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  1. - Top - End - #151
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn and Aurora lunge forward, each seeking to follow the swordsman's encouragement. For a moment, fear washes over you, as the priestess completely ignores the pair of mortal blows. As the light of life leaves her eyes, however, the true cause of her apathy reveals itself. Her body separates, cloven in pieces by the swordsman's heavy blade and the paladin's weapon of legend. She falls to the ground, her scythe clattering noisily to the stones between Irabeth and Morevek.

    For several seconds, the party breathes heavily, looking down on their beaten foe. A faintly audible pulse of light from the ward stone draws their attention away.



    Unreadable arcane runes fill the chamber with dim light, pale in comparison to the glow from Aurora's blade. A quiet thud interrupts the moment, as Irabeth drops her pack to the floor and begins rooting around in its contents. She draws a slender, silvery rod out of the backpack, and extends it, vaguely, towards Aurora and Filburn. "I guess this is it... Would anyone care to do the honors?"

  2. - Top - End - #152
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek relaxes, his body abandoning its coiled posture as the foe slumps, defeated, to the floor. With only the merest hint of a smile remaining on his lips, he gives a satisfied nod at the group's handiwork before turning to examine the room. Looking past Irabeth's extended wand, the tiefling eyes the arcane stone with a piercing gaze before turning to scrutinize the runes about the room.

    Spoiler: OOC
    Show
    Knowledge check about the worldstone/runes? 2 (rolled OOC) plus (1d6)[5] free inspiration.
    Another knowledge check, if applicable (all mods are the same): 5 (rolled OOC) plus (1d6)[6] free inspiration.
    Linguistics for the runes? (1d20+9)[22]
    Last edited by JWallyR; 2018-01-06 at 11:15 AM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  3. - Top - End - #153
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan crosses to the fallen priestess's body and closes her eyes, signing the holy symbols of Erastil and Iomedae above her and uttering a brief prayer for such a lost soul. After examining the corpse for anything else of note, he rises to inspect the wardstone with the others.

    Spoiler: OOC
    Show
    Waylan will search the body for any valuables. He doesn't have detect magic, prepared, though, so maybe someone else can do that?
    Last edited by MuffinMan; 2018-01-06 at 11:46 AM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  4. - Top - End - #154
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn, still breathing heavily from his exertion and wounds, takes a moment to intone a healing spell upon himself. As his cuts stop bleeding and mend themselves somewhat he stands and looks at the rod warily. "This is what we came here to do...we had best do it," he says as he takes the rod. "Everyone stand back - we don't know what will happen here when the rod touches the wardstone. It may not be entirely safe. Keep Radiance away from the two items and stand by to catch me if I fall..."

    With a deep breath, the swordsman walks forward and tries to remove the demonic cage around the fragment of the wardstone. If it comes away he drops in unceremoniously on the floor. Either way, he then takes the rod in one hand, shields his eyes with the other, and touches the stone with the rod.

    Spoiler: Mechanics
    Show
    Wait for the temporary negative level to fade and then cast Cure Light Wounds to heal (1d8+4)[12] HPs. Then sheath all his gear and take the Rod of Cancellation to touch the Wardstone with it.

  5. - Top - End - #155
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek inspects the stone from a relatively safe distance, taking the time to take slow steps around it, to better see a rune that was previously hidden by bars. Despite his prodigious knowledge, the meaning of the runes escapes him. They bear some similarities to both the Elven written text and something... stranger Still, if they form words, the words are not among any of the languages he knows...

    Waylan examines Jeslyn's corpse, and recovers a handful of obviously magical items.
    Spoiler: loot
    Show
    At least a few of you have detect magic, and there will be time to figure this stuff out.
    She has
    a +1 scythe
    3x scrolls of dispel magic
    an amulet of natural armor +1
    a cloak of resistance +2
    a pair of heavy iron keys (to doors you have already passed)
    7 of onyx gems (50 g each- intended as material components for animate dead)
    32 gp


    Filburn retrieves the rod from Irabeth's outstretched hand, causing the Half-Orc to breathe a quiet sigh of relief. Whatever comes next, it will be... big.

    He approaches the caged stone, and from a shorter distance can see hundreds, if not thousands, of hairline fractures running through every face. The runes seem to be all that's holding the stone together, and perhaps that not by much. He grasps the cage, seeking to remove it, but it proves much too heavy- or too well attached. At any rate, after a moment, he reaches through the bars of the cage, careful to avoid its various spikes, and shields his eyes. With a final glance back to his allies, he touches the rod to the stone, and his world explodes.



    A sudden blast of golden light blinds everyone in the room. The last images to flash through your eyes before sight fails you is of the cage being ripped to shreds by hundreds of razor-sharp stone fragments. Jeslyn's body is shredded beyond recognition, and the walls become pock-marked by the dozens of impacts. You feel... nothing.

    Spoiler: DING, OOC
    Show
    You are, mechanically, stunned. You are also level 5! You also have all your spell and per-day abilities back. Read on
    Spoiler: Round 1
    Show
    Somehow, your awareness floods Kenabres- no the entirety of Mendev, and the wardstones setup surrounding the Worldwound. In turn, each wards tone pulses blindingly. East of Storasta, near the foul soot-choked Sarkora river, the furthest stone releases a blinding blaze, slaughtering hundreds of demons actively at war with the defenders there. A stunned silence reigns for a few moments before the survivors raise their voices in ecstatic, confused wails of victory.

