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  1. - Top - End - #571
    Barbarian in the Playground
     
    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Round 26!: Dragons!
    'Gxe'dhok the Brinefather
    Summoned to the lands of Bhule with promise of fitting tribute to her magnificence and beauty, the dragon known to the ‘Ridi’x as 'Gxe'dhok the Brinefather takes what will be her final flight across Emjata, sailing into Bhule on wings of storm and lightning to witness the temple built in her name. A great event had been held to honor her, and the dragon’s ego demanded she attend. She was not without her suspicions, but they were buried deep beneath her desire for tribute and worship assuaged by the construction of a temple to her glory. A retinue of ‘Rigx accompanied her, twisted wyvern servants who circled the bitter cold skies like carrion birds watching events unfold as their master entered the massive complex made in her honor and the doors sealed behind her.

    When the trap was sprung, it was already too late for 'Gxe'dhok though she didn’t yet know it. Tens of thousands of soldiers from across the northern continents swarmed into the temple from unseen tunnels to poke and prod the massive beast with equipment rivaling legends of Dejan’s personal retinue. The dragon lashed out with her warping magic and huge mass, killing many in her struggle to escape the carefully laid trap, but its construction had been exceedingly sound and, while many died, the trap remained secure, allowing the Sultanate and its allies to leverage their advantage over the grounded terror. Combat with the ‘Rigx outside the temple claimed many more lives, including those of non-combatants and bystander guests brought north by invitation of the Sultan, unaware of his murderous plot. Many fall in the struggle which lasts over an hour but at the end there is only one death that matters.

    'Gxe'dhok is no more. She lies dead in Bhule, her body left in the base of the temple turned tomb that bore her name. Her ‘Rigx levies are destroyed or driven off to rejoin ‘Ridi’r, and the participants in the assault are left with an uneasy stretch of silence in which they may begin the somber process of counting their dead. Victory had been achieved and another dragon lay dead, but at no small cost to the stability and integrity of the entire continent of Regner.
    ‘Gxe'dhok Trade Posts return to their original owners! ‘Gxe'dhok Holy Centers remain DRGN! Regno loses 4 Units, CNS loses 3 Units, Overvann loses 3 Units, Ti Linnad loses 4 Units (2 to distance, 2 to dragon), & Izbefe loses 1 Unit!

    Bhule (86) gains “Dragon Tomb” Great Project modifier + 1 to one roll of any attribute/round within the region of Bhule (86).

    Bhule currently contains 'Gxe'dhok’s carcass composed of the following “sections” which require an action to move between regions:
    The Brinefather’s Head (+2 Stability or Investigation Roll once per round)
    The Brinefather’s Claws & Bones (+2 to one Raid action or offensive battle once per round)
    The Brinefather’s Heart (+2 to roll involving Magic once/round, Unknown Effects in Region Located)
    The Brinefather’s Wings (Negate 1 distance loss or +2 to Buyout once per round)
    The Brinefather’s Hide (Counts as a TP for Hard Metal, +4 to resist theft)
    The Brinefather’s Eyes (+2 to one Faith action or defensive battle per round)
    The Brinefather’s Flesh (Counts as a TP for Meat/Food, +4 to resist theft)

    Ridi’r gains 1 Unit of ‘Rigx Wyverns who seek revenge for the death of their matron!


    Ve'va'qa'qadvo the Skyfather
    Beseeched by each of his vassals for a gift demonstrative of the Skyfather’s manifold glory, the blade winged dragon acquiesces with graceful generosity. Sfaire’s request for a relic to aid their efforts to reach beyond the confining mountain chain that corralled them north is granted, in a certain light. Rather than grant any mere object, the Skyfather sundered the very mountains on their behalf, gouging out ton after ton of stone over the course of weeks, until a new, beautiful mountain pass was made between the southern hills of Sfaire and the northern reaches of Perivan. Left behind in the wake of this marvelous spectacle are hundreds, if not thousands, of the Skyfather’s scales, be they embedded in rock like swords, resting upon the graven earth like feathers, or simply scattered upon the mountainsides all about. Already, enterprising explorers have begun cataloguing the mountains to an even greater degree in their search for more of the scales to recover and sell, and shrines and temples to the Skyfather have been erected from his sheddings on either end, to study the swirling designs the great creature left in the rock.

    Dvatla requests more material rewards, hoping to see their iron mines in Dažytija expanded under Dvatlan banner. Burrowing into the mountainsides of the region, Ve'va'qa'qadvo’s spinning blade-like form opens access to a large number of previously inaccessible minerals, though it will remain Dvatla’s impetus to populate the new tunnels with miners. The Skyfather can’t do everything for the Dvatlan King after all: such would be unbefitting of his magnificence...not to mention quite difficult without affecting the would-be miners in a manner the King would likely find quite objectionable.

    The Northern Council’s request for magical knowledge is more esoteric, and perhaps more fitting to be asked of 'Vahi'huj than Ve'va'qa'qadvo, but the Skyfather would hear no such slander of his wisdom, and seeks to grant the requested boon to the Council’s leadership. However, flying en route to the northern capital of Ti Linnad the Skyfather senses the death of his elder sister 'Gxe'dhok and when he arrives in Ti Linnad to hear the Linnadi army had marched west presumably to join in the slaughter of the Brinefather, the magnanimity of Ve'va'qa'qadvo sours. The Skyfather still seeks out the Premiere and his council, but the boon he grants might more accurately be labeled a curse than a blessing…

    The prominent acts of generous magic carried out by the Skyfather draws the attention of many dissatisfied priests and laymen of Abhidi and Coatl Perijanism alike. Reverence for this living god who offered such kindness to those clearly his inferiors has led to a spate of conversions across Inyaka where the Skyfather’s presence was most acutely felt.
    (Sfairi Free Alliance gains Great Project in Sfaire: The Clear Sky Pass, granting +1 to one Buyout per round attributed to controlling access to this new valuable trade route! Mountain Pass between Perivan and Sfaire negates distance losses for traversing mountains; with a Fortification Great Project, this can be made to require permission of GP-maker!

    Dažytija (13) Iron upgrades from [Minor] to [Good] with TP 2 Open to buy outs!

    Premiere Illeard Mertinneis will receive +1 Faith in addition to the +3 accrued from taking six Faith actions within Round 26, however no stat gains will accrue for Round 26 if any combination of actions other than 6 Faith actions are taken.

    Dažytija (13) HC 2, Sfaire (106) HC 3, Perivan (15) HC 3, and Ti Linnad HC 3 become DRGN!)


    Xo'xa'va'j, The Cinder Queen
    When news reaches Palmor of the happening in northern Regner and the defeat of another of the Cinder Queen’s siblings by mortal hand, the fiery dragon lets her frustration be known to those who have served her obediently for years. With 'Gxe'dhok dead, Xo'xa'va'j now stands unrivalled as eldest and largest of her kin, and she seeks now seemingly to protect herself and her siblings from further assault by mortalkind. Confident in her chosen servants’ loyalty to her cause, and even more assured of her own creations’ ultimate loyalties, the Cinder Queen reveals where her work for the past few years has gone; transforming the tribute brought to her by Azenhal, Coatl, Khirus, and Whitefeather into an army of fiery wyverns equipped with plates of hard iron armor to protect them. This great army joins with her Pician Leviathan-Dragon cultists from Fresia and she divvies these forces up between her loyal sycophantic realms with but two goals imparted for their use: halt the dragon slaying by any means necessary, and ensure the Cinder Queen remains secure in her lair at the burning heart of Azenhal.

    (Xo'xa'va'j reveals 12 Dragonforged Units equipped with Cinderscale Armor (+1 to battles, requires Hard Metal, Armor & Wards), Ashwing Wyverns (+1 to battles, requires 3 combined DRGN HCs and TPs, Warbeasts/Live Weapons), and Pyroclastic Engines (+2 to attack, requires 2 DRGN HCs and TPs and 1 Fuel/Fire Source, Fortifications and Siege Engines) and bequeaths their services thusly: 5 are sent to serve CAL as the most loyal agent of the Queen, 3 to serve CTL for their gift of copper and steady tribute, 3 to serve KRS befitting their loyalty once the Queen’s terms were made clear to them, and 1 to serve WFK for their consistent if effervescent efforts at tribute! These units do not count toward unit cap but expire at the end of Round 28 when they return to the Cinder Queen’s direct authority!)

    'Vahi'huj, the Father of Silence
    'Vahi'huj is disturbed by news of the events in the north in the wake of his and Venusa’s pair bonding and the rituals undertaken to grant her to take draconic form. If the Regnans were determined to end dragon presence upon Emjata, the cooperation enjoyed between scholarly Regno and enlightened scholar 'Vahi'huj was under serious threat. Desiring firstly to know the extent of Venusa’s complicity, 'Vahi'huj meets with his lover in a private audience whose goings on is known only to the two participants. Whatever transpires between the two seems to quell any rising fury within the Father of Silence, though the scholarly giant does still make his influential presence known more prominently throughout the Sultanate in the wake of the attack, hoping tales of his wisdom and kindness will snuff thoughts of violence directed against him.

    'Vahi'huj is intrigued by the Kunai’s efforts to construct a vast network for tributary offerings, and with relations between themself and Venusa grown more tense in the wake of her family’s attack on their sister the Brinefather, the Father of Silence adjusts the amount of time he spends in Hathgjil off of Llët̨sällë towards Les Alpes de Sang, that they might more easily monitor the Kunai’s progress. The dragon’s presence among the paranoid and militant warlords of the region does not help ease tensions within the region, though 'Vahi'huj finds a bevy of worshippers hoping the wise magician dragon might grant them a boon to aid them in overcoming a rival.

    From their new lair (of which they now possesses three, which many have been able to tell pleases them immensely), the Father of Silence petitions their loyal followers to gather relics to be turned over to Their Eminence for study and alteration. The dragon requests Izbefe hand over Dafi’s Staff and Regno hand over the Scepter of Bray. Failure to do so would be most disadvantageous to both realms, notably Izbefe whose tribute has previously been found lacking.

    (Iadesh (7) HC 2, Regno’s Initia Holy Order, and Jherki HC 3 become DRGN!

    Les Alpes de Sang (57) HC 2, Deux (56) HC 2, and Azure Coast (83) HC 3 become DRGN! Les Alpes de Sang is in Unrest!)


    'Kidveva'dvuj, the Eater of Magic
    Champions of the Magic Eater within Altessa had won their rebellion against the dark republican guard of the USRE, whose victory had been assumed a given at home in Khirus. With Heartsease firmly under her domain and with tribute of her requested materials trickling in from Karys and Varjik, the Bane of Pellos was feeling stronger than ever. Khirus had once again failed to pay her her due, and the Brinefather’s assassination by the northern realms was an ill portent, but even these events could not dull the southern dragon’s ambition. With Sofrid and now Sithara recruited to her side, 'Kidveva'dvuj uses the opportunity created by the Pride’s clash with Varjik to announce her new desires.

    While she still desired the rest of her list be fulfilled, the dragon of southern Estensule felt it more important she end the needless fighting between the Pride and Varjik. Each had shown themselves willing to serve and each demonstrated powerful capability as warriors. So too had each tasted the bitter draught of the Magic Eater’s displeasure in Raesija, Palanam, and Sonil. Sofrid and Sithara, the famous generals pulled from each side to serve 'Kidveva'dvuj should be as symbols to these kingdoms, a demonstration of the unity and power these carriers of Avakonian legacy might bear if only they cooperated. Khirus and Dvatla, 'Kidveva'dvuj and her chosen generals proclaim, are the true enemies invading Estensule and 'Kidveva'dvuj would see the Pride, Varjik, and Karys united in opposition to these greedy foreign dissidents rather than lunging for one another’s throats. If the Pride and Avakonia’s successors agree to a new peace ensured by the Magic Eater’s word and focused with fury towards the republicans and Dvatlans, the dragon promises to lead the combined armies on crusade against these interlopers and to grant the Pride and New Avaokonia favors within her ability, ability which will only be expanded by further tribute of her requested resources.

    As a demonstration of her displeasure with the republican faction who held the southeastern coast of her continent, 'Kidveva'dvuj flies over Wasipacha raining death from above on the Khirese held fortresses throughout the territory. While intended partially to cripple the republics, her primary goal lies in convincing the natives that her righteous fury was far more frightening than the threat of the Khirese Mask Makers. The region soon broils with tension to rival Altessa, and reverence for the Magic Eater increases tenfold among the dejected previously areligious populace.

    Finally, 'Kidveva'dvuj tours the northern coast of Estensule, where the Kunai lay in conflicted claim between the Magic Eater and the Father of Silence. Aware of the Kunai’s long period of struggle, 'Kidveva'dvuj is merciful to the newly united clanlands, working only to grow her cult of devotion among the disparate clans. Still, the clanlands are warned that failure to provide proper tribute in the coming years in the form of resources or other demonstrations of loyalty to her cause will result in the unleashing of the Spellfather’s fury.

    ('Kidveva'dvuj proposes an alliance between the SMP and Varjik/Karys carried out in her name backed by her authority. Acceptance yields 2 Dragonspawn Units to the SMP and 1 to Karys & Varjik each usable at the start of Round 27 as well as a Mil 12 General ('Kidveva'dvuj herself), her own personal generals, Sithara Kkoya (10), Sofrid (9), each capable of leading 1 battle/round against Khirus/Azenhal/Dvatla beginning in Round 27. Rejection will have as of yet indeterminate consequences. Continuing to gift TPs will cause additional units to be granted

    KRS loses 1 Unit, Wasipacha (60) is Unstable, and Wasipacha HCs 1 & 3 become DRGN!

    Karys & Varjik earn the Magic Eater’s favor with their tribute of requested resources, and she grants the Jaine’s young heir a blessing (+1 to Faith stat for Anivine’s heir). She allows Sofrid to return to Karys’s direct service temporarily, the general having gained much martial knowledge at the foot of the Dragon (Karys temporarily regains Sofrid as a Mil 9 General. He will return to the Magic Eater’s authority at the end of Round 26).

    The Spellfather still desires the following Resources: Incense; Huo-Ke Squid or Cloudwing Piranhas; Kansett; Living Ivory; Saphroxin or Medicinal Plants; Large Animal; Idol Fragments or Ruined Scrolls

    Umibe (55) HC 2 and Azure Coast (83) HC 1 become DRGN!)
    Last edited by Rolepgeek; 2018-10-15 at 10:39 PM.
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  2. - Top - End - #572
    Troll in the Playground
     
    bc56's Avatar

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    Jan 2018
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    Sector ZZ9 Plural Z Alpha
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    Default Re: [EMPIRE4!] IC Thread

    The Kingdom of Tevrus

    Region 89: Overvann
    Region 90: Tevrus
    Region 84: Delwin
    Region 91: The Black Marsh
    Oppkomling, the Kobold King

    Actions:

    [Mil 10] Introduce technology: Muddy Camouflage (Kobold)
    Stealth, Sabotage and Traps: Requires soft earth (I. E. Peat, Mud, Ash)/soft earth, plants, dyes. +1 enemy distance loss roll/-1 friendly casualty roll (open for discussion)
    Kobold guerillas have begun the practice of daubing themselves with mud and peat in order to hide and ambush supply caravans and small groups of enemy troops.

    [Mil] Raise a Unit (Kobold)
    The Kobolds raise more guerillas to supplement their golem armies.

    [Eco] Cart Dragon loot home (both)
    The Overvann gather the bones of Gxe'dhok and drag them back to Overvann, hoping to use them to build a monument in memory of this glorious victory. Knowing them, it will probably be a mead hall.

    [Eco] Cart Dragon loot home (both)
    The Kobolds carry off the Brinefather's flesh, distributing it to starving miners in Delwin as well as a sizeable portion being diverted to a feast in honor of those slain in battle against her.

    [Dip] Attend Event (Loyalist)
    Spoiler: subactions
    Show

    Accept Whern from Amham
    Form Free Regner States


    [dip] Fabricate a marriage claim in Bhule (86) (Loyalist) (Roll:7)
    Aeshra attempts to secure an alliance with Bhule by proposing a marriage between what leadership is left there and with one of her daughters Mara and Kelya.

    Nonactions
    Spoiler: An honorable man
    Show
    Everything was going to plan. The dragon was inside the temple and her army of wyverns was busy fighting against the armies of Regner. Still, Aeshra Hodeskalle, widow to the Jarl of Overvann, was afraid for her life. Gxe'dhok, Sväljåsk, the great sea dragon was so majestic and terrible, how could she have believed that her armies could slay the thing which had devoured gods? Aeshra stood at the edge of the boat, chilly in the short dress she had chosen for the dance, and watched the battle continue. Suddenly, there came a great sound of splintering wood, as the massive door to the temple shattered and gave way, flying a great distance into the river. A massive wave struck the boat, and Aeshra found herself off the edge, falling to the river below. With a splash, she struck the frigid waters. She struggled against the current, fighting the weight of her clothes as she swam for the riverbank. She pulled herself onto the icy land, teeth chattering, and looking like a rat wrapped in soaked green cloth. She looks across the battlefield. She can see, some distance away, further than she can crawl, a group of Overvann soldiers. She also sees Oppkomling, her hated rival, the Kobold king who killed her husband. She calls out to the warriors, but they don't hear her. Someone else does, however. A Rigx swoops down, unleashing a screech which causes blood to well out of the injured woman's nose. She reaches for her ceremonial dagger, only to discover that it is gone, knocked away in the fall. Aeshra prepares herself for the worst. The wyvern lowers its head and charges. Suddenly, it turns away as a someone grips its tail. Oppkomling is there, his armor shining brightly in the waning light. He says something unintelligible in the kobold tongue and jumps at the creature. The two wrestle for a time, the Kobold clearly at a disadvantage because of his small size, but he manages to get on top of the Rigx, his tiny claws strangling the creature. It shakes itself, causing the king to lose his grip, then lunges at him, its tongues extending as it bites down on his arm. The kobold roars in pain, an outsized sound too large for his body, and reaches with his left arm, grabbing a fallen polearm off the ground. He raises it just as the wyvern lunges again, and the draconic creature impales itself on the iron blade.

    In the aftermath, Aeshra and Oppkomling are found unconscious. Aeshra is deathly ill from the cold, and doesn't awaken for almost a week afterwards. The remnants of the disease continue to haunt her for the rest of her life, with a persistent cough and frequent bouts of nausea leaving her pale and malnourished.
    Oppkomling lost a lot of blood, as well as his right hand. He recovers far more quickly, but his new infirmities significantly weaken him as a warrior. He announces his resignation from the throne the year after the battle against Gxe'dhok.

    Spoiler: News and Rumours
    Show




    Spoiler: Military
    Show

    Military Specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.

    Units:
    Total = 6/(8+3)
    Overvann Sailors = 1
    Wolf Isle Berserkers = 1
    Golems = 3
    Rhok Har Guerrillas = 1

    Generals:
    Hrothgar the Black (8)

    Spoiler: Resources
    Show

    Iron: Region 12, TP 3
    Marble: Region 16, TP 2
    Pegasi: Region 21, TP 3
    Amber: Region 68, TP 2
    Freshwater Fish: Region 73, TP 3
    Mercenaries: Region 78, TP 2
    Tin: Region 84, TP 2
    Medicinal Herbs: Region 89, TP 1
    Livestone: Region 90, TP 1
    Platinum: Region 106, TP 2

    Spoiler: Technology
    Show

    Technology: (X indicates a tech for which the resource requirement is not fulfilled, + indicates a tech for which the secondary requirement is fulfilled.)

    - Close Combat Weaponry: Advanced Pician Weapons
    - Ranged Weaponry:
    - Armor & Wards: Coin Armor +
    - Cavalry: Wingknights
    - Warbeasts/Live Weaponry: Stonespoken Warriors
    - Logistics: Salt Wagons X
    - Drugs, Medicine, & Blessings: Berserkers
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps:
    - Fortifications, Sappers, and Siege Weaponry:
    - Tactics:

    Other:
    Fish Glue Manufacturing
    Decentralized Authority X
    Diplomatic Expedition X
    Warded Locks
    Mass conscription X
    Bani bowls X


    Spoiler: Ruler Info
    Show

    Oppkomling
    Diplomacy: 2
    Economy: 2
    Faith: 1
    Intrigue: 2
    Military: 10

    Spoiler: Royal Family (not in power)
    Show

    Name Relation
    Aeshra (40) N/A
    Clara (54) Mother-in-law
    Kendra (33) Sister-in-law
    Mara (20) Daughter
    Kelya (18) Daughter
    Frode (8) Son
    Sigurd (8) Son
    Hrothgar the Black (50) Father-in-law's Cousin?


    Spoiler: Important People
    Show

    Name Position
    Oppkomling King
    Luthan Governor, The Black Marsh
    Rethri Governor, Overvann
    Svessan Governor, Delwin
    Aeshra Hodeskalle Loyalist Leader
    Clara Hodeskalle High Priestess


    Cultural Identity: Inheritance.
    +1 die size to resist raids and thefts.

    New ruler next turn? YES!
    (But when I accidentally edited this I lost the rolls)

    Expected Increase:

    Mil +1
    Eco +1
    Dip +1

    Last edited by bc56; 2018-11-07 at 11:39 AM.
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  3. - Top - End - #573
    Titan in the Playground
     
    HalfTangible's Avatar

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    The Primus Imperium
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    Default Re: [EMPIRE4!] IC Thread

    Realm: The Clanlands
    Ruler: Mure
    Round 26
    178-180 IR


    Spoiler: Ruler Information
    Show
    Mure

    Current Stats
    Diplomacy: 10
    Military: 5
    Economy: 3
    Intrigue: 6
    Faith: 6

    Expected Stat Bonuses

    * Dip Mil Eco Int Fth
    Starting Stats 1+1 3 1+1 4 4
    Round 19 Dip +1 Eco Int +1
    Round 20 Dip +1 Eco Int +1
    Round 21 +2 Mil Eco Int Fth
    Round 22 +3 Mil Eco Int Fth
    Round 23 +1 Mil Eco +1 Fth
    Round 24 +2 Mil Eco Int Fth
    Round 25 Dip Mil +1 +1 Fth
    Current Stats 10 5 3 6 6


    Spoiler: Actions
    Show
    [Intrigue - Raid - Region 57 (Les Alpes de Sang) - TP 1 from SMP (Idol Fragments) - Roll (13)]: As the Pride begins to trade for Idol Fragments, the Idols that need to be smashed to get such trinkets get harder and harder to find. This doesn't appear to be a matter of the idols showing up less, however; some of them disappear AFTER they've been found.

    [Intrigue - Raid - Region 83 (The Azure Coast) - TP 2 from Yondar (Saphroxin) - Roll (11)]: Several Kunai are found dead within the Azure Jungle, apparently having tried to harvest some of the deadly poison themselves.

    [Secret - Roll (17)]: The Satsujin are on the move...

    [Secret - Roll (18)]: The Satsujin are on the move...

    [Diplomacy - Attend Event in Amhan]:
    Subactions
    • Vassalize to Regno: Mure has realized one horrible truth: the Kunai cannot keep separate from the world, even if many of them wish to. The Pride has pressured them into vassalizing, but their hardest push came right before they launched a new war with Varjik. The Order of Vashthiya Sattyathanya threw them into civil war for over 20 years and ran away laughing. Even now, many in the Clans wish to leave Kuniumi itself and form new Bomei Clans. The simple fact of the matter is that there cannot be neutrality any longer; it is only a matter of time before someone tries to conquer them by force.

      Better to make a decision now, than lose the choice later.
    • Other things maybe


    [Faith - Conversion - Region 49 - Holy Center 2 - Roll (17)]:


    Nonactions:

    News and Rumors
    -Many in the battle against 'Ghe'dox initially proclaim that Mure had been killed in the fighting. However, he returns home with Ceta, none the worse for wear. However, his eyes seem more distant than usual, as if focusing on something far into the distance.

    -The Tensar Clan sets out to recover the resources that the dragon needs to be pleased. There is a sense of foreboding and panic within Kunai lands. The Satsujin make it clear to the Tensar that their attempts to get their hands on Idol Fragments and Saphroxin must be public enough for the dragon to learn of them.

    -The League of the Beacon's new base in the Azure Coast falls behind schedule. Apparently several shipments of stone needed to construct the base were lost, though exactly why is unclear. The Kitsune are irritated by this, and begin to wonder if allowing Mure to think himself their ruler was truly a good move...

    -Mure initially wants to lead an attack on the Bloodied Hands for their theft of both Saphroxin and one of the great Chateaus, but the Suzerain stops him, reasoning that the Hands are in a civil war and so what they do is not necessarily reflective of the entire group. They also DID help them recover some food and have been actively helping in the mountains. After all, the Bloodied Hand were quite similar to the Kunai, are they not? Perhaps it would be better to work with them than against. Especially since they're so close.

    Mure is not entirely convinced at first, but does relent curiously quickly. Several weeks later, they learn of the Father of Silence's presence in Les Alpes.

    -Emissary quietly passes away in his home in Regno. He leaves behind his wife, three children, a grandchild, Researcher and Scar.

    -With the Clanlands finally stable, it is time to hold to old diplomatic deals. In the territory held by the Marasa Pride, one of the Bomei Clans comes to live with their long-time diplomatic partner. The Bomei are those clans that wish to remain Kunai, but not within Kuniumi itself. It has been many years since the Tora Clan was initially granted permission to enter [region 80], but they do come, and they bring the strange ways of the Honmyo. They are led by a woman in a mask, whose limbs are burnt and whose children are both half-Rakshasa and full-blooded Kunai.

    -Meanwhile, another Bomei Clan begins to move out towards Karys. This has been coming for several years, but they've begun to settle properly onto the coast of the territory, near (but not quite among) the remaining Coatl Perijanists.

    -Shortly after a meeting with Sultana Venusa, Mure announces that the Clanlands have thrown themselves behind the Regnan Sultanate. This comes to the surprise of many both within and without of the Clans. Mure gives his reasoning: essentially, that vassalization was going to happen sooner or later by conquest or by choice. Better to align with someone who will allow them some measure of independence.

    Spoiler: Saved Actions Workshop
    Show
    Next round
    [Diplomacy - Stabilize - Les Alpes de Sang (Region 57) - Roll]
    [Diplomacy 5 - Embassy w/Regno]:
    [Intrigue - Raid - Region 57 (Les Alpes de Sang) - TP 1 from SMP (Idol Fragments) - Roll]:
    [Intrigue - Raid - Region 83 (The Azure Coast) - TP 2 from Yondar (Saphroxin) - Roll]:
    [Faith - Conversion - Region 80 - Holy Center 2 - Roll]:

    For later

    [Military 5 - General - Battlemaster]

    [Military - Raise a unit]: The Chojo clan goes on another recruitment drive throughout the lands of Kuniumi, rousing up more young lads to fight for the Kunai clans, if the need arises.



    [Economy - Great Project - Tribute Trove - 3/10]:



    [Faith - Conversion - Region 55 - Holy Center 2 - Roll]

    [Intrigue - Raid - Region 4, TP 2 - Giorle Fruit - Roll]



    [Economy - Buyout Silver in SMP]: For spymaster tech

    [Economy - Buyout Hlaali Bark]: For exploding arrows

    [Faith - Region 83 - Holy Center 2 - Roll]:

    [Faith 5 - Artifact - Final Moment (Kurukagami) - +2 to General Loss rolls]: A mysterious mirror roughly as tall as an average human man, Final Moment is a potent artifact. When one meditates and looks into the mirror, their flaws are laid bare before them, too plain and obvious to deny. While looking into the mirror for too long is dangerous for one's mental health, it is useful to know one's own flaws; after all, when one is aware of their weaknesses, they can take steps to address them.

    The Kunai call it Kurukagami - literally, 'cool mirror'. This annoys the Abhidic monks who found it to no end. In fact, they insist it is a artifact of Abhidi, and find the Kunai's insistence it is of Honmyo... distasteful.

    [Faith 5 - Artifact - Katana with a cool name]:

    [Military 10 - New Tech (probably) - Power Words]

    The holy Enku has a power that even the greatest Wordsmiths do not fully understand. When it is used to write a word upon an object, the properties of the word are imparted to the object.

    Effect: ???
    Slot: ???
    Requires: Enku

    [Intrigue - Investigate - Feather's Asylum - Roll]: Chieftess Feather of the Inkia Clan has escaped justice. She shall not remain escaped for long. Mumei begins looking for hints of where Feather was planning to find asylum from the Avakonian Empire, the Firethorn Regiment and the Kunai Clans.

    E10s:
    Bulk Trade - use two owned TPs to count as any one other TP for techs as long as it was Open
    Voluntarism - Double bonus for an endorsement of a buyout
    Supply For Demand - Bonus when the resource you're buying out is required by one of your territories


    Spoiler: Notes
    Show
    Army:
    Round 18: 4 units (moos' calculations)
    Round 19: 3 (made 1 units, gained 0 units, lost 2 units)
    Round 20: 4 (Coup accepted, now have 4 units)
    Round 21: 5 (made 1 units, gained 2 units, lost 2 units)

    Spoiler: Diplomatic Deals
    Show

    League of White Sails
    Do not interfere with colonies in exchange for rice from the League

    Serene Marasa Pride
    Obtain agreement from SMP to support buyout of silver
    Convert in Region 80 in exchange for keeping territory closed

    Karysite Hegemony
    Convert in region 49


    Spoiler: Created Techs, CIs, Miracles, etc
    Show
    [Military 5 - General - Right Hand - Roll (10)]: Yasei's personal hawk is such a massive morale boost to the warriors of the Yasei Clan that she often goes into battle without her master. Some whisper she actually does a better job than Yasei.

    General From My Coup: Beta (Mil9)

    [Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]: The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.

    [Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]: The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.

    [Faith 10 - Organize Religion (Honmyo)]:
    "Words will always retain their power."
    5 Centers: +1 to secret actions
    15 Centers: -2 to enemy leader loss rolls
    Most Centers: +1 to random ruler attribute

    [Military 10 - New Technology - Prayer Seals]:
    The true name of a person is impossible to know in full, but it is possible to know parts of it. Many of the True Name believe that by writing a name in Enku upon themselves, the name's aspects within the person are reinforced. This has led to many warriors (especially their great leaders) afixing strips of paper with their own names upon it to their bodies. While this seems insane and ludicrous to outsiders, it is hard to deny that the users of these Prayer Seals are unusually lucky in combat.

    Requires: Enku and Writing Material
    Effect: +2 to leader loss rolls
    Secondary Effect: +1 in battles lead by a General or Primary Leader

    GM: (Armor and Wards slot. Secondary effect is activated with 2 magical writing materials and 2 writing materials of any sort [includes stuff I already have])

    [Intrigue 10 - New Technology - Himitsu]:
    'Himitsu' describes a form of art among the Kunai. It is a way of communicating messages between peoples who have a shared cultural heritage, in a manner that only those with a thorough understanding of said culture would understand. Primarily, this is done through metaphor and comparison in reference to Kuniumi's landscape, or in odd cultural factoids that only one versed in the clans would understand. ("Murderer's rose", "The butterfly is ablaze", and similarly esoteric statements) While this form of cipher is not impossible to break by any means, it is a very low-effort, high-reward way of keeping secrets that can appear perfectly harmless.
    Requires: Writing Material
    Effect: +1 to resist investigation actions

    [Faith 5 - Artifact - Magatama - +2 to stabilizations in lands w/3 or more Centers/Orders of the state religion]: This ancient emerald jewel, shaped similarly to a curved teardrop, bears a name whose very utterance speaks of unity and togetherness in times of strife. Its symbolic value - especially to those who practice Honmyo - cannot be underestimated.

    In addition, the gem was enchanted by the ancient dragon known as the Father of Silence. The bearer of the jewel is caught in a fire that does not burn their flesh, but still feels as if the user has been set on fire. On the plus side, this has made it nigh impossible to create a fake of the jewel.

