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  1. - Top - End - #451
    Troll in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Superior Resistance +6 resistance bonus to saves, 24h-11r
    Divine Insight +15 insight check on designated skill check, 11h-10r.
    Cloak of Bravery Allies +10 morale to saves vs fear 110m-9r
    Mass Conviction Allies +3 morale to saves (doesn't stack with CoB) 110m-8r
    Magic Circle Against Evil 10ft radius +2 def to AC and +2 resistance to saves vs Evil 110m-7
    Air Walk walk on air, 110m-6R
    Divine Protection Allies +1 morale to saves and AC 105R
    Sign Initiative at 21 and know initiative order 106R
    Bear's Endurance +4 CON 107R
    Bless Allies +1 morale on attack rolls and saves vs fear (doesn't stack with CoB) 108R
    Mass Shield of Faith Allies +3 def bonus to AC 109R
    Spell Resistance SR23 110R
    I think the ones tagged "Allies" + also Magic Circle if you happen to be nearby

    Elkist has no flight capabilities but has a reasonable Jump skill and Updraft & feather Fall if things go south for her

  2. - Top - End - #452
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    Default Re: DrK's Age of Worms OOC pt6

    Yup, the ones marked Allies. Metamagic rods?

    Anyway, Mirriana's rebuild is complete. For the first post she's now a Cleric3/ChurchInquisitor2/Divine Oracle2/DivineDisciple 4/Crusader1, or probably Cleric/Tank for short. Still fewer classes than Zarina though, so I figure I'm probably safe.

    She has 85hp

    Base AC of 24, FF23, Touch 15 (though she currently has +4 in magic bonuses active). She gets +2 when standing next to Elkist and everyone within 30ft gets +5 sacred when Protection Devotion activates.

    Her initiative is reduced to +1 (when not boosted by Sign)

    Her BaB has dropped to +8/+3.

    Her normal saves before magic are now FORT +14, REF +4, WILL +16 before superior Resistance, which she'll have on most of the time giving +19, +9, +21
    Last edited by RCgothic; 2018-06-07 at 01:46 AM.

  3. - Top - End - #453
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Two rods of empower between us if I read the loot list correctly.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  4. - Top - End - #454
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    Default Re: DrK's Age of Worms OOC pt6

    Nice. I've got a couple of spells under 3rd level which will be nicely empowered!

  5. - Top - End - #455
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Can't for that sweet level 1 cleric spell.

    Solinari, Lunitari, and Nuitari will not be happy.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  6. - Top - End - #456
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by RCgothic View Post
    This is a really serious rebuild of Mirriana. Currently looking at:

    Cleric3/Church Inquisitor2/Divine Oracle2/DivineDisciple4/Crusader1

    It's the same theme but I get a lot more from it. It also ties into her background much more closely. She's an acolyte of magic and law and a prophet of her patron deity, and heiress of the Vaati.

    The cheesiest thing I'm attempting is to sacrifice Law Domain for Law Devotion after having traded the Domain Power for Spontaneous Restoration. If that's too much I can sacrifice the Magic Domain power instead, but I'd rather keep her ability to UMD as a Lvl1 wizard if possible.

    Lost in the potential rebuild:
    • - 2 BAB
    • - 2 STR
    • - 2hps (D8s to D6s)
    • - Knowledge Domain (This has never really been as central to her theme as I initially thought)
    • - 1 unused manoeuvre, 1 stance.
    • - RKV's Divine Recovery


    Gained:
    • + 1 spell level (1 new 1st, 1 new 3rd, 2 new 6th).
    • +2 WIS (1 new 1st, 1 new 5th)
    • + Law Domain, (traded for Spontaneous Restoration and Law Devotion)
    • + Inquisition Domain (bonus to Dispel)
    • + Oracle Domain (Bonus to Div)
    • + Air Domain (Rebuke Air, nice selection)
    • + Detect Evil
    • + Immune to Charms
    • + Scry Bonus
    • + Prescient Sense (Armoured Evasion basically - if she ever passes a reflex save!)
    • + Trap Sense +1
    • + Divine Emissary (telepathy with outsiders inside 60ft)
    • + Sacred Defense +2 to Saves vs Divine Spells and [Su] of Outsiders
    • + Imbue with Spell Ability



