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  1. - Top - End - #121
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    It takes but a moment for a cursory investigation to reveal that the documents are of the Crusade's intel. Detailed reports betray the positions of Crusade forces as well as resources. Some information details demonic forces, but from the perspective of an informer.

  2. - Top - End - #122
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Shaking his head, Filburn says, "We must assume the worst - the infernal host knows the locations and layout of the crusaders. They probably know or at least suspect the identities of any spies of ours amongst them. We need to get upstairs and end the immediate threat, because the long term just got scarier. Wrap up any searches you wish to do - it is time to ambush that horned demon upstairs."

    The swordsman then does exactly that, getting to the base of the stairs and steadying his breathing as he reviews the magical tricks he knows. "I will go invisible and surprise the demon. When I say to follow, be close on my heels - I will try to draw it away from the door before you all make it to the third floor."

    Spoiler: Intentions
    Show
    Cast Invisibility, sneak past the demon, speak to it to draw it away from the landing, initiate Bardic Performance (Inspire Courage +1), and then attack (taking advantage of it being flat-footed. As Filburn attacks, he is hoping the others can rush up the stairs to gain a position to threaten the enemy before it can one-on-one him to death...

  3. - Top - End - #123
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Quote Originally Posted by Farmerbink View Post
    The party prepared, Filburn throws open the door

    ... and finds the room vacant of threats. Stacks of scrolls, maps, and other books lie atop a large six-sided table in the middle of the room. The walls are painted with a detailed map of Sarkoris, over which the unmistakeable features of the Worldwound have been painted. Many of the scrolls contain missives about troop movement, tactics, various reinforcements and other plans for invasion. An unholy ankh of Deskari lies atop one pile, apparently discarded when cultists in this room provided reinforcement for the fleeing Tiefling.
    Waylan tucks the two divine scrolls into his belt as he surveys the contents of the war room. His gaze lingers on the unholy symbol of Deskari, and he walks over to consider it from close range. "Since they already know we're coming, let's give them a taste of what we have in store for them!" So saying, he puts his bow down against the wall and draws the heavy mace obtained from the crusaders' armory. Wielding it in both hands he begins smashing the unholy symbol over and over, not intending to stop until it is crushed to bits.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #124
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Quote Originally Posted by DarkOne7141981 View Post
    With a sigh of relief Filburn restows his gear and begins to look about the war room critically. "Are these the movements of cultists or crusaders?" he asks, directing Irabeth's attention to the maps and charts. "I know we are already fighting to potentially save all of Golarion - no pressure, everyone - but this could be signs that things will get worse before they get better. What are we seeing here?"
    Morevek levels an appraising gaze at the maps and the documents. "We should certainly... collect whatever we can carry back to the keep. This knowledge would be of obvious value in trials yet to come." He scans the contents of the room with an academic eye.

    Spoiler: Actions
    Show
    Knowledge (whatever type is appropriate, same mod) to ascertain useful info about the documents and etc.: (1d20+9)[19] plus (1d6)[6] free inspiration.


    Quote Originally Posted by MuffinMan View Post
    "Since they already know we're coming, let's give them a taste of what we have in store for them!" So saying, he puts his bow down against the wall and draws the heavy mace obtained from the crusaders' armory. Wielding it in both hands he begins smashing the unholy symbol over and over, not intending to stop until it is crushed to bits.
    Morevek smiles and nods approvingly at the cleric's efforts, saying nothing.

    As the other members of the party inspect the cots in the sleeping area, Morevek eyes the spoiled food and the barrels of water curiously.

    Spoiler: Actions
    Show
    Knowledge (whatever type is appropriate, same mod) to ascertain useful info about the food/water: (1d20+9)[22] plus (1d6)[1] free inspiration.
    Perception: (1d20+8)[17] to notice anything strange or hidden.
    Last edited by JWallyR; 2017-12-16 at 09:35 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  5. - Top - End - #125
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel collects the scrolls, and having deciphered them, gives them to Waylan. She peruses the intelligence documents quickly and collects them. "Sadly, they captured a lot of information..." She searches the area thoroughly, making sure no scrap of paper with exploitable intelligence is left behind.