    [Diplomacy - Org Base - Shushan Clan - Kuniumi (54) - 3/3 (Round 24)]

    [Diplomacy 10 - Great Kingdom - The Clanlands (Round 25)]:

    Traded Techs:
    Bani Bowls (Reduces Combat Losses)
    Enchanted Arrows (Enchanted Wood; (+1 to battle OR +1 to enemy loss))
    Decentralized Authority (Writing Materials; (+1 to new ruler stat // +1 to two ruler stats))
    Spymater (Precious Metals; (Can make a spymaster))
    Mass Conscription (Food)



    Shushan (Gwitna)
    Tensar: Round 6
    Beyis: Round 11

    Emissary (Regno)
    Shinbi and Shinrai: Round 10
    Reijin: Round 14

    Amidasu (Avakonia)
    Dastastia: Round 6

    Clans:
    Shushan Clan (Ruler)
    Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi

    Tensar (Gwitna name - 'tense'): Merchants and traders. Exceptional in dealing with pirates and raiders without a fight. Broke off from the Shushan Clan, relatively new.

    Chojo Clan (Butterfly)
    All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).

    Yasei (Wild) Uragirimono (Traitor)
    Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have a reputation for brutality and individual strength. They are also heavily religious.

    Mure (Pack): Formed from the Yasei Clan in opposition to Yasei's policies of brutality and bloodshed. Value interdependence and competition, on a personal as well as the group level. Bond to animals in a similar way to the Yasei, but many will bond with multiple animals, forming a 'pack' with the Kunai as the alpha.

    Amidasu Clan (to devise)
    Inventors and scientists. Have the greatest wordsmiths. Often use Wordsmithing to hide their identities in plain sight, and will make use of highly unorthodox and unconventional tactics to carry out their designs.

    Satsujin (Killer)
    Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination. Members are encouraged to learn the ways of the other clans and incorporate them into their own styles; while never AS good as the original clan, they are good enough to make use their skills.
    Last edited by HalfTangible; 2018-10-21 at 09:55 PM.
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  4. - Top - End - #574
    Bugbear in the Playground
     
    Lleban's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Theocracy of Coatl


    Ruler:
    Tizoc The Rightly Guided Exarch
    Faith 6
    Military 3
    Economy 10
    Intrigue 1
    Diplomacy 10

    Actions:

    [Military] Invade Peledia ( 9 units + mil 7 general + sacrificial supply lines + 1 refined Pician weaponry+ 1 Pegasi riders = 18): Under the lead of Xenephon of Avakon, a Coatlean hosts marches past the pearl river into the savanna's of Peledia. The bulk of the army races to secure the agricultural lands of the south while the remainder of the army secures various oasis across the savanna in order to force the more nomadic residents to heel.

    [Diplomacy] Send Prince Badr Bodaway to Govern Gwitna: Nearly split in twane from the stresses of dealing with his new...wife and executing the ensuing war in the south Tizoc, grants Gwitnan prince Badr Bodaway and his wife Anci Eluia, governorship of the territory of Glen Gwitna. Despite being a royal hostage for 6 years, Badr has been educated as any other noble in the court in magic, mathematics, philosophy and archery. Badr's rugged looks and aptitude for his studies quickly skyrocketed his popularity among the royal court quickly earning the trust of the many of the highest Magi. Unfortunately for all his positive qualities, water breathing was not one of them, as the princes boat was sunken in a massive storm. Eager to leave the capital son of the Exarch, Prince Ollin was sent instead.

    [Economy] Buy out Huo-Ke Squid with tp 2 Jintha support roll 16

    [Economy] Buy out lead tp 2 for the Cinder Queen roll 16

    [Diplomacy] Press claims roll 15: Despite the, difficulties of dealing with his new Kansett wife, Tizoc is able to placate her tastes with expensive azonite jewelry and exotic sea food. Apparently dried squid from the far west are a particular delicacy. In return, E'myra has made dozens of overtures to the elite of Aniachaket about the benefits of joining the theocracy...and the costs of not doing so.


    [Faith] Purge vamps from Peledia R34 hc 3 roll 17 Teams of Magi comb the numerous caves in Peledia's highlands capturing any vampire they can while butchering any thralls they find. Ater 3 years the blood alters of these ancient vampires are replaced with mound temples proclaiming the greatness of Xincoatl.

    Non actions

    • Trade the Theocracy of Coatl Fish Glue Manufacturing and Meteorological Navigation for Coatlan Numerals Via embassy with Regno




    Spoiler: Army of The Theocracy
    Show



    • Serpentine Martial artists- Taken from the well trained warrior caste, Serpentine martial artists are anti armor infantry with long two handed maces. Disciplined an armored in a bronze iron scale mix These infantrymen serve as the elite reserve infantry to be deployed in the midst of formation combat.
    • Holy charioteers- While the horses of Estensule are renowned for riding, the horses of Palmor are far less suited for riding. Instead of shock cavalry the theocracy uses chariots withe scythes attached to the sides as a means to break up infantry formations.
    • Cobra militia- Basic militia men with wood spears and wicker shields.
    • Gwitnan magpie auxiliaries- Skirmishers armed with javelins and bows who talk to magpies.
    • War Magi - Mages who focus on maintaining the army and operating the Living Walls.
    • Mercenary Avakonian pikemen- pikemen drawn from the Theocracies coast and from Avakonians living in the east
    • Mercenary Pegasi skirmishers- Linnadi Pegasi riders who drop weights and shoot bows
    • Wagadigi auxiliaries -poison archers from the pall




    News and Rumors

    • While Tizoc soon regrets sending away his only son in such stressful times his younger sister Centehua, has the potential to become a prodigious Magi. Eager to pour attention on someone who isn't a crab person, Tizoc makes sure she gets the finest tutoring in mathematics, philosophy, archery, and magic.
    • News of the Coup in the isles of Lazar have not been taken kindly by anyone in the court. Few see Lindeen's ever increasing expansion in the reason as a positive, as the corrupt experiments the sorcerers practice are guaranteed to court divine wrath. For the good of Coatl Perijanism, it seems the theocracy will need to take a more active role in protecting it.
    • Arndok Lora is invited to live in Coatl proper if she wishes to be safe from Lindeen's reach.
    • Letters are sent to Ti Linnad warning them of that their rightful vassal is under attack from power hungry sorcerers.
    Last edited by Lleban; 2018-11-03 at 04:44 PM.
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    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
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    Spoiler: The gift that keeps on giving
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  5. - Top - End - #575
    Orc in the Playground
     
    kaio999's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Supreme Member of the Union of Southern Republics of Emjata
    Region 38, 39, 40, 41, 60, 69, 70


    Actions

    1:[MILITARY] Raise unit Soldiers march as Khirus is transformed in these three years. The Republic becomes a military state and the resources at their command are substantial. 2500 Republican Defenders are quickly established. Order and discipline are lessons ingrained with pain and patriotism. Believe in Khirus and the freedom the citizen over the freedom of the monarch who puts the citizen in chains.

    2:[MILITARY] Raise unit The Vampiric populace is not released from service and 250 elite vampiric shock troops are established. They all are given a Bhreshi dog to ghoul and turn into a noble steed for the wars to come. There is much war to come.

    3:[INTRIGUE] Secret

    4:[INRIGUE] raid facet cap region 99 TP 3 in the search for more drugs to feed the endless feth dens of the nation has become a necessity for the plans of the near future which are becoming ever louder. Things Are shifting radically and currently these facet caps are a target of interest for the nations darker underbelly. SUCCESS

    5:[MILITARY] Invade Hosra (region 68) Crandis Zasini (9)+ Units (4)+ techs (3)+dragon techs (4)= 20 Whitefeather had grown into a doddering empire that had shown little desire to survive its assassination. The new general is sent with a massive and incredibly powerful military force. The focal point is the new dragon units baring strange (and alien) technologies.

    6:[MILITARY] General Mil 5 A Champion from out of the horrifying world of Khirese gladiatorial arenas is plucked out for his ability to lead his fellow survivors and his skills with a weapon. He is exceptional and he is brought toward the dragon queen. "We bestow upon our Cinder Queen a champion to lead her armies we hope he pleases you. He has no name but that given by the citizens and so he is yours to sculpt." 8



    Nonactions







    Embassies
    Spoiler
    Show

    Serene Marasa Pride-

    Regno-


    Coatl Theocracy-

    Concordance Republics-






    News and Rumours
    • The elections have ended and Mattius Fontan has risen with an overwhelming majority, his rival is now leading the concordance repairing the bridge between them, and the next great opponent now is a loyal general warned of what will happen if he tries something in the army Mattius helped run before his birth as chancellor.
    • Despots take many forms and one of them is the eater of magic.
    • Dragon Picians! These can either bring dire consequences or a unique source of new soldiers for the massive army that is the Khirese government.
    • Heartsease seems to have completely crumbled due to the dragon.
    • The SMP have been humbled and defeated what will they do now?
    • The Cinderqueen has finally rewarded them for their years of loyalty. About time. If she had continued to fail in that regard bad things would have gone her direction.
    • The rebellion in Fresia is over.
    • rebellion and discontent rises, the government reminds the people of all the good they have done and even in the face of these changes they must never lose heart.
    • The New Pellocian Federations failure and subsequent destruction is viewed as a victory for Republican ideals! There was no nation who was a more obvious standard bearer for the disgusting Avakonian empire. Now that it lies in ruins the Khirese rise up as one voice alongside their allies to declare these lands Republican bastions, and lands belonging to the people and any imperial interference an assault on those ideals!
    • Karys is looked upon with increased distaste, they are the last bastion of old Avakonia. They have made it plain they wish to save the empire and that does not interest Khirus the question becomes how must they be dealt with?
    • Things are changing.
    • War is coming, the enemy has no idea what will reign down on them.



    Spoiler: Masquerada Internal Memos (SECRET)
    Show

    WIP


    Spoiler: Ruler information
    Show


    His Eminence the Supreme Chancellor Mattius Fontan
    Diplomacy 5
    Economy 2
    Military 5+2
    Religion 1
    Intrigue 4+1

    Crandis Zasini (9)
    spymaster Tyras (10)
    Suicide Sandor (6)



    New Ruler Next Round?
    YES

    Military Units
    1 unit of vampiric elite (250 Bhreshi cavalry however it is vampiric neonates who rely on blood magic and ancient strength wielding family weapons)
    1 unit of Pician berserkers (2500 of the former horde from Fresia)
    1 unit of the bloodless (2000 warriors in red armor and cloth, they are known for their cold demeanor and no one has ever seen any of them bleed.)
    1 unit of Holy Charioteers
    1 unit of Holy Charioteers
    3 temp dragon units
    [/COLOR]


    Technologies

    Cultural Identity - The Crimson Republic- 2d8 against unrest The Republic of Khirus is a brilliant two pronged strategy devised by the genius of the elysium kindred to control the population. New regions and peoples are more prone to support the idea of freedom for the common man, and the promise of being able to pave their own destiny. Once one is part of this society however the dream of the Republic is balanced with the horror of stepping too out of line. Whispers of dissidents disappearing in the night of whole families being murdered in grisly fashion if a family member speaks out creates unrest and paranoia, but the wealth and pageantry and the money fed into the nation keeps any from escaping. Trapping them with both carrot and stick.

    Cultural Identity - Whats mine is mine- 2d8 against economic buyouts The trade protections of the dwarves are granted to Khirus, and protecting their economic gains with legitimacy is essential and so they happily agree.

    Military Specialization- Bloody kiss- 2d12 when defending a region taken in war The horrifying realization that the enemy can turn the most noble of warrior or loyal of leader to their own side with a bloody kiss becomes fruition. (All conquered nations are immediately granted defense bonus against foreign invaders as vampiric thralls quickly make themselves known.)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons +1 unit capacity
    Violet Oath +1 to resist secret actions of all kinds
    Camel Riders +1 to attack
    Fish Glue Manufacturing,
    Refined Pician Weaponry +1 to attack
    Bani Bowls
    Diresnags + 1 casualty loss to enemies
    Living Walls
    Impaler palisades +1 when defending +1 to enemy casualties when defending.
    Spymaster
    Feth Dens create unrest or unstable
    Black Blood, Tactics, +2 to attack per level of instability in target region incited by Feth Dens
    Decentralized Authority +1 to new ruler stat
    enchanted arrows (restricted) +1 to battle rolls or enemy losses
    mass recruitment +1 unit on the fifth or fourth recruit action


    - Close Combat Weaponry: Advanced Pician Weapons
    - Ranged Weaponry: enchanted arrows
    - Armor & Wards:
    - Cavalry: Bhreshi Cavalry
    - Warbeasts/Live Weaponry:
    - Logistics: Sacrificial magic supply lines
    - Drugs, Medicine, & Blessings:
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps: Diresnags
    - Fortifications, Sappers, and Siege Weaponry: Obsidian Fire
    - Tactics: Black Blood

    Trading posts
    TP 3 Obsidian glass (Region 40 Khirus)
    TP 3 Timber (region 2 Amham)
    TP 2 Bhreshi Dogs (region 38 Aaenna)
    TP 1 Silver (region 27 unnamed)
    TP 2 Lentils (region 43 Lior)
    TP 3 Iron (region 71 Azenhal)
    TP 1 Salt
    TP 1 Mul Root (region 61 Altessa)
    TP 2 Rice (region 14 Astrand)
    TP 3 Ironwood (region 41 the basins)


    Expected Stat Bonuses



    In Memorium

    Chancellor Elijah Treves
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5

    General Rishard Whidden (9)
    General Miguel Fortan (8)
    General Tassius Cith (9)



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Consul Kathine Harlon- Former Chancellor who in 12 years now is on the consul with her childer Mila now in charge of the nation officially.
    Chancellor Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada. Now she is chancellor in a very close election
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King Tyras- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants. He is now a vampire serving under Mila who runs the spy networks of the Republics.
    Miguel Fortan- General and husband to Chancellor Kathine.
    Samson Rath- Aaenna Sattanyaha priest, corrupt and engaging in all matter of taboo acts. He is vicious and even brilliant being considered for the kiss by the elysium of the capital. The leader of Azenhal and childer of Mila.
    Initiate Xatax- An initiate of Regnos faith and yet another who has entered Republican politics, what he will bring is anyones guess but hes charismatic and charming.
    Mattius Fontan- "Son" of general Fortan and the chancellor, he will one day inherit the rights of Palendor through blood. (though there are some suspician surrounding his birth) hes 22 and joined the military. He is an advisor and close ally of the once famous Tassius Cith and a rival of Suicide Sandor.
    Suicide Sandor- One of the least talented generals and one of the most talented men in all of Emjata. Now a vampire.
    Tassius Cith- Childer of chancellor Mila and a second general to command the military
    Last edited by kaio999; 2018-10-27 at 05:47 AM.
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  6. - Top - End - #576
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Fëkälis II
    (Round 26: 178-180 IR)

    Actions
    1. [Diplomacy] Stabilize Region 11: Reflas (roll=10)
      While the lingering unrest has yet to break out into something much worse, the Royal Court continues to find itself stymied in its attempts to restore its authority over Reflas.
    2. [Diplomacy] Turn over Region 64 (Raesija) to Varjik
      Khäsglis finally makes his way to Raesija to be crowned as king. Afterwards, most of the Raesijan Garrison withdraws north to Avakonia while the new king brings in trusted diplomats and bureaucrats from his wife's kingdoms to restore order, drawing the region closer to Varjik and the Aspen Heights though it remains formally an independent territory ruled by the D̨vatlan prince.
    3. [Military] Recruit
    4. [Military] Recruit
    5. [Faith 10] Invoke Haslutlu: The Lady of the Fires to kill the dragon Vev́aq́aq́advo
      The smoke that hides the stars, the heat that melts iron, the fire that burns all to ash.
      It is the arrogance of mortals that they think themselves capable of capturing lightning, of holding fire in their grasp without being burned.
      The worm thinks itself a king, the dragon a god. It will learn.
    6. [Faith] Resolution Action: Support the effort to kill the dragon
      The decade-long effort to understand the dragon and discover its weaknesses culminates in a massive mobilization. The entire Tëlir Geza priesthood, all the major Abhidic monasteries (and most of the others), as well as any Perijanist and Coatl priests who can be convinced to join in, work together to empower the rituals undertaken to call upon Haslutlu and make the great beast more vulnerable to her power.


    Non-Actions


    News and Rumors


    Fëkälis II

    Diplomacy: 6
    Military: 8
    Economy: 6
    Intrigue: 2
    Faith: 10

    Increase: Diplomacy and Military

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron D̨vatla Regno Overvann Tëlir Geza Abhidi DRAGON
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    DRAGON/Initia Tëlir Geza DRAGON
    Reflas (u) 11 Giant's Silk D̨vatla Regno (Open) DRAGON Abhidi Tëlir Geza
    Dažytija (u) 13 Iron DRAGON (Open)
    XX
    Abhidi DRAGON Abhidi (Satt)
    Zachodnie 16 Marble Lindeen Overvann (Open) Perijanism Tëlir Geza Perivite Paganism
    Zeměvčel 17 Honey D̨vatla Ti Linnad (Open) Tëlir Geza Abhidi Tëlir Geza
    Avakonia 51 Parchseed Oil (Open) (Open)
    XX
    Coatl Tëlir Geza Coatl
    Raesija (u) 64 Mrazite Crystals Sfaïri Regno (Open) Dejanism DRAGON Tëlir Geza

    Region # Owner Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    Iadesh 7 Regno Camels Regno D̨vatla
    XX
    Initia (Open) Jalyeong-bo
    Regno 8 Regno Bani Regno Omanush D̨vatla Initia Initia Initia
    Perivan 15 Perivan Blackrock Cesaria (Open) LoWS Tëlir Geza Tëlir Geza DRAGON

    Spoiler: Armies and Technology
    Show
    Units General General Military Specialization Cultural Identity Embassy Embassy Embassy
    6 Ghīcādōca (9) Klluf (6) Defending own regions Conversions Regno Ti Linnad Khirus

    Relics
    Relic Effect
    Idol of Däz̨ëlis Conversions
    Skyfather's Scale Claymore -2 enemy leader loss roll, -1 own leader loss roll
    Scepter of Kings Stabilizations

    Military Technology
    Technology Slot Effect 1 Req 1 Effect 2 Req 2
    Hard Iron Armor Armor and Wards +1 iron - -
    Camel Cavalry Cavalry +1 camels, bhreshi dogs, or horses - -
    Pician Weapons Close Combat Weapons +1 iron - -
    Bani Bowls Drugs/Medicine/Blessings -1 combat loss (min 1) bani Can apply to non-combat loss cloth, alcohol and wood
    Dwarven Fortifications Fortifications/Sappers/Siege +1 defending stone +1 defending with GP in region preservative and two food
    Standardized Fortifications Fortifications/Sappers/Siege Fortification GPs take 3 actions stone +1 defending two stone
    Sacrificial Supply Logistics -1 size loss roll crops +1 enemy size loss roll two crops
    Salt Wagons Logistics +1 unit cap preservative -1 size loss roll two preservative
    Enchanted Arrows Ranged Weapons +1 special lumber +1 enemy loss roll bani and cloth
    Currently only one source each of iron, bani and cloth. Thus only one of each group: Hard Iron Armor or Pician Weapons; Bani Bowls (effect 2) or Enchanted Arrows (effect 2); Bani Bowls (effect 1) or Enchanted Arrows (effect 2); Mass Conscription (effect 2), Salt Wagons or Dwarven Fortifications (effect 2) can be used can be used in a given round

    Technology
    Technology Effect Requirement Effect 2 Req 2
    Diplomatic Expedition Allows exploration and colonization precious mineral and either pack animal tech or ship tech Create claim on a revealed region both techs
    Fish Glue +1 (Econ action) fish or hoofed animal - -
    Mass Conscription 2 units from recruit action after 4 other recruit actions food Threshold reduced to 3 regular recruit actions preservative and two labor
    Meteorlogical Navigation +1 exploration air ears - -
    Privacy Tapestries +1 increase reputation cloth +1 secret actions magical powder, gemstone, Himitsu (tech)
    Standardized Currency Support buyouts in own regions regardless of TP owner precious metal or gems Support buyout resistance in own regions two metal/gems
    Currently bani is the only source of precious mineral and camels the only source of hoofed animals. Thus Diplomatic Expedition cannot be used in the same round as Bani Bowls (effect 1) or Enchanted Arrows (effect 2) and Fish Glue cannot be used in the same round as Camel Cavalry
    More resource conflicts should have been introduced, need to do an accounting, and probably make a table...(also I'm counting bani as counting for standardized currency, which might be a stretch)

    Spoiler: Royal Family
    Show
    Fëkälis II (125) – King. Son of the previous king, Zäklis. Has three daughters (151, 161, 169) and a son
    -Däfika (175)

    Khäsglis (133) – Fëkälis's younger brother. Married to Jaine Anivine Kren El Sira of Varjik. Has a daughter (152) and two sons with his first (now secondary) D̨vatlan wife as well as a son and daughter with Anivine Kren El Sira
    -Zäklis (157) – Son of Khäsglis. Hard working, but a better bureaucrat and administrator than warrior or charismatic leader. Tends to overthink things and is slow to act, and also holds simmering grudges. Curious and open-minded, and has taken an interest and liking for Dejanism during his time in Varjik.
    -Tälir (166) – Dutiful, but tends to act quickly and impulsively (unlike his brother). Easily annoyed when people do things wrong.
    -Zarikos (169?) – Son of Khäsglis and Anivine
    -Amerah (171?) – Daughter of Khäsglis and Anivine

    S̨atladl (114) – Cousin of Fëkälis and Khäsglis, son of Läflis. Nominal head of Tëlir Geza, carries out various ritual duties on behalf of the royal family
    -Psëtä (146) – Son and only child of S̨atladl. Priest. Well educated and devout, but somewhat lazy.

    D̨züssätt (121) – Cousin-once-removed of Fëkälis et al. Client King of Zeměvčel and Avakonia. Has three daughters (145, 158, 164)

    Qin̨hën̨ttëq (128) – Nephew of D̨züssätt. Marginalized due to his father's tendency to be excessively self-serving rather than loyal. Stubbornly resentful about the situation
    -S̨anedbzıtl (154) – Son and only child of Qin̨hën̨ttëq. Strong-willed and stubborn, but kind and generous (and tends to assume others are as the same). Very physically active, strong and brave. A soldier, and a good one. Married Khäsglis's daughter. Serving in Raesija
    --Fëkälis (178)

    (Various other sisters and female cousins, not listed because D̨vatla is highly patrilineal and I want to keep the list short)
    Last edited by Aventine; 2018-10-28 at 02:18 AM.

  7. - Top - End - #577
    Ettin in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    The Kingdom of Izbefe


    Actions
    1. [Economy] Escort the heart of 'Gxe'Dhok back from Bhule 17
    2. [Economy] Escort the head of 'Gxe'Dhok back from Bhule
    3. [Military] Protect spoils with the unit returning home from Bhule
    4. [Intrigue] Dispatch agents to locate where Dafi's forces are holding their hostages from Binpultry 7
    5. [Intrigue] SECRET 10


    Spoiler: Current Ruler
    Show
    Queen Sigyn Hestradet

    Diplomacy 7, Economy 5, Faith 3, Military 3, Intrigue 3
    Last edited by TheDarkDM; 2018-10-25 at 09:11 PM.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  8. - Top - End - #578
    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [EMPIRE4!] IC Thread

    Round 26 (year 178-180)
    The Amham Federation
    Yemur, Amham(Regions 1 & 2)
    Duchess Nari Gyeon


    Actions
    1. [Diplomacy] Move Capital from Bhule (86) to Amham (2) - The Battle with the Brinefather had scarred Bhule but more deeply it had scarred the Danerdhuf family. Pane's scar was most obvious, his left half having gleaned a flash of lightning leaving it burned and mostly immobile. Noris had received a less physically obvious wound but the blow to the head he had received had left him with bouts of chronic headaches and increasingly large gaps in his short term memory. Most tragic however was the death of Kyuna, the only child of the Donne permitted to join him in the north purportedly under his and his brother’s personal protection. It seemed there was no protection from a dragon. When Noris and Pane travel south to Amham to report on the happenings in Bhule they are met with an incredulous Nari, wife to the Donne. The death of her daughter drives the Amham duchess furious and her response only seems to exacerbate her husband's affliction. Shortly after Noris’ arrival in the south he suffers an attack, seemingly associated with his head wound and becomes nearly comatose, alive but functioning only enough to sustain himself. With Kyuna dead his eldest eligible heir was only fourteen and hardly an aspiring politician. Nari assumes control of her late husband’s demesne and announces an immediate change to affairs relocating the official capital from Fherhaven in Bhule to Samg in Amham where Nari and her children resided.
    2. [Diplomacy] Host an event in Yemur to arrange internal affairs inviting Regno, Overvann, & Rhune - Nari does not stop at the mere relocation of the capital from the north to the south she further announces her disavowment of all loot from the dragon attack as prelude to her renouncement of vassalage to the Regno Sultanate. Furthermore the Duchess releases the northern territories of her husband to their own devises leaving Bhule to scramble amidst a jackpot of destruction and forcing Whern and the Cays to make difficult decisions internally. Finally, as a preemptive against retribution by the Sultanate the Duchess of Amham proposes an alliance initially between herself and Overvann though with potential to include Ridi'r of Free Regner States opposed to imperial hegemony on the continent.
      Spoiler
      Show

      • Disavow claims to the Brinefather's corpse
      • Renounce vassalage to the Imperial Regno Sultanate
      • Renounce control of Bhule (86) leaving it Unclaimed
      • Cede the Plains of Whern (87) to Overvann
      • Cede the Cays & Bahwick (88) to Rhune Confederacy
      • Propose the Alliance of Free Regner States between Overvann and the Amham Federation united in opposition to imperial dominion over the continent.

    3. [Faith] Convert Cays & Bahwick (88) HC 3 from Abhidi to Rhunic Animism 14 - Abandoned by the southern matron who sought to fiercely protect her children from further strife inherent to northern Regner the Jotun of the Cays are left to their own devices in determining their future. Having grown more fond of the Rhunic Animists due to the presence of their Acolyte's base the Jotun decide to attempt and reach out to the eastern islands hoping the strangers from a distant land may be interested in expanding their horizons westward. Talk and activity to contact Rhune leads to a spate of conversions and Abhidi, whose presence was weak in the north, is pushed out in favor of the eastern religion.
    4. [Faith] Convert Tundras of Whern (87) HC 3 from Perijanism to Gamle Mater 14 - Like the Jotun the people of Whern were renounced as the responsibility of the Donne's inheritor leaving them to fend for themselves. Suzan Danerdhuf still remained in the region, ancient form ensconced in her web of shadows within Fherharbor. It had been her word that had gotten Kyuna killed and so while the elder former Donne hated Nari for what she was doing to her family's work in the north she felt obliged not to interfere as she was responsible in large part for the Duchess's actions. Anticipating the need to find new protectors to keep them safe, especially from the likes of Ridi'r who would no doubt soon ravage Bhule, the natives of Whern seek priests of Overvann's faith asking them to come to the Tundras that they may see for themselves the earnest desire for cooperation between these northern peoples.
    5. [Diplomacy] Construct SHN base in Yemur (1/2) - The Shushan Clan are an organization of interest to not only the Syndicate but the Duchess too, especially in the south where court intrigue played a greater role in the balance of power. Power in the northern portion of the Syndicate had been held by hard and hardy plainspoken men whereas those who rose to prominence in the south learned to manipulate the vices of strong but simple men around them into serving their own more clever and ambitious desires. Omanush Convoys still routinely stopped in Amham’s fantastic ports as did many other foreign interests hoping to secure trade routes in the area. This was not even to mention its proximity to Regno and the recently revived political power in Izbefe as well as ‘Ridi’r where the most fanatical of the dragon cultists resided. The base would surely offer endless opportunities for mischief and intrigue among courtly powers.
    6. [Diplomacy] Construct SHN base in Yemur (2/2) - The newly revitalized Amham Federation, now once more independent of any foreign political entity, focuses its attentions on the south and the Shushan base receives a lion's share of the Duchess' attention. The Shushan are constructed a beautiful château in the style of Les Alpes de Sang high along the ridgeline of the dormant Mt. Ude overlooking the lazy Yemur River. From here the Shushan will be capable of playing host to diplomatic gatherings or expelling unwanted guests and securing their estate for private conversations between only trusted friends. Nari herself begins to spend more time at the château finding there in Yemur to be as far as she could bear to be apart from her children in Amham.


    Non-Actions
    1. General Pane Danerdhuf (9) becomes Sun Yi (9)
    2. Spy Master Kyuna Danerdhuf becomes Washi Me

    Regno Embassy

    Overvann Embassy


    • Styling herself as Ducess Nari Gyeon of the Amham Federation the southern noblewoman espouses her distaste for the affairs of northern Regner blaming her husband, the Sultan, and the dragon’s clashing egos for killing two of her children. Nari rejects attempts by northern factions to appoint her Donne of the Syndicate instead signing over local authority to northern lords and townships. A great wealth now lay at the center of Bhule making it an attractive region for many to fight over though Nari rejects any desire for the spoils of her family’s blood payment. She reaches out to the Sultanate offering to recognize the Sultan’s claim to whatever portions of the Brinefather had been reserved by her husband if he will accept her resignation from his imperial dominion. Nari sought to live a contemplative familial existence as Duchess of the Amham Federation in Amham and Yemur desiring no trouble with Regno or its vassals should they desire no trouble with her.
    • In the wake of Nari's ascendance to formal authority as Duchess of Amham and the degradation of Noris' condition his brother Pane departs from the south having no desire to serve his sister-in-law as she tore down his father's legacy. A skilled tactician from among the Amham nobility, Sun Yi, is selected by Nari to replace Pane as general of her southern forces. Scandalous rumors suggest Nari to have taken Sun Yi on as a lover while her husband still lived on in his mentally stunted state. No proof has emerged to support these rumors but that has not stopped them from spreading like wildfire and soon the whole duchy has heard of Nari's supposed dalliances with the general.
    • Kyuna dying at the hands of the dragon had been what had pushed Nari over the edge and with her loss and Suzan Danerdhuf's decision to remain in Whern it fell to Nari to select a new master of whispers. Not wishing to place her children in danger and having begun to develop greater relations with the Shushan the Duchess consults with this independent Kunai clan to request their services. A woman of middling age initially sent to oversee construction of the Shushan Château known as Washi Me develops a rapport with Nari building enough trust with the newly arisen globally influential duchess to receive appointment to the vacant position.


