on 23+
    Damage: (1d8+5)[7] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[6] cold iron/magic/slashing

    Spoiler: AoO
    Show
    Attack: (1d20+11)[17] (includes Flanking)
    CC: (1d20+11)[23] for x2 on 29+
    Damage: (1d8+5)[9] cold iron/magic/slashing plus Touch of Fatigue if still floating: Fort save vs DC 15 else fatigued, 3 rds
    Crit damage: (1d8+5)[9] cold iron/magic/slashing


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 5/38, Speed 30
    AC 25, Touch 20, Flat-footed 18, CMD 22, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect, +2 Misc)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Arcane Pool: +1 net damage, 4 rds remaining.
    Fighting defensively: +2 AC
    Last edited by JWallyR; 2017-12-04 at 09:03 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #100
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Though the battle continues, the parties' frantic defenses and parries prove the greater forces. For every lunge, there is a deflection, for every thrust a dodge. Only Filburn and Irabeth are able to accomplish anything at all, and both blades prove ineffective at penetrating the beast's hide.

    Though bloodied, the demon fights on. It continues to focus on the lithe magus, but Morevek's blade and feet carry him just out of reach of every attack.

    Map updated
    Spoiler: OOC
    Show
    Please post 2 or 3 rounds of rolls in the OOC thread, unless you anticipate an upcoming change in strategy. I'm kinda done with all this. ;-P

  11. - Top - End - #101
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Finally, the Schir begins to falter, its many injuries and fatigue simply prove too overwhelming for a pitched combat, surrounded as it is, by the party. It lunges out too far at Morevek, and stumbles in its attempt to recover. None of the heroes fail to take advantage of the brief lapse, however, and polearm, blade and arrow combine to cut the beast down where it stands.

    As its body comes to rest, only the repeated sounds of belabored breathing break the silence. With attention turned back to the hallway, and the doors lining the southern wall, the group reaches a brief moment of reprieve.

    Spoiler: OOC
    Show
    The baddy is finally down. All he has for loot is a nasty MWK bardiche. The room, however....


    Bookshelves line the walls of the small library that until recently was guarded by the Schir. The remains of hundreds of shredded tomes line the floor and cover most of the furniture. Smoldering piles of ashes fill the room with an acrid stench. One small stack of books on a nearby table are noteworthy for the fact that they appear untouched.

    Spoiler: Loot!
    Show
    6 of the books on the table are near priceless tomes of history, geography, and tactical manuals. Each is worth 50g. The 7th is a leather-bound book on the topic of outsiders and summoning.
    Spoiler: Detect magic, going to waive spellcraft DC
    Show


    In the room to the north, from which the Peryton came, Waylan and Irabeth return to find a conference chamber in disrepair. A map of Mendev covers a long table in the eastern corner, surrounded by dozens of bodies- each noteworthy for the gaping hole where their chest cavities once were.

    Spoiler: Heal check, DC 15+
    Show
    Most of the bodies lack the internal organs one would expect to find over the stomachs. They appear to have been ripped out by long, canine teeth (like the Peryton has).

  12. - Top - End - #102
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The tall paladin finally gets the satisfaction of landing a blow on the demon, which together with her companions', proves to be a killing one. She leans against the bookshelves, out of breath. Her face shows the exhaustion of the day's pains. I'm not sure how far further we can go... She bites her lips at this admission of weakness, not wanting to share this sentiment with the others.

    While Aurora is catching her breath, Elrembriel tiptoes into the room. "I'm so sorry I wasn't of any help... I was fairly sure this... thing... was going to be able to resist the magic from the wand." The excuse sounds lame in her own ears, and she looks at her friends sheepishly. She catches herself quickly, however, and gets to the business of casting a detection spell. "I see... Great books of instruction... And this one, it will be very helpful when I call for help from the outer planes... Unfortunately, it works only once, but yes, it's a boon."

    Spoiler
    Show
    I think we're down to potions. It might be wise (but not very brave) to call it a day at this point.

    Aurora 21/52
    Elrembriel 19/28
    Last edited by Gwynfrid; 2017-12-08 at 06:33 PM.

  13. - Top - End - #103
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan wrinkles his nose at the peryton's grisly leftovers, bending over to close the eyes of the deceased and mutter a brief prayer to Erastil for safekeeping of their souls. Returning from the conference chamber, he surveys his battered and bloody companions. "What was it that Crel said..." He struggles to remember after the chaos of prolonged fighting. "He and his kin have secured a camp four blocks from here, where we might be able to rest. I am loathe to turn around so close to our objective, but it will do us no good to confront Vorlesh if we are too weak to wrestle the wardstone fragment away from her..." He frowns, looking to Aurora, Irabeth, and Filburn as the de-facto officers of their small company.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  14. - Top - End - #104
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    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Looking around, in the eyes of her comrades, Aurora sees defeat. What do they see in mine? Her hesitation hangs heavy in the air, the putrid smell of demonic remains heavier still, another weight on their minds.

