A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    annoyed OOTS #1102 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop game—now including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Ogre in the Playground
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    Default Re: OOTS #1102 - The Discussion Thread

    he can cancel it at will right...?

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    Default Re: OOTS #1102 - The Discussion Thread

    Now, if one could MOVE the Forcecage, that would be perfect in this situation...
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
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    Default Re: OOTS #1102 - The Discussion Thread

    But... Forcecage only lasts 1 round per level.

    Edit: Never mind, 3.5, not Pathfinder.
    Last edited by legomaster00156; 2017-10-16 at 10:20 AM.
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    Default Re: OOTS #1102 - The Discussion Thread

    Looks like we know for sure that V is exactly level 17 right now. I mean we were pretty sure, but it's good to have confirmation.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by Forikroder View Post
    he can cancel it at will right...?
    34 hours? V's 17th level now! Is that new or did I miss something?

    (Addendum: So, no, V, that's just the right amount of information.)
    Last edited by infomatic; 2017-10-16 at 10:21 AM.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by Forikroder View Post
    he can cancel it at will right...?
    It is dismissable yes but that uses V's standard action for the turn.

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    Default Re: OOTS #1102 - The Discussion Thread

    Hooray! Obsessively checking every 5 minutes for an update paid off for once.
    34 hours just seems a bit like overkill, but given the character I can't say I'm surprised.

    EDIT: Wow level 17 I did not put that together until I saw the above posts.
    Last edited by TruDivination; 2017-10-16 at 10:22 AM.
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    GnomeWizardGuy

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    Default Re: OOTS #1102 - The Discussion Thread

    Uh, oh, 34 hours will give Durkula more than enough time to attack the clan leader meeting.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by legomaster00156 View Post
    But... Forcecage only lasts 1 round per level.
    Actually, 2 hours, according to d20 SRD. This appears to confirm as Level-17 wizard (edit: actually 16, due to Ioun stone).

    Whoa: Spell component "ruby dust worth 1500gp". As someone who played mostly low-level adventures I forgot how much wealth an adventure party of their level literally throws around.
    Last edited by declinator; 2017-10-16 at 10:37 AM.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by JesusCraig View Post
    Looks like we know for sure that V is exactly level 17 right now. I mean we were pretty sure, but it's good to have confirmation.
    Quote Originally Posted by infomatic View Post
    34 hours? V's 17th level now! Is that new or did I miss something?

    (Addendum: So, no, V, that's just the right amount of information.)
    Well, V's 17 at the moment of casting of Forcecage.
    By the end of the strip (s)he's certainly 16, no?
    Last edited by Trillium; 2017-10-16 at 10:22 AM.
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
    All the general's dinosaurs
    and all the general's men
    couldn't keep the Order
    from leaving again.
    Thanks to Cuthalion for awesome avatar!

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    Default Re: OOTS #1102 - The Discussion Thread

    So, V's 17th level. He must have 9th level spells by now. I wonder what she prepared. Maybe they will cast it soon.

    Then I realized Energy Drains steals your top level spells, so it's a moot point.

    Edit: And then someone pointed out the Ioun Stone.
    Last edited by MReav; 2017-10-16 at 06:35 PM.

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    Default Re: OOTS #1102 - The Discussion Thread

    Not quite the turn I expected, but I suppose it makes sense to shield the party. But staying stationary doesn't solve anything.
    Also, yay for new update!

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    Default Re: OOTS #1102 - The Discussion Thread

    I hope that they brought food and water. Awesome!

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    Default Re: OOTS #1102 - The Discussion Thread

    So... -1 7th level spell. Also, minus some high level spells from the energy drain. That's bad.
    Last edited by Vinsfeld; 2017-10-16 at 10:23 AM.

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    Default Re: OOTS #1102 - The Discussion Thread

    That or somewhere in that mess of magic items V has a CL boosting effect? Like, say, that shiny bauble that Blackwing snagged? That was called out as doing that?
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    Barbarian in the Playground
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    Default Re: OOTS #1102 - The Discussion Thread

    This will be interesting...