    The main advantage is an extra spell level plus a huge library of Domain spells to select from (utility rather than power, as I can still only select one.) The rest is mostly nifty rather than overpowered. I'd need to depend on spells to a greater extent than I currently do, though I still have three or four open feats to select.
    That's a big rebuild! But functionaly she is the same. Just a big change for her.

    Quote Originally Posted by RCgothic View Post
    Question: Can we allow Turn Earth/Rebuke Air be used to fuel divine feats? I think RAI elemental turns are supposed to, but RAW they don't. I specifically will not use this for Divine Metamagic if yes. I do not intend to take Divine Metamagic.
    It's a grey area, bit I'd say yes (aside from metamagic)

    Quote Originally Posted by RCgothic View Post
    24h on Superior Resistance! I think this is a spell I'm casting daily. Preferably the night before so I can prepare Hero's feast in the morning.

    Oh, and Mirriana now has Imbue Spell Ability as an at will. So given a couple of days R&R, everyone except Zarina (poor WIS) and Aranadia (no INT) gets two 1st lvl DIV, ABJ or CONJ(healing) spells and a 2nd level one as well.
    Yup, superior resistance is a very good feat!

    Quote Originally Posted by RCgothic View Post
    Yup, the ones marked Allies. Metamagic rods?

    Anyway, Mirriana's rebuild is complete. For the first post she's now a Cleric3/ChurchInquisitor2/Divine Oracle2/DivineDisciple 4/Crusader1, or probably Cleric/Tank for short. Still fewer classes than Zarina though, so I figure I'm probably safe.

    She has 85hp

    Base AC of 24, FF23, Touch 15 (though she currently has +4 in magic bonuses active). She gets +2 when standing next to Elkist and everyone within 30ft gets +5 sacred when Protection Devotion activates.

    Her initiative is reduced to +1 (when not boosted by Sign)

    Her BaB has dropped to +8/+3.

    Her saves are now FORT +16, REF +6, WILL +18 before superior Resistance, which she'll have on most of the time.
    Cheers. Next time I edit IP I'll update her.
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #457
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    Default Re: DrK's Age of Worms OOC pt6

    Thanks! I'm amazed how similar such a totally different build is to be honest! I messed up my math above though: normal saves before magic are two lower than stated. FORT 14, REF 4, WILL 16.

    I started with what her saves currently are and took off superior Resistance but forgot to take off the other magic mods (cloak of resistance +1 remains active, though if I'm using superior Resistance frequently I may sell that at next opportunity).

  8. - Top - End - #458
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    Default Re: DrK's Age of Worms OOC pt6

    So Iíve seen some mystic ranger / shooting star ranger, but they donít quite mesh with one another. Is this something youíre willing to allow, DrK?
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  9. - Top - End - #459
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    Default Re: DrK's Age of Worms OOC pt6

    Iím back from travel and will catch up over the next day.

  10. - Top - End - #460
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Okay. So according to A&E Guide a maid will set me back 1sp a day, an architect 5sp a day.

    Nothing right in front of me about apprentices. That probably might be elsewhere and you canít CTRL-F a paper book sadly.

    If I want to use Filgeís hole as a mage lab what other hirlings ought I seek, anyone? A couple acolytes for Shines to our patron deities are an obvious choice. Maybe a groundskeeper. Thought? Just fluff, mind, I donít expect to churn out vorpal kitchen knives or anything.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  11. - Top - End - #461
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by redzimmer View Post
    Okay. So according to A&E Guide a maid will set me back 1sp a day, an architect 5sp a day.