    The group quickly discusses Filburn's plan, agreeing to let him go first under cover of invisibility. "If anyone else wishes to enter invisibly, I can use my scroll."

    "Yes. You go, and we check what happens through the scrying basin. If the demon remains calm, it will mean it hasn't noticed you. I will then lead us upstairs, and you can attack it as soon as I engage. If it doesn't remain calm... then you're in trouble, and we'll run upstairs."
    Last edited by Gwynfrid; 2017-12-17 at 09:07 AM.

  6. - Top - End - #126
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: OOC
    Show
    Answers:
    -The documents would be exceedingly dangerous in the wrong hands. It appears as though they have not yet made it to those hands, as the cultists were clearly attempting to organize them for transport. A few stacks were already bound for ease of carrying, though its impossible to be sure that nothing has yet been removed.

    Though it is not well organized, if you're not concerned for that, it's a trivial matter to stow all of the forms and reports into the various packs you carry.

    -The food is questionably safe for consumption at best. It may have been stocked for a meal the crusaders never had a chance to eat about a week hence.

    -Waylan has no trouble pulverizing the onyx symbol, though his mace sports more than a few new dents and dings from repeated impact with stone laying atop stone.

    Finally, back in the scrying room, the party makes their preparations to meet the minotaur head on. To Elrembriel's chagrin, she is unable to make the pool repeat its earlier performance. The aura is inert once more, and lacking the knowledge of any sort of command, she is unable to get an active view of the upstairs chambers.

  7. - Top - End - #127
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Once it is clear the party is ready, Filburn salutes them with his blade solemnly. "I will call for you using the message spell. When I call, move quickly, please," he says with a grim expression. Then he removes the dragon's scale from his belt pouch and bows his head solemnly, as if in prayer. With his eyes closed he stands still for several long breaths before rising and checking the straps on his shield deliberately. Satisfied, he intones some words and vanishes from sight before making his way up the stairs silently.

    Relying on his elven heritage he stares into the dimness of the stairs and eventually the hallway, looking for the demonic enemy. Patiently he waits for the best opportunity and slips around the demon so that he can assault it from the side opposite the stairs. Then, when the demon turns to pace back in his direction, away from the stairs, he activates the blinding power of his shield boldly! "To me, everyone! I have tried to blind it - come quickly!" he says, using the magic of the party's message spell to silently call for his allies.

    Spoiler: Mechanics
    Show
    Activate the scale to cause his Falcata to count as a [Good] weapon. Then cast Invisibility and move up the stairs.

    Stealth (1d20+28)[46] to slip past the demon.

    Activate the Blinding Shield (DC 14 Reflex save or blinded for (1d4)[2] rounds). If reasonable, I would like a bonus on the DC due to the Demon not knowing where Filburn is. I suspect this will cause the Invisibility Spell to end, but if not I am obviously alright with that...

    Swift action to activate Arcane Strike

    AoO if incurred: +1 [Good] Falcata (1d20+9)[20] attack, (1d20+9)[27] (19-20/x3), (1d8+6)[8] magical, good slashing damage, (2d8+12)[24] critical strike damage

  8. - Top - End - #128
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Well, we're left to hope that things are the way they were the first time", a disappointed Elrembriel says. "This last guardian stands in front of a closed door... My guess is that his main purpose is to warn this deformed character in the last room telepathically. So, even if we catch the minotaur unprepared, its master will not be."

    "Let me renew my message spell, so at least we know what's going on", she concludes before quickly chanting the words to that effect.
    Last edited by Gwynfrid; 2017-12-17 at 02:10 PM.