    "No!" She stands erect, the nobility of her calling erasing all sense of weakness and weariness. "What was it she told you, Elrembriel? Seek my blessing in the war against the demons, and you shall have it? That's a promise. So, we shall have it, I know it, I KNOW IT! Because her word is her bond, because it's only us between Kenabres and the Abyss, at this time and in this place."

    She kneels on the soiled floor, draws Radiance, takes the splendid sword in her hands with a soft sense of reverence. "O Inheritor, Light of the Sword, lady of valor, you never gave up. We, too, never will give up. May your blessing be over us." She stands, and finishes in a matter-of-fact tone: "Well, we have these potions left. Let's take them, and let Iomedae guide our steps to victory."

  15. - Top - End - #105
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn nods at the paladin's statements. "I agree, but if we are to prevail we need to use a bit more than just brute strength. Let me take point for a bit - I am less injured than several of you and still have some tricks up my sleeve," he says as he steps out of the room to look around the hallway. "We should also use the magical tools we have been provided - such as this," he says, pulling out the Chime of Opening and gesturing towards the three remaining doors. "I can open them without us being adjacent. Then we can see what we are about to fight and invite them out here to join us instead of chasing them into an ambush or something...So, let's get ready and I will open the next nearest door."

    He takes his own advice, drinking a potion quickly and stepping to the front of the party. Kneeling, he places his blade within reach and juggles the chime into his hand, keeping a firm grip on his shield. With a breath he also loosens the wand at his belt, and looks intently at the doorway, waiting for the others to take positions.

    Spoiler: OoC
    Show
    Filburn will drink one potion of Cure Light Wounds to heal (1d8+1)[6] HPs.

    He also has a wand of Daylight, which will counter the Darkness spell-like abilities of the tieflings.

    He will stand at O43 and aim to open the door to the "Unknown" room that presumably leads to the next floor.

  16. - Top - End - #106
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "You are right, Filburn. Take the lead. Before that, however..." Without finishing her sentence, she takes a flask out of her bag and downs it. Radiance and shield at the ready, she takes position one step to Filburn's left.

    The young elf stands trembling on the threshold of the conference chamber. The grisly sight of the carnage in there leaves her on the edge of retching. "Waylan, what do you think happened here? Why?"

    Before the group proceeds, she takes two of her potions, and takes out Terendelev's scale with great reverence. "Great protector, come to my help". The silvery scale shines in a soft light briefly, once, then a second time.

    Spoiler
    Show

    Aurora took 1 CSW potion. Elrembriel took a CLW (see OOC), and given the result, she will take her second one: (1d8+1)[3]
    Elrembriel activates Terendelev's scale of Protection twice, to gain cold and electricity resistance 30.

    Aurora moves to M44, Elrembriel to L42.

    Spoiler: stats - Aurora
    Show
    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 24 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor, Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-12-09 at 11:38 AM.

  17. - Top - End - #107
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Quote Originally Posted by Gwynfrid View Post
    The young elf stands trembling on the threshold of the conference chamber. The grisly sight of the carnage in there leaves her on the edge of retching. "Waylan, what do you think happened here? Why?"
    Waylan shakes his head as he washes his hands with a bit of divinely-conjured water. "They were given as food to the beast.
    Now that we have slain it, no more will share in this sad fate. Come, there is nothing more for us here...
    "

    As the party readies itself to continue he checks the arrows in his quiver, verifying that Iomedae's sacred arrows are in a safe, accessible location. As Filburn prepares to the sound the chime he produces one of the scrolls of bless, and uses it to call down the gods' favor on their efforts.

    Spoiler: Actions
    Show
    Waylan is good to go. He will use one of the scrolls of bless (1 minute duration) right before Filburn uses the chime.

    I also just remembered that he has an unused 1st-level pearl of power, so there's an emergency CLW in his back pocket.

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  18. - Top - End - #108
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the foe succumbs to the felling strike, Morevek reaches to the wall, allowing his spring-tight coiled posture to relax... and very nearly slides to the floor. Finding his balance just before his knee touches the floor of the ruined library, the tiefling slowly and deliberately pushes his way up to a standing position, still leaning against the wall for support. His clawed tail, fallen slackly to the floor in the tiefling's moment of weariness, begins to coil upward before darting into one of the swordsman's pouched pockets. It emerges with a small vial, which it deposits into Morevek's waiting hand, which shortly delivers its contents to his parted lips.