    Nothing right in front of me about apprentices. That probably might be elsewhere and you canít CTRL-F a paper book sadly.

    If I want to use Filgeís hole as a mage lab what other hirlings ought I seek, anyone? A couple acolytes for Shines to our patron deities are an obvious choice. Maybe a groundskeeper. Thought? Just fluff, mind, I donít expect to churn out vorpal kitchen knives or anything.
    For an apprentice = like a magewright (the NPC arcane) from Eberron I'd say they would cost 1 gp/day for a level 1 apprentice. More for higher level ones, similar to high level soliders. Filge's observatory would be a nice lair for you. Big building, nice tower and amusing telescope.


    For the Fight....

    I'll get a google map in place this evening.
    Please reduce all spell durations by 13 rounds for the time it took to cross the discs and open the tomb before the daemons arrived.

    The players have the initiaive for when it kicks off!


    Zarina: Know(planes) (1d20+24)[29]
    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #462
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    ClericGuy

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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by Starbin View Post
    So Iíve seen some mystic ranger / shooting star ranger, but they donít quite mesh with one another. Is this something youíre willing to allow, DrK?
    DrK could you let me know your ruling on this?
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #463
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by Starbin View Post
    DrK could you let me know your ruling on this?
    Sorry, yes, just let me know what the issues you needed to address were?
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #464
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    Default Re: DrK's Age of Worms OOC pt6

    I think it's that Shooting Star Ranger is class substitution levels for Ranger. Mystic Ranger technically isn't Ranger so the doesn't work.

    More specifically, Shooting Star Ranger's Bonus Spells class feature replaces Animal Companion, but Mystic Ranger doesn't get Animal Companion.

    Also on a side note, in the first post table Landahl is spelled AHL not HAL and Mirriana has one 'N'.
    Last edited by RCgothic; 2018-06-17 at 04:02 PM.

  15. - Top - End - #465
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    Default Re: DrK's Age of Worms OOC pt6

    Alternatively, we recruit a level 1 character and they learn fast or die.

    We're at the stage now where Delay Death and Revivify should be in our arsenals.

    Life comes at you fast.
    Last edited by RCgothic; 2018-06-17 at 04:08 PM.

  16. - Top - End - #466
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by RCgothic View Post
    Alternatively, we recruit a level 1 character and they learn fast or die.

    We're at the stage now where Delay Death and Revivify should be in our arsenals.

    Life comes at you fast.
    We talking about apprentices?

    Iím agreeable to the magewright hireling. As I said, itís more for fluff than anything that will tip the game in our favour.

    Kicking myself for not preparing dismissal.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  17. - Top - End - #467
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    Default Re: DrK's Age of Worms OOC pt6

    Sorry, totally the wrong thread!

    That was discussing replacement for a character in another game. (Throwing a lvl 1 in with a party of lvl 8)

  18. - Top - End - #468
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by RCgothic View Post
    Sorry, totally the wrong thread!

    That was discussing replacement for a character in another game. (Throwing a lvl 1 in with a party of lvl 8)
    I did that once on Reddit. I got gilded and upvoted to the moon because I guess people thought I was being avant-grade.

    ...Still, your idea is not without merit.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  19. - Top - End - #469
    Troll in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    I have long wanted to run a squad-style team through one of the more military adventures like Red Hand or Sons of Gruumsh. So instead of having a level 8 character in a L8 adventure each player might have a L6 lead character and two L4 characters to keep alive. Might be a bit too chaotic with so many PCs but hopefully still fun.

