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  1. - Top - End - #451
    Ogre in the Playground
     
    Gengy's Avatar

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    Aug 2005
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    Male

    Default Re: [EMPIRE4!] IC Thread

    Round 21
    [Imperial Sultanate of Regno]

    Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56), Thae Guceart (92), Izbefe (6), Avegan (3)

    [Imperial Sultan Tyber Regno, Son and Brother to the Donne of Air, Embodiment of the Aspect of Spirit]

    Actions:
    1. [Diplomacy 10] Permanent Cultural Identity: Ease of Education
      Regno is well known for it's ability to teach and instruct, and this is so ingrained into anyone within the Sultanate, that learning and helping others learn is second nature to them now.
    2. [Economy] Buyout of Herring from Region 105
      (Buyout of second Trade Post in Region 105, Techs: Expanded Holds, OMC Rank 5, Roll2: 16)
      Clamoring for additional study, the Three Towers makes many demands of Regno's Merchant Guild. Umbo Iadesh the Eighth must pick something to procure for the Sultanate, and decides on a much needed meat product from the north that should not only keep researchers and scholars busy for a few years, but help feed the Regnans of Regner.
    3. [Economy] Buyout of Mercenaries from the Isles of Lazaar
      (Buyout of first Trade Post in Region 28, Supported, Scepter of Bray, Techs: Expanded Holds and Fish Glue, OMC Rank 5, Roll2: 18)
      With so many merchants spread out among Emjata, the Legionnaires can't keep going with them everywhere. The Sultanate petitions for some of the Lazaarite's finest mercenaries to help protect their trade investments.
    4. [Intrigue] Investigate 'The Blighted', specifically looking for whom comprises their leadership, in an effort to make contact and start discussing things with them.
      (Investigation, Roll1: 18)
      'The Blighted' are not a... problem, at the moment... but they are atypical for a sect of Initiates. Very few cultures have an organization that names themselves after a swear word.
    5. [Intrigue] Secret Action
      (Roll: 7)
      Rumors of 'Shadow Eyes' from the Young Adventurers Tournament abound, and now some people suggest that it was not the Hlaali Wolf... because someone named 'Shadow Eyes' is active in the background of Regno. No one knows for sure what they are doing...
    6. [Faith] Convert the Abhidi temple in Region 81 to an Initiate School
      (Claim Religious Center #3, Region 81, Roll1: 16)
      As part of the deal with the Maharaja of the Pride, Magi Mirator makes an effort to educate and convert the Abhidists of Arrakis to Initia. He struggles at first, when doing so by himself, but official backing by the Three Towers seems to help.
      Soon, many are not only educated in the ways of Mercantilism, but also interested in other sciences.
    7. [Faith] Sway the individuals within Izbefe whom are undecided on their current faith.
      (Claim Religious Center #3, Region 6, Ease of Education, Roll3: 22)
      Before Soc Viclean passes on, he makes a lasting impression on the people of Izbefe. Those whom turned their backs on the principles of Initia become curious once again.
    8. [Economy] Buyout of Enku from Kuniumi
      (Buyout of second Trade Post in Region 54, Techs: Expanded Holds, OMC Rank 5, Roll1: 16)
      Action Redacted with Head GM Approval



    Non-Actions:
    • Accept the Emissary from the League of the Beacon
    • Invite Omanush Convoys to come learn about Precision Weights at Bratus Academy, for no cost to them. (Hopefully gain a favor with the OMC?)
    • Bhule Federation Embassy
      • Sultan Tyber hopes that his Half-brother, the new Donne, will continue to work well with Regno; and is so far supportive of the Donne's actions.
      • Gift Bhule the following technologies:
        • Wave Bombing
        • Himitsu
        • Spy Master
        • Diresnags
        • Mass Conscription
        • Salt Wagons
    • Dvalta Embassy
      • Throw what support Regno can behind Dvalta's decision to purchase Bani, if they will remove it from Mad King Dafi's hands instead of the Omanush Convoys.
    • Khirus Embassy
    • Karys Embassy


    Spoiler: News and Rumors
    Show

    • There is a period of mourning in the Sultanate during the end of year 164. Former Grand Magus, Soc Viclean, of Family Sortis, passes away. He does so surrounded by family and friends, and laughing all the while. The former leader of Regno, that led it towards greatness, saw his daughter and granddaughter become wives of powerful men, and spends his last few moments holding on to his new baby great grandson, Sultan Tyber's new boy, Yaldean.
    • Umbo Iadesh the Eighth sends a missive to his cousin, the Sultan, imploring the man do something - anything - to stem the tide of all the requests from the Three Towers to arrange for large quantities of this or that. Apparently, with all the new methodologies and technologies in Emjata, there are all kinds of experiments that "simply must be done, or so the scholars claim" and picking a direction to send new merchants is beginning to become overwhelming. Especially, or so Umbo says, with the possibilities of conflict arising with other country's merchants increasing as the years go on; something that Regno has taken great care to avoid.
    • Alteta Venusa Regno comes of age in the year 165, and is named Heir of the Sultanate. She begins learning many things about running the country. She also seems quite gifted with Bani manipulation, and soon is a Speaker herself.
    • Shipments of moon opals continue to be sent to Gwitna. Included this year is a letter of thanks for such a long and prosperous mercantile relationship. The ink is written in a new purple dye. In fact, all letters sent out recently from Regno seem to have this similar hue.
    • Emissary's family continues to wonder when the aging ambassador's replacement will be named. Though there's apparently a rumor of a story from the Young Adventurer's Tournament that Emissary continues to laugh about, even years later.
    • When Researcher finally arrives, she is treated kindly by those within Sortis. Even former Sultan - but still Grand Magus - Tutum Sortis comes out to call upon her. Oddly, one of Emissary's daughters is often seen nearby Researcher... and her guardsmen.
    • After Soc Viclean's passing, a new adviser to King Hestradet is selected. Speaker Lokira Rainstep is pleased to take up the role, though she still walks with a bit of a limp from her much talked about fight with the Treant. She still loves clouds.
    • Guildleader of Education Arata Doceo is seen asking for a whole - live - wild Sandboar. The hunters near Bratus Academy are glad to comply, but wonder what the man is up to. Doceo accepts their capture, and takes it into a private area of the Academy, primarily used for dangerous experiments, and asks not to be disturbed for some time. He exits the experiment room several hours later, looking pleased, and sends a (now dead) Sandboar to the kitchens to be dressed and sliced for consumption by staff and students.
    • Speaker Suveni is hit hard by the news of Soc Viclean's death, and her 'Ridx teachers must take over classes for almost a full month before she is able to work past her grief of the loss of one of her mentors.
    • Speaker Armis in the Overvann Assembly of Lords does his best to make friends with the Chief Ambassador of the great kingdom, Svessan. Armis is seen participating in (or at least following behind) discussions with the Chief Ambassador. The most pressing topic, at least according to Armis, is the soon to end peace treaty that Bhule negotiated.
    • Speaker Schimba is still determined to complete her work, now titled, 'The Compendium of the Clans'. It's accuracy is stunning, but only surpassed by the many pages that preface everything with the fact that she has only been able to see exactly what the Clans want her to see, and nothing more.
    • Speaker Habar in Yondar has apparently shaved his head! Supposedly, more than once, women of Yondar have tried to distract him from his duties; though he enjoys the company of Oamenii women, he is not as attracted to the women of Yondar. He focuses, instead, on his job, and emphasizes this by removing his hair. Unfortunately, his reports state, the women of Yondar are now fascinated by his bald scalp and don't understand the cultural implications that he is sure is causing quite the stir in Regno.
    • Baern Dovan from Yondar is welcomed, and rooms are found for him in Bratus, near the Academy. The Ambassador is welcomed to travel to any of the cities in Regno, and escorts of Legionnaires will be pleased to guide him to where ever he wishes to go, including Sortis to see the Sultan.
    • Speaker Statera and her husband in Lindeen have been attacked! The attacker is quickly subdued by the Blessed Blades guarding them, and turned over to local authorities. Apparently an over zealous student of Orthodox Perijianism was upset that the Speaker was in Lindeen, advising Earth Aspect construction workers and "Upsetting the Balance!" or so the zealot claimed. Official word from Lindeen on the results of this attempted assault is still being awaited.
    • Magi Mirator has moved down to the hot sands of the Maharaja's palace. He reports personal distaste for the way the culture continues to utilize slaves, but begrudgingly admits that removing those slaves from the Serene Marasa Pridelands would be an even more difficult endeavor than the one undertaken within the burgeoning Sultanate, so many years ago. Slavery is far too much wrapped up in the Rakshasan culture for it to be easily abolished... and the Magi advising against more 'rash' actions, as the Pride is still quite strong and would react poorly to attempts by uniformed, uneducated, individuals who are trying to 'do the right thing'. The Three Towers notes this, and the leadership - including Sultan Tyber Regno - resolves to keep tabs on the factions in Regno more strongly opposed to slavery in Emjata.
    • A later report from Magi Mirator requests additional aid in converting the Abhidi temple into an Initiate school. Apparently, the Magi was unable to do it by himself, though he did try for nearly a year. Backing from the Three Towers is needed.
    • Speaker Retunda receives a promotion to Magi Retunda, and she is placed in charge of the Embassay in Karys.
    • With the League of White Sails more independent than before, the Sultanate sends a delegate to act as an Ambassador to the region. Speaker Demens of Family Stiinta takes an interest in the new direction that the League is going, and his reports become more and more passionate and excited.
    • The Ambassador to Ti Linnad has been a hotly debated topic within the Three Towers. It's changed multiple times in the past few years, to the point that a new Ambassador arrives in the region, only to receive orders to change with someone else. As it stands, no one has held the position in a prominent manner so far. Sultan Tyber is finally informed of the matter, and chooses to step in and settle the scholarly power-play by sending a Stoirmdur from Thae Gucert, named Mearbhall.
    • Though only seen by most as 'just being friendly', the winners of the Youth Tournament not only had a fine dinner with Alteta Venusa, she continues to correspond with them via letters. The rumors are that they are just her discussing her days in Regno, and her time learning to be the Heir, but one thing is for sure: she values these friendships, and is always excited when a reply arrives.



    Spoiler: Ruler Information
    Show

    Sultan Tyber Regno D E F M I
    Current 10 8 6 5 6
    End of round 19 2 1 0 0 0
    End of round 20 2 1 0 0 0
    End of round 21 0 0 0 0 0

    New Ruler Next Round

    Expected Stat Bonuses: +1 Intrigue +1 Economy +1 Faith


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Regno 'Owned' Religious Centers: ??
    Total Number of Initia 'Learning' Centers: 18
    Total Number of Initia Holy Orders: 2

    Regno Controlled Trading Posts:
    • Bani - Region 8, TP #1
    • Sapphires - Region 9, TP #3
    • Corn - Region 33, TP #3
    • Iadeshian Camels - Region 7, TP #1
    • Iron - Region 12, TP#2
    • Giant's Silk - Region 11, TP#2
    • Moon Opals - Region 22, TP#1
    • Granite - Region 26, TP#2
    • Hlaali Bark - Region 56, TP#1
    • Ships - Region 6, TP #3
    • Medicinal Herbs - Region 89, TP #2
    • Beer - Region 92, TP #1
    • Millet - Region 5, TP #1
    • Incense - Region 45, TP #3
    • Timber - Region 2, TP #2
    • White Bani - Region 36, TP #2
    • Porphyra - Region 20, TP #2
    • Dragon Shrimp - Region 10, TP #2
    • Parchseed Oil - Region 51, TP#3


    Technologies:
    (Red = Requirements Not Met)
    (Bold = Restricted Technology)
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
    • Expanded Holds (Buyouts)
    • Fish Glue Manufacturing (1/round Econ)
    • Full Course Discourse (Stabilization)
    • Warded Locks (+2 Defend Thefts)
    • Decentralized Authority (New Ruler Stat Increase)
    • Spymaster (Can I5 a Spymaster)
    • Mass Conscription (Extra Units)
    • Bani Bowls [Medicine]
    • Camel Cavalry [Calvary]
    • Refined Pician Weaponry [Weapons]
    • Sacrificial Magic Supply Lines [Tactics]
    • Hard Iron Armor [Armor]
    • Inyoni Skyfarers [Live Weapons]
    • Enchanted Arrows [Ranged]
    • Enchanted Catapults [Siege]
    • Aerial Bombardment [Tactics]
    • Surplus Production [Siege]
    • Salt Wagons [Supply]
    • Signal Lamps [Tactics]
    • Standardized Fortification [Siege]
    • Dwarven Fortifications [Siege]
    • Wave Bombing
      .
    • Obsidian Fire [Siege]
    • Wingknights [Cavalry]
    • Himitsu
    • Diresnares [Traps]
    • Prayer Seals [Armor/Ward]
    • Precision Weights (Buyouts)
    • Red Herring Evidence (Defend Against Investigations of Secret Actions)
    • Future Tech from the New Pellocian Federation


    Military Units:
    • 3 [Legionnaires]
    • 3 [Sea Wolves]
    • 1 [Stormvine Shock Troops]
    • 1 [Avegan Warband]
    • Magi Vecto [+9 Mil General]

    Last edited by Gengy; 2018-08-18 at 07:20 AM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  2. - Top - End - #452
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Fëkälis II
    (Round 21: 163-165 IR)

    Actions
    1. [Diplomacy] Stabilize Region 12: D̨vatla (roll=12)
      Zäklis was an honest man and a good soldier, but never the strongest ruler. He benefited from the effective administration left in place by his brother, but lacked the same talent for strengthening it. Under his reign whispers of discontent began to spread again, and now Fëkälis is king: a man who despite having demonstrated his bravery on the field of battle in the uprising in Zeměvčel is not known for physical strength, and is prone to bouts of poor health. The new king dedicates himself to rooting out opposition to his divinely mandated rule, and is reasonably successful.
    2. [Diplomacy] Hire the Company of the Crescent (6 units for 2 favors if possible, otherwise 3 units for 1 favor is acceptable)
      The imperials have, once again, attempted to sabotage our access to the valuable camel markets of Iadesh. Word has also reached the royal court of mercenary contracts signed between the Pellocians and the Company of the Crescent. With war finally upon us, messengers are sent east to arrange our own deals with the Company.
    3. [Economy] Buyout Iron: D̨vatla (Region 12) TP #1 (roll=11)
      The Avakonian economic attacks left the iron supply a chaotic mess of corruption, inefficiency and incompetence. Efforts to restore order and sanity are undertaken, though with little to show for them.
    4. [Economy] Buyout Marble: Zachodnie (Region 16) TP #2 (roll=12)
      Close coordination with the dwarves of Zachodnie towards improving the defensive fortifications across the D̨vatlan kingdom has had the additional benefit of improving contacts between the D̨vatlan royal court and the marble quarries. The court begins investing in improving the trade routes supporting movement of marble throughout the kingdom.
    5. [Economy] Buyout Bani: Regno (Region 8) TP #3 (roll=8)
    6. [Economy] Buyout Dragon Shrimp: Llët̨sällë (Region 10) TP #1 (roll=9)


    Non-Actions
    • Do not roll resistance against NPF buyout of Camels, since they rolled 12 and with the Omanush reputation bonus the TN is 13.


    News and Rumors
    • Growing ever older, and missing his old days as a soldier rather than a politician and administrator, N̨amodl looks back on his decades-long military career, from his early days among the nascent D̨vatlan camel riders to his second conquest of Avakon. Feeling that he has proved himself as a general, and still as full of himself as when he seized the imperial capital the first time, he begins writing a treatise on military theory.
    • Messengers are sent out to Karys, the Pellocian Federation and Varjik, bearing both the winged banner of D̨vatla and the rayed sun of Avakon:
      Spoiler: Before the NPF's actions
      Show
      "More than ten years have passed since the Empress Dastatia Vana Zhekurus, having abandoned the imperial capital for Karys, lost all control over the empire. Her brother Iskander claimed the imperial throne, but has failed to prove his claim by restoring his family's rule in Avakon. The fanatic and madman Allantalos claimed the imperial throne, and was at least able to claim the right of conquest for a time. But neither have been a true emperor. Avakonia now lies in our hands, and our offers to restore Dastatia to the imperial throne were refused and rejected. The imperial interregnum drags on, and with every passing year the memory of a united and strong Avakonian Empire slips more and more away. With every passing year the awe, fear and respect the empire was once owed is diminished. We therefore extend an invitation to Iskander Mikados Zhekurus, King of the Pellocian Federation; Bisera II, Queen of Karys; and Anivine Kren El Sira, Jaine of Varjik to gather in Avakon to renew their oaths of fealty to the imperial throne and discuss its future."

      -N̨amodl, King of Avakon and Zeměvčel
    • Another message is sent from Avakon...
      Spoiler: After the NPF's actions
      Show
      More than ten years ago, Iskander, Imperial Governor of Raesija, declared his sister unfit to rule. Among his principle supposed proofs was her abandonment of the imperial capital of Avakon. Despite previously claiming the imperial throne, Iskander has now abandoned it in favor of a new "Empire of Raesija." In abandoning Avakon, he has done what he once accused his sister of doing, and so we declare him unfit to rule by his own proof. We renew our invitation to Karys and Varjik, as true and loyal vassals of the imperial throne, to join us in Avakon to determine it's future. We, however, revoke our invitation extended to Iskander, just as he has abandoned all loyalty to the Empire of Avakon and to his family. We denounce him as a traitor to the imperial throne, to his family, and to his people. We denounce his secession from the Empire of Avakon in the harshest possible terms. We denounce his treason as an affront to all the gods. In the name of the gods and on behalf of the vacant imperial throne, we take it upon ourselves to summon Iskander to Avakon to face judgement for his crimes, and we humbly call upon Karys and Varjik to join us in the execution of justice.

      -N̨amodl, King of Avakon and Zeměvčel


    Fëkälis II

    Diplomacy: 4
    Military: 4
    Economy: 3
    Intrigue: 2
    Faith: 4

    Increase: Diplomacy and Economy (x2)

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron (Open) Regno Overvann Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Tëlir Geza Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno (Open) Tëlir Geza Abhidi Tëlir Geza
    Dažytija 13 Iron D̨vatla
    XX
    XX
    Open Tëlir Geza Abhidi (Satt)
    Zachodnie 16 Marble Lindeen (Open)
    XX
    Perijanism Tëlir Geza (Open)
    Zeměvčel 17 Honey D̨vatla (Open) (Open) Tëlir Geza Abhidi Perijanism
    Avakonia 51 Parchseed Oil (Open) (Open)
    XX
    Coatl Coatl Coatl

    Region # Owner Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    Iadesh 7 Regno Camels Regno D̨vatla
    XX
    Initia (Open) Jalyeong-bo
    Perivan 15 Perivan Blackrock Cesaria (Open)
    XX
    Tëlir Geza Tëlir Geza Local Paganism

    Spoiler: Armies and Technology
    Show
    10 units

    Military Specialization: Defending own regions

    Military Technology
    • Bani Bowls (-1 combat losses (minimum 1), drugs/medicine/blessings slot, requires bani; applies to non-combat losses with additional cloth, alcohol and wood)
    • Camel Cavalry (+1, cavalry slot, requires camels)
    • Dwarven Fortifications (+1 when defending with additional +1 if the region has fortifications from a Great Project, requires stone; -1 size loss roll with additional preservative and two food)
    • Enchanted Arrows (+1, ranged slot, requires special lumber; +1 enemy loss roll with additional bani and cloth)
    • Hard Iron Armor (+1, armor slot, requires iron)
    • Pician Weapons (+1, weapon slot, requires iron)

    Generals
    Ghüd̨z̨ä (M9)
    Klluf (M6)

    Cultural Identity: Conversions

    Technology
    • Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal or ship tech)
    • Fish Glue (+1 to an Economy action, requires fish or hoofed animal)

    Relic: Idol of Däz̨ëlis (conversions)

    Spoiler: Royal Family
    Show
    Fëkälis II (125) – King. Son of the previous king, Zäklis. Has two daughters (151, 161)
    Khäsglis (133) – Younger brother. Married to Jaine Anivine Kren El Sira of Varjik. Has a daughter (152) and a son with his first (now secondary) D̨vatlan wife
    -Zäklis (157) – Son of Khäsglis. Curious and open minded

    S̨atladl (114) – Cousin of Fëkälis and Khäsglis, son of Läflis. Nominal head of Tëlir Geza, carries out various ritual duties on behalf of the royal family
    -Psëtä (146) – Son and only child of S̨atladl. Priest

    N̨amodl (105) – Cousin-once-removed of Fëkälis et al. Client King of Zeměvčel and Avakonia, "Hammer of Avakon," popular hero in the D̨vatlan kingdom. Childless
    D̨züssätt (121) – Half-brother of N̨amodl. Satrap of Zeměvčel for his brother. Has three daughters (145, 158, 164)

    Qin̨hën̨ttëq (128) – Nephew of N̨amodl. Marginalized due to his father's tendency to be excessively self-serving rather than loyal. Stubbornly resentful about the situation
    -S̨anedbzıtl (154) – Son and only child of Qin̨hën̨ttëq. Strong-willed but kind and generous, very physical and active

    (Various other sisters and female cousins, not listed because D̨vatla is highly patrilineal and I want to keep the list short)
    Last edited by Aventine; 2018-08-19 at 12:03 AM.

  3. - Top - End - #453
    Bugbear in the Playground
     
    Tentreto's Avatar

    Join Date
    May 2015
    Location
    UK
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    The Whitefeather Empire
    Region 45+44+46+34+47+36+43: Inyoni Crescent
    Spoiler: Crest
    Show

    Round 21
    Empress Crexa Whitefeather

    Diplomacy: 10
    Military: 10
    Economy: 8
    Intrigue: 5
    Faith: 9



    1[Diplomacy] Claim Hosra (68) through marriage. 19

    2[Economy] Buyout Farrana TP2 in 44 (Open) 18

    3[Economy] Buyout region 90 limestone tp 2 (Open) 21

    4[Faith][1/2] Decorate Coatl Canal with frescos.
    Although Whitefeather are not needed for the canal construction, their art shall adorn the canal.

    5[Faith] [2/2] Finish decorating
    Whitefeather will respect that the canal will mostly feature those beings worshipped by Coatl Perijanism above all, but a few minor or lesser known beings have more adornment than one would normally think, most notably that of a pheonix.

    Art rating is an 18

    6[Economy] Buyout Blackrock tp2 in 15 (Open) 16

    7 [Economy] Buyout Region 67 Salt Tp 3 (open) 17


    rolls






    All Vassals may move freely through the lands



    Resisting buyouts:

    News and Rumours


    Another child is born!


    Spoiler: Resources and troops
    Show
    Inyoni Crescent 45, Incense

    Pegasi 21
    saphires 9
    Pearls 74

    Dragon eyes, 47
    Region 86 copper
    ??region 46 ships??
    region 84 tin
    9 troops


    Spoiler: Ruler information+ extra
    Show


    Last edited by Tentreto; 2018-08-16 at 05:55 PM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  4. - Top - End - #454
    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [EMPIRE4!] IC Thread

    Yondar

    Vassel of Ti Linnad
    Regions: 98, 97
    Varia Chalun va Meera, Queen of Yondar

    Diplomacy: 8
    Military: 5
    Economy: 10
    Faith: 2
    Intrigue: 9


    Actions
    1. [Diplomacy 5 Special] Establish Embassy with Rhune - Though both nations are bonded in vassalage to Ti Linnad, Varia sends her new ambassador, Kaylath Dovahn, to entreat members of Lieđđi av Aanaar's court to establish a more dedicated structure in Yondar so that the sister nations can more fully cooperate together.
    2. [Spookamancy(Intrigue)] (SECRET): [16]
    3. [Economic] Buyout Saphroxin TP2 (Open) in Region 83 using Precision Weights (2d6+11): [22] - Notable for its blue hue, among other properties, Jerald Misstle has sent merchants south to secure a source to feed Yondar's desire for color.
    4. [Intrigue] Great Project: [2/5] Wisps Organization. -
    5. [Military] Invade 99 with 3 units (Hearthwood Rangers, Gnawed Bone Tribe, and Deadbranch Irregulars) led by Deja Rhunis, utilizing Heavy Wooden Armor (+1) and Sacrificial Magic Supply lines (-1 Size Loss Roll) [2d10+12] - Hearing rumors of armies marching with the intent of taking the neighboring region to the west of Yondar, Varia Chalun discussed the situation with Meylai Birchan. The queen before had expressed interest in bringing the region into the fold in through more amicable means, but ultimately she agrees with her military adviser that prior commitments, and the undefended nature of the region presenting a favorable target, and work of the state has pushed that option off the table. Varia sends Deja Rhunis to the region with an army while contacting her allies on the off chance that the rumors of the large army of Lindeen marching in on the area prove to be true.


    Non-Actions
    • Grant Rhunic Troops passage through Yondar and Ovrdre
    • Though she loath to give up control of the Darkwood in Yondar, the NPF brought an enticing offer to her, the knowledge of Refined Pician Weaponry in exchange for her support to the NPF's buyout of Yondar's Darkwood (TP1). Seeing the potential in this trade, Varia accepts; Yondar can always reclaim control at a later time if it becomes necessary.