    Spoiler: Ruler Information
    Show

    Noris Danerdhuf (B. 138)
    Spouse: Nari Gyeon (B. 140)
    Children: Kyuna Danerdhuf (Maimed) (B. 158), Mi Su Danerdhuf (B. 161), Chim Gyeon Danerdhuf (B. 165 D. 169), Bo Danerdhuf (B. 172)
    Siblings: Suzan Danerdhuf (B. 108), Sultan Tyber Regno (B. 110), Lauret Pelbrook (B. 110), General Pane Danerdhuf (B. 130)

    Stat Value Increase?
    Diplomacy 7 -
    Military 8 -
    Economy 3 -
    Intrigue 6 -
    Faith 6 -


    Nari Gyeon (B. 140)
    Children: Kyuna Danerdhuf (B. 158 D. 175), Mi Su Danerdhuf (B. 161), Chim Gyeon Danerdhuf (B. 165 D. 169), Bo Danerdhuf (B. 172)

    Stat Value Increase?
    Diplomacy 4 +2
    Military 3 -
    Economy 3 -
    Intrigue 4 -
    Faith 4 +1


    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status Bonuses
    Yemur 1 Steelshrooms (Minor) Jalyeong-bo Jalyeong-bo Jalyeong-bo Auxiliary +4 Resist thefts & conversions (JB HO)
    Amham 2 Timber (Great) Jalyeong-bo Jalyeong-bo Jalyeong-bo Auxiliary +4 Resist thefts & conversions (JB HO)
    Bhule 86 Copper (Great) Jalyeong-bo Initia Jalyeong-bo Capitol -
    Whern 87 Frozen Tears (Minor) Jalyeong-bo Jalyeong-bo Perijanism Auxiliary -
    Bahwick 88 Whales (Great) Jalyeong-bo Abhidi Rhunic Animism Auxiliary +4 Resist Relic Thefts (AAK Base)

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Welcome to the Family +2 die size pressing claims No
    - - - -

    Technologies
    Type Name Effect(s) Required Resource?
    Economy Fish Glue Manufacturing +1 to one Econ action/round Fish OR Hoofed Animal
    Economy Diplomatic Expedition Allows overland exploration Precious Minerals AND a Pack Animal/Ships Tech
    Military, Weapons Advanced Pician Weaponry +1 Battle Roll Iron
    Intrigue Warded Locks +2 Resist Thefts Hard Metal
    Military, Ranged Weaponry Enchanted Arrows +1 Battle Roll or +1 on Combat Loss Rolls to Foes 'Special' Lumber or OR 'Special' Lumber, Bani, and Cloth
    Intrigue Red Herring Evidence +2 to Secret Action Investigation Difficulty Herring & Paper (Timber)
    Military Mass Conscription +1 Unit raised for 5th+ action or +1 Unit raised for every 4th+ action Food or Food X 2, Labor, Preservatives
    Military, Wave Bombing
    Military, Stealth, Sabotage, and Traps Diresnags +1 opponent size loss roll/ +1 opponent distance loss roll Labor/Labor X 3
    Military, Logistics Salt Wagons +1 to unit cap/ -1 size loss roll Preservatives/Preservatives X 3
    Intrigue Spy Master Create Intrigue attribute General with I5 Precious Minerals & Spy Agency
    Intrigue Himitsu +1 to Investigation Difficulty Writing Materials
    Military, Armor & Wards Heavy Wooden Armor +1 to Battle Wood


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Tundras of Whern (87) Frozen Tears TP 2
    • Cays & Bahwhick (88) Whales TP 1
    • Cays & Bahwhick (88) Whales TP 2
    • Bhule (86) Copper TP 2
    • Amham (2) Timber TP 1
    • Region 105 Herring TP 1



    Military Units: 2
    • Amham Ducal Levies
    • Yemur Ducal Levies

    Generals: 1
    • Pane Danerdhuf - 9

    Last edited by Roarke; 2018-10-25 at 08:18 AM.

  9. - Top - End - #579
    Barbarian in the Playground
     
    Zayuz's Avatar

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    Default Re: [EMPIRE4!] IC Thread



    The Great Kingdom of Varjik
    Liege of Karys

    Illuminant Jaine Anivine Kren El Sira (Ruler Stat Reset Roll)
    Diplomacy: 4 (1+3)
    Military: 5 (1+4)
    Economy: 3 (1+2)
    Intrigue: 5 (4+1)
    Faith: 6 (3+3)

    Actions for Round 26 (Rolls)
    • [Diplomacy] Stabilize Raesija (R64) [Fail]
      After Dvatla cedes their presence in Estensule to Varjik to avoid warfare imposed by the dragons, the government of Varjik finds that ever since the dragon attacks on the area, things have been in a bit of disarray. Workers from the capital move in to restore order, assess complete damages, and generally get everything back on track so that the area can continue to be productive as it once was as a capital of the Empire many years before. Unfortunately, the project takes a bit longer than anticipated, especially with the merge from Dvatla and the exchange of laws between them.
    • [Diplomacy] Boost relations with the Feast of Rieba [Success]
      Ka-Ruun has been returned to the hands of the Avakonian successor states, and in doing so Varjik finds itself in possession of a Feast of Rieba base. The Feast was founded in the Pride's territory, but Anivine seeks to de-escalate their rivalry a bit such that it does not become more of a religious war than it already is. Dejanism as it stands could use as few enemies as possible. In an effort to improve relations, Anivine pays a visit to their Ka-Ruun base and welcomes them to their new government; stating that so long as they follow the laws that they shall be tolerated... One of these laws is paying a portion of their make to Karys or Varjik, but as a religion that has been longstanding through the empire, these taxes are surprisingly low. It is noted that now mute and with the Diadem infused to her head, she brings a translator to communicate sign language to the common tongue...
    • [Faith] Convert Aspen Heights (R59) HC2 to Dejanism [Success]
      With the establishment of the Holy order of Dejanism, the popularity of the religion grows. Victorious as we have been in our wars, we still owe it to the god of conquest.
    • [Faith] Train with the Bloodstone Diadem powerset
      Rumors spread that the Jaine of Varjik holds the power to consume the arcane, and as she practices with consuming the arcana of rogue mages that have caused havoc across Varjik as well as dangerous artifacts provided by anti-magic policing that could be affiliated with blood or sinister, foreign gods. Few of these are ever truly powerful, but in the first few years some notable things happen.
      - Dejanist followers who claim Anivine has been chosen by the Great Conquerer appear and enter her service as 'Kalorés,' meaning reverent warrior in the orcish tongue of Bysthia. These Kalorés learn a new sort of sign language she develops with her master of finance in order to communicate with them without straining her voice, keeping a common one for her everyday life, and a second, more private one for communication within her inner circle.
      - Anivine starts to train once again in physical combat after her body recovers and is no longer in such constant pain from the Mrazite growing into her bones. Her movements are certainly slower than they once were and her voice weaker, but it is hoped that training will restore her to full function. Indeed, it seems to help quite a lot.
      - Anivine is now dependent on arcane energy, like food and water, to sustain herself. Her affliction seems unique among her cabal, but she is careful to ingest it in moderation.
    • [Military] Raise a Unit
      Dejanic footsoldiers join the military!
    • [Military] Construct fortifications in Raesija [1/5]


    Non Actions:
    Allow passage for troops from Karys & Dvalta...?
    Mercenary units are disbanded this round! (I think. So the 2 remaining vanish.)
    One unit received from dragon!
    Reminder for +1 Faith for Anivine's Heir
    Make Peace with the SMP.
    Receive Raesija (R64) from Dvatla via embassy

    Spoiler: The Siphoner
    Show

    Anivine stood near to frozen as the Dragon came within the halls of Bhule, standing near to her host for the sake of safety and appearance. His many men, after all, would certainly be positioned to ensure their leader would not die. That he would hopefully not die. It was not every day that one challenged a dragon, after all.. Her enthusiasm to aid in striking the great foe that she felt a moment ago dipped and faded upon seeing its great size. She had thought the spellfather massive in the south, but this one dwarfed her. In fact, she was almost elegant in comparison. That they intended to kill it spoke of a dare to fight the odds that even she sometimes lacked - She could take a risky battle, but this would be a massacre win or lose.

    ...And she had just missed the boat to leave.

    Its presence was suffocating, and she couldn't help but send a glance to the Sultan in doubt. It asked: 'can you really do this?'

    He replies with the distinct silence accompanied by rise and fall of his chest that she found difficult to read, but his hands carefully lifted the circlet he wore from his head. It was an artifact with a strange aura, one that felt.. Stable, but almost humming. It grew stronger as he passed it to her, the dragon's crashing steps passing beside them in the background , air still thick with anticipation. He looked her in the eyes.

    "Regno learns. Varjik remembers."

    Something like this was undoubtedly difficult to forget, that much she was sure... But it was more than that. Regno bowed to no other as he said, not even dragons. It was clear that he had no intention of dragging her into this battlefield. The weight of her survival now weighed upon her - If she failed to come home, this event would not be taken well be her people, and her son may not listen to reason when honor calls him to avenge his mother. It could be a disaster.. Where the dragon and the armies of the south march up to sink their teeth into Regno's idealistic society that had done them no wrong. This disaster she would prevent so long as there was life in her body.

    She turned away from the dragon and the sultan, and vanished as a deafening roar filled the night..




    ...Hours later as the sun rose and the market lay in tatters around her, an exhausted ruler staggered out from one of the nearby shelters. Around her, Bhule lay in ruins from the battle. The scent of burned corpses caused her to want to retch, though she knew that such was no doing of the dragons or their 'Rigx. This was the work of magic - Of dragonflesh burned by the elements. The whole area positively crackled in arcane energies, residue clinging to charred corpses and resting on packed down snow just occasionally splattered with blood. There was a storm in the air that was far from natural. Anivine had seen her share of combat over the night, but no sword got to her so much as a falling rock. A building - a tannery - had collapsed across the marketplace, and beside Anivine trekked a deserter mage from Regno that decided no battle was worth any more than his life, which she had nearly taken from him when he confessed his cowardice. He was quick to assure her that he had a way out, and so they waited for the fighting to die down a bit; heading out after the fighting had moved elsewhere.

    His black coat was heavier than Anivine's, a hood masking most of his face.. They had been alone for many minutes now, both crowns held in the Jaine's left hand while one of her swords hung in her right - The matching pair lost to the chaos. They were an hour out from the meeting hall, yet the storm in the sky and destruction from the battles still persisted even here... They rested, minding the woman's wounded leg that had been caught by a stray arrow some time before. Bhefed, the made who accompanied her, certainly didn't mind the rest.

    "This is all madness." He muttered, to which she replied with a bittersweet smile.

    "That's war for you... Bigger foe means a bigger mess. This isn't my first."

    "It could be your last if we don't get to a boat some-time soon... Should've taken that way out when you had the chance."

    "Hah. Yeah. Hindsight is pretty good, isn't it? I'm just stuck here with some deserter that... What is it you study again?"

    "Please. My call has always been magical locks - I don't even belong on a battlefield."

    "As if..."

    Her subtle laugh was cut off by the heavy beating of wings in the air, the storm starting to swirl above them once again... When the rain came it was intense before, with flashes of lightning and fires that set men alight in their armor. Above them passed a flock of retreating 'Rigx, heading north-west... And the storm followed them, Anivine feeling her hairs starting to stand on end. She was calm enough, gaze up to the sky, but the Mage was in a panic.

    "Get down! It's about to strike!"
    He hissed.

    As he spoke it she could feel it; the feeling of lightning set to pounce in but a moment. In legend, it had been said that such an aspect was what felled Dejan... Had this dragon perhaps been the one to bring an end to the great conqueror? Even worse, if it came for him, how could it possibly spare her?

    Her hands clutched the crowns - tight. The thorns spilling blood from her palm over the both of their magical surfaces... Down on one knee she collapsed, too hurt with the others to fall prone too soon. A blinding bolt struck not fifty meters west of them, setting a proud tree alight, yet the crackling only grew stronger with winds picking up all the while. Another - A tower crumbled. Another. Anivine shut her eyes as pain shot through her hand, a sinking feeling that her time was soon to over finally setting in her stomach. She raised the crowns to the air above her defiantly, with the hopes and prayers that the magical artifacts could somehow protect her.

    "Conqueror of conquerors, grant me protection from this wicked arcana...!" She cried off sheer instinct, her prayer of protection but a desperate plea for her safety. "I give to you my weakness; my cowardice, my vengeance... Let the winds take the voice from my throat if you would grant me the strength to overcome this power!"

    Lightning struck again, and Anivine fell unconscious by the bolt with her lightning rod still in hand, ten million volts too strong her her body to endure.




    When she awoke, there was no more storm. The mage who had been with her had brought her to the boat he promised, and upon her head she felt a weight... She tried to speak, but is strained her throat - She tried to rise, but it sent pain through all her body. Her voice was met with only the sound of the waves surrounding them.

    The crown - both crowns - rested atop her head, fused by heat of lightning and dejanic magic to one another in the shape of a twisted sigil of emerald Mrazite, laced with a weave of blood-red veins that curled around the many thorns that still hung decisively sharp. ... And it hurt. A lot. She could at least try to move it with her hand, but it would not budge.. It felt like trying to pull out her toenail, which was not something she was excited to do by any means. In fact, after only a little bit of effort, she decided not to remove it at all. This diadem of bloodstone was a part of her as any other, and no extra weight upon the Jaine's head would force her head to hang low.

    Day and night passed, and she found that her voice did not return. Her motor skill was diminished and slowly coming back, and this crown was trapped against her skull. As the mage came again to lock their door for the night, he started to cast a rune over the lock to keep them save from would-be thieves who saw the riches atop her head; not that he could appear to take it without cracking open her skull.

    "What in the name of the Sultan... My magic - It's not working.."

    ...It never would again.

    In the coming weeks, she felt a faint hunger grow within.

    A hunger best sated by the consumption of raw arcana, which, when measured carefully, seemed not to always have such devastating effects on those she feasted on...

    [Obtain Relic: Bloodstone Diadem. Ruler stats have been re-rolled, but special actions may not be taken that she has used before. Effects currently kept secret. Cannot be stolen.]


    Spoiler: News and Rumors
    Show

    1. Anivine talks with her husband from Dvatla at lengths concerning the dragon's demands.. She wishes that their countries step up and go to war, but to turn against her kin and break their good relations is straining to her. If they just surrender Raesija, she says, then they shouldn't have to fight... Because otherwise one of their two peoples will be getting damaged, and her responsibility tends to be with her own over others... Though he can tell that as the dealings with the dragon start to sway more in the favor of the dragon than Varjik, that she becomes more wary of cooperating fully. Though her deals with her so far have all come to fruition, and thus she has won her contest of strength with the SMP.
    2. By cunning and valor, Anivine has declared her father and his men avenged for the wrongs of the past war. Their general has been slain, their manpower cut in half, and the slaves freed once again... Varjik, still in a truce with the republics, seems to be in a strong position than ever.





    Spoiler: Stats
    Show

    Military Units: 5 (Altessa's Royal Army, Rising Sun Militia, Karysite Legion #2, First Sedellan Knights, Riders of Bysthia)
    Mercenaries: 0

    Regions Owned: [Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Aspen Heights - Region 59], [Region 63], [Region 66]
    Holy Orders/Bases: Holy order of Dejanism in Aspen Heights [Burning Throne], CSC Base in Varjik
    Total Regions/Mil Cap: 6/10

    Cultural Identities:
    [Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Permanent)

    Military Specialization:
    [The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.

    Holy Artifacts: Crown of Thorns (+1 to battles if used; for each battle this relic is used in, all battles this relic was used in give -2 on leader loss rolls for user; Difficult to Steal)

    Military Technologies:
    Sedellan Armor Coating [Sedellan Glass] +2 VS magical tech.
    Sacrificial Supply Lines [Crops] -1 Size Loss Roll
    Obsidian Fire [Obsidian Glass] +1 to Defending
    Diresnags [Labor] +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy)
    Camel Cavalry [Camels or Horses] +1 to Battles
    Mass Conscription [Food] - After 4 units are spent raising troops, each subsequent action raises an additional troop. && Secondary [Food x2, Labor, Preservatives] Triggers after 3 actions are spent
    Refined Pican Weaponry [Iron OR Bronze] +1 to Battles
    Bani Bowls [Bani/Bani, Cloth, Alcohol, and Wood] Reduces combat losses by 1 if 2 or more Combat losses occur/Reduces losses by 1 if 2 or more losses occur (Tiers do not Stack)
    Prayer Seals [Enku and Writing Materials/2 Magic Writing Materials & 2 misc. Writing Materials] +2 to Leader Loss Rolls/+1 to battles that have a leader
    Standardized Fortifications [Stone / 3 Stone] Fortifications GP takes 3 actions instead of 5/+1 defense roll
    Dwarven Forts (Details pending)
    Hard Iron Armor (Details Pending)

    Spoiler: Mil tech color to slots
    Show

    Close Combat Weaponry
    Cavalry
    Logistics
    Armor & Wards
    Fortifications, Sappers, and Siege
    Drugs, Medicine, and Blessings
    Stealth, Sabotage, and Traps


    Generals:

    Economics Technologies:
    Violet Oath [Violet Oak] +1 Against Secret Actions
    Salt Wagons [Preservatives] +1 Unit Cap
    Surplus Production [3 Resources of the same type] Use E5s to increase resource from great to grand
    Fish Glue (Details Pending)

    Capital: Aspen Heights
    Secrets Whispered: 3
    Resources Required: Foreign Workforce
    Resources controlled: Violet Ash (R53, TP1), Slaves (R78, TP2 & TP3), Salt (R67, TP2), Textiles (R59, TP2)
    Embassies: Avakonia?, Azenhal, Karys
    CC Bases: [R58 - Varjik]
    Last edited by Zayuz; 2018-10-28 at 04:18 PM.
    "What is to give light must endure burning."

  10. - Top - End - #580
    Barbarian in the Playground
     
    RandoMan's Avatar

    Join Date
    Jul 2014

    Default Re: [EMPIRE4!] IC Thread

    Concordant Republics

    Junior Member of the Union of Southern Republics of Emjata
    (Round 25, Regions 37, 41, 67, & 71)

    Consular Samson Roth
    Diplomacy: 9
    Military: 3
    Economy: 10
    Faith: 10
    Intrigue: 1

    Magus Xatax
    Diplomacy: 5
    Military: 4
    Economy: 6
    Faith: 6
    Intrigue: 4

    Actions
    1. [Faith] Mass Atrisian Revival (1/2) - With funding from the Consular's significant investments the Initiate and Abhidist researchers returned to western Palmor from their expedition into the Pall begin to establish ritually placed encampments for meditative study and reflection throughout the region. These camps are focused on simultaneously broadening and narrowing the minds of those holy men recruited to them. Monks and Initiates are instructed in how to establish mental links between themselves and the living world around them down to the simplest lifeform. All was a reflection of Abhidi and all was composed of the same primary elements binding the world in one unknowable truth whose wisdom might be glanced through focused mental effort and fortitude. After a year of preparation over three dozen of these sites are erected throughout Atrisia drawing advanced practitioners of mental magic from across the holdings of the Republics.
    2. [Faith] Mass Atrisian Revival (2/2) - At the sites established in the prior year a new instruction is introduced focused specifically on bridging the gap between intelligent mind and the driving life of a simple spore. Of course, few but the upper echelons knew that the "simple spore" being examined by these mystics was in fact a sample from the Pall, the selfsame sample used in the original researcher's work to aid the construction of the Badan canal. Once the sites report progress in their development of a mental bond connecting themselves to the spores the next and final step is revealed...
    3. [Faith 10] Mass Atrisian Revival in the Graveyard of Palmor raising 7 Moldborn Units in the region (Defensive only in R26, capable of attacking adjacent regions in R27. Immune to Size Losses. Loses 1 Unit/round until depleted beginning end of R27) - From below the earth a quaking tremor shakes Atrisia as across its expanse the spores brought west from the Pall are manipulated by mass action burrowing themselves into the fertile dirt of the so-called Graveyard of Palmor and attaching themselves to the skeletal remains of the tens of thousands lost in the Atrisian conflicts over a quarter century ago. The mold of the spores blossoms with such fertile food and when the revival centers are instructed to attempt and raise what forms they might by manipulation of the spores thousands of sickly white bones coated and sticking with green-grey mold burst forth from the ground in unison. Human, dwarf, and Pician bodies alike rise from the muck with empty sockets that once held eyes now filled with dirt and ichor. This new army of "Moldborn" was dull and useless for precision engagements being incapable of wielding the most basic technology but they promised to provide the republics with a mass that could be counted on for as long as the magic and mold held them together.
    4. [Military] Raise 1 Unit of Kaden Werebadgers - In Tresten a group of wandering semi-barbaric Kaden had heard from Initiates researching the region's White Bani deposits of the great wealth being thrown around in the Concordant Republics. Seeking the chance to earn a steady living by might of arm a Kaden war chief banished from his home by the reigning Badger King rallies those other wanderers and mercenaries alike to seek employment in Palendor. The company assembled is not all strictly Kaden werebadgers including in their number a portion of more aggressive Cucullotabiban tribals seeking a more exciting life than was promised for them in Tresten. Nevertheless it is this unique trait of the warband's leader that catches the public's attention and when the mercenaries arrive to seek employment in Thune they find they have been preceded by tales of their ferocity and battle readiness. Representatives of the Consular hire the company on the spot ordering them to begin training with the remaining Janissary army in preparation for war
    5. [Military] Invade Tresten (36) with 6 CAL Units (Ref. Pician Wep, SMSL, Bani Bowls, Bhreshi Cavalry) and 1 Dragonforged Unit (Cinderscale Armor & Ashwing Wyverns) under Suicide Sandor (6) utilizing Roots of the Mountain Mil Spec - War is declared on the Whitefeather Kingdom officially due to the Kingdom's failure to address the wild vampiric menace festering in Peledia. It didn't take a political genius to see this was a flimsy justification but that self-same non-genius would surely recognize the conflict had been brewing for decades. With Khirese, Cinder Queen, and Coatl backing republican leaders in the Concordat express their confidence that this war will be concluded favorably to themselves in short order.
    6. [Economy] Attempt to acquire specifications for Pyroclastic Engines from the Cinder Queen 16 - The Cinder Queen is informed of the Republics and the Theocracy's cooperation to tear down the Whitefeather Empire, protector and shield of the vile dragon-slayers in Lazar and the Palmorian coalition's preparations to continue their march northward where they might lay the judgment of the Queen upon those who sought to defy her and her kin. Mixed with these reports from the front and expressions of gratitude for her generous support of their war effort are requests, couched in flowery language and drenched in filigree of gold, that the Queen might share the secrets of her Pyroclastic Engines with the Republican armorers and weapon smiths to allow replication among the general forces of the Republics. The Concordance Republics have demonstrated again and again their loyalty and devotion to the Queen and they hope only to prove worthy of her further favor.


    Non-Actions


    Embassies & Troops
    Spoiler
    Show
    Azenhal Embassy with Khirus
    • Allow the Grand Khirus Republic to pass through Azenhal lands


    Varjik Embassy with Azenhal


    Whitefeather Embassy with Azenhal


    Azenhal Embassy with Heartsease


    Troops: 7 Units
    Cap: 9 Units

    • Qurgle's Pician Grave Guard (550 Pician warriors and 300 Atrisian mercenaries recruited in the collapse of Atrisia)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican Defenders (2000 human soldiers skilled in defense and protection)
    • Khirus Republican zealots (2500 militia forces driven by the ideals of the Republic)
    • Atrisian Republican Defenders (1800 human soldiers skilled in defense and protection + 500 Pician berserkers)
    • Azen Wyvern Legion (1000 transformed Azen in the shape of magma infused wyverns)
    • Thune Janissaries (1750 human and dwarven mercenaries trained in the fighting pits of Thune)


    Cinder Queen's Troops: 5 Units
    • Dragonforged Legion (1000 transformed Azen in the shape of magma infused wyverns)
    • Dragonforged Legion (1000 transformed Azen in the shape of magma infused wyverns)
    • Dragonforged Legion (1000 transformed Azen in the shape of magma infused wyverns)
    • Dragonforged Legion (1000 transformed Azen in the shape of magma infused wyverns)
    • Dragonforged Legion (1000 transformed Azen in the shape of magma infused wyverns)


    Moldborn Troops: 7 Units
    • Skeleton Army
    • Skeleton Army
    • Skeleton Army
    • Skeleton Army
    • Skeleton Army
    • Skeleton Army
    • Skeleton Army



    News & Rumors
    Spoiler
    Show

    • Xatax reaches out to the newly crowned Sultana Venusa Regno celebrating her courtship of the Father of Silence and congratulating her on her latest additions to the imperial line of Regno. The Sultanate is informed that further anti-dragon action would be ill advised in pursuing the maintenance of positive relations with the Republics given the growing scarcity of dragons in the world and the Republics clear and open dedication to the Cinder Queen. Nevertheless, the only recently elevated Magi formerly only Aspectus Xatax, expresses his desire to strengthen bonds between the large stable hegemony of Regner and the increasingly stable hegemony out of Palmor. An exchange of technological secrets conducted through Khirus in the coming years is proposed as is a desire to drive each state's respective dragon towards cooperation for the benefit of not only themselves but all of Emjata.
    • The war on Whitefeather is projected to be a simple matter of coordinating massive strikes with Khirus and the Theocracy. Coatl was not a member of the USRE and their militant stance on certain magics made them unlikely longterm allies but in the period of dismantling Crexa's demesne they would serve adequately as brothers in arms. The only matter that concerned the military strategists and armchair generals of the Republics was interference on behalf of Whitefeather by Ti Linnad or its vassals on behalf of their Empress. Yet it seemed these fears were not well founded as the northern vassal states of Whitefeather seems far more concerned with their own internal affairs than they were in preserving the empire to which they ostensibly belonged. The Premiere of Ti Linnad did stand much to gain if he remained apart from the southern war for the deposition of Crexa would afford him opportunity to declare himself imperial head of a northern band of kingdoms beholden to no power but his own.
    • Dvatla now too seeks to join the brotherhood of the dragon slayers summoning from the ether a goddess of fire and ash (and some claim lust) to put to rest the magnificent soaring Skyfather who had blessed much of the north with favors and gifts. The Concordant Republics issue a declaration in opposition to the northern kingdom's actions citing multiple instances of the Skyfather's generosity as evidence to the coldblooded, calculated, and cruel nature of this assault by Dvatla. Should the Skyfather survive this assault he is ensured support from the USRE in punishing Dvatla and its allies for biting the hand that fed them. Furthermore the Skyfather is invited to a more welcoming home in Palmor or southern Estensule, assuming he would tolerate the Cinder Queen's ultimate dominion over the region he might find refuge in the south given the traitorous proclivities of the north.
    • The result of conflict between Varjik and the Pride had not been what had been expected in the south. The interference of the Magic Eater and direct action taken to repair relations between the central Emjatan powers had halted the impending collapse of either side instead forging the two into one, one who stood opposed to USRE involvement in Estensule. While an outcome that did not clearly favor the USRE the pact forged by dragon edict did offer a bridge of sorts between southeast and southwest, a bond of patronage to the beasts whom had reshaped the political landscape of Emjata.
    • The Serene Marasa Pride, Karys, and Varjik are welcomed, tenuously, into the brotherhood of the dragon; those with intelligence enough to serve these fearsome predators rather than fight them needlessly. The Magic Eater was driving Khirus from the shores of Estensule but ground was being recovered in Palmor and if such was the way desired by the dragons such would be the way. In due time a confrontation was set to emerge between the dragon slayers of the north and dragon servants of the south and given the composition of each side many within the Republics felt confident fortune favored their faction. Lazar may have headed a massive church, Lindeen may have rivalled Regno in magical pursuits, and Dvatla had a storied history of military conflicts but the Pride, Varjik, Karys, Khirus, and the Concordant had been fighting for as long as records had been kept in the modern age. The only chance the north stood was if Regno's empire joined with them though their mixed reception of the dragons embodied in the slaying of the Brinefather and mating of the Father of Silence left their ultimate allegiance unclear. With Xatax's election to the head of Concordant government it is hoped the Sultanate might be swayed if not to support the south to at least remain neutral in the coming clash.
    • The dissolution of the Northern Syndicate and reformation of the Amham Federation leaves many shocked. None had expected this outcome especially in light of the Sultanate's victory over the Brinefather. Yet it seemed broad victory hid narrower defeats and when details of the Donne Noris' condition and his wife's fury over the loss of their eldest daughter reaches the south many are quick to claim retroactive knowledge that of course such was bound to come to pass. Further unpredicted events in the Kunai's pledge of fealty to the Sultana only further separates the supposed predictors of fate and those who accept much remains unknown beyond the veil of regional politics.


    Masquerada Internal Memos (SECRET)
    Spoiler
    Show

    • Xatax accepts the Kiss from his predecessor embracing life as a creature of the night. The new ruler had consulted with both the Grand Magus and Head of Bratus Academy Arata Doceo regarding acceptance of this "gift" and deemed its associated risks worth taking, especially in the bosom of Republican Palmor. Samson retires to the proto-Elysium in Thune joining his fellow elder council members while Xatax travels to Bray where official administrative capability was headquartered that the Concordat might remain apprised of the Cinder Queen's mood and desires.

    Last edited by RandoMan; 2018-10-26 at 02:56 PM.
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  11. - Top - End - #581
    Halfling in the Playground
     
    WhiteWizardGirl

    Join Date
    May 2018

    Default Re: [EMPIRE4!] IC Thread

    Lindeen
    The magical epicenter

    Region 101, 100, 104, 25, 26

    Current Actions

    1: [ECONOMY] Buyout ruined scrolls TP3 region 104 Within the Ruins of Tisald their lie endless ruined scrolls in librarys abandoned to the freezing elements. These are collected by Lindeen merchants and scholars as the desire to gather up such items become essential to future research. SUCCESS

    2: [ECONOMY] Buyout Bani TP3 region 8 out from under Dvalta While making economic rivals of Dvalta was not a desire of the nation in Lindeen gaining access to Bani to begin to research the powerful properties of the substance as well as gain an economic in with the massive sultanate was invaluable to the nation. FAIL

    3: [MILITARY] Create War-Caster Technology 1d4+6 instead of the creation of a general you can create a War-Caster who fights alone he cannot wield units and the War-Caster upon a loss he instantly rolls a d2 (upon a 1 he dies on a 2 he is grievously wounded and cannot fight for 2 turns) This was the future of warfare. Thousands dying pitieously on a battlefield in this world was unnecessary when beings of such immense power could be brought to bare to tear apart the enemy with energies few could imagine. The age of the magician was baring fruit and the first step to that utopia started with this first step in what would be a series of military and magical miracles which would turn these War-Caster into beings capable of destroying whole armies of "normal" humans.
    Resource Requirement: Magical transmitters/batteries (bani, white bani, soul stones, idols) add a +1 to your warcaster if you have 2 magical transmitters/batteries and 1 written resource (scrolls/paper etc.)

    4: [MILITARY] Go to war with region 105 with the doge and 5 unit 15 total bonus The region is being targeted not only to provide insular support for Lindeen but to make sure no force from either the east or west can target them from another direction. Already the forces of Yondar only have a march of a few miles to target the capital and such beliefs deeply disturb the nation so obsessed with their magical superiority and threats to their research.

    5: [FAITH] Rebuild magical facilities (Mandate corruption) within the Initia district of Lindeen We must pull ourselves back out of mediocrity. SUCCESS

    6: [FAITH] Rebuild magical facilities (Mandate corruption) within the Orthodox Perijianism district of Lindeen We must pull ourselves back out of mediocrity. SUCCESS

    Nonactions
    supporting Sfaïr's claim on Cesaria

    realizing the potential insult the buyout of the scrolls could cause they enter negotiations to ensure its mutually beneficial.



    Mandates of Magic
    Spoiler
    Show
    Mandate of the precipice: (any attempt to force idolotry in one distinct direction AKA placing two HCs to the same faith) This order of administrators and inquisitors has one incredibly complex job, it is to keep the balance. Currently the three districts of magical learning belong to Jalyeong-Bo, Initia and Orthodox Perijianism. These can change depending on the research of the districts and the populaces fascinatons and magical inquiries into a particular faith so as to claim their essence BUT any attempt to tip that balance and force research and zealous faith is met with the brutal crackdown of the Mandate of the Precipice.

    Mandate of the artifice: All temples within the confines of Lindeen will within the next 6 years bare a means of practicing practical magical theory. Worship is second to evolution of birthing magical manifestation.

    Mandate of the Missionary Every temple is a cup from which the ideals of magic can be supped, and there are always individuals enlightened enough to view their faith as a canvas to draw mans ultimate design. Therefore schools of magic will be born in the hearts of surrounding temples and the most talented Sorcerors will be brought back to Lindeen to work in the mecha of these ideals.

    Mandate of the Sovereign: Temples, gods and the workings of man there in are not all that make a kingdom. The art of negotiation, the ability to make deals with neighbors and come together against tyranny is in itself a type of magic that belongs to man alone. Honor your king, honor your Archon for only through their sacrifices and the tribute gleened from their work will the road to utopia become clear. No matter the mud they are forced to drag into the palace of heaven support them for they wish to deliver that palace unto you.


    The Three districts of Lindeen are currently:
    Initia-Facilities are damaged
    Jaelyong-Bo- Are dragons spirits? Do they have some spiritual connection to the world or are they beyond such beings?
    Orthodox Perijianism- Facilities are damaged

    The Two districts of (region 100) are currently:
    Coatl Perijianism-The first temple is dedicated to working with the dragons and to see what the giant snake of creation and death feels about these beings.
    Coatl Perijianism- The second district has no fanatical worshipers of Coatl, only the most power hungry and Lindeen aligned priests are chosen for the second temple. Secrecy surrounds the research being done but its clear they are trying to pervert the will of Xincoatl within his own temple and research on blood magic and raising the undead is at least "theorized." They knew it was possible the bloody hand could do it, now it was mastering that magic. Eyes turn to the far south where its rumored such magic is common place.