  9. - Top - End - #129
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Filburn, ah- a moment, please." Morevek's hand stretches out to the other swordsman in a halting gesture. The tiefling slides to the ground, sitting cross-legged in a single movement, and withdraws from his pack a small set of beakers and vials, stoppered with various substances. In a minute's time, he has combined a number of substances, stirred them, and even heated them briefly with a tiny burner to produce what looks like a potion. Satisfied with the work, he quickly seals the various vials and stows the kit in his pack once more. Blade in one hand and his new creation in the other, his gaze returns to Filburn. "I am... ready. Please let me know the moment before you engage."

    Spoiler: Actions
    Show
    Morevek has prepared an Extract of Reduce Person, and will follow Filburn to be as close to any visible turn of the hall or leveling of the stairs as possible while endeavoring to avoid notice.
    Stealth: (1d20+13)[29]
    Perception: (1d20+8)[15] (to gauge where the minotaur is such as to avoid entering his LOS?

    If Filburn is able to give warning before engaging, Morevek will drink his extract of reduce person on the turn before combat begins. Otherwise... c'est la vie.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #130
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Before she ascends the stairs, Elrembriel pauses briefly. This is the end of the road. We win, or we die. In a quiet, firm voice, she recites the words of another spell.

    "En allant vers les troubles
    Il faut se préparer
    Une image se dédouble
    Pour l'ennemi tromper."


    Her shape waves and blurs, and out of her body, several identical doubles appear. They weave around her in a confusing dance.

    Spoiler
    Show

    Casting Mirror Image, duration 4 minutes, (1d4+1)[4] images.

    Spoiler: stats - Aurora
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    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
    AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
    Chakram +5 (1d8+4, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation, Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 24 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts, Monster Summoning II

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

  11. - Top - End - #131
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn climbs the stairs, the rest of the party near behind. As he turns the corner near the top, he is a bit taken aback. Despite having seen the minotaur through the divine vision, the beast seems larger and more hideous in person. Still, he steels himself and gathers his fortitude. The gravity of the moment is not lost upon him.

    The swordsman alights on the upper landing, between the torch-lit helms. The damage done to the helms is noteworthy: neither is wearable, despite appearing to be cast from steel rather than a more decorative metal. Their pedestals are likewise marred, though its clear that some sort of plaque of explanation once existed for both.

    Despite Filburn's invisibility, it seems the minotaur knows that a threat has approached. It continues to prowl, but steps lightly, ready to leap at a moment's notice (or maybe less). It's eyes peer towards the stairs, and its stance betrays the fact that it doesn't trust their report. It doesn't focus on Filburn, however, and the man creeps forward.

    Near enough to smell the beast's rank hide, Filburn narrowly traverses the space to its rear. His shield radiants with blinding light, drawing a roar of anger from the minotaur. For better or worse, it has begun.

    Map updated (bottom-right)
    Spoiler: OOC
    Show
    Damn the odds, Waylan and Filburn are the only heroes to beat the minotaur's init. The minotaur has an ability that prevents it from being flat-footed, and Filburn has already used the surprise round. He was able to communicate to you all, so feel free to have cast any last-minute spells that do not include verbal components.

    I need a post from Filburn and Waylan, and then we hit block init.

  12. - Top - End - #132
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 1, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 37/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +9 (1d8+6, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike

    "Well, we won't be surprising your mistress," mutters Filburn as he lashes out at the demon. "Time to go, everyone! Come to me now and help me slay this beast!" he passes over the message spell.

    Spoiler: Combat Mechanics
    Show
    Swift action to activate Arcane Strike
    Attack the demon while it is (hopefully) blinded: +1 Flacata (1d20+9)[18] attack, (1d20+9)[21] (19-20/x3), (1d8+6)[10] slashing magic damage, (2d8+12)[26] critical strike damage

    Spoiler: OoC
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    If we feel that Inspire Courage is worthwhile, Filburn will begin using it when more of the group is in position to attack the demon.