    News and Rumors
    • A Yondarian Ranger going by the name of Walker, along with a Regno magi, an Omanush archerer, a Dwarven warrior, and four men from Ti Linnad approached the shamans studying the stone claiming that it is an object of dark power and that they must throw it into a volcano to prevent the return of the Dank Lord of the Depths. The shamans were unamused and after a short scuffle, the intrepid adventuring party was tossed out of the city.
    • Despite his best efforts, Speaker Habar's shaving of his head only seems to fuel the attention he is receiving from Yondarian women, many offering salves and suggestions of "spiritual aid" to aid his condition.
    • Baern Dovahn spends about as much time in courts as he does exploring the marketplace and libraries of Regno.
    • There is growing concern among the animist community over Lindeen's actions in regards to their Mandates, their actions potentially heretical and now they are responsible for these... soul stones.
    • Shamans have come forwards offering an explanation for the Children of the Rite's strange mannerisms. Each is spirit bonded and bear a relationship with a singular spirit akin to that of a twin sibling. Wytch children as they are known, occur when a child is conceived during an animist ritual (whether that being the intended result or not), rituals like a fertility ritual that had been held many years ago to celebrate the end of the Crabbin' Fever. Even with Rhunic Animism's sensuous nature, such children were rare and there is little knowledge on whether their existence will bear good or ill for the families effected.


    Spoiler: Stats and Mechanics
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    Spoiler: Trade Posts
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    Trade Posts
    • Darkwood 1, Region 98
    • Lead 1, Region 94
    • "Medicinal Herbs" 1, Region 35
    • Monster Parts 3, Region 85
    • Navigators 1, Region 103
    • Porphyria 1, Region 20
    • Rhune Stones 2, Region 96
    • Salt 3, Region 93
    • Silver 2, Region 27
    • Shadow Flax 2, Region 42



    Spoiler: Tech and Projects
    Show
    Tech and Projects
    Technologies
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim) - Allows Land expeditions with Pack Animal Tech, Ocean expeditions with Ship Tech [Precious Metals + Pack Animals or Ship Tech]
    • Fish Glue - +1 on one Economic Roll - [Fish]
    • Heavy Wooden Armor <Armor and Wards> +1 to Battles - [Wood] (Darkwood)
    • Precision Weights +1 Buyouts/+1 Competing Buyouts - [Lead/Lead,Wood,Salt] (Lead)
    • Sacrificial Magic Supply Lines <Logistics> - -1 Size Loss Roll/+1 Opponent Size Loss Roll [Crops/3 Crops] (Shadowflax)
    • Salt Wagons <Logistics> - +1 Unit Cap/-1 Size Loss Roll [Preservatives/3 Preservatives]


    Projects
    • Thalos-Dor Harbor refit for Shipbuilding and Trade 3/3
    • Disaster Response Organisation 2/2
    • Crabbin Fever Cure 2/2
    • Wisp Organization 2/5



    Spoiler: Miltary
    Show
    Military Units
    • Deja Rhunis (8 MIL) - Yondarian General. Her cold, forceful nature earned her a stint in the Deadbranch Irregulars where she flourished, both in tempering the criminal tendencies of the Irregulars under her command, while also forging them into an efficient military unit.
    • Thalos Dor Stormwatch - Based out of the coastal city of Thalos Dor, the Stormwatch is a military force 1600 strong led by the Yondarian commander Vagan Birchan. They are the closest Yondar has to a dedicated sea force, each man and woman armed with axe and bow, clad in leather and furs with slate colored cloaks, and forged and hardened by the tumultuous seas of the northern coast. They are known to be as cold as the sea in their demeanor, but are also the most rowdy, and destructive, revelers when on leave. Vagan Birchan oversees their operations and deployments with an emphasis on logistics and keeping trade flowing to and from Thalos Dor.
    • Hearthwood Rangers - Originating frorm Hearth Meera, and based out of the northern fortress city of Norsligne, the Rangers are a military force 1600 strong led by the Yondarian commander Luna Dovahn. The Rangers herald back to the earliest warriors of the Esquirian Tribes, acting as both hunters and protectors of the tribes. The men and women of the current organization patrol the forests of Yondar armed with hand axes, shields, and bows while clad in leather and fur armor with rugged dark green colored cloaks. The rangers act as the friendly face of the Yondarian military as their duties not only involve protecting the realm from threats but also keeping an eye on the health of the forest. Luna Dovahn oversees their operations and is focused on keeping eyes on the borders of Yondar, and the nations beyond it.
    • Deadwood Irregulars - In Yondar murderers, thieves, and bandits who are caught and found guilty of their crimes may be given the chance to join the Deadwood Irregulars rather than serve their sentence. The Irregulars consist of about 1000 men and women, mostly criminals with a core of hard bitten officers to keep them in line; the Yondarian commander Maeve Chalun is in charge of them. The Deadwood are based near Mistholm, near Carraig Dún, both serving as the first line of defense against anything that would come out of Carraig Dún. The Deadwood Irregulars undergo brutal training and exist for one purpose alone, unleashing absolute devastation upon the enemies of Yondar, and are treated with awe and suspicion by most of the populace. Unlike the other Military forces the Irregulars tend to have no set uniform and equipment though many tend to favor bows, the only uniform between the members of the unit is a band of briars tattooed around the right arm. Maeve Chalun keeps a firm reign on the Deadwood, secure away from the civilian population.
    • Mistwalker Rangers - Based out of the capitol, Hearth Meera, the Mistwalkers are a military force 2000 strong led by the Yondarian commander Merros Rhunas. The men and women of the Mistwalkers, as a unit, are typically clad in light, leather armor while wearing a light grey cloak and are armed with swords and bows. When deployed on individual missions, they are free to adjust their kit as they feel needed. The Mistwalkers act as agents for the Kingdom as well as working with Shamans to deal with the effects of unruly, and capricious, spirits. While their strength tends toward their work as individuals, on the field of battle, the Mistwalkers make for excellent scouts and harriers cooperating with the rest of the Yondarian military. Merros Rhunas has spent considerable efforts to update and improve the Mistwalkers, looking to the efforts of outside Kingdoms to draw inspiration from.
    • Gnawed Bone Tribal Warriors - The Gnawed Bone Tribe's warriors were the most mercenary of the Furbold tribes in Ovrdre before the Unification under Yondar, fighting for food, and gold for any who would supply it. They are Furbolds, 2000 strong, under fearless leadership of Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol, Chief of the Gnawed Bone tribe, and they specialize in sapping, ambush tactics, and swarm fighting. Chief Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol is eager to get into a fight with anything just to see how these Yondor types do it.



    Spoiler: Stat Increases
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    Stat Increases (SA5/SA10, X unavailable, O available, # round used)
    21/X Diplomacy: 8
    16/X Military: 5
    O/20 Economic: 10
    X/X Faith: 2
    O/X Intrigue: 9+1
    Last edited by SquirrelWizard; 2018-08-17 at 07:29 PM.

  5. - Top - End - #455
    Barbarian in the Playground
     
    RandoMan's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Concordant Republics of Azenhal

    Junior Member of the United Republics of Southern Palmor
    (Round 21, Regions 37, 41, & 71)

    Consular Samson Roth
    Diplomacy: 5
    Military: 1
    Economy: 8
    Faith: 6
    Intrigue: 1

    Actions
    1. [Faith] Convert Carida (69) HC 2 from Perijanism to Abhidi using YY’s robes TN: 12 Roll: 15 - Samson is not alone among Abhidists who recognize and fear the Feast of Rieba for the militant reflection of what the Sattyathanya might have become. Perijanism teetered most precariously of all the old faiths, an animal backed into a corner was far more likely to lash out and bite. Hoping to assuage that fear before it can seep into the lands of southern Estensule and Palmor where the Republics were strong monks are dispatched along with the relic of Yatabuyai Yadaoyai's Robes to push the Perijanists past their gods and into Abhidi's embrace or, if they are resistant, to push them west out of Carida.
    2. [Faith] Convert Hosra (68) HC 2 from Perijanism to Initia TN: 12 Roll: 16 - Although the southern Initiates are not so open with their paranoia regarding the Perijanists it is determined that they are the most susceptible to conversion in the current state of things. Receiving a healthy grant from the Consular following a lengthy speech on the freedom of worship permitted in the Republics. These were lands where religions came together did not draw apart and form gangs of armed soldiers, there was plenty enough of that among the secular lords. With Hosra looking to be drawing under Whitefeather it is only further a good idea to cement an Initia presence in the expansive demesne of the largest extant Empire to foster positive relations with the Ildian worshipers. The Three Towers would surely appreciate their efforts if nothing else.
    3. [Diplomacy 5] Establish an Embassy with Heartsease - Although some who are sent west complain of the backwards and savage country to which they are sent others are more adaptable, finding a home either hanging upon the ear of a Heartsease Council Member or seeking contacts with the elusive Hydra cult. Over the course of the following years a permanent diplomatic presence is established by the Concordant Republics with promises of riches both technological and in real resources to come if Heartsease is willing to cooperate with the Republics to their east. Certain benefits are guaranteed as signs of friendship while others are reserved for more "advanced" stages of friendship.
    4. [Diplomacy] Increase Reputation with the Feast of Rieba from Neutral (3) to Acquaintance (4) using Mila's Dip 9 TN: 12 Roll: 18 - Seeking to reduce any potential tensions caused by the conversions occurring in the south the Initiates in Azenhal and Samson co-sponsor a diplomatic mission to Mareen to speak with this new organization's leadership. Professional ambassadors and diplomats out of Khirus are hired to join in this task of respectful approach whilst wielding what some might consider a dagger in their other hand. The message to be communicated is clear, the Feast and Perijanism were not enemies of the Republics but they would not find fertile ground for conversion. Abhidists, Initiates, even Ildians and Coatl Perijanists had better claim to the temples of Palmor and those held by Khirus than did the Perijanist church. Let the Feast seek converts amid the fallen empire or in the east where heresy has grown to become the mainstream.
    5. [Economy] Aid the construction of the Great Badan Canal (8/10) - Initiates and Abhidists in Azenhal have had something of a breakthrough in their research into Pall pollen. While the Initiates remain largely unimpressed with their incomplete understanding of the fungal spores known as “Pall pollen” in the eastern jungle Abhidists have successfully established a rudimentary form of mind to mind communication with the simple life contained within the spores. Far from true mind control and with much yet still to be uncovered the breakthrough centers on certain Abhidists’ ability to manipulate and direct the impulses of the spores which in turn manipulate and direct the impulses of an infected body. Attempting to impose one’s will directly over a thinking mind has always proven difficult with countermeasures developed specially by Abhidists to prevent such an attack on one’s person. However, with the transferral property of control afforded by the more simple and easily controlled life force of the Pall’s spores the plant takes on the heavy lifting of manipulating a more complex mind with addictive impulses and basic control and through spore control it becomes possible to assume control of multiple bodies through one mind. While not licensed to carry this research abroad some Abhidist researchers choose to travel east seeking both more anomalies to research in the Pall and looser research oversight than they were beginning to attract in Azenhal. These so-called Spore Carriers eventually find an opportunity to earn their necessary funding through the aid of Badan Canal construction using enthralled near-dead workers risen from the malaria stricken slaves through spore infection to carry out physical labor to further the Exarch’s grand ambition.
    6. [Economy] Buyout Fresia (70) Gold TP 2 from RFE using Hammer and Glue TN: 12 Roll: 22 - Expenses run high under the lavish republican style rule common to Khirus and with the Picians brought under the control of the Chancellor the collecting of their sunken home’s bounty is no longer such a contentious proposition. More merchants from Azenhal both eager to serve Khirus and eager to serve their own pockets rush into the sunken realm seeking contracts to buy out from the now discredited Restored Fresian Empire.


    Non-Actions
    • Allow the Grand Khirus Republic to pass through Azenhal lands
    • Resist Overvann buyout of Azenhal Iron TP 1 TN: 19 Roll: 20
    • Endorse Khirus Republic Buyout of Region 67 Salt TP 1


    Embassies & Troops
    Spoiler
    Show
    Azenhal Embassy with Khirus


    Varjik Embassy with Azenhal


    Whitefeather Embassy with Azenhal


    Azenhal Embassy with Heartsease
    • Under Construction...


    Troops: 4 Units
    • Qurgle's Pician Grave Guard (550 Pician warriors and 300 Atrisian mercenaries recruited in the collapse of Atrisia)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican zealots (2500 militia forces driven by the ideals of the Republic)



    News & Rumors
    Spoiler
    Show
    • Azenhal is prospering in trade and bounty unlike any time before in recorded history. Fewer and fewer openly question the alliance with Khirus or the adoption of their Republican attitude and government. Whether these dissidents have become satisfied with their new lifestyles, grown quieter with their complaints, or simply disappeared remains an open question that no one seem to ask. What matters is gold and silver are flowing through the streets, Peledo on a stick is sold by street meat vendors in Bray and Thune, and the armies of the Republics keep everything orderly and safe. Some people find solace in their faith, and Initiates find distraction in theirs. Others truly have come to embrace the maddening scramble that was life under the United Republics. Of course there was also truth in that there had been a heavy uptick in "unexplained disappearances" throughout the former kingdom of Azenhal especially among malcontents. It was a new system that kept the streets quiet and safe, and it was soon apparent that was all the majority really minded. That their bellies were full and pockets heavy only made them even more eager to turn a blind eye to the terror surrounding them.
    • Overvann merchants were eager traders, perhaps over eager. The northerners arrive in Palmor bereft any official invitation or prelude to their arrival. They are wealthy and prove popular among the common merchants but when news of their arrival and courtship of iron suppliers currently providing the Republics reaches the Consular he dispatches official Republican traders to intercede. With Overvann belonging to no imperial sovereign with whom Azenhal had any connections or desire to court and so far removed from the south to be irrelevant politically their purchase of iron without additional funds in the form of technology or direct aid is deemed unacceptable on grounds of national interests. The Overvann merchants find themselves unable to close deals once the official word comes down eventually discouraging the foreign traders enough to return them back to Regner empty handed.
    • Word comes north that the Khirese are seeking salt to stock their larders that they might raise more republican defenders to the cause and Azenhal, as a partner to Khirus, are happy to oblige. Khirus had obtained their own interesting stock in trade goods that might interest Azenhal sometime in the future. It was always good to keep debts on the books alongside physical goods given their fluid value based on time.


    Masquerada Internal Memos (SECRET)
    Spoiler
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    • Vampires have been ascended to a majority, albeit a slim one, of important political and economic positions throughout Azenhal. The undead remain strongest in Palendor although possess a significant influence in the Graveyard of Atrisia as well though here they find themselves competing against the Abhidist temples more directly for the attentions of the people. Thune has grown into a decadent cosmopolitan city rich with trade up and down the Dor and here is where Roth and his elder spawn make their roost. Azenhal and Bray remain relatively undead free allowing those in the capital not to confront the horrors of their leadership's bargains but doing little to prevent vampire-friendly laws from coming into effect and enforcement throughout the territories.
    Last edited by RandoMan; 2018-08-07 at 06:53 PM.
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  6. - Top - End - #456
    Bugbear in the Playground
     
    Lleban's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Theocracy of Coatl


    Ruler:
    Tizoc The Rightly Guided Exarch
    Faith 4
    Military 2
    Economy 10
    Intrigue 1
    Diplomacy 4

    Actions:

    [Diplomacy] Give Kannsett Merchants 1 decade of free canal passage,

    [Economy] Gonna buy some Pegasi tp 3 roll 15

    [Economy] E10 tech Reformed Coatlean numerals (+1 to a Economic action with one paper or knowledge resource, with 3 paper or knowledge resources +1 to a single faith or econ action)Building on the works of the late philosopher Defenna Mersunnua and the proofs of Regnan Epitheca Doceo, Coszcatl of The Shona and his disciples have built off the existing Coatlean numeral system to add a new edition. While previous numeral systems represented 0 as a punctuation, Coszcatl has attempted to conceptualize it as a true number, allowing for both more complex calculations while simplifying the Coatlean numeral system. However, Coszacatl's proposed reforms have become controversial over doubts over the idea that the abstract concept of "nothingness" is possible in a world where Xincoatl is all things. After all how can true nothingness exists in a world where all the natural cycles exists in balance?Despite the philosophical controversy Coszcatl's reforms have received state after their practicality was demonstrated in the key planning stages of the canal.

    [Economy] Great Project Great Badan Canal 9/10) Day and night the workers, bolstered by thralls from Azenhal and kansett engineers have managed to expedite the canals progress to an unprecedented degree. Slowly but sure locks slowly were filled in with water and all the necessary accessories began to operate. Unfortunately this process of digging the canal has dug through much of the theocracy's treasury. It'd be at least a decade before Tizoc could consider himself free from Khirese, Azen and Avakonian creditors. Not only have the theocracy's finances be consumed but the house of Tennoch itself had to sell many of its estates in order to keep up.

    [Economy] Great Project Great Badan Canal 10/10) After 9 years of construction, the Great Badan canal is finally completed. At 70 km in length the canal moves through forests marshes and valley's connecting two of the greatest seas of Emjata. On the Badan side of the canal the city of Yuhyan serves as the main port of entry. Once a minor fishing village its position has made it a home for the multitude of artisans, slaves, and merchants. Now one of the largest cities in the region, it hosts a pyramid of Xincoatl, a temple of Reiba and a Khirese style arena.

    [Diplomacy] The Dwarfs of Azenhal are given a decade of free passage through the Great Badan canal and free transport to the Pall. The Most influential of the Dwarven funders are given 12 Quill slaves in order to assist exploring the jungles of The Pall.


    Non actions


    News and Rumors

    • The Theocracies recent infrastructure project and expansion of its naval capacity has heavily strained the state finances. Even Tizoc had to leverage his houses personal wealth in order to complete these herculean goals. But who provided the loans to complete this project, some say Tizoc begged the lazarites for funds, others claim he gave vast estates to wealthy Avakonian exiles from the former principality in exchange for funds, while the more conspiracy minded claim that he accepted gold from shadowy men of the south.
    • Quill slaves have recently discovered an abandoned temple complex within the Pall's jungles. Occupying approximately 10 square miles of jungle, this complex is among the largest on the continent. The foraging Quill came upon it by findingf statues of Ehcatls, dragons, and multi headed moas. Most Quill reports indicate the interior of temple is filled with strange pictographs resembling no modern language found in Palmor adorning a series of glossy Jade stones. What hadn't been devoured by the near endless jungle was occupied by un-moving spore thralls. Consisting of a mixture of former human settlers and O'ule gatherers the spore thralls congregate in dark damp places often near the entrances to underground passageways, fiercly guarding their territory.
    • Sightings of a man covered in moss have been circulating around the stone cities of Shona and Wheuna oneone. While many of these sightings are undoubtedly just here say, the ones with a degree of veracity commonly describe a moss covered humanoid, resembling an old man, traversing the outskirts of villages kidnapping those unlucky enough to cross his path to turn into thralls. A couple Magi devoted to tracking this menace down have determined this mysterious being to be heading towards the Pall.
    Last edited by Lleban; 2018-08-20 at 12:24 AM.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
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    Spoiler: and giving
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    Spoiler: and giving some more
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    Spoiler: Metric tons of giving
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  7. - Top - End - #457
    Troll in the Playground
     
    QuintonBeck's Avatar

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    Default Re: [EMPIRE4!] IC Thread


    Karys
    (Round 21: 163-165 IR)

    Actions
    1. [Military] Quell the rebellion in Marvalo (49) with 4 Units under General Atamina (10) - While much remains uncertain regarding the future of Avakonia one thing is clear, rebellion cannot be tolerated. The Marvelite rebellion had been allowed to fester for too long already in the chaos following Allantalos' defeat and now must be put to an end. The full force of the company is brought to bear against the Coatl Perijanist rebels with General Atamina leading the charge.
    2. [Diplomacy] Stabilize Marvalo (49) using Legacy of the Preserver 16 - While General Atamina leads the army against the militant holdouts in the Shining Principality Queen Bisera and her heir, the sole survivor of the Khirese Tournament a young lady named Kayleen, tour the less violent settlements where they seek to gather the support to name Kayleen as Silver Princess of the region. The young girl has a mix of Marvelite blood in her though her culture as a recruit for the company makes her more purely Karysite. Nevertheless she is heir to the entire Hegemony as heir to Bisera and so the more clever barons and mayors concede to her authority hoping to earn favor with the future Queen.
    3. [Diplomacy] Improve Reputation with OMC from Neutral (3) to Acquaintance (4) TN: 12 Roll: 11 - Avakonia has long maintained good relations with the Omanush Convoys and while the Karysites had never much interacted with the sea elves who remained primarily west of the strait there was a desire to maintain the positive relations enjoyed by their ancestors as a core state of the Empire. Diplomats are dispatched to meet with the Admirality of the Omanush navies to discuss reopening dialogue avenues between wealthy nobility in the Hegemony and the Convoy traders disrupted by the collapse of the Empire. It seems with the shadow now cast by Iskander's Empire of Raesija the future of central Emjata remains too contentious for the Convoys to risk doing business with the Karysites much to Queen Bisera's chagrin.
    4. [Intrigue] Reform Unruly Captains (3/3) - At last it seems some of the damage of the Imperial decay has been rolled back. A new band of Inquisitors have been trained and a school established to ensure there will always be more ready to serve the Empire's will, in whatever form that took. Within the Hegemony some murmur their desire to see the Inquisition focus its attentions upon the corrupt bureaucracy that preyed on the Hegemony's ability to trade, a desire which seems to find some current among the new Inquisition.
    5. [Intrigue] Secret


    Non-Actions
    • Allow NPF troops to pass through Karysite land
    • Allow Varjik troops to pass through Karysite land
    • Welcome the Varjik Embassy


    Embassy with Regno


    News and Rumors
    • Dvatla's bold claim and offer towards Varjik and Karys is taken under serious consideration prompting the two leaders to meet and converse in letters to discuss the issue confronting their two kingdoms in regard to the Empire they both sought to serve. Iskander's friendship with the lions was disturbing and their attacks against Dejanism only widened the divide between vassals and the one who sought to be their Emperor. Dvatla was not Dejanist but they were not Perijanist lions on crusade against Dejan either. The lions were only even seeking to exterminate Dejan because Varjik had bloodied their nose and fattened their lip by Dejan's glorious works through Verdeb Kren to slay that mighty first "God-King" of theirs. Varjik had wounded their pride but they were too afraid to fight the whole Avakonian powers behind Varjik so had pushed Iskander into a peace built on humbling Varjik's chosen faith, a faith that had grown widely popular throughout the Empire since Dastatia had endorsed it. Dejanism offered a weathered people strength and belief in what Avakonia could be yet Iskander clung to the old church as one of the few legitimate bastions to endorse his right to the throne. After much deliberations a message is sent to Dvatla asking to meet with the northern Kings in the spring of 166.
    • Mareen remains nearly devoid of actual Perijanist worship and yet the "holy" state of the Rakshasa sends its missionaries into Pellocia to seek converts, supposedly at the invitation of Iskander. Some join Varjik in calling for outright rebellion but Bisera, backed by the Inquisition, encourages caution wishing to see what the Pellocian King was planning. Perhaps he would seek to bring the Pride north against Dvatla. If that were the case he might just prove himself worthy as Emperor after all.
    • Iskander is clearly gearing up for war with Dvatla but his declaration of an Empire of Raesija might as well be an admission of defeat before war even begins. It was true Varjik had threatened to buck his yoke but they would have still fought for Avakon. Iskander's lust for the throne was going to doom Dejan's Empire. If only he could have such lust for his wife. He'd been given his selection of a great number of beautiful and seductive Karysite, Marvelan, and Palan women yet the wife he'd chosen still bore no child of the blood of Dejan. With Dastatia so wickedly hostile as to be barren and protected by the Inquisition Iskander orchestrating his own pending doom without heir spelled the end to that last shred of Dejan's glory. In a desperate hope built on faith more than reason Bisera convinces her senior generals it is in the Hegemony's best interest to remain loyal for now. They had not yet officially spoken with the Dvatlans and it would do to see how things unfolded before they did. Iskander might still prove fruitful and multiply.


    The Survivor
    Spoiler
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    WIP (Sole survivor of Khirus tournament recounts final two rounds. Is named heir to Bisera)


    Queen Bisera II

    Diplomacy: 7
    Economy: 2
    Faith: 1
    Military: 10
    Intrigue: 7

    Increase: +1 Dip +1 Int

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    Karys 48 Wheat Karys Karys Glen Gwitna Dejanite Cult Honmyo Perijanism
    Marvalo 49 Silver Omanush Convoys
    XX
    XX
    XX
    Coatl Perijanism
    XX
    Belhaz 50 Mustard Seed Kingdom of Izbefe
    Open
    XX
    Dejanite Cult
    Dejanite Cult
    Dejanite Cult
    Palanam 65 Copper League of White Sails Pellocian Federation
    XX
    (Open) Perijanism Abhidi

    Spoiler: Armies and Technology
    Show
    4 units

    Military Specialization
    None

    Military Technology
    • Sedellan Armor Coating (+2 vs overt magic, armor and wards, requires Sedellan Glass)
    • Pician Weapons (+1, weapon slot, requires iron)
    • Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)
    • Salt Wagons ( +1 to unit cap/ -1 size loss roll, Logistics, requires Preservative/3 Preservatives)
    • Obsidian Fire (+1 to defending//+2 to attacking with a foothold, Fortifications, Sappers, & Siege Weaponry, requires 1 Obsidian Glass//3 Obsidian Glass)
    • Preayer Seals ( +2 to Leader Loss Rolls//+1 to battles led by General or Ruler, requires Enku and Writing Materials//2 Magic Writing Materials & 2 misc. Writing Materials)


    Generals
    Atamina (10)

    Cultural Identity
    Legacy of the Preserver (Stabilization) - Dvanik the Preserver, Nephew of Dejan, focused his efforts on ensuring Avakonian stability and endurance to overcome his father's competitors for the title of Emperor. The strategy eventually paid off as the other pretenders died off or were overthrown while central Avakonia remained strong. Ultimately however it seemed Dvanik's legacy was not strong enough to keep the Empire alive indefinitely.