    The district of (region 99) are currently:
    Rhunic Animism- Their faith is so closely linked to Jalyeong-Bo there appears to only be means of pleasing the spirits that change. This appears more to go deeper into the spirits power and these ideas aren't going to be ignored by Lindeen. They happily begin to find ways of manipulating the spirits in their way.


    News and Rumours
    • Frostfather Falls is declared a national holiday on Rybse Zielua the 12th
    • Coatl Perijianism is adopted as the unofficial religion of greater Lindeen, while the capital will remain pure so to honor the Mandates the rest of the regions are given no such assurances.
    • Lindeen promises Kilkana they will remain as is and their ancient traditions will not be trampled on, they will have the same guarentees Glen Gwitna once promised them.
    • We look to new tyrants.
    • Vashta is said to spend much time Sir Blanc, will a child be born of their own? Both have those they view as exisitng next in line but binding themselves to one another through blood is a type of magic the doge does not seem like she wants to ignore.
    • What will the dragons do?
    • Vashta Narada retires her duties to spend time with her husband and bare children, a pair of twins for the older couple. Was magic involved?
    • Macra + Rassilion are children born to Vashta presumably from her husband sir blanc but both show magical potential and so she lays claim to their future.



    Spoiler: Ruler information
    Show


    Archon Atraxi
    Diplomacy 3+2 (2 from Vashta)
    Economy 2+3 (2 from Vashta and 1 from actions)
    Military 2+3 (2 from Vashta and 1 from actions)
    Religion/magic 3+3 (2 from Vashta and 1 from actions)
    Intrigue 4

    Doge Vashta Narada
    Diplomacy 10
    Economy 7
    Military 10
    Religion/magic 10
    Intrigue 1

    War Sorceror: Krace 8 (disappeared)

    New Ruler Next Round?
    YES

    Military Units
    9 units
    (2000 wooden legion (1 unit) 100 Summoners (1 unit), 1000 blessed blades (1 units), 2500 auxiliary spearmen (1 unit), 2500 Auxilary bowmen (1 unit) 2500 Dwarven Militia (2 units))

    Technologies
    Will of the mandates +2 dice size when corrupting uncorrupted HCs-The mandates can be wielded against any faith and all of them have viable magical tenants which can be used to harnass more power for the mortal species. Coatl, Khompur, the spirits even Aadvaitah are believed to steal their power from humanity. They exist due to mankinds worship and in turn the mandates inevitably look to take that power back and wield it for the betterment of mortals.
    Heavy Wooden Armor
    Diresnares
    Sacrificial Magic Supply Lines
    Fish Glue Manufacturing
    Surplus Production

    Trading posts
    TP 1 Sweet Wines (Region 102 Lindeen)
    TP 1 Marble (Region 16 Zachodnie)
    TP 1 Soulstones (region 100 Dallador)
    TP 2 Soulstones (region 100 Dallador)




    Spoiler: People of Interest
    Show

    Doge Vashta Narada- First leader of Lindeen retired
    Javier Kinballa- Cleanser
    Kitha Tyasha- Javiers wife
    Tash Minana- Cleanser
    Apprentice Atraxi- Vashta Naradas personal choice for her replacement some day.
    Krace- First war caster of Lindeen
    Miri Kathrova- a high disciple of the mandates is sent to become ambassador to Regno
    Macra twin of Rassilion and child of Sir Blanc and Vashta
    Rassilion twin of Macra and child of Sir Blanc and Vashta

    Last edited by nadiri; 2018-10-22 at 09:50 PM.

  12. - Top - End - #582
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Round 26
    [Imperial Sultanate of Regno]

    Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56), Thae Guceart (92), Avegan (3)

    [Imperial Sultana Venusa Regno, Grand Magus of Initia, Mother of Silence, Embodiment of the Aspect of Spirit]

    Actions:
    1. [Economy] Properly divide the remains of 'Gxe'dhok to the combatants of the glorious battle, and escort Regno's claims home. The Brinefather’s Eyes are the easiest to ship to Regno.
      Venusa wants nothing to do with the Brinefather's death, and orders her Uncle, Viclean Sortis Junior, to see to it that the remains are properly rewarded to those whom aided in the fight. Regno attempts to be diplomatic about it, and while Bhule and Izbefe are given first pick of spoils, the Sultana demands that Regno "settles" for whatever the Overvann and Ti Linnad do not want.
    2. [Economy] Properly divide the remains of 'Gxe'dhok to the combatants of the glorious battle, and escort Regno's claims home. The Brinefather’s Hide is more difficult to get back to Regno, and progress halts at Thae Guceart.
      With additional negotiations between Regno and Ti Linnad, the Sultanate is grateful for Ti Linnad's generosity and works out a method to obtain and transport the Brinefather's Hide to Thae Guceart.
    3. [Economy] Recover from over-expenditures on the Temple by securing additional funding.
      (Supported Buyout of second Trade Post, Region 8, [Bonuses] Expanded Holds, Precision Weights, OMC Rank 5, OMC Rank 7, Scepter of Bray; Roll: 27)
      Venusa discovers the vast amount of fortunes spent to create the Temple - now the Tomb - for 'Gxe'dhok. She is upset with her father's recklessness, and does what she can to help settle debts. She begins investigations on improving Bani production.
    4. [Economy] Recover from over-expenditures on the Temple by securing additional funding.
      (Supported Buyout of second Trade Post, Region 9, [Bonuses] Expanded Holds, Precision Weights, OMC Rank 5, OMC Rank 7, Fish Glue; Roll: 16)
      Venusa discovers the vast amount of fortunes spent to create the Temple - now the Tomb - for 'Gxe'dhok. She is upset with her father's recklessness, and does what she can to help settle debts.
    5. [Diplomacy] Attend the Event in Amham
      Spoiler: Sub Actions
      Show
      • Gift the OMC Precision Weights and Standardized Currency for their aid in helping cover some of the finances involved in the creation of the Temple for 'Gxe'dhok.
      • Upset, but without remorse, accept the Amham Federation's choice to leave the Sultanate
      • Accept the Vassalage of the Kunai Clans

    6. [Diplomacy] Have a Discussion with the Sultana's Consort
      Spoiler: Event Sub Actions (?)
      Show

      • Gift 'Vahi'hu'j the Scepter of Bray
      • Gift 'Vahi'hu'j control of the Trade Post for Moon Opals in Region 22
      • Explain Venusa's displeasure that the Father of Silence would harm anyone - including Izbefe merchants - within the Imperial Sultanate of Regno, especially when those merchants were buying items to gift to 'Vahi'hu'j.
      • Request a form of apology be made from 'Vahi'hu'j to Queen Sigyn Hestradet

    7. [Military] Send guards to protect the Sultanate's interests in the Brinefather's remains. (2 Units, led by Magi Vecto and Magi Arunca, sent to help transport Izbefe and Sultanate rewards)
      Venusa does not particularly care - personally - for the dead remains of a dragon, but many of her family's subjects died to see 'Gxe'dhok fall. She does not wish to see their efforts be in vain; Regno will protect it's rewards. Magi Vecto leads a group of Legionnaires and Magi Arunca commands a fleet of Sea Wolves to guard the Sultanate's interests; including those of Izbefe, if it comes to it.

    Roll link 1


    Non-Actions:
    • Allow Izbefe to pass through Sultanate lands as needed
    • Sultan Tyber Regno did not die from his wounds at the Temple for 'Ghe'dhok. At least, not immediately. It was fairly obvious to anyone who gazed upon him that he would pass away at any moment, but the Sultan persevered for almost half a year; this allowed him time to get to know his grandchildren, come to terms with the fact that Venusa would be the next leader of Regno even if her Consort is a dragon, and most importantly, send rewards and reparations to those harmed during the Dance for 'Gxe'dhok.
      • Ti Linnad's armed forces receive several of Sultan Tyber's personal spears; a small token of thanks for their hand in felling the beast.
      • The Kobold King of Tevrus, for his efforts and the loss of his hand, is offered the chance to have Stoirmdur craft him a prosthetic Bronze Fist; it won't be able to open, but it would be a weighty and impressive weapon.
      • Khirus is sent a full chest of Sultan Tyber's personal Bani stores, with Regno's condolences for the loss of Hasfar Kaine. There is a rumor of a certain copy of a certain unsigned treaty being gifted to certain members of the Republic by Arata Doceo, but that's entirely unfounded and vehemently denied by the Guildleader of Education.
      • Though uncertain how well it would be received, Sultan Tyber wrote a letter of personal apology to 'Xo'kagx of 'Ridi'r. Not for the death of 'Gxe'dhok, or those who fought with her, but for the deaths of those who died during her rage and sends with the letter two barrels of seeds: Millet and Corn in equal measure. Other nations would appreciate that each of the barrels' weight match those of the average 'Ridi'x, but the Sultan is unsure if those of 'Ridi'r will understand what this is meant to represent.
      • The Sultan weeps for the loss of more of his family, and begs Nari Gyeon to focus any ire she has solely on him. Tyber does not hear her response, and passes before she breaks from Regno.
      • Tyber suffers the wrath of his daughter for months - even as he lies on his death bed - for the loss of Magi Lokira Rainstep. Venusa is equal parts furious and grieving, and only barely forgives her father before he dies; even then, only after he writes to Queen Sigyn Hestradet asking for forgiveness in failing to keep Lokira alive.
      • Other delegations receive parts of Tyber Regno's personal wealth, equal in weight and measure to the number of their delegation they lost during the Sultanate's victory over 'Gxe'dhok's tyranny. Each delegation, regardless of if they receive payment or not, receives a hand written note from Sultan Tyber, begging them to not think poorly of the Sultanate for it's efforts to remove the Brinefather.
    • Bhule Confederation Embassy
    • Izbefe
    • Dvalta Embassy
    • Khirus Embassy
    • Karys Embassy
    • Theocracy of Coatl
      • Trade the Theocracy of Coatl Fish Glue Manufacturing and Meteorological Navigation for Coatlan Numerals


    Spoiler: News and Rumors - WIP
    Show

    • Babies! Venusa is now the 'Mother of Silence'.
    • Surprise at the actions of Amham's new leader!
    • Being upset at the Father of Silence.
    • A day of respect for the Family Casnic, as they mourn for the loss of Emissary.
    • Venusa reaches out to Mure. They seem to hit it off, and there are rumors that the Sultana has made trips to Deaux at the same time as the Alpha has been in Les Alps. Plans for the two to meet more formally seem to be in motion, and happen at last in Amham, where the Clans swear fealty to the Sultanate.
    • The letter from the Serene Marasa Pride is a welcome one. While there isn't a response, it does ally some fears that the Three Towers was just beginning to discuss. With Venusa becoming Grand Magus as well as Sultana, like her grandfather before her, it is rumored that she will be more focused on spreading the Principles of Initia to other countries; and the Pridelands seem like a good place for such an expansion, if the Sultanate's permission to be there continues.



    Spoiler: Ruler Information
    Show

    Dragon Blooded - All future rulers of the Regno line will receive +1 Stat upon Ruler Rolls (chosen by the GM)
    Lesser Dragon - Venusa Regno can turn into a Lesser Dragon and back at will

    Sultana Venusa Regno D E F M I
    Current 6 7 7 5 5
    End of round 25 0 0 0 2 0
    End of round 26 0 0 0 0 0

    Starting Stats
    Rolled Previous Round Heir Bonuses Vassals Tech Dragon Blooded Totals
    Diplomacy 2 2 1 1 6
    Economy 4 2 1 7
    Faith 4 2 1 7
    Military 2 2 1 5
    Intrigue 3 2 5

    New Ruler Next Round

    Expected Stat Bonuses: +2 Economy, +1 Diplomacy


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Regno 'Owned' Religious Centers: 11
    Total Number of Initia 'Learning' Centers: 26
    Total Number of Initia Holy Orders: 3

    Regno Controlled Trading Posts:
    • Bani - Region 8, TP #1
    • Sapphires - Region 9, TP #3
    • Corn - Region 33, TP #3
    • Iadeshian Camels - Region 7, TP #1
    • Iron - Region 12, TP#2
    • Giant's Silk - Region 11, TP#2
    • Moon Opals - Region 22, TP#1
    • Granite - Region 26, TP#2
    • Parchseed Oil - Region 51, TP#2
    • Hlaali Bark - Region 56, TP#1
    • Ships - Region 6, TP #3
    • Medicinal Herbs - Region 89, TP #2
    • Beer - Region 92, TP #1
    • Millet - Region 5, TP #1
    • Incense - Region 45, TP #3
    • White Bani - Region 36, TP #2
    • Porphyra - Region 20, TP #2
    • Mercenaries - Region 28, TP#1
    • Herring - Region 105, TP#2
    • Copper - Region 30, TP#1
    • Enku - Region 54, TP#3
    • Tin - Region 18, TP #2
    • Sedellan Glass - Region 58, TP#1
    • Dragon Shrimp - Region 10, TP #2
    • Timber - Region 2, TP #2


    Technologies:
    (Red = Requirements Not Met)
    (Bold = Restricted Technology)
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
    • Expanded Holds (Buyouts)
    • Precision Weights (Buyouts)
    • Standardized Currency (Support Buyouts)
    • Fish Glue Manufacturing (1/round Econ)
    • Full Course Discourse (Stabilization)
    • Warded Locks (+2 Defend Thefts)
    • Decentralized Authority (New Ruler Stat Increase)
    • Spymaster (Can I5 a Spymaster)
    • Mass Conscription (Extra Units)
    • Red Herring Evidence (Defend Against Investigations of Secret Actions)
    • Himitsu (+1 Resist Investigations)
    • Bani Bowls [Medicine]
    • Camel Cavalry [Calvary]
    • Refined Pician Weaponry [Weapons]
    • Sacrificial Magic Supply Lines [Logistics]
    • Hard Iron Armor [Armor]
    • Inyoni Skyfarers [Live Weapons]
    • Enchanted Arrows [Ranged]
    • Enchanted Catapults [Siege]
    • Aerial Bombardment [Tactics]
    • Surplus Production [Siege]
    • Salt Wagons [Supply]
    • Signal Lamps [Tactics]
    • Standardized Fortification [Siege]
    • Dwarven Fortifications [Siege]
    • Wave Bombing
    • Diresnags [Traps]
    • Prayer Seals [Armor/Ward]
    • Stochiophraktoi [Cavalry AND Ranged Weapons]
    • Sedellan Armor Coating [Armor/Ward]
    • Coin Armor [Armor/Ward]
      .
    • Feth Dens (Destabilization)
      Obsidian Fire [Siege]
    • Wingknights [Cavalry]
    • Black Blood [Tactics]
    • Impaler Palisades [Traps]


    Military Units:
    • 1 [Legionnaires]
    • 2 [Sea Wolves]
    • 1 [Stormvine Shock Troops]
    • 1 [Avegan Warband]
    • Magi Vecto [+8 Mil General]
    • Magi Arunca [+8 Mil General]

    Last edited by Gengy; 2018-10-27 at 10:16 PM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  13. - Top - End - #583
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2016
    Location
    Behind you
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Regions 18, 19, 20 & 21
    Northern Council of Ti Linnad
    Counnacilla Linnadi t'Illoanni te Jallaishi t'Eranni te Cynnallaudi te Rhunnaiti te Yonnadi t'Lazarri

    Leader: Premier Illeard Mertinneis
    Vassal of the Kingdom of Whitefeather
    Round 25 (175-177 IR)


    Actions:
    1. [Economy] Take The Brinefather's Wings back to Ti Linnad

    2. [Diplomacy] Repair relations with Obroslo (4/5)
    Diplomatic overtures continue between the Council and Obroslo.

    3. [Diplomacy] Repair relations with Obroslo (5/5)

    4. [Military] Raise a unit

    5. [Military] Raise a unit

    6. [Intrigue] Secret

    Nonactions:


    Spoiler: News and Rumors
    Show
    • The news of the coup in Lazar, and the newly-instated idols, worries the Council. While never particularly devout, Ti Linnad has not stooped to glorifying mortals alongside the gods....
      .
    • Former Arndok Lora is offered refuge in Ti Linnad, should she wish it.
      .
    • Dvatla's efforts against the present dragon are applauded, and aid is offered, but the lack of experienced priests in the Dvatlan faith means that little aid can truly be rendered.
      .


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 10
    Military: 5
    Economy: 7
    Intrigue: 7
    Faith: 6

    New Ruler Next Round? No

    Expected Stat Bonuses: None


    Spoiler: Other notes
    Show

    Military units: 3 / 10
    General: Braen Auley (8)
    • 2nd Forest Company
    • Whitefeather Unit 1
    • Whitefeather Unit 2

    • 1st Cloud Company (KIA)
    • 1st Fang Company (KIA)
    • 1st Wingknights (KIA)
    • 1st Bear Company (KIA)
    • 2nd Cloud Company (KIA)
    • 2nd Fang Company (KIA)
    • 1st Forest Company (KIA)
    • 1st Opal Company (KIA)
    • 1st Vulpine Company (KIA)
    • 1st Pine Company (Sent to aid Inkia; KIA)
    • 1st Malva Naval Division (KIA)
    • Coatlean Unit #1 (KIA)
    • 1st Red Eagles Company (Plague)
    • 3rd Cloud Company (KIA)
    • 1st Serpent Company (KIA)
    • 1st Novo Teretos Amphibious Division (KIA)
    • 1st Company of the Axe (KIA)
    • Whitefeather Unit 3 (KIA)
    • Whitefeather Unit 4 (KIA)

    Resources controlled:
    • Region 17 [Zeměvčel]: Honey
    • Region 18 [Wybrèz]: Tin
    • Region 21 [Highlands of Ti Linnad]: Pegasi
    • Region 22 [Obroslo]: Moon Opals
    • Region 33 [Coatl]: Corn
    • Region 45 [Inyoni Crescent]: Incense
    • Region 28 [Isles of Lazar]: Mercenaries
    • Region 53 [Derokar]: Violet Ash
    • Region 82 [Tarbaryn]: Darkfired Ceramics
    • Region 85 [Ridir]: Monster Parts
    • Region 89 [Overvann]: Medicinal Herbs
    • Region 90: Limestone
    • Region 91: Peat
    • Region 96 [Rhune]: Rhune Stones
    • Region 104: Ruined Scrolls

    Techs:
    • Wingknights: +1 to battle rolls (Cavalry slot); requires Pegasi
    • Inyoni Skyfarers: +1 to battle rolls (Live Weapons and Warbeasts slot); requires Incense
    • Sacrificial Magic Supply Lines: -1 size loss roll (Logistics slot); requires Crops
    • Violet Oath: +1 to resist secret actions; requires Violet Oak / Ash
    • Sedellan Armor Coating: +2 against enemies using overtly magical techs (Armor & Wards slot); requires Sedellan Glass
    • Diplomatic Expedition: Enables land or sea exploration; requires Precious Minerals and a Pack Animals or Ships tech
    • Fish Glue: +1 to one Economy action per round; requires Fish or Beasts of Burden
    • Salt Wagons: +1 unit cap; requires Preservatives
    • Aerial Bombardment: x2 the effect of aerial techs on a successful Tactics roll (Tactics slot); no requirement
    • Decentralized Authority: +1 x1 / +1 x2 chosen new ruler stats (cannot exceed old ruler stat): requires writing materials / writing materials, stone, scholarly artifacts
    • Expanded Holds: +1 to buyouts / -1 distance loss roll: requires Ships/Ships, Precious Metals, Preservative, and Food
    • Refined Pician Weaponry: +1 to battle rolls (Close Combat Weaponry slot): requires Iron or Bronze
    • Himitsu: +1 to "resist" Investigations: requires Writing Materials
    • Mass Conscription: Unit-raising actions after the fourth/third in a round raise 2 units instead of one: requires Food / Food x2, Labor, Preservatives
    • Precision Weights: +1 to buyouts / Additional +1 to buyouts of TPs that another nation is attempting to claim: requires Lead/Lead, Wood, Salt
    • Full Course Discourse: +1 Stabilization Rolls, OR +1 Diplomacy Action roll per Turn (Does not stack with itself): requires alcohol / alcohol, meat, crops
    • Enchanted Arrows:
    • Standardized Currency:


    Relics:
    • The Woven Mask: +2 on rolls involving disease
    • Codex of Arric Accillianni: +1 to investigate magical phenomena
    • The Brinefather’s Wings: Negate 1 distance loss or +2 to Buyout once per round


    Religion bonuses:
    • +1 unit cap
    • +1 to resist conversions


    Organization bonuses:
    • 1 favor from CSC Used in Round 19
    • League of the Beacon will ask permission before going public with potentially embarrassing information
    • +1 Investigations
    • +1 Slander actions
    • Increased die size for Investigations


    Embassies:
    • Yondar
    • Rhune
    • Dvatla


    Permanent Cultural Identity: United in Action
    The Linnadi are a people shaped by unity. When the opportunity comes to work as one, they seize it - at home and abroad.

    Increase in die size for rolls for supported trade post buyouts and allowed holy center conversions (these both apply to buyouts and conversions in controlled regions).

    Saved actions:
    Last edited by Minescratcher; 2018-10-25 at 04:52 PM.

  14. - Top - End - #584
    Barbarian in the Playground
    Join Date
    Jun 2016

    Default Re: [EMPIRE4!] IC Thread

    'Ridi'r
    Region 85
    Round 25

    1 - Econ: Cart off 'Gxe'dhok's heart.

    2 - Faith: Reclaim Holy Land

    3 - Faith: Make overtures to 'Xo'xa'va'j, formally requesting permission to settle in her lands.

    4 - Faith: Wield the ambient magics of the heart to fight off any who would claim it

    5 - Faith: Convert 86.3 to DRGN [13] (And convince the locals we should have the heart while we're at it)
    Last edited by kjelfalconer; 2018-10-23 at 11:28 AM.

  15. - Top - End - #585
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Jul 2012
    Location
    *Redacted*

    Default Re: [EMPIRE4!] IC Thread

    The United Northern Confederacy of Rhune and Saaremaa, Vassal of Ti Linnad
    Margravine Lieđđi av Aanaar and Duchess Kaisa av Saaremaa

    Rolls
    Actions:
    1. [Diplomacy] Attend the event Yemur.
      Spoiler: Sub-actions
      Show
      Accept Cay & Bahwick (region 88).
    2. [Intrigue] Investigate Shimmering Mirage and the Ice Tower in region 93.
    3. [Military] Raise another unit to expand the defensive capacities of the UNC military.
    4. [Military] Raise another unit to expand the defensive capacities of the UNC military.
    5. [Military] Raise another unit to expand the defensive capacities of the UNC military.
    Non-actions:

    News and Rumours:
    • The leadership of the United Northern Confederacy is growing old. Whispers speak of a need for new leadership, even in the light of the fact that the current leadership is performing just fine. Only a matter of time before something happens. Best to have a plan for the transfer of power than to be caught off guard.
    • As the Margravine enters advanced age and so does her co-ruler and lover, members of the Council of Jarls as well as the petty lords of Saaremaa and the lands south of it push for new, fresh leadership. The complacency of the current administration, while preserving the status quo, is ultimately bringing no glory and few new opportunities. Unrest grows within the ranks, and ultimately manifests with a faction attempting to put Lieđđi's daughter on the throne in her stead, along side, along a representative co-ruler.

    Spoiler: Ruler Information
    Show
    Diplomacy: 6
    Military: 10
    Economy: 10
    Intrigue: 4
    Faith: 10

    New Ruler Next Round? Yes.

    Expected Stat Bonuses: +1 Military
    Last edited by BootStrapTommy; 2018-10-30 at 09:11 AM.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

  16. - Top - End - #586
    Dwarf in the Playground
     
    Moriko's Avatar

    Join Date
    Aug 2018
    Location
    United Kingdom

    Default Re: [EMPIRE4!] IC Thread

    Jintha
    Ruler: Taelia Riveria
    Round: 26 Region: 76, 108

    Jintha has finally recovered from the events over the last few years and is ready to reclaim their position in the world. Acquisition of new resources and technology is planned and more importantly they seek to reclaim their position as a Merchant Prince. While new forces are being recruited and trained the now recovered Diplomat Bete is send out to the east to establish friendly communications with the Marasa Pride.

    Actions:

    1. [Military] Raise Unit
    The losses of our army are still felt to this day however when the call went out that new forces were needed to defend what was ours the Volzen responded. They would no longer sit down and wait for the enemy to raid their homes they would meet them on the battlefield instead.

    2. [Military] Raise Unit
    The flow of new recruits is like the Volzen have not seen before and soon a second unit has to be created to house them all. The only reason recruitment is stopped at this point is because there are no free barracks and space for one more unit is expected to be available in three years.

    3. [Economy] [Economy 5] Upgrade Resource Quantity in Dažytija to great. (Construct 13.3 Iron Trade Post) and claim it for Jintha
    Initially set out to buy the iron trade post already present in Dažytija the Volzen met Glen Gwitna who had a similair idea. Seeing an opportunity they drafted a contract where the Volzen would invest more resources and effort to construct a new trade post in the area and leaving the Gwitnans to their negotiations in purchasing the existing one, regardless of the outcome of this purchase the Gwitnans promised to hand over the next beneficial piece of technology that they acquired that had
    not already been acquired by Jintha. The construction effort was more costly than purchasing the other outpost would have been however making an ally would hopefully prove more beneficial in the future.

    4. [Economy] Buyout 31.1 Azonite from CTL with his support. 21
    In exchange for the support in purchasing the squid from the Wuzei Darak region The Theocracy of Coatl supported the purchase of Azonite in Whenua Oneone. The exchange was painless and the negotiations were completed so quickly that the Volzen found themself with some spare time on their hands, as this never happens they did not quite know what to do and decided to study the landscape and paint.

    5. [Economy] Reclaim MP status.
    After the attack from Wuzei Darak the Volzens Merchant Prince status was revoked. They went out and acquired new trade posts even exceeding the previously owned amount. With all these new resources flowing into Jintha they once again could be recognised as Trade Princes.

    Non Actions

    Defend against any unauthorised TP buyout attempts. Please see news and rumours for authorisation. (i have not been notified about anyone targeting my TP's that are not mentioned in my news and rumours.)

    Ruler Stats:

    Diplomacy: 8
    Economy: 10
    Faith: 1
    Military: 6 + 1
    Intrigue: 5

    Spoiler: News and Rumours
    Show

    • Diplomat Bete has recovered from the wounds sustained when 'Ghe'dox was slain.

    • Discussion about sending over a representative to Izbefe.

    • Support the buyout by CTL for one TP of Huo-Ke Squid in region 75 if they support the buyout of 31.1 Azonite.

    • Diplomat Bete is send to the Marasa Pride to discuss an alliance. With a signed letter from the council in hand he takes one of the most luxurious ships the country has and sets sail.
      Upon reaching the shores of the Marasa Pride he seeks an audiance with Sinja Lagos Ssuras to dicuss terms, the offer from Jintha is aid in acquisition of trade goods the pride requires in exchange for assistance when an attack is made upon Jintha owned shores. Bete knows that these lands are treacherous and is prepared to meet whatever comes next head on.

    • Upon reaching Dažytija The Volzen find that the Gwitnans of Glen Gwitna are in the area to purchase the same Trade Post. After a short discussion a deal is made that Jintha will instead construct a new Trade Post and let Glen Gwitna purchase the iron trade post they were originally after. In exchange Glen Gwitna is to gift Jintha the first positive tech they acquire that Jintha does not yet posses.

    • Allow Lindeen to buyout The 104.3 ruined Scroll Tradepost in exchange for the heavy wooden armour tech.

    • Allow the raiders from the Marasa Pride passage through the land to gain access to the trade post that was taken by Wuzei Darak and offer assistance so they can take it from the current occupiers by force.




    Spoiler: Treaties / Alliances
    Show

    • Sfaïri Free Alliance: Mutually abstain from buying out each other's TPs unless permitted
    • Ambassador from Regno


      Temporary
    • Glen Gwitna The Gin treaty of 175 stipulating that one new positive tech is to be given to Jintha by Gwinta.
    • Lindeen to trade heavy wooden armour tech to Jintha.



    Spoiler: Book Keeping
    Show

    List of TP's

    64.3 Mrazite Crystals
    75.1 75.2 Huo-Ke Squid
    76.1 76.2 Cloudwing Piranhas
    77.2 Silver
    104.2 104.3 Ruined Scrolls
    106.3 Platinum
    108.2 108.3 Stonewood

    This round
    - 104.3 Ruined Scrolls
    + 13.3 Azonite
    + 31.1 Iron
    -75.2 Huo-Ke Squid
    Total TP's 11

    Military:
    3 units raised.
    1 x Shell warrior armed with spear and shields.
    1 x Snapping strikers armed with two handed swords.
    1 x Cawv Dej divers armed with tridents.
    +2 units this round

    Techs
    Full Course Discourse ( +1 to stabilization rolls /OR Dip action per round. Requires Alcohol/Alcohol, Crops, Meat, Spices. RESOURCE REQUIREMENT NOT MET).
    Fish Glue Manufacturing ( +1 to 1 economy action per round (does not stack). Requires Fish OR Hooved Animals. RESOURCE REQUIREMENT MET).

    Used actions on Taelia Riveria (first ruler)

    Diplo 5 create CI buyout Tp 2d6 -> 2d8
    Eco 5 Upgrade Resource Quantity in Dažytija to great. (Construct 13.3 Iron Trade Post.)
    Eco 10 action Become a merchant Prince
    Last edited by Moriko; 2018-10-26 at 11:58 AM.

  17. - Top - End - #587
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    Aug 2018
    Location
    Czechia, Europe

    Default Re: [EMPIRE4!] IC Thread

    Sfaïri Free Alliance
    Round 25 (175-177 IR), region 106 (Sfaïr)
    Sir Gerold Blanc


    Actions:
    1. [Military]Invade 103 with: 10 (Sir Gerold Blanc) + 4 (units) + 1 (Refined Pician Weaponry), total 15+2d10 Route: Sfaïr>Coast of Cesaria>103
      Sir Blanc has resolved to never again lead a battle, or even command someone else to do so, traumatized by the massacre involving the Skyfather. However, he has been visiting Lindeen a lot, and in his absence, various nobles have cared for his daughter, including Sir Theophanous, and some of the assertiveness of 'Theo the Pompous' has rubbed off on her. Elena has endlessly implored her father to secure the well-being of the people of Cesaria by making sure that the as of yet unknown land to its north is free of any potential barbarians, bellicose tyrants and such. (Of course she had no vested interests in expanding the territory of Cesaria, why would she? It's not like she is supposed to become the Cesarian Queen or anything like that.) Gerold has always had a very soft spot for his daughter, and eventually he gave in.

      As Gerold and Elena ride side by side in front of the army, some soldiers wonder which of them really is in the saddle.

    2. [Diplomacy]Claim Cesaria (marriage) Roll: 17+2 from Lindeen support = 19 (claim in 1 turn)
      Finally, it appears that alll the nobles of Cesaria have been convinced to confirm Elena as a future queen by a flexible combination of promises of economic benefits, claims about the countries' historical relationship, and pressure from Lindeen.
    3. [Diplomacy 5]Create cultural identity Allies of the Alliance (Inc. die size on increasing reputation with organizations) GM approved
      Sir Gerold Blanc has presented a new general plan for Sfaïr's political strategy to the government. According to it, Sfaïr will start closely cooperating with several organizations across Emjata, and then use its connections as leverage in negotiating with countries. The Sfaïri's relatively great degree of tolerance for other cultures should make cooperating with multiple organizations with differing worldviews somewhat easier than for other countries' diplomats. Furthermore, Sfaïr's natural state of being as "a country of countries", where the constituent regions have different cultures, allows the government to select diplomats from the regions whose culture most closely matches that of the target of the diplomatic mission.
    4. [Economy]Get sweetwine (101.2) Use Clear Sky Pass (+1) roll: 16
      As the alliance with Lindeen grows closer, so do the countries' economies...
    5. [Economy]Give Iron TP (72.2) to ´Ve´va´qa´qadvo. (note that I'm resisting the SMP buyout on it)
      The Sfaïri traders in the far south, in Heartsease, to where a trading route has recently been established, fear (justly) being assaulted by the leonine people of the Pride. They present this matter to the Treasurer of the Alliance, who decides that giving the iron to the dragon, subsidizing the merchants, is be killing two birds with one stone. The dragon would surely wish to defend those acquiring his iron supply, and it frees up a bit of the platinum supply in Sfaïr.


