A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Animagus Barbarian - Almost Homebrewed

    So I was playing around with chaining and inverting the srd variants and ended up with a barbarian that got wild shape, lay on hands, turn undead, remove disease, and a couple of monk features.

    I thought it looked interesting, but had lost its 20th level capstone and had 6 dead levels. To fix this I pulled the ranger abilities and modified versions of the fighter abilities from this article.

    I liked it, but then decided to make a second version that leaned in to the wild shape a bit more by taking out the fighter abilities and two of the ranger abilities and replacing them with a homebrewed favored form ability and a modified version of warshaper's multimorph ability.

    EDIT:Changes Based on Feedback are in this color. Add Knowledge (Nature) as a class skill. Wild Sense is originally a Races of Stone Goliath Racial substitution for Trap Sense.

    Lvl Animagus Barbarian Animagus Barbarian V2
    1 Fast Movement
    Illiteracy
    Track
    Fast Movement
    Illiteracy
    Track
    2 Uncanny Dodge
    Lay on Hands
    Uncanny Dodge
    Lay on Hands
    3 Wild Sense +1
    +20 to Movement
    Wild Sense +1
    +20 to Movement
    4 Turn Undead Turn Undead
    5 Improved Uncanny Dodge
    +1 bonus to AC
    Wild Shape (Small & Medium), 1/day
    Improved Uncanny Dodge
    +1 bonus to AC
    Wild Shape (Small & Medium), 1/day
    6 Wild Sense +2
    +30 to Movement
    Wild Shape, 2/day

    Greater Magic Fang, 1/day
    Wild Sense +2
    +30 to Movement
    Wild Shape, 2/day

    Greater Magic Fang, 1/day
    7 Wild Shape, 3/day Wild Shape, 3/day
    8 Extreme Physical Prowess Favored Form
    9 Wild Sense +3
    +40 to Movement
    Greater Magic Fang, 2/day
    Wild Sense +3
    +40 to Movement
    Greater Magic Fang, 2/day
    10 +2 bonus to AC
    Wild Shape, 4/day
    +2 bonus to AC
    Wild Shape, 4/day
    11 Woodland Hunter Favored Form
    12 Wild Sense +4
    +50 to Movement
    Greater Magic Fang, 3/day
    Wild Sense +4
    +50 to Movement
    Greater Magic Fang, 3/day
    13 Perceptive Tracker Woodland Hunter
    14 Wild Shape, 5/day Wild Shape, 5/day
    Favored Form
    15 Wild Sense +5
    +3 bonus to AC
    +60 to Movement

    Greater Magic Fang, 4/day
    Wild Sense +5
    +3 bonus to AC
    +60 to Movement

    Greater Magic Fang, 4/day
    16 Seasoned Explorer Seasoned Explorer
    17 Instinctive Tracker Favored Form
    18 Wild Sense +6
    +70 to Movement
    Wild Shape, 6/day

    Greater Magic Fang, 5/day
    Wild Sense +6
    +70 to Movement
    Wild Shape, 6/day

    Greater Magic Fang, 5/day
    19 Survivalist Survivalist
    20 +4 bonus to AC
    Extreme Physical Prowess
    +4 bonus to AC
    Favored Form
    Multimorph

    Greater Magic Fang (SP): At 6th level, an Animagus Barbarian can produce a Greater Magic Fang effect, as the spell, once per day. She can use this ability one additional time per day for every three levels after 6th (twice per day at 9th, three times at 12th, and so forth). They may expend all of their daily uses for a single use of Remove Disease or half their daily uses (round down, minimum 1) for a single daily use of Dominate Animal.

    Things in blue came from the SRD Variants, things in orange came from the dead levels article, and the things in green are things that I either modified substantially or homebrewed.

    Extreme Physical Prowess (Ex): At 8th level, an Animagus Barbarian gets a bonus to some aspect of his ability checks that makes him a better warrior. The Animagus Barbarian gains an even better bonus at 20th level. The bonus must be drawn from the following list. The bonus taken at 8th level is +3, while the one at 20th level is +6; he may choose the same bonus both times, in which case they stack.
    (See Fighter in Dead Levels article)

    Favored form: At 8th level the Animagus can choose a form that they can already take as a favored form. They can use one of their wild shape uses each day to become a more powerful version of this animal, with 2 extra hit die and +2 additional natural armor. At level 11, wild shaping into a favored form becomes a move action instead of a standard action. At levels 11, 14, 17, and 20, the Animagus can change their favored form and may use one more of their wild shape uses with the favored form benefits. At 20th level, they can choose to have three favored forms at +2, or one at +2 and one at +4, or one at +6.