    Spoiler: Action
    Show
    Drinking a potion of CSW: (3d8+6)[16] healing
    Also 2 CMW rolled in OOC for a total of 18 additional healing (yes, really).


    As the renewed vitality infuses the tiefling, he stands tall, adopting his seemingly relaxed stance that belies the swift response of the slender frame. Without a word, he follows the rest out to where Filburn is prepared to open the door from afar. Sword in hand, he crouches almost imperceptibly beside the other swordsman.

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 38/38, Speed 30
    AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Last edited by JWallyR; 2017-12-10 at 09:39 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  19. - Top - End - #109
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the heroes mend their wounds, Filburn retrieves the silvery metal chime of opening. With one final glance to ensure the preparation of his allies, he strikes the tube on the top of his shield. A clear peal rings forth, supernaturally clear in the otherwise silent garrison. With an audible click, the door set in the southern wall of the upstairs landing comes unlocked, and the door swings open. The groans of a half-dozen zombies join the still-echoing bell.

    Though clearly hostile upon passing the threshold, the zombies do not pursue the party onto the landing.

    Spoiler: OOC
    Show
    We're going to hand waive this combat. It's 6 standard zombies and shouldn't be a meaningful threat.


    After a few moments of hesitation, the heroes enter. Filburn at the fore, the first of the zombies is no match for his heirloom blade. Morevek's own blade flicks twice, relieving two more of the undead of what were once appendages. All said and done, the room is secured in a matter of moments, freeing the more academically-inclined to survey the space.

    Wide windows project slightly over what would be the shrine downstairs on the southern wall of the room. In the space they allow, a wide alabaster basin lies, for the moment filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords in salute. A narrow flight of stone stairs ascends on the northwest corner.

    Map updated

  20. - Top - End - #110
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "We need to make sure we don't leave any potential attackers behind on this floor," Aurora says, wiping her blade clean from the zombie remains. "But first, I won't let this room in such a disgusting state." She opens a window, and begins to throw the zombies' debris and the basin's putrefied contents out in the street. After checking the room for any kind of magic or items of interest, Elrembriel pinches her delicate nose and comes to her leader's help.

    Spoiler
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    Elrembriel does Detect Magic as a matter of routine. Anything of note?

  21. - Top - End - #111
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    After dispatching his share of zombies, Morevek eyes the room with distaste. With a few murmured words of spellcasting, he turns his black-pool eyes upon the room's contents with deliberation.

    Satisfied with his survey of the environs, he begins to assist with the clearing of the basin, preferring to use a simple spell to lift and move bloody chunks out through the window from a comforting distance.


    Spoiler: Actions
    Show
    Casting Detect Magic, examining the room with Perception: (1d20+8)[18]

    Following this, he will use Mage Hand to assist with emptying the basin of its grotesque contents.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Detect Magic
    Show
    There is a moderate magical aura centered on the alabaster basin. Oddly, it appears to currently be inert.

    There are no other auras, save those caused by magic items on your person.
    Spoiler: Know (Arcana) DC 19:
    Show
    The aura is one of divination.

  23. - Top - End - #113
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan joins in the efforts to cleanse the basin, using his create water and mending orisons to wash away the worst of the gore. When it is as clean as the party's efforts can reasonably make it, he fills it to the top again with pure, clean water. "Don't worry, Inheritor -" he says softly, "we'll make sure the demons are repaid for this!"
    Last edited by MuffinMan; 2017-12-13 at 06:51 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #114
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As Waylan fills the basin, a glow fills the room, emanating from the pool, and the divination aura flares to life (as a scrying spell, of significantly increased power).

    As you crowd around the basin, a vision appears: a circular, stone-walled room, much like the one you're currently in. A figure stands in the middle of the room, beside a low stone pedestal. Atop the pedestal, a barbed iron cage rests, holding a large chunk of stone, softly glowing white. The figure peers intently at the stone, and the image rotates to give you a better perspective. Perhaps once, she was human, or Elven? Now, one of her feet twists grotesquely, while her right hand has been deformed into a vicious-looking insectoid claw. Her gaze does not falter, as she continues to study the stone, eyes glittering with some sort of magically-enhanced vision.

    The image backs away and turns. It passes through a heavy stone door, to reveal an antechamber. Two torches light the space from alcoves on either side of a thirty-foot long hallway. Each torch additionally illuminates a pedestal on which a pair of broken and battered steel helmets lie. A huge, minotaur with blood-red fur and wide batlike wings prowls the hallway, snorting out smoky breaths every few seconds.

