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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Sep 2017

    Default How to make this simple system work?

    This is a post-apocalyptic slightly supernatural world in a Twin Peaks kind of way. Gas, cars, motorcycles; but unreliable improvised firearms.

    My idea is to simplify the game so that there's: - no XP - no levels - no classes or races - no skills

    The characters would get tags like Scavenger (easier to loot abandoned buildings and find stuff) or Mechanic or Marksman.

    So, maybe a thug comes at the character with a knife. She shoots at him (Savenged good parts for the gun, maintained it as a Mechanic. She's also a Marksman, so good accuracy, low chance of.backfiring).96% chance of success. She hits him.

    But is he dead? I'd like to figure out a wound syatem that isn't HP. I want quick dangerous fights.

    But how does the character develop? Through items or other tags that support each other?

    Also, in a pernctual system like that, the NPC's pros and cons amount to 43%, my character's 55%. How do you roll who wins?

    Any existing systems i can draw upon?

  2. - Top - End - #2
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: How to make this simple system work?

    I actually have something of a tag-based system developed! Sadly, it's designed for drawing straws/drawing lots instead of dice, so translating it to percentile rolls may be a lost cause, but it works fairly well for opposed rolls.
    Take a look at the The Basics, for Gameplay section of this:
    https://docs.google.com/document/d/1...t?usp=drivesdk
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  3. - Top - End - #3
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: How to make this simple system work?

    I'm not sure I quite understand how you're adding things up, but... why not have each successful hit impose a relevant "injury" tag, with an ultimate limit on how many simultaneous wounds you can take before dying? Or some sort of cumulative wound penalty, with death coming when it hits a certain threshold?
    Hill Giant Games
    I make indie gaming books for you!
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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