    Non-actions
    • Resist Iron raid, roll: 6 failed, but note that I'm giving it to a dragon


    News and Rumors
    • While the Concordant Republics, though distant, is respected in Sfaïr for its shared faith and (perceived) democratic cultural values, there is concern among the government and nobility that their conflict with the Whitefeather Empire will upset the established world order, causing chaos like that in Regner, and perhaps spill over to Inyaka. For now, Sfaïr shall remain neutral, but intervention may be considered if the core territories of Whitefeather are encroached upon, unless sufficient justification is provided.

      The government of Sfaïr also wishes to express its puzzlement over the fact that Ti Linnad, Whitefeather's closest and most powerful vassal, is seemingly doing nothing to defend its liege.

    • The events in Regner are surprising indeed. While most people are happy about there being one less greedy and murderous dragon in the world, and the government sends a message to the new Sultana, expressing sadness on the death of her father, wishing her a most glorious reign, and confirming Sfaïr's continued commitment to the friendly relations between the two countries, there is some resentment because of the death of Foy Ainsleob, who surely had a lot of potential as a priestess of Abhidi.

      Lyebault chose to remain in Regner to attend Speaker Marfa's funeral (feeling a bit guilty for saying his last words to her in a state of drunkenness), to help restore order in the continent thrown into chaos by the destructive battle and the Amham Federation's political maneuver, and to potentially give Sfaïr's advice and opinions on the aforementioned chaotic political situation. For now, he has expressed hopes that no conflict would occur between the Sultanate and the "Alliance of Free Regner States", in spite of the latter's founding being an act of antagonism toward the Sultanate. Sfaïr has had a positive relationship with both factions so far, and it does not want to be forced to pick sides.

    • For now, the emergence of a dragon cult unifies the Abhidic and Initiate factions against a common enemy, and it looks like Sir Blanc has everything under control...

    • Elections! Perhaps the government's popularity has increased thanks to recent successes; all Electors keep their seats except for Dame Clothild d’Arberonto in Contrad, too old to compete, who has been succeeded by a very muscular man called Isernbriser(Iron breaker), who won the traditional competition used for selecting Electors almost too easily. It is known that he is one of the few people in Sfaïr who hail from the far north, and it is rumored that he is one of the Tëhlër̨khët to the north of Sfaïr. It might have been construed as an attempt to infiltrate the government of the Alliance by its enemies, except that the Tëhlër̨khët are thought to be too simple-minded to make such a plan. Isernbriser's policies aren't clear yet, but it is expected that he will join Dame Rosagund in having a militaristic focus.


    Spoiler: Ruler
    Show

    Sir Gerold Blanc (139)
    Diplomacy 7 + 1
    Military 10
    Economy 8 + 1
    Intrigue 1
    Faith 2

    (specials used: Mil 5, Dip 5)

    New ruler next turn? No.


    -----

    Spoiler: Records
    Show

    Spoiler: Units and generals, relics and Great Project bonuses
    Show

    Living units (4)
    Alliance Guard "The Unforgiven" - original soldiers fought in invasion of 107, fled before the Skyfather
    Defenders of Súthburg
    Rúgari Avengers
    Elven Scouts

    Generals (1)
    Berchar the Walking Wall 6

    Great Projects:
    Sfaïr (106) - The Clear Sky Pass: +1 to one buyout/round, negates distance losses between Sfaïr and Perivan, may be upgraded with a Fortification Great Project to require owner's permission for negating distance losses.

    Graveyard:
    Died 166 IR in battle with the Tëhlër̨khët, killed mostly by the Skyfather
    Steppe Wolves 1st
    Steppe Wolves 2nd
    Elven Longbow
    Andavenpolis Volunteers
    Alliance Guard


    Spoiler: Important characters
    Show
    Numbers in parentheses are birth dates.

    Regions - Regional Governors (6)
    Foreigners' Quarter - Sir Varden Bandeson (135)
    West Rúgari - Dame Rosagund Luitbertien (155) - currently in Obroslo
    Andavenpolis - Sir Lull Radeburg - Treasurer (141)
    Contrad - Sir Isernbriser (154)
    Temple of Besso - Sir Médard Ansfing (133)
    Súthburg - Sir Anatole Theophanous (130) "Theo the Pompous"

    Elena Blanc (164) - Leader Gerold's only daughter and his favorite child; has two slightly younger brothers
    Lyebault Merchant (131) - Magi Indago's friend, Initiate, now a diplomat


    Spoiler: Technologies
    Show
    (5)
    Warded Locks (Hard Metal)
    Fish Glue Manufacturing (Hooved Animal or Fish)
    Surplus Production (Two Pairs of Resources)

    Refined Pician Weaponry (Iron or Bronze) [Close Combat Weaponry]
    Sacrificial Magic Supply Lines (Crops/3 Crops) [Logistics]


    Spoiler: Treaties (this is OOC information, some of these may be IC secret)
    Show

    Karys: Aid them by waging economical war on SMP if SMP breaks the peace
    Jintha: Mutually abstain from buying out each other's TPs unless permitted
    Regno: Give them two technologies of their choice in exchange for techs received earlier
    Overvann: Promised economic help if Oppkomling overthrown


    Spoiler: Owned TPs
    Show

    64.1 Mrazite (Antimagic)
    80.2 Malachite (Gem)

    Need to acquire:
    Hard Metal
    Hooved Animal
    Precious Metal
    Crops
    Stone
    Labor
    Preservative


    Spoiler: To do
    Show

    Saved actions:
    [Diplomacy]Build CSC base in 106 (Sfaïr) 1/2[/B]
    To prove that the Alliance is committed to close cooperation with the Crescent Company, Dame Rosagund ordered the construction of a CSC base in Sfaïr. Being the Governor of the largest constituent Sfaïri region, she doesn't need to get permission from Sir Blanc. The groundwork is being laid: master architects design the building not only to be easily defended, but also to leave a memorable impression on both friends and foes.

    Great project - fortify Clear Sky Pass

    get the promised tech from LoWS, get rid of the dragon, organize Abhidi, find all lost relics, get rep 7 with all orgs

    (OOC) Add the VIPs descriptions, Improve the flag

    Transport and reconstruct the statue of Dejan from Ŕidiŕ.
    Become Merchant Prince (10 TP)/Great Kingdom (102,103,106,107?)
    Vassalize/annex/befriend Lasciemno (22, CSC base) -> get CSC to give me all their techs
    Get a tech for every slot (The Stochiophraktoi seems like a nice one -> get bronze?)
    Make an artifact crown made of every precious metal and gem.

    Last edited by Corona; 2018-10-29 at 06:02 AM.

  18. - Top - End - #588
    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [EMPIRE4!] IC Thread

    Yondar
    Round 26
    Vassel of Ti Linnad
    Regions: 97, 98, 99
    Tanya Chalun va Meera, Queen of Yondar

    Diplomacy: 6
    Military: 2
    Economy: 8
    Faith: 6
    Intrigue: 6

    Actions
    1. [Intrigue] SECRET: [15]
    2. [Economic] Buyout Open Lentils TP1 (43) using Precision Weights: [19]: Merchants of Yondar seek out new foods with which to stock their larders. They are particularly interested in beans and other goods that store well bringing them to the farmers of Lior.
    3. [Economic] Buyout Open Farrana TP1 (44): [19]: Similairly, wines and preserves are in high demand as merchants begin negotiations with the Vineyards of Tafer to purchase their grapes.
    4. [Military] Retrofit Thalos-Dor with Garrison in Thalos-Dor 4/5 (extension of previous great project): Clearing out several structures in the port, they are refurbished for the training and stationing of troops near the harbor.
    5. [Military] Retrofit Thalos-Dor with Garrison in Thalos-Dor 5/5 (Project Bonus: +1 on resisting one Buyout or Raid in the Region of Yondar): A military stockpile is also constructed nearby, storing food, weapons, and other important resources that might run low during an attack.


    Non-Actions
    • Resist Kunai Raid on TP2 of Saphroxin?:
    • Grant Liege and fellow vassels passage through lands.
    • Do the Hokey Pokey


    Embassys and Diplomatic Representatives
    • Embassy with Rhune
    • Baern Dovahn currently represents Yondar in Regno


    News and Rumors
    • High Shaman Lumos is no longer allowed access to the stone. Three of the four initiates have been found (clothes yet to be found) two of which are unable to speak coherently, and we have yet to excise the tentacle spirit in the midden.
    • Yondarian ships have been seen probing the northern seas close to where the Frostfather fell.
    • Vagan Birchan, leader of the Thalos-Dor Stormwatch has expressed his unease over the arrival of the mercenary legions, feeling that the protection of Yondar soil should be by the citizens of Yondar and not by foreign thugs.
    • Elise Chalun has been noticibly absent from court politics lately, though the Queen and her Consort show little concern over this.
    • Yven Chalun leaves his training with the Hearthwood Rangers, receiving high praise for his tactical acumen and leadership skills. He is taken under the wing of Deja Rhunis to continue his education.
    • Pox steps down as Speaker for the Furbold tribes after the late Daza's children come to age.
    • Furbolds story singers have been heard detailing the legendary brawl at Moot Pointe between the three sisters, and the tribes that support them, over who will lead the Furbold people. Daz'do'Daza'do'Daz stands victorious over the pile of recumbent bodies claiming the title of High Chieftess as her own.
    • The political turmoil of Sumwyr has settled some with one leader finally getting enough support to act as the region's voice within the Kingdom of Yondar. Kiva Strend, the Silken Lord, the Invisible Hand, the Wealthspinner and Purveyor of Desires is now the leader of Sumwyr.


    Spoiler: Stats and Mechanics
    Show

    Spoiler: Trade Posts/HCs
    Show
    Trade Posts

    Regional TPs and HCs
    Region Name Region # TP 1 TP 2 TP 3 Produces HC 1 HC 2 HC 3 Special Other
    Ovadre 97 Rhune XX XX Gumfrost Shoots Rhunic Animism Rhunic Animism Rhunic Animism
    Yondar 98 Open Rhune 'Ridi'r Darkwood Rhunic Animism Rhunic Animism Rhunic Animism
    Sumwyr 99 Open Open Open Facet Caps Rhunic Mandate Rhunic Animsim Rhunic Animism

    • Darkwood 1, Region 98
    • Hlaali Bark 2, Region 56
    • Lead 1, Region 94
    • "Medicinal Herbs" 1, Region 35
    • Domesticated Monsters 3, Region 85
    • Navigators 1, Region 103
    • Porphyria 1, Region 20
    • Rhune Stones 2, Region 96
    • Salt 3, Region 93
    • Saphroxin 2, Region 83
    • Sheep 1, Region 102
    • Silver 2, Region 27
    • Shadow Flax 2, Region 42



    Spoiler: Tech and Projects
    Show
    Tech, Identity and Projects
    Technologies
    • Coimas Laivakorppu +2 Exploration Rolls - [Rhunic Aquamancy, Salt, Cereal/Grain]
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim) - Allows Land expeditions with Pack Animal Tech, Ocean expeditions with Ship Tech [Precious Metals + Pack Animals or Ship Tech]
    • Fish Glue +1 on one Economic Roll - [Fish]
    • Headhunting Halves enemy leader Mil for battle and kills leader. - [Tactics, Requires Intrigue 5 Special Action]
    • Heavy Wooden Armor <Armor and Wards> +1 to Battles - [Wood]
    • Precision Weights +1 Buyouts/+1 Competing Buyouts - [Lead/Lead,Wood,Salt] (Lead)
    • Refined Pician Weaponry <Close Combat Weaponry>+1 Battle Rolls - [Iron or Copper+Tin]
    • Rhunic Aquamancy <Drugs, Medicines, Blessings> <Counts as Ship Tech> +1 in Coastal Battles, -1 Distance loss from Ocean Crossing/ +1 in Noncoastal Battles. - [Rhune Stones/Rhune Stones, +2 Magical Dyes]
    • Sacrificial Magic Supply Lines <Logistics> - -1 Size Loss Roll/+1 Opponent Size Loss Roll [Crops/3 Crops] (Shadowflax)
    • Salt Wagons <Logistics> - +1 Unit Cap/-1 Size Loss Roll [Preservatives/3 Preservatives]


    Identities and Relics
    • Relic: Rod of the Mist Tree - +1 on a single Secret Action
    • Temporary Cultural: Stalking Shadows - Increase Die Size on Investigation rolls.


    Projects
    • Thalos-Dor Harbor refit for Shipbuilding and Trade 3/3
    • Disaster Response Organisation 2/2
    • Crabbin Fever Cure 2/2
    • Wisp Organization 2/5



    Spoiler: Miltary
    Show
    Military Units
    • Active Military Units: 4
    • Deja Rhunis (8 MIL) - Yondarian General. Her cold, forceful nature earned her a stint in the Deadbranch Irregulars where she flourished, both in tempering the criminal tendencies of the Irregulars under her command, while also forging them into an efficient military unit.
    • Thalos Dor Stormwatch - Based out of the coastal city of Thalos Dor, the Stormwatch is a military force 1600 strong led by the Yondarian commander Vagan Birchan. They are the closest Yondar has to a dedicated sea force, each man and woman armed with axe and bow, clad in leather and furs with slate colored cloaks, and forged and hardened by the tumultuous seas of the northern coast. They are known to be as cold as the sea in their demeanor, but are also the most rowdy, and destructive, revelers when on leave. Vagan Birchan oversees their operations and deployments with an emphasis on logistics and keeping trade flowing to and from Thalos Dor.
    • Hearthwood Rangers - Originating frorm Hearth Meera, and based out of the northern fortress city of Norsligne, the Rangers are a military force 1600 strong led by the Yondarian commander Luna Dovahn. The Rangers herald back to the earliest warriors of the Esquirian Tribes, acting as both hunters and protectors of the tribes. The men and women of the current organization patrol the forests of Yondar armed with hand axes, shields, and bows while clad in leather and fur armor with rugged dark green colored cloaks. The rangers act as the friendly face of the Yondarian military as their duties not only involve protecting the realm from threats but also keeping an eye on the health of the forest. Luna Dovahn oversees their operations and is focused on keeping eyes on the borders of Yondar, and the nations beyond it.
    • Deadwood Irregulars - In Yondar murderers, thieves, and bandits who are caught and found guilty of their crimes may be given the chance to join the Deadwood Irregulars rather than serve their sentence. The Irregulars consist of about 1000 men and women, mostly criminals with a core of hard bitten officers to keep them in line; the Yondarian commander Maeve Chalun is in charge of them. The Deadwood are based near Mistholm, near Carraig Dún, both serving as the first line of defense against anything that would come out of Carraig Dún. The Deadwood Irregulars undergo brutal training and exist for one purpose alone, unleashing absolute devastation upon the enemies of Yondar, and are treated with awe and suspicion by most of the populace. Unlike the other Military forces the Irregulars tend to have no set uniform and equipment though many tend to favor bows, the only uniform between the members of the unit is a band of briars tattooed around the right arm. With their numbers greatly diminished, Maeve Chalun is currently focused on rebuilding the irregulars, a slow task given their methods of recruitment. In the current moment, the Irregulars are in no condition to act as a military force.
    • Mistwalker Rangers - Based out of the capitol, Hearth Meera, the Mistwalkers are a military force 2000 strong led by the Yondarian commander Merros Rhunas. The men and women of the Mistwalkers, as a unit, are typically clad in light, leather armor while wearing a light grey cloak and are armed with swords and bows. When deployed on individual missions, they are free to adjust their kit as they feel needed. The Mistwalkers act as agents for the Kingdom as well as working with Shamans to deal with the effects of unruly, and capricious, spirits. While their strength tends toward their work as individuals, on the field of battle, the Mistwalkers make for excellent scouts and harriers cooperating with the rest of the Yondarian military. Merros Rhunas has spent considerable efforts to update and improve the Mistwalkers, looking to the efforts of outside Kingdoms to draw inspiration from.
    • Gnawed Bone Tribal Warriors - The Gnawed Bone Tribe's warriors were the most mercenary of the Furbold tribes in Ovrdre before the Unification under Yondar, fighting for food, and gold for any who would supply it. They are Furbolds, 2000 strong, under fearless leadership of Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol, Chief of the Gnawed Bone tribe, and they specialize in sapping, ambush tactics, and swarm fighting. Chief Mur'do'Vor'do'Gor'do'Phor'do'Chur Ghol is eager to get into a fight with anything just to see how these Yondor types do it.



    Spoiler: Stat Increases
    Show

    Tanya Chalun va Meera
    23/X Diplomacy: 6
    X/X Military: 2+1
    24/X Economic: 8+1
    25/X Faith: 6
    O/X Intrigue: 6
    Last edited by SquirrelWizard; 2018-10-27 at 04:20 PM.

  19. - Top - End - #589
    Ogre in the Playground
     
    PepperP.'s Avatar

    Join Date
    Mar 2015
    Location
    West Siiiiide!
    Gender
    Female

    Default Re: [EMPIRE4!] IC Thread

    Glen Gwitna
    Region 23


    Round 26 Actions

    1. [Faith 5] Establish Coatl Perijanism Holy Order, The Disciples of the Serpent in the capital.
    2. [Faith] Begin Great Project: A Brand New Grand Temple in Tloon Redlan. (1/10)
    3. [Economy] Buyout open trade post 52.A for Verdant Wine 8, Failure
    4. [Economy] Buyout open trade post 63.A for Bysthian Horses 11, Failure
    5. [Economy] Buyout open iron trade post in Dažytija (region 13) to satisfy region requirement. 8, Failure

    Bonus Actions

    1. [Economy] Buyout open trade post 103.B for Navigators. 13, Success
    2. [Diplomacy] Agree to the Gin Treaty of 175 with Jintha.
    3. [Diplomacy] Ollin takes part in the trials of Orca House with Gwinta Natives and weds local girl Mika.

    Expected Stat Increases
    +1 Faith, +1 Diplomacy, +2 Economy

    News and Rumors
    • Exarch Tizoc has granted Glen Gwitna autonomy in exchange for appointing his son as Warden of the region. Stalwart in faith, Ollin is expected to focus on the state's religious fervour as his first order of business once settled is the establishment of a new Holy Order dedicated to Coatl Perijanism.
    • Determined togain the loyalty and respect of his new subjects, Ollin successfully undergoes the Trial of the Orca and is subsequently considered a legitimate member of House Orca.
    • Mika, the eldest daughter of an important local family that can trace their lineage back to the founding of Glen Gwitna has been wed to Prince Ollin of the Coatl Theocracy in a wedding held in the region's capital before the ruling couple takes up residence in Tloon Redlan.
    • Ollin and Mika's marriage is soon blessed with the birth of a healthy son named Lonan as a nod to his wife's native culture.
    • Prince Ollin Coyotl had much to reflect on during his voyage to Glen Gwitna, his new home and the land he had been entrusted to rule by his father, the Exarch of the Coatl Theocracy. Unlike his unfortunate predecessor, Ollin's journey was uneventful and as he spent hours staring off into the placid sea, he began to wonder whether Prince Bob's fortune had been led purposely astray. He would never openly accuse his father of such diabolical machinations of course, but privately he couldn't help but speculate. Prince Bob and his wife had been the last link in the chain of the beleaguered Gwitna nobility. It had been a simple thing for the Exarch to find a willing family from the extant Gwitna aristocracy to give up a daughter in the name of cementing their family's standing in the local hierarchy.
    • During negotiations in Dažytija, the Gwitnans encounter The Volzen who also wish for iron. After a short discussion a deal is made that Jintha will go ahead and construct a new Trade Post and in exchange Glen Gwitna is to gift Jintha the first positive tech they acquire that Jintha does not yet posses. The deal is named The Gin treaty of 175. Unfortunately, due to the ensuing confusion surrounding the delay, the trade post was not successfully established and the merchants stay on in Dažytija with the intent of trying again when possible.
    • Ollin is barely settled and the Disciples of the Serpents organized before he breaks ground on what he is sure to be the grandest temple in honor of Coatl Perijinism in all the land.
    • Ollin also prioritizes keeping ties with his father and homeland and begins the construction plans for a brand new embassy in Coatl with the blessings of the Exarch. Construction is set to begin in the next few years.


    Current Ruler
    Warden Ollin
    Diplomacy: 4
    Military: 4
    Economy: 3 (floating +1)
    Faith: 5 (floating +1)
    Intrigue: 2
    Last edited by PepperP.; 2018-10-25 at 05:04 PM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  20. - Top - End - #590
    Halfling in the Playground
     
    asmodeussnake's Avatar

    Join Date
    Feb 2018
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Turn 25 (year 175-177)
    The Serene Marasa Pride
    Mareen (Region 77), Taraks Krags (region 78), Sonil (region 79), Xarax (region 80), Arrakis (region 81), Tarbaryn (region 82), Roagan (Region 74)
    Sinja Lagos Ssuras

    1. [Military]Sithara Kkoya is sent to invade Wasipacha From Sonil cutting through Heartsease. She is granted 3 units to do so. 2d12 +10+3+2 (+4 if the enemy uses any magic). -1 losses from supply lines and +1 losses for the enemy due to diresnags this is done with the backing of the dragon. As promised the armies of the SMP march to the lands known as Wasipacha for the sake of the
    2. [Military]1 unit Relying on dragon units made the god king nervous and so with the massive losses of his troops he turns to the veterans of the two lost battles in the Aspen Heights and Ka-Ruun all combined they barely formed a unit but these veterans were viewed with respect and this mixed unit was called Stalker 1.
    3. [Intrigue] Raid SFA iron in Heartsease TP 2 We look to take back what is ours. 18
    4. [Intrigue] Raid Ironwood TP 1 from Jintha Our new ally has a fascinating resource we intend to put to good use. We will work together 14
    5. [Diplomacy] Create Embassy with Jintha. Dip 5 These two forces had found one another and there was one thing tying them closely together, it was their difference from the monkeys. The Jiantha reminded them of the Naga they had conquered in the northern deserts, but while they were savage the Jintha were learned and well rounded. Being Coatl Perijianist did make them heretics but they hoped that along with their economic and military ties the true faith could eventually be spread. Rieba tied them together surely Coatl could be removed from their faith peacefully.
    6. [Diplomacy] Marriage ties with Heartsease. The land was squalid and Sinja had not gained a formal marriage binding with another nation and so a hand is offered to the beleagured remnants of the council. Who better to have by your side then the Rakshasa? Besides the dragon had made clear, all this land was viewed as hers. Having the human element bound to the Rakshasa made it easier to protect the gates against human insurgents and would allow them to more easily send reenforcements to Wasipacha when the vampires inevitably came to reclaim it. Success


    Nonactions
    Defend against the Kunai 15 Riebarri and Kunai finally go to blows, they seep Las Alpes in even more blood as the two fight one another, it appears its a narrow victory for the Riebarri who prove their dominance in this battle.

    Spoiler: A letter is sent to the Sultan of Regno.
    Show
    Forgive my citizens for their zealotry. The destruction of the Initia center we asked you to build was in a moment of blind faith brought down. If any of yours were harmed or killed their weight in silver will be sent in apology. I would rebuild the temple myself but all manpower is going towards requests for the eater of magic it will take time for my agents to fix what has been broken. At this time we seek no conflict with the Sultanate and we hope this is enough to ease the insult.


    News and Events
    • The Eater of Magic disgraced the Serene Marasa Pride and has caused anguish among the entire populace. Some now view Sinja as a poor leader.
    • The daughter of Rieba sends mixed signals first punishing the SMP by wiping out their armies and then rewarding them with the troops lost.
    • War has been declared on the vampires.
    • The death of the dragons has had little impact on their companions. Many are shocked by this.
    • Roagan has begun to recieve mongrel and human migrants.
    • The Kunai will notice that the borders will have more protection then ever before.
    • Ka-Ruuns loss is immeasurable and debate is many as scholars decide if Sinjas feet ever touched the earth of that far away province?
    • A national holiday is declared every year for orthodox Perijianists! The miracle of the throne is announced. It lasts a week all meat is banned from consumption for a week starting with Bloody Tarbaryn day and ends on River run day when a feast is held in every major city paid for by the crown. All war also halts on this day so even soldiers can honor the gods.
    • Trade is shut down until talks with Regno go into full effect and things are ironed out.
    • Rumors are that over 100 Mongrels have joined forces to kill Sinja but while he went up the mountain alone he came down with his general and lover as well as several thousand dragonborn.



    Spoiler: The Dragon and the Lion
    Show
    Concussions of the death throes of the Serene Marasa Pride had echoed over the last three years. Two mighty generals had fallen failing to protect the nation of god kings and even the dragon, an avatar of Rieba had turned on Sinja. Was this the failings of his father haunting him? Or had the entire line been abandoned by the gods?

    Only the mane remained of completely loyal legions to the god king and Sinja had left the palace to walk through his lands and appear before the dragon who had abandoned him. She offered soldiers and rewards for joining forces with Varjik.

    Sinja responded by climbing the mountains of Heartsease alone. He entered the cave of the dragon and without soldiers one god touched looked at another. “You insult my people, without control of the gateway of mountains war will always return their kind can threaten our deserts whenever they please without that buffer we will always be placed in harms way. What do I care about far away blood drinkers with old Avakonia on my borders? My warriors had been strong enough to claim those lands and your actions cost me everything including my lover. I still have my pride mighty one.”

    The creatures face became a mighty grin, reptilian and terrifying. "The mountains and the deserts alike are mine, little cat, and your negligence in acknowledging my supremacy, your pride was the source of your ruin. Hubris, to think yourself able to distribute such a prize without regard to their true owner. Perhaps I should show you the limits of such pride? Remind you of your nature. Or did you come with intention besides insult and suicide?"

    Sinja looked up, looking the monolith dead in the eye. "I will accept your proposal if you claim the Aspen Heights... I need you to be the buffer between our people if we will ever have peace, I will have my nation agree to all of your terms, build the road of tears into the Aspen Heights and feed your every desire. We will become your champions if you take the Aspen Heights from Varjik and make it, not Heartsease your home. I will drive the vampires out, I will lead my armies against Dvalta but if as you say those mountains are yours I need you to take it and become a fortress seperating old Avakonia from my people... It is the only way I can be sure my race survives, that we don't suffer again."

    The beast just looked at him, his breath striking him in the chest and the beast came down so they were to eye.

    Sinja sighed and looked down, a half bow of sorts. "My life is a small sacrifice for that. I do not fear death I fear the end of my kind against petty, weak humanity washing over us like a tide because no matter how mighty, or beautiful my people are they will always outnumber us and wash over us like a tide but not if you stand between us. You in the Aspen Heights, the leviathan to the south and the Kunai in the north. My kind can grow and spread, in enough time we will populate and propagate and ill have made my species impervious to their genocide. Be my gatekeeper and I will take the knee."

    The dragon sneered upon the little lion man. "If it will serve to end your pointless bickering, then I shall serve as a gate through which neither can strike at the other. But I shall not drive them out entire; though your form is pleasing to me, and your tribute received with pleasure, when you have given it, they, too, have granted me my desires. But if, to trust far enough to unite against my enemies, this is the necessity, then I shall. My Child needs room to grow, and such a trade center shall make for a simplicity of receiving tribute that serves me well."

    Bows his head. "I will march my armies to Wasapicha and take it from the vampires. Your will is my will. I do ask one more favor before I depart, let me march back into my capital with a (unit) of your minions and Sithara to prove to them you have not abandoned us. It will make it easier to maintain order and deliver you your offerings. I know a rebel force is burgeoning due to your actions on the Aspen Heights and I need them to know we fight for the same thing."


    Spoiler: The Rich and Famous of the Marasa Pride
    Show

    Family of the Maharaja
    Kalira Ssuras (age 38) half-sister of the god-king
    Rither Ssuras (age 38) half-brother of the god-king
    Tashan Kkoya (age 62) mother of the Maharaja

    The Royal Harem Standouts
    Sithara Kkoya- General hand picked by Tashan Kkoya as her replacement, popular. She is pregnant and has her first child. Its a girl. Kissin Rieba Ssuras
    Tasarane Jjipara- She has just born the first son of the Maharaja and is looked on with great respect and is viewed as the high concubine and rules over the harem. Her power in the courts is considerable and she is brought to his chambers often. She has born him three sons. Kildos Barun Ssuras, Zabaryn Sinja Ssuras, Lagos III Trodje Ssuras
    Larasa Mminas- A direct challenge to Tasarane Jjipara and its rumored their court intrigues have already begun to get others killed. She has born 1 son and 1 daughter. Tashan Khompur Ssuras Jasak Ssuras
    Mina Kindrossi- A human from the magnificent city of Sonil, its rumored shes less part of the harem and more a hostage to keep the region from rebelling. She has bore 1 daughter
    Midnight- A female sent by the Chojo clan a tall girl with black hair and dusky skin (probably Tensar blood, given Chojos history with Glen Gwitna) she is a personal favorite of Sinja and its rumored they dont spend much time talking when shes summoned to his chambers, and there are rumors shes already pregnant. she has bore 4 children
    Embers- muscled redhead born from the clans in Les Alpes, they are said to argue constantly and yet he keeps summoning her to his chambers. Its rumored he delights in attempting to "tame" her. She has bore 1 child
    Peace- a blonde Chojo girl she is held more as a symbol of continued unity between the Chojo clan and the Rakshasa. He treats her with great respect (for a human) and brings her to many functions (Without giving her chores like much of the rest of the harem) though its said shes a little insulted because its like he views her as incapable of keeping up with Rakshasa lionesses. 1 child
    Krista Bandersal- Most of the girls from the Syndicate are kept at arms length, they are respected but left alone and only summoned VERY occasionally and its never for talking or discussing the world of Khompan and Mareen and the SMP as a whole but that is not the case with Krista, despite himself he is charmed. She is intelligent, quick witted and dangerously talented in a variety of things and its rumored they talk much. So much in fact Tashan Kkoya has Riebarri constantly watching the girl. 1 child
    Lorana Widdertan- The complete opposite of Krista she came into the harem from the defeated Amham, haughty and angry, forced to do as she was told she is incredibly resentful and while Embers and the Maharaja fight this woman has nearly driven the Maharaja to strike her, its rumored he said that if it wouldn't start a war he would have killed her. There was nothing godly about the whole affair. No children



    Council of Raja
    Barun Rrasa: His brother killed his father and then went insane... Their clan has much to prove but currently is the weakest of the Raja.
    Indira Kkoya: His former pride bowed first to the new king and so is respected as "wise". (Some say coward) He rules over the Riebarri
    Harshad Mminas:The most esteemed strategist of the nation.
    Chanda Pprata: his family is currently remaining quiet and letting the politics push them as is needed.
    Chief Azrock: leader of the goliaths currently being threatened with replacement due to allowing these rebels to rise up.
    Speaker Kindrossi: Human leader of the city of Sonil.
    High Bishop Quinn religious leader of Tarbaryn
    High chief Gigastrax leader of the goblins of Xarax

    Famous Slaves
    Naro: Helped the Rakshasa create the tactics currently being utilized by their race.