  13. - Top - End - #133
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan rushes forward as soon as Aurora begins relaying Filburn's report. By the time he reaches the top of the stairs his bow is aimed, the divinely-wrought demonbane arrow nocked and ready to fly. Summoning the last of his divine reserves to sharpen his vision, Waylan releases the shot with a whispered prayer, "For thee, Inheritor..."

    Spoiler: Actions
    Show
    Move to AF/44, swift action Hawkeye (6/6, last one today), and then shoot the big ugly with the arrow of evil outsider slaying:

    atk (1d20+11)[28] (+2 hawkeye, +1 PBS), cc (1d20+11)[24] (20/x3)
    dmg (1d8+3)[10] (+1 PBS), cdmg (2d8+6)[11]
    If hit: DC 20 Fortitude save or take an additional 50 damage.

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  14. - Top - End - #134
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The huge minotaur, despite its poise, is clearly unprepared for the wrath upon it. Filburn's shield causes the beast to reel drunkenly, leaving it open to a vicious slice from the swordsman's blade. Though Filburn is first to draw blood, it pales in comparison to the gaping hole Waylan's arrow leaves in its torso. The beast is stunned, and undoubtedly mortally wounded. However, despite its grievous wound, the beast stands. Its eyes remain unfocused, glazed even, as it turns to face the only space where (even for an instant) it saw a threat.

    Flailing wildly, it's huge cleaver and pointed horns create a storm of blade and bone, catching Filburn between the wall and a very, very dangerous creature. It manages to connect with its blade, a hideous blow that wounds Filburn deeply in retaliation (Filburn takes 24 damage). He avoids what could have been another pair of devastating blows.

    As the rest of the party swarm into the room, the beast falls under a flurry of incoming blows.

    Spoiler: OOC
    Show
    The total of 70 damage caused by Filburn and Waylan leaves the minotaur at 2/72 HP. It hit with one of its three attacks (despite being and rolling a 50% concealment chance), and I'm fairly certain you'll manage to do 2 more damage before it acts again.
    Spoiler: Loot
    Show
    A large, masterwork great axe
    and a
    Spoiler: Magical horn: spellcraft DC 20
    Show

    End of combat

  15. - Top - End - #135
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel runs upstairs, wand in hand, prepared for a hard battle... And she sees the body of the terrifying monster, spilled on the floor.

    "Er... How did you do that? The Inheritor was with you, certainly..."

    With her magic detection spell, she examines the room and the demon's weapon and horn. "Interesting. This horn is magical, it rallies people to battle. If some aren't ready at the beginning of the fight, its sound will make them spring to action..."

    Spoiler
    Show
    Spellcraft incl +2 to identify (1d20+14)[25]

    This item is best left in the hands of whoever has the best initiative (Filburn).
    Last edited by Gwynfrid; 2017-12-21 at 10:42 AM.

  16. - Top - End - #136
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan lowers his bow slowly, himself awestruck at the destructive power of Iomedae's arrow. "It was the Inheritor..." he whispers, hoarsely at first. "In her armory resided the tools to banish these demons. Her wrath is the weapon, and we but the hands that wield it. Praise be!" He kneels to begin a brief prayer, tracing in the air the holy symbols of Iomedae and Erastil.

    "-oh, Filburn! You're wounded!" His prayer is cut short as he notices the minotaur's handwork.
    Last edited by MuffinMan; 2017-12-20 at 07:03 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  17. - Top - End - #137
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With a groan of pain, Filburn removes the cleaver from where the demon's swing left it. "Yes, Waylan, I am wounded. Let me drink a potion and see if that helps..." says the swordsman as he pulls a potion from his pack and drinks it.

    Spoiler: Mechanics
    Show
    Drink a potion of Cure Serious Wounds: (3d8+5)[22] HPs healed.