    Multimorph: The Animagus can now change forms multiple times during the duration of the spell, spell-like ability, or class feature that enables her to change form. For example, an Animagus could wild shape into a direct weasel for 2 minutes, then change into an eagle (favored form) for 4 minutes, and then spend the rest of the spell's duration in the form of an octopus. Each change requires a standard action (or move action to take a favored form), and only the first transformation heals the Animagus. I f the Animagus changes in to one or more of their favored forms one or more times during a single multimorph, it counts as a single use of their favored form. If the Animagus changes into its natural form, the use of wild shape ends.

    Special: A Multiclass Animagus Barbarian can add their levels from any classes that provide the wild shape feature to determine wild shape abilities, but can only gain new form benefits from the class that grants that form. E.g. a Druid 5/ Animagus Barbarian 2 would have 3/day, if their next level was druid, they would gain wild shape (Large), but if their next level was Animagus they would gain Favored Form. Note: Animagus Barbarian Multimorph can only include forms of the Animal, Magical Beast, Monstrous Humanoid, or Vermin Types.
    Last edited by Ranged Ranger; 2017-11-03 at 02:52 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: Animagus Barbarian - Almost Homebrewed

    This is a pretty neat stitched-together class!
    Some thoughts:
    What did Rage get traded out for? Level 1 is sad and lonely.
    Trap Sense might get swapped out for something more appropriate and nature-y- maybe a bonus on saves vs. poison and disease?
    Remove Disease was very specific specific on the original paladin, and that hasn't changed, but the focus of the spell doesn't fit this class. Suggest changing out for Greater Magic Fang N/day, or Speak with Animals or Speak with Plants N/week.
    -Perceptive Tracker without Track as a bonus feat is pretty strange.

    Looks like a fine T3-4 class overall- I'd use it in a low-mid powered campaign, and as a replacement for druids in a low-magic campaign.
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  3. - Top - End - #3
    Dwarf in the Playground
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    Default Re: Animagus Barbarian - Almost Homebrewed

    rage, et al. went to get favored enemy and the combat style of ranger, which were subsequently traded away... combat style for wild shape; favored enemy for the paladin abilities... and barb DR went to get monk speed and AC boosts. I actually started out just wanting turning on a non-pali melee character and the wild shaping barbarian just kind of happened...
    Last edited by Ranged Ranger; 2017-10-01 at 12:54 AM.

  4. - Top - End - #4
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: Animagus Barbarian - Almost Homebrewed

    IIRC, getting Wild Shape gets you
    an extra copy of Fast Movement. I'd say it's justified to get some other ability at level 1(Track as a bonus feat, for example).

    The other comments I made were thoughts on cleaning up the class design as a whole. Thoughts on them?
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  5. - Top - End - #5
    Dwarf in the Playground
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    Default Re: Animagus Barbarian - Almost Homebrewed

    • Added Track 1st level.
    • Added Knowledge (Nature) to skill list.
    • Replaced Trap Sense with Wild Sense ACF from Races of Stone.

    Re: Remove Disease; the spell is on both the druid and ranger lists... If a tribe had mostly standard barbarians and one Animagus, they would probably be viewed as mystical and possibly default into a psudo-shaman role; the ability to cure their people's ills could be useful. Considering giving them a weekly choice:
    • Remove Disease OR Greater Magic Fang OR Dominate Animal N/week.
    Last edited by Ranged Ranger; 2017-10-01 at 09:30 PM.

  6. - Top - End - #6
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: Animagus Barbarian - Almost Homebrewed

    Hm.
    Remove Disease 1/day would not be game-breaking compared to N/week- the main difference is in heading off a plague before it gets a hold vs. doing maintenance to slow it down. However, G. Magic Fang is extremely important to have multiple times per day (at minimum 1- having it 1/week is a tragedy)- each time you use it, it applies to a different natural weapon, so if you intend to use more than one or two different shapes, the difference matters a lot. At the same time, the ceiling for spamming it is very low, since it doesn't stack on the same natural weapon.
    Given that, I would suggest giving Greater Magic Fang N/day, but letting them expend all their uses for a day to give Remove Disease, if you want to keep it.
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  7. - Top - End - #7
    Dwarf in the Playground
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    Nov 2016
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    Default Re: Animagus Barbarian - Almost Homebrewed

    What about having the table say:
    • Greater Magic Fang N/day

    While the text includes:
    • The Animagus Barbarian may expend all of their daily uses of Greater Magic Fang for a single use of Remove Disease.
    • The Animagus Barbarian may use half their daily uses of Greater Magic Fang (round down, minimum 1) for a single daily use of Dominate Animal.
    Last edited by Ranged Ranger; 2017-10-02 at 01:07 AM.

  8. - Top - End - #8
    Barbarian in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: Animagus Barbarian - Almost Homebrewed

    Works for me!
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  9. - Top - End - #9
    Dwarf in the Playground
    Join Date
    Nov 2016
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    Default Re: Animagus Barbarian - Almost Homebrewed

    Ok, added that and also made an adjustment to my special note on multi-classing.

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