  20. - Top - End - #470
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by Ghostfoot View Post
    I have long wanted to run a squad-style team through one of the more military adventures like Red Hand or Sons of Gruumsh. So instead of having a level 8 character in a L8 adventure each player might have a L6 lead character and two L4 characters to keep alive. Might be a bit too chaotic with so many PCs but hopefully still fun.
    I think that ironically would work in PbP as people have time to co-ordinate and track their PC actions. Its the sort of thing that would fall over at a table but the time allowed for PbP would help that approach. Its an interesting approach!
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #471
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    Default Re: DrK's Age of Worms OOC pt6

    Deadguy, are you sure you want to charge forward? We've set up a pretty formidable defensive position in this Holy Storm that's only so wide.

  22. - Top - End - #472
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    Default Re: DrK's Age of Worms OOC pt6

    You know...we could just teleport to the mirror portal back to the false cairn and Diamond Lake.

    Sigh. Lawful Goods and Druids never see the value of a good retreat.
    Last edited by redzimmer; 2018-06-21 at 01:49 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  23. - Top - End - #473
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    Default Re: DrK's Age of Worms OOC pt6

    The spider that charged is just my animal companion. He's going in to soften them up and absorb their first attacks. I'm not sure what type of outsider it is, but they normally have plenty of nasty SLA / callings to launch from a distance. I'd prefer to pressure early.

  24. - Top - End - #474
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    Default Re: DrK's Age of Worms OOC pt6

    Aranadia
    Fort vs Paralysis gaze (1d20+12)[27] DC 18
    Fort vs stench (1d20+12)[25] (1d20+12)[21] DC24

    Demon
    Will vs Confuse (1d20)[3]
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #475
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    Default Re: DrK's Age of Worms OOC pt6

    Confuse (1d100)[47]

    Dead guy - how long does it last?
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #476
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    Default Re: DrK's Age of Worms OOC pt6

    Confusion lasts for 12 rounds.

    Edit: Aranadia also has +16 vs poisons, +12 is normal fort save.
    Last edited by Deadguy; 2018-06-23 at 03:51 PM.

  27. - Top - End - #477
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    Default Re: DrK's Age of Worms OOC pt6

    Quote Originally Posted by Deadguy View Post
    Confusion lasts for 12 rounds.

    Edit: Aranadia also has +16 vs poisons, +12 is normal fort save.
    Cool. Spider is happy then. The 12 rounds doesn't matter, I forgot demons are immune to poison and with the range penalities the web misses anyway.
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #478
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    Default Re: DrK's Age of Worms OOC pt6

    Eyebolt 1 vs Elkist was 27
    Eyebolt 2 vs Mirriana (1d20+23)[31] dam (3d8)[10]
    Eyebolt 3 vs Zarina (1d20+23)[42] dam (3d8)[12]

    Edit: -4 on all the attack rolls in the holy storm

    As an eye demon the true seeing negates the blur (Zarina) and Displacement (Mirriana)

    Mirriana can roll for holy storm damage and frost blast on her turn
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #479
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    Default Re: DrK's Age of Worms OOC pt6

    Zarina post evil saves
    Will vs Chaos Hammer DC 18 (1d20+12)[32] (16 and slow or 8)
    Will vs Unholy blight DC18 (1d20+12)[31] (15 and sicken or 8)
    Fort vs Eyebolt DC25 (1d20+24)[29] (pain or nothing) go cloak of bravery
    Fort vs Paralysing gaze DC18 (1d20+17)[29]

    Karmic aura backlash
    SR (1d20+9)[11] vs XX
    Will (1d20)[5] vs DC17 or fatigue 3 rounds
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #480
    Troll in the Playground
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    Default Re: DrK's Age of Worms OOC pt6

    Will vs Chaos Hammer DC 18 (1d20+19)[20] how embarrassing!
    Will vs Unholy blight DC18 (1d20+19)[32]
    Fort vs Eyebolt DC25 (1d20+30)[33] thanks again, cloak of bravery!
    Fort vs Paralysing gaze DC18 (1d20+20)[29]

    So, casting alter fortune will let me reroll that failed save but costs 200XP...how are we handling XP costs?
    Last edited by Ghostfoot; 2018-06-24 at 02:57 AM.

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