    In the same instant, the shining fortress city of Nerosyan materializes into view. Another pulse leaves scores of demonic corpses smoldering in its wake, as a brilliant beam of light sears through their ranks. In turn, you watch, as all 9 of the other stones annihilate hundreds of demons- if not thousands, leaving confused and relieved crusaders cheering and crying in glee. The demons that survive flee for their lives at the sounds of rejoicing. Your focus turns to the stones, the runes now little more than etchings on a tablet. Though the battle is won, the stones are no more.
    Spoiler: Round 2
    Show
    You're standing in Kenabres- atop the now-destroyed Kite. Iomedae's herald stands beside you: a golden-winged angel with a halo of small swords about his head. Some of you recognize Sibella Morond, the Half-Elven stonesmith who built the original shield protecting Kenabres' water pumps in 462, standing alongside. She likewise oversaw the construction of the Kite, and stands there now for the ritual in which the wardstone (destroyed only moments ago) was consecrated....
    Spoiler: Round 3
    Show
    Lord Hulrun, the Prelate of Kenabres stands before you, at the vibrant (and aggressive) age of 20. Dozens of witches burn at various stakes in the courtyard before the Kite. The second crusade has begun.
    Spoiler: Round 4
    Show
    Khorramzadeh leads a brazen attack on Kenabres. He climbs to the peak of the Kite, and strikes the stone. His flaming sword shatters into thousands of pieces, leaving an almost imperceptible crack along the stone's surface. Terendelev arrives, in the shape of a silver-haired Elf. She fires an arrow that pierces deep in the demon's chest- though it must have missed the creature's foul heart. Khorramzadeh flees. The fourth crusade....
    Spoiler: Round 5
    Show
    Irabeth is chasing a burly man- Staunton Vhane, the leader of the Hammers of Heaven mercenary group- into the courtyard containing the wardstone. Both paladins are bleeding from various wounds, but Staunton is losing ground. Irabeth Becks him into the stone, when he screams in pain. Smoke rises from where he made contact with the stone, but he still manages to avoid Irabeth's killing blow. He retaliates, smashing her knee to pieces with a hammer. As he raises the warhammer for a killing blow, the sound of soldiers approaching forces him to back away. he summons a fiendish giant wasp, which he swiftly mounts and flies away...
    Spoiler: Round 6
    Show
    Minagho, a beautiful demonic woman with a long thin tail stands before you. She places the wardstone in this room as Jeslyn stands nearby. Minagho then grants Jeslyn a wish, creating the spiked cage through which Filburn had to reach. In the blink of an eye, Minagho teleports away.
    Spoiler: Round 7
    Show
    A vision appears which you now know will never come to pass: Areelu Vorlesh stands before the wardstone fragment. Using a deep purple Nahyndrian crystal, she corrupts the fragment. The border you just witnessed flashes with a nauseating mauve fire that devastates the border cities, turning countless crusaders into fiendish slaves of the Worldwound. You realize that the entire plan was to draw crusaders to the border, to maximize the damage of corrupting this fragment....
    Spoiler: Round 8
    Show
    Areelu Vorlesh activates an odd lens from the abyss that allows her to appear before you, in the very room. A nearly transparent beautiful demonic woman with batlike wings, a horned brow, and glowing red eyes looks down with a condescending expression. She regards the party with a smoldering, furious expression, and says, “This only delays your kind’s extinction. But at least I can take steps to hasten your own.

    Aurora breaks free from whatever incapacitates you, and dashes forward, radiance held high in the face of demonic assault. Areelu waves her hand and suddenly seems frustrated when her mass suffocation spell fails to affect you. With a furious glare, she lashes at Aurora with a brutal, flaming whip. Radiance clatters to the floor, as Aurora's grip shifts to the lash around her throat. With a sneer, she spits, “The death throes of your wardstone seem to be protecting you from my magic. No matter. They cannot protect you from me and my slaves directly!

    Areelu spreads one hand wide, and a rift tears open in reality. A half-dozen babaus tumble through into the room and beyond them you catch a glimpse of several vrocks, glabrezus, and a maralith preparing to enter- when the energy suffusing your bodies suddenly thrusts them backwards. With a vicious tug, Aurora falls forward, onto her hands and knees, surrounded by the hordes of the Abyss.

    The rift slams shut, as the demons within stagger under the force. Eyes wide in fury, Areelu screams in pain, her wings shredded and body broken by the force. The image disappears. Aurora is nowhere to be seen, leaving the rest of you standing where you were. The six babaus look down on you with grim malice. It's not over, yet...


    Map updated

  6. - Top - End - #156
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    It takes Filburn a moment to realize that he isn't dead and to stop screaming. As he does, he watches the visions first with wonder and then growing concern. By the time the image of Areelu Vorlesh has disappeared the half-elf has subconsciously readied himself for mortal combat as he looks at the demons remaining in the room. "Babaus! Difficult to hurt and very dangerous! Don't let them flank you and prepare light to counter their darkness!"

    Spoiler: Pre-Combat Mechanics
    Show
    Knowledge (Planes) 23 (rolled in Hangouts).
    Initiative: (1d20+8)[20].

    Spoiler: Round 1, Fulburn's Status
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    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 55/55, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +11 (1d8+9, 19-20/x3) (Arcane Strike)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage +2 (1/13 Rounds/Day)

    "Once more, into the fray! We have won the day already, friends! Now, let us live to tell the tale! Regroup back in the room with the stairs! Hinder their advance while we prepare for battle!" cries Filburn, his voice taking on a fervency that inspires his allies more than it did mere moments before (Inspire Courage +2). As he speaks he pushes backwards, escaping the grasping claws of the demons and guiding his allies back into the other room. "The demons will resist your magic and weapons unless aligned or made of cold iron. Their skin is caustic and acidic. These are tricky foes..."

    Spoiler: Combat Mechanics
    Show
    Swift Action to activate Arcane Strike
    Standard Action to activate Inspire Courage +2.
    Move Action to ready shield and falcata and move to AG44.

    AoO if incurred: Falcata +1 (1d20+11)[18] attack, (1d20+11)[29] (19-20/x3), (1d8+9)[10] slashing magic damage, (2d8+18)[22] critical strike damage

    Spoiler: Suggested PC Positions
    Show
    See the map "notes" in five squares in the previous room.

  7. - Top - End - #157
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Her mouth agape, Elrembriel is dizzy from the whirling visions. What was, what could have been... Nothing prepared the young elf girl for this, not even her own brush with the Abyss and her mother - when was that, months ago? It feels like years. Worse still for her, she witnesses Aurora's sudden and brutal death with complete shock and horror. The haughty, brave aasimar had been such a support to her over the past harrowing days. I never was fond of her... But so much to admire in her!

    The thoughts of sorrow and hardship must be banished immediately, though, when in front of the group, a gang of demons materialize. You won't have us too! The slender girl realizes that the past few days, and looking up to Aurora as a model, have now steeled her resolve - just recently she would have collapsed in tears at such a turn of events, but now she has the strength in her soul to react and fight. All the more so, since she feels her magic surging in her, renewed and stronger than ever!