    Children of the god king
    Kissin Rieba Ssuras- Female 9 years old (A little drama queen loved by many of her brothers and sisters)
    Kildos Barun Ssuras- Male 15 years old (Called the little king, he is arrogant and is said to whip servants when not being whipped by his own headmasters.)
    Zabaryn Sinja Ssuras- Male 13 years old (quiet and shy, he learned to read young and is fascinated with faith)
    Lagos III Trodje Ssuras- Male 12 years old (Gets in fight with Kildos often, hes said to have an early sense of honor and views the world with a curious lense always excited to learn something new)
    Tashan Khompur Ssuras- Female 13 years old (nick named the tiny empress she stamped on Kildos hand when he stole one of her toys and even slapped him on numerous occasions. She is a firebrand)
    Jasak Rither Ssuras- Male 8 years old


    Adult Children of the god king
    N/A


    Spoiler: Ruler Information
    Show

    Sinja Lagos Ssuras
    Stat Value Increase?
    Diplomacy 6 +1
    Military 10 -
    Economy 4 -
    Intrigue 7 +1
    Faith 10 -
    Military unit count: 5
    Generals:Sithara Kkoya (10)
    Spymaster: Indira Kkoya (9)




    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Mareen 77 Silver Perijanism Perijanism Perijanism Capitol
    Taraks Krags 78 Slaves Perijanism Jalyong-Bo Perijanism Marriage ties
    Sonil 79 Tower Cactus Perijanism Abhidism Abhidism conquered
    Arrakis 81 Living Ivory Perijanism Perijanism Abhidism conquered
    Xaryx 80 Malachite Abhidism Abhidism Abhidism conquered
    Tarbaryn 82 dark fired ceramics Perijanism Perijanism Perijanism faith ties
    Roagan 74 Pearls Jalyong-Bo Jalyong-Bo Jalyong-Bo conquered

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    MILITARY Pack Tactics +2 die size using armies on attack that are 3 units or smaller No
    DIPLOMACY Dueling instincts +2 die size when raiding a region for the first time No
    MILITARY Sedellan Armor Coating +2 VS magical tech. yes
    MILITARY Sacrificial Supply Lines -1 Size Loss Roll yes
    MILITARY Obsidian Fire +1 to Defending yes
    MILITARY Diresnags +1 size loss roll (unpreventable) && [Secondary] +1 distance loss roll (unpreventable) (both for enemy) yes
    MILITARY Camel Cavalry +1 to battles yes
    MILITARY pician iron weapons +1 to Battles yes
    MILITARY Prayer Seals +2 to leader loss rolls secondary +1 in battles lead by a General or Primary Leader yes
    MILITARY Salt Wagons +1 Unit Cap yes
    INTRIGUE Violet Oath [Violet Oak] +1 Against Secret Actions yes
    INTRIGUE Warded Locks +2 against artifact or technology theft yes
    INTRIGUE Spymaster 1d6+4 master yes
    INTRIGUE Himitsu +1 to resist investigation actions yes
    ECONOMY Fish Glue Manufacturing +1 to buyouts yes
    ECONOMY Diplomatic Exploration allows you to explore yes

    New Ruler Next Round!

    Expected Stat Bonuses:


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Mareen 'Owned' Religious Centers: 3


    Rakshasa Controlled Trading Posts:
    • TP 1 Slaves region 78 (Raid)
    • TP 1 Darkfired Ceramics Region 82 (Raid)
    • TP 1 Silver Region 77 (capital resource)
    • TP 1 Giant Cacti region 79 (Raid)
    • TP 2 Iron region 72 (Raid)
    • TP 2 textiles region 59 (Raid)
    • TP 3 gold region 70 (raid)
    • TP 3 Slaves region 78 (Raid)
    • TP 3 Bysthian Horses region 63 (raid)
    • TP 3 lead region 94 (raid)
    • TP 3 Sedellan Glass 58 (raid)



    Military Units:
    • 1 [The Mane] A unit of 500 elite Rakshasa trained to protect and fight alongside their king. Chosen from the prides children.
    • 1 [Immortals] An elite unit of humans from Sonil they are 2200 strong
    • 1 [ravagers] Ravagers are a dangerous force from out of the deserts of Xarax, these goblinoids are small but they are fast and near silent and cut throats with ease. They move as a unit assaulting enemy supply lines and sleeping camps setting fires and causing chaos before murdering soldiers as they come out of their tents or finding weaknesses in fortifications and using it as a means to make life unbearable for their enemies.
    • 2 [dragonspawn]


    Last edited by asmodeussnake; 2018-10-27 at 08:54 PM.
    Avatar recreated by Gengy

  21. - Top - End - #591
    Barbarian in the Playground
     
    Reggiejam's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    ISLES OF LAZAR
    VASSAL TO THE NORTHERN COUNCIL OF TI LINNAD
    DRAGON SLAYERS




    Region 28; NE Corner

    Round 26 (178 - 180)
    Arndok Lora
    Diplomacy: 8
    Military: 2
    Economy: 7
    Faith: 10
    Intrigue: 2

    Basilis Ra Karas Mar
    Diplomacy: 1
    Military: 7
    Economy: 2
    Faith: 2
    Intrigue: 4

    1 [FAITH] Convert Isles of Lazar HC 3 Caves of Alam from Coatl Perijanism to Coatl Mandate using Blood Bullion (+1) Success

    Lora's deposition by the cunning Karas Mar strips the last truly pious Coatl Perijanist bulwark away from the Isles. Magi Kasiri's cleverly, some say cowardly, chooses to side with the dangerous Black Company captain throwing the support of his guerrilla fighters and his Lindeese benefactors behind this new challenger. Lora and her followers are outraged at this betrayal but the Kiin Sareteh established in the previous years is under Kasiri's sway and their "vote" formally strips Lora of her authority and bequeaths temporal power to Karas as Basilis Ra, Grand General, and Kasiri as Arndok, with strictly spiritual authority. The Black Company mercenary captain is granted authority over military and domestic affairs while oversight of the church is passed to Kasiri as recompense for his support elevating his authority beyond the limited capacity he had held under Lora. The Arndok and her few remaining allies are declared Laham Nokura, "Forgotten Ones", and banished from the Isles leaving the local holy sites unguarded against the corruptive influences brought by the Lindeen-touched Arndok Kasiri and his cronies.

    As Karas secures his political power at the Moot Point Kasiri begins efforts to turn the Oracle at Alam towards "more practical purposes" believing the ancient being so filled with wisdom may yet serve mortal whims directly. The mysterious riddle spewing Oracle seems intrigued by the Magi's offers of temporal power and influence and promises of dark deeds carried out in the Oracle's name in exchange for instruction in grander magical workings. Coatl Perijanists who object to Kasiri's secular promises made to a being of mystical power are purged or reassigned away from the Oracle's home. Over the course of a year the Caverns of Alam are populated by Kasiri's most devout followers and skilled magicians who ply the Oracle for her secrets hoping she may reveal further magical precepts yet unknown to mortalkind.


    2 [FAITH] Convert Isles of Lazar HC 2 the Shrine from Coatl Perijanism to Coatl Mandate Success

    The golden idols to Xincoatl and the gods enshrined in the marble halls on the furthest eastern isle where few foreigners tread are slowly joined by idols of mortal men. Likenesses of Krace, Vashta Narada, and Kasiri are erected but a step below the gods with some appearing nearly to be their equals. Some Magi object to this deification of mortal forms and these objectors soon find themselves joining Lora upon the list of Laham Nokura following her into banishment. Those who remain learn quickly not to raise concerns over this seeming sacrilege and loyal sycophants to the Lindeen-influence Magi place sacrifice in equal measure before the mortals as they do the gods. Fear that Xincoatl or his pantheon might strike down these blaspheming halls is slowly eroded, replaced with a lust for magical power among those practicing at the Shrine. Examples of mortals whom had seized divine power become instead of cautionary tales heroic fables to be emulated. The corruptive influence of the Lindeese Mandates seeping into the practices carried out here among the supposedly most devout.

    3 [MILITARY] Purge Isles of Lazar (28) DRGN Holy Order using Crexa's Mil 10 Success

    Despite their conflict over secular authority within the Isles Lora and Karas held similar views on the dragon cultists and with his position secured the Basilis Ra turns on his allies of convenience sending for Crexa's Blackwings to dispatch a cell to aid the Black Company commander in ousting the Dragon Cultists from the former base of the Burners. Angered by their betrayal at the hands of one whom they believed owed them his position the Dragon Cultist Burners fight bitterly against Mar but with little hope of victory. The militant leader would suffer no challenges to his rule not held firmly under his thumb as he believed Kasiri and his magi to be and the dragon cultists devoted to a defeated herald of death represented precisely this undesirable opposition. Martial law is imposed from the Moot Point and Black Company, Lindeese, and Crescent Company soldiers under Blackwing direction sweep the Isles rooting out and purging all who show sympathies for the Frostfather or his kin.

    4 [MILITARY] Raise 1 Unit of Black Company Mercenaries

    Seeking to insulate and secure his power against potential resistance from either Arndok loyalists or dragon cultists the Basilis Ra conscripts able bodied lazarites and a small number of Kansett settlers to serve as an additional garrison of Black Company mercenaries. Karas expresses a desire to raise the prestige of the oldest mercenary company known in modern Emjata to reflect their pedigree. The Crescent Company had turned the tide in countless battles yet the Black Company remained isolated and largely unknown outside the east. Karas would see that changed in the coming years with focus on providing the finest equipment and training to his men such that they may come to rival or even overtake their Crescent Company rivals in the mercenary business. The recent innovation out of Lindeen empowering an individual warrior-sorcerer to act with complete autonomy further intrigues both Karas and Kasiri who reach out to the Doge to request an exchange of knowledge that the Isles may begin to experiment with this new training regimen. For now however the mundane reigns supreme and over a thousand soldiers are trained and equipped to serve the Basilis Ra's interests.

    5 [ECONOMY] Buyout Isles of Lazar (28) Mercenaries TP 3 from DRGN using Fish Glue (+2 from Organized Size 3) Success

    Efforts to drive out the dragon cultists from the Isles reveals an isolated pocket of mercenaries, members of a rival company to the Kiin Paleseh Bor, have been corrupted by draconic influence. While the more aggressively proselytizing members of the cult are purged the members of this company are offered a basic choice, lay down their arms and surrender to the authority of the Basilis Ra or join their devoutly draconic brethren in death. The mercenaries appear to have been hedging their bets on the Frostfather and then the cultists in the turbulent times preceding and following Frostfall but with Karas Mar clearly demonstrating his authority over the isles a majority agree to his terms disavowing their former company and declaring themselves members of the Black Company with loyalty vested in the Basilis Ra as the company's ultimate leader.

    6 [ECONOMY 5] Upgrade Region 27 Silver to [Great] with LZR taking over TP 3

    Despite its proximity to the Isles the eastern continental point had been largely ignored by the administration of the Arndoks outside the realm of religious propagation. However with a more secularly inclined leader upon the throne the silver which had long hung like a taunting fruit in front of the faces of greedy mercenaries is secured with a massive investment of funds seized from Lora's abandoned headquarters. The former Arndok had seemingly been intending to reward a loyal member of the church with economic expansion but the new Basilis Ra and Arndok are more concerned with securing power and funding than they are with acting as a proper religious head to Xincoatl's Church. Soon shipments of silver bullion are crossing the narrow channel between the continent and the Isles affording both Basilis Ra and Arndok the treasure they need to cajole resistant remnants of Lora's administration to serve their new cause.

    ROLLS

    NON-ACTIONS
    • Basilis Ka Aldana (8) is replaced with Arndok Kasiri (8)


    LINDEEN EMBASSY
    • Request War Caster technology for further research
    • Dispatch a private letter to the Doge



    [4 UNITS]
    Black Company Mercenaries (1,600 Lazarite & Kansett Marines)
    Kasiri's Guerrilla Magi (500 Corrupted Coatl Perijanist Magi trained in asymmetric warfare)
    Lindeen Summoners (100 Lindeen Magicians trained in war casting)
    Lindeen Blessed Blades (1,000 Lindeen soldiers equipped with minorly enchanted armor & weapons)

    [RUMORS]
    • The Children of the Flame are spared the wrath of Karas Mar's coup, protected and taken in by the newly appointed Arndok Kasiri. Each of the candidates continues to receive training in the educational necessities of leadership though with additional time devoted to exploring magical theory. Their true future remains uncertain as succession of Karas Mar has not yet been determined and the splitting of authority between temporal and spiritual among Basilis Ra and Arndok leaves an open question as to whether these Children shall succeed as Arndok in this more limited role or whether other plots are brewing. Mar has yet to sire a legitimate heir prompting the lazarite warrior to announce his bachelorhood to broader Emjata hoping to catch the attentions of an aspiring power who might offer their support through marriage contract. While lazarites were not known to be capable of breeding with many other species the political arrangement might still prove beneficial to the right interested party.
    • Lora and Aldana flee the Isles. Winding up in Aniachaket?
    • Glen Gwitna is rising from the ashes.
    • The Theocracy is expanding into Aniachaket.
    • Lindeen is expanding in the north.
    Last edited by Reggiejam; 2018-10-25 at 08:30 AM.
    Thanks Gengy for the avatar!

  22. - Top - End - #592
    Troll in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread


    Karys
    (Round 26: 178-180 IR)

    Actions
    1. [Diplomacy] Stabilize Ka-Ruun (62) 19 -
    2. [Diplomacy] Stabilize Palanam (65) 11 -
    3. [Military] Raise 1 Unit of Karysite мајка company warriors -
    4. [Military] Raise 1 Unit of Karysite мајка company warriors -
    5. [Military] Raise 1 Unit of Karysite мајка company warriors -


    Non-Actions
    • Invite the Ridi'r to convert Karys, Marvalo, Belhaz, and Palanam
    • Accept the wisdom of the Magic Eater declaring peace with the Serene Marasa Pride despite the clear advantage held by the Imperial Remnants over the upstart desert warriors.


    Embassy with Regno


    Embassy with Varjik
    • Allow Varjik troops to pass through Karysite land


    News and Rumors
    • The Magic Eater has forced a peace across Estensule with her mighty presence. Truly she was a magnificent beast to behold in her glorious power. That was the official line from the Queen at least. Her generals and advisors retain a skeptical attitude towards this heel turn by their Queen but Bisera does not alter course on her decision. A few of the Queen's closest advisors are said to speak of a deeper plot being orchestrated by the Queen though details are sparse enough to be nearly nonexistent. The Regno Sultanate and it's allies killing the Brinefather stirs further controversy in the capital though no official declaration is made regarding their actions.


    Queen Bisera III
    Diplomacy: 4
    Economy: 4
    Faith: 1
    Military: 9
    Intrigue: 5

    Increase: +1 Dip +1 Mil

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    Karys 48 Wheat Karys Varjik Ridir Dejanite Cult Honmyo Honmyo
    Marvalo 49 Silver Omanush Convoys XX XX Dejanite Cult Coatl Perijanism Dragon Cult
    Belhaz 50 Mustard Seed Open Open XX Dejanite Cult Dejanite Cult Dejanite Cult
    Ka-Ruun 62 Labor Guilds Open XX XX Perijanism Perijanism Perijanism
    Palanam 65 Copper League of White Sails League of White Sails XX (Open) Perijanism (Open)

    Spoiler: Armies and Technology
    Show

    3 units

    Military Specialization
    Tactical Officer Training (2d12 when two Mil 5 Generals deployed to a single battle)

    Military Technology
    • Sedellan Armor Coating (+2 vs overt magic, armor and wards, requires Sedellan Glass)
    • Pician Weapons (+1, weapon slot, requires iron)
    • Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)
    • Salt Wagons ( +1 to unit cap/ -1 size loss roll, Logistics, requires Preservative/3 Preservatives)
    • Obsidian Fire (+1 to defending//+2 to attacking with a foothold, Fortifications, Sappers, & Siege Weaponry, requires 1 Obsidian Glass//3 Obsidian Glass)
    • Prayer Seals ( +2 to Leader Loss Rolls//+1 to battles led by General or Ruler, requires Enku and Writing Materials//2 Magic Writing Materials & 2 misc. Writing Materials)
    • Camel Cavalry (+1, Cavalry, requires Camels OR Bhreshi Hounds OR Horses
    • Sacrificial Magic Supply Lines (-1 size loss roll/ +1 opponent size loss roll, Logistics, requires Crops/Crops X 3)
    • Diresnags ( +1 opponent size loss roll/ +1 opponent distance loss roll, Stealth, Sabotage, and Traps, requires Labor/3 Labor)


    Generals
    Atamina (10)
    Lord Commander Jalse (7)

    Cultural Identity
    Legacy of the Preserver (Stabilization) - Dvanik the Preserver, Nephew of Dejan, focused his efforts on ensuring Avakonian stability and endurance to overcome his father's competitors for the title of Emperor. The strategy eventually paid off as the other pretenders died off or were overthrown while central Avakonia remained strong. Ultimately however it seemed Dvanik's legacy was not strong enough to keep the Empire alive indefinitely.

    The Imperial Inquisition (Secret Actions) - Demanded first by the Firethorn Regiment as prerequisite to service, cultivated under Empress Vana, and seen to fruition by Empress Dastatia the Imperial Inquisition has at its core the direction to attend to and keep strong the Avakonian Empire. Alas, with the Empire collapsing due to numerous betrayals and enemies beyond such a task no longer has so clear a role to play. For now the Inquisition maintains its aura of secrecy as those elder Imperialist agents who head it decide what role their instrument of power might play in the coming decade.

    Technology
    • Violet Oath (+1 against secret actions, requires Violet Oak)
    • Fish Glue Manufacturing (+1 to one Econ action/round, requires Fish OR Hoofed Animal)
    • Full Course Discourse ( +1 to stabilization rolls // Dip action per round, requires Alcohol // Alcohol, Crops, Meat, Spices)
    • Warded Locks ( +2 to resist item/tech thefts, requires hard metal)
    • Decentralized Authority ( +1 to new ruler stat// +1 to two (cannot surpass prior rulers stat), requires Writing Materials// Writing Materials, Stone, Scholarly Artifacts )
    • Privacy Tapestries (+1 to Curry Favor with Organization Rolls // +1 to Secret Action rolls, Requirements: Cloth (Wool, Silk, etc.) // Cloth, Magical Powder (Bani, Enku, Rhune Stones, etc.), Gemstone, Himitsu Tech


    Relic
    None
    Last edited by QuintonBeck; 2018-10-24 at 10:41 AM.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  23. - Top - End - #593
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    NPC Actions

    Organizations!
    Please be aware, Organizations are experimental and rules are subject to change:

    ROLLS

    Spoiler: Org Map
    Show


    Omanush Convoys
    Spoiler: Banner
    Show


    Request repayment of loans from the Temple.

    [Economy]Attend Event in Amham

    [Economy]Buyout TP 3 for Kansett in Aniachaket(24)

    Bloodied Hands
    Spoiler: Banner
    Show


    Bhule now suffers the consequences of the civil war as well, with the retreat of the government from the area.

    [Intrigue]Secret Action

    [Military]The Fighting Spreads

    Company of The Crescent
    Spoiler: Banner
    Show



    [Military] Recruit

    [Diplomacy] Dragon-stuff

    Order of Vashthiya Sattyathanya
    Spoiler: Banner
    Show




    [Faith]Convert Lior HC 3 (43)

    [Faith] Convert Inyoni Crescent HC 3 (45)

    Acolytes of Áhkká



    [Intrigue] Secret Action

    [Faith]Convert HC1 in Sumwyr(99) to Rhunic Animism

    The Shushan


    [Intrigue]Secret

    [Intrigue]Secret

    League of the Beacon
    Spoiler: Banner
    Show


    [Intrigue]Secret

    [Diplomacy]Ingratiate themselves with Dvatla(?)

    Feast of Rieba

    [Faith]Convert HC1 in Altessa (61) to Perijanism

    [Military]Recruit Units

    Other!
    The plains are scarred by the battle with the dragon, the magics of Lindeen, and the direct intervention of a god. Already an unforgiving land, largely void of sustenance or relief, it has only become harsher since that battle, the spirits and weather alike having been twisted and warped. Local animist shamans make their woes in achieving any kind of rapport or engagement with the spirits loudly known, as do Coatlan priests, as the usual ‘blood and salt’ sacrifices go unanswered, the earth drinking it greedily in spite of their pleas. The master of the tower, according to some who claim to know them, is either a Rhunic shaman, come from the west, to bring relief to this blighted land and calm the spirits; or a dragon worshipper, seeking to resurrect their fallen god; or a sorcerer of Lindeen, come to siphon what little remains. According to certain town drunks, they are all three…

    The Mad King’s experiments have been progressing nicely, if the wildlife is any indication. Dafi himself moves around the region, collecting the results of his experiments and checking on his work, returning every few months to the base of the mountains, where he disappears for weeks at a time. Many of the villages have been intimidated into submission or cooperation, and it appears that Dafi is holding many important members of prestigious or wealthy families and tribes hostage to ensure their compliance.

    It takes an unusually long time for the expeditionary forces from the Northern Confederacy to return, reduced in number but apparently pleased with their accomplishment. According to the report prepared for the Margravine and the Duchess, the folk who live there, who call themselves the Inau, are skilled workers of a metal like and yet unlike bronze, which they call lethon. The terrain is rocky and cold, a multitude of islands coated with forests, the settlements of which ultimately answer to the Kopanket, a chief-king of sorts who pays tribute to the Ekoro Mapaahki, a great empire to the southeast, on behalf of all the islands. Fortunately, the Inau have a long history of trade with outsiders; vital in their climate.

    More importantly to some within the Confederacy, their faith is animist, if not Rhunic in style. In fact, an intimate connection to the spirits by a significant part of the populace is borne out by the physical alterations such bonds impart on their bearers. The Inau appear to hold a special reverence for animal spirits, holding them in particularly high regard, if the shamans which accompanied the mission are to be believed. Many of the clans, they claim, have long histories of bonding with particular types of spirits, but there is no trace of the elemental connections found in Rhunic Animism, nor on legalistic ritual as in Jalyeong-Bo.
    Discovered First Colonial Region in the Eastern Continent! Resource: 3x Brass! Faith: Inau Animism!
    Last edited by Rolepgeek; 2018-11-04 at 10:03 PM.
    Sincerely,
    Role P. Geek

  24. - Top - End - #594
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    Default Re: [EMPIRE4!] IC Thread

    End of Round Twenty-Six.

    All edits to actions posts made after this point will be considered invalid.
    Sincerely,
    Role P. Geek

  25. - Top - End - #595
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    Default Re: [EMPIRE4!] IC Thread

    Round 27: Begin!
    Imperial Reckoning 181 - 183
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!

    Rules Alerts & Changes!



    Growth!

    While their efforts to reclaim the Brinefather’s Heart in the name of draconic worship fail to overcome the united and organized discipline of Izbefe and Regno the ‘Ridi’x have proven devoted and capable as servants to the World Dragons. Their efforts along with the natural spread of worship for these magnificent creatures affords Ridi’r a return to its position of prominence once held as head of the loosely organized Dejanist church. Now the ‘Xed’x leads a nation of dragon cultists devoted in service to their progenitor gods who have returned to the mortal realm. (RDR re-establishes its Holy Land as the central proponent of the emerging Dragon Cults!)

    Despite setbacks from the religious conflicts between Volzen and Daraki the southern island chain has recovered much of their lost wealth righting their errant mission and restoring themselves to prominence among Emjata’s merchant class. (JTH re-establishes its Merchant Principality!)

    The Sfaïri Free Alliance had had its eyes on Cesaria for years and a wedding between the daughter of Sir Blanc and the Crown Prince of Cesaria endorsed by neighboring Lindeen makes absolutely clear the Alliance’s full desires. Nobility in the region travels to attend the royal wedding seeking the favor of their future Queen and offering fealty in service to the new royal family. (SFA claims Cesaria (102) and gains 1 Unit!)

    In a surprising turn of events the Confederated Northern Syndicate of Bhule collapses amid internal strife triggered by the bloody slaying of the Brinefather. The Danerdhuf clan collapses and from its ashes the Gyeon line heralded by the Duchess Nari, wife (perhaps soon widow) to the last Donne of a united CNS rekindles the dying flames of the Amham Federation relocating her capital to the south abandoning much of the north to outsiders. (CNS is no longer a vassal to RGO! CNS capital moves from Bhule (86) to Amham (2)! Bhule (86) is Unclaimed! Whern (87) joins OVN! Bahwick (88) joins the UNC!)

    After years of civil war the Kunai clan lands have decided to vassalize to the Sultantate of Regno. While many are relieved to see an end to the near constant strife, some have begun to object to the new arrangements, bristling under the idea that a foreigner could ever rule over the clan lands. On the other side of the Ortassa the new Imperial Sultana clearly wished to pivot to more southern lands after the grizzly fate of the Brinefather and Bhule's subsequent rebellion. (KNI is now a vassal to RGO!)

    Much like the death of a great whale, the death of Brinefather has attracted scavengers from across the Emjata to feast on her remains. Chief among them are the kobolds and raiders of Overann who attempt to pick the bones and flesh Brnefather like ravenous gulls. (OVN gains Brinefather’s Flesh: (Counts as a TP for Meat/Food, +4 to resist theft) & Brinefather’s Claws & Bones: (+2 to one Raid action or offensive battle once per round) Relics!)

    Eager to claim the spoils of the epic battle with 'Gxe'Dhok the agents of Izebefe nearly ride their horses to death tracking across the thick forests and mountains of Regno. Fortunately by the time they arrive the gigantic head of the great beast remained. The temple had become the site of a massive operation dedicating to strip mining the Dragon’s body; from there it was a simple matter to ship the head back to Izbefe. (IZB gains Brinefather’s Head Relic: (+2 Stability or Investigation Roll once per round)!)

    Claiming of the heart would prove to be a far more dramatic affair. In their best efforts to avoid the hostile land of ‘Ridi’r the Izebefean agents took a longer route along the coast of Overvann in the hopes of remaining stealthy, while their compatriots made motions to approach via the western shores. Hopes that would dashed after less than a week of travel as the group was assailed by a wide variety of 'Gxe'Dhok’s abominations, chimeric cruelties of sky and sea, eldritch horrors of tooth and eye and claw, ‘Rigx driven mad by the death rattle of their matriarch, and more. Even ordinary dragon cultists seem to bar the way at every opportunity, and in one case, the caravan even met an oddly seafaring ‘Ridx hunting party. At first they seemed to be heading off to try their luck against the whales of Bahwick, and were greeted with caution in hopes of learning of the state of affairs; it soon turned out that they found dragonslayers a more worthy target, and several ships lost significant portions of their complement. When they arrived in Bhule, superstitions about touching the Heart, a massive crystalline structure pulsing with light in a vaguely disturbing manner, made it all the worse, as well as weighing down anywhere it was stored with the seawater it appeared to constantly leak.

    And then, disaster strikes, mid-voyage. By the time anyone is able to sound the alarm and give chase, the Heart is gone, apparently loaded onto...ships of Izbefean construction? The greater size and quality, or perhaps the more skilled crew of the ghost-like vessel means that despite a two day chase, it escapes. The boasting of ‘Ridx cultists does not take long for the news to spread to those who care to listen. Their god’s heart has been reclaimed.
    (RDR gains the Brinefather’s Heart: (+2 to roll involving Magic once/round, Unknown Effects in Region Located)!)

    Regno oversees and orchestrates the distribution of the Brinefather’s divided remains taking a portion of the haul for themselves. The eyes and hide of the deceased colossus are shipped to the magic desert’s capital for further study and examination by expert Initiates. (RGO gains Brinefather’s Eyes: (+2 to one Faith action or defensive battle per round) & Brinefather’s Hide: (Counts as a TP for Hard Metal, +4 to resist theft) Relics!)

    Ti Linnad had been late to the party but early to the division of spoils. The Brinefather’s magnificent wings are clipped and shipped east to be studied and preserved in the capital of the Northern Council. (TLD gains the Brinefather’s Wings: (Negate 1 distance loss or +2 to Buyout once per round) Relic!)


    Diplomacy!

    The Sfaïri Free Alliance had a cosmopolitan air and while perhaps initially viewed as a bit backwards they had quickly grown into an impressive power who commanded wider attention. The Alliance’s free and open manner afforded it a certain attractive quality to the organized factions of Emjata who did not claim land for themselves as the fertile grounds of Sfaïre offered an inviting stage on which to play out their political desires. (SFA establishes Cultural Identity: Allies of the Alliance (Inc. die size on increasing reputation with organizations)!)

    The Serene Marasa Pride has been developing more formal relations with its neighbors, chief among them the mercantile Volzen who represented an area in which the Rakshasa were somewhat less well recognized. The godly warrior-king Maharaja seeks to develop relations with their nearby inhuman neighbors and so an official Pride embassy is established in Jintha. (SMP establishes an Embassy with JTH!)

    While Aeshra attempts to coordinate a marriage between one of her daughters and Bhules nobility, she finds understanding Bhulian customs...difficult to say the least. Not helping chaos over much of the court moving to the greener pastures of the Anham confederacy, causing a rather massive power vacuum in the region. Many of Aeshra’s contacts seem more interested in wheeling her daughters around like political pawns rather than actually committing.

    From the mire and muck of Heartsease a suitable human beauty with connections to leadership is found for the Maharaja of the Rakshasa to wed. While further effort would be required on the part of the Pride to integrate the floundering region into their domain a connection now existed between the Rakshasa and a faction of Heartsease elite. (SMP establishes a Marriage Claim to Heartsease (72)!)

    Exarch Tizoc may not have held any libidinal passion for his new Kansett wife but he did value her as a political ally (and tool) to reclaim Aniachaket with. With Glen Gwitna reasserting itself as an independent power the Exarch’s pressuring influence wanes in the region though remains strong enough to perhaps see through his efforts to claim the region. Perhaps. For now the Exarch maintains a position of arm's-length trust with the local Kansett ruling body due to the influence of E’myra. Political realities close in around the isolated state of mutants and it appears they are nearly ready to accept Coatlan rule though debate continues regarding the pursuit of different alliances. (CTL has partially claimed Aniachaket (24)!)

    A meeting between the Kingdom of Dvatla and Kingdom of Varjik sees the former Pellocian capital of Raesija handed from Dvatla to Varjik bringing two thirds of Avakonia’s capitals under Imperial successor state control. No doubt Dvatla would remain involved in affairs in the south as it retained control of Avakon proper but this exchange represents to many a passing of power from northern invaders to southern wardens. A sign of more trust to come between these powers? (Raesija (64) is transferred from Dvatla to Varjik!)

    Karys and Varjik both were known as liberators and heralds of justice and honor within Estensule and beyond though Karys had been more scrutinized of late. The former slaves turned guildsmen of Ka-Ruun are still more grateful than concerned to be freed from bondage under the Pride. The region peacefully integrates into the Hegemony. (Ka-Ruun (62) is Stable!)


    Faith!

    Within Gwitna the revitalized leadership of the region seeks to restore hope among the populace and faith in Xincoatl. Warden Ollin declares his allegiance to the Coatl Perijanist church firmly when he breaks ground on a new holy order to serve as the nucleus to a grand temple unrivalled in all of Emjata. The Disciples of the Servant promise to carry Xincoatl’s light forward within the heart of the once formidable Gwitna Coalition. (GWT establishes Coatl Perijanism Holy Order, the Disciples of the Serpent, in Glen Gwitna (23)!)

    Alongside the warriors of the Theocracy who came to enforce the Exarch’s rule in Peledia came warriors of the faith who hunt down and purge whatever vampires they found hiding in the region. Although many accused of vampirism or necromancy flee ahead of the inbound holy army disappearing into the aether those more determined and less intelligent find themselves crucified and burned at altars of Xincoatl. The ancient dark rites of the vampires are replaced with the fiery rites of Xincoatl’s church driving heresy from the region. (Peledia (34) HC 3 is converted from Fang of Khirus to Coatl Perijanism!)

    Abandoned by the so-called protectors of Jalyeong-Bo the Jotun natives of the northern string of islands known collectively as the Cays refocus their faith eastwards seeking both counsel and rule from the Rhunic Animists of the northeast. (Cays & Bahwick (88) HC 3 is converted from Abhidi to Rhunic Animism!)

    The gods of the Perijanist pantheon have never held strong sway in northern Regner and with the disruption caused by the Syndicate’s dissolution the more local gods of Gamle Mater find a path to further worship flipping Perijanist priests to Gamle Mater seers in Whern. (Plains of Whern (87) HC 3 is converted from Perijanism to Gamle Mater!)

    In the chaotic power void of Bhule agents from Ridi’r manage to infiltrate the southern roaming tribes of Ridix turning the locals “back to the fold” enveloping them in the idolatry of the dragons turning them away from the “betrayer spirits” supposedly represented in Jalyeong-bo practice. (Bhule (86) HC 3 is converted from Jalyeong-bo to DRGN!)

