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Thread: Percentile system questions
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2017-09-26, 01:15 PM (ISO 8601)
- Join Date
- Sep 2017
Percentile system questions
The game's about biker dominatrixes with improvised firearms exploring the ancient ruins exposed by Antarctica melting. But enough about that.
There's a percentile skill that tells the player how good she is with bows, throwing knives and guns (looking for a noun like Markswoman or Ranger, any suggestions?)? Let's say she's at 67%. Now the shoddy PVC-pipe shotgun has a 12% backfiring chance. She's good with guns, so she can repair and maintain them. So how do I make a check if the gun explodes in her hands, her skill has to lower the chance somehow, right?
Also, the same skill determines who shoots first. So how do I pit her 67% against a hostile looter's 45%? He's got a hangover too so there's some kind of modifier there that's good for our latex-clad heroine now.
Let's say she fires first. Another roll to see if it's a hit (modifiers). But how do I use Markswoman to determine how good the hit was?
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2017-09-26, 02:24 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Howard, NY
- Gender
Re: Percentile system questions
No it isn't! How could one sentence ever be enough about biker dominatrices with guns?!!
There's a percentile skill that tells the player how good she is with bows, throwing knives and guns (looking for a noun like Markswoman or Ranger, any suggestions?)?
Let's say she's at 67%. Now the shoddy PVC-pipe shotgun has a 12% backfiring chance. She's good with guns, so she can repair and maintain them.
[DISCLAIMER]What follows is a series of suggestions to be taken or left for what they're worth, and not based on any particular expertise in this area.[/DISCLAIMER]
So how do I make a check if the gun explodes in her hands, her skill has to lower the chance somehow, right?
All this is done before the trigger is pulled, and at shootin' time the Sharpshooter (or Gunsmith) skill does not enter into the result, only the gun's condition.
Also, the same skill determines who shoots first. So how do I pit her 67% against a hostile looter's 45%? He's got a hangover too so there's some kind of modifier there that's good for our latex-clad heroine now.
Anyway, a simple contest. Each combatant rolls a d% and adds his/her skill and bonuses/penalties (and a Dex or other speed bonus?). The higher total wins. Easy as pie.
Let's say she fires first. Another roll to see if it's a hit (modifiers). But how do I use Markswoman to determine how good the hit was?-- Joe“Shared pain is diminished. Shared joy is increased.”-- Spider RoninsonAnd shared laughter is magical
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