    Her persuasive voice is all sibilant sweetness, in a low-paced tone ending in a whisper as she casts:

    "Mélasse et mollesse,
    Fatigue et langueur,
    Torpeur et faiblesse,
    Paresse et lenteur..."


    Then she belies the languor in her voice, by running to the back of the room as fast as she can.

    Spoiler
    Show
    EDIT below following tactical discussion

    Initiative (1d20+5)[6]

    Free action, Prescience (1d20)[4] (the idea is to replace a poor caster level check this round)
    Moving to behind Irabeth, or anywhere that passes for the center of the group to AF42.
    Casting Slow over 5 of the demons
    Caster level checks with Elven Magic bonus:
    #1 (1d20+7)[22]
    #2 (1d20+7)[18]
    #3 (1d20+7)[9]
    #4 (1d20+7)[20]
    #5 (1d20+7)[27]

    Elrembriel
    Elf Wizard 5 N
    HP 35 / 35 Speed ft Init 5
    AC 17 Fort 1 Ref 4 Will 5
    CMB +1 BAB 2
    Acid splash +5 (1d3+1 acid, 20/x2)
    Dagger, cold iron +1 (1d4-1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
    Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
    Prescience uses remaining: 7/8
    Wand of Magic Missile L5: 12/31
    Last edited by Gwynfrid; 2018-01-10 at 02:38 PM.

  8. - Top - End - #158
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    A golden light... visions of the past... a powerful demoness' anger... Waylan doesn't understand it, but he unmistakably recognizes a divine presence in the events that unfold after destroying the Wardstone. He watches the destruction of Jeslyn's body and Aurora's plummet into the Abyss with a numb, stoic detachment, as though these events were no longer of any significance. So, Old Deadeye, this is how you call your servant home. My soul is ready for Requius, and the glory of the eternal hunt. Deliver us...-!

    Quote Originally Posted by Farmerbink View Post
    Areelu spreads her hands wide, and a rift tears open in reality. A half-dozen babaus tumble through into the room and beyond them you catch a glimpse of several vrocks, glabrezus, and a maralith preparing to enter- when the energy suffusing your bodies suddenly thrusts them backwards.

    The Abyssal rift slams shut, as the demons within fall to their knees. Eyes wide in fury, Areelu screams in pain, her wings shredded and body broken by the force. The image disappears, leaving you all standing where you were. The six babaus look down on you with grim malice. It's not over, yet...
    Waylan's senses return to his body, and he is astonished to realize that he and his allies are not dead. Not only is he alive, he feels powerful - full to the brim of divine power at a scale he's never before experienced. As he takes in the demons leveling their spears at the group, though, he realizes such a state of affairs could change rapidly.

    Quote Originally Posted by DarkOne7141981 View Post
    "Once more, into the fray! We have won the day already, friends! Now, let us live to tell the tale! Regroup back in the room with the stairs! Hinder their advance while we prepare for battle!" cries Filburn, his voice taking on a fervency that inspires his allies more than it did mere moments before (Inspire Courage +2). As he speaks he pushes backwards, escaping the grasping claws of the demons and guiding his allies back into the other room.
    Waylan immediately sees the wisdom in Filburn's suggestion. "Go, go! I'll blind their eyes!" He waits until Elrembriel has finished casting her spell and is in motion before casting one of his own. A heavy fog billows up out of the flagstones in the floor, quickly filling the chamber and blinding all sight beyond a few paces. Then, he follows the others in the western antechamber, taking up a position between Elrembriel and the door and readying his bow to receive the foes.

    Spoiler: Actions
    Show
    Initiative (1d20+6)[24], but Waylan will delay his casting until Elrembriel's Slow spell (and any other effects requiring LoS), have landed.

    Waylan will cast Obscuring Mist from his current position in AJ/43, and then he will move to AF/43.

    Updated after the Hangouts tactics huddle and ready to go!

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 5 LG
    HP 50 / 50 Speed ft Init 6
    AC 19 Fort 5 Ref 5 Will 7
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2018-01-07 at 02:29 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #159
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    His body suddenly freed from the stasis in which it was held, Morevek crouches, appraising the foes that remain before him. At Filburn's exhortation, he backpedals from the cluster of demons, making gestures towards the demons that almost resemble a sowing of seeds across tilled farmland and murmuring in grandiose tones, and a thousand motes of sparkling light burst into being, coating the demons with a thick layer, threatening to obscure their vision.

    As he moves, his clawed tail dips into the large pouch on his sash, and with an expression of some surprise the tiefling withdraws a modest-sized vial, stoppered and filled with a grayish liquid.

    Spoiler: Actions
    Show
    Delay until Filburn is out of the way, then cast Glitterdust on the demons: Will save vs DC 17 else blinded, 4 rounds.
    Caster level checks for SR (rolled in OOC due to player error):
    (1d20+4)[22]
    (1d20+4)[11]
    (1d20+4)[8]
    (1d20+4)[13]
    (1d20+4)[19]

    The 10-foot radius should hit all but one demon, and if there's any way to tell whether B2 or B5 resisted Elrembriel's Slow, I'd like for Glitterdust to attempt to hit whichever one was unaffected. If both are unaffected, leave B2 out of the area.

    After casting, Morevek moves to AF44. The drawing of the extract is fluff; Morevek will be required to spend a Standard action on any extracts as per normal.
    Swift action to spend Arcane Pool to give weapon +1 damage (already a MW weapon) for 1 minute.

    Spoiler: AoO, if applicable
    Show
    Attack: (1d20+11)[17]
    CC: (1d20+11)[22] for x2 on 29+
    Damage: (1d8+7)[9] Cold Iron/Slashing damage
    Crit damage: (1d8+7)[13] Cold Iron/Slashing damage


    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 47/47, Speed 30
    AC 24, Touch 19, Flat-footed 16, CMD 21, Fort 6, Ref 8, Will 6, CMB +4, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
    Arcane Point: +1 to weapon (net +1 damage), 9 rds remaining
    Last edited by JWallyR; 2018-01-07 at 02:51 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #160
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Several interesting things happen, all at once. First, for a moment, Morevek can feel the demons ignoring the full weight of his spell when it seems that something changes. A pair of them ultimately succumb, despite not feeling like he was able to put the full of his force behind it. Second, the demons unaffected by Elrembriel's spell begin rushing forward, into the conjured fog. The two close to melee with Irabeth and Filburn, and one receives a decidedly unpleasant-looking slice from the paladin for its troubles. Oddly, despite the mists, you have no trouble seeing the demons clearly.