    Just how "interesting" will be defined remains to be seen.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by Trillium View Post
    Well, V's 17 at the moment of casting of Forcecage.
    By the end of the strip (s)he's certainly 16, no?
    Remember that Ioun stone that blackwing stole from Lauren when they fought on the ship. It confers a +1 caster level to all spells cast. So V is level 16 and the spell was as if V was level 17 due to the stone.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by prism6691 View Post
    Remember that Ioun stone that blackwing stole from Lauren when they fought on the ship. It confers a +1 caster level to all spells cast. So V is level 16 and the spell was as if V was level 17 due to the stone.
    Then (s)he's 15. Since, IIRC, level drain becomes permanent on a failed Fort save, and V's an elf.
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
    All the general's dinosaurs
    and all the general's men
    couldn't keep the Order
    from leaving again.
    Thanks to Cuthalion for awesome avatar!

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    Default Re: OOTS #1102 - The Discussion Thread

    Actually, now that I'm rereading it, all I can think about is Edna Mode's "NO CAPES" line.
    Good night sweet prince: And flights of angels sing thee to thy rest!

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    Barbarian in the Playground
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    Default Re: OOTS #1102 - The Discussion Thread

    'Thor's ding-a-ling'? I'll have to shout out that one in real life sometime...

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    Default Re: OOTS #1102 - The Discussion Thread

    Hmm, if I remember the rules correctly, V should use disintegrate and GTFO since time is so important.
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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by Trillium View Post
    Then (s)he's 15. Since, IIRC, level drain becomes permanent on a failed Fort save, and V's an elf.
    That fortitude save doesn't happen for some time... this is copied from the SRD


    Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.

    Also why does V being an elf have anything to do with the level drain?

    Edit: Also of note, if the vampire is a true vampire and not a vampire spawn its energy drain is for 2 negative levels not one. Although that depends on what level they were before they were vamped. Although the fact that roy 1 shot it could indicate its a spawn.
    Last edited by prism6691; 2017-10-16 at 10:36 AM.

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by Trillium View Post
    Well, V's 17 at the moment of casting of Forcecage.
    By the end of the strip (s)he's certainly 16, no?
    You're speaking 2ed. They have 1-2 negative levels; their level is unchanged (but, as prism6691 points out, 16, not 17).
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    Default Re: OOTS #1102 - The Discussion Thread

    Hm, Forcecage has two modes, right? Solid walls and actual cage?
    Can a wizard switch his Forcecage between two modes after cast? E.g. switch into cage, shoot/cast/throw greatswords at vampires, switch back to solid before they can retaliate. Rinse, repeat.
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
    All the general's dinosaurs
    and all the general's men
    couldn't keep the Order
    from leaving again.
    Thanks to Cuthalion for awesome avatar!

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    Default Re: OOTS #1102 - The Discussion Thread

    Quote Originally Posted by prism6691 View Post
    That fortitude save doesn't happen for some time... this is copied from the SRD


    Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.

    Also why does V being an elf have anything to do with the level drain?
    Because its fairly certain (s)he'll fail the save in 24 hours. Unless they find a cleric, which seems unlikely.
    Belkar didn't even expect to pass his Fort save when a wight drained him upon level up, remember?
    So V's effectively 15 from now on, what will happen in 24 hours will be just formality.
    Last edited by Trillium; 2017-10-16 at 10:35 AM.
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
    All the general's dinosaurs
    and all the general's men
    couldn't keep the Order
    from leaving again.
    Thanks to Cuthalion for awesome avatar!

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    Default Re: OOTS #1102 - The Discussion Thread

    Ooh! New strip! Thank you Giant!!

    Is it just me or this is the first time that V was being considerate for the feeling of others? And does the spell's duration indicate V's current level?

    EDIT: Right. 17th level. I should start playing DnD when I have the chance.
    Last edited by M.A.D; 2017-10-16 at 10:37 AM.
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    Default Re: OOTS #1102 - The Discussion Thread

    I counted 15 Spawn.
    Is the cleric high enough level to turn some of them?
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    Default Re: OOTS #1102 - The Discussion Thread

    I am actually glad to read that forcecage can be dismissed. I was thinking that V would need something like an antimagic shell.

    But that would mean that V is just a pink soft bag of food again :-).

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    ... Flight? Do they have enough flight spells/items? Do they want to fly down a dark passageway, having to make tight turns with little to no warning, almost having to fly by instinct because at speed, the 30' (or 40') vision of torches won't give you reaction time?

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    Default Re: OOTS #1102 - The Discussion Thread

    But that means they won't have time to get to then vote, will they?

    Also wow, V has access to 9th level spells! This also means that Sunburst is still in play even with the level drain, right?

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