    The Imperial Inquisition (Secret Actions) - Demanded first by the Firethorn Regiment as prerequisite to service, cultivated under Empress Vana, and seen to fruition by Empress Dastatia the Imperial Inquisition has at its core the direction to attend to and keep strong the Avakonian Empire. Alas, with the Empire collapsing due to numerous betrayals and enemies beyond such a task no longer has so clear a role to play. For now the Inquisition maintains its aura of secrecy as those elder Imperialist agents who head it decide what role their instrument of power might play in the coming decade.

    Technology
    • Violet Oath (+1 against secret actions, requires Violet Oak)
    • Fish Glue Manufacturing (+1 to one Econ action/round, requires Fish OR Hoofed Animal)
    • Full Course Discourse ( +1 to stabilization rolls // Dip action per round, requires Alcohol // Alcohol, Crops, Meat, Spices)
    • Warded Locks ( +2 to resist item/tech thefts, requires hard metal)
    • Decentralized Authority ( +1 to new ruler stat// +1 to two (cannot surpass prior rulers stat), requires Writing Materials// Writing Materials, Stone, Scholarly Artifacts )


    Relic
    None

    New Avakonian Contract of 154 IR
    • Karys agrees to recognize Iskander and his line as rightful claimants to the title of Emperor of Avakonia.
    • Break vassalage to the Kingdom of Varjik and swear vassalage to the New Pellocian Federation
    • Civil War has sundered the Avakonian Empire leaving the title of Emperor or Empress currently meaningless. The NPF is petitioned to support Karys and Varjik in restoring imperial authority in central Emjata.
    • The three legitimate Imperial Successor States of Varjik, the NPF, and the Karysite Hegemony agree to respect one another’s existing borders, not pursue war against one’s fellow signatories, and provide material aid where possible among them until such a time as either the Avakonian Empire is restored or twenty years have concluded from the date of signature (174 IR) at which point duties and obligations between member states shall be re-examined.
    • The Divine Principality of Avakon and its Coatl Perijanist supporters in the east are recognized as the foremost enemies threatening Avakonian reunification. The NPF is invited to join the Karysite campaign against the DPA and may retain the captured region for the Federation if conquest is successful.

    Last edited by QuintonBeck; 2018-08-15 at 09:10 PM.

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  8. - Top - End - #458
    Barbarian in the Playground
     
    PirateWench

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    Default Re: [EMPIRE4!] IC Thread

    Heartsease

    Stratonike, Leader of the Council

    Diplomacy: 5
    Economy: 9
    Faith: 1
    Military: 9
    Intrigue: 3

    Expected additions - Military + 1, Diplomacy +1


    Turn Actions (5)

    1 - Destabilise Heartsease ](Intrigue) 9
    The military were dispatched on what many see as a fool's errand. The capital is swarming with foreigners. The council are locked away, ignoring the needs of the people in favour of negotiations with strangers. The people - the followers of the hydra assure them - have had enough and demand change.

    2 - Raise a unit(Military)
    Under the influence of the hidden worshipers of the hydra, a small militia is formed - the open reason being that if Heartsease troops are being sent to fight and die in a foreign land then the people must defend themselves. Few have any doubt though that if the fanatics take control this militia will form the core of their army.

    3 - Complete Crescent Company base 2/2(Military)(Request met)
    A mark of how seriously the council take the Crescent Company's friendship is perhaps shown in that even with the problems facing the region time, manpower and resources are devoted to fulfilling their request for a base in the region.

    4 - Stabilise Heartsease(Diplomacy) 12
    While lacking the easy natural charisma of the descendants of the bath girls, the council sends agents out to reassure the population that it is still in control.

    5 - Establish an embassy with the Concordant Republics (Diplomacy)
    While calling it an "Embassy" may be unnecessarily grand for the rented top floor of a tavern, Heartsease works to establish a permanent presence with the Easterly republics. Gifts are considered for a while but its felt unlikely that there is a desperate need for mud.

    Non-Actions

    News and Rumours
    Diplomats from Azenhal ingratiate themselves with both sides of the region's civil war, met more warmly by the hydra's followers than the council. In the former they are largely seen as a legitimisation of the cult and offered such honours as being warned when to run away because the hydra is near or having first choice of which damp piece of swamp they call their bed. In the latter they are viewed as yet more of the influx of foreigners which the council will distract itself with instead of dealing with more pressing matters. Thank god we have Wind Ears now, they mutter, that'll certainly keep us safe from the marauding monster.

    Khirus' agents continue to spread throughout the Council held regions and a few dark rumours crop up in their wake. One man is flogged, ostensibly for the crime of causing a public nuisance, in practice for running the risk of alienating the foreigners.

    Spoiler: Stats
    Show

    Units 4/5:
    Hydra militia
    Council Troops
    Council Troops
    Council Troops provided by the Crescent Company


    Economy 5 used

    Owned Resources:
    Iron (72)
    Maize (69)
    Mul Root (61)
    Air Ears (60)


    Military Tech:

    Civilian Tech:

    Misc:
    Last edited by Kythia; 2018-08-16 at 09:52 AM.

  9. - Top - End - #459
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    Zayuz's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Kingdom of Varjik
    Vassal of the NPF

    Jaine Anivine Kren El Sira
    Diplomacy: 8
    Military: 7
    Economy: 5
    Intrigue: 4
    Faith: 4

    Actions for Round 21 (Rolls)
    1. [Military 5] Recruit a General - Mil 8 (Wilting Spear)
      Nobody in Varjik expected a native to Derokar to ever truly wish to serve the crown, but neither did they expect a competent military commander to rise from that region either. Wilting Spear proved his worth as a military leader in his actions against a rising slavery ring that came via the ocean, assembling a fleet of merchant and civilian ships to not only take out the local presence, but drive them all the way back to their base of operations and present their captured leader to the flamewarden of the region. Sofrid recognizes the potential in the young man, and requested to the Jain that he be taken under his wing until retirement. She had no reason to refuse.
    2. [Diplomacy] Recover Great Kingdom status
      As the efficiency of the empire improves under the first few stable years of rule, the capabilities of the subject states within it also sees a massive boost. By working with other lands inside the empire and abiding by the treaty set many years ago that prevents aggression, it is hard for even the displeased Anivine to argue that they are not better for it. Without the cooperation of the empire, where would she get the horses for her cavalry? The lands of Varjik are few, but they are all well developed territories that provide much in the way of manpower and income... Well, except for Derokar. This plays a large role in the emergence of Varjik as a taker of initiative when it comes to sharing in the wealth of the empire, finally able to focus on rapid internal development instead of many simultaneous and external wars.
    3. [Diplomacy 5] Establish an Embassy in Karys
      After years of existing beside the sister nation of Karys and experiencing their support during their most dire times, Anivine and many people in Varjik feel quite indebted to them. When establishing a greater road network between their lands finally pays off after years in the making, the Queen of Karys is welcome to pick and choose from the resources within Varjik to sate her queendom's needs.
    4. [Economy 5] Adapt Camel Cavalry to use [Horses] as a replacement for [Camels]
      Anivine's obsession with horses produces fantastic results. Debatably even more effective than the camel riders to the north, the horses take on flanking maneuvers and tactics that are both extremely effective to implement but expensive to support. Swords are currently used atop these fearsome mounted beasts, but Anivine still is not settled in the effectiveness of her new forces. They must be better to be worth the costs to train and maintain them.
    5. [Economy] Buy Obsidian Glass from Khirus (R40 TP3) [Success! Roll = 15]
      With a vacancy in the Khirese markets, the Kingdom of Varjik sees an opportunity to make use of a long standing military technology that they'd had the schematics to craft, but never the resources. Going by their contacts in the regions they lost in the war to their not-at-all-vampiric foes, the government is able to secure the import of Obsidian Glass directly to Varjik via imperial land routes.

    Non Actions:
    Allow passage for troops from Karys
    Grant Karys permission to buy all resources within Varjik (Exceptions: R53 TP1 and R58 TP1)

    Spoiler: News and Rumors
    Show

    1. There are certain things that Anivine is willing to put up with, but seeing her faith openly assaulted by her Kingdom's greatest rival in the lands of her liege without repercussions is simply too far. The Kingdom of Varjik demands that Pellocia banish these Orthodox Perijanist 'Warrior Priests' from their lands, or risk losing one of their vassals. Iskander replies to her outrage by assuring her that his invitation did not include the assault of Dejanite priests, and she begrudgingly settles down.
    2. The message received from Dvalta gives Anivine a reason to pause and reflect upon reading it. Was this a coup? Regardless she attends, though she confesses to her husband that she is unlikely to pledge her loyalties to Iskander if he continues to consort with the Serene Masara Pride as equals and allies. Much like the pican hordes in the south, she views them as a monster-race and scourge upon the great lands that should be under the empire's jurisdiction. While even two years ago she would not have considered giving her loyalties to Dvalta, the influence of her marriage has reflected well on her opinion of their culture and peoples... Some call her a traitor to the empire already for marrying outside of it; but is she really a traitor to wed into the line that holds Avakonia proper? Her loyalties may remain tied in the coming years; conflicting family with imperial duty. She wonders, perhaps, if Dvalta's leader intends to sign the treaty of loyalty he has drafted as well.




    Spoiler: Stats
    Show

    Military Units: 6 (Burning Embers, R61's Royal Army, Queensguard, Greenfire Brigade, Quill Stadium Mercenaries, Jain's Enforcers)

    Regions Owned:[Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Aspen Heights - Region 59]

    Cultural Identities:
    [Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Temporary)

    Military Specialization:
    [The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.

    Holy Artifacts: Crown of Thorns (+1 to battles if used; for each battle this relic is used in, all battles this relic was used in give -2 on leader loss rolls for user; Difficult to Steal)

    Military Technologies:
    Sedellan Armor Coating [Sedellan Glass] +2 VS magical tech.
    Sacrificial Supply Lines [Crops] -1 Size Loss Roll
    Obsidian Fire [Obsidian Glass] +1 to Defending
    Diresnags [Labor] +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy)
    Camel Cavalry [Camels] +1 to Battles
    Mass Conscription [Food] - After 4 units are spent raising troops, each subsequent action raises an additional troop. && [Secondary] Food x2, Labor, Preservatives - Triggers after 3 actions are spent

    Spoiler: Mil tech color to slots
    Show

    Cavalry
    Logistics
    Armor & Wards
    Fortifications, Sappers, and Siege
    Stealth, Sabotage, and Traps


    Generals: Polshannen El Sira (6), Sofrid (7)

    Economics Technologies:
    Violet Oath [Violet Oak] +1 Against Secret Actions
    Salt Wagons [Preservatives] +1 Unit Cap

    Secrets Whispered: 1
    Resources Required: Foreign Workforce
    Resources controlled: Violet Ash (R53, TP1), Slaves (R78, TP2 & TP3), Sedellan Glass (R58 TP1), Bysthian Horses (R63 TP 2 & 3), Mercenaries (R28, TP1)
    Embassies: Avakonia, Azenhal
    CC Bases: [R58 - Varjik]
    Last edited by Zayuz; 2018-08-18 at 06:00 PM.
    "What is to give light must endure burning."

  10. - Top - End - #460
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    DimpleLoamsdown's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Tria Sanctus, formerly Lacia Region 35
    Spoiler: Oops Flag is really big
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    Paul MacCeasain, Lead Astér of Lacia since the unfortunate death of His Holiness Taog MacRaonaill the first Astérionnag, adopted father of His Holiness Samio the second Astérionnag
    Spoiler: How old are they?
    Show
    Ages (year 160):
    Paul MacCeasain: 60
    Samio: 6

    Stats:
    Diplomacy: 3
    Military: 1
    Economy: 6
    Intrigue: 4
    Faith: 3

    Actions:
    Rolls: http://www.giantitp.com/forums/shows...&postcount=909
    [Faith] Raise His Holiness Samio the second Astérionnag.
    As the Lead Astér of Tria Sanctus and Lacia, it is required that Paul MacCeasain raises and teaches His Holiness Samio the second Astérionnag until Samio is old enough and mature enough to lead a city and a religion. Paul spends time teaching Samio how to speak proper Ildian, while also learning more about the shapeshifting capabilities of the child.
    [Intrigue] Search for the First Manuscript of the Ildia
    Int: 4
    Roll: 11
    [Intrigue] Search for the Egg of the Ildia
    Int: 4
    Roll: 12
    [Faith] Convert the [second] religious centre of region [47] (Masdoli)
    Faith: 3
    Roll: 6
    [Faith] Convert the [third] religious centre of region [47] (Masdoli)
    The Ildian Magisteraidh of the Dithardhi Sagardos and Draiodh named Alla MacAsgain leads her party through the tropical forests of Masdoli to show the unbelievers of the area the motherly and providing love of Folursing, the divine strength of Fortrén and the incredible speed of Echeler. The apostates will become followers!
    Faith: 3
    Roll: 13
    Last edited by DimpleLoamsdown; 2018-08-07 at 07:37 AM.

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  11. - Top - End - #461
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    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    NPC Actions

    The New Pellocian Federation
    Spoiler: Banner
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    King Iskander Mikados Zhekurus
    Diplomacy: 10
    Economy: 7
    Faith: 3
    Military: 10
    Intrigue: 5

    1. [Diplomacy]Hire Company of the Crescent (6 Units for 2 Favors)
    2. [Economy]Buyout YDR TP1 for Darkwood in Yondar (98) w/ support
    3. [Economy]Buyout DVT TP2 for Camels in Iadesh (7)
    4. [Diplomacy]Host mini-event? to give Regno and Yondar technology
      - Give Regno Stochiophraktoi
      - Give Yondar Refined Pician Weaponry
    5. [Diplomacy 10]Diplomatic Unity: Empire of Raesija
      Kicks off with Iskander's Marriage
      Until Avakonia is reacquired, to call it such would be an insult and a disgrace. Until such time, as the Capital lies in Pellos, the Empire is that of Raesija, from which Dejan's conquests first originated!
    6. [Military 10]Introduce Technology: Stochiophraktoi: Requires Bronze/Bronze, Leather, Dye; Effect: +3 to combat rolls, +1 to enemy casualty rolls if victorious/+4 to Tactics Rolls. Requires Camel Cavalry and Elemental Arrows technologies. Slot: Ranged Weapons and Cavalry
      The Etaphraktoi were, alongside the many auxiliaries that swiftly became available to him, the principal element of Dejan's conquest. Though the quality of soldiers Raesija finds available is said to have dropped in the century and a half since that time, advances in technology have, perhaps, made up for it. Regnan magical prowess (adjusted, of course, to utilise bows blessed by the Skybreaker in lieu of Initiate Runes), Bysthian riding techniques, and Raesijan drilling exercises have produced the finest cavalry yet seen in Emjata since the time of Dejan. The Stochiophraktoi.


    Nonactions:
    Request Tech trade with Marasa Pride, unless Vassals will do so

    Spoiler: News and Rumors
    Show

    Iskander addresses Anevine's concerns
    Marriage stuff and lack of pregnancy


    Spoiler: Other
    Show
    6 units
    Permanent Cultural Identity: Legacy of the Preserver: Increase in die size for stabilization actions.
    Current Cultural Identity: ---
    Military Specialization: Legacy of the Conqueror: Increase in die size when fighting with allies.



    Organizations!
    Please be aware, Organizations are experimental and rules are subject to change:

    Omanush Convoys
    Spoiler: Banner
    Show


    Ask for a base in some eastern area

    [Economy]Buyout Open TP1 for Air Ears in Wasipacha (60)

    [Economy]Buyout Open TP1 for Hydra Lilies in Avegan (3)

    Bloodied Hands
    Spoiler: Banner
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    [Intrigue]Secret Action

    [Intrigue]Raid WZD TP1 for Medicinal Plants in The Pall (29)

    Company of The Crescent
    Spoiler: Banner
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    With new technologies, the Company of the Crescent now seeks the means to use them, and requests access to the appropriate resources.

    [Military]Recruit Units

    [Diplomacy]Negotiate with Kadangan Lizardfolk

    Order of Vashthiya Sattyathanya
    Spoiler: Banner
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    Ask Hermetics about a base

    [Faith]Convert HC2 in Masdoli from Open to Abhidi

    [Faith]Convert HC1 in Masdoli from Open to Abhidi

    Acolytes of Áhkká

    The Acolytes of Áhkká are on the lookout for Relics. Anyone who wishes to keep a Relic safe from unsavory hands is welcome to come to them for protection of such.

    [Faith]Convert HC3 in Cesaria (102)

    [Faith]Reinforce Wards near (Region 103)

    The Shushan

    The Shushan, unsurprisingly, hope to have a presence in the sacred homeland of the Kunai, and request of the Kunai Clans allowance to construct a base in Kuniumi, as well as for the Chojo, or perhaps the new Mure Clan, to help mediate with the Satsujin.

    [Intrigue]Secret Action

    [Intrigue]Secret Action

    League of the Beacon

    The League of the Beacon, now an independent group, takes pains to try and spread their influence outside of Ti Linnad. Without breadth, the depth of their investigations will suffer.

    Ask for base in Tevrus

    Ask for base in Saaremaa

    Ask for base in Azenhal

    Ask for base in the Azure Jungle

    [Intrigue]Secret Action

    [Diplomacy]Send emissaries across Emjata

    Feast of Rieba

    To aid in prevention of the encroachment of the Eastern Faiths, the Feast requests of the Serene Marasa Pride a base to be constructed in Ka-Ruun, as well as soldiers to aid in the training of their new recruits for the area.

    They also make a request of the New Pellocian Federation for a base in Raesija, to preserve the preeminence of the gods in that blessed land.

    For anyone willing to offer, they would appreciate an influx of volunteers, and hope for at least 3 Units to get started.

    [Faith]Convert HC1 in Mareen (76)

    [Faith]Convert HC2 in Mareen (76)

    Other!

    Confederacy of Rhune converts Region 94 HC2 for Abhidi to Rhunic Animism!

    Events will go here hopefully soon
    Last edited by Rolepgeek; 2018-08-18 at 05:51 PM.
    Sincerely,
    Role P. Geek

  12. - Top - End - #462
    Barbarian in the Playground
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    Default Re: [EMPIRE4!] IC Thread

    `Ridi`r
    Region 85
    Round 21


    Spoiler: Actions
    Show

    1 - Mil: Defend against rebel units, with 5 units and my general (2d12+15?)

    2 - Faith: Convert 48.2 to Dejanism 15

    3 - Faith: Convert 48.3 to Dejanism 12

    4 - Eco: While on an hunting expedition to help clear the rampaging hordes inside the many, many caves networks that riddle the mountains in 'Ridi'r, one 'Ridx stumbled across a passage rendered nigh impassable by a lattice of thick red wax. Despite his many blunt attempts to push past or break it, it held firm. As it did when a larger group came back, mostly to laugh at how weak the first 'Ridx was. After dispatching the owner of the lattice, an unusually bright member of the group suggested that they might be able to use the stuff. That meant working out how to damage it first, given the material had incredible ability to absorb impacts.It was eventually shifted when one dropped a torch on it by accident, and it slowly started to melt.

    5 - Eco: Admittedly they had no idea what to do with it. They'd figured that if a monster could build with it, so could they, but the execution was beyond them. Suveni and friends, however, were thrilled at this rare interest by the 'Ridx in something resembling science, and offered their aid. Said aid mostly consisted of making hollow hexagonal stone moulds, and finding a way to get the wax hot enough to melt fully enough to be poured. The 'Ridx actually thought of using hot stones to make the edges just melted enough to be stuck together by themselves. Suveni was very proud.

    6 - Military: Though the new material (which, after a lot of arguing and three seperate brawls, recieved the name 'Qa'graq, or blade-eater) was now usable, they didn't have it in huge amounts, or much idea what to actually do with it. 'Have'qa'qagr himself suggested using it to fortify the regions populated mainly by Ridx. After everyone had stopped being outraged long enough to let him talk, he pointed out that the 'Ridx could handle themselves, but putting walls round those who couldn't meant they didn't have to pay them as much attention, and could focus on dealing with the monsters. They mostly begrudged him the point, though a few fought over it mostly out of habit. Regardless, the walls went up relatively quickly (mostly because the Ridx who actually had to do the work were benefiting from it for once), and, while no more effective than a stone wall built by anyone else, were a damn sight better than the nothing they'd had before.


    Spoiler: Leader
    Show

    'Have'qa'qagr

    Diplomacy - 4
    Intrigue - 1
    Military - 4 (+1)
    Faith - 10
    Economy - 2 (+1)
    Last edited by kjelfalconer; 2018-08-19 at 08:56 AM.

  13. - Top - End - #463
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    Default Re: [EMPIRE4!] IC Thread

    End of Round Twenty-One.

    All edits to actions posts made after this point will be considered invalid.
    Sincerely,
    Role P. Geek

  14. - Top - End - #464
    Bugbear in the Playground
     
    BardGuy

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    Default Re: [EMPIRE4!] IC Thread

    Round 22: Begin!
    Imperial Reckoning 166 - 168
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!

    Rules Alerts & Changes!
    None this round.

    Growth!
    Education has always been prized by the Oamenii, and their influence has spread throughout Regno. Learning and teaching are practically second nature to them. (Regno makes CI "Ease of Education" [Inc. die size when converting to Initia] permanent!)

    State Theologians of Lazar have discovered a new direction for their missionaries. Xincoatl's will is absolute and with but one coil around the hearts of people it is inevitable that all others will follow purging all others till only Xincoatl's will holds sway. (Lazar introduces Cultural Identity: State Theologians (2d8 when converting in a region with 1 or more Holy Centers of own State Religion)

    The incredible Badan Canal has been completed at last, after 9 years of digging and shoring. Linking the Badan with the Uhraiya, this grand project will be remembered as one of the wonders of Emjata.
    Though the Whitefeather Empire does not contribute to the construction of the Great Badan Canal, they do offer a considerable amount of artwork. Not only a great work of engineering, the canal is now also a notable work of art.

    The damage wrought by poorly-guided captains has been a constant in Avakonia, but finally it begins to recede. Karys establishes a new branch of the Inquisition dedicated to keeping unruly captains in line, as well as a school for those ready and able to serve. (Karys reforms Unruly Captains!)

    Varjik has benefited greatly from the Pellocian Federation, growing back almost to its old strength within a matter of years. Finally they can take the initiative to grow rather than fight. (Varjik reclaims Great Kingdom status!)

    A mixture of native idealists and agents from Khirus spread a wave of republican fervor across Carida. With the local rulers unable to cope with the rioting breaking out throughout the region, Carida seems poised to join the Khirese in true freedom. (KRS successfully claims Carida [Region 69]!)

    After long years of chaos at the hands fins of the Picians, Hosra had hoped to find peace and prosperity under the Restored Fresian Empire. The quick collapse of the “empire” left the region floundering in confusion and disorder, with little organized resistance mustered up against the region’s annexation by the Whitefeather Empire. (WFK successfully claims Hosra (68))

    Diplomacy!
    Yondar and Rhune have been friends for years, and now formally cement their relationship through the creation of ornate and elaborate Embassies for each other. (Yondar creates an Embassy with Rhune!)

    Heartsease works to establish relations with the Republic of Khirus, hoping that the newly-established Embassy will bring many benefits. (Heartsease establishes an Embassy in Khirus!)

    A feeling of indebtedness towards Karys leads to diplomats from Varjik establishing an embassy there, the better to treat with their allies. (Varjik establishes an Embassy in Karys!)

    Azenhal sends diplomats far to the west, establishing a permanent presence in Heartsease and pushing the influence of the republics of Palmor ever further. (Azenhal establishes an Embassy in Heartsease)

    The request from the Crescent Company for a base in Heartsease was taken more seriously than perhaps even they expected, and the new local headquarters is made available for their use. (CSC gains a base in Heartsease! Heartsease gain +1 rep with CSC!)

    Diplomats from Ti Linnad have been seen visiting the Company of the Silver Crescent in Obroslo to discuss business. And business is good, as the Linnadi diplomats are able to forge a more favorable relationship with the Company. (Ti Linnad's reputation with the CSC improves to 4)

    Diplomats from Azenhal also journey to Mareen to meet with the Feast of Rieba. They reassure the leadership of the new Perijanist organization that despite the conversions directed towards the Perijanist communities along the east coast of Estensule, Azenhal does not desire conflict with their faith. (Azenhal’s reputation with the Feast of Rieba increases to 4: Acquaintance)

    Continuing work that has been ongoing for years, the Khirese fully embrace economic policies developed in Azenhal, helping to ensure they keep a tight grip on critical resources. (KRS adopts Cultural Identity from Azenhal: What’s Ours is Ours, resisting buyouts and raids)

    With Yasei defeated and the rebellion coming to a close, Mure dedicates his attention to stabilizing and rebuilding. Unfortunately, he makes little progress, and unrest remains widespread outside the capital. (KNI stabilizes 54)

    The new Donne of the cold Confederated Northern Syndicate seems to have a way with words. With aid from the Imperial Sultnate's diplomats, Donne Noris manages to quell the fears and concerns of Bhule, Cays, and Bahwick. (CNS Stabilizes Region 86 and Region 88)

    Fëkälis II may be known to be weak in body, but his quiet strength shines through to D̨vatla. Though it takes a couple years, the King's words finally sway those within the capital of the Great Kingdom to his side. (DVT Stabilizes Region 12)

    The Crescent Company holds negotiations with the scattered remains of the former Setjuran Confederacy, agreeing to defend their regions against outside attack.