    They respond in kind, each raking at one of the allies. Filburn manages to avoid the claw, thanks to the fog, but Irabeth takes a hit- though the blow seems less dangerous than expected (Irabeth takes 2 damage).

    Then, one of the demons in the mists calls upon his profane magics to dispel the fog. As quickly as it rolled in, it dissipates, leaving the party staring face to face with an oddly disorganized charge. With a wicked grin, one of the nearer demons invokes magical darkness- only to find that Filburn's blade and Radiance both cast out plenty of light. Near the back of the previous room, darkness reigns, but it cannot touch the heroes.

    Map updated
    Spoiler: OOC
    Show
    'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 this round. The energy of the wardstone is casting away darkness, through you.

  11. - Top - End - #161
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    From the back of the group's, the elf's tiny voice rises, the excitation of her first success with such a powerful spell mixed with the fear of the terrifying hatred of the Abyss facing her and the group.

    "Amis, sur eux foncez!
    Que vos bras frappent double!
    Que vos pieds soient légers
    Pour nous tirer de ces troubles!"


    All the companions feel a supernatural sense of accelerated time coursing through their entire bodies.

    Spoiler
    Show

    Free action, Prescience (1d20)[3] (if better than 11, use in case a saving throw is needed this round)
    No move.
    Casting Haste over the whole group (5 targets)
    (+1 attack at full bonus, +1 to attack roll, Ref save and AC, +30' speed, lasts 5 rounds - make them count!)

    Elrembriel EDITED to include ongoing effects
    Elf Wizard 5 N
    HP 35 / 35 Speed 60 ft (Haste)Init +5
    AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
    CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
    Acid splash +8 (1d3+3 acid, 20/x2)
    Dagger, cold iron +4 (1d4+1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
    Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (4/5 rounds)
    Prescience uses remaining: 6/8
    Exposed to Awfulness use remaining: 1/1
    Wand of Magic Missile L5: 12/31
    Last edited by Gwynfrid; 2018-01-11 at 08:58 PM.

  12. - Top - End - #162
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Steady!!" Waylan cries as the first wave of demons crashes against the group's weapons. "The gods will protect us!" He casts a protection spell and a circle of white runes suddenly springs up on the floor around the party, bathing its members in a soft, holy light.

    Spoiler: Actions
    Show
    Waylan will cast Magic Circle Against Evil, centered on himself. (10' radius: +2 deflection to AC and +2 resistance to saves, and bars summoned evil creatures from entry, subject to Spell Resistance)

    Ongoing Effects
    - Inspire Courage +2 from Filburn
    - Haste from Elrembriel (round 1/5)
    - Magic Circle Against Evil (50 minute duration)

    (Stat block includes the defensive enhancements from MCAE and Haste)
    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 5 LG
    HP 50 / 50 Speed ft Init 6
    AC 22 Fort 7 Ref 8 Will 9
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

    Last edited by MuffinMan; 2018-01-10 at 05:03 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  13. - Top - End - #163
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek's relief at the modicum of his spell's effectiveness is short lived as the obscuring mists are gone as suddenly as they appeared. With narrowed eyes at the advancing demons, the tiefling unstoppers the vial presented to him by his prehensile tail, and with a practiced ease, he downs the contents. Before the vial has left his lips, Morevek's arms elongate, the bend of his elbow poking unnaturally far from his shoulder. The clawed tail darts at the open hand to retrieve the vial, stowing it back in its pouch while the swordsman leans into a practiced posture of readiness.

    Spoiler: Actions
    Show
    Standard action: Drink extract of Long Arm
    No movement.

    AoO, if applicable:
    Attack: (1d20+11)[13] plus 7 from D12 bonus, rolled in OOC.
    CC: (1d20+11)[31] for x2 on 29+
    Damage: (1d8+7)[15] Slashing/Cold Iron/Magic
    Crit damage: (1d8+7)[15]

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 47/47, Speed 30
    AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +4, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
    Arcane Point: +1 to weapon (net +1 damage), 8 rds remaining
    Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 4 rds remaining
    Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
    Long Arms: Increase reach by 5ft, 9 rds remaining
    Last edited by JWallyR; 2018-01-10 at 08:43 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  14. - Top - End - #164
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 2, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 55/55, Speed 30 ft. base
    AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +11 (1d8+9, 19-20/x3) (Arcane Strike)
    +1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage +2 (2/13 Rounds/Day)
    Align Weapon - Good (19 minutes)

    "The powers of good shine light into the darkness! Hold your ground here and cut them down, friends! For Aurora!" Filburn says as he activates Terendelev's scale and readies his blade to strike down the demonic forces.

    Spoiler: Combat Mechanics
    Show
    Swift Action to activate Arcane Strike
    Free Action to maintain Inspire Courage +2.
    Move Action to draw falcata.
    Standard Action to activate Terendelev's Scale of Retribution (Align Weapon Good)

    AoO if incurred: Falcata +1 (1d20+11)[20] attack, (1d20+11)[24] (19-20/x3), (1d8+9)[14] slashing magic damage, (2d8+18)[26] critical strike damage

  15. - Top - End - #165
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "As Iomedae guides my hand, you will fall!" Irabeth cries. Before your very eyes, the scratch that remains of her wound knits shut. As Elrembriel's spell washes over her, and the party, she lashes out with her father's heirloom blade. With the precision of a master swordsman, she slices the demon three times, leaving gaping gashes every place it touches. The demon manages to maintain its footing, though it's severely injured, and swings back. It likewise connects three times, though Irabeth's skin seems hardened to its claws.

    Another demon closes the distance with Filburn. Vile anticipation in its eyes, it manages to score the swordsman with what looks like a grievous blow (Filburn takes 6 damage). The other demon nearby steps up to Morevek, eyeing the Magus askance. Despite his magical protections, he only manages to avoid one of the three attacks (Morevek takes 4 damage, followed by 1 damage).

    Map updated
    Spoiler: OOC
    Show
    'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 every round! The energy of the wardstone is casting away darkness, through you. You also have DR, in case you hadn't yet noticed.