    The Aspen Heights are the heart of the Kingdom of Varjik, it seems only right they should carry the torch of Dejan long preserved by the line of Kren. Another Perijanist temple folds to pressure from on high to adopt Dejan into their local church’s pantheon alongside Trodje, Khompur, and Rieba. (Aspen Heights (59) HC 2 is converted from Perijanism to Dejanism!)

    The slow decline of Coatl perijanism in the Empire’s former lands continues. Without support from the east the Magi of Marvalo stand little chance against the newly revitalized Honmyo practitioners. ( Marvalo (49) HC 2 is converted from Coatl Perijanism to Honmyo!)

    With the Frostfather no longer a looming threat and an emboldened leadership riding high on the waves of victory the capital of Lindeen finds itself once more turned fully towards the pursuit of magical research. The Initiates and Perijanist priests who had strayed from this pursuit to pray in honest desperation to the powers that be are refocused towards the goal of harnessing magic for mortal control. (Lindeen (101) Initia HC 1 and Perijanist HC 2 are corrupted to serve the Mandates!)

    In the Isles of Lazar, center to the modern Coatl Perijanist church, corruption has taken hold of many priests and magi. Lindeen Mandates are shared among scholarly circles and a number of holy sites begin to change from places of worship and devotion to centers of magical research and potentially sacrilegious pursuits. While the capital itself and the holy order of Burners remain uninfluenced elsewhere in the Isles unbridled magical pursuits begin to replace traditional worship. (Isles of Lazar (28) Coatl Perijanism HC 2& 3 are corrupted to serve the Mandates!)

    On the eastern islands of Lazar a series of small skirmishes between battle hardened mercenaries and desperate dragon cultists sees a bloody resolution to the conflicts haunting Lazar since its role in assaulting the Frostfather. The Burners holy order is thoroughly dismantled though their holy site remains available for rededication to greater forces of the world. (Isles of Lazar (28) DRGN Holy Order is Purged becoming Open! Isles of Lazar (28) is Unstable!)

    In Tarraks Krag the martial Goliaths and hopeful slaves both have grown enamored with tales of Dejan as well as his champions who have roamed from Varjik to as far north as Ridi’r. Against the wishes of the Maharaja’s priests the locals, both masters and servants, convert en masse to the, in the words of the local Perijanist priesthood, “degenerate veneration of a mortal!” While the region remains nominally under Pride control it seems their hold on the region may be growing more precarious if action is not taken to restore good order. [B](Tarraks Krag (78) HCs 2 and 3 convert from Open to Dejanite Cult and Tarraks Krag is in Unrest!) [/B


    Trade!

    Traveling to the Dvatlan expanse Volzen traders from Jintha funnel the profits from their recent ventures into the iron mines of Dažytija. While initially keen to purchase existing mining contracts after a series of trade negotiations with the newly reformed leadership of Gwitna the southern traders instead pour their excess funds into developing new mines further outside the existing urban centers. Soon precious iron flows southward from the Kingdom of Dvatla to the Jintha Council. (JTH upgrades Dažytija (13) Iron from [Good] to [Great]!)

    The Isles of Lazar may have been facing internal strife but they were still the center to the largest organized religion in Emjata and this prestige came with no small bounty of material wealth. Seeking to transform this ethereal goodwill into a more practical mode of exchange church tithes collected by Arndok Lora are spent by Basilis Ra Mar to invest in expanding the silver mines on the nearby continent. (LZR upgrades Region 27 Silver from [Good] to [Great]!)

    A trade deal between the Theocracy of Coatl and Jintha Council exchanging Azonite for Squid comes to fruition with Coatl obtaining rights to the exportation of Daraki Huo-Ke Squid and the Council receiving steady shipments of the strange blue-green mineral from the Badanese shore. (CTL buys out Wuzei Darak (75) Huo-Ke Squid TP 2 from JTH! JTH buys out Whenua Oneone (31) Azonite TP 1 from CTL!)

    Coatl merchants on a mission from their Exarch intended to further appease the Cinder Queen venture far north into the lands held by the Margrave of Rhune. Here the southerly merchants manage to negotiate a significant stake in the local lead mines with imports of the heavy metal being stockpiled for delivery to Palmor’s dragon. (CTL buys out Region 94 Lead TP 2!)

    Jintha leverages the selling out of its scholastic holdings in the north for the exchange of advanced armoring techniques though payment from Lindeen is yet to be received despite action taken by the sorcerers to rearrange shipping from the northern territory to their own capital. (LDN buys out Region 104 Ruined Scrolls TP 3 from JTH!)

    The new Sultana busies herself with the consolidating of national treasures throughout the Sultanate buying up Omanush contracts and sending the naval elves to seek treasure elsewhere with the profit derived from these exchanges. Government backed merchants now represent a majority of those doing business in the capital and nearby Jherki. (RGO buys out Regno (8) Bani TP 2 and Jherki (9) Sapphires TP 2 from OMC!)

    Neighbors grow closer and economies intertwine as the rumored dalliances of Sir Blanc and Doge Vashta bring the two emerging north central powers together. Less scrupulous servants of the late Sir Blanc enter the Lindeen capital to take up control of western Sweetvine vineyards where they witness firsthand the efficiency of magically coerced slavery in providing agricultural bounty. (SFA buys out Lindeen (101) Sweetvine TP 2!)

    Delving further into expanding Yondar business ventures in Palmor the Kingdom of Yondar establishes a significant economic presence in the declining state of Whitefeather. With military pressure coming from the south desperate men and women within the southern kingdom of the Inyoni seek to cash out on the Yondarian bids hoping to fund their relocation to somewhere less fraught with danger. (YDR buys out Lior (43) Lentils TP 1 and Tafer (44) Farrana TP 1!)

    Gwitnans had long been masters of the Badan Sea and news of professional navigators far to the north draws their attentions. An expedition of the clans are sent to make contact with these unknown navigators managing to convince a portion of the northern experts to journey to the eastern seaboard to try their hand on foreign waters. (GWT buys out Region 103 Navigators TP 2!)

    The Isles of Lazar face much change in these years of blood and conflict but the dragon cultists emerge the clearest loser among the competing factions. Mercenaries who had remained independent of the Black Company and vowed to support the Cultists are faced with a difficult reality as the unexpected ascendance of the Black Company’s commander to the position of Basilis Ra leaves the Kiin Paleseh Bor in a far more powerful position than their rival companies had ever expected to see them in. Negotiations soon sway the recalcitrant mercenaries of this competing band to put aside their objections and join in the Black Company brotherhood of mercenary rule. (LZR buys out Isles of Lazar (28) Mercenaries TP 3 from DRGN!)

    Within New Lijas a number of older soldiers, veterans of Varjik’s numerous wars, retire to the countryside where they take up winemaking. While the wave of retirements weakens Varjik’s overall army size the soldiers have not lost their loyalty to the Great Jain and make sure to preserve a portion of their stock for his, and his officers, enjoyment. (TFR loses 1 Unit and gains control of New Lijas (52) Verdant Wine TP 1!)

    In Tevrus the kobolds demand respect for their unique religious practices afforded to them by the valiant rule and honorable sacrifice of Oppkomling, champion to his people. The kobolds do not break out into rebellion over their demands, at least not yet, believing the Overvann Assembly to have grown wiser and more reasonable in the years since Bjorn’s death. The kobolds demand recognition from Overvann of their rights to practice as Dejanists and offer in exchange for this recognition (and continued protection) their additional efforts to expand Livestone production in the region. (OVN may take a Faith or Diplomacy action to recognize and protect Tevrus practicing Dejanism. Doing so will convert Tevrus (90) HCs 1 & 2 to Dejanite Cult and increase Livestone from [Minor] to [Good]! Rejection, or openly reneging in rounds closely following this agreement could result in Rebellion!)


    War!

    Overvann’s resident Kobold guerilla fighters have refined their tricky hit and run tactics seamlessly blending into their environment to set up ideal ambushes. Oppkomling’s rule has only encouraged these kobolds to teach these techniques to the rest of Overann’s armed forces. (OVN introduces Muddy Camouflage technology: Stealth, Sabotage and Traps, Requires soft earth (I. E. Peat, Mud, Ash)//soft earth, plants, dyes. +1 enemy distance loss roll//-1 friendly casualty roll)

    In Lindeen the legacy of Krace-Byon the Warcaster Avatar lives on in the research pursued by magical adepts tutored in the ways of war. New techniques to enhance the fighting capability of a single warrior astound the Doge and her advisors when presented for review and the War Caster regimen is soon implemented throughout the sorcerous kingdom. The future of warfare lay in the magically gifted and their supporters, not the mass walls of mundane warriors. (LDN introduces War Caster technology: instead of the creation of a General, one may use a Mil5 special action to create a War Caster. War Casters may only fight alongside their Cabal, and roll 1d4+6 for their Military score. They may not lead unit or armies, and may only use magical technologies(?), gaining additional bonuses for each such technology. Upon a loss, the War Caster instantly rolls 1d2 instead of the traditional leader loss roll (1 = Death 2 = Wounded and out of action for 2 turns. Resource Requirement: Magical transmitters/batteries (bani, white bani, soul stones, idols) add a +1 to your War Caster's roll if you have 2 magical transmitters/batteries and 1 written resource (scrolls/paper etc.))

    From the fighting pits of Khirus a Nameless Champion arises from the mire of blood and iron to receive the blessing of Republican freedom. The Supreme Chancellor elevates the hard fighting warrior to the position of general, naming him as representative of the Cinder Queen’s will within the ranks of the Republican armed forces. (Krs introduces Mil 8 General the Nameless Champion!)

    As armies arise not only in the south but in the east the long-ruling Empress Crexa vanishes when her people need her most abandoning them to the conquerors who come to lay claim to portions of Whitefeather’s vast expanse. A blitz of action across the southern border regions by Republican and Theocratic militaries pushes the Whitefeather demesne back into the northern half of their territory.
    Spoiler: Coatl Invasion of Peledia (34), Concordance Invasion of Tresten (36), and Khirus Invasion of Hosra (68)
    Show

    Peledia (34) is captured by the Coatl Theocracy! The region is in Unrest!
    Tresten (36) is captured by the Concordance Republics! The region is in Unrest!
    Hosra (68) is captured by the Republics of Khirus! The region is in Unrest!


    The demands of the Spellfather are answered by the Pride and seemingly Khirus as well who offers no resistance when Rakshasa soldiers march into Wasipacha seizing the jungle region in the name of the Maharaja. The Pride may have been wounded by its skirmish with Varjik and Karys but with the dragon of Estensule enforcing peace between them the lions had quickly recovered and struck back now against their new enemies from Palmor.
    Spoiler: SMP Invasion of Wasipacha (60)
    Show

    Wasipacha (60) is captured by the Serene Marasa Pride! The region is in Unrest!


    The attempt to secure the final northern jut of land sitting unclaimed atop the Lindeen expanse does not go as planned. A local warlord who had seemingly been nearing a complete takeover of the regional lordships responds to Lindeese aggression with great fury. Titling himself as king “Rex” Tilgrim leads his own army and the armies of recalcitrant lords from the region to meet Lindeen upon the field of battle. The initial skirmishes seem to favor Lindeen, their magical abilities granting them an edge, but it seems these first few battles were merely a testing ground and an overconfident Lindeen army bolstered by early victories marches too quickly to seize the capital. A siege is set but when another large army under Tilgrim’s son appears in the dead of night on the second day of siege the Lindeen army finds itself trapped against the city walls they had sought to tear down. Many sorcerers are killed in this mass melee, the Doge and her personal retinue only barely escaping the slaughter to retreat back south into Lindeen.
    Spoiler: Lindeen Invasion of Region 105
    Show

    Lindeen: 11+ 10 Doge Vashta Narada + 5 Units = 26
    Region 105: 18 + 8 Rex Tilgrim + 5 Units = 31
    Winner Casualties: 1 Native Unit Lost
    Loser Casualties: 2 LDN Units Lost
    LDN Size: 2 LDN Units Lost
    Native Size: 1 Native Unit Lost
    Native victory! Lindeen fails to conquer the region losing 4 Units in their attempt! The native forces are reduced by half as much (2 Native Units Lost) though Rex Tilgrim remains ready to defend the land he claims from further foreign aggression.


    The Free Alliance has sought to bring the whole of Ascerb Bay under unified rule but it seems their ambition was not shared by the local independent powers to their north. When Alliance ships and soldiers arrive along the southern coast they are met with stiff resistance. The natives do not openly engage the Sfaïri in pitched battles but make life a living hell for the invaders from the south; stolen supplies, poisoned watering holes, and nighttime raids feature prominently and only increase as the army moves inland. After months of guerilla fighting Sir Blanc managed to extract the location of the headquarters where these attacks were being orchestrated from. The knightly leader took a small honor guard personally into the temple that served as the enemy headquarters though he does not return and the harassment continues, albeit less coordinated and less intense than before. Still, with their leader presumed dead the Sfaïri are forced to retreat from the region ultimately unable to annex it into their Alliance.
    Spoiler: Sfaire invasion of Region 103
    Show

    Sfaire: 10 + 10 Sir Gerold Blanc + 4 Units + 1 (Ref. Pic. Wep.) = 25
    Region 103: 20 + 9 Chief Jeks + 3 Units = 32
    Winner Casualties: 1 Native Unit Lost
    Loser Casualties: 2 SFR Units Lost
    SFR Size: 1 SFR Unit Lost
    Native Size: 1 Native Unit Lost
    Native victory! The Alliance fails to conquer the region losing nearly the entire expeditionary force in the crusade including their leader Sir Gerold Blanc! The only positive result to come from the debacle is the slaying of the military prodigy Chief Jeks who had claimed command of the local armies and the reduction of native defensive forces by over half. Still, the region remained free and undoubtedly had left a lasting mark on the Alliance with their slaying of Sir Blanc.


    Discovery! Map!
    Spoiler
    Show


    RHUNE - [Intrigue] Investigate Shimmering Mirage and the Ice Tower in region 93.


    Terror!

    Following behind their Coatlan neighbors raiders from the Khirese republics stalk northward entering Sumwyr with greedy intent. A series of “negotiations” some of which result in the disappearances of Facet Cap growers not amenable to doing business with the Republics results in Khirus gaining control of a portion of the regional output siphoning the magic mushrooms southward for utilization by the Supreme Chancellor’s shadowy agents. (KRS raids Sumwyr (99) Facet Cap TP 3!)

    Rakshasa raiders had come to be recognized and feared throughout Emjata for their brutal efficiency. In Jintha local merchants are cleared by government mandate to allow the Rakshasa to take what they please without interference while further south in Heartsease the Sfaïri Free Alliance attempts to betray the Rakshasa to the Skyfather. The Alliance’s plan might have received more traction were Dvatla not attempting to slay the metallic northern dragon or had the resource lay closer to the Skyfather’s domain. As things stand the Pride raids the Alliance’s iron caravans much too quickly for the Sfaïri’s supposed intentions of turning over the metal to carry enough weight to warrant a reaction from the put upon Ve'va'qa'qadvo. (SMP raids Jintha (108) Stonewood TP 1 and Heartsease (72) Iron TP 2 from SFA!)

    Terror at first confined to the folktales and superstitions of the sheep herders spreads from the grasslands into the towns and villages of the good folk in northeastern Pellocia. According to tales some deranged cultists of spiritual, demonic, or draconic origin (none are quite sure) have expanded from mutilating livestock in the fields to desecrating temples in towns across the region. Parishioners have reported arriving to find their altars and statues to the gods broken, knocked down, and covered in sheep’s blood. As of yet no successful attempts have been made to capture the perpetrators who continue to terrorize the territory’s faithful. (Region 66 HC 2 is Purged from Perijanism to Open!)

    What begins as an apparent rivalry between a hot-tempered Omanush merchant captain and a socially inept Volzen functionary serving a large Jintha trading contract soon boils over into an intense feud between the two merchant caravans. Bad blood had been building between the Convoys and the Council as each had expanded aggressively across southwestern Estensule and now sat staring across the waves and beaches at one another’s trading posts competing directly for trade and patronage, largely from the Pride. In Mareen this feud reaches a head at a bar where an Omanush admiral challenges the head Jintha merchant representative to a game of Pachek for exclusive rights to trade silver in Mareen. When the reports reach the Maharaja of the terror in the streets unleashed in the wake of this game’s result the sea elves have already been tossed out by the Rakshasa’s security forces wounding reputation with the Omanush but securing the region from further unrest. (Mareen (77) Silver TP 3 is Sacked from OMC to Open. SMP & JTH lose 1 Reputation with OMC!)

    In Carida a rogue element rumored to have former connections with the Republican government conducts a horrific magical experiment. Hundreds of Abhidic priests are abducted from up and down the Riverwalk temple and path. Veteran and apprentice alike are taken in this manner over the course of several years with local authorities unable to track down the common thread. Then one day the priests “return” though no longer alive in the way they once were. The thing that arrived in Gascon was an amalgamation of flesh and bone unfit for mortal eyes to see. Eight limbed with arms as legs, pulsating pink flesh, and eyes all around its body the creature wreaks havoc killing some and wounding many more with some unseeable energy force projected from its eyes before retreating into the maize fields. Shockingly and despite the best efforts of hunters the beast is not found nor is a body leading many to begin circulation of rumors regarding the Monster of the Maize. (Carida (69) is in Unrest!)

    Other!

    In the Basins a former clan of vampire hunters take the Republican government in the region by surprise when they depart the region in force managing to slip out without falling victim to the stringent customs of the Republican border guards. A great deal of classified weaponry and equipment schematics were purportedly smuggled out by these malcontents, a rumor that is seemingly confirmed when offers reach the Serene Pride, Karys, Varjik, Whitefeather, and the Coatl Theocracy offering to exchange these escaped hunters services and secrets to the highest bidder or most willing to take action against the purported dark magics of the south in exchange for protection from the Republics. (Faith or Economy rolled action to purchase the services of 1 Unit of Vampire Hunters and Impaler Palisade schematics offered to SMP, RKH, TFR, WFK, and CTL. KRS may take a Military or Intrigue action to hunt down these “traitors” eliminating them and stopping the spread of information. Highest roll wins.)

    As the Empire of Whitefeather falls, a more prosaic change takes place in Lior. Among the orcs of the region, leather rubbed with beeswax has become a popular waterproof material for various purposes. First among them, then among the humans, waxed leather boots are slowly but steadily supplanting the traditional sandals of Lior, though their lasting popularity is difficult to predict.

    Sarta Redtail, an Inyoni singer of great renown and lineage, gives her final performance as the Imperial power of Whitefeather crumbles. Few who hear her song can find fit words to describe it, but no one leaves untouched. Only three days later, she passes away in her sleep, ending an era of Inyoni music.

    Decades after the civil war in Varjik, much of the damage wrought in New Lijas by Inkia remains. A group of several prominent vineyard owners and vintners pools their resources to restore the historic districts of New Lijas and Kasdan. While slow at first, their efforts see long-standing ruins transformed into beautiful thoroughfares, colloquially called the Winewards.

    In the rainy season of 181 the rain that falls across the Kunai Clanlands takes on a purple hue. None know what this means or what has caused it. Some theorize it to be new ash from the burnt fields of Derokar though never before have the Oaks or their ashes tainted the sky’s water. According to all sources the water remains drinkable with no ill side effects and soon the Kunai grow used to it as simply another oddity; the season passes and the next years the violet rain returns, as harmless as before. Still, many are left to wonder what such an omen foretells and to recount the strange tale to those outside the Clanlands.

    The Kansett of Aniachaket were growing closer with outside realms but they maintain a certain privacy adopted in the wake of their evolution into the chitinous mutants they now were. The Nassen Incident had only accelerated their retreat from the conventional life of more traditional human clans and groups. The Kansett Domestic Union has become something between an administrative government body and a large familial network linking the people of the region together. Few Kansett know firsthand the concept of a mother or father, belonging instead to KDU designated “clutches” with rotating assigned societal roles. Occasionally one’s clutch was expected to rear children, occasionally to hunt the oceans for food or danger, and every now and then the lucky ones (or unlucky depending on a Kansett’s point of view on domestic service) were sent abroad to work as divers, fishermen, and even spies and mercenaries for more conventional societies. The marriage between E’myra and Exarch Tizoc has revitalized a movement to adopt more widely accepted familial roles as were held by the human and first generation Kansett but there is also much resistance to this idea. Perhaps Coatl would put a decisive end to the squabbling should their efforts to annex the region succeed.

    The new Arndok Kasiri finds himself supported in his efforts to consolidate power by an unknown force. Fifteen hundred experienced soldiers from all across the south of Emjata arrive by ship one spring morning, pledging themselves to his service. Their origins are unknown, but their loyalty seems absolute. (Lazar gains 1 unit!)
    Last edited by Rolepgeek; 2018-11-16 at 01:37 PM.
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  26. - Top - End - #596
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Dragons!

    Spoiler: The Sky Falls
    Show
    Ve'va'qa'qadvo was known by many names. The Skyfather. The Clear Sky’s Many Blades. Glorybound. The Serpent Clothed In Knives. He prided himself on his magnificence, his honor, and his abilities; when news reached the Skyfather of a great invocation to occur in Dvatla, he did not hesitate to journey there at the accustomed time, despite warnings from his admirers of a plot by the Dvatlan King to extinguish, or worse, overshadow Ve'va'qa'qadvo’s glory. The dragon remains confident none of his subjects should desire to harm him given his magnanimous generosity, excepting perhaps the treacherous and murderous Linnadi, and that fewer still would be capable.

    The Skyfather is thusly blindsided by the actions of King Fëkälis II, whom Ve'va'qa'qadvo had considered among his greatest admirerers, given the king’s intense interest in studying the Skyfather’s form. Only with the invocation of the Tëlir Geza goddess, and her first action upon manifestation, does the Clear Sky’s Many Blades at last realize the true purpose behind the King’s studies.

    It is a rare thing indeed, for a god to reveal themselves in their fullest glory. The sacrifices made to Haslutlu, the Lady of the Flames, The Burning Maiden, the Ashreaper, are traditionally burned; preferably alive, in cases of animal sacrifice. It was for this reason that the air was thick with the stench of melting flesh and molten copper, as blood and metal ran together to cool in the carven grooves of the stone mount from which the goddess was besought. Her arrival is like an eruption, a great palm bursting forth, as wide as a man was tall, scattering still-blazing offerings into the masses of supplicants. Several are ignited, and scream in rapturous pain as their lives dwindle to ash, their minds filled with religious ecstasy, consumed by their goddess. The massive arm is followed by another, and both glow a beatific crimson, the heat and light unmarred by blemish or imperfection. Only fire. When the Lady of Flame pulls Herself up, seemingly formed from the fire itself, clothed in molten metal and stone, eyes a brilliant, soul-searing blue, She holds a white spear in her left hand, glowing with heat, and a sickle in her right, from which flakes of ash and char drifted, revealing the brilliant luminescence within. Many of those foolish enough to not avert their eyes have the image burnt into their memory forevermore, blinded by Her radiance, as she turned her gaze to the dragon that defiled the sky with it’s presence.

    Ve’va’qa’qadvo was not blinded by her gaze, though the heat of it was uncomfortable, even for one such as he. Those that bore witness to the dragon’s glory in the light of the goddess, however, were not filled with amazement but rather afflicted by some fraction of the force of her malignant stare. It is well-known that no mortal can withstand the scorn of a god, and so many died, their bodies left as little more than charred husks upon the ground, consumed from within, from looking upon the Skyfather. This horrific inversion of the consequences of recognition filled Ve’va’qa’qadvo with indignation and fury, but this revelation comes too late to avoid the wrath of the goddess.

    Haslutlu, Lady of the Flames, took stance and threw her great spear at the dragon faster than any arrow or sling-stone, and with such force and accuracy that it tore great holes through several of the Skyfather’s wings, who screamed in pain and fury and dove like a thousand blades to meet her. Unfortunately for the Skyfather Dvatla had done more to prepare for this fight than merely asking the goddess to the material plane, and priests of the Dvatlan faith continue their efforts, making offerings, at times even offering their very lives. But further, in ritual burnings of written word, prepared by Abhidic monks on, they had furnished Her with an intimate understanding of the beast so far as they knew. And as such She jumped to meet his charge, tearing at the injured wing, drawing a new spear from the slag and melted material of Ve’va’qa’qadvo’s own scales, focusing Her influence into the wound, residual heat turning into flame anew, even as the steam of the dragon’s blood billowed out to extinguish it.

    It took but a moment, however, for the dragon to twist in the air so as to toss the goddess once more to the earth and fall upon her, wings cutting into her divine flesh, spilling burning ichor to stain the earth, even as their scales were dulled and softened by the heat. But with so many devotees of the goddess nearby, every death was not a limitation but an empowerment, changing collateral damage to sacrifice, restoring her strength and magic.

    It did not take long for The Clear Sky’s Many Blades to realize that he would make little progress where the followers of Telir Geza worked to favor their goddess. Ve'va'qa'qadvo takes flight, ascending to his namesake above the clouds, which part to allow passage. Haslutlu gives chase from the earth at first, taking to the sky on jets of flame when the beast reaches heights too far to strike at. The two immortal beings grapple for position, exchanging fire and brilliant beams of light as they struggle to dominate the other,. The fight rages for three days and three nights as the pair streak across the northern sky locked in close combat, the dragon coiled around the goddess, reflecting heat unto heat and carving away at divine flesh. Finally, Haslutlu suffers a terrible blow over Dazytija, but in Her anger, uses the heat of Her core to burn a far greater injury into the body of Ve'va'qa'qadvo that threatened to kill the dragon. The Skyfather, wounded and exhausted, could see how near his defeat loomed. In a frenzy of rage and panic, he struck the fire goddess terribly, his wrath scouring the mountains which stood behind her. As she fell, the dragon rose ascending high into the stratosphere until he was but a glittering star, rising in the south and falling in the north. Whether it would be a grave or a resting place, he was defeated.

    The fight is not without it’s costs, to be certain, and no one is quite sure how the blackrock mines of Perivan were set alight. Whether it was the goddess or the beast matters little, but it is clearly a result of their fight.

    Efforts to fight the massive blaze beneath the mountains are met entirely with failure, and the mines. However, as the few structures remaining aboveground are broken down, something is discovered in the ruins: a single, shining white scale.

    Elsewhere throughout the kingdom of Dvatla, but especially in Dazytija, the fallen and often partially melted scales of the Skyfather are found scattered, shed by the violence of his defeat. So too is the goddess found, crumpled upon the earth, by her most devoted followers, who had followed the two at a distance without rest, day and night, until the end. As her body cools, curled into repose, the goddess gazes upon the flock assembled and her face seems to alight with one final smile before it crumbles to ash. In less than a month, a new temple, if not a built one, has centered around the remaining mound of divine ashes. Though Haslutlu’s apparent influence elsewhere is much diminished, in Dazytija, at least, fires seem to burn brighter, forges hotter...hot enough, even, to work the incredible scales of the Skyfather.

    (Dažytija (13) Iron [Great] becomes Dragonsteel [Great].
    A new Tëlir Geza holy order, the Lady’s Ash Tenders, arises in Dažytija (13).
    In Reflas (11), Dvatla (12), and Dažytija (13) one Skyfather DRGN HC is converted to Tëlir Geza.
    The Iron, now Dragonsteel, TP 1 of Dažytija (13) returns to Dvatlan control!

    TP 3 for Blackrock in Perivan [Region 15] is destroyed, and the raging fires make it impossible to restore for now!)



    Xo'xa'va'j was no fool, and neither was she content to see her gifts wasted fighting temporal wars of territorial expansion against those too weak to pose a threat. The Republics and Coatl both are informed that Whitefeather is not her enemy. Even had they been for their protection of Lazar, they have been punished sufficiently by the southern assaults. Perhaps the magmatic matriarch of Mt. Azen had been in communication with her sister, the Eater of Magic, or at least shared priorities with Iskander’s Bane. The Cinder Queen declares the states of Dvatla, Overvann, Lindeen, Lazar, Regno, Ti Linnad, and Izbefe to be her sworn enemies for their roles in slaying or banishing her siblings. She commands that her loyal followers unleash their forces upon those states as punishment for their desecrations and demonstration of her unrivalled power.

    As Whitefeather declines in the wake of the southern blitz and the now repeated disappearance of Empress Crexa, the Cinder Queen takes notice of the decline in her expected tribute and takes a rare journey away from her lair in Azenhal to tour the formerly Inyoni dominated countryside. In the Flamefather’s examinations, she observes a disturbing amount of corruption that seems to have settled into place during the placid rule of Empress Crexa, and worsened in her absence. The solution was clear. The Cinder Queen would replace the corrupt and inefficient systems with ones of her own devising, and imbecilic, parasitic officials with those whose loyalty could be certain. Starting with the nearest...

    (HC 3 of Lacia(35) and HC 3 of Tafer (44) are converted to DRGN)

    Sultana Venusa has proven to be an…interesting consort, if more demanding than the Father of Silence had first anticipated. The imperial head of Regno had, wrapped in gifts and tribute, strongly suggested 'Vahi'huj be more measured with their response to those that fail to appropriately reward the dragon for their services.

    Perhaps the plea would have been more successful had Izbefe made some effort to provide their own apology and payment for the misconstrued acts that had resulted in 'Vahi'huj not only receiving naught, but having what was already sent to the dragon stolen by the southern kingdom. As things stood, however, ‘Vahi’hu’j could be described as reluctant at best: the apology, such as it was, was delivered as a written statement, rather than in person, and though the calligraphy was beautiful, the document merely outlined regrets for any unfortunate collateral damage that may accrued in the process of dealing with those to have provoked his anger, and admitted fault for not taking a more temperate approach in punishing those responsible.

    Regno is spared their scrutiny for the gifts of the Scepter and Moon Opals handed over in accordance with the Father of Silence’s request, but ‘Vahi’hu’k takes a somewhat persuasive tact in their approach to dealing with Izbefe. They understand that it may be somewhat difficult for the Kingdom to procure appropriate gifts as it stands, and offer their assistance with the issue of the Mad King, on the condition that the staff is turned over to them, and that past wrongs are not repeated.

    The Kunai are gently reminded of their debt to the Father of Silence, whose patient and benevolent guidance has helped clans navigate through so much hardship. Their gracious work on the tribute trove has not been forgotten by 'Vahi'hu’j, though it appears to have been forgotten by the Kunai. The clans, and in particular several of the Chateaus, benefit from the dragon’s generosity, with many coming to appreciate his contemplative wisdom.

    The Father of Silence is more commonly secluded in communication with their Consort, or speaking to the commonfolk, and after the defeat of the Skyfather, those parts of the Sultanate with sentiments leaning away from cooperation with the dragons grow bolder, and there is a hint of whispers circulating concerning the Sultana...

    Kuniumi (54) HC 2 is converted from Honmyo to DRGN & a DRGN Holy Order is established in Les Alpes (57)!

    Regno (8) is in Unrest)


    With Karys, Varjik, and the Pride accepting her offer to serve the Magic Eater releases her captives and warriors to the service of her new vassals. Sithara Kkoya rejoins the Pride, while Sofrid is permitted to remain as a voice for her will in Karys; neither seem the same as they once were. Further, ‘Kidveva’dvu’j moves her lair north, to watch over the pass between the deserts of the Pride and the Aspen Heights, where she can both keep an eye on servants, and be in a far more advantageous position from which to receive tribute.

    Beyond the continued desire to push out the Republics, and a growing disdain and, to those who make conjecture, an apparent simmering anger with the Kingdom of Dvatla, the Magic Eater appears content focusing her efforts on the mysterious project for which she first put out the call for material. To further that end the Volzen of Jintha, with their prodigious reach in trade, are contacted and informed that they should contribute swiftly if they wish for their operations to continue uninterrupted.

    All the Spellfather’s servants were expected to provide her with continued tribute, whether material or militaristic. They would be rewarded with the fruits of her labor, or punished, as appropriate. Similarly, the usual neutrality of the Kunai is, so the Clanlands are informed, something the Magic Eater will endeavour to respect...so long as tribute is received in full, quickly.

    (Heartsease (72) HC 2 is converted from Dejanite Cult to DRGN, Aspen Heights (59) HC 3 is converted from Perijanism to DRGN, & Umibe (55) HC 2 is converted from Abhidi to DRGN!