    Faith!
    In studying the effects of Blood Clay Coatl Perijanist magi discovered that its unique qualities allow it to be substituted in place of living sacrifices of mortals and animals in rituals. Named Blood Bullion, the magical clay allows the priesthood to perform more rituals than with living sacrifices alone. (Lazar introduces a new technology: Blood Bullion- Requires: Blood Clay - Effect +1 to one Faith action/round)

    During the fighting among the Kunai Clans, the ancient, distinctively shaped emerald known as the Magatama found its way into the hands of Mure and his followers. Their possession of such an important and highly regarded relic is widely seen as a good omen for the future among the followers of Honmyo. (KNI introduces a relic: Magatama, granting+2 to stabilization rolls in regions with at least 3 Holy Centers, including Holy Orders)

    Xincoatl's coils ever tighten as missionaries from Lazar spread the word in Aniachaket and the Pall. (Lazar converts HC2(Jalyeon-bo) of Region 24 and HC1(Children of Kina) of Region 29 to Coatl Perijanism)

    Abhidic monks from Palmor are sent west to Carida to strengthen Abhidi’s presence in the region and weaken Perijanism’s. The monks find open ears, and many abandon the fractured division of many gods for the One. (Carida (69) HC2 is now Abhidi)

    Initiates from Azenhal arrive in Hosra to enlighten the people and instruct them in the northern ways of science and reason. Their teachings resonate with the local Perijanists, and several temples are converted into learning centers. (Hosra (68) HC2 is now Initia)

    Regnan Initiates are just as well travelled as their mercantile counterparts, operating as near as Izbefe and as far as Arrakis. (Regno converts R6 HC3 and R81 HC3 to Initia)

    The 'Ridi'x have proven devout followers of Dejanism, and though their culture clashes with Karys, they are still successful in transforming formerly Perijanist and Honmyo sites into shrines to Dejan. ('Ridi'r converts R48 HC2 and 3 to Dejanism)

    Emboldened with the Feast of Rieba in their breast, the Rakshasa of Mareen look to spread the message of the Perijanist church where it once flourished in central Emjata, now controlled by the Dejanists under the protection of King Iskander. The leader of the Dejanists was attacked and killed by the western lions, forcing his followers to flee the holy place long claimed in the dead Emperor’s godly name and allowing the restoration of the old Perijanist gods to their prominent place of worship in the region. (Region 63 HC 2 is converted from Dejanite Cult to Perijanism)

    Within many religious centers in Lindeen, there are whispers of a shadowy orders taking root. Rumors have it that such orders are all interlinked as part of a greater plan to further the ideals of Lindeen, twisting and bending the members and resources of faith for their own ends. Such heretical rumors are totally unfounded and members of the various faiths are urged to pay no heed to them. (Lindeen creates Mandate of "Corruption" and Corrupts HC1(Initia), HC2(JB), HC3(OP) of Region 101, along with HC2(CP) and HC3(CP) of Region 100; mechanics to come)

    While they meet with mixed success, a significant part of the region turns to Ildia.

    Both Abhidic and Ildian missionaries travel throughout Masdoli, but it is the Sattyathanya who win out, converting a large portion of the population back to the One. The Ildians meet with mixed success, but even so, there are still followers of the gods. (Sattyathanya convert Region 47 HC 1 and 2 to Abhidi; Tria Sanctus converts Masdoli HC 3 to Ildia)

    The Acolytes of Áhkká continue to spread the Rhunite faith in the north, converting a prominent holy site in Cesaria. (AAK converts Region 102 HC3 to Rhunic Animism)

    The Feast of Rieba seeks to restore Perijanism to its rightful place, and what better way to do that than by replacing its lost holy sites? Priests from the Feast are sent to Mareen, reopening the holy centers lost during the plague. (FOR converts Region 77 HC 1 and 2 to Perijanism)

    Trade!
    The Overvann Assembly of Lords celebrates a number of accomplishments in the wake of the northern realm’s elevation in status throughout Emjata. In Delwin the tin mines which had been forced to shut down in the wake of Crabbin Fever reaching the region are reopened with funding from the Assembly, reinvigorating the region’s mining activity. Negotiations with the kobolds, with minimal threats of violence, go well and the new mines find themselves rarely beset by mountain raiders, allowing these new tin operations to prosper and grow, drawing the needed labor with their relative safety. (Delwin (84) Tin is upgraded from [Minor] to [Good] and OVN takes control of TP 2)

    The rejuvenated League of White Sails sets its sights on independent Perivan, that stretch of land that had prompted numerous treatises by bored observers of Emjata who found its continued independence betwixt two powerful northern factions worthy of thorough examination. What these diplomatic treatises failed to observe, however, was that the most valuable thing in Perivan was exportable, an observation that is not missed by the merchants of White Sail who fund an economic mission to restore Blackrock mining without regard to the curious political situation of the region. (Perivan (15) Blackrock is upgraded from [Good] to [Great] and LWS takes control of TP 3)

    Overvann merchants, flush with the wealth now accrued by the centralized and powerful Assembly, spread across Emjata with heavy purses looking to make deals for the fatherland. At home they prove capable in negotiating a fair price with the kobold inhabitants of Tevrus to appropriate a sizable portion of the region’s limestone for the greater good of the Assembly, but are outbid at the last second by Linnadi merchants. Further south, in the lands of the expansive Kingdom of Dvatla, the Overvann find themselves outbidding the king whose banners fly in Zachodnie, managing to negotiate a very favorable deal with the marble quarries in the region. Far to the south in Palmor, however, the Overvann wealth runs up against the Republican decadence of the south. The Overvann merchants find their money swallowed up but no exports of iron materialize as the local mercantile interests maneuver to prevent a foreign takeover. (OVN buys out Zachodnie (16) Marble TP 2)

    Lindeen Magi travel south to their new allies eager to procure access the region's sulfur mines for themselves. Lindeen's coin is very enticing and soon many slave workers are sent to work in Lindeen's newly acquired sulfur mines. Lindeen buys out Sulfur TP2 in Region 100)

    Once the Magi of Lindeen enter into the sulfur mines, through some arcane method, strange stones are seen being shipped out. Ominously called Soulstones, these stones seem to resonate with magical power though for the purpose Lindeen has for them is unknown. (Lindeen upgrades resource Quality of Region 100 from Sulfur to Soulstones)

    The goats massacred by the Bloodied Hand must be replaced. Soon goats are being herded back to Ti Linnad for whatever nefarious purpose the nation has for them. (Ti Linnad buys out TP1 Goats in Region 19)

    Pellocian merchants travel to the far northeast, seeking the Darkwood of Yondar. The native peoples are eager to greet them, and they have little trouble establishing a contract. (NPF buys out Region 98 TP 1)

    The Omanush focus their acquisitions in the west, purchasing large shipments of Air Ears and Hydra Lillies. (Omanush buy out R60 TP1 and R3 TP 1)

    Seeking a steady supply of sturdy materials with which to construct buildings and depositories, Ti Linnad sends merchants to acquire access to a source of Limestone in Tevrus though they face stiff competition from Overvann merchants, they are able secure the stone for themselves. (Ti Linnad buys out TP1 Limestone in Region 90)

    A clerical error involving Violet Ash has come back to bite Ti Linnad... in the ash. Long since collapsed after the Crabbin' Fever Plague, Linnadi merchants travel to Derokar to reopen trade with them for the precious resource. (Ti Linnad buys out TP2 Violet Ash in Region 53)

    Regnan merchants continue to travel throughout the known world, acquiring stakes in northern herring and eastern mercenaries. (Regno buys out R105 TP2 and Lazar TP1)

    Khirese merchants take an interest in the salt produced in [Region 67]. Persuading Azenhal to support their efforts, they take over control of their vassal’s stake of the salt supply. (KRS buys out Region 67 TP1)

    Merchants from Azenhal pour into the drowned lands of Fresia, tightening their grip on the gold found in the region. Once such a contentious issue, now they find little resistance from the Picians. (CAL buys out Region 70 TP2)

    The government of the Whitefeather Empire undertakes efforts to improve ties with the growers of farrana grapes in Tafer, ensuring a reliable supply reaches the central, imperial government. (WFK buys out Region 44 TP2)

    Whitefeather merchants in the distant northwest make their way to Tevrus in search of quality stone. They are able to make deals with the quarries, though how to transport the stone all the way back south might prove to be a more difficult problem (WFK buys out Region 90 TP2)

    Closer to home, merchants from the Whitefeather Empire also arrive in Perivan to secure a supply of the valuable, if simply named, blackrock (WFK buys out Region 15 TP2)

    While Azenhal’s influence in the salt markets of [Region 67] pass to the Khirese, the Whitefeather Empire throws its economic weight into the region as well. Before long, a supply of the mineral is making its way to the Inyoni Crescent. (WFK buys out Region 67 TP3)

    D̨vatla struggles after their many wars to recoup their losses financially. Efforts are made through their region and their neighbor's markets, but D̨vatlans seem reluctant to sell to the crown.

    The New Pellocian Federation finds its tin imports threatened by the lands to their north, a portent, perhaps, of things to come. (LWS buys out Region 14 NPF TP 1 for Tin)

    Desiring the color blue, several merchants from Yondar stumble across the Blue Coast's unique Saphroxin. After an embarrassing accident where an unwary young merchant becomes violently ill from touching the toxin, the Kitsune of the region caution the Yondari on how to properly utilize their export. Rather than be deterred, funds from Yondar are poured into this venture, and those of the Blue Coast are more than happy to sell. (YDR buys out Region 83, TP#2)

    War!
    In Dejan's time, the Etaphraktoi of Raesija were among the most feared forces in the land. Though many say soldiers have weakened since that time, the Raesijan Empire knows this is false. Combining magical weaponry with the riding techniques that made the Etaphraktoi deadly and topping it off with masterfully trained soldiers, the Stochiophraktoi are a force to be reckoned with. (The NPF creates technology Stochiophraktoi: Requires Bronze/Bronze, Leather, Dye; Effect: +3 to combat rolls, +1 to enemy casualty rolls if victorious/+4 to Tactics Rolls. Requires Camel Cavalry and Elemental Arrows technologies. Slot: Ranged Weapons and Cavalry

    Passed over as successor for Arndok of Lazar, the Kansett Aldana is, instead, appointed as Basilis Ka and sent to study the ways of war. (Lazar introduces new MIL:8 general Basilis Ka Aldana)

    The Camel Calvary tactics of the north have long been studied in the south, in hopes of imitating or countering them. Jain Anivine of Varjik proposes the replacement of camels with horses, an effective but also expensive measure. (Camel Calvary can now use Horses!)

    Battle writeups incoming.

    Spoiler: Region 104 Results
    Show
    Lindeen soldiers: 5 units + Mil 8 + 8 = 21
    Native defenders: 2 units + Mil 6 + 11 = 19
    Lindeen Casualties: 20% + 1 Size loss
    Defenders lose all troops
    Lindeen Victory! Native defenders lose two units, Lindeen loses two Units! Lindeen controls Region 104! Region 104 is in Unrest!


    Spoiler: Region 74 Results
    Show
    Marasa Pride: 3 units + Mil 10 + 17 = 30
    Crescent Company defenders: 6 units + Mil 8 + 14 = 28
    Marasa Casualties: 40%
    Crescent Company Casualties: 50%
    Marasa Pride Victory! CSC loses three units, Marasa Pride loses one unit! Marasa Pride controls Roagan (74)! Roagan is in Unrest!


    Spoiler: Region 99 Results
    Show
    Yondar: 3 units + Mil 8 + 1 (wooden armor) + 12 = 24
    Native defenders: 1 unit + Mil 7 + 12 = 20
    Yondar Casualties: 20%
    Defenders lose all troops
    Yondar Victory! Native defenders lose all units, Yondar loses one unit! Yondar now controls Region 99! Region 99 is in Unrest!


    Spoiler: Marvelite Rebellion Results
    Show
    Karysite soldiers: 4 units + Mil 10 + 17 = 31
    Rebel defenders: 1 unit + Mil 5 + 6 = 12
    Karysite Casualties: 30% + 1 Size loss
    Rebel Casualties: 40%
    Karysite Victory! Rebels lose all units, Karys loses two Units! Region 49 is in Unrest!


    Spoiler: 'Ridi'r "Rebellion" Results
    Show
    'Ridi'r: 5 units + Mil 9 + 1 (Religion bonus) + 13 = 28
    "Rebel" defenders: 3 units + Mil 1 + 9 = 13
    'Ridi'r Casualties: 10%
    "Rebel" Casualties: 10%
    'Ridi'r Victory! "Rebels" lose all units, 'Ridi'r loses one Unit! Region 85 is in Unrest!


    Discovery! Map!
    Spoiler
    Show


    Terror!
    The dragons cometh....

    'Gxe'dhok, the Brinefather, appears near 'Ridi'r!
    She demands tribute and subservience from the leaders of Bhule, 'Ridi'r, and Overvann!

    'Vahi'hu'j, the Father of Silence appears near Jherki!
    It demands tribute for its beneficence from Regno, the League of White Sails, and the Kunai Clans!

    Ve'va'qa'qadvo, the Skyfather, appears near Dvatla!
    He demands tribute befitting his magnificence from Dvatla, Ti Linnad, and Sfaïr!

    'Vave'Gxa'j, the Frostfather, appears north of Lazar!
    He demands offerings from Lazar, Rhune, Yondar, and Lindeen!

    Xo'xa'va'j, the Flamefather, appears near Azenhal!
    She demands tribute and service from Whitefeather, Tria Sanctus, Azenhal, Coatl, and Khirus!

    'Kidveva'dvu'j, the Spellfather, appears in Varjik, destroys Pellos, and descends near Heartsease!
    She demands service from the Marasa Pride, Varjik, Karys, and Heartsease!

    The Pall is always a dangerous place, and the Daraki traders there have had to adapt to its risks. But this seems to have left them open to more familiar dangers, as Bloodied Hand raiders methodically destroy all evidence of Daraki trade in the region. (BHD raids Region 29 WZD TP 1)

    Other!
    Overvann completes its research into the inactive golems of Tevrus once used against the Assembly now turned to work for the Assembly. The two golems that were not destroyed or buried in the cave in have been, with the magics of Gamle Mater informed by observers and expert practitioners of the arcane from as far abroad as Lindeen, restored to functionality under the control of Jarl Olaf and his family. (Overvann gains 4 Units (2 Golems); special characteristics tba [watch this space]) See the Round 23 opener for accurate details
    Last edited by Minescratcher; 2018-09-03 at 08:08 AM.

  15. - Top - End - #465
    Barbarian in the Playground
     
    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Disaster!

    When it began, it began as an earthquake. Uncommon in 'Ridi’r, certainly, but not unheard of. It did not, however, stop.

    Beneath the waves, where the ‘Rigx dwelled, drawn to the deep sea thermal vents, the ocean floor stirred, and buckled. The rock cracked and broke, boiling where it met the dragon’s scales, and the terror known to the 'Ridx as ‘Gxe’dhok rose from the depths.

    As 'Gxe’dhok passed, the 'Rigx, already divorced from the human-like aspects of their 'Ridx cousins by the plague that came before, were further transformed; for were they not by self-admission 'Gxe’dhok’s children? So did they change to suit her image. Arms became wings, legs split and grew, carapace thickened and spread and became scales, necks stretched, eyes multiplied, and their bellies overflowed with lightning.

    When 'Gxe'dhok herself breached the surface of the sea, the resultant wave crashed upon the shores with the same strength that a hurricane might display. Her scales were the colors of sea and stone and storm, all at once, and her dozen eyes like orbs of molten bronze. The air smelt of ozone, and the spread of her wings lent credence to the ‘Ridx claim that it was her wingbeats which both caused and sent storms to beat at their homes. As 'Gxe’dhok declaimed her return, and her primacy, the sound seemed to split the very heavens. It is said that even the farthest corners of Emjata were able to hear that thunderous roar.

    And across Emjata, a primal fear in the hearts of those who felt that sound. For her kin heard her speech, and were roused by it.

    In Jherki, the first and nearest of her brethren awoke, sands falling in and away as their enormous serpentine form swam into the sky. It had no wings, but a great mane as white as bleached bone, antlers the color of sun-cooked clay, and long whiskers that seemed alive, so subtly did they move. Their scales were bright and desp and seemed as numerous as there were grains of sand in the desert, and just as colorful. Clutched between their claws was a tremendous sphere, perfectly smooth, of purest sapphire, which caught the glow of their emerald eyes in it's pearlescent gleam, as it burned with an otherworldly fire.

    The great and noble beast danced through the sky north, silent but for the wind of their passage, which seemed to buoy rather than bar their path.

    Farther east, in the mountains of Dvatla’s northernmost stretches, the earth groans, and stone splits. A towering cliff, overlooking a great chasm, cracks open, and falls away. From below that broken facade of solidity, wings like polished silver flare and open to take flight. They are the span of castles to with long, narrow scales like feathers or swords, and in their passage rock is scored with a hundred hundred cuts, until their bearer spirals into the sky and proclaims dominion over all he surveys. His wings number twelve in number, and as he circles, shining like fire or lightning or death, the air itself parting for his glory, the lack of claws or legs is clear as no flaw, but a further manifestation of the beast’s power.

    And the eyes were bright as diamonds as they wheeled to take flight towards the highlands to the southeast.

    On the far side of Emjata, another monster stirs beneath the waves, and the water becomes chill. Great bergs of ice breach the surface, and there is a story told in their shape that foretells the coming calamity, but none the time to read it.

    The piercing of the surface was as unlike the great displacement and of 'Gxe'dhok upon 'Ridi'r's shores as moonrise is unlike the dawn. The violence of it scattered frost and threw ice like splinters from a shattered cart, impaling indiscriminately the world around that point. And above, cataloguing what was his by the proper order of the world with calculating interest was the winged form of the dragon, pale and violet and flecked with aqua and turquoise that glitters in the light of the sun. His eyes were solidified quicksilver, his claws sharpened crystal, and from all of him hung icicles formed merely by the vapor and mist in the air.

    Perhaps satisfied, perhaps merely unconcerned for the moment with the failings they had appraised, he left, flying to the north, towards the salt flats of the mainland.

    In the south, another of 'Gxe’dhok's kin stirs, from a different sort of depth. In the Vardham mountains, whose extent is known only by the dwarves, and whose contents even they were not fully aware of, she stirs. The heat in Azen grew stifling, even for Azen, as roiling magma spills over into lava, tossed and turned by her passage, the hottest and most molten of the liquid stone flowing through hall and forge, before sinking down again to fill the gap left in her absence, as the dragon rose, black as pitch, glowing with heat, and glaring eyes like boiling gold.

    She bore a twisting crown of horns, whose red was that of smelting ore, and claws like black glass, reflecting her own light, as it shone from deep within her cavernous maw. The fractured light did shine through teeth like opals and rubies and all the precious gems of the earth, innumerable and each apart larger than the dwarves who watched or fled. This mountain belonged to her, now. That was clear even before her mind-numbing, stone-shattering demand shook the foundations of the city of Azen until they cracked but did not crumble.

    Last, but least only in physical size, did come a monster in the southwest. From caverns in the Sedellan Mountains, she crawled, clearing a path through earth and stone by mere presence, as it twisted to suit her desire for passage. Her claws were the green of precious stones, solid and unyielding, as they carved aside falling rock, left to the whims of gravity by its fellows’ withdrawal. Her scales, from which dirt and mud slid like water on waxed hide, were iridescent, smooth, and reflective as glass. Her eyes drank light, and were recessed in shadow even once her head surfaced from the darkness of the caverns, whereupon her call was simple. All within her domain would serve.

    Her teeth, like ten thousand needles made of bone, gleamed in the noonday sun, and it could not be said, in truth, whether her wings truly grew as she took flight, or if it was merely the light bending around her form, as her passage took her first east, where she descended upon Pellos, and the ruins of the Raesijan Emperor's palace now bear alien geometries and great spiraling mrazite sculptures in equal measure as they are filled with ash and dust and broken statues of those who were once people. The first of those who would declare themselves rival unmade, she left north, and dove into the heart of the lake Ananosti, which boiled and froze around her descent. For a week she remained below the waters before rising once more, this time heading south, far south, down to where the swamps grew treacherous and mortals did not tread...
    Last edited by Rolepgeek; 2018-08-19 at 08:55 PM. Reason: Forgot to make something pearlescent
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  16. - Top - End - #466
    Bugbear in the Playground
     
    BardGuy

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    Default Re: [EMPIRE4!] IC Thread

    Regions 18, 19, 20 & 21
    Northern Council of Ti Linnad
    Counnacilla Linnadi t'Illoanni te Jallaishi t'Eranni te Cynnallaudi te Rhunnaiti te Yonnadi

    Leader: Premier Jannellai Norraissa Premier Illeard Mertinneis
    Vassal of the Kingdom of Whitefeather


    Actions:
    1. [Diplomacy] Attend the Dragon Council in Lazar

    Spoiler: Subactions
    Show
    • Accept Lazar as a vassal
    • Accept Surplus Production, Blood Bullion, and Heavy Wooden Armor from Lazar in exchange for Decentralized Authority and Expanded Holds
    • Broker a truce with Lindeen

    2. [Economy] Appease Ve'va'qa'qadvo: 23
    Too little is known about the dragons to act now. For the time being the many-winged dragon is appeased.

    3. [Economy] Buyout TP 3 for Rhune Stones in Rhune [Region 96]: 17
    The new techniques devised in Rhune require the local materials, and so merchants are sent to acquire Rhune Stones.

    4. [Economy] Buyout TP 2 for Honey in Zeměvčel [Region 16]: 16
    Honey is useful both as a food and to some extent as a preservative. The Council buys out stakes in the beehives of Zeměvčel.

    5. [Intrigue] Investigate the relations between the dragons: 20
    Faced with the incredible scale and power of these creatures, investigators of the Council seek to learn all they can about them. They focus on the relations between the dragons and their views on each other, traveling to 'Ridi'r in search of what "lore" the land can offer and to the dragons' lairs to learn what might be learned from them.

    6. [Intrigue] Secret: 9 + mods

    Nonactions:
    1. Accept technologies from Rhune


    Spoiler: Proposed Truce with Lindeen
    Show
    Given the clear and present threat of the dragons, which demands unity in the face of of destruction and enslavement;
    And given that the contested lands of Hoyanuk create deadly conflict between the lands of the Northern Council and of Lindeen;

    We hereby propose this truce between the Northern Council and Lindeen so that these nations may focus their attentions on the greater threat without divisive and distracting conflict.

    • The nation of Lindeen shall not, under any circumstances, interfere with the movement of soldiers under the authority of the Northern Council, through whatever region they may pass and without regard to their being of Ti Linnad, Rhune, Yondar, Lazar, Arfordir, Gelupar, or Wybrèz, unless such movements are directed in an assault against Lindeen;
    • So long as the previous item is upheld, the nations of the Northern Council shall not interfere with Lindeen's designs upon the plains of Hoyanuk, whether through force of arms or other means, but may contest other regions of the former Gwitna Coalition freely;
    • For the duration of this truce, any further conflicts between the nations of the Northern Council and of Lindeen must be handled diplomatically before resorting to force of arms.

    This agreement shall be of indefinite length, to be dissolved or replaced when the threat of the dragons is considered fully neutralized.


    Spoiler: News and Rumors
    Show
    • As 166 draws to a close, Jannellai likewise begins to falter. She falls severely ill, slipping in and out of consciousness. In her waking moments, she advises Illeard, who had become Premier in all but name; while unconscious, she is heard muttering about "the Exarch's advisors," "agents in Khirus," and "sunlight." The end comes on Trodse 3rd, 168, as she slips into a coma from which she never emerges. Her body is laid beside that of Lira Jinna after a week spent in memorial of her skillful leadership. Illeard has much to live up to, especially given the time of crisis that sweeps the land.
      .
    • The appearance of the dragons, and their demands for tribute, spark much discussion in the cities of the Council. Submission is generally ruled out as a viable option; the common opinion seems to be that appeasing such a tyrant would simply result in greater demands. However, no one has any strong ideas on dragon-slaying - that's the official line, at least....
      .
    • The Council decides, in the wake of the Dragon Council, that, while a Minor Council in Lazar would be preferable, Lazar's established system is close enough that the restructuring need not occur. The Arndok is offered a seat on the Northern Council, for her or any representative she sends.
      .
    • The collapse of the Gwitna Coalition, and the seizure of its territories by Lindeen, is met with great sadness. The Gwitna, dishonorable raiders though they were, had been longtime allies of Ti Linnad and had begun to reform under Xincoatl's influence. Now it seems that the Badan has become even less safe than before the Coalition's birth.
      .
    • Lindeen's invasion of Hoyanuk raises fears that the inscrutable state might work to cut Ti Linnad off from the northeastern reaches of the Northern Council. A very tense few months pass during which the Whitefeather Garrison is mustered on the border of Hoyanuk before a truce is called, allowing movement of Council soldiers throughout Lindeen's territories without interference. The dragons are too great a threat to allow such comparatively minor issues to divide the north, and so the garrison stands down.
      .
    • Mere weeks after Jannellai's passing, a new sighting is made of the unicorns - two of them. The seeming existence of more than one of these creatures reignites discussion, with many wondering if they might be related to the dragons in some way.
      .
    • The "Regnan" beer introduced by Mearbhall becomes extremely popular among soldiers, so much so that certain captains look into acquiring larger supplies for themselves.
      .