    "It was a divinely guided shot. Well done," Filburn says as he looks at the demon's body approvingly. "What a strange horn...though its roar likely warned of our approach, this would have worked too. We should not tarry." The half-elf turns to look at the last door and readies himself to go through. As he finds the door locked, Filburn withdraws the chime and waits for the others to indicate that they are ready. Once they are ready he rings the chime, opening the door and going inside to attack the last enemy in the fallen garrison.

    Spoiler: OoC
    Show
    Filburn could use another Cure Light Wounds (9 HPs) if we have it somewhere.

    I can also hold the Horn of Clarity for now. I am not convinced that it is likely to be useful for us often.

    Filburn has no more buffs to use. If we have a plan for this next fight, I am open to discussion.

  18. - Top - End - #138
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    When Filburn manages to open the door on his first attempt, Aurora urges the group on. "Well done! Let's press on, go! Go!"

    Elrembriel takes one steps back to let the others pass. "Don't wait for me. I'm summoning an ally..." Opening the magical book found a few minutes before, she begins an incantation.

    Spoiler
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    Elrembriel begins to cast Monster Summoning II, using the Book of Extended Summoning.

  19. - Top - End - #139
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The party recovers quickly, all but Filburn as prepared to enter the final chamber as they were moments before. The swordsman quickly quaffs a potion, and turns his attention towards the door. Finding it locked, he retrieves the chime once more. He focuses his efforts and activates the magic bell, and the door begins to open.

    If the woman beyond is surprised, she hides it expertly. As the door slides open, she casts a spell, narrowing her eyes in focus. She steps forward, readying a wicked-looking scythe, and looking on the gathered heroes with an imperious sneer. "Very well, then. By Deskari's might I will not fail!"
    Spoiler: Jeslyn of Deskari
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    Jeslyn of Deskari


    Spoiler: OOC
    Show
    So, here are the rounds since last-moment buffs (like the shield extract).
    1: Waylan and Filburn wreck shop
    2: Party plays cleanup
    3: Filburn drinks potion
    4: Filburn finds that door is locked
    5: Filburn uses the chime <- we are here. Filburn's round 5 action has been taken, and conveniently enough, J's Init was immediately below his, so her round 5 action was just taken (she cast Divine Favor and moved such to provide cover from ranged shenanigans).

  20. - Top - End - #140
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Behind the group, Elrembriel pursues her casting, as Aurora moves inside the door.

    "The Inheritor lead us to you, and She is with us in this fight. Your master only lead you to your own destruction. You have lost all hope already, and it shows!" Radiance's light shines with all the brightness of the goddess' guidance as the paladin, calmly and determinedly, walks on to the attack.

    "LIGHT OF THE SWORD, show me the path, and strike this murderer!"


    Spoiler
    Show
    Aurora: Smite Evil!

    This assumes that a simple move is enough to reach melee range. Otherwise, charge if possible (+2 attack , -2 AC).

    Radiance (1d20+12)[27] damage (1d8+9)[10] cc(31+) (1d20+12)[14] cd (1d8+9)[14] (if she's an outsider: add +1 to attack from Celestial Crusader and +4 to damage from Smite Evil)

    Elrembriel casts her 1-round spell. Also, Knowledge(The Planes) or (Arcana) as appropriate (1d20+12)[32]

    Spoiler: stats - Aurora
    Show

    Blue numbers in stat block include Smite Evil.

    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
    AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +11, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +12 (1d8+9, 19-20/x2)
    Cold Iron Lucern Hammer (Brace, Reach) +11 (1d12+10, x2)
    Chakram +8 (1d8+8, x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 24 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 3/8
    Wand of Magic Missile L5: 13/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts, Monster Summoning II

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2017-12-21 at 06:29 PM.

  21. - Top - End - #141
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Seeing the witch take cover against his arrows, Waylan draws out one of the scrolls found lower down in the garrison and reads it aloud. The magic of the words settles in a palpable presence upon the group, and they feel their spirits rise with an unbreakable sense of hope.

