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  1. - Top - End - #1
    Titan in the Playground
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    Default Amusing Magical Items

    Goggles
    They do nothing.
    Faint illusion; CL 1st; Craft Wondrous Item, magic aura; Price 2000 gp; Weight 1 lb.

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    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Amusing Magical Items

    They protect your eyes from dust and liquids!

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    Bugbear in the Playground
     
    Ranis's Avatar

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    Default Re: Amusing Magical Items

    They also serve as a brassiere for very small female gnomelings!
    Druid-Ninjatar by the sensuous Serpentine.

  4. - Top - End - #4
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Amusing Magical Items

    Socks of Wondrousness..ness.

    Wearing these heavy woolen socks allows you to use an extra foot slot. They also keep your feet warm and cosy. In the event that the Socks of Wondrousness..ness become wet, all their properties are negated until they are dried again. They don't even take up a slot at such a time, as they provide no benefit.

    Faint Transmutation; CL 1st; Craft Wondrous Item, Nystul's Magic Aura, Endure Elements; Price 1000 gp; Weight 1/2 lb.
    Last edited by Arbitrarity; 2007-08-14 at 07:05 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Amusing Magical Items

    Gloves of Autoidentify
    While wearing these gloves, as a swift action, the bearer may activate them to identify (as the spell) all properties of any gloves they are currently wearing. The bearer must be wearing both of the gloves to autoidentify in order to use this ability.
    This ability may be used two times a day.
    Faint divination; CL 1st; Craft Wondrous Item, identify; Price 750 gp; weight 1 lb.

    Compass of the Exlover
    This magical compass, though having the standard cardinal directions on the compass; for most (read below) the compass has no visible effect other than being broken - or stuck in a single direction which changes based on seemingly random circumstances.
    Upon identifying reveals that the compass points in the direction of the last person or creature who successfully succeeded on a bluff check against the holder via vocal means.
    Moderate divination; CL 7th; Craft Wondrous Item, Discern Lies; Price 28,000 gp; weight 0 lb.
    Last edited by Reinboom; 2007-08-14 at 07:10 PM.
    Avatar by Alarra

  6. - Top - End - #6
    Troll in the Playground
     
    ElfMonkGuy

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    Default Re: Amusing Magical Items

    Quote Originally Posted by SweetRein View Post
    Gloves of Autoidentify
    While wearing these gloves, as a swift action, the bearer may activate them to identify (as the spell) all properties of any gloves they are currently wearing. The bearer must be wearing both of the gloves to autoidentify in order to use this ability.
    This ability may be used two times a day.
    Faint divination; CL 1st; Craft Wondrous Item, identify; Price 750 gp; weight 0 lb.
    This would be pretty nice for a four-armed character.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Amusing Magical Items



    Invisible Bicycle
    This bike is always invisible.
    Faint illusion; CL 3rd; Craft Wondrous Item, invisibility; Price 12000 gp; Weight 8 lbs.

  8. - Top - End - #8
    Barbarian in the Playground
     
    psychoticbarber's Avatar

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    Default Re: Amusing Magical Items

    Any magical item specifically intended for a Samurai.

    What possible good could it do?
    *Evil grin* "Snip snip."
    Kayru, City of Ancients (OOC)

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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

  9. - Top - End - #9
    Banned
     
    Zombie

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    Default Re: Amusing Magical Items

    i have GOT to get gloves of autoidentify for one of my characters

  10. - Top - End - #10
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Amusing Magical Items

    Supreme Samurai Kabuto of Usefulness
    This marvelous samurai decor and helmet unveils the true mysterious arts of the samurai- the power beneath the mask of the weaker ways of the code, culture and form.
    Upon bearing the the helmet, all class features and hit die of the bearer, if they are a samurai, are replaced with that of the warblade. The bearer may immediately choose maneuvers and stances. Removing the Kabuto and replacing it back, or even a new kabuto, doesn't change your maneuver or stance choices. Levels of warblade or other martial classes stacks as though the samurai was a martial class itself.
    The bearer also gains a +10 to diplomacy, intimidate, concentration, and spot checks as well as being under the effects of a True Seeing spell for as long as the kabuto rests on their head.
    The kabuto is immune to the effects of dispel magic, greater dispel magic, or similar effects. The user of a disjunction must succeed on a DC 37 caster level check in order to remove the powers of the kabuto.
    Major transmutation; CL 17th; Craft Wondrous Items, Shapechange; Price: 420,000 gp, weight: 12 lbs.