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 10
    Military: 10
    Economy: 10
    Intrigue: 9
    Faith: 3

    New Ruler Next Round? Yes
    New ruler stats
    Diplomacy: 4 + 2
    Military: 2 + 2
    Economy: 1 + 2 + 1 (tech)
    Intrigue: 4 + 2
    Faith: 4 + 1 (tech)
    rolls

    Expected Stat Bonuses: Diplomacy +1, Economy +1, Intrigue +1


    Spoiler: Other notes
    Show

    Military units: 9 / 9
    General: Braen Auley (8)
    • 3rd Cloud Company
    • 1st Serpent Company
    • 2nd Forest Company
    • 1st Novo Teretos Amphibious Division
    • 1st Company of the Axe
    • Whitefeather Unit 1
    • Whitefeather Unit 2
    • Whitefeather Unit 3
    • Whitefeather Unit 4

    • 1st Cloud Company (KIA)
    • 1st Fang Company (KIA)
    • 1st Wingknights (KIA)
    • 1st Bear Company (KIA)
    • 2nd Cloud Company (KIA)
    • 2nd Fang Company (KIA)
    • 1st Forest Company (KIA)
    • 1st Opal Company (KIA)
    • 1st Vulpine Company (KIA)
    • 1st Pine Company (Sent to aid Inkia; KIA)
    • 1st Malva Naval Division (KIA)
    • Coatlean Unit #1 (KIA)
    • 1st Red Eagles Company (Plague)

    Resources controlled:
    • Region 21 [Highlands of Ti Linnad]: Pegasi
    • Region 22 [Obroslo]: Moon Opals
    • Region 33 [Coatl]: Corn
    • Region 45 [Inyoni Crescent]: Incense
    • Region 28 [Isles of Lazar]: Mercenaries
    • Region 53 [Derokar]: Violet Ash
    • Region 82 [Tarbaryn]: Darkfired Ceramics
    • Region 85 [Ridir]: Monster Parts
    • Region 89 [Overvann]: Medicinal Herbs
    • Region 90: Limestone
    • Region 91: Peat
    • Region 104: Ruined Scrolls

    Techs:
    • Wingknights: +1 to battle rolls (Cavalry slot); requires Pegasi
    • Inyoni Skyfarers: +1 to battle rolls (Live Weapons and Warbeasts slot); requires Incense
    • Sacrificial Magic Supply Lines: -1 size loss roll (Logistics slot); requires Crops
    • Violet Oath: +1 to resist secret actions; requires Violet Oak / Ash
    • Sedellan Armor Coating: +2 against enemies using overtly magical techs (Armor & Wards slot); requires Sedellan Glass
    • Diplomatic Expedition: Enables land or sea exploration; requires Precious Minerals and a Pack Animals or Ships tech
    • Fish Glue: +1 to one Economy action per round; requires Fish or Beasts of Burden
    • Salt Wagons: +1 unit cap; requires Preservatives
    • Aerial Bombardment: x2 the effect of aerial techs on a successful Tactics roll (Tactics slot); no requirement
    • Decentralized Authority: +1 x1 / +1 x2 chosen new ruler stats (cannot exceed old ruler stat): requires writing materials / writing materials, stone, scholarly artifacts
    • Expanded Holds: +1 to buyouts / -1 distance loss roll: requires Ships/Ships, Precious Metals, Preservative, and Food
    • Refined Pician Weaponry: +1 to battle rolls (Close Combat Weaponry slot): requires Iron or Bronze
    • Himitsu: +1 to "resist" Investigations: requires Writing Materials
    • Mass Conscription: Unit-raising actions after the fourth/third in a round raise 2 units instead of one: requires Food / Food x2, Labor, Preservatives
    • Precision Weights: +1 to buyouts / Additional +1 to buyouts of TPs that another nation is attempting to claim: requires Lead/Lead, Wood, Salt


    Relics:
    • The Woven Mask: +2 on rolls involving disease


    Religion bonuses:
    • +1 unit cap
    • +1 to resist conversions


    Organization bonuses:
    • 1 favor from CSC Used in Round 19
    • League of the Beacon will ask permission before going public with potentially embarrassing information
    • +1 Investigations
    • +1 Slander actions
    • Increased die size for Investigations


    Embassies:
    • Yondar
    • Rhune
    • Dvatla


    Permanent Cultural Identity: United in Action
    The Linnadi are a people shaped by unity. When the opportunity comes to work as one, they seize it - at home and abroad.

    Increase in die size for rolls for supported trade post buyouts and allowed holy center conversions (these both apply to buyouts and conversions in controlled regions).

    Saved actions:
    Last edited by Minescratcher; 2018-08-30 at 11:41 AM.

  17. - Top - End - #467
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Jul 2012
    Location
    *Redacted*

    Default Re: [EMPIRE4!] IC Thread

    The United Northern Confederacy of Rhune and Saaremaa, Vassal of Ti Linnad
    Margravine Lieđđi av Aanaar and Duchess Kaisa av Saaremaa

    Rolls
    Actions:
    1. [Economics 10] Create Technology: Travel is a way of life on the Isle of Rhune, the lonely island separated from much of the world why the northern sea. Storing food for the long journey to the island has always been a pressing concern for soldiers and merchants going to and from the frigid isle. Spoilage is always a problem, as is having food that is both nutritious and easily portable. The isle's aquamancers, masters of the water itself, were among the first to come up with a solution. Using ground millet flour, salt, and the mineral water of the island's many hot springs, the mages used their magic to skillfully mix the mineral water with the salt and flour to form a portable hardtack biscuit, imbued not only with the nutritional value of the grain and water, but also a bit of the spirit magic the aquamancers used it its making. The result is a nutritious, portable, and easily stored biscuit that is largely safe from spoilage, named by the Rhunites Coimas Laivakorppu, literally meaning "life bread". The food becomes popular among sailors, merchants, soldiers, and, especially, explorers.
      Spoiler: Coimas Laivakorppu
      Show
      Requirements: Rhunic Aquamancy tech, Salt and Cereal/Grain
      Effect: +2 to Exploration rolls
    2. [Economics] Pay tribute to 'Vave'gxa'j: Unwilling just yet to test the might of the mighty dragon out in the sea, the Council of Earls and the lords of Saaremaa convene, determining that presently the best action to take would be to offer the dragon up tribute. Numerous goods are gathered in boats from all all over the UNC's trade network, as well as good from both Saaremaa and Rhune. Rhune stones, wooden idols, malachite, scrimshawed spiral horn, weapons, and all kinds of baubles and valuables are offered along with accompanying diplomats to let this great beast know that peace is desired between the northern realm and the ice-breathing behemoth. Roll: 17
    3. [Faith] Convert HC1 in region 97 to Rhunic Animism. Roll: 15
    4. [Faith] Convert HC2 in region 93 to Rhunic Animism. Roll: 17
    5. [Military] Invade 94 with 4 units lead by Margravine Lieđđi (Mil 10) with Rhunic Aquamancy (+1 to battle roll) and Sacrificial Magic Supply Lines (-1 size loss roll).
    Non-actions:
    1. Grant Yondar Rhunic Aquamancy, Coimas Laivakorppu through embassy under no trade conditions.
    2. Grant Ti Linnad Rhunic Aquamancy, Coimas Laivakorppu through embassy under no trade conditions.

    News and Rumours:

    Spoiler: Ruler Information
    Show
    Diplomacy: 6
    Military: 10
    Economy: 10
    Intrigue: 4
    Faith: 10

    New Ruler Next Round? No.

    Expected Stat Bonuses: +1 Economics
    Last edited by BootStrapTommy; 2018-08-31 at 11:36 PM.
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    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
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    My Awesome Campaign Setting

  18. - Top - End - #468
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Lords

    Region 89: Overvann
    Region 90: Tevrus
    Region 84: Delwin
    Region 91: The Black Marsh
    Jarl Olaf One-Eye

    Actions:
    [eco 10] Introduce new Drugs, Medicine, and Blessings tech: Berserkers
    Requires Medicinal Herbs, -1 size loss roll
    The Berserker tradition in Overvann has always been very strong, and now it has become a staple of their army.

    [eco] Pay tribute to 'Ghe'dox (did I spell that right?) (Roll:17)
    For now, the Overvann believe it is best to pacify the dragons until a way to kill them can be found.

    [fai 1/8] Organization: the Eternal Lamp
    Mil/Fai org
    A massive lighthouse is under construction in the north of Overvann, soon to be home to a groups of soldiers and priestesses united in the defense of the Gamle Mater faith.

    [fai 2/8] Organization: the Eternal Lamp

    [fai 3/8] Organization: the Eternal Lamp

    [fai] Research Dragons (Roll:13)
    The Overvann comb through religious texts from all beliefs to try to uncover any information about the dragons

    Non Actions
    Attend dragon council. Don't get killed while there.

    Spoiler: News and Rumours
    Show

    Kendra is now married to Phyrex Vetinari. Woo!

    The appearance of the dragons across Emjata has garnered Overvann interest like no event in history. The debate over what to do with the dragons rages between those who would slay them to protect the lands, and those who would study them and seek to claim their power for mankind.


    Spoiler: Military
    Show

    Military Specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.

    Units:
    Total = 9
    Overvann Sailors = 2
    Wolf Isle Berserkers = 2
    Rhok Har guerillas = 1
    Golems = 4 (2 golems)


    Spoiler: Technology
    Show

    Technology:

    - Close Combat Weaponry:
    - Ranged Weaponry:
    - Armor & Wards:
    - Cavalry: Wingknights
    - Warbeasts/Live Weaponry:
    - Logistics:
    - Drugs, Medicine, & Blessings: Berserkers
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps:
    - Fortifications, Sappers, and Siege Weaponry:
    - Tactics: Coastal Raiding

    Other:
    Fish Glue Manufacturing


    Spoiler: Ruler Info
    Show

    Olaf One-Eye
    Diplomacy: 10
    Economy: 10
    Faith: 8
    Intrigue: 3
    Military: 10

    Spoiler: Royal Family
    Show

    Name Relation
    Olaf One-Eye (48) N/A
    Bjorn the Archer (31) Son
    Clara (42) Wife
    Kendra (24) Daughter
    Aeshra (28) Daughter in Law
    Mara (11) Granddaughter
    Kelya (9) Granddaughter
    Hrothgar the Black (41) Cousin
    Harald (20) Nephew


    Spoiler: Important People
    Show

    Name Position
    Olaf One-Eye Jarl
    Bjorn the Archer Heir, High Warlord
    Varus Kesmar High Warlord
    Rethri High Warlord
    Clara Hodeskalle High Priestess
    Svessan Chief Ambassador


    Cultural Identity: Inheritance.
    +1 die size to resist raids and thefts.

    New ruler next turn? No!

    Expected Increase:
    Fai +2

    Last edited by bc56; 2018-08-24 at 09:41 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  19. - Top - End - #469
    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [EMPIRE4!] IC Thread

    Yondar

    Vassel of Ti Linnad
    Regions: 97, 98, 99
    Varia Chalun va Meera, Queen of Yondar
    - NEW RULER NEXT TURN
    Diplomacy: 8
    Military: 5
    Economy: 10
    Faith: 2
    Intrigue: 10

    Actions
    1. [Diplomacy] End Unrest in 99 (2d6+8+2 for recent conquest): [19]- With the region secured, Queen Varia and Deja Rhunis meet among the remaining nobility, clearing out any who would resist Yondar's rule. A leader is chosen among those who remain and is offered the choice of swearing loyalty to Yondar and recieve, in return, the same freedoms and benefits as those who currently live under Yondar's rule.
    2. [Intrigue Special 10] Tactics Tech: Headhunting (+8 enemy leader loss / halves enemy General effectiveness) [Tactics Roll and Intrigue Special Action 5] - "Armies are like beasts. Risen from their slumber they trudge across the land, each unit a formidable claw or fang in its own right, but it is only through the coordination of their leaders that their strength is truly unleashed. Snip off that head, deny their communication, and the left paw wont know what the right paw is doing. In that moment of hesitation, of confusion, they are weak; a ripe opening for your strike." - Deja Rhunis, The Nature of War. By attacking the leadership and communications of an opposing army, the enemy forces' cohesion flounders due to the chaos caused by lack of information or the elimination of their commanding officers.
    3. [Economic Special 5] Improve Quantity of Hlaali Bark in Deux(R56): Yondar has found itself in the strange situation where it needs wood, and a joint suggestion by both Baern Dovahn and Speaker Habbar the Bald has provided a solution. Head southwest to Deux and invest in the breeding of Hlaali Beast to reinvigorate their population that had been crushed by the Crabbin' Fever Plague. Queen Varia finds it a reasonable decision, and has Jerald Misstle direct considerable sums of money and manpower to the endevor.
    4. [Diplomacy] Meet with Ice Dragon in Region 93 to find out what it wants, if it can be reasoned with, and generally learn more about it: [13]
    5. [Economic] Send Tribute to 'Vave'gxa'j in the form of silver coins. (2d6+10 not a trade of TP): [21]


    Non-Actions
    • Grant Liege and fellow vassels passage through lands.
    • Accept Technology from Rhune.
    • Exchange knowledge of Precision Weights and Refined Pician Weaponry to Rhune through their embassy.
    • Attend Dragon Council talks.
    • Resist Corruption of Rhunic Animism in 99: [8]


    Embassys and Diplomatic Representatives
    • Embassy with Rhune
    • Baern Dovahn currently represents Yondar in Regno


    News and Rumors
    • In a ceremony, Queen Varia Chalun resigns from the throne of Yondar, passing on the mantle of leadership to her daughter now Tanya Chalun va Meera Queen of Yondar. Long live the queen!
    • With the arrival of the Dragons, the stone is now emitting a steady stream of smoke.
    • Bhunas Rhunis, high shaman and religious adviser to Yondar, reportedly had a nasty slip and fall, fracturing his right leg. Though he eventually recovers from his accident, he is seen leaning on his staff more and walking with a slight limp.
    • With the arrival of the Dragon east of Yondar's border, Deja Rhunis has kept the Rangers and Gnawed Bone tribes on alert, ready to mobilize if needed.
    • Walker along with the rest of his adventuring party attempted to steal the stone, but were soon caught by the combined forces of the Shamans and Hearthwood Rangers and thrown into the Dungeons of Hearth Meera where they now annoy the other prisoners with their crazed conspiracy theories.
    • In 'Ridi'r Yondarian hunters have been noted to stalk monsters in the wild without attempting to kill them, they seem to be studying them.
    • Baern Dovahn is eager to regale tales of his homeland to those who ask. Though those listening will have their work cut out to separate fact from fiction.
    • There are undercurrents of disappointment among the women of Yondar's court with the sudden disappearance and return of Speaker Haban with his new wife.


    Spoiler: Stats and Mechanics
    Show

    Spoiler: Trade Posts
    Show
    Trade Posts
    • Darkwood 1, Region 98
    • Lead 1, Region 94
    • "Medicinal Herbs" 1, Region 35
    • Monster Parts 3, Region 85
    • Navigators 1, Region 103
    • Porphyria 1, Region 20
    • Rhune Stones 2, Region 96
    • Salt 3, Region 93
    • Saphroxin 2, Region 83
    • Silver 2, Region 27
    • Shadow Flax 2, Region 42



    Spoiler: Tech and Projects
    Show
    Tech and Projects
    Technologies
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim) - Allows Land expeditions with Pack Animal Tech, Ocean expeditions with Ship Tech [Precious Metals + Pack Animals or Ship Tech]
    • Fish Glue - +1 on one Economic Roll - [Fish]
    • Heavy Wooden Armor <Armor and Wards> +1 to Battles - [Wood]
    • Precision Weights +1 Buyouts/+1 Competing Buyouts - [Lead/Lead,Wood,Salt] (Lead)
    • Refined Pician Weaponry <Close Combat Weaponry>+1 Battle Rolls - [Iron or Copper+Tin]
    • Sacrificial Magic Supply Lines <Logistics> - -1 Size Loss Roll/+1 Opponent Size Loss Roll [Crops/3 Crops] (Shadowflax)
    • Salt Wagons <Logistics> - +1 Unit Cap/-1 Size Loss Roll [Preservatives/3 Preservatives]


    Projects
    • Thalos-Dor Harbor refit for Shipbuilding and Trade 3/3
    • Disaster Response Organisation 2/2
    • Crabbin Fever Cure 2/2
    • Wisp Organization 2/5



    Spoiler: Miltary
    Show
    Military Units
    • Active Military Units: 4
    • Deja Rhunis (8 MIL) - Yondarian General. Her cold, forceful nature earned her a stint in the Deadbranch Irregulars where she flourished, both in tempering the criminal tendencies of the Irregulars under her command, while also forging them into an efficient military unit.
    • Thalos Dor Stormwatch - Based out of the coastal city of Thalos Dor, the Stormwatch is a military force 1600 strong led by the Yondarian commander Vagan Birchan. They are the closest Yondar has to a dedicated sea force, each man and woman armed with axe and bow, clad in leather and furs with slate colored cloaks, and forged and hardened by the tumultuous seas of the northern coast. They are known to be as cold as the sea in their demeanor, but are also the most rowdy, and destructive, revelers when on leave. Vagan Birchan oversees their operations and deployments with an emphasis on logistics and keeping trade flowing to and from Thalos Dor.
    • Hearthwood Rangers - Originating frorm Hearth Meera, and based out of the northern fortress city of Norsligne, the Rangers are a military force 1600 strong led by the Yondarian commander Luna Dovahn. The Rangers herald back to the earliest warriors of the Esquirian Tribes, acting as both hunters and protectors of the tribes. The men and women of the current organization patrol the forests of Yondar armed with hand axes, shields, and bows while clad in leather and fur armor with rugged dark green colored cloaks. The rangers act as the friendly face of the Yondarian military as their duties not only involve protecting the realm from threats but also keeping an eye on the health of the forest. Luna Dovahn oversees their operations and is focused on keeping eyes on the borders of Yondar, and the nations beyond it.
    • Deadwood Irregulars - In Yondar murderers, thieves, and bandits who are caught and found guilty of their crimes may be given the chance to join the Deadwood Irregulars rather than serve their sentence. The Irregulars consist of about 1000 men and women, mostly criminals with a core of hard bitten officers to keep them in line; the Yondarian commander Maeve Chalun is in charge of them. The Deadwood are based near Mistholm, near Carraig Dún, both serving as the first line of defense against anything that would come out of Carraig Dún. The Deadwood Irregulars undergo brutal training and exist for one purpose alone, unleashing absolute devastation upon the enemies of Yondar, and are treated with awe and suspicion by most of the populace. Unlike the other Military forces the Irregulars tend to have no set uniform and equipment though many tend to favor bows, the only uniform between the members of the unit is a band of briars tattooed around the right arm. With their numbers greatly diminished, Maeve Chalun is currently focused on rebuilding the irregulars, a slow task given their methods of recruitment. In the current moment, the Irregulars are in no condition to act as a military force.
    • Mistwalker Rangers - Based out of the capitol, Hearth Meera, the Mistwalkers are a military force 2000 strong led by the Yondarian commander Merros Rhunas. The men and women of the Mistwalkers, as a unit, are typically clad in light, leather armor while wearing a light grey cloak and are armed with swords and bows. When deployed on individual missions, they are free to adjust their kit as they feel needed. The Mistwalkers act as agents for the Kingdom as well as working with Shamans to deal with the effects of unruly, and capricious, spirits. While their strength tends toward their work as individuals, on the field of battle, the Mistwalkers make for excellent scouts and harriers cooperating with the rest of the Yondarian military. Merros Rhunas has spent considerable efforts to update and improve the Mistwalkers, looking to the efforts of outside Kingdoms to draw inspiration from.
    • Gnawed Bone Tribal Warriors - The Gnawed Bone Tribe's warriors were the most mercenary of the Furbold tribes in Ovrdre before the Unification under Yondar, fighting for food, and gold for any who would supply it. They are Furbolds, 2000 strong, under fearless leadership of Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol, Chief of the Gnawed Bone tribe, and they specialize in sapping, ambush tactics, and swarm fighting. Chief Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol is eager to get into a fight with anything just to see how these Yondor types do it.



    Spoiler: Stat Increases
    Show
    Stat Increases (SA5/SA10, X unavailable, O available, # round used)
    21/X Diplomacy: 8
    16/X Military: 5
    22/20 Economic: 10
    X/X Faith: 2
    O/22 Intrigue: 10

    New Ruler: Tanya Chalun va Meera
    X/X Diplomacy: (2+2)+1
    X/X Military: (1+1)
    X/X Economic: (3+2)+1
    X/X Faith: 4
    X/X Intrigue: (3+2)
    Last edited by SquirrelWizard; 2018-09-03 at 12:15 AM.

  20. - Top - End - #470
    Barbarian in the Playground
     
    RandoMan's Avatar

    Join Date
    Jul 2014

    Default Re: [EMPIRE4!] IC Thread

    Concordant Republics of Azenhal

    Junior Member of the United Republics of Southern Palmor
    (Round 22, Regions 37, 41, & 71)

    Consular Samson Roth
    Diplomacy: 6
    Military: 1
    Economy: 9
    Faith: 7
    Intrigue: 1

    Actions
    1. [Diplomacy] Treat with the dragon in Azenhal - The violent appearance of the black scaled golden eyed mistress of heat and depth who arose from the deepest pits of the world might have been cause for a great political disaster, had the Azen still been in charge. The Consular had not been in or near Azenhal when the dragon had arisen, instead enjoying the more decadent lifestyle of Thune in Palendor where the Republican influence was much stronger than in the official capital. Many prominent dwarven guild masters and mistresses who had opposed Republican ideals but been protected in their infernal city and by their boiling blood from the Kiss's influence were suddenly no more, their houses scattered and burned by the arrival of this wicked behemoth. What was certainly a disaster for the Azen people was undoubtedly a turn of good luck for the shadowy agents of Khirus' Republican ideology who do not hesitate to dispatch an official envoy to the beast, inviting their senior partners from Khirus to join them in treating with the impressive creature. The Republics have taken to calling the beast the "Cinder Queen" in correspondences and bardic tales.
      Spoiler
      Show

      • Offer the Cinder Queen a 40% stake in the national wealth of the Concordant Republics including total dominion over the iron in Azenhal as well as guaranteed 2/3 control of the Fresian gold mines.
      • Risking unrest but uncaring of the consequences when offered this opportunity to do away with a long time enemy, the Republics offer the Cinder Queen all Azen as her eternal servants useful for mining, building, or whatever else she should desire of the magma blooded dwarves.
      • Ask the Cinder Queen respect the Concordant Republics in administering matters related to religious practice, to not interfere with military operations by the URSP, and to help defend Azenhal proper from foreign aggressors.
      • Offer the Cinder Queen the imperial title and premiership of the URSP with Khirus's approval

    2. [Diplomacy] Attend the Dragon Council in the Isles of Lazar - The arrival of the dragons has certainly been an impactful event felt deeply in the Concordant Republics. However the Consular has found easy negotiations with the powerful entity and so travels to the Isles to counsel others in negotiating with these fearsome new arrivals upon Emjata.
      Spoiler
      Show

      • Trade Refined Pician Weaponry & Diresnags to the Isles of Lazar for Polearm Paddles
      • Trade Diplomatic Expedition to the Isles of Lazar for Surplus Production

    3. [Military] Invade Region 67 through Fresia (70) & Carida (69) with 2 Units (Refined Pician Weaponry and T1 Sacrificial Magic Supply Lines) lead by Samson Roth (Using Milas’s Mil 8) - The decimation of Raesija and presumed death of Iskander spells the end for the New Pellocian Federation. Looking to capitalize on the confusion sown by the dragon attacks which left the actual ruling cadre of the south mostly unscathed plans to march to the southern banks of the Pellocian concocted in the previous years are rolled out relatively unchanged. Roth meets with veteran members of Milas's court alongside half the army before heading out through Atrisia across the flooded lands of Fresia and on through Carida into NPF territory. With so much else to distract the central continent it is hoped this campaign will go more or less unchallenged.
    4. [Military] Raise 1 Unit of Atrisian Republican Defenders - The so-called Graveyard of Palmor was a fertile ground which perhaps explained its draw to both the dwarves and Picians. This fact was testified by the regrowth of the local population in the decade following the end of the Palmor Wars. Now it was shared in harmony, assuming one's definition of harmony included the occasional disappeared fisherman...or village. The offer to serve in the army is a sight better than becoming coastal seafood or living safely but boringly as a shadow flax farmer. It is not only humans who join the army however, an elite marine squad of Picians is formed at the center of this new battalion of Republican defenders.
    5. [Economy] Give Xo'xa'va'j Fresia (70) Gold TP 1 as Tribute - Xo'xa'va'j, the Cinder Queen, has made clear her desires for tribute worthy of her royal presence. With the Azen crippled their portion of Republic funds are seized and turned over to their slayer in the form of massive golden piles of coin sent as tribute. Wishing to make a positive first impression a number of entertainers are sent along with the gold to perform a play parodying the Azen's many wars with the Picians over their gold which resolved in the third act with the arrival of the Republic aka the vampires. A seemingly tacked on scene has been added to the otherwise seemingly well performed play in which the Azen are smote by a divinely empowered creature of majestic beauty and power clearly intended to be a tribute to the Cinder Queen herself.
    6. [Economy] Give Xo'xa'va'j Azenhal (71) Iron TP 1 as Tribute - The Queen of Azenhal shall possess the bounty of the mountain in which she roosts, pulled from the depths and refined by the hands that long have mined this ancient mountain. Though now for the first time in the memory of the dwarves the Azen mine their mountain in chains, enslaved under the yoke of the Cinder Queen. The Republics claim the Azen have chosen to stay in their mountain home and actively discourage human or Palen aid to the mountain people who manage to escape the volcano. The Azen are needed in the mines so that tribute to their new queen could continue to flow uninterrupted.