    Spoiler: Actions
    Show
    Stay put, draw out the scroll of bless, and activate it.

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2017-12-23 at 09:19 AM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  22. - Top - End - #142
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 1, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 35/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
    +1 Falcata +10 (1d8+7, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 6/11 Rounds/Day

    As he sees the demonologist casting a spell Filburn steps forward with his blade readied, trying to get into position to make casting difficult for the enemy. "Quickly, friends, while we have her surprised! For the salvation of Kenabres!"

    Spoiler: Combat Mechanics
    Show
    Swift action to activate Arcane Strike
    Move action to get to AK42 incurring AoOs if necessary.
    Activate Bardic Music (Inspire Courage +1).

    AoO if the enemy incurs it: +1 Falcata (1d20+10)[18] attack, (1d20+10)[20] (19-20/x3), (1d8+7)[12] slashing magic damage, (2d8+14)[28] critical strike damage

  23. - Top - End - #143
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    The party leaps into the fray, quickly all-but surrounding the woman along the inner door. Aurora's blade cuts deep, bolstered in part by Filburn's chant of encouragement. Filburn, as he dashes by, earns a narrow gash along his forearm for his trouble (he takes 14 damage from the AoO).

    Morevek fares slightly worse, the doorway proving more obstructive than Filburn's aid to flank. The twisted priestess manages to avoid his lithe blade, but in so doing puts herself precisely in Irabeth's way. The Eagle Watch's commander manages to strike true amidst the melee.

    Spoiler: OOC
    Show
    Sorry for the long delay. One way or another, we're rolling again!

    Map updated

  24. - Top - End - #144
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Come, friends, and exert the retribution this monster deserves!" Aurora's move is determined as she ducks under the scythe to keep the enemy away from the room's corner, before she brings Radiance's vengeance down on her.

    Behind her, Elrembriel completes her incantation.

    "Venu porter l'orage,
    À mon urgent appel,
    Mon allié s'engage,
    Et fait des étincelles!"


    A sparkling ball of lighting springs into existence, between Filburn and Irabeth. The humanoid shape is hard to distinguish, so fast does the creature fly about, its whole body cracking with bolts of energy. A jagged arm shape sparks forward and buries itself in the woman's armor, as if attracted by all the metal. Meanwhile, the elf girl walks forward, and once more lets her wand do the talking.

    Spoiler
    Show
    Aurora: Move to AJ42, incurring an AoO.

    Radiance (1d20+13)[23] damage (1d8+10)[16] cc(31+) (1d20+13)[24] cd (1d8+10)[14]

    Elrembriel summons a Small Lightning Elemental, appearing in AK43.

    Slam (1d20+9)[28] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) damage (1d4+4)[7] + (1d3)[2] electricity damage. cc(29) (1d20+9)[17] cd (1d4+4)[7] (no Inspire Courage since I understand the effect is language-dependent)

    Elrembriel, free action, Prescience: (1d20)[10] (if high enough to make her first saving throw this round, use it, otherwise roll normally).
    Move to AI45
    Standard Action, use wand of Magic Missile, damage (3d4+3)[12].

    Spoiler: stats - Aurora
    Show

    Blue numbers in stat block include Smite Evil and Inspire Courage.

    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
    AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +12, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +13 (1d8+10, 19-20/x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider, Smite Evil, Inspire Courage


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 24 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 2/8
    Wand of Magic Missile L5: 12/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells
    Last edited by Gwynfrid; 2018-01-03 at 07:41 AM.

  25. - Top - End - #145
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the better-armored but clumsier members of his group dart into the room, a corner of Morevek's pale lips curls upward in a grim smile. The door frame which moments ago impeded his strike against the foe provides shelter for the swordsman to cast a spell, but instead of the languid gestures and gentle murmurs that accompany his typical spells, a few guttural words and clenched, claw-like finger movements cause a sickly blue glow to infuse his gleaming blade. Sidling through the doorway, Morevek sweeps his blade toward the twisted, disfigured woman!

