A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 8 of 8
  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    The Slayer

    In every generation there is a Chosen One.
    She alone will stand against the vampires, the demons and the forces of darkness.
    She is the Slayer.


    Slayer Feats
    Spoiler: Slayer Potential, The Chosen One
    Show
    Slayer Potential [General]
    You have potential you may never fully realise.

    Prerequisites
    Human, female, must be taken at 1st level, Charisma 12.

    Benefits
    Once per day as an immediate action, you may gain a +1 racial bonus on attack rolls and a +4 dodge bonus to your Armor Class. These bonuses last until the end of the encounter but only apply against monsters of types other than animal or humanoid. The bonuses also apply against humanoids with an evil aura (e.g. blackguards, evil clerics, etc.).

    You can gain the slayer template, at the DM's option.

    The Chosen One [General]
    You have inherited the blessing (and curse) of the Slayer.

    Prerequisites
    Human, female, Slayer Potential, cannot be taken after 3rd level, Charisma 12.

    Benefits
    You gain the Slayer template (at the DM's option).

    Slayer (Template)
    Spoiler
    Show
    Creating A Slayer
    "Slayer" is an acquired template that can be added to any human female with the Slayer Potential and The Chosen One feats (referred to hereafter as the base creature).

    A slayer uses all the base creature’s statistics and special abilities except as noted here.

    Size and Type
    The base creature gains the augmented subtype. Otherwise unchanged.

    Speed
    A slayer gains a +10 foot bonus to her movement speed.

    Special Attacks
    A slayer retains all the special attacks of the base creature, with the following modifications.

    Sense Evil (Sp)
    A slayer can sense the presence of unnatural evil at will, as if by a combined detect evil and detect undead. This ability does not function against humanoids (even evil ones), unless they have an evil aura (e.g. blackguards, evil clerics, etc.).

    Special Qualities
    A slayer retains all the special qualities of the base creature, with the following modifications.

    Awakened Potential (Su)
    A slayer always benefits from her Potential Slayer feat (she need not activate it).

    Doomed (Ex)
    It is a slayer's destiny to war against the forces of evil, a war that inevitably attracts enemies beyond her mettle. Her level is increased by +2 when the DM is determining level-appropriate challenges. Slayers die young.

    Dreams (Su)
    A slayer is tormented by portentous dreams that warn her of future conflicts with great evil. Once per month she receives the benefit of a nebulous divination or legend lore warning her about a nemesis, while also suffering a nightmare. This ability is fully under the DM's control.

    Rapid Healing (Su)
    A slayer heals hit points and ability damage every hour as well as every day.

    Abilities
    Increase from the base creature as follows: Con +2, Strength +8, Dex +2.

    Skills
    A slayer gains a +8 racial bonus on all Balance, Climb, Jump, and Swim checks.

    Feats
    A slayer gains Improved Unarmed Strike as a bonus feat.

    Environment
    Any. A slayer's mission can take her many places.

    Organisation
    Solitary plus her Watcher handler (an NPC Expert who guides her), if any. However, a slayer who gains other allies may overcome her Doom...

    Challenge Rating
    Same as base creature +1

    Alignment
    As base creature, though her Doom may drive her to become bitter or even malevolent.

    Level Adjustment
    Same as base creature.

    Slayer (Class)
    Spoiler
    Show
    Prerequisites:
    To become a Slayer, a character must fulfill all the following criteria.

    Alignment
    Any.

    Race
    Human.

    Feats
    Slayer Potential, The Chosen One.

    Special
    Female, Slayer Template.