    The Emperor's Garments
    The Emperor's Garments appear to be royal garments of at least 1,000 gp in value - suitable for any leader of a major world power.
    Upon bearing the emperor's garments, a magical timer is activated. No forms of divination reveals the timer, though a successful identify reveals the effects of the The Emperor's Garments. After one hour of wearing, the garments become invisible, including everything stored in their pockets and containers except that of the wearer themselves.
    Faint Illusion; CL 9th; Craft Wondrous Item, Delay Spell, invisibility; price 9,000 gp; weight: 3 lbs.
    Last edited by Reinboom; 2007-08-14 at 07:32 PM.
    Avatar by Alarra

  11. - Top - End - #11
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by psychoticbarber View Post
    Any magical item specifically intended for a Samurai.

    What possible good could it do?
    If the item would cause the Samurai to commit suicide it could actually do some good


    Fax, where do you get all those amusing images from? Every and each one that I saw you post (or gave a link to) was great (castlelike wedding cake and angry gazebo for example).
    Its nice to be important but its more important to be nice

    Many thanks to The Randomizer for awesome avatar

  12. - Top - End - #12
    Titan in the Playground
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    Default Re: Amusing Magical Items

    Quote Originally Posted by bigbaddragon View Post
    Fax, where do you get all those amusing images from? Every and each one that I saw you post (or gave a link to) was great (castlelike wedding cake and angry gazebo for example).
    Mostly from my surfings on Livejournal, actually, though I Can Has Cheezburger? and LOLbots usually prove endlessly entertaining.
    Last edited by Fax Celestis; 2007-08-14 at 07:37 PM.

  13. - Top - End - #13
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Amusing Magical Items

    The Samurai's Armour of Awesomeness

    When worn, this armour gives a +20 bonus to the samurai when using bluff or intimidate to convince a foe that the samurai can beat them up with no problem. Unfortunately, the samurai believes everything they say, and so repeatedly engages in duels with any foe they meet.

    This item is considered cursed.

  14. - Top - End - #14
    Ogre in the Playground
     
    Volug's Avatar

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    Default Re: Amusing Magical Items

    donut of tastiness
    a big donut that tastes REALLY good

    price:1,000,000 GP Weight: 20 lbs.
    Last edited by Volug; 2007-08-14 at 07:42 PM.

  15. - Top - End - #15
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by MasatoHyuga View Post
    donut of tastiness
    a big donut that tastes REALLY good

    price:1,000,000 GP Weight: 20 lbs.
    "Regenerating" Donut of Tastiness
    A rather large donut that tastes REALLY good.
    After 24 hours of complete consumption, with or without the inclusion of crumbs, the "Regenerating" Donut of Tastiness regenerates in full tastiness and freshness. The location of regeneration is dependent on the location the consumers 'left it'.
    This donut is immune to being effected by anything that would alter the taste, such as dirt or other foul ingredients that may effect it. Such ingredients simply fall off.
    Faint Universal magical aura; Price: 1,000,001 GP; CL 1st; Profession(Chef) of at least 20 ranks, Craft Wondrous Item, Prestidigitation. Weight: 20 lbs.
    Avatar by Alarra

  16. - Top - End - #16
    Ogre in the Playground
     
    Volug's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by SweetRein View Post
    "Regenerating" Donut of Tastiness
    A rather large donut that tastes REALLY good.
    After 24 hours of complete consumption, with or without the inclusion of crumbs, the "Regenerating" Donut of Tastiness regenerates in full tastiness and freshness. The location of regeneration is dependent on the location the consumers 'left it'.
    This donut is immune to being effected by anything that would alter the taste, such as dirt or other foul ingredients that may effect it. Such ingredients simply fall off.
    Faint Universal magical aura; Price: 1,000,001 GP; CL 1st; Profession(Chef) of at least 20 ranks, Craft Wondrous Item, Prestidigitation. Weight: 20 lbs.
    ROFL
    where do you come up with this? lol

  17. - Top - End - #17
    Dwarf in the Playground
     
    CasESenSITItiVE's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by SweetRein View Post