  16. - Top - End - #166
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Buoyed by the group's valiance and steadfastness, Elrembriel casts the horror of Aurora's death and the demons' onslaught away from her mind. Her thoughts wholly focused on the tactics of winning, she enters this strange, detached stance she learned she was capable of from watching Aurora go to battle. Coolly, she decides against using her spells for direct offense now. Instead, she starts this long incantation that's now familiar to her companions when she prepares to summon an ally.

    Spoiler
    Show
    OOPS I got mixed up, I edited this post instead of posting anew. I'm now using a copy from another window to put is back in order. The roll count will not match the database, however.

    Free action, Prescience (1d20)[20] (if better than 11, use in case a saving throw is needed this round)
    Add to first needed saving throw this round if any: (1d12)[12]
    No move.
    Full-round action, casting Monster Summoning II.

    Elrembriel EDITED to include ongoing effects
    Elf Wizard 5 N
    HP 35 / 35 Speed 60 ft (Haste)Init +5
    AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
    CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
    Acid splash +8 (1d3+3 acid, 20/x2)
    Dagger, cold iron +4 (1d4+1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
    Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (3/5 rounds)
    Prescience uses remaining: 4/8
    Exposed to Awfulness use remaining: 1/1
    Wand of Magic Missile L5: 12/31

    * post roll count doesn't match database
    Last edited by Gwynfrid; 2018-01-18 at 11:05 PM.

  17. - Top - End - #167
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    As the first wave of demons crashes against the groups' readied blades, Waylan finishes the last of his own preparations: he casts a spell to augment his bow with divine energy. The wood fibers are shot through with strands of gold and ivory, and the bowstring quivers with an almost audible hum, ready to loose destruction upon its foes.

    Spoiler: Actions
    Show
    Cast Weapon of Awe on self. (+2 arrow damage, 5 min duration)

    Ongoing Effects
    - Inspire Courage +2 from Filburn
    - Haste from Elrembriel (round 1/5)
    - Weapon of Awe (5 min duration)
    - Magic Circle Against Evil (50 minute duration)

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 5 LG
    HP 50 / 50 Speed ft Init 6
    AC 22 Fort 7 Ref 8 Will 9
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2018-01-15 at 12:19 PM.
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  18. - Top - End - #168
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 3, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 49/55, Speed 60 ft.
    AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
    +1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage +2 (3/13 Rounds/Day)
    Align Weapon - Good (19 minutes)
    Haste

    "Now, let the powers of good aid us in our strikes! To the good work!" cries Filburn as his blade begins slashing at his foes, moving in an accelerated blur! He then steps around to keep from being flanked by the demons.

    Spoiler: Combat Mechanics
    Show
    Swift Action to activate Arcane Strike
    Free Action to maintain Inspire Courage +2.
    Full Attack: Falcata +1 (1d20+12)[19] attack, (1d20+12)[24] (19-20/x3), (1d8+9)[14] slashing magic good damage, (2d8+19)[23] critical strike damage
    Falcata +1 (1d20+12)[27] attack, (1d20+12)[16] (19-20/x3), (1d8+9)[10] slashing magic good damage, (2d8+19)[30] critical strike damage
    5-ft step to AF45.

    Filburn will focus his attacks on B1, followed by B3 until they are dead.

  19. - Top - End - #169
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    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek winces in minor annoyance at the strikes of his assailant before launching into a volley of his own! Fingers contorting in clawed gestures and guttural utterances falling from his lips, the tiefling sends his blade spinning at the demon before him!

    Spoiler: Actions
    Show
    Initiate Spell Combat by attempting to cast Chill Touch defensively: (1d20+11)[25] vs DC 17.

    Morevek will target B6 due to cover until/unless it is dead, at which point he will target B3.

    "Free" attack to deliver touch spell:
    Attack: (1d20+10)[20]
    CC: (1d20+10)[30] for x2 on 28+
    Damage: (1d8+7)[11] magic/cold iron/slashing plus (1d6)[3] negative energy (and 1 str damage if target fails Fort save vs DC 16)
    Crit damage: (1d8+7)[8] magic/cold iron/slashing plus (1d6)[1] negative energy (and 1 str damage if target fails Fort save vs DC 16)

    Normal attack:
    Attack: (1d20+10)[30]
    CC: (1d20+10)[30] for x2 on 28+
    Damage: (1d8+7)[15] magic/cold iron/slashing plus (1d6)[4] negative energy (and 1 str damage if target fails Fort save vs DC 16)
    Crit damage: (1d8+7)[13] magic/cold iron/slashing plus (1d6)[3] negative energy (and 1 str damage if target fails Fort save vs DC 16)

    Hasted attack:
    Attack: (1d20+10)[30]
    CC: (1d20+10)[21] for x2 on 28+
    Damage: (1d8+7)[15] magic/cold iron/slashing plus (1d6)[2] negative energy (and 1 str damage if target fails Fort save vs DC 16)
    Crit damage: (1d8+7)[14] magic/cold iron/slashing plus (1d6)[2] negative energy (and 1 str damage if target fails Fort save vs DC 16)

    AoO, if applicable:
    Attack: (1d20+10)[27]
    CC: (1d20+10)[18] for x2 on 28+
    Damage: (1d8+7)[9] magic/cold iron/slashing plus (1d6)[4] negative energy (and 1 str damage if target fails Fort save vs DC 16)
    Crit damage: (1d8+7)[10] magic/cold iron/slashing plus (1d6)[6] negative energy (and 1 str damage if target fails Fort save vs DC 16)

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
    AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
    Arcane Point: +1 to weapon (net +1 damage), 8 rds remaining
    Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 4 rds remaining
    Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
    Long Arms: Increase reach by 5ft, 9 rds remaining
    Last edited by JWallyR; 2018-01-15 at 08:12 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  20. - Top - End - #170
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    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    With a sudden flurry of violence, Morevek demonstrates precisely what a divinely-guided swordsman is capable of. With three quick blows, he injures the demon facing him, removes a hand, and finally decapitates it. Unsettling, meaty squishes accompany its divergent parts reaching the stony floor.

    Iomedae continues to inspire Irabeth's strikes as well. It takes the paladin both swings (bringing the total number of strikes to 6), but she dispatches one of the demons. Filburn's blade glows, brightly now, in the stony hall. You can literally feel the energy emanating from the blade, and so can the demons. His strikes are true, though his foe remains standing.