    Hit Die: d12

    Class Skills
    The Slayer's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana, dungeoneering, local, nature, religion, the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

    Skill Points per Level: 4 + Int modifier

    Slayer
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Unarmed
    Damage
    AC
    Bonus
    1st
    +1
    +2
    +2
    +2
    Favoured Enemy, Martial Artist 1d6 +0
    2nd
    +2
    +3
    +3
    +3
    Evasion, Slayer Lore 1d6 +0
    3rd
    +3
    +3
    +3
    +3
    Bonus Feat 1d6 +0
    4th
    +4
    +4
    +4
    +4
    Damage Reduction 5/- 1d8 +0
    5th
    +5
    +4
    +4
    +4
    Favoured Enemy 1d8 +1
    6th
    +6
    +5
    +5
    +5
    Bonus Feat 1d8 +1
    7th
    +7
    +5
    +5
    +5
    Stake Mastery, Uncanny Dodge 1d8 +1
    8th
    +8
    +6
    +6
    +6
    Damage Reduction 10/- 1d10 +1
    9th
    +9
    +6
    +6
    +6
    Bonus Feat 1d10 +1
    10th
    +10
    +7
    +7
    +7
    Favoured Enemy, Greater Flurry 1d10 +2

    Class Features
    All of the following are class features of the slayer.

    Weapon and Armour Proficiencies
    Slayers are proficient with all simple and martial weapons, but not with any type of armour or shield. A slayer is also proficent with stakes and may use them in conjunction with her flurry of blows class feature.

    Spoiler: Stakes
    Show
    Exotic weapon, 1d4 damage/x2, against vampires they improve to 1d4/(18-20)/x4 (can score critical hits against vampires).

    Favoured Enemy (Ex)
    As the ranger class feature, though the slayer may not select humanoids or animals as slayer favoured enemies.

    Martial Artist (Ex)
    At first level, a slayer gains an AC bonus, flurry of blows (including greater flurry at 10th level), and unarmed strike as a monk. If the slayer possesses levels of monk, her levels of slayer count as actual monk levels for determining her flurry of blows bonus, unarmed damage, and monk AC bonus.

    For the purpose of qualifying for feats (e.g. Weapon Specialisation) and using them (e.g. Stunning Fist), levels of slayer count as both levels of fighter and as levels of monk.

    Evasion (Ex)
    As the rogue class feature.

    Slayer Lore (Ex)
    Beginning at 2nd level, a Slayer adds her class level to Knowledge checks to determine the characteristics and weaknesses of creatures. She may not make such checks untrained.

    Bonus Feats (Ex)
    As fighter bonus feats.

    Damage Reduction (Ex)
    At 4th level a slayer gains damage reduction 5/-. This improves to damage reduction 10/- at 8th level.

    Stake Mastery (Ex)
    At 7th level, a slayer can dispatch vampires with ease. While wielding a stake, her critical threat range is doubled and she does an additional 8d6 points of damage whenever she scores a critical hit against a vampire (this extra damage is not multiplied as normal for a critical hit).

    Uncanny Dodge (Ex)
    As the rogue class feature.


    To Do
    Reduce template power level (even give LA+1?), rearrange class features (if not worth going for full 10 levels currently), brew stake feats.

    Also add "a level in an NPC class" to feat/class prerequisites ("Slayers come from humble beginnings").
    Last edited by rferries; 2018-04-05 at 02:54 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
    Gender
    Female

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Never seen buffy the vampire slayer (think that's what this is from?) but these look really nice, why do you have two feats that have the chance to give you the template

    Why oh why do you have to be human
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  3. - Top - End - #3
    Colossus in the Playground
     
    Kish's Avatar

    Join Date
    Nov 2004

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    I think I detect a copy-paste error.
    Last edited by Kish; 2017-10-15 at 08:32 AM.
    Spoiler
    Show
    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  4. - Top - End - #4
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
    Gender
    Female

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Quote Originally Posted by Kish View Post
    I think I detect a copy-paste error.
    Ha, I missed that when I read it ><

    EDIT:
    Thoughts on everything:
    +30 on the checks from the template seem... absurd? I would cut it down to +10, +20 tops... or make it scale maybe...

    In the spoiler you should say that stakes are an exotic weapon, while that is the intention (I think) the stat block does not actually say so.

    Slayer Lore: Maybe give them something similar to the archivist's ability?