    Non-Actions
    • Allow the Grand Khirus Republic to pass through Azenhal lands


    Embassies & Troops
    Spoiler
    Show
    Azenhal Embassy with Khirus
    • Involve Khirus in our negotiations with the Cinder Queen


    Varjik Embassy with Azenhal


    Whitefeather Embassy with Azenhal


    Azenhal Embassy with Heartsease
    • Offer the Heartsease any aid we can in treating with their draconic presence. Assuming things go well with the one in Azenhal...


    Troops: 4 Units + 1 Dragon
    • Qurgle's Pician Grave Guard (550 Pician warriors and 300 Atrisian mercenaries recruited in the collapse of Atrisia)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican zealots (2500 militia forces driven by the ideals of the Republic)
    • A mother forking dragon!



    News & Rumors
    Spoiler
    Show
    • For the Azen dwarves the arrival of the Cinder Queen is likened to an apocalypse. In an instant thousands are dead and many more displaced by the change within the mountain as the being of magma took her place upon the throne of Azenhal. The once proud capital city to the kingdom which had produced Harlaus, Agnet, Rebeka, and arguably even Bram was ruined, no longer the home to the proud if stubborn southern dwarves but instead the roost to a demonic beast of fire and shadow. Many claim this to be a divine punishment for their wicked acceptance of the evil ways of Khirus but given the Republican response to the tragedy it is hard to see the destruction of the city as anything but a cruel twist by an uncaring or even spiteful god. The remaining Azen attempt to flee en masse from the mountain but as their lives are negotiated away by the Republicans they find no welcoming homes to rest in and instead are hounded like slaves to be dragged back to their molten home now violated by a tyrant of fire and ash.
    • If anything is going to attract the attention of Coatl Perijanists the Republicans suspect the Cinder Queen is sure to do it. Khirus had positive relations with the Theocracy in the south though their relationship had never extended into religious matters. With Abhidi, Initia, and Ildia already vying for much of southern Palmor's attention the arrival of Coatl Perijanists could disrupt a delicate balance. For now Coatl Perijanist magi are welcomed to come and attempt to parley with the Cinder Queen though attempts to proselytize will be considered a violation of hospitality and will be met with resistance by the local authorities.


    Masquerada Internal Memos (SECRET)
    Spoiler
    Show
    • The Cinder Queen is not lied to in regards to the actual political situation in the south nor the truth regarding vampires. She is a powerful creature, like the vampires, and one deserving of the respect and worship of the mortals, again like the vampires. Her fortunate destruction of the Azen, whom the vampires had considered able mortal rivals owing to their supernatural resistance to the Kiss, has endeared and indebted the vampires running the south to the Cinder Queen. The desire to cooperate, insomuch as a cabal of shadowy bloodsuckers might cooperate, is genuine and the respect offered sincere. Should the Cinder Queen have her own objectives or desires she wished known she need only inform the Republics who shall see her will is done to the best of their ability.
    Last edited by RandoMan; 2018-08-20 at 09:56 PM.
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  21. - Top - End - #471
    Pixie in the Playground
     
    Griffon

    Join Date
    Jul 2018

    Default Re: [EMPIRE4!] IC Thread

    The League of White Sails
    Round 21
    Current Ruler: Aspectus Urza Vetinari

    Round Actions
    ROLLS
    • [Economy] A tribute convoy is sent to appease the dragon's demand for precious goods, as well as speak with the Dragon and assess its motivations. Result: 15
    • [Economy] Buy out a trade post in Region 96 for Rhune Stones, the open one. [FAIL]
    • [Economy] Buy out a trade post in Region 68 for Amber. The dragon must be appeased. [SUCCESS]
    • [Faith] [Great Project: 1/5] A great conclave of Hermeticists work to research the Dragon reigning over them, as well as learn from its guidance.
    • [Faith] In the face of this upheaval, Urza attempts to organize the Hermeticists into a united body, to better weather the upheavals ahead.

    Spoiler: News and Rumors
    Show
    • A Tragic Success! Phyrex's expedition to stop the Beasts has succeeded, but his company returns mauled and Phyrex himself has returned blinded by one of the great beasts. Yet, Phyrex oddly enough has not had much of the difficulties noted of the blind when adapting to their new situation, and some whisper that Phyrex has discovered eldritch truths in blindness...
    • The Dragon arising in Dvatla has gripped the Hermetic Society with discussion over the significance of it in the Hermetic Codex, as well as it's political implications. A great expedition is already being planned.


    Spoiler: Ruler, Aspectus Urza of House Vetinari
    Show

    • Diplomacy 2
    • Military 2
    • Economy 6 + 1
    • Intrigue 2
    • Faith 9 + 1

    First among Equals, effective ruler of Starfall, and one of the major members of the Hermetic Society, he is a renowned scholar who follows the Facet of Concordia. Despite his studies, he is not completely engrossed in them, recognizing that his duties require he keep a close eye on the politics of the realm.
    Last edited by ThatWhichShould; 2018-08-31 at 11:25 PM.

  22. - Top - End - #472
    Orc in the Playground
     
    kaio999's Avatar

    Join Date
    Jul 2016
    Location
    Indiana
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Senior Member of the United Republics of Southern Palmor
    Region 38, 39, 40, 41, 60, 61, 69, 70


    Actions

    1:[MILITARY] Raise unit Vampirism is such a small thing in the face of beasts that look to consume the world. While there used to be a reason to hide Mila seems less willing to do so and a unit of 250 vampiric elite are gathered to take up leadership roles and tear apart the most powerful enemy lines with supernatural strength.
    2:[MILITARY] Raise unit The blood orgies that once were common place during the inception of the vampiric Republic are renewed as now even their ancient dwarven enemies have been destroyed and never did the nation have as much success as it did fighting with the ghoul armies of 40 years past. So 1200 more are created for the battlefield.
    3:[MILITARY] Raise unit Republican zealots are common in the capital they disrupt nations, spread dissent and turn their own against one another, and they are willing to die for their beliefs. Not as effective as some troops as they can be unruly but the trade off when being spread to cause chaos is more then worth it. 3000 of these warriors are raised.
    4:[MILITARY] Raise unit Counting on the Picians worries some within the Republic and so another classical unit of Republican defenders is raised to add some discipline to the ranks.2000 of these noble warriors are led into heavy armor long shields and spears and short swords are a terrifying sight on the battlefield.
    5:[INTRIGUE] raid for mulroot in Altessa (region 61) TP 1 Drugs were necessary to make the Feth dens work, and gaining Altessa was a prominent part of that gain. With the region squarely under control of Khirus they could now begin to spread chaos at their leisure so long as a supply of this was pumped into the dens and made into something powerful enough to draw in the coin of empires. SUCCESS
    6:[INTRIGUE] Create Spymaster Tyras with Mila in charge she did not show the same mercy as Kathine and led a small force against the dwarf and long time rival merchant king Tyras. Capturing him after killing his guards a simple offer is made, serve the Republic loyally and as a childer of Mila or die. He ended up bowing his head and so the dwarf kneels and is transformed into a kindred and uses his considerable spy network and established connections all over Emjata as a servent of Mila. 10

    Nonactions

    Accept Heartsease as a vassal

    Open Letter to Varjik, SMP and Karys
    Spoiler
    Show
    You all speak of blood and death over a stretch of mountains currently ruled over by a dragon who currently roosts in the heartland of my new vassal Heartsease. Conflict between all of you interests us little BUT we warn the Karysites that we will defend our ally against invasion or an assault into their heartland. We also warn you all that should you not solve the dragon problem now infecting us both we will be very cross.

    We also warn the SMP any attempt to destroy or wipe out the kingdom of Varjik will also be met with our abandonment, we recognize your claims to the Aspen Heights but that is where your hedgemony ends. Consider this the voice of the Republics. You speak of threats but know with your allies in the NPF destroyed we have more then enough soldiers to test your mettle mighty Karysite queen.

    The Voice of the Palmor Republics


    Embassies
    Spoiler
    Show
    Serene Marasa Pride-

    Regno-

    Coatl Theocracy-

    Azenhal-

    Heartsease- Send 1 unit to form vassalization and show the dominance and power of the Republics to this nation. Once they agree to vassalization an offer of technologies is given Sacrificial magic supply lines and Pician iron weapons




    News and Rumours
    • DRAGONS
    • THERE ARE DRAGONS
    • Picians
    • Heartsease
    • Serene Marasa Pride
    • AHHHHHHHHHHHHHHHHHHHHHH DRAGONS!
    • verge of an empire
    • hedonism and selfishness increases
    • interesting things happening
    • By the way dragons






    Spoiler: Masquerada Internal Memos (SECRET)
    Show

    WIP


    Spoiler: Ruler information
    Show


    Her Eminence the high chancellor Mila Harlon
    Diplomacy 10
    Economy 5
    Military 8+2
    Religion 2
    Intrigue 5+1

    spymaster Tyras (10)
    Suicide Sandor (6)
    General Tassius Cith (9)

    New Ruler Next Round?
    NO

    Military Units
    1 Unit of Thune Janissaries (2500 lightly armored foot soldiers from Palendor trained in unique quick blade 1 on 1 combat)
    1 Unit of Khirus Janissaries (2500 bowmen and skirmishers trained in Razzak technique. Trained in sneak attacks and ambushes they have been commendeered into the Fortan army.
    1 unit of Bhreshi Cavalry (1500 Cavalry trained in the skills and talents of the great war dogs of Aaenna)
    1 unit of Pician berserkers (2500 of the former horde from Fresia)
    1 unit of Pician berserkers (2500 of the former horde from Fresia)
    1 unit of ghoul warriors (750 ghoul warriors enhanced by the power of the blood they are far mightier warriors then any normal human)


    Technologies

    Cultural Identity - The Crimson Republic- 2d8 against unrest The Republic of Khirus is a brilliant two pronged strategy devised by the genius of the elysium kindred to control the population. New regions and peoples are more prone to support the idea of freedom for the common man, and the promise of being able to pave their own destiny. Once one is part of this society however the dream of the Republic is balanced with the horror of stepping too out of line. Whispers of dissidents disappearing in the night of whole families being murdered in grisly fashion if a family member speaks out creates unrest and paranoia, but the wealth and pageantry and the money fed into the nation keeps any from escaping. Trapping them with both carrot and stick.

    Cultural Identity - Whats mine is mine- 2d8 against economic buyouts The trade protections of the dwarves are granted to Khirus, and protecting their economic gains with legitimacy is essential and so they happily agree.

    Military Specialization- Bloody kiss- 2d12 when defending a region taken in war The horrifying realization that the enemy can turn the most noble of warrior or loyal of leader to their own side with a bloody kiss becomes fruition. (All conquered nations are immediately granted defense bonus against foreign invaders as vampiric thralls quickly make themselves known.)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons +1 unit capacity
    Violet Oath +1 to resist secret actions of all kinds
    Camel Riders +1 to attack
    Fish Glue Manufacturing,
    Refined Pician Weaponry +1 to attack
    Bani Bowls
    Diresnags
    Living Walls
    Impaler palisades +1 when defending +1 to enemy casualties when defending)
    Spymaster
    Feth Dens create unrest or unstable

    Trading posts
    TP 1 Obsidian glass (Region 40 Khirus)
    TP 3 Timber (region 2 Amham)
    TP 2 Bhreshi Dogs (region 38 Aaenna)
    TP 1 Silver (region 27 unnamed)
    TP 2 Lentils (region 43 Lior)
    TP 3 Iron (region 71 Azenhal)
    TP 1 Salt


    Expected Stat Bonuses
    2 points of military
    1 point of intrigue


    In Memorium

    Chancellor Elijah Treves
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5

    General Rishard Whidden (9)
    General Miguel Fortan (8)



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Consul Kathine Harlon- Former Chancellor who in 12 years now is on the consul with her childer Mila now in charge of the nation officially.
    Chancellor Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada. Now she is chancellor in a very close election
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King Tyras- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants.
    Miguel Fortan- General and husband to Chancellor Kathine.
    Samson Rath- Aaenna Sattanyaha priest, corrupt and engaging in all matter of taboo acts. He is vicious and even brilliant being considered for the kiss by the elysium of the capital. The leader of Azenhal and childer of Mila.
    Initiate Xatax- An initiate of Regnos faith and yet another who has entered Republican politics, what he will bring is anyones guess but hes charismatic and charming.
    Mattius Fontan- "Son" of general Fortan and the chancellor, he will one day inherit the rights of Palendor through blood. (though there are some suspician surrounding his birth) hes 7
    Suicide Sandor- One of the least talented generals and one of the most talented men in all of Emjata. Now a vampire.
    Tassius Cith- Childer of chancellor Mila and a second general to command the military
    Last edited by kaio999; 2018-08-24 at 10:49 AM.
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    Empire 4- Vampiric Republic turned Vampiric Oligarchy
    Empire 5- Psychic Daddy

  23. - Top - End - #473
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    The Whitefeather Empire
    Region 45+44+46+34+47+36+43: Inyoni Crescent
    Spoiler: Crest
    Show

    Round 21
    Empress Crexa Whitefeather

    Diplomacy: 10
    Military: 10
    Economy: 10
    Intrigue: 5
    Faith: 10



    1[Economy 10] Magical Indicator. Requires Farrana. Provides +1 to inves actions relating to magic

    Farrana has been found to sour when exposed to magic. This can be made use of, by distilling it, and creating a substance that can fairly easily find the magic in objects, if on skin, or on stone. It is nowhere near perfect yet, as it seems to lose its potency within the month, but it is certainly a start.

    2[Faith] Reach out with the tenants of the faith to the Dragon. 13

    A few priests send themselves out in order to see if their faith might move the dragon. At least they are used to being set on fire...

    3[Economy] Some tribute for the dragon 14

    While it pains the Whitefeather family, as a 'respectful invitation,' certain rare metals and gifts are sent.

    4 [Intrigue]Investigate the Dragon through study 14

    5 [Faith] Pour over the scripture for information on Dragons 13

    Any information on the Dragon must be found. Any at all.
    6 Secret Action

    7 [Military] Raise a unit









    All Vassals may move freely through the lands



    Resisting buyouts:

    News and Rumours

    In the past few years, two heirs more heirs have been born to Crexa. Her only words on it are seemingly, 'not yet enough.'



    Spoiler: Resources and troops
    Show
    Inyoni Crescent 45, Incense

    Pegasi 21
    saphires 9
    Pearls 74

    Dragon eyes, 47
    Region 86 copper
    ??region 46 ships??
    region 84 tin
    region 44 farrana
    region 90 limestone
    region 15 blackrock

    9 troops


    Spoiler: Ruler information+ extra
    Show

    +1 Int

    Last edited by Tentreto; 2018-09-02 at 02:30 PM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  24. - Top - End - #474
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Fëkälis II
    (Round 22: 166-168 IR)

    Actions
    1. [Military] Invade Region 64
      Reports from the south are too confused and implausible, or what would have been implausible mere months ago. Needing to know the truth of the matter, N̨amodl orders one of his trusted lieutenants, Ghüd̨z̨ä, to take a small military force south to the heartland of the Pellocian Federation to investigate and secure a presence in the area if possible. The detachment is made up primarily of recruits from Avakonia and Zeměvčel and marches under the Avakonian banner, in the hopes of a more welcome reception in Raesija.
    2. [Military] Project (1/2): The Art of War
      N̨amodl dedicates as much time as he is able to spare to working on his great treatise on military theory. He is a firm believer in winning war through out-thinking the enemy, rather than simply out-fighting them on the field of battle. Stressing the importance of understanding your enemy's strengths and weaknesses while obscuring your own from them, he favors manipulating the enemy into making strategic mistakes then taking them by surprise to capitalize on the error.
    3. [Economy] Buyout Iron: D̨vatla (Region 12) TP #1 (roll=17)
      The chaotic mess left behind by the self-proclaimed "Divine Principality" is finally cleared up in D̨vatla. The corruption and inefficiency plaguing iron production is brought under control, and a consistent, reliable supply is reestablished.
    4. [Economy] Buyout Bani: Regno (Region 8) TP #3 (roll=16)
      Similar efforts finally show fruit in Regno, after years of previous failure. For long, much of the bani flowing through the somewhat lawless traders of Antrum has been difficult to account for, with rumors claiming it was finding its way, still, to the Mad King. Despite the repeated failures to break into the market, stubborn determination (and the ability to pay better than most other customers due to the backing of the royal treasury) eventually win out.
    5. [Faith] Convert Avakonia (Region 51) HC #2 (roll=14)
      Promises were made to protect the Coatl community in Avakonia, but the presence of a new, Tëhlër̨khët king has inevitably introduced northern culture and fashion among those hoping to gain royal favor. While careful to fulfill his obligations not to move against Coatl, N̨amodl was happy to encourage interest in Tëlir Geza when he found it. Across the region new temples are consecrated, and old Perijanist temples rededicated. Even the great Pantheon in Teretos becomes an important center of the foreign religion, though Xincoatl is still granted a place of honor.
    6. [Faith] Great Project (1/5): Investigate the dragons
      Such a...dramatic event is almost unprecedented. A massive effort is begun: to comb through old records for anything that could be useful in learning more about these new creatures. Any ancient writings that might be even close to relevant are dug up out of old archives, and scholars are sent abroad, particularly to Regno in the hopes that the Initiates' obsession with learning might be able to uncover something useful. Much attention turns to the Isle of Dragons, though some point out that the great dragon of the gulf is, according to the old tales, a powerful Jalyeong-bo spirit and not...whatever these might be.


    Non-Actions
    • Support Linnadi buyout of Honey (#2)
    • Allow/support the Initiates in the Shrine of the Sea in their efforts to reach out to the dragon


    News and Rumors
    • In 166 IR Khäsglis's older, secondary wife gives birth to her second son. Fëkälis's own lack of sons causes some to being to wonder what will happen if the throne should pass to his nephews, who will have spent so much of their childhoods in Varjik. Khäsglis's dedication to the old ways are unquestioned, and he brought enough priests and nobles south with him to ensure his children learned proper respect for their ancestor's culture, but not everyone is convinced that they will truly understand their homeland after spending their formative years so far away.
    • News of the fall of Pellos is said to have left N̨amodl speechless, for once. Messengers are eventually sent out from Avakon, declaring the destruction of the Raesijan capital to be an act of divine judgement against Iskander and those who followed him in his treason. But the declaration was delayed unusually long, as the king dithered, concerned about the implications of his claim considering the appearance of another dragon in D̨vatla.
    • (A response from N̨amodl to Karys, if their concern over D̨vatla's attitude towards the dragon reaches his ears)
      Spoiler: Private IC
      Show
      "We don't know enough about the dragons to know what to think. Fëkälis hopes the ones in the north might prove useful, having made less of a dramatic and devastating arrival than in the south. They are certainly a threat, and may well need to be put down, but how do we do that? Charging in recklessly is all well and good if you are dominantly superior, and a good way to get yourself killed if not. This fight won't be won by being brave, but by being smart."


    Fëkälis II

    Diplomacy: 5
    Military: 4
    Economy: 5
    Intrigue: 2
    Faith: 4

    Increase: Military, Economy, Faith

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron (Open) Regno Overvann Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Tëlir Geza Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno (Open) Tëlir Geza Abhidi Tëlir Geza
    Dažytija 13 Iron D̨vatla
    XX
    XX
    Open Tëlir Geza Abhidi (Satt)
    Zachodnie 16 Marble Lindeen Overvann
    XX
    Perijanism Tëlir Geza (Open)
    Zeměvčel 17 Honey D̨vatla (Open) (Open) Tëlir Geza Abhidi Perijanism
    Avakonia 51 Parchseed Oil (Open) (Open)
    XX
    Coatl Coatl Coatl

    Region # Owner Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    Iadesh 7 Regno Camels Regno D̨vatla
    XX
    Initia (Open) Jalyeong-bo
    Perivan 15 Perivan Blackrock Cesaria (Open) LoWS Tëlir Geza Tëlir Geza Local Paganism

    Spoiler: Armies and Technology
    Show
    10 units + ? Company of the Crescent mercenary units

    Military Specialization: Defending own regions

    Military Technology
    • Bani Bowls (-1 combat losses (minimum 1), drugs/medicine/blessings slot, requires bani; applies to non-combat losses with additional cloth, alcohol and wood)
    • Camel Cavalry (+1, cavalry slot, requires one of: camels, bhreshi dogs or horses)
    • Dwarven Fortifications (+1 when defending with additional +1 if the region has fortifications from a Great Project, requires stone; -1 size loss roll with additional preservative and two food)
    • Enchanted Arrows (+1, ranged slot, requires special lumber; +1 enemy loss roll with additional bani and cloth)
    • Hard Iron Armor (+1, armor slot, requires iron)
    • Pician Weapons (+1, weapon slot, requires iron)

    Generals
    Ghüd̨z̨ä (M9)
    Klluf (M6)

    Cultural Identity: Conversions

    Technology
    • Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal tech or ship tech; creates a claim on a revealed region with both techs)
    • Fish Glue (+1 to an Economy action, requires fish or hoofed animal)

    Relic: Idol of Däz̨ëlis (conversions)

    Spoiler: Royal Family
    Show
    Fëkälis II (125) – King. Son of the previous king, Zäklis. Has two daughters (151, 161)
    Khäsglis (133) – Younger brother. Married to Jaine Anivine Kren El Sira of Varjik. Has a daughter (152) and two sons with his first (now secondary) D̨vatlan wife
    -Zäklis (157) – Son of Khäsglis. Curious and open minded, tends to overthink things and is slow to act
    -Tälir (166) – Well-behaved young child

    S̨atladl (114) – Cousin of Fëkälis and Khäsglis, son of Läflis. Nominal head of Tëlir Geza, carries out various ritual duties on behalf of the royal family
    -Psëtä (146) – Son and only child of S̨atladl. Priest

    N̨amodl (105) – Cousin-once-removed of Fëkälis et al. Client King of Zeměvčel and Avakonia, "Hammer of Avakon," popular hero in the D̨vatlan kingdom. Childless
    D̨züssätt (121) – Half-brother of N̨amodl. Satrap of Zeměvčel for his brother. Has three daughters (145, 158, 164)

    Qin̨hën̨ttëq (128) – Nephew of N̨amodl. Marginalized due to his father's tendency to be excessively self-serving rather than loyal. Stubbornly resentful about the situation
    -S̨anedbzıtl (154) – Son and only child of Qin̨hën̨ttëq. Strong-willed but kind and generous, very physical and active

    (Various other sisters and female cousins, not listed because D̨vatla is highly patrilineal and I want to keep the list short)
    Last edited by Aventine; 2018-09-02 at 02:28 AM.

  25. - Top - End - #475
    Bugbear in the Playground
     
    Lleban's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Theocracy of Coatl


    Ruler:
    Tizoc The Rightly Guided Exarch
    Faith 4 (+1)
    Military 2
    Economy 10
    Intrigue 1
    Diplomacy 5 (+1)

    Actions:

    [Diplomacy] Attend Dragon council
    [Economy] Give Xo'xa'va'j the Cinder Queen a copper from Whenua Kanga (tp 2) as tribute
    [Military] Recruit a unit of Triremes : The canal's completion signals a new era in the Theocracies' military development. While the armies of the Exarch are still useful a navy will be necessary to project force within the eastern territories. Plus the failing Gwitna confederation demands that a new power must take its place policing the Badan.
    [Faith] Consult Xincoatl about Dragons, specifically the vices of 'Vave'Gxa'j Frost father roll 13
    [Faith] Consult Xincoatl about Dragons, specifically the vices of 'Vave'Gxa'j Frost father roll 10
    [Diplomacy] Establish an Embassy in the Imperial Sultantate of Regno


    Non actions




    News and Rumors

    • The Fall of Azenhall was received with shock and horror among the residents of the theocracy. While many citizens, especially those of the eastern provinces, are familiar living on the edge of catastrophe the swift and violent end of the beautiful dwarven capital has struck an emotional cord with many. Among those is the Exarch who as opened the theocracies borders to any Azen that makes it. A light layer of ash from the south coated Coatl for a few days after the Cinder Queens ascension.
    • Blinded and ostracized by many of her contemporaries Synibel confined herself to the capital determined to live the remainder of her life in a state of austerity as penance for her ambition. As she saw it Xincoatl had punished her and the DPA for causing too much chaos in the world of man. By trying to make a new order she'd violated the balance by destroying the old one. She wondered how else could someone divinely ordained have lost to the demon worshiping barbarians from the north, how indeed. That is until tales of the world Dragons reached her ears and it all clicked. Of course The Exarch, the Arndok, the Magi...they were all wrong. Humanity had become too proud, too orderly, building great works that upset the balance between order and chaos, clearly that was the answer. Synibel was the first of a new group of Magi to reach that conclusion. The Dragon cultists !
    • Synibel, leading 11 other magi have left the Theocracy to give themselves as tribute to the Cinder Queen Xo'xa'va'j. They hope to become apostles of her glorious reign but who knows what reception they'll find.