    Finally, the remaining demons approach- mostly. One near the back prowls forward slowly, clearly compensating for its failed eyesight with patience. One demon appears, just beside Morevek- leaving Filburn in precarious position. Fortunately for the swordsman, the other demon is blind, and its claw swing doesn't even get close. Unfortunately for Filburn, his focus divided between now three demons leaves him relatively vulnerable to the first. It connects twice (Filburn takes a total of 9 damage).

    Map updated
    Spoiler: OOC
    Show
    'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 every round! The energy of the wardstone is casting away darkness, through you. You also have DR, in case you hadn't yet noticed.

    All this stuff remains true.

  21. - Top - End - #171
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    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 4, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 40/55, Speed 60 ft.
    AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
    +1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage +2 (4/13 Rounds/Day)
    Align Weapon - Good (19 minutes)
    Haste

    "It will take more than that to stop the forces of good from taking their vengeance upon you, demons!" cries Filburn as he shrugs off the demon's attack. He strikes back with his hastened weapon and steps forward to take advantage of one of the babau's blindness.

    Spoiler: Combat Mechanics
    Show
    Swift Action to activate Arcane Strike
    Free Action to maintain Inspire Courage +2.
    Full Attack B1: Falcata +1 (1d20+12)[20] attack, (1d20+12)[27] (19-20/x3), (1d8+9)[13] slashing magic good damage, (2d8+18)[25] critical strike damage
    Falcata +1 (1d20+12)[14]+5 for 19 (rolled in OoC) attack, (1d20+12)[17] (19-20/x3), (1d8+9)[11] slashing magic good damage, (2d8+18)[24] critical strike damage
    5-ft step to AG45

  22. - Top - End - #172
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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Elrembriel's high-pitched voice rise above the tumult as she invokes help from planes beyond the ken of mortals:

    "Venu du plus profond
    Des terres, ami dévoué
    Détruis tous ces démons
    Venge notre cité!"

    An amorphous creature, its body made entirely of misshapen reddish stones, springs into existence behind the demons and, as Filburn steps forward on the opposite side, strikes... Without missing a beat, the elf girl begins to call another one.

    Spoiler
    Show
    Summon Monster II completed, calling a Small Earth Elemental - appears in AI43
    Attack below assumes Filburn moved to flank, and also counts Earth Mastery (everyone is touching the ground) and Power Attack
    (1d20+10)[29] damage (1d6+9)[13] cc(30) (1d20+10)[25] damage (1d6+9)[13]

    If attack roll result is 20 or less: add (1d12)[3] (otherwise keep this roll for a possible saving throw).

    Elrembriel
    Prescience (1d20)[14] (if 11 or better, use for a saving throw this round)
    No move
    Cast another summons, full round action.

    Spoiler: Earth Elemental
    Show

    Blue numbers include Augment Summoning

    N Small outsider (earth, elemental, extraplanar)
    Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
    hp 17 (2d10+4)
    Fort +6, Ref –1, Will +3
    Immune elemental traits

    OFFENSE

    Speed 20 ft., burrow 20 ft., earth glide
    Melee slam +8 (1d6+6)
    Special Attacks earth mastery

    STATISTICS

    Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
    Base Atk +2; CMB +6; CMD 15
    Feats Improved Bull Rush, Power Attack
    Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
    Languages Terran
    SPECIAL ABILITIES
    Earth Glide (Ex)
    A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Earth Mastery (Ex)
    An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
    Last edited by Gwynfrid; 2018-01-16 at 09:41 PM.

  23. - Top - End - #173
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek grins at his deadly handiwork, one bushy eyebrow jauntily raised above its dark-pool eye in something akin to amusement. Without ceasing its sweeping, graceful motions, the swordsman's blade curves toward another target...

    Spoiler: Actions
    Show
    I'm not sure from the map, but if Morevek can 5ft step to AE45 to flank B4 with Filburn, he will do so. please add +2 to attacks against it! Otherwise, he will attack it nonetheless, but without the benefit of flanking until/unless it dies precipitously, and he will take no movement. Should it die before the end of Morevek's attack, he will switch to attacking the most wounded of B2 or B1; if both are similarly wounded he will attack the blinded one first.

    Begin Spell Combat by making his normal attack:

    Attack: (1d20+10)[14] + 2 from D12 bonus, rolled in OOC
    CC: (1d20+10)[13] for x2 on 28+
    Damage: (1d8+7)[13] magic/cold iron/slashing plus (1d6)[4] negative energy and Fort Save vs 16 else 1 Strength damage from Chill Touch.
    Crit damage: (1d8+7)[14] magic/cold iron/slashing plus (1d6)[5] negative energy and possible crit Strength damage per save above.

    Attack granted by Haste:
    Attack: (1d20+10)[25]
    CC: (1d20+10)[18] for x2 on 28+
    Damage: (1d8+7)[8] magic/cold iron/slashing plus (1d6)[2] negative energy and Fort Save vs 16 else 1 Strength damage from Chill Touch, if not previously discharged.
    Crit damage: (1d8+7)[8] magic/cold iron/slashing plus (1d6)[2] negative energy and possible crit Strength damage per save above.

    Spell Combat attempt to cast Touch of Fatigue defensively (vs DC 15: (1d20+11)[30]

    Assuming success, attack:
    Attack: (1d20+10)[30]
    CC: (1d20+10)[20] for x2 on 28+
    Damage: (1d8+7)[12] magic/cold iron/slashing plus Fort save vs DC 15 else fatigued, 4 rds.
    Crit damage: (1d8+7)[13] magic/cold iron/slashing

    AoO, if applicable:
    Attack: (1d20+12)[22]
    CC: (1d20+12)[27] for x2 on 30+
    Damage: (1d8+7)[9] magic/cold iron/slashing plus Fort save vs DC 15 else fatigued, 4 rds, if Touch of Fatigue not already discharged.
    Crit damage: (1d8+7)[10] magic/cold iron/slashing

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
    AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
    Arcane Point: +1 to weapon (net +1 damage), 7 rds remaining
    Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 3 rds remaining
    Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
    Long Arms: Increase reach by 5ft, 8 rds remaining
    Last edited by JWallyR; 2018-01-18 at 01:32 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #174
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    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    His preparations complete, Waylan raises his bow and begins to loose arrow after arrow at the fiends. "You are no match for the glory of the Hunter!" he bellows as the arrows find purchase in demonic hides.