    Spoiler: Actions
    Show
    I'm including the Shield extract in Morevek's statblock, but I don't know how many rounds it has remaining. I expect very few rounds (2-5?) but I'll need DM clarification. Reduce Person is also included, with some few more rounds (7-9?)

    Swift action: spend Arcane Point to give +1 attack/damage (attack not stacking with MW weapon)
    FRA: activate Spell Combat while protected by soft cover from the doorway and cast Chill Touch.
    5ft step to AJ44, vacated by Aurora moments ago.

    "Free" attack for delivery of Chill Touch:
    Attack: (1d20+12)[28] (includes +2 Flanking, -2 Spell Combat)
    CC: (1d20+12)[26] for x2 on 30+
    Damage: (1d6+7)[12] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[5] negative energy damage and Fort save vs DC 16 else 1 Str damage
    Crit damage: (1d6+7)[10] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[5] negative energy damage and 1 Str damage

    Normal attack, still including CT:
    Attack: (1d20+12)[25] (includes +2 Flanking, -2 Spell Combat)
    CC: (1d20+12)[13] for x2 on 30+
    Damage: (1d6+7)[12] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[2] negative energy damage and Fort save vs DC 16 else 1 Str damage
    Crit damage: (1d6+7)[9] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[3] negative energy damage and 1 Str damage

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+12)[24] (includes +2 Flanking, -2 Spell Combat)
    CC: (1d20+12)[30] for x2 on 30+
    Damage: (1d6+7)[9] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[3] negative energy damage and Fort save vs DC 16 else 1 Str damage
    Crit damage: (1d6+7)[8] Magic/Cold Iron/Slashing plus Chill Touch: (1d6)[1] negative energy damage and 1 Str damage





    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 5, HP 38/38, Speed 30
    AC 29, Touch 20, Flat-footed 21, CMD 20, Fort 6, Ref 9, Will 6, CMB +1, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Shield, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
    Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Shield Extract: +4 Shield AC, ??? rounds remaining
    Reduce Person Extract: Small size, +2 Dex/-2 Str, ~9 rounds remaining
    Bless: 9 rounds remaining, +1 attack and saves vs fear (Morale)
    Inspire Courage: +1 Attack/damage/saves vs fear&charm (Morale)
    Arcane point: +1 net damage (9 rds remaining)
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  26. - Top - End - #146
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Seeing his chance as his allies engage the enemy, Waylan races past them into the room before turning and firing another of the garrison's blessed arrows at Deskari's lackey.

    Spoiler: Actions
    Show
    Move to AM/43 (maybe incurring AoO) and then shoot with one of the +1 holy arrows (4 remaining after this):

    atk (1d20+10)[27] (+1 courage, +1 PBS), cc (1d20+10)[21] (20/x3)
    dmg [Roll]1d8+2d6+4[/Roll] (+1 courage, +1 PBS, +2d6 holy) = 20 (rolled in OOC)
    cdmg [Roll]2d8+4d6+8[/Roll]

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 4 LG
    HP 40 / 40 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2018-01-03 at 01:07 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  27. - Top - End - #147
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 2, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 21/44, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+1 vs. Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +10 (1d8+7, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 7/11 Rounds/Day

    "You will pay for that, and every lost soul in this city!" spits Filburn as he gasps from the cut of the scythe. "The righteous will mow you down like wheat!" he chants in a rhythmic, sing-song voice. After his strike hits, he steps back to make room for other melee combatants to strike at the cornered cleric.

    Spoiler: Combat Mechanics
    Show
    Swift action to activate Arcane Strike
    Free action to maintain Bardic Music (Inspire Courage +1).
    Attack with +1 Falcata: (1d20+10)[29] attack, (1d20+10)[13] (19-20/x3), (1d8+7)[13] magic slashing damage, (2d8+14)[25] critical strike damage
    5-ft step along the wall to make room for someone else to attack.