    The image continues past, to a narrow stairway descending. It turns a corner, and the stairway darkens. Turning another corner, a motley group of figures comes into view, standing around an alabaster basin... As the image winks out of existence, you turn to look for its source. Nothing is there, but there can be no doubt now, as to what lies ahead...

  25. - Top - End - #115
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The slim elf girl whispers in awe. "She is guiding us..."

    She considers the hulking bull-headed demon. "Perhaps we can try and surprise it? I have a scroll for invisibility right here..." She looks at her companions for signs of approval.

  26. - Top - End - #116
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Well, we have all looked better..." mutters Filburn as he looks at everyone through the water, self-consciously rubbing his hands at a dirty spot on his cloak. With a thoughtful glance he stares at the stairway leading up into the third floor. "Come on - we can discuss how we get up there after we clear the remaining two doors. We don't want that thing calling to reinforcements."

    Turning, he readies himself like before, this time aiming at the war room. "Once the door is open, judge for yourselves if we wish to enter or go to the other door beside it. Use some ranged attacks if you can to ease our entry. Once it is safe enough, I will lead the way again. If the other door opens, try to guard our flank from enemies in the barracks..."

  27. - Top - End - #117
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek observes Filburn impassively before gingerly, almost lovingly, returning his blade to its sheath at his hip. Reaching to his back, he readies his short bow and nocks an arrow before returning his eerie gaze to Filburn.

    Spoiler: OOC
    Show
    I guess Morevek can ready an attack at the first visible enemy when the door is opened? He has no ranged-combat talents, so he suffers full penalties from cover and yada yada.

    Attack: (1d20+7)[18]
    CC: (1d20+7)[25] for x3 on 27
    Damage: (1d6-1)[0] piercing damage
    Crit damage: (1d6-1)[2] piercing damage

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 38/38, Speed 30
    AC 20, Touch 15, Flat-footed 16, CMD 17, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    No Canny Defense due to Shortbow being readied
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #118
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Quote Originally Posted by DarkOne7141981 View Post
    Turning, he readies himself like before, this time aiming at the war room. "Once the door is open, judge for yourselves if we wish to enter or go to the other door beside it. Use some ranged attacks if you can to ease our entry. Once it is safe enough, I will lead the way again. If the other door opens, try to guard our flank from enemies in the barracks..."
    Waylan nods at Filburn's instruction and takes a position beside Morevek facing the door, aligning his greatbow with the slender tiefling's shortbow. A look of understanding passes between the two men as they nock arrows, aim, and prepare to draw...

    Spoiler: Actions
    Show
    Same as Morevek: ready an action to shoot any enemies revealed by opening the door. Let's say Waylan is standing in S/44 or so:

    atk (1d20+9)[15], cc (1d20+9)[13], dmg (1d8+3)[11], cdmg (2d8+6)[22]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  29. - Top - End - #119
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The party prepared, Filburn throws open the door

    ... and finds the room vacant of threats. Stacks of scrolls, maps, and other books lie atop a large six-sided table in the middle of the room. The walls are painted with a detailed map of Sarkoris, over which the unmistakeable features of the Worldwound have been painted. Many of the scrolls contain missives about troop movement, tactics, various reinforcements and other plans for invasion. An unholy ankh of Deskari lies atop one pile, apparently discarded when cultists in this room provided reinforcement for the fleeing Tiefling.

    Elrembriel begins to scan the room as is her custom, and a pair of scrolls immediately reveal themselves to her senses. She quickly identifies both as divine scrolls: one of restoration, the other of mass cure light wounds (for 1d8+9 HP).




    The final room isn't even warded by a door. Beyond little more than a narrowing of the hallway, the party finds six cots, lining the walls in orderly fashion. The bedding litters the floor, alongside an iron lockbox which lies on its side, open and empty. Another lidless box holds discarded scraps of moldering food, near a pair of large barrels filled with water.

    Several weapon racks now lie mostly empty. The only useful tools to be found are a few quivers of standard arrows. The cots show signs of recent use, included a few trinkets and a small pouch of coins- cleverly hidden tied underneath one of them. The pouch contains 37 gold coins and 22 silver.

    Satisfied that the 2nd floor is cleared, the party considers their next move.

    Spoiler: OOC
    Show
    There are things worth doing in those rooms. Please feel free to post accordingly, before we move on!

  30. - Top - End - #120
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With a sigh of relief Filburn restows his gear and begins to look about the war room critically. "Are these the movements of cultists or crusaders?" he asks, directing Irabeth's attention to the maps and charts. "I know we are already fighting to potentially save all of Golarion - no pressure, everyone - but this could be signs that things will get worse before they get better. What are we seeing here?"

    With a deliberate eye the swordsman considers the room's contents carefully, trying to piece together what the impact of this infernal invasion will be...

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