    Spoiler: Actions
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    Full-attack to shoot three times (Haste + Rapid Shot), prioritizing the most-bloodied demons first as targets. Will use the +1d12 on the first shot, and Hawkeye (1/6) for +2 on the second attack. All arrows are cold iron.

    Attack: -2 Rapid Shot, -1 Deadly Aim, +2 Courage, +1 Point Blank, +1 Haste, +8 base = +9
    Damage: +2 Courage, +1 Point Blank, +2 Weapon of Awe, +2 Deadly Aim, +2 base = +9

    atk 1 (1d20+21)[26], cc 1 (1d20+9)[27] (20/x3), dmg 1 (1d8+9)[10], cdmg 1 (2d8+9)[13]
    ^ I messed this attack up initially by adding a flat +12 instead of rolling 1d12, but then I actually rolled a 12 in OOC! Go figure.

    atk 2 (1d20+11)[21], cc 2 (1d20+9)[18] (20/x3), dmg 2 (1d8+9)[15], cdmg 2 (2d8+9)[23]

    atk 3 (1d20+9)[28], cc 3 (1d20+9)[14] (20/x3), dmg 3 (1d8+9)[15], cdmg 3 (2d8+9)[20]

    Ongoing Effects
    - Inspire Courage +2 from Filburn
    - Haste from Elrembriel (round 2/5)
    - Weapon of Awe (5 min duration)
    - Magic Circle Against Evil (50 minute duration)

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 5 LG
    HP 50 / 50 Speed ft Init 6
    AC 22 Fort 7 Ref 8 Will 9
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Last edited by MuffinMan; 2018-01-16 at 11:07 PM.
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  25. - Top - End - #175
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Filburn cuts down another demon, his blade striking with near-explosive force as it cuts through muscle, bone, and sinew with devastating ease. The remaining foes close the distance awkwardly, Elrembriel and Morevek's magical effects taking their toll on the profane forces.

    Morevek, Waylan, and Elrembriel's summoned allies all continue to retaliate with moderate efficacy. The demons bleed from several injuries as blow after blow rain down upon them.

    One manages to lash out at Waylan. Despite its blindness (or perhaps because of it- the demon only connects once), Waylan's arm is cut open (he takes 4 damage). Filburn avoids what might have been a devastating blow, had the demon connected- despite becoming surrounded against the southern wall

    Map updated

  26. - Top - End - #176
    Troll in the Playground
     
    PaladinGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek's blade continues to probe through the dense melee, nipping at the demons before him as the magus spits out harsh words of spellcasting!

    Spoiler: Actions
    Show
    Begin Spell Combat by attempting to cast Chill Touch defensively: (1d20+11)[26] vs DC 17. Assuming success, Morevek will attack B4 until/unless it is dead; then B2.

    "Free" attack from Spell Combat:
    Attack: (1d20+10)[13]
    CC: (1d20+10)[28] for x2 on 28+
    Damage: (1d8+7)[9] magic/cold iron/slashing plus (1d6)[4] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
    Crit damage: (1d8+7)[10] magic/cold iron/slashing plus (1d6)[1] negative energy damage; 1 strength damage from Chill Touch if failed.

    Normal FRA attack:
    Attack: (1d20+10)[22]
    CC: (1d20+10)[12] for x2 on 28+
    Damage: (1d8+7)[11] magic/cold iron/slashing plus (1d6)[5] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
    Crit damage: (1d8+7)[15] magic/cold iron/slashing plus (1d6)[1] negative energy damage; 1 strength damage from Chill Touch if failed.

    Hasted attack:
    Attack: (1d20+10)[22]
    CC: (1d20+10)[26] for x2 on 28+
    Damage: (1d8+7)[15] magic/cold iron/slashing plus (1d6)[4] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
    Crit damage: (1d8+7)[11] magic/cold iron/slashing plus (1d6)[4] negative energy damage; 1 strength damage from Chill Touch if failed.

    AoO, if applicable:
    Attack: (1d20+10)[17]
    CC: (1d20+10)[21] for x2 on 28+
    Damage: (1d8+7)[15] magic/cold iron/slashing plus (1d6)[5] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
    Crit damage: (1d8+7)[14] magic/cold iron/slashing plus (1d6)[4] negative energy damage; 1 strength damage from Chill Touch if failed.

    Spoiler: Stats
    Show
    Morevek Balthissar
    M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
    AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
    Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
    Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
    (+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
    Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
    Condition Mage Armor: +4 Armor AC, 4 hour duration
    Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
    Arcane Point: +1 to weapon (net +1 damage), 6 rds remaining
    Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 2 rds remaining
    Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
    Long Arms: Increase reach by 5ft, 7 rds remaining
    Last edited by JWallyR; 2018-01-18 at 01:31 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  27. - Top - End - #177
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Waylan retaliates at the demon that struck him, firing off three arrows rapidly at point-blank range.

    Spoiler: Actions
    Show
    Full-attack against B2 (he doesn't have +4 AC from partial cover), although this will probably incur an AoO. Switch to the most-bloodied demon if he falls. Use Hawkeye (2/6) for +2 on the first attack.

    Attack: -2 Rapid Shot, -1 Deadly Aim, +2 Courage, +1 Point Blank, +1 Haste, +8 base = +9
    Damage: +2 Courage, +1 Point Blank, +2 Weapon of Awe, +2 Deadly Aim, +2 base = +9

    atk 1 (1d20+11)[28], cc 1 (1d20+11)[31] (20/x3), dmg 1 (1d8+9)[17], cdmg 1 (2d8+9)[23]

    atk 2 (1d20+9)[10], cc 2 (1d20+9)[24] (20/x3), dmg 2 (1d8+9)[11], cdmg 2 (2d8+9)[18]

    atk 3 (1d20+9)[16], cc 3 (1d20+9)[14] (20/x3), dmg 3 (1d8+9)[16], cdmg 3 (2d8+9)[14]

    Ongoing Effects
    - Inspire Courage +2 from Filburn
    - Haste from Elrembriel (round 3/5)
    - Weapon of Awe (5 min duration)
    - Magic Circle Against Evil (50 minute duration)

    Spoiler: Status
    Show
    Waylan Henrickson
    Human Cleric 5 LG
    HP 46 / 50 Speed ft Init 6
    AC 22 Fort 7 Ref 8 Will 9
    CMB +4 BAB 3
    +1 Composite Longbow +8 (1d8 + 2, x3)
    MW cold iron heavy mace +5 (1d8 + 1, x2)
    Cold Iron Arrows (, )
    Blunted Arrows (, )
    Dagger +4 (1d4 + 1, 19-20/x2)
    +1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
    Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)
    Spoiler: Active characters
    Show
    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  28. - Top - End - #178
    Firbolg in the Playground
     
    Gwynfrid's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    "Aurora fut son nom!
    Pour un de nous qui tombe,
    Deux compagnons viendront!
    De pierre et d'outre-monde!"