    Last edited by Lleban; 2018-09-01 at 04:11 PM.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
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    Spoiler: and giving
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    Spoiler: Metric tons of giving
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  26. - Top - End - #476
    Barbarian in the Playground
    Join Date
    Jun 2016

    Default Re: [EMPIRE4!] IC Thread

    It was a strange feeling, to have known something all your life that you'd never heard of the day before. But this was a feeling that struck all of 'Ridi'r almost overnight when the dragons returned. Though most were aware on at least some level that something was off, the knowledge was simply too consistent to be ignored.

    After all, everyone had been told the story of the Seven World Dragons when they were young.

    In the beginning there was nothing. But from that nothingness came seven dragons. First, came 'Gxe'dhok, the Brinefather. The Brinefather looked upon the void, and was displeased. Her heart seethed with desire, yet in this infinite expanse, there was nothing to possess. Thus, she let forth her blood, and the salty liquid became a jewel in the heavens, flawlessly churning in its perfection.

    Seeing what she had wrought, Ve'va'qa'qadvo, The Clear Sky's Many Blades, the Skyfather, grew jealous. Surely his form was the most perfect in all creation, and yet he had nothing to reflect it as 'Gxe'dhok did. Thus he created the sun and stars, whose light could dance upon his scales for all to see.

    Next came Xo'xa'va'j, the Flamefather, whose name causes inevitable arguments between any 'Ridx present when trying to translate it. She saw the jewel in heaven, and frowned. For all it's beauty, 'Ghe'dhok continually had to sustain it, lest it break apart into the void. Indeed, the blood that escaped had already begun to form as clouds. And so she gave the sphere a heart, a beating flame that would hold the sphere together as one, and allow 'Ghe'dhok to rest.

    Alas, 'Vave'Gxa'j, Blood Runs Cold, the Frostfather, saw the imperfections in her plan. Though the waters now held together, they began to wrack and boil. Their flaming heart destroyed the world as surely as it saved it. Thus, he created the icy moons, whose chill could soothe the seething waters. Though the balance was not perfect, the water that rose as clouds was forced back as rain, and the water that grew too cold and froze was thawed by the heat.

    Of her siblings' works, 'Kidveva'dvu'j, The Eater of Magic, the Spellfather, grew bored. Such works were stale, mundane. They were functional, but they lacked wonder. And thus she shared her own blood with the world, that of magic, one that would warp and twist the world, and ensure their creation would never fall to stasis.

    'Dxe'ghok desired no part in his siblings' creation. He sought simply to rest, and so created the earth and stone, upon which he could retreat and sleep. And yet, in a cruel irony, the blood from which had formed remained, bright and clear, falling from the mountains and pooling in the lakes, until it eventually came to marry the sea. From this marriage sprung life beyond themselves, crawling forth to claim the ground for itself. 'Dhe'ghok remained silent. What was done with the world was none of it's concern.

    Throughout all of this, 'Vahi'hu'j, Sees Beyond Blood, the Father of Silence, watched, and pondered. It had liked the void - there was a simple elegance to the nothingness. It did not begrudge the others of their little project. The void was vast, and they had painted on little of it. And yet it saw the seeds of that changing. For the blood of its brethren continued to flow, and thus did the jewel they created continue to grow. Unchecked, it would no doubt grow to consume the very heavens. Thus, it created a jewel of its own, a single, flawless blue stone into which it drew all excess. So long as that jewel existed, the world would remain in balance. But should it ever be sundered, it's nigh infinite contents would swallow everything.



    At the same time, the general consensus on Dejan shifted somewhat. Given new evidence, it was now stated that Dejan merely defeated an avatar or ghost of 'Dxe'ghok, but that he himself had already fallen. Equally, they now believed that until Dejan arrived, they still slavishly worshipped the slumbering dragons, until he came and made them think for themselves again.

    All of this came as quite a surprise to Suveni and the other non-'Ridx in the area. None of them had ever heard the story in their lives, and to see the 'Ridx agree on anything was rare, especially on so large a scale. They also weren't sure where they got the concept of the void from either, but they were assured that it was simply another meaning of the word for bloodless.

    Equally, such a sudden shift in the heads of the Dejanic faith was cause for some concern, but as always, they showed no interest in pushing the rest of their mythology on everyone else. It had never been their place to tell people how to worship Dejan. Only convince them that it was worth doing.

    -----------------

    (I'll do my actual move when we have the events post)
    Last edited by kjelfalconer; 2018-08-20 at 07:20 AM.

  27. - Top - End - #477
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    ISLES OF LAZAR
    VASSAL TO THE GWITNA COALITION




    Region 28; NE Corner

    Round 22 (166 - 168)
    Arndok Melinas
    Diplomacy: 5
    Military: 6
    Economy: 10
    Faith: 10
    Intrigue: 5

    Arndok Lora
    Diplomacy: 4
    Military: 2
    Economy: 5
    Faith: 6
    Intrigue: 2

    1 [DIPLOMACY] Host the Dragon Council in the Isles of Lazar
    Spoiler
    Show

    • Pledge Vassalage to the Northern Council of Ti Linnad
    • Share Surplus Production with Ti Linnad, the Theocracy of Coatl, Kingdom of Yondar, & the UNC
    • Share Blood Bullion & Heavy Wooden Armor with Ti Linnad & the Theocracy of Coatl
    • Trade Polearm Paddles to the Concordant Republics for Refined Pician Weaponry & Diresnags
    • Trade Surplus Production to the Concordant Republics for Diplomatic Expedition
    • Trade Heavy Wooden Armor to the Syndicate of Bhule for Warded Locks
    • Request Decentralized Authority & Expanded Holds from Ti Linnad



    Here there be dragons. Emjata has been set upon by beasts of ages thought forgotten to time and so it falls to those in this time to ascertain what can and what must be done about them. Currently the Arndok, and thus the Church writ large, withholds an official declaration regarding the divinity or connection of these creatures to the gods and Xincoatl among them. Certainly some sounded in tale not dissimilar to the poetics used to describe Xincoatl's form yet Xincoatl's form was divine and while these creatures might yet appear impressive by their appearance they were of material stuff same as mortalkind. The intentions of these great predators must be understood before their role in the cosmic cycle can be determined. Perhaps they were here as judgment to the sinners of this world or perhaps as challenges for the virtuous to overcome. For now they are to be given a wide berth by any claiming to be a member of the eastern clergy.

    2 [DIPLOMACY] Send Magi and Diplomats seeking correspondence with the Frost Dragon of the Desert and the Fire Dragon of the Mountain

    Although not knowing quite how to pronounce the northwestern names the titles for the dragons used by the 'Ridi'x are adopted in the Isles in orders to establish diplomatic channels with the two nearest dragons to the Isles. The Frostfather and the Flamefather embodied aspects many cultures and religions considered at interminable odds but the Isles hoped the two creatures might have goals and desires that could cooperate. The Isles do no explicitly offer service or alliance as the Concordant Republics do to the Flamefather but do seek to understand what the dragons desire and whether or not the lazarites might help them achieve their desires.

    3 [FAITH] Convert Whenua Oneone (31) HC 2 from Abhidi to Coatl Perijanism Success

    The Temple of Az was an ancient structure of oily green stone along the southern rim of Whenua Oneone inhabited by a few dozen soothsayers and storytellers. The Arndok was acutely aware of the threat Abhidists were capable of posing when confronted directly as had been demonstrated in Palmor and in Estensule and so sends less overtly confrontational preachers of Xincoatl’s word to infiltrate the region. Emphasis on the glory of the gods in place of Abhidic witticisms on Abhidi’s wholeness of being begins to catch current in the region. The placement of Xincoatl at the head of these rebellious gods who claimed their own power independent from Abhidi was merely the eastern twist to a tried and true orthodox tactic dating back centuries in religious debate between the two old religions.

    The tales of gods and their unknowable glory and love for their creations in this age of dragons proves more powerful in grabbing the passions at the Temple of Az. Abhidists preachings of the dragons alternatively as greater parts of Abhidi's whole or shadowy reflections of our mortalkind's own shortcomings fall out of favor and are replaced by the spiritual texts of the eastern Perijanist church. Xincoatl as protector and preserver of the cycles leading the pantheon of his children the young gods Rieba, Khompur, and Trodje.


    4 [FAITH] Convert Lascienmo/Obroslo (22) HC 2 from Abhidi to Coatl Perijanism using Blood Bullion Success

    Coatl Perijanism dominates the eastern coast in its near entirety yet for decades the Crescent Company's headquarters have remained largely untouched by missionaries out of respect or fear of the military that had defeated Ti Linnad over and over again in the early days of Linnadi expansion. Gwitnan proselytizers had reignited interest in the region with their missions to The Tree of Multitudinous Blossoms and the poetics written about the region's godly splendor. The Church in Lazar is eventually persuaded to fund another mission into the mercenary's territory this time seeking to witness the beauty of the Shrine at the Pool and spread the gospel and message of Xincoatl's glory at the head of the Perijanist pantheon guiding and leading his chosen people who have accepted his guidance in place of Abhidi's claim to singular wholeness influencing all through unseen machination.

    Obroslo might still protest this conversion though it would be the lamentations of those left behind by the changing realities of their homeland. Xincoatl had found a receptive home among the mercenary people, just as it had in the Isles. It seemed the idea of a meaningful cycle of sacrifice, death, and rebirth appealed to those whose lives were bartered in hopes of greater comfort later. Lake Losczyk is soon overrun with Coatl Perijanist idols and preachers who successfully run off, intimidate, or even occasionally convert lingering Abhidists attempting to meditate upon the reflecting pools.


    5 [ECONOMY] Buyout Aniachaket (24) Kansett TP 1 from GWT Success

    Of lesser concern to Lora than it might have been to an Arndok Aldana effort is still made to contact the Kansett Domestic Union in the wake of Gwitnan collapse to offer what aid the Isles can. For now ensuring a safe harbor for some of Aniachaket's mutant refugees is available in the Isles is all that can readily be done.

    A negotiation with the Kansett Domestic Union to begin a series of cultural and employment exchanges is successfully arranged granting the Isles access to the skilled and unusual talents of the Kansett peoples. Aldana personally seems pleased negotiations went so smoothly and is said to be petitioning the Arndok to expand this program further as funding permits. The Basilis Ka does not wish to see her brethren enslaved or otherwise indentured by those who would seek to abuse them as common slaves.


    6 [ECONOMY 5] Upgrade Hoyanuk (25) Oxen from [Minor] to [Good]

    The glue manufacturers and meat packers out of Hoyanuk receive wonderful news of further investment by the Isles into their humble ranching operation. It seems while efforts to expand other resources had initially taken priority in light of shifting dynamics these plans had fallen through leaving fewer and fewer options for Melinas to invest her personal fund in prior to her death. Certainly it would be to the Badan's greater benefit to see Gwitna's forestry expanded but they settle instead on enriching the simple oxen operation out of Hoyanuk noting the utility of the beasts of burden in use for food and glue products. Perhaps in time this economic monopoly in the region could fuel further developments across the continent.


    ROLLS

    NON-ACTIONS
    • Support Gwitna Coalition Religious Claim to Region 27



    [4 UNITS]
    Army of the Arndok
    Black Company Mercenaries
    Zealot Burners
    Firebrand Magi

    [RUMORS]
    • At the Moot point for the first time in over two generations the tribe speaks of active war seeking to claim Aniachaket in the wake of Gwitna's collapse. The Kansett Domestic Union had taken drastic measures to try and preserve order in the failing Coalition and for their actions been cast out as unwelcome and foreign mutants. The achievement of the Kansett however was an important aspect to modern Coatl Perijanist practice in the Isles to preserve with the Kansett being seen as living examples of the gods' mercy even from acts that may appear as punishment at first sighting by mortal perceptions. Ultimately the lack of a strong Black Company voice to push an experienced militant line causes the pro-invasion voices to fail and sway the Arndok or her majority bloc in the necessity of seizing Aniachaket. The KDU is granted recognition by the Arndok as the legitimate governing body of Anichaket and merchant-ambassadors are sent to establish a rapport with the Kansett nation in hopes of positive future developments between the two sea-affiliated Coatl Perijanist easterners.
    • The rapid Lindeen expansion across the northern territories of Glen Gwitna has some worried that the mysterious sorcerers were angling to threaten the Church but the Arndok privately expresses her belief that Lindeen positioning itself in such a way was certain to cause long term weakness and instability for the sorcerers. The Rhunic Animists in the north already grumbled that Lindeen was looking to disrupt their land route to their liege in Ti Linnad and if the Lindeen did attempt to uproot Coatl Perijanist holy centers from these regions they would find themselves facing the anger of Xincoatl's protectors who formed in near entirety their southern border. Lindeen was running to dive between the falling hammer and immovable anvil though whether to be tempered or shattered remained to be seen.
    • Ti Linnad's Premiere is commended for working out a treaty with the Lindeese in light of Emjata's current struggles. Lindeen too is begrudgingly recognized for its role in the negotiations though praise for the sorcerers is scant. In an open departure from the official Church line issued by the Arndok Magi Kasiri issues his own statement on behalf of the mission operating in southern Lindeen lavishly praising the restraint and honor shown by the Doge and her council. No official response to this apparently unauthorized statement on behalf of the Church is issued by the Arndok though rumors fly of her growing distrust for the western branches of the Church, notably those under Kasiri's administration.
    • Aldana and Nahala "purchase" with intention to adopt five young Kansett whose passage is arranged in the ships arranged to carry Kansett laborers to the Isles for work. The young Kansett may as well have won the lottery for their treatment as children of the ranking general on the Isles and first lieutenant to the Arndok makes them practically celebrities in both Kansett and lazarite communities. Some lazarites have expressed concern over the growing influx of foreign peoples into the Isles themselves owing to the the lazarite role in spearheading the Church but most seem proud that their outback somewhat unfriendly homeland was so flush with culture in spite of itself. With a human Arndok and Kansett general it is generally accepted that it's far easier to accept the reality and embrace it than fight a losing battle.
    Last edited by Reggiejam; 2018-08-27 at 09:28 AM.
    Thanks Gengy for the avatar!

  28. - Top - End - #478
    Halfling in the Playground
     
    asmodeussnake's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Turn 22 (year 166-168)
    The Serene Marasa Pride
    Mareen (Region 77), Taraks Krags (region 78), Sonil (region 79), Xarax (region 80), Arrakis (region 81), Tarbaryn (region 82), Ka-Ruun (region 62), Roagan (Region 74)
    Sinja Lagos Ssuras

    1. [Military] 1 unit Fang 2 was destroyed, with not enough lionesses return home to ensure its foundations and so its disbanded and fang 3 places the veterans as captains and recruits several hundred new lionesses to serve their king.
    2. [Military]1 unit Claw 2 is born as a weapon to help aid the new general and provide a solid base for future expeditions.
    3. [Diplomacy] 1/2 base for the feast of Rieba in Ka-Ruun Aiding the new organization is essential to the strength of the face and so the new base in Ka-Ruun is prioritized despite the potential threat of dragons.
    4. [Diplomacy] create stability in Roagan Armies march in and show their unparralled strength defeating the CSC with remarkable ease once again. A constant reminder to the enemy that the superior army was and always would be the Rakshasa. Now they needed to stabalize the region and they did exactly that by dueling and killing leaders and implanting their own while also mercilessly punishing anyone who questions the new regime. SUCCESS
    5. [Faith] Convert Jaelyong-Bo to orthodox Perijianism HC 2 in (region 78) There was no need for spirit worship when far grander gods protected the mighty nation of the Serene Marasa Pride. Proof of this was found when not a single dragon dared touch the deserts of the SMP and instead raided the lands of the ancient Avakon, and of course Dvalta and the vampires to the east. Divine judgement sharply avoided the lions protected by Khompur. SUCCESS
    6. [Faith] Convert Dejanite cult to orthodox Perijianism HC 3 in (region 63) It had been the final request of their now burning ally, saving the souls of these people was necessary and so armies of faithful march and begin to purge the Dejanite cult from out of their temples. It is more a battle then a conversion and soon the Dejanists who so worship the strength of their master now have their heads placed on spikes they are sacrificed in gratitutous glee to Trodje! SUCCESS



    Nonactions
    A letter is sent to Varjik in the hands of one of the Riebarri.

    Spoiler: To Jaine Anivine Kren El Sira
    Show
    A single oppurtunity presents itself to you and your people. The New Pellocian Federation is gone, burning and under the control of a mighty behemoth. This means we cannot trust your kingdom with the Aspen heights any longer. We cannot trust you not to launch an invasion into our heartland and so our troops are mobilizing, but we grant you a single escape from war. Surrender the Aspen Heights and we will not contest control over the lands of the NPF. That is right we will not seize a single region of our ally and try and save them from you and yours. You will hold peace in your hand, you will be able to claim much of the Avakonian heartland and gain a friend in the Serene Marasa Pride. I will also keep my faith out of those lands, and I am sure you have already seen how my priests handle Dejanist heretics.

    If you refuse however know ill claim everything. There is no ally to stop me and your nation will belong to the Rakshasa, I will burn your world to the ground, I will enslave you and make every female in your kingdom a concubine while I will kill the men and children. I will salt the earth and erase Varjik from history.

    Now I know you think you have your allies the Karysites, that they will save you from my onslaught but they will not, I have turned to the vampires to the east I have promised them all of the NPF to aid me against Karys and you. I do not want to see them claim the heartland, they are monsters but the Aspen heights are the gates to my kingdom and you hold them. That is not something I can suffer any longer.

    So make your choice mighty Jaine know the war will never end until one of us is exterminated from this world or choose peace for some craggy mountain tops. I await your answer with baited breath.

    Signed the Serene Maharaja
    Most beloved of Khompur
    Sinja Lagos Ssuras

    Spoiler: To Queen Bisera III
    Show

    That treaty was predicated on the safety of the New Pellocian Federation, I remind the Karysites that Varjik reclaiming their errant title of great kingdom was done before my declerations. Only through this act and the death of their agreed masters do I feel I must step in and preserve the safety of my people. Should a single Karysite march against this righteous defense of my pride know the vampires will march as allies to my side against you.

    I will also point out that should Iskander or his bloodline step in and declare themselves still alive and Varjik bends the knee to this individual than I will in turn end this conflict as I will know that Varjik remains of their word. However it is the kingdom of Varjik dishonoring their agreements not us, and we will reclaim the edge so long as it remains a potential threat to the Rakshasa and those we rule.

    Signed the Serene Maharaja
    Most beloved of Khompur
    Sinja Lagos Ssuras


    News and Events
    • The full weight of the military march to the borders of the Aspen Heights
    • A sudden about face, something has set off Sinja and he has turned to the very vampires he despises.
    • The Kkoya pride is now the most powerful in the jungles and Ssuras has fallen to second under these new rulers.
    • The new slaves are given to the feast of Rieba
    • The new region is considered with only mild interest, its governence is left primarily independent they just wanted to give their general experiance.
    • Interest in Mure rises. Sinja is interested to see if they can stop the chaos.
    • Raja have been elected from every region except Ka-Ruun
    • An increase in military spending and the growing of their forces is sudden and remarkable.
    • Mercantalism is being considered viable at last by the Serene Marasa Pride, though no heavy investments in money is being born yet. They are waiting to see what advantages it will yield if any?
    • The feast of Riebas anticipation is paramount and now the focus is to organize the dying embers of orthodox perijianism.


    Spoiler: The Rich and Famous of the Marasa Pride
    Show

    Family of the Maharaja
    Kalira Ssuras (age 20) half-sister of the god-king
    Rither Ssuras (age 20) half-brother of the god-king
    Tashan Kkoya (age 41) mother of the Maharaja

    The Royal Harem Standouts
    Sithara Kkoya- General hand picked by Tashan Kkoya as her replacement, popular but not yet pregnant.
    Tasarane Jjipara- She has just born the first son of the Maharaja and is looked on with great respect and is viewed as the high concubine and rules over the harem. Her power in the courts is considerable andshe is brought to his chambers often.
    Larasa Mminas- A direct challenge to Tasarane Jjipara and its rumored their court intrigues have already begun to get others killed.
    Mina Kindrossi- A human from the magnificent city of Sonil, its rumored shes less part of the harem and more a hostage to keep the region from rebelling.
    Midnight- A female sent by the Chojo clan a tall girl with black hair and dusky skin (probably Tensar blood, given Chojos history with Glen Gwitna) she is a personal favorite of Sinja and its rumored they dont spend much time talking when shes summoned to his chambers, and there are rumors shes already pregnant.
    Embers- muscled redhead born from the clans in Les Alpes, they are said to argue constantly and yet he keeps summoning her to his chambers. Its rumored he delights in attempting to "tame" her.
    Peace- a blonde Chojo girl she is held more as a symbol of continued unity between the Chojo clan and the Rakshasa. He treats her with great respect (for a human) and brings her to many functions (Without giving her chores like much of the rest of the harem) though its said shes a little insulted because its like he views her as incapable of keeping up with Rakshasa lionesses.
    Krista Bandersal- Most of the girls from the Syndicate are kept at arms length, they are respected but left alone and only summoned VERY occasionally and its never for talking or discussing the world of Khompan and Mareen and the SMP as a whole but that is not the case with Krista, despite himself he is charmed. She is intelligent, quick witted and dangerously talented in a variety of things and its rumored they talk much. So much in fact Tashan Kkoya has Riebarri constantly watching the girl.
    Lorana Widdertan- The complete opposite of Krista she came into the harem from the defeated Amham, haughty and angry, forced to do as she was told she is incredibly resentful and while Embers and the Maharaja fight this woman has nearly driven the Maharaja to strike her, its rumored he said that if it wouldn't start a war he would have killed her. There was nothing godly about the whole affair.



    Council of Raja
    Barun Rrasa: His brother killed his father and then went insane... Their clan has much to prove but currently is the weakest of the Raja.
    Indira Kkoya: His former pride bowed first to the new king and so is respected as "wise". (Some say coward) He rules over the Riebarri
    Harshad Mminas:The most esteemed strategist of the nation.
    Chanda Pprata: his family is currently remaining quiet and letting the politics push them as is needed.
    Chief Azrock: leader of the goliaths
    Speaker Kindrossi: Human leader of the city of Sonil.
    High Bishop Quinn religious leader of Tarbaryn
    High chief Gigastrax leader of the goblins of Xarax

    Famous Slaves
    Naro: Helped the Rakshasa create the tactics currently being utilized by their race.

    Adult Children of the god king
    N/A


    Spoiler: Ruler Information
    Show

    Sinja Lagos Ssuras
    Stat Value Increase?
    Diplomacy 4 +1
    Military 9 +1
    Economy 2 -
    Intrigue 6 -
    Faith 8 +1
    Military unit count: 5
    Generals:Sithara Kkoya (10) Fools Eye (10)
    Spymaster: Indira Kkoya (9)




    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Mareen 77 Silver Perijanism Perijanism Perijanism Capitol
    Taraks Krags 78 Slaves Perijanism Jalyong-Bo Perijanism Marriage ties
    Sonil 79 Tower Cactus Perijanism Abhidism Abhidism conquered
    Arrakis 81 Living Ivory Perijanism Perijanism Abhidism conquered
    Xaryx 80 Malachite Abhidism Abhidism Abhidism conquered
    Tarbaryn 82 dark fired ceramics Perijanism Perijanism Perijanism faith ties
    Ka-Ruun 62 labor guilds Perijanism Perijanism Abhidi surrendered in war
    Roagan 74 Pearls Jalyong-Bo Jalyong-Bo Jalyong-Bo conquered

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    MILITARY Pack Tactics +2 die size using armies on attack that are 3 units or smaller No
    DIPLOMACY Dueling instincts +2 die size when raiding a region for the first time No
    MILITARY Sedellan Armor Coating +2 VS magical tech. yes
    MILITARY Sacrificial Supply Lines -1 Size Loss Roll yes
    MILITARY Obsidian Fire +1 to Defending yes
    MILITARY Diresnags +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy) yes
    MILITARY Camel Cavalry +1 to battles yes
    MILITARY pician iron weapons +1 to Battles yes
    MILITARY Prayer Seals +2 to leader loss rolls secondary +1 in battles lead by a General or Primary Leader yes
    MILITARY Salt Wagons +1 Unit Cap yes
    INTRIGUE Violet Oath [Violet Oak] +1 Against Secret Actions yes
    INTRIGUE Warded Locks +2 against artifact or technology theft yes
    INTRIGUE Spymaster 1d6+4 master yes
    INTRIGUE Himitsu +1 to resist investigation actions yes
    ECONOMY Fish Glue Manufacturing +1 to buyouts yes
    ECONOMY Diplomatic Exploration allows you to explore yes

    New Ruler Next Round!

    Expected Stat Bonuses: +1 Military +1 diplomacy +1 faith


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Mareen 'Owned' Religious Centers: 3


    Rakshasa Controlled Trading Posts:
    • TP 1 Slaves region 78 (Raid)
    • TP 1 Darkfired Ceramics Region 82 (Raid)
    • TP 1 Silver Region 77 (capital resource)
    • TP 1 Giant Cacti region 79 (Raid)
    • TP 2 Kavve region 72 (Raid)
    • TP 2 textiles region 59 (Raid)
    • TP 3 gold region 70 (raid)
    • TP 3 Slaves region 78 (Raid)



    Military Units:
    • 1 [The Mane] A unit of 500 elite Rakshasa trained to protect and fight alongside their king. Chosen from the prides children.
    • 1 [Fools eye Squadron] A unit of of the survivors of the campaign on the edge! One eye is becoming increasingly famous within military circles.
    • 1 [Immortals] An elite unit of humans from Sonil they are 2200 strong
    • 1 [mongrels] 1000 more mongrels are mobilized among the dregs, to prove themselves as worthy of the coming wars.
    • 1 [ravagers] Ravagers are a dangerous force from out of the deserts of Xarax, these goblinoids are small but they are fast and near silent and cut throats with ease. They move as a unit assaulting enemy supply lines and sleeping camps setting fires and causing chaos before murdering soldiers as they come out of their tents or finding weaknesses in fortifications and using it as a means to make life unbearable for their enemies.