    The Emperor's Garments
    The Emperor's Garments appear to be royal garments of at least 1,000 gp in value - suitable for any leader of a major world power.
    Upon bearing the emperor's garments, a magical timer is activated. No forms of divination reveals the timer, though a successful identify reveals the effects of the The Emperor's Garments. After one hour of wearing, the garments become invisible, including everything stored in their pockets and containers except that of the wearer themselves.
    Faint Illusion; CL 9th; Craft Wondrous Item, Delay Spell, invisibility; price 9,000 gp; weight: 3 lbs.
    should be called the emperor's new garments

  18. - Top - End - #18
    Barbarian in the Playground
     
    Arameus's Avatar

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    Default Re: Amusing Magical Items

    Vorpal Helmet

    This beautifully-crafted helmet changes size to adapt to the current holder. This helmet adds +10 to AC and grants a +5 bonus to Wisdom and Charisma modifiers. Upon donning the helmet, the wearer is decapitated.

    This item is considered cursed. Obviously.
    Glorious Chaiman Kaga avatar by the impeccable Kalirush!

  19. - Top - End - #19
    Barbarian in the Playground
     
    psychoticbarber's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by Fax_Celestis View Post
    Goggles
    They do nothing.
    Faint illusion; CL 1st; Craft Wondrous Item, magic aura; Price 2000 gp; Weight 1 lb.
    Shouldn't they prevent Dark?

    Wait. Wrong game .
    *Evil grin* "Snip snip."
    Kayru, City of Ancients (OOC)

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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

  20. - Top - End - #20
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by Arameus View Post
    Vorpal Helmet

    This beautifully-crafted helmet changes size to adapt to the current holder. This helmet adds +10 to AC and grants a +5 bonus to Wisdom and Charisma modifiers. Upon donning the helmet, the wearer is decapitated.

    This item is considered cursed. Obviously.
    Sweet! This is so worth the 1,000 gp of revivify. It is only upon donning it afterall - I just need to make sure I'm around a really good cleric or favored soul friend.
    Avatar by Alarra

  21. - Top - End - #21
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Amusing Magical Items

    Quote Originally Posted by SweetRein View Post
    Sweet! This is so worth the 1,000 gp of revivify. It is only upon donning it afterall - I just need to make sure I'm around a really good cleric or favored soul friend.
    Finally, a use for Regenerate! First you need to use Regenerate to reattach your head, then Raise Dead to bring you back to life. As long as you keep the helmet on all the time, you get the benefits!

  22. - Top - End - #22
    Barbarian in the Playground
     
    Griffon

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    Default Re: Amusing Magical Items

    Quote Originally Posted by psychoticbarber View Post
    Shouldn't they prevent Dark?

    Wait. Wrong game .
    If you're playing FFVI, they still do nothing.

    Actually, the samurai armor thing sounds like it would be an interesting idea for a cursed item if it's slightly modified. +4 to bluff checks, but you have to roll sense motive against yourself or you believe that you were telling the truth. Maybe extend that to everyone who can hear you even if they know you're lying.
    Last edited by Jothki; 2007-08-14 at 08:52 PM.

  23. - Top - End - #23
    Barbarian in the Playground
     
    Everyman's Avatar

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    Default Re: Amusing Magical Items

    Wonderful Wonderous Wonder of Wonder
    This small trinket appears to be nothing more than a long stick with glittering dust stuck on one end. However, an informed user gains a variety of powers which are so awesome that the gods themselves quake in fear just thinking about it. The WWWoW can not be broken, burned, discolored, transmuted, or otherwise harmed in any way. If a wielder waves the WWWoW in the air and mutters as a full-round action, they gain the ability to use Prestidigitation for as long as they wave the wand. Any chaotic child that picks up the WWWoW and does the same thing can invoke the power of a Miracle spell instead. In addition, such a child is rendered invulnerable during this period and for one hour afterwards and gains a +30 bonus to avoid being disarmed.

    If the WWWoW should ever be devoured or otherwise placed in a situation where it in inaccessible to mortals, it immediately appears in the possession of a young kender child of the appropriate alignment.

    OMG Universal; CL 20th; Craft Wondrous Item, Prestidigitation, Miracle; price 100,000,000,000,001 gp; weight: 1/2 lbs.
    D&D: Libra Edition
    An update to the core 3.5 system

    Currently posted
    Barbarian (Updated- Table completed)

    Coming soon...
    Bard

  24. - Top - End - #24
    Barbarian in the Playground
     
    Griffon

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    Default Re: Amusing Magical Items

    Quote Originally Posted by brian c View Post
    Finally, a use for Regenerate! First you need to use Regenerate to reattach your head, then Raise Dead to bring you back to life. As long as you keep the helmet on all the time, you get the benefits!
    The best part is, it's cursed! You don't even need to worry about it being removed!

  25. - Top - End - #25
    Ogre in the Playground
     
    Reinboom's Avatar

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    Default Re: Amusing Magical Items

    Scrap Parchment of Eulerster the Magnificent
    This seemingly mundane piece of parchment is, in reality, the glory of all math test takers world wide. Upon applying any sort of mathematical equation with any variable written as "?" causes the parchment to quickly form out the solution - if possible to do with mathematics normally taught of up to calculus level - on to a clean part of the parchment in the writers own style of handwriting. Each step in the solution is clearly shown. The parchment cleans itself every 30 minutes. If there is not enough room on the parchment to write out the solution in any size (down to 4 point), then the parchment will explode in a blast of ink - requiring all within 5' to make a DC 17 reflex save or become blinded for 1d4+1 rounds.
    Faint transmutation aura; CL 5th; Craft Wondrous Item, Fox's Cunning; Price 2,000 gp.
    Avatar by Alarra

  26. - Top - End - #26
    Barbarian in the Playground
     
    psychoticbarber's Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by Jothki View Post
    If you're playing FFVI, they still do nothing.
    Actually I found them useful once. The first fight with Ultros.

    The Wonderful Magical Mister Mistopheles
    Only good once. You put this small black and white cat under a sheet, and it turns into an old fat cat.
    *Evil grin* "Snip snip."
    Kayru, City of Ancients (OOC)

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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

  27. - Top - End - #27
    Orc in the Playground
     
    RAGE KING!'s Avatar

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    Default Re: Amusing Magical Items

    Quote Originally Posted by MasatoHyuga View Post
    donut of tastiness
    a big donut that tastes REALLY good

    price:1,000,000 GP Weight: 20 lbs.
    That kicks, I would totally buy that if i had an epic char.

    - on second thought, id buy the regenerating one.
    - I like the world. Some of my best evilness took place here. I wouldn't mind ruling it, in fact.
    - Nah, Teevo is helping me edit my submission to "World's Funniest Protagonist Deaths"
    - Badass. REALLY badass.

    Nominated for Xykon in the Playground:



    Official Biophiliac of the Xykon fan club.

    REALLY badass avatar by Dr.Bath

  28. - Top - End - #28
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: Amusing Magical Items

    Boots of Fashion

    These boots always match your clothes gaining you a +4 bonus to on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with member of the opposite sex for 7 seconds after meeting them.

    Faint illusion; CL 1st; Craft Wondrous Item, color spray; Price 2500 gp; Weight 1 lb.
    Last edited by Orzel; 2007-08-14 at 09:31 PM.
    Gitp's No. 1 Cake hater
    On Vacation until Aug 7th.
    Spell currently researching: Explosive Pie.
    Weapon currently crafting: +1 cakebane kris

  29. - Top - End - #29
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Amusing Magical Items

    Quote Originally Posted by SweetRein View Post
    Scrap Parchment of Eulerster the Magnificent
    This seemingly mundane piece of parchment is, in reality, the glory of all math test takers world wide. Upon applying any sort of mathematical equation with any variable written as "?" causes the parchment to quickly form out the solution - if possible to do with mathematics normally taught of up to calculus level - on to a clean part of the parchment in the writers own style of handwriting. Each step in the solution is clearly shown. The parchment cleans itself every 30 minutes. If there is not enough room on the parchment to write out the solution in any size (down to 4 point), then the parchment will explode in a blast of ink - requiring all within 5' to make a DC 17 reflex save or become blinded for 1d4+1 rounds.
    Faint transmutation aura; CL 5th; Craft Wondrous Item, Fox's Cunning; Price 2,000 gp.
    Best. Magic. Item. Evar.

    (If you're playing Sigil Prep)

  30. - Top - End - #30
    Bugbear in the Playground
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    Default Re: Amusing Magical Items

    Quote Originally Posted by Arameus View Post
    Vorpal Helmet

    This beautifully-crafted helmet changes size to adapt to the current holder. This helmet adds +10 to AC and grants a +5 bonus to Wisdom and Charisma modifiers. Upon donning the helmet, the wearer is decapitated.

    This item is considered cursed. Obviously.

    waffle falafel for filler hooray
    Diamond Mind avatar provided by Abardam.

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