    DR: Nobody's writing home about (just as barbarian)

    Stake Mastery: uhm... Ouch? You should add whether or not the threat range stacks with keen/improved critical. Just because of this I would make the stake do 1d6, or reduce this to d4's but that's a personal opinion... and doesn't make much sense now that I think about it
    Last edited by Westhart; 2017-10-15 at 07:59 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  5. - Top - End - #5
    Colossus in the Playground
     
    Kish's Avatar

    Join Date
    Nov 2004

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Quote Originally Posted by NothingAbnormal View Post
    Just because of this I would make the stake do 1d6, or reduce this to d4's but that's a personal opinion... and doesn't make much sense now that I think about it
    Indeed not; it's pretty clearly based on Sneak Attack or a scout's skirmish damage, both of which are automatically d6s and neither of which has anything to do with the die type used by the weapon normally.
    Spoiler
    Show
    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  6. - Top - End - #6
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
    Gender
    Female

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Quote Originally Posted by Kish View Post
    Indeed not; it's pretty clearly based on Sneak Attack or a scout's skirmish damage, both of which are automatically d6s and neither of which has anything to do with the die type used by the weapon normally.
    Yeah, I know, not sure what was going on with me there, something just felt off XD
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  7. - Top - End - #7
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Vancouver <-> Dublin
    Gender
    Male

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Quote Originally Posted by NothingAbnormal View Post
    Never seen buffy the vampire slayer (think that's what this is from?) but these look really nice, why do you have two feats that have the chance to give you the template

    Why oh why do you have to be human
    Yeah it's from Buffy! (hence having to be a human female below a certain level).

    In the series, there are multiple "Potentials" (hence the Potential feat). However, only one Potential at a time can become a Slayer (hence the Chosen One). Also, they work as semi-feat taxes to justify the power of the template and class.

    Quote Originally Posted by Kish View Post
    I think I detect a copy-paste error.
    Whoops! How embarrassing... fixed now :D

    Quote Originally Posted by NothingAbnormal View Post
    Ha, I missed that when I read it ><

    EDIT:
    Thoughts on everything:
    +30 on the checks from the template seem... absurd? I would cut it down to +10, +20 tops... or make it scale maybe...

    In the spoiler you should say that stakes are an exotic weapon, while that is the intention (I think) the stat block does not actually say so.

    Slayer Lore: Maybe give them something similar to the archivist's ability?

    DR: Nobody's writing home about (just as barbarian)

    Stake Mastery: uhm... Ouch? You should add whether or not the threat range stacks with keen/improved critical. Just because of this I would make the stake do 1d6, or reduce this to d4's but that's a personal opinion... and doesn't make much sense now that I think about it
    I'll set them at +8 racial bonuses, the usual cap for templates. The +30 is a holdover from a time when I calculated the slayer would need +30 to make a certain jump in the show, haha :D

    I'll rewrite the stake portion.

    DR-I'll buff this.

    Slayer Lore: It's not meant to provide a numerical bonus in combat as much as a "we need Xitem to kill X monster", so I'll leave it in this milder form.

    Stake Mastery: I'll rewrite with Sneak Attack phrasing (save that it ignores vampire crit immunity).
    Last edited by rferries; 2017-10-15 at 08:31 AM.

  8. - Top - End - #8
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
    Gender
    Female

    Default Re: Slayer ( BtVS feat, template, and class - LA+0 but at a price)

    Quote Originally Posted by rferries View Post
    I'll set them at +8 racial bonuses, the usual cap for templates. The +30 is a holdover from a time when I calculated the slayer would need +30 to make a certain jump in the show, haha :D

    I'll rewrite the stake portion.

    DR-I'll buff this.

    Slayer Lore: It's not meant to provide a numerical bonus in combat as much as a "we need Xitem to kill X monster", so I'll leave it in this milder form.

    Stake Mastery: I'll rewrite with Sneak Attack phrasing (save that it ignores vampire crit immunity).
    Ah, they look good, that DR is how the base barbarian's should have been XD
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •