A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    eek OOTS #1101 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop game—now including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Default Re: OOTS #1101 - The Discussion Thread

    So, does this mean Durkon* doesn't actually have protection from daylight anymore, since he doesn't have the staff? Or did he take the time to learn both spells?

    Also, perfect "Oh, crap!" moment for Roy.
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    Default Re: OOTS #1101 - The Discussion Thread

    Ho dag! That Undurkon sure is a rascal!

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    Default Re: OOTS #1101 - The Discussion Thread

    One thing about undead-heavy RPG campaigns I never could stomach: all the damn vampires.
    Last edited by Giggling Ghast; 2017-10-04 at 01:34 PM.
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    Default Re: OOTS #1101 - The Discussion Thread

    Well, that's probably not good.
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    Default Re: OOTS #1101 - The Discussion Thread

    Touche Haley, touche. Vampires are liars. I just like the reveal of the vampires rising up behind them, Belkar is still confused, and Roy is realizing how deep they in trouble, just great. that last panel is priceless.
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by The Giant View Post
    New comic is up.
    Well, that's a lot of spell slots right there. Presumably used before dusk, so Greg & co. will have refreshed them, but still, that's a lot of spell slots. Maybe he researched a mass version instead?

    Also, the newly risen will be a speed bump and consume some of the order's resources, but I'd have thought Greg would want to carry some of the vampires-to-be with them just to bolster his numbers down the line.

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    Last edited by Grey_Wolf_c; 2017-10-04 at 01:32 PM.
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    Barbarian in the Playground
     
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    Default Re: OOTS #1101 - The Discussion Thread

    So at least 11 Vampires? Well, I guess the world has had a nice run . . .

    (yes, I know, not likely, but)
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    Pixie in the Playground
     
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    Default Re: OOTS #1101 - The Discussion Thread

    I love those glowing red eyes!

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    Barbarian in the Playground
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    Default Re: OOTS #1101 - The Discussion Thread

    God damn. I completely bought that Durkon* didn't have that spell without the staff.

    Excellent fake out.

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    Default Re: OOTS #1101 - The Discussion Thread

    Damn, that's terrifying. And a great example of logical deduction. Does anyone know the rules for learning special spells like that, he may have had time to research more than one spell.
    Side note: holy *&%$ I'm one of the first comments. Wow.
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by alwaysbebatman View Post
    God damn. I completely bought that Durkon* didn't have that spell without the staff.

    Excellent fake out.

    Who called this? They get all the cookies.
    This 100% tricked me too, and it's automatically one of my favorite twists in a long while. I respect Durkon* so much as a villain right now.
    Last edited by Chei; 2017-10-04 at 01:34 PM.
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    Default Re: OOTS #1101 - The Discussion Thread

    Looks like Belkar and Roy both failed a spot check.

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    Default Re: OOTS #1101 - The Discussion Thread

    I see the Giant went to the same school of evil DMing that I did
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    Default Re: OOTS #1101 - The Discussion Thread

    I knew it! He already said he plans to spend the rest of eternity in Hel's planar domain, so why would he care about daylight ever again?
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    Default Re: OOTS #1101 - The Discussion Thread

    *slow clap* Well done, Giant. Well done indeed. What a way to spin it. Awesome stuff, can't wait to see what happens next!!!!
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    Default Re: OOTS #1101 - The Discussion Thread

    Ha, excellent. That last panel even looks scary, which is quite a feat with stick figure art. Very nice touch with the bright red eyes in the dark.

    (Another nice touch: Belkar failing his Spot check and missing at least three vampires in front of him)
    ungelic is us

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    Barbarian in the Playground
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by Ironsmith View Post
    So, does this mean Durkon* doesn't actually have protection from daylight anymore, since he doesn't have the staff? Or did he take the time to learn both spells?

    Also, perfect "Oh, crap!" moment for Roy.
    He might have taken the time to try to research both. IF he had any reason to think he would ever need to deal with sunlight for what little remains of his undeath.

    Let's not forget that the Plan is a suicide mission.

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    Last edited by alwaysbebatman; 2017-10-04 at 01:37 PM.
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    Well, that's a lot of spell slots right there. Presumably used before dusk, so Greg & co. will have refreshed them, but still, that's a lot of spell slots. Maybe he researched a mass version instead?
    It is, but (a) We don't know what level it is and (b) it may be that, now that he researched it, that Hel can grant it to his lackeys.

    If all the spell does is speed up the process (and needs both a vampire and a victim to function) we could even argue for it being 1st/2nd level.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Dragon in the Playground Moderator
     
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    Default Re: OOTS #1101 - The Discussion Thread

    Oh my. Ohmyohmyohmy.

    I know the "its so expressive for stick figures!" thing has been said to death, but still, I think it's a testament to both the art and writing that I felt abject horror at the splash panel.
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    Default Re: OOTS #1101 - The Discussion Thread

    Remember to swing low, guys!!


    First page first for me!!!! XD
    Last edited by BungleBee; 2017-10-04 at 01:39 PM.

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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by alwaysbebatman View Post
    He might have taken the time to try to research both. IF he had any reason to think he would ever need to deal with sunlight for what little remains of his undeath.

    Let's not forget that the Plan is a suicide mission.
    Durkon*'s plan is not a suicide mission. He can Plane Shift to Hel's domain before the gods destroy the world, and he intimated as much to Roy when he said he'd take care of Durkon's soul for all eternity.
    Even the wind will know agony.

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    Default Re: OOTS #1101 - The Discussion Thread

    Well, I think this calls for a "dun dun DUN!"

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    Default Re: OOTS #1101 - The Discussion Thread

    If I was an Evil Vampire, I'D want both, but clearly that logic was sound.
    "Besides, you know the saying: Kill one, and you are a murderer. Kill millions, and you are a conqueror. Kill them all, and you are a god." -- Fishman

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    Default Re: OOTS #1101 - The Discussion Thread

    Shazbot, as Mork would say. That's a lot of baby vampires, even for the OotS. I count 11.
    OTOH, just off screen is Vaarsuvius, loaded for vampiric bear. The hurt is about to be brought. But resources will be spent on the babies that should have been used on the main group.

    Also, Malack raised Durkon immediately. Were these instructed to "play possum"?

    EDIT:

    There's 11 behind Roy. But we see in panels 3, 5, and 7 the Order walking past at least 12 by my count. The baby vampires were instructed to save their ambush until the Order was in their midst.

    23 baby vampires is a metric boatload, even for a high level party.
    Last edited by Shining Wrath; 2017-10-04 at 01:44 PM.
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by Giggling Ghast View Post
    One thing about undead-heavy RPG campaigns I never could stomach: all the damn vampires.
    Are you saying they are ghastly?
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

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    Default Re: OOTS #1101 - The Discussion Thread

    I dare say that that's a few vampires there. All in a very nice line for some powerful evocation spells.
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by Shining Wrath View Post
    Shazbot, as Mork would say. That's a lot of baby vampires, even for the OotS. I count 11.
    OTOH, just off screen is Vaarsuvius, loaded for vampiric bear. The hurt is about to be brought. But resources will be spent on the babies that should have been used on the main group.

    Also, Malack raised Durkon immediately. Were these instructed to "play possum"?
    There are 16 vampires in the last panel, and it is missing the clerics guarding the entrance to the temple of Thor.
    Even the wind will know agony.

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    Barbarian in the Playground
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    Default Re: OOTS #1101 - The Discussion Thread

    Quote Originally Posted by Chei View Post
    Durkon*'s plan is not a suicide mission. He can Plane Shift to Hel's domain before the gods destroy the world, and he intimated as much to Roy when he said he'd take care of Durkon's soul for all eternity.
    Good point, my mistake. If he were to be destroyed, does his Vampire soul go to Hel? Or is it just destroyed?

    But, yeah, he can't have meant that, since even if so, Durkon Classic's soul would be freed to go to Valhalla in that case.
    ... He didn't blame me.
    I ... I must succeed.

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    Default Re: OOTS #1101 - The Discussion Thread

    I think Belkar failed a Spot check.

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