    The Spellfather still desires the following Resources: Incense; Huo-Ke Squid or Cloudwing Piranhas; Kansett; Living Ivory; Saphroxin or Medicinal Plants; Large Animal; Idol Fragments or Ruined Scrolls)
    Last edited by Rolepgeek; 2018-11-07 at 10:14 PM.
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  27. - Top - End - #597
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    bc56's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Lords

    Region 89: Overvann
    Region 90: Tevrus
    Region 84: Delwin
    Region 91: The Black Marsh
    Region 87: Whern
    Järlin Aeshra Hodeskalle

    Actions:

    [Mil 7/8] Finish the Eternal Lamp
    [Mil 8/8] Finish the Eternal Lamp
    Now that the Overvann royalty are back in their rightful place, the work on the Eternal Lamp project is finished. The organization is given autonomy from the government in order to uphold the warrior tradition and to protect Regner from further threats like the dragons.

    [Fai] Convert Bhule (86) HC 1 from Jaleyong-bo to Gamle Mater(Roll:10)
    [Fai] Convert Bhule (86) HC 2 from Initia to Gamle Mater(Roll:10)
    The Overvann begin spreading their faith northward, hoping to secure their allegiance by religious means rather than political ones. The sheer quantity of missionaries sent forth is shocking, indicating that the motive behind the mass conversion efforts might be less than altruistic.

    [Fai] Convert Delwin (84) HC 1 from Dragon to Gamle Mater(Roll:13)
    [Fai] Convert Delwin (84) HC 2 from Dejanite Cult to Gamle Mater(Roll:10)
    The Overvann religious hold on Delwin was never strong, but the Järlin is convinced that her servants can lay claim to its holy places and use it as a stepping stone into 'Ridi'r.


    Nonactions

    Spoiler: News and Rumours
    Show

    A group of travelers from Sycorax arrive in Overvann. Their beliefs nearly cause a fight to break out, as they accidentally suggest attempting to exorcise Weden, king of the gods. From what they learned about Overvann beliefs, they became convinced that Valhalla was a real place somewhere in Overvann, and that it was filled with undead. Despite attempts to tell them otherwise, they insisted on searching for the storied hall. They claimed to have succeeded when they unearthed a barrow containing a small number of Draugr. Although they were once again told they were mistaken, and they returned to their homeland, they were also commended for not taking any of the treasure from the barrow, avoiding a grave (heh) dishonor against the dead.

    In the wake of Gxe'dhok's death, new trends in fashion and the culinary arts arise.
    - As a new, plentiful food source, the dragon meat is now commonly used in Overvann cuisine. It is served in several ways, one of the primary being in a stew with vegetables, especially potatoes and leeks. The meat is also served roasted, with horseradish and onions, as well as pickled for long-term storage.
    - Dragon bone is the fashion of the day. With so much bone taken from the corpse of the massive dragon, it doesn't seem likely to run out anytime soon. Jewelry made from or inlaid with dragon bone becomes commonplace, and families of warriors slain in battle against Gxe'dhok begin scrimshawing their family histories into fragments of her bones, an honor which is not permitted to those who did not do battle against the dragon. With the great resilience of dragon bone, weapons and armor made from it become more common as well. Furthermore, it is discovered that dragon bone is an excellent conductor for runic magic, as good as, if not better than, the amber imported from Hosra. The practice of rune scribing soars.

    After much deliberation, the decision is made to grant the Tundras of Whern independence from the Overvann Assembly.
    This was not made lightly, and the hope is that releasing the region will lead to better relations with the area, as well as with the Amham federation, which shares religious views with Whern.


    Spoiler: Military
    Show

    Military Specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.

    Units:
    Total = 6/(8+3)
    Overvann Sailors = 1
    Wolf Isle Berserkers = 1
    Golems = 3
    Rhok Har Guerrillas = 1

    Generals:
    Hrothgar the Black (8)

    Spoiler: Resources
    Show

    Iron: Region 12, TP 3
    Marble: Region 16, TP 2
    Pegasi: Region 21, TP 3
    Amber: Region 68, TP 2
    Freshwater Fish: Region 73, TP 3
    Mercenaries: Region 78, TP 2
    Tin: Region 84, TP 2
    Medicinal Herbs: Region 89, TP 1
    Livestone: Region 90, TP 1
    Platinum: Region 106, TP 2

    Spoiler: Technology
    Show

    Technology: (X indicates a tech for which the resource requirement is not fulfilled, + indicates a tech for which the secondary requirement is fulfilled.)

    - Close Combat Weaponry: Advanced Pician Weapons
    - Ranged Weaponry:
    - Armor & Wards: Coin Armor +
    - Cavalry: Wingknights
    - Warbeasts/Live Weaponry: Stonespoken Warriors
    - Logistics: Salt Wagons X
    - Drugs, Medicine, & Blessings: Berserkers
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps:
    - Fortifications, Sappers, and Siege Weaponry:
    - Tactics:

    Other:
    Fish Glue Manufacturing
    Decentralized Authority X
    Diplomatic Expedition X
    Warded Locks
    Mass conscription X
    Bani bowls X

    Spoiler: Relics
    Show

    Brinefather's Flesh: counts as a food TP. +4 to resist theft.
    Brinefather's Bones: +2 to attack or raid per turn.

    Spoiler: Ruler Info
    Show

    Järlin Aeshra Hodeskalle
    Dip: 5
    Eco: 4
    Fai: 3
    Int: 3
    Mil: 3

    Spoiler: Royal Family
    Show

    Name Relation
    Aeshra (40) N/A
    Clara (54) Mother-in-law
    Kendra (33) Sister-in-law
    Mara (20) Daughter
    Kelya (18) Daughter
    Frode (8) Son
    Sigurd (8) Son
    Hrothgar the Black (50) Father-in-law's Cousin?



    Cultural Identity: Inheritance.
    +1 die size to resist raids and thefts.

    New ruler next turn? No!

    Expected Increase:

    Mil +1
    Fai +2

    Last edited by bc56; 2018-11-21 at 10:35 PM.
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  28. - Top - End - #598
    Titan in the Playground
     
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    The Primus Imperium
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    Default Re: [EMPIRE4!] IC Thread

    Realm: The Clanlands
    Ruler: Mure
    Round 27
    181-183 IR


    Spoiler: Ruler Information
    Show
    Mure

    Current Stats
    Diplomacy: 10
    Military: 5
    Economy: 3
    Intrigue: 8
    Faith: 6

    Expected Stat Bonuses

    * Dip Mil Eco Int Fth
    Starting Stats 1+1 3 1+1 4 4
    Round 19 Dip +1 Eco Int +1
    Round 20 Dip +1 Eco Int +1
    Round 21 +2 Mil Eco Int Fth
    Round 22 +3 Mil Eco Int Fth
    Round 23 +1 Mil Eco +1 Fth
    Round 24 +2 Mil Eco Int Fth
    Round 25 Dip Mil +1 +1 Fth
    Round 26 Dip Mil Eco +2 Fth
    Current Stats 10 5 3 8 6


    Spoiler: Actions
    Show
    ((Rolled with 6 intrigue, but I actually had 8. Woops.))

    [Secret - Roll (18)] The Satsujin are on the move...

    [Secret - Roll (17)] The Satsujin are on the move...

    [Diplomacy - Stabilize - Les Alpes de Sang (Region 57) - Roll (16)]

    [Diplomacy 5 - Embassy w/Regno]:

    [Economy - Great Project - Tribute Trove - 3/10]:

    [Economy - Great Project - Tribute Trove - 4/10]:



    Nonactions:

    News and Rumors
    -‘Kidveva’dvu’j is informed - with the utmost respect, naturally - that the Kunai are attempting to get hold of proper tribute for her (specifically, some of the items she personally requested) but are having more trouble acquiring the goods than originally anticipated. In addition, while the Tensar clan is attempting to rectify it, the Kunai lands are not wealthy; it will take (and has taken, for that matter) years to gather up the tribute necessary for even a single dragon to be satisfied.

    -The Shijima Clan forms within Les Alpes and Umibe, around the teachings of the Father of Silence and to a lesser extent the teachings within the True Name parchment. While they are technically a clan of Kunai, they are more akin to a dragon cult. When the Father of Silence has left his lair, they tend to it as best they can. When he speaks, all of the Clan listens, and feverishly take note of every word he says.

    Their fervor in learning from the Father of Silence (and to a lesser extent, serving Venusa when she visits Havre) is... disturbing, to many.

    -The Tensar Clan has failed to find the resources the dragon wants. There is a sense of foreboding and panic within Kunai lands. The Satsujin are now on the move. It's not important that the action be public anymore, only that it get done.

    -The newly-named Prince-Consort Meili is delighted to be chosen as Queen Sigyn of Izbefe's husband/lover. By all reports, he is a very loving and affectionate man, and is head-over-heels smitten with his wife (though apparently he needs to be lectured on what precisely a marriage does and does not entail once or twice). Whether or not Sigyn returns his affection or sees their union as purely political is less clear, though rumor is that she enjoys his company, and the two soon have a daughter.

    -The League of the Beacon's new base in the Azure Coast falls behind schedule. Apparently several shipments of stone needed to construct the base were lost, though exactly why is unclear. The Kitsune are irritated by this, and begin to wonder if allowing Mure to think himself their ruler was truly a good move...

    -With the Clanlands finally stable, it is time to hold to old diplomatic deals. In the territory held by the Marasa Pride, one of the Bomei Clans comes to live with their long-time diplomatic partner. The Bomei are those clans that wish to remain Kunai, but not within Kuniumi itself. It has been many years since the Tora Clan was initially granted permission to enter [region 80], but they do come, and they bring the strange ways of the Honmyo. They are led by a woman in a mask, whose limbs are burnt and whose children are both half-Rakshasa and full-blooded Kunai. As the borders close and new members of the Tora must sneak through, however, their growth trickles to a crawl.

    -Meanwhile, another Bomei Clan begins to move out towards Karys. This has been coming for several years, but they've begun to settle properly onto the coast of the territory, near (but not quite among) the remaining Coatl Perijanists.

    -Mure and Venusa have regular meetings to discuss the potential integration of the Kunai with the Sultanate... and while the two definitely do this, they regularly disappear from even the Kunai's sight, which means the two have something to hide (it's not easy to conceal a dragon's arrival). Rumors of dalliances and secret affairs reach the ears of the newly-minted Shijima Clan, and they pass the information on to the Father of Silence. Mure does not seem to care about such rumors, which would help squash them somewhat, except that the Sultana's visits are one of the few things that visibly animates him. These rumors only become more pronounced when Venusa gives birth more naturally than her daughters.

    -Shushan, Emissary, Meili, now Mure? Many begin to note (only half-joking) that foreign girls (especially the Sultanate's) are very, very good at winning Kunai hearts. Stories of foreign girls and Kunai men - whirlwind dalliances, courtly love, star-crossed romance, even retellings of old tales - become popular within the Clanlands, especially within Kuniumi itself.

    The fact that most of these stories end in tragedy, bloodshed, broken hearts and despair is, naturally, a coincidence.

    -Amidasu encourages pair-bondings to be done among the Kunai in place of communal raising of children. While the idea isn't initially popular among the older generation, the younger Kunai find the foreign concept of marriage intriguing and begin to experiment. The practice remains a counter-culture movement more than a mainstream idea, but its surge in popularity is a massive shift in how Kunai relate to one another.

    -
    Spoiler: Gengy
    Show
    "The Sultana hears from diplomats within Kuniumi that there are those within the Clans whom are unhappy that they are being led by someone not of the Clans. Venusa is unsure what to do about that, but late in the year 183, a message to the Alpha Mure suggests that the Regno family could also take a Honmyo inspired Clan name."

    ".......... with all due respect, Sultana... why or how would that help?"

    -Another Bomei Clan is sent to Regno to act as a pseudo-embassy in the land. While Venusa's chosen name of Ryukami is considered, they ultimately decide on Sunajin (humans/people of the sand) and bring both Scar and Researcher into it.

    Spoiler: Saved Actions Workshop
    Show
    Next round
    [Faith - Conversion - Region 80 - Holy Center 2 - Roll]:
    [Faith - Conversion - Region 49 - Holy Center 2 - Roll]:

    [Diplomacy - Org Base - League of the Beacon - Azure Coast (83) - 2/3]
    [Economy - Great Project - Tribute Trove - 4/10]:

    [Military 5 - General - Battlemaster]: Battlemaster, like most Kunai Names, is more akin to a title than an actual name. Battlemaster is the name given to the Amidasu's greatest expert on war and battle tactics.
    [Military - Raise a unit]: The Pride's eyes turn towards the Kunai. With Tora in the Pridelands, it's too late to negotiate; war will come in time and the Clanlands must be prepared. The Chojo clan goes on another recruitment drive throughout the lands of Kuniumi, rousing up more young lads to fight for the Kunai clans, if the need arises.

    For later

    [Intrigue - Raid - Region 57 (Les Alpes de Sang) - TP 1 from SMP (Idol Fragments) - Roll]:

    [Intrigue - Raid - Region 83 (The Azure Coast) - TP 2 from Yondar (Saphroxin) - Roll]:



    [Faith - Conversion - Region 55 - Holy Center 2 - Roll]

    [Intrigue - Raid - Region 4, TP 2 - Giorle Fruit - Roll]

    [Economy - Buyout Silver in SMP]: For spymaster tech

    [Economy - Buyout Hlaali Bark]: For exploding arrows

    [Faith - Region 83 - Holy Center 2 - Roll]:

    [Faith 5 - Artifact - Final Moment (Kurukagami) - +2 to General Loss rolls]: A mysterious mirror roughly as tall as an average human man, Final Moment is a potent artifact. When one meditates and looks into the mirror, their flaws are laid bare before them, too plain and obvious to deny. While looking into the mirror for too long is dangerous for one's mental health, it is useful to know one's own flaws; after all, when one is aware of their weaknesses, they can take steps to address them.

    The Kunai call it Kurukagami - literally, 'cool mirror'. This annoys the Abhidic monks who found it to no end. In fact, they insist it is a artifact of Abhidi, and find the Kunai's insistence it is of Honmyo... distasteful.

    [Faith 5 - Artifact - Katana with a cool name]:

    [Military 10 - New Tech (probably) - Power Words]

    The holy Enku has a power that even the greatest Wordsmiths do not fully understand. When it is used to write a word upon an object, the properties of the word are imparted to the object.

    Effect: ???
    Slot: ???
    Requires: Enku

    [Intrigue - Investigate - Feather's Asylum - Roll]: Chieftess Feather of the Inkia Clan has escaped justice. She shall not remain escaped for long. Mumei begins looking for hints of where Feather was planning to find asylum from the Avakonian Empire, the Firethorn Regiment and the Kunai Clans.

    E10s:
    Bulk Trade - use two owned TPs to count as any one other TP for techs as long as it was Open
    Voluntarism - Double bonus for an endorsement of a buyout
    Supply For Demand - Bonus when the resource you're buying out is required by one of your territories


    Spoiler: Notes
    Show
    Army:
    Round 18: 4 units (moos' calculations)
    Round 19: 3 (made 1 units, gained 0 units, lost 2 units)
    Round 20: 4 (Coup accepted, now have 4 units)
    Round 21: 5 (made 1 units, gained 2 units, lost 2 units)

    Spoiler: Technology
    Show
    Name Desc Link Effect Resource Req Slot
    Bani Bowls Desc Link Effect Resource Req Slot
    Decentralized Authority Desc Link +1 to one chosen new ruler stat // +1 to two chosen new ruler stats; writing materials / writing materials, stone, and scholarly artifacts N/A
    Enchanted Arrows Desc Link Effect Resource Req Slot
    Himitsu Desc link +1 to resist investigation actions Writing Materials N/A
    Mass Conscription Desc Link Effect Resource req Slot
    Prayer Seals Desc Link +2 to leader loss rolls // +1 in battles lead by a General or Primary Leader Enku and Writing Material // 2 Writing Materials and 2 sources of magic Armor/Wards
    Spymaster Desc link Effect Resource Req Slot


    Spoiler: Diplomatic Deals
    Show

    League of White Sails
    Do not interfere with colonies in exchange for rice from the League

    Serene Marasa Pride
    Obtain agreement from SMP to support buyout of silver
    Convert in Region 80 in exchange for keeping territory closed

    Karysite Hegemony
    Convert in region 49


    Spoiler: Relics, CIs, Miracles, etc
    Show
    [Military 5 - General - Right Hand - Roll (10)]: Yasei's personal hawk is such a massive morale boost to the warriors of the Yasei Clan that she often goes into battle without her master. Some whisper she actually does a better job than Yasei.

    General From My Coup: Beta (Mil9)

    [Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]: The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.

    [Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]: The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.

    [Faith 10 - Organize Religion (Honmyo)]:
    "Words will always retain their power."
    5 Centers: +1 to secret actions
    15 Centers: -2 to enemy leader loss rolls
    Most Centers: +1 to random ruler attribute

    [Faith 5 - Artifact - Magatama - +2 to stabilizations in lands w/3 or more Centers/Orders of the state religion]: This ancient emerald jewel, shaped similarly to a curved teardrop, bears a name whose very utterance speaks of unity and togetherness in times of strife. Its symbolic value - especially to those who practice Honmyo - cannot be underestimated.

    In addition, the gem was enchanted by the ancient dragon known as the Father of Silence. The bearer of the jewel is caught in a fire that does not burn their flesh, but still feels as if the user has been set on fire. On the plus side, this has made it nigh impossible to create a fake of the jewel.

    [Diplomacy - Org Base - Shushan Clan - Kuniumi (54) - 3/3 (Round 24)]

    [Diplomacy 10 - Great Kingdom - The Clanlands (Round 25)]:



    Shushan (Gwitna)
    Tensar: Round 6
    Beyis: Round 11

    Emissary (Regno)
    Shinbi and Shinrai: Round 10
    Reijin: Round 14

    Amidasu (Avakonia)
    Dastastia: Round 6

    Clans:
    Shushan Clan (Ruler)
    Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi

    Tensar (Gwitna name - 'tense'): Merchants and traders. Exceptional in dealing with pirates and raiders without a fight. Broke off from the Shushan Clan, relatively new.

    Chojo Clan (Butterfly)
    All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).

    Yasei (Wild) Uragirimono (Traitor)
    Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have a reputation for brutality and individual strength. They are also heavily religious.

    Mure (Pack): Formed from the Yasei Clan in opposition to Yasei's policies of brutality and bloodshed. Value interdependence and competition, on a personal as well as the group level. Bond to animals in a similar way to the Yasei, but many will bond with multiple animals, forming a 'pack' with the Kunai as the alpha. Also form packs among other Kunai.

    Amidasu Clan (to devise)
    Inventors and scientists. Have the greatest wordsmiths. Often use Wordsmithing to hide their identities in plain sight, and will make use of highly unorthodox and unconventional tactics to carry out their designs.

    Satsujin (Killer)
    Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination. Members are encouraged to learn the ways of the other clans and incorporate them into their own styles; while never AS good as the original clan, they are good enough to make use their skills.

    Shijima (silence, serenity, stillness)
    More dragon cult than Kunai Clan, the Shijima praise and worship dragons as Names made manifest. To those who bear the dragon's blood, they are feverishly loyal and eager to please. They are not well-liked among the Kunai, as their views on the dragons' Names border on heresy, but they are tolerated.

    Bomei Clans
    Sunajin (people/humans of the sand - Regno)

    Tora - (Lion/tiger - Serene Marasa Pride)
    Led by a woman covered in burn scars.

    Unnamed - (??? - Karys)
    Last edited by HalfTangible; 2018-11-25 at 12:51 PM.
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  29. - Top - End - #599
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    Default Re: [EMPIRE4!] IC Thread

    Glen Gwitna
    Region 23


    Round 27 Actions

    1. [Faith] Continue Great Project: A Brand New Grand Temple in Tloon Redlan. (2/10)
    2. [Faith] Continue Great Project: A Brand New Grand Temple in Tloon Redlan. (3/10)
    3. [Diplomacy 5] Establish an Embassy in Coatl. (Region 33)
    4. [Diplomacy] Gwitna upholds our end of the Gin Treaty and gifts Jintha the Expanded Holds technology.
    5. [Economy] Buyout open Dragonsteel trade post in Dažytija (region 13.B) to satisfy region requirement. 11+2 13 Success with support from D̨vatla!

    Non-Actions
    Support D̨vatla's buyout of Redcedar Wood in 23.b

    Expected Stat Increases
    +1 Faith, +1 Diplomacy

    News and Rumors
    • Work progresses on the Grand Temple in Tloon Redlan despite some protests of the cost and hours of labor required to bring the Warden's holy vision to fruition. Some critics think the temple design is foolhardy in its grandiosity while others see it as an opportunity to bring honor and glory back to Gwitna and the Coatl Perijanism faith. Warden Ollin has been silent on the criticism but plans have continued on schedule. Several large columns have been erected at the build site, each meticulously carved with stylized serpents that spiraled around it, with each serpent's scales carved in a different geometrical design.
    • Unlike the Warden, his wife's family, the Sathelas's, have been an outspoken proponent of the Grand Temple. A traditionally very conservative and devout family, they are very pleased by the Warden's devotion and use their considerable influence and wealth to silence dissent in the region.
    • The Warden and the Sathelas clan clash briefly as Mika's father feels the family deserves a more hands-on role in the day to day running of government affairs. Ollin relents and appoints Mika's brother, Horus Sathelas, as the resident ambassador to Coatl in the brand new embassy.
    • The Warden briefly turns his attention from the Grand Temple to the embassy building in Coatl as the work in his old home is completed. A celebration is held on the embassy grounds and their new ambassador is introduced to Ollin's father, Exarch Tizoc.
    • Another clebration is held shortly after the Warden's return to Tloon Redlan as Mika gives birth to healthy twin daughters named Lilyu and Alevyni.
    • Merchants attempting to establish a foothold in the Dragonsteel market in Dažytija are aided by help from the D̨vatlan government. Surprised but grateful for the assistance, Warden Ollin offers his benefactors a similar consideration for Gwitna's own Redcedar Wood.
    • Diplomatic feelers are being extended into Lazar as rumor has it that things have settled in the land once again after the Civil War. The previous diplomat had been recalled at the first sign of internal aggression though he is now expected to return to his post as his family, of the Magpie clan, has fallen out of favor due to their outspoken dissonance of the Grand Temple. Another representative from the Magpie clan is expected to be chosen to staff the empty post in Lazar.


    Current Ruler
    Warden Ollin
    Diplomacy: 5
    Military: 4
    Economy: 5
    Faith: 6
    Intrigue: 2
    Last edited by PepperP.; 2018-11-21 at 01:02 AM.
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  30. - Top - End - #600
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    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Supreme Member of the Union of Southern Republics of Emjata
    Region 38, 39, 40, 41, 68, 69, 70


    Actions

    1:[MILITARY] Raise unit 1500 Blood touched, a new unit has risen among the ranks. Their food and drink are spiked with small amounts of blood leaving them completely unaware of the mass ghouling leaving them without knowledge of their extra strength and speed, the troops may suffer from drought but it lets the vampires avoid sending their most valuable servents into the fields.

    2:[MILITARY] Raise unit 1500 Blood touched, a new unit has risen among the ranks. Their food and drink are spiked with small amounts of blood leaving them completely unaware of the mass ghouling leaving them without knowledge of their extra strength and speed, the troops may suffer from drought but it lets the vampires avoid sending their most valuable servents into the fields.

    3:[MILITARY] Raise unit 1500 Blood touched, a new unit has risen among the ranks. Their food and drink are spiked with small amounts of blood leaving them completely unaware of the mass ghouling leaving them without knowledge of their extra strength and speed, the troops may suffer from drought but it lets the vampires avoid sending their most valuable servents into the fields.

    4:[MILITARY] Raise 2 units 2000 more bhreshi cavalry are raised to fight on the battlefields of Palmor as are plans to look north and west.

    5:[MILITARY] Invade Lior (43) 3 units+1 dragon unit+9 Crandis+3 techs+3 dragon techs-1 losses The invasion of Lior was a foregone conclusion, the vampires were there mostly for one thing. They wanted to enslave the Inyoni population. They wanted to see what their vampiric blood would do to their kind and see if they could create a new and terrifying race for dark experiments.

    6:[MILITARY] Invade Masdoli (47) 4 units+2 dragon unit+7 Supreme Chancellor Mattius Fontan+3 techs+3 dragon techs-1 losses To reach Masdoli and bring it under vampiric influence and the reign of the kindred was a massive achievement for anyone in the Republic and so in an unprecedented move the chancellor goes himself with a massive force to sieze these oh so important docks and a means to finally control the waterways that could one day lead to a fleet sailing against Avakon directly.

    7:[MILITARY] Study Ashwing Wyverns using the military technology at the service of the Khirese forces. Those unique twisted souls within the fang begin work on figuring out how to create Ashwing Wyverns and provide the technology to the masses. If these are warped humans is a resource required is dragon worship enough? Are the magics of the dragon truly so profound? 11



    Nonactions

    Xo'xa'va'j is told (with reverence) that the only means of assaulting her enemies without suffering massive losses to the terrain and distance is to claim the northern ports of the whitefeather kingdom. If she has a means of aiding mortals with mass travel without suffering (distance) losses that would be immensely helpful.





    Embassies
    Spoiler
    Show

    Serene Marasa Pride-

    Regno-


    Coatl Theocracy-

    Concordance Republics-






    News and Rumours
    • Mattius Fontan continues the long tradition of Republican expansion. The population seems to be content for now but it is only because wealth and decadence remains untouched in the capital which is growing larger and larger. Rumors is the leader of the city seeks to make it grow to over a million by promoting migration, a massive feat. It will take many years but to expand past the size of Avakon is a dream of the capital of Khirus.
    • Masquerades have grown to such extravagance they consume whole streets.
    • Rumors of dragonborn populations growing has fascinated many followers.
    • New elections will be occuring in 6 years some wonder if Mattius will run again?
    • The Consul consumes modern politics and its rumored a feud has broken out between a powerful dragon worshiper and an abhidist fanatic, both contain much power and how it will effect the politics of the Khirus is anyones guess.
    • Xatax transformation has fascinated many...
    • Rumors of the fang once again engaging in dark rituals.
    • Missing persons increases...



    Spoiler: Masquerada Internal Memos (SECRET)
    Show

    - A chancellor has not been to war in over 40 years, I thought we had agreed such course was unwise? What if he dies?
    - We are looking to see if we can return Yuval Harari to the position should battle take the life of our leader.
    - We abandoned the Estensule Republics so we could place all of our resources on the whitefeather campaign. Its essential we succeed. This is the right choice.
    - Are we concerned about betrayal from Azenhal? They grow more powerful by the day, this show of magical might by raising the moldborn and being favored by the dragon puts them in a very unique place of power.\
    - We have manipulated every facet of their government but their Elysium is a seperate power structure, their ambition could always grow out of control actions must be taken sooner rather than later.
    - Give them some breathing space, much of them are still young kindred born on bloodlust and immense power. They are not fools.


    Spoiler: Ruler information
    Show


    His Eminence the Supreme Chancellor Mattius Fontan
    Diplomacy 5
    Economy 2
    Military 7+3
    Religion 1
    Intrigue 5

    Crandis Zasini (9)
    spymaster Tyras (10)
    Suicide Sandor (6)



    New Ruler Next Round?
    YES

    Military Units
    1 unit of vampiric elite (250 Bhreshi cavalry however it is vampiric neonates who rely on blood magic and ancient strength wielding family weapons)
    1 unit of Pician berserkers (2500 of the former horde from Fresia)
    1 unit of the bloodless (2000 warriors in red armor and cloth, they are known for their cold demeanor and no one has ever seen any of them bleed.)
    1 unit of Holy Charioteers
    1 unit of Holy Charioteers
    1 unit of vampiric shock troops
    1 unit of 2500 vampiric defenders.
    3 temp dragon units

    +5 next turn
    [/COLOR]


    Technologies

    Cultural Identity - The Crimson Republic- 2d8 against unrest The Republic of Khirus is a brilliant two pronged strategy devised by the genius of the elysium kindred to control the population. New regions and peoples are more prone to support the idea of freedom for the common man, and the promise of being able to pave their own destiny. Once one is part of this society however the dream of the Republic is balanced with the horror of stepping too out of line. Whispers of dissidents disappearing in the night of whole families being murdered in grisly fashion if a family member speaks out creates unrest and paranoia, but the wealth and pageantry and the money fed into the nation keeps any from escaping. Trapping them with both carrot and stick.

    Cultural Identity - Whats mine is mine- 2d8 against economic buyouts The trade protections of the dwarves are granted to Khirus, and protecting their economic gains with legitimacy is essential and so they happily agree.

    Military Specialization- Bloody kiss- 2d12 when defending a region taken in war The horrifying realization that the enemy can turn the most noble of warrior or loyal of leader to their own side with a bloody kiss becomes fruition. (All conquered nations are immediately granted defense bonus against foreign invaders as vampiric thralls quickly make themselves known.)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons +1 unit capacity
    Violet Oath +1 to resist secret actions of all kinds
    Camel Riders +1 to attack
    Fish Glue Manufacturing,
    Refined Pician Weaponry +1 to attack
    Bani Bowls
    Diresnags + 1 casualty loss to enemies
    Living Walls
    Impaler palisades +1 when defending +1 to enemy casualties when defending.
    Spymaster
    Feth Dens create unrest or unstable
    Black Blood, Tactics, +2 to attack per level of instability in target region incited by Feth Dens
    Decentralized Authority +1 to new ruler stat
    enchanted arrows (restricted) +1 to battle rolls or enemy losses
    mass recruitment +1 unit on the fifth or fourth recruit action


    - Close Combat Weaponry: Advanced Pician Weapons
    - Ranged Weaponry: enchanted arrows
    - Armor & Wards:
    - Cavalry: Bhreshi Cavalry
    - Warbeasts/Live Weaponry:
    - Logistics: Sacrificial magic supply lines
    - Drugs, Medicine, & Blessings:
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps: Diresnags
    - Fortifications, Sappers, and Siege Weaponry: Obsidian Fire
    - Tactics: Black Blood

    Trading posts
    TP 3 Obsidian glass (Region 40 Khirus)
    TP 3 Timber (region 2 Amham)
    TP 2 Bhreshi Dogs (region 38 Aaenna)
    TP 1 Silver (region 27 unnamed)
    TP 2 Lentils (region 43 Lior)
    TP 3 Iron (region 71 Azenhal)
    TP 1 Salt
    TP 1 Mul Root (region 61 Altessa)
    TP 2 Rice (region 14 Astrand)
    TP 3 Ironwood (region 41 the basins)
    TP 3 facet cap (region 99)


    Expected Stat Bonuses
    +3 mil


    In Memorium

    Chancellor Elijah Treves
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5

    General Rishard Whidden (9)
    General Miguel Fortan (8)
    General Tassius Cith (9)



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Consul Kathine Harlon- Former Chancellor who in 12 years now is on the consul with her childer Mila now in charge of the nation officially.
    Chancellor Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada. Now she is chancellor in a very close election
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King Tyras- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants. He is now a vampire serving under Mila who runs the spy networks of the Republics.
    Miguel Fortan- General and husband to Chancellor Kathine.
    Samson Rath- Aaenna Sattanyaha priest, corrupt and engaging in all matter of taboo acts. He is vicious and even brilliant being considered for the kiss by the elysium of the capital. The leader of Azenhal and childer of Mila.
    Initiate Xatax- An initiate of Regnos faith and yet another who has entered Republican politics, what he will bring is anyones guess but hes charismatic and charming.
    Mattius Fontan- "Son" of general Fortan and the chancellor, he will one day inherit the rights of Palendor through blood. (though there are some suspician surrounding his birth) hes 22 and joined the military. He is an advisor and close ally of the once famous Tassius Cith and a rival of Suicide Sandor.
    Suicide Sandor- One of the least talented generals and one of the most talented men in all of Emjata. Now a vampire.
    Tassius Cith- Childer of chancellor Mila and a second general to command the military
    Last edited by kaio999; 2018-11-13 at 12:03 PM.
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