    Elrembriel seems to grow in vigor and energy from the spells she casts without interruption, as if the magic were freely flowing from her. She finishes her casting, causing a second elemental to join the fray. This one is made of shiny green-grayish crystal, and attacks the demon opposite Morevek immediately, while the earlier arrived monster walks in to fight Waylan's opponent.

    No sooner is the elf done with summoning that she carries on with another type of call, swifter, but with a decidedly icy voice. A ball of snow appears in her hand, and she throws it at the nearest babau's face with magically enhanced speed.

    "À coups de boules de neige
    Je te rends à l'enfer
    Oui, par ce sortilège
    Qui vient droit de l'hiver!"

    Spoiler
    Show
    She finishes her casting from last round, a Summon Monster II for another earth elemental.
    No move.
    Free action, Prescience (1d20)[6] (if 12 or better, use instead of the roll to throw)
    Standard action, cast Snowball at B2. The roll includes +1 for Haste, +2 for Inspire Courage, and -4 for a ranged attack against an opponent who is in melee. I think the babau gets cover from Waylan in front of it.
    Ranged touch attack (1d20+4)[23] + (1d12)[3], damage (5d6)[22] cold; cc(24) (1d20+4)[5] cd (5d6)[7]
    If hit, the demon needs a Fort save DC17 or be staggered for 1 round. This spell, in the version I know of it, isn't subject to SR. It looks like a modified version was recently published by Paizo, though. Let me know.

    The first elemental makes a 5-ft step to AH44 and attacks B2, with flanking.
    (1d20+10)[27] damage (1d6+9)[12] cc(30) (1d20+10)[22] damage (1d6+9)[15]

    The new elemental appears in AE45 and attacks B4, with flanking.
    (1d20+10)[13] damage (1d6+9)[14] cc(30) (1d20+10)[12] damage (1d6+9)[11]

    Spoiler: Earth Elemental
    Show

    Blue numbers include Augment Summoning

    N Small outsider (earth, elemental, extraplanar)
    Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
    hp 17 (2d10+4)
    Fort +6, Ref –1, Will +3
    Immune elemental traits

    OFFENSE

    Speed 20 ft., burrow 20 ft., earth glide
    Melee slam +8 (1d6+6)
    Special Attacks earth mastery

    STATISTICS

    Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
    Base Atk +2; CMB +6; CMD 15
    Feats Improved Bull Rush, Power Attack
    Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
    Languages Terran
    SPECIAL ABILITIES
    Earth Glide (Ex)
    A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

    Earth Mastery (Ex)
    An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)


    Spoiler: Elrembriel
    Show
    the stats include ongoing effects
    Elf Wizard 5 N
    HP 35 / 35 Speed 60 ft (Haste)Init +5
    AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
    CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
    Acid splash +8 (1d3+3 acid, 20/x2)
    Dagger, cold iron +4 (1d4+1, 19-20/x2)
    Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
    Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (1/5 rounds), SMII (3/5 rounds) and SMII (4/5 rounds).
    Prescience uses remaining: 2/8
    Exposed to Awfulness use remaining: 1/1
    Wand of Magic Missile L5: 12/31
    Last edited by Gwynfrid; 2018-01-18 at 11:13 PM.

  29. - Top - End - #179
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Spoiler: Round 5, Filburn's Status
    Show
    Filburn Crow
    Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 40/55, Speed 60 ft.
    AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
    +1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
    +1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
    Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
    Condition Arcane Strike
    Inspire Courage +2 (5/13 Rounds/Day)
    Align Weapon - Good (19 minutes)
    Haste 4/5 rounds

    "Stand strong, friends - they are nearly done," Filburn says as he strike again, targeting the demon who cut Waylan.

    Spoiler: Combat Mechanics
    Show
    Swift Action to activate Arcane Strike
    Free Action to maintain Inspire Courage +2.
    Full Attack B2: Falcata +1 (1d20+14)[22] (counts flanking) attack, (1d20+14)[27] (19-20/x3), (1d8+9)[14] slashing magic good damage, (2d8+18)[32] critical strike damage
    Falcata +1 (1d20+14)[15] attack, (1d20+14)[17] (19-20/x3), (1d8+9)[12] slashing magic good damage, (2d8+18)[32] critical strike damage
    5-ft step to AG44 once the babau is dead.

    (1d12)[8] added to the second attack if it allows the attack to hit. If not, it doesn't seem to matter...

  30. - Top - End - #180
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Bink's WotR part 2: The Gray Garrison and beyond!

    Morevek dispatches his first foe, and delivers a solid strike to a second. Waylan earns another gash on his harm for his determination, but delivers the killing blow a moment thereafter (Waylan takes 4 damage).

    Finally, Elrembriel's elementals and Filburn combine their efforts. Again, the swordsman's heavy blade strikes with tangible force- even from a dozen feet away. The demon is no match for his skill and the enchantment on his blade.

    After a brutal half-minute, the silence that weighs upon the party is unbelievably heavy.

    Aurora is gone, ripped to the abyss by one of the queens of the domain. The wardstone is destroyed- only a charred crater remains of the pedestal where it once stood. The bodies of a half-dozen demons lay at your feet, their ichorous blood slowly making pitchy, black lines of the crevices of the stone floor. Irabeth breaks the silence. "Do... " She breathes deeply, overcome by something. Her hands flex, and she focuses her gaze upon them, her expression one of wonder.

    "Do you all feel as I do?"

    Your very skin crackles with energy.

    Spoiler: OOC
    Show
    Congratulations, you're all now mythic heroes! The power fades over a few minutes, but leaves a vestige of itself behind. Please choose your path and your first mythic feat. I would encourage spending some time familiarizing yourself with the applicable rules.

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