    Last edited by asmodeussnake; 2018-08-23 at 11:48 PM.
    Avatar recreated by Gengy

  29. - Top - End - #479
    Barbarian in the Playground
     
    Zayuz's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Great Kingdom of Varjik
    Ex-Vassal of the NPF

    Jaine Anivine Kren El Sira
    Diplomacy: 9
    Military: 7
    Economy: 6
    Intrigue: 4
    Faith: 4

    Actions for Round 22 (Rolls)
    1. [Economy] Purchase Aspen Heights TP2 (Textiles)! (Roll:15 - To be contested by SMP)
      One of the primary goals before the true fighting breaks out is to remove the SMP presence in the Aspen Heights, ousting their merchants and closing the east-west trade. The embargo is supposed to last until the end of the war, with the benefit of allowing a heavy dose of racial profiling when it comes to suspected spies. Most if not all Rakshasa are pushed back into the deserts for fear of betrayal, with the promise that if the city's walls remain unbreached that their homes will be available in a few years time once again and that they may freely inhabit them. In the meantime, they serve as barracks for soldiers, and the flow of cloth turns to the east.

    2. [Economy] Purchase R67 TP2 (Salt)! (Roll: 12 - Success)
      In the scramble to stock up resources for war-time, preservatives that would be included in the soldiers' rations are required to keep the army from facing too much attrition in the desert. The High Jain reaches out to the independent region of 67 and offers them a deal that they might usually refuse, but require now with the collapse of the NPF. A reluctant agreement is met, and Anivine walks away having bought the salt for a simply fantastic price to the displeasure of the region. The spare coin is spend funding the independence movement in R67, which she prays will keep the enemies of the empire at bay until she can spare more men.

    3. [Diplomacy] Aid the Company of the Crescent!!
      Just like the last time the Kingdom of Varjik butted heads with the SMP, the mercenaries from the Crescent Company are called to arms with favors promised in turn. But first, they need better gear. They are required to be ready for mobile counterattack actions, giving them horses as part of their payment that they are told to use to navigate the desert and potentially conquer towns in Vajik's name. Anivine preaches that last time the war was a massacre of her own people and the mercenaries she hires, assuring them that if they are worth their price it will not happen again - their lives will be protected as much as possible where she can.

      - Donate Camel Cavalry and R63 TP3 (Horses) to the CSC
    4. [Diplomacy] Fund the Defense of R67 against Azenhal
      Spare funding is sent to Imperial Loyalists against the invaders from Azenhal in R67. Varjik believes in the empire as the sovereign state that should govern the world, citing claims on their conquests that it is Dejan's brief unification of the world that connects them all. This extends even to broken nations; the remnants of the NPF now standing against Dwarven forces from Azenhal included. Resources in the way of funds are donated, hopefully giving them an edge despite their disheveled state. One can only hope that the imperial borders will finally stop receding in the coming years... Ever since Dejan's conquest, it feels like the empire has only gotten smaller and smaller.
    5. [Intrigue] Raid Carida TP2 (Maize)! (Roll: 9 - Fail)
      The maize in the southern lands is also wanted to help stock the troops and allow for full, proper meals while in the field of battle. Unfortunately, the area lacks any friendly government to speak of. The attempts made to set up an operation to get it back home are prevented by the new presence of the SMP in Ka-Ruun and the Khirese guards in the area. The trade transports are either blocked or raided, and nearly nothing actually returns to the Aspen Heights from south of their region. Nothing except bad news, that is.

    6. [Secret] After the destruction of Pellos, the government of Varjik falls silent for a time. (Roll: 18 - Success?)
      Their collapse started years ago during their time of great warring. With dragons emerging and their old rival on the horizon, some say that in only a matter of years the southern empire will be lost to history. These people did not, however, recall that the empire was capable of making great allies from outside their own lands.


      Spoiler: A response to Sinja Lagos Ssuras
      Show

      It comes as a great revelation to me to realize that the emperor of Pellocia was not working with you out of desire to consort with imperial enemies, but out of wisdom. Perhaps he realized at some point in the past, many years before I had come to power, that such a move was the only way to keep you and yours contained in the vast regions of sand and filth you call your home. Your mercy is barely concealed greed; your threats for war from my people only conjured to justify your attempt at our extinction. You say that you are not above working with monsters to get what you so desire; but let me share with you a lesson that comes from Dejan's scripture: Those who consort with monsters become monsters. ..It has always been the way of Varjik to put monsters to the sword.

      With the same bloodthirsty fervor that your priests deliver to our lands you choose to forget the treaty signed between your people and Pellocia some years prior that forbade hostilities between our people for a period of 25 years; of which only 13 have passed. Now, do not take this mention as a sign that I do not wish to fight. I merely honor the true spirit of a deal rather than the specifics laid out in text to a power that no longer exists. Such dishonorable actions are a sign that angers the spirit of the great conqueror in addition to your unprovoked slaying, and you will find that we need no allies to keep you from our borders. Let this be your warning: the very mountains will come to our righteous defense, and they will not fail us again.

      From birth I had vowed to Dejan that I would make right what my father could not, and now it is time for me to make right upon my promise.

      March on my homelands of the Aspen Heights and take your place as ruler of the Edge, if you are so capable. In doing so you revoke the claim to life each and every soldier your army contains.

      Your overconfidence will be your undoing.

      Signed the Great Jain of Varjik and Aspen Heights
      Glorifier of the Avakonian claim to the Earth
      Anivine Kren El Sira


    Non Actions:
    Allow passage for troops from Karys & Dvalta
    Grant Karys permission to buy all resources within Varjik (Exceptions: R53 TP1 and R58 TP1)

    Spoiler: News and Rumors
    Show

    1. It comes as a great inconvenience to find that the mercenaries from Lazar had been bought out on the same year that the Serene Masara pride threaten war. As most of the spy networks in Estensule are lacking due to the absence of recent conflict in nations, their ability to keep track of the dying Pellocian Federation is rather... Limited. Instead of getting mad at things she cannot control, she beseeches that Regno with their great power and influence bring their scholars to their once emperor's capital region to investigate for anything concerning their royalty's wherebouts, hints on what this dragon is, and various magical phenomenon that the magi are entirely more capable of understanding than Varjik's military. While in the region, they are given written documents of permission from Anivine to conduct investigations within imperial territory in general, as long as these are working towards the pursuit of knowledge and do not harm and members of the empire.
    2. With no heir, it seems unlikely that the Kren dynasty will exist in the coming years if the battle does not go their way. The one to take the throne after her death should it arrive would thus be her husband, the brother of the Dvaltan king. This could either lead to their complete unity as a single power or the appearance of Varjik as a vassal state to his brother, depending on how stubbornly the younger brother wishes to hold onto the title of Great Jain. But Anivine is still young, in good health, and away from the army. Her chances of a natural death in the coming years are very slim.
    3. Spare funding (of which there is not all too much) is sent to Imperial Loyalists against the invaders from Azenhal in R67. Varjik believes in the empire as the sovereign state that should govern the world, citing claims on their conquests that it is Dejan's brief unification of the world that connects them all. This extends even to broken nations; the remnants of the NPF now standing against Dwarven forces from Azenhal included. Resources in the way of funds are donated, hopefully giving them an edge despite their disheveled state. One can only hope that the imperial borders will finally stop receding in the coming years... Ever since Dejan's conquest, it feels like the empire has only gotten smaller and smaller.
    4. Thoughts on dragons tbd
    5. A figure appears that claims that they can see the future! Spooky! To be written.

      Action for next round..
    6. [Diplomacy] Change Capital to the Aspen Heights! (R59)
      The Firethorn Regiment was reborn after a rebellion against the empire; formed as a military junta that serves as a bastion of the empire against threats in the south. Since then the nation has grown and changed, even the government type shifting twice to become what it is today. The main operations have likewise changed from being conducted in Varjik to Derokar to the Aspen Heights post union with the El Sira dynasty. The Kren family line was a short one; a recent name that rose through glory in battle and never truly held much prestige in noble courts of its own right, but El Sira was just the opposite. When the two families became one, the Kren line was overshadowed by the long standing name of the rulers of Aspen Heights, and combined with their more prosperous region in the mountains the Kingdom of 'Varjik' has actually seen more activity there than its supposed namesake. With the declaration of war from the SMP received, Anivine finally decides that it is her home and seat of power that will be the capital of her Kingdom instead of the historical location it once started in.




    Spoiler: Stats
    Show

    Military Units: 6 (Burning Embers, R61's Royal Army, Queensguard, Greenfire Brigade, Quill Stadium Mercenaries, Jain's Enforcers)

    Regions Owned:[Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Aspen Heights - Region 59]

    Cultural Identities:
    [Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Temporary)

    Military Specialization:
    [The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.

    Holy Artifacts: Crown of Thorns (+1 to battles if used; for each battle this relic is used in, all battles this relic was used in give -2 on leader loss rolls for user; Difficult to Steal)

    Military Technologies:
    Sedellan Armor Coating [Sedellan Glass] +2 VS magical tech.
    Sacrificial Supply Lines [Crops] -1 Size Loss Roll
    Obsidian Fire [Obsidian Glass] +1 to Defending
    Diresnags [Labor] +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy)
    Camel Cavalry [Camels or Horses] +1 to Battles
    Mass Conscription [Food] - After 4 units are spent raising troops, each subsequent action raises an additional troop. && [Secondary] Food x2, Labor, Preservatives - Triggers after 3 actions are spent

    Spoiler: Mil tech color to slots
    Show

    Cavalry
    Logistics
    Armor & Wards
    Fortifications, Sappers, and Siege
    Stealth, Sabotage, and Traps


    Generals: Polshannen El Sira (6), Sofrid (7), Wilting Spear (8)

    Economics Technologies:
    Violet Oath [Violet Oak] +1 Against Secret Actions
    Salt Wagons [Preservatives] +1 Unit Cap

    Secrets Whispered: 1
    Resources Required: Foreign Workforce
    Resources controlled: Violet Ash (R53, TP1), Slaves (R78, TP2 & TP3), Sedellan Glass (R58 TP1), Bysthian Horses (R63 TP 2 & 3), Obsidian Glass (R40, TP3)
    Embassies: Avakonia?, Azenhal, Karys
    CC Bases: [R58 - Varjik]
    Last edited by Zayuz; 2018-09-01 at 12:34 AM.
    "What is to give light must endure burning."

  30. - Top - End - #480
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Round 22
    [Imperial Sultanate of Regno]

    Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56), Thae Guceart (92), Avegan (3)

    [Imperial Sultan Tyber Regno, Son and Brother to the Donne of Air, Embodiment of the Aspect of Spirit]

    Actions:
    1. [Intrigue] Investigate the wreckage of Pellos
      (Investigation, +1 from OMC Rank 6 Roll: 15)
      At the request of the Kingdom of Varjik - and curious about the dragon with the appellation 'Spellfather' - rescue operatives arrive in Pellos to try and find any member of the royal family. When asked what Varjik is paying them, the investigators say nothing, and only continue to search. Strangely, however, no magical objects or, indeed anti-magical objects are ever reported as having been found by Regnan searchers.
    2. [Intrigue] SECRET
      (Roll: 5)
      'Shadow Eyes' has become synonymous with 'secrets' in Regno. People are curious not only about who they are, but what they are up to.
    3. [Economy] Buyout of Copper from Whenua Kanga
      (Supported Buyout of first Trade Post in Region 30, Techs: Expanded Holds, OMC Rank 5, Roll: 21)
      Umbo Iadesh the Ninth, current son of the leader of Iadesh, wants to make a name for himself. With help from a mercenary band from the Isles of Lazar as guards, Umbo IX travels far and wide, and makes some surprising deals with Glen Gwitna. He trades iron-headed spears for regular shipments of copper.
    4. [Economy] Buyout of Enku from Kuniumi
      (Supported Buyout of third Trade Post in Region 54, Techs: Expanded Holds and Fish Glue, OMC Rank 5, Roll: 17)
      Umbo IX - still seeking to strike it big - continues to negotiate with Glen Gwitna, and exchanges shipments of iron-headed arrows for the rights to purchase Enku from the Kunai Clans.
    5. [Economy] Buyout of Tin from Wybrèz
      (Buyout of Tin TP#2 from Region 18, Scepter of Bray, Techs: Expanded Holds, OMC Rank 5, Roll: 22)
      In order to make proper weighted scales, Regno requires Tin.
    6. [Faith] Request that Llët̨sällë's Initia Learning Center documents the wisdom and glories of 'Vahi'hu'j, the Father of Silence.
      (Supported Action to Attempt to Impress a Dragon: 15)
      Dragons appearing in Emjata is not something within anyone's expectations in Regno. Yet... there is an opportunity here. Discussions between Dvalta and Regno are a way to hopefully learn more about - and more from - the dragon off Regno's eastern coast.
    7. [Faith] Spread Initia to Sfaïr's third Holy Center
      (Claim Religious Center #3, Region 106, Ease of Education, Roll: 22)
      The discovery of more Initiates in the land of the Sfaïri is a welcome one. Magi Indago returns there, as an official Ambassador, and with the help of other Regnan Speakers and Earth Aspectus, they help to transform the Flute of the North Wind to another Aspect Campus. Regno makes promises to assist Sfaïr in learning about the world of Emjata as it is now, welcoming their students to Bratus Academy.



    Non-Actions:
    • Continue to invite Omanush Convoys to come learn about Precision Weights at Bratus Academy, for no cost to them. (Do not resist theft)
    • Approve the Company of the Crescent's rights to build further within Deaux.
    • Support Izbefe's new ruler in purchasing Timber from Amham.
    • Accept Embassy from Theocracy of Coatl
    • Bhule Confederation Embassy
      • The Sultan sends word to tread carefully with the Dragons, especially with the `Ridx people being so... culturally attached to them.
      • Gift Decentralized Authority to the Syndicate
    • Dvalta Embassy
    • Khirus Embassy
    • Karys Embassy


    Spoiler: News and Rumors
    Show

    • DRAGONS?!? Dragons are quite the surprise for Regno. No one expected them to arrive; much less to destroy Pellos as one did. Regno is quick to offer aid for those within the destroyed city, but there is a rather large debate that lasts for over a year within the Three Towers, trying to decide what to do about the Dragons. The conversation usually starts from a military angle, and while many of the Colonels of the Legionnaires are quite sure that they can eventually put down one of the dragons should it invade, there would be a hefty loss of life. Too much so that this option doesn't sit well with the Oamenii in the Three Towers; though the idea is explored from all angles for months. The topic of submission to a dragon, on the other hand, is - at best - discussed for only a day. There is to be no surrender. Which still leaves the question: what can be done?
    • During a formal dinner one evening, Alteta Venusa makes a casual observation regarding the dragons: they seem to have some similarities to the Aspects of Initia. This is at first dismissed as ridiculous, but the idea takes hold in the minds of many. And it doesn't let go. Gxe'dhok is clearly related in some way to the Water Aspect. Xo'xa'va'j has a stunning command of the Fire Aspect. Ve'va'qa'qadvo and the Air Aspect are easily correlated. From there, however, it is less certain. Many are quite hopeful that Vahi'hu'j - the nearest Dragon to the Sultanate - is in some way tied up with the Spirit Aspect, and that is generally agreed upon. Beyond that, however, because that leaves only the Earth Aspect... and two dragons. Neither of which seem to fit quite right. This discussion and debate also takes hold of the cities of Sortis and Bratus for months.
    • After months of differing opinions and views (and privately, unable to stand it any longer), Imperial Sultan Tyber insists that a delegation be sent to speak with the Father of Silence. 'Vahi'hu'j seems to be the least destructive dragon, according to reports, and it is possible that a conversation with him may prove fruitful to end these debates. Or at least obtain more information.
    • Alteta Venusa Regno is, supposedly, very interested in the dragons, and spends quite a lot of her down time researching them. Specifically the Father of Silence. Her interests seems something more than just finding out about them.
    • Shipments of moon opals stop being sent to Glen Gwitna. It appears that they are on shaky ground. The mercenary companies from the Isles of Lazar are now even more important than before, as they are leaned on more heavily to help protect the merchants in the Badan.
    • Emissary's family seems to be doing well. Comoara is starting to see grey hairs; the first sign of an Oamenii aging. Their children are quite busy, acting as points of contact between Researcher and Regno. For her part, the Ambassador from the Kunai Clans seems to be - as far as Regno can tell - fascinated with the appearance of the Dragons.
    • Magi Lokira Rainstep seems to be concerned for King Hestradet's health. The king of Izbefe is getting on in years.
    • Guildleader of Education Arata Doceo is quite curious about the Dragons as well, but is reportedly conflicted on what to do about them. He is seen quite often in the company of the ambassador to Khirus, discussing the ramifications of the Dragons arriving in Emjata. Oddly, a student has heard them joking about how they taste. Which has many in the Academy wondering if Dragon Meat is even edible?
    • Speaker Suveni receives word of the Dragons, and begins to consider retirement. Her assistants are quite accomplished, and it would be easy for her to return home to Regno, if she wanted. Or maybe to Les Alps? The mountain air might do her some good. She's just not sure she wants to be so close to the Water Dragon, even if all of her students are so excited about it.
    • Speaker Armis in the Overvann Assembly of Lords sends back reports that have some within the Three Towers worried. If rumors are to be believed, the Overvann seem to be getting restless, and are eyeing lands owned by the Northern Syndicate. Or eyeing lands owned by the 'Ridi'r. Or just eyeing the Dragon in 'Ridi'r. Either way, it seems like they are eyeing something, and itching for a fight.
    • Speaker Schimba continues to be efficient for an Ambassador to the Kunai Clans, though it seems she has less and less to report on.
    • Speaker Habar takes a leave of absence from Yondar for a year. His replacement is a Stoirmdur Darwf, who treats the year as a vacation, and doesn't seem to produce the same results as Habar. When the Speaker does return, it is with a wife. A pregnant wife. The Speaker's efficiency seems to increase. At least, for the first few months.
    • Baern Dovan from Yondar continues to be treated fairly, and many members from Bratus Academy travel to speak with him, to try and discern more about his homeland.
    • Speaker Statera and her husband in Lindeen send many letters (both of them!) regarding the so-called "Corruption" that Lindeen seems keen on spreading. Speaker Statera calls it a 'perversion of magical science', which has some within the Three Towers worried... and an almost equal amount quite intrigued. The Speaker and her husband are given orders to remain and observe, but aid any true Initiates that remain.
    • Magi Mirator and the new Initia School in the Serene Masara Pridelands seem to be doing splendidly. Reports indicate that the Magi has many new students, and the numbers increase almost daily. Soon, he says, he will need permission from the Maharaja to increase the number of schools; especially if lessons on Mercantilism are to continue.
    • Magi Indago of Family Garrio is alive?!? Thought lost during one of the early expeditions to the north - before the discovery of Bhule and the Overvann - Magi Indago returns, with tales of an interesting land called the Sfaïri Free Alliance. While Family Garrio is quite pleased to have their lost relative return, many are skeptical about this land that he was stuck in for some time... until a letter arrives, corroborating the Magi's story. With Initiates already in Sfaïri lands, Magi Indago grabs additional Speakers, and returns to be the official Ambassador between Regno and Sfaïr.
    • Speaker Retunda receives a promotion to Magi Retunda, and she is placed in charge of the Embassay in Karys.
    • Speaker Demens of Family Stiinta continues to send fantastical - and some would say hardly believable - reports about the new League of White Sails. Their Heremeticism is pushing boundaries that Initia does not seem to dare to go, which spurs on many Aspect Scholars to try harder. Several accidents later, an additional committee on public safety is formed within the Bratus Academy walls, and dangerous experiments are given a new location - far in the desert, away from people - before they are allowed to be attempted.
    • Ambassador Mearbhall in Ti Linnad complains about the lack of good beer, and starts to brew his own. It seems to become popular in Ti Linnad, if his reports are to be believed.
    • Mad King Dafi hasn't been heard from in quite a while, but there's no evidence that the former ruler of Izbefe is gone. Legionnaires remain vigilant along the border of Avegan.
    • The Emissary from the League of the Beacon is not ignored, and does meet with the Sultan himself. He supports the ideas that the League of the Beacon represents, but informs their Emissary that with the appearance of the Dragons in Emjata, Regno's aid is limited at this time. Should they need it, however, the Sultanate will do what little they can to support them.
    • King Hestradet's death is an unfortunate blow to the Sultanate, and causes many to pause and consider what to do next. Sultan Tyber is in the process of drafting a letter to King Hestradet's eldest son, when the Sultan's own daughter and Heir finds him and stops him, saying "Send it to his daughter. She is Queen now." Supposedly, the Sultan is perplexed by this turn of events, but after learning more, sends his letter to Queen Sigyn. In it, he names her the Admiral of the Aspect of Water, leader of the Sultanate's naval forces, Sister to the Sultan, and Friend to the Alteta. The last is on Alteta's Venusa's request.
    • The appearance of new islands to the south of Deaux causes a minor stir among the Three Towers. After a month of political in-fighting, Speaker Testudo of Family Cochilie is sent to the region to find out more about the people there. His reports are a surprise: the predominant species is that of a kind of turtle-people, the Volzen. And they seem to look favorably upon scholars! Speaker Testudo is officially made the Ambassador to the land of Jintha, and the Sultanate hopes to foster a good relationship with the people of Zandar and the surrounding villages.
    • A letter arrives from far off Sfaïr, and Sultan Tyber is quick to respond; a group of skilled builders from the Construction Guild are quickly dispatched to help aid in Sfaïr's needed re-construction. They are given orders to live within the Aspect Campuses in the kingdom, to answer to Magi Indago when difficulties arise, but otherwise, are available for Sir Gerold Blanc to direct them to aid in whatever way possible. The foreman recommends the construction of a simple granite based road system, to aid in helping the Sfaïri in traveling around their lands... or outside it.



    Spoiler: Ruler Information
    Show

    Sultan Tyber Regno D E F M I
    Current 10 9 7 5 7
    End of round 19 2 1 0 0 0
    End of round 20 2 1 0 0 0
    End of round 21 0 1 1 0 1
    End of round 22 0 0 0 0 0

    New Ruler Next Round

    Expected Stat Bonuses: +1 Intrigue +1 Economy +1 Faith


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Regno 'Owned' Religious Centers: ??
    Total Number of Initia 'Learning' Centers: 18
    Total Number of Initia Holy Orders: 2

    Regno Controlled Trading Posts:
    • Bani - Region 8, TP #1
    • Sapphires - Region 9, TP #3
    • Corn - Region 33, TP #3
    • Iadeshian Camels - Region 7, TP #1
    • Iron - Region 12, TP#2
    • Giant's Silk - Region 11, TP#2
    • Moon Opals - Region 22, TP#1
    • Granite - Region 26, TP#2
    • Parchseed Oil - Region 51, TP#2
    • Hlaali Bark - Region 56, TP#1
    • Ships - Region 6, TP #3
    • Medicinal Herbs - Region 89, TP #2
    • Beer - Region 92, TP #1
    • Millet - Region 5, TP #1
    • Incense - Region 45, TP #3
    • Timber - Region 2, TP #2
    • White Bani - Region 36, TP #2
    • Porphyra - Region 20, TP #2
    • Mercenaries - Region 28, TP#1
    • Herring - Region 105, TP#2
    • Dragon Shrimp - Region 10, TP #2


    Technologies:
    (Red = Requirements Not Met)
    (Bold = Restricted Technology)
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
    • Expanded Holds (Buyouts)
    • Fish Glue Manufacturing (1/round Econ)
    • Full Course Discourse (Stabilization)
    • Warded Locks (+2 Defend Thefts)
    • Decentralized Authority (New Ruler Stat Increase)
    • Spymaster (Can I5 a Spymaster)
    • Mass Conscription (Extra Units)
    • Red Herring Evidence (Defend Against Investigations of Secret Actions)
    • Bani Bowls [Medicine]
    • Camel Cavalry [Calvary]
    • Refined Pician Weaponry [Weapons]
    • Sacrificial Magic Supply Lines [Tactics]
    • Hard Iron Armor [Armor]
    • Inyoni Skyfarers [Live Weapons]
    • Enchanted Arrows [Ranged]
    • Enchanted Catapults [Siege]
    • Aerial Bombardment [Tactics]
    • Surplus Production [Siege]
    • Salt Wagons [Supply]
    • Signal Lamps [Tactics]
    • Standardized Fortification [Siege]
    • Dwarven Fortifications [Siege]
    • Wave Bombing
    • Diresnags [Traps]
      .
    • Obsidian Fire [Siege]
    • Wingknights [Cavalry]
    • Himitsu
    • Prayer Seals [Armor/Ward]
    • Precision Weights (Buyouts)
    • Stochiophraktoi


    Military Units:
    • 3 [Legionnaires]
    • 3 [Sea Wolves]
    • 1 [Stormvine Shock Troops]
    • 1 [Avegan Warband]
    • Magi Vecto [+9 Mil General]

    Last edited by Gengy; 2018-09-01 at 06:33 PM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

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