  28. - Top - End - #148
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Under the weight of the party's onslaught, the twisted woman can do little but gasp her pained shock. Blow after blow wears her down, and in the space of a few moments, it seems only hatred or some other ill force keeps her standing. She just turns away what would surely have been a killing blow from Filburn, and glares balefully at the man.

    "Even wheat is too much for you!" she exclaims. Morevek notes a gap in her defenses, and his blade lashes out once more, though the priestess ignores the cut. Aurora and the elemental fail to capitalize on the lapse, and an almost imperceptible line of black streaks towards Filburn, striking him full in the chest. The overwhelming weight of tangible failure almost draws him to his knees, as the energy washes over him.

    The witch cackles as she seems revitalized by the sudden draw of energy.

    Spoiler: OOC
    Show
    Filburn has been struck with a soul siphon, and gains a (temporary) negative level.

    Map updated

  29. - Top - End - #149
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 3, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 16/39, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 5, Will 3 (+1 vs. Fear), CMB +7, Base Attack Bonus 3
    +1 Falcata +9 (1d8+8, 19-20/x3)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage 8/11 Rounds/Day
    1 Negative Level (Temporary)

    With a bloody cough Filburn gasps and chokes at the life-draining effect. "By the good gods of battle, put her down before she kills one of us!" he intones, his voice somewhere between encouragement and prayer. Then he takes his own advice and strikes at her with his blade.

    Spoiler: Combat Mechanics
    Show
    Swift action to activate Arcane Strike
    Free action to maintain Bardic Music (Inspire Courage +1).
    Attack with +1 Falcata: (1d20+9)[25] attack, (1d20+9)[27] (19-20/x3), (1d8+8)[14] magic slashing damage, (2d8+16)[22] critical strike damage

    Spoiler: OoC
    Show
    Filburn is definitely bloodied now. He doesn't have a potion and casting Cure Light Wounds now is less effective than it would be once the negative level has worn off. I don't expect anyone to heal him - kill her before she can do anymore damage!

  30. - Top - End - #150
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "There is only one of her to pull her tricks of death, against six of us, and we fight for Iomedae and the city!" Aurora's cold determination is backed by a powerful swing of her brilliant sword.

    The crackling creature continues its attack, backed by Elrembriel's merciless wand.

    Spoiler
    Show
    No move, everyone attacks.

    Aurora (1d20+15)[35] damage (1d8+10)[11] cc(34+) (1d20+15)[34] cd (1d8+10)[12] (includes flanking and Inspire Courage; Smite Evil bypasses damage reduction)

    Elemental (1d20+9)[11] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) damage (1d4+4)[5] + (1d3)[3] electricity cc(29) (1d20+9)[23] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) cd (1d4+4)[6] (no Inspire Courage)

    Elrembriel, use wand of Magic Missile, damage (3d4+3)[10]

    Spoiler: stats - Aurora
    Show

    Blue numbers in stat block include Smite Evil and Inspire Courage.

    Aurora Pelleas
    F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
    AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +12, Base Attack Bonus 4
    +1 Cold Iron Longsword Radiance +13 (1d8+10, 19-20/x2)
    Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
    Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
    Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider, Smite Evil, Inspire Courage


    Spoiler: stats - Elrembriel
    Show
    Elrembriel
    Elf Wizard 4 N
    HP 24 / 28 Speed ft Init 4
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

    Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 2/8
    Wand of Magic Missile L5: 12/31
    Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts

    Familiar: Sruech'ul, male Owl
    Tiny animal
    Init +3; Senses low-light vision; Perception +10
    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
    hp 10
    Fort +2, Ref +5, Will +5
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft.; Reach 0 ft.
    Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
    Base Atk +1; CMB +2; CMD 10
    Feats Weapon Finesse
    Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
    Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
    Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

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