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    Default "Cid. There's always a Cid." FFd20

    Final Fantasy D20


    For Starters:
    Yes, I'm well aware that this, more than likely, has already been done. Yes, I do feel like doing this for the hell of it. No, I'm not crazy.

    aaaaaaaaaaaand...

    Welcome to what surely will take up much of my sleeping-time and consume the next 3 weeks before schools starts. Anyone who is willing to help out is much appreciated and welcome. Lets get this show on the road!



    Table of Contents:

    • Part 1: New Level Progression
      • : Stat Progression by Level
      • : Spell Points and You.
    • Part 2: New Races
      • : Humes
      • : Bangaa
      • : Nu Mou
      • : Moogle
      • : Viera
      • : Seeq
    • Part 3: New Classes
      • : Warrior
        • : Paladin
        • : Dark Knight
      • : Black Mage
        • : Black Summoner
        • : Time Mage
      • : White Mage
        • : White Summoner
        • : Green Mage
      • : Thief
        • : Ninja
        • : Ranger
      • : Red Mage
        • : Mystic Knight
        • : Sage
      • : Monk
        • : Master
        • : Samurai
    • Part 4: New Spell Lists
      • : Black Magic
        • :Spell List
        • :Spell Description
      • : White Magic
        • :Spell List
        • :Spell Description
      • : Green Magic
        • :Spell List
        • :Spell Description
      • : Time Magic
        • :Spell List
        • :Spell Description
      • : Arcane Magic
        • :Spell List
        • :Spell Description
    • Part 5: New Feats and Skills
    • Part 6: New Monsters (!!!VERY LAST THING TO DO!!!)
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    Default Re: "Cid. There's always a Cid." FFd20

    Stat Progression by Class:

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    Stat Progression is going to be kinda different in this variant. For one, you now get twice as many times to improve your stats. Jubilation! But, there's a catch. You have no control over what stats get improved. Your class decides that.

    Your stat increases are based on what stats are most important for your class. Your Primary Stat is increased each time you hit a stat gain. For example: A Black Mages Primary Stat is Intelligence, so, he would gain a grand total of +8 to his Intelligence by level 20.

    Your Secondary Stat is also increased each time you hit a stat gain. But this one changes each time. So going back to a Black Mage: a level two he would gain +1 Int. and +1 Wis. At level 4 he would gain +1 Int. and +1 Cha. and so on and so forth.

    What each class gains at their stat gains will be recorded on their respective tables.


    Spell Points and You

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    Not quite a new system but a variant I'll be using from Unearthed Arcana. However this may be changed to fit my needs as time goes by.
    Last edited by Blackdrop; 2007-08-16 at 04:05 AM.
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    Barbarian in the Playground
     
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    Default Re: "Cid. There's always a Cid." FFd20

    One thing for races. Most of you will find the Favored Class Entry to be blank. Do Not be alarmed. This was intentional. Races no longer have favored classes. They no longer need them. All will be explained in time... As soon as I get down to putting info in the reserved spaces.


    Humes

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    Ah, White Bread, thy name is hume. The stereotypical human type, signature to all games everywhere.

    Racial Stuff:
    +2 to Charisma
    Medium: As Medium creatures, humes have no special bonuses or penalties due to their size.
    Hume base land speed is 30 feet.
    4 extra skill points at 1st level and 1 extra skill point at each additional level.
    Automatic Language: Common. Bonus Languages: Any


    Bangaa
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    The mighty Bangaa. Fierce warriors and courageous defenders. Rough and hard spoken, they'll fight with an ally until the last man. Just don't call them lizards!

    Racial Stuff:
    +2 Strength, -2 Intelligence,-2 Charisma
    Medium: As Medium creatures, bangaa have no special bonuses or penalties due to their size.
    Bangaa base land speed is 30 feet.
    Thick Skin: Due to their thick, leathery skin bangaa have a +2 Natural Armor Bonus
    Strong Willed: Bangaa are strong willed individuals. This results in a +2 Will bonus to resist fear effects.
    Automatic Languages: Common, Bangaa. Bonus Languages: Moogle, Seeq,


    Nu Mou
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    Racial Stuff:
    -2 Str,+2 Int, +2 Wis
    Medium: As Medium creatures, nu mou have no special bonuses or penalties due to their size.
    Nu Mou base land speed is 20 feet.
    All Knowing: Most nu mou are book wormy types. Nu Mou have a +2 racial bonus on all Knowledge checks.
    Magical Affinity: Nu Mou have a +2 racial bonus to spell and spell-like affects.
    Automatic Languages: Common Nu Mou. Bonus Languages: Viera, Moogle


    Moogle
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    +2 Dex, +2 Int, -2 Str, -2 Con
    Small: As a Small creature, a moogle gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
    Handiwork: Moogles have a +2 racial bonus all Craft and Repair checks regarding airships.
    Wings: A moogles wings allow him to hover and fly short distances. He has a fly speed of 15 feet (clumsy) and can reach a staggering altitude of 10 feet. Also a moogle can only uses the ability for 3 consecutive rounds. After that he lands (or falls) on the ground and can not fly for another three rounds. A moogle must be carrying a light load to use this ability.
    Automatic Languages: Common, Moogle. Bonus Languages: Bangaa, Nu mou.


    Viera
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    +2 Dex, +2 Wis, -2 Con, -2 Cha
    Medium: As Medium creatures, viera have no special bonuses or penalties due to their size.
    Viera base land speed is 30 feet.
    +2 Hide, Move Silently and Listen Checks
    Nature's Grace: When in a forest or jungle a viera have a +2 racial bonus to Hide and Move Silently checks. This stacks with the above checks.
    Bow affinity: Viera have a +2 attack bonus when wielding a bow in combat.
    Automatic Languages: Common, Viera. Bonus Languages: Nu mou
    Last edited by Blackdrop; 2007-08-16 at 05:02 PM.
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    Barbarian in the Playground
     
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Warrior and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Black Mage and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for White Mage and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Thief and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Red Mage and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Monk and Progression Classes
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    Default Re: "Cid. There's always a Cid." FFd20

    List of Black Magic (Subject to change)

    -Fire
    -Fira
    -Firaga
    -Firaja
    -Blizzard
    -Blizzara
    -Blizzaga
    -Blizzaja
    -Thunder
    -Thundara
    -Thundaga
    -Thundaja
    -Aero
    -Aera
    -Aeraga
    -Water
    -Watera
    -Wateraga
    -Gaia
    -Gaiara
    -Gaiaga
    -Bio
    -Scourge
    -Inferno
    -Avalanche
    -Storm
    -Gale
    -Flood
    -Earthquake
    -Flare
    -Gigaflare
    -Ultima
    Last edited by Blackdrop; 2007-08-19 at 05:30 AM.
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    Default Re: "Cid. There's always a Cid." FFd20

    Fire(Black Magic[Fire])
    Level: Black Mage ?, Red Mage ?
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Medium (100ft+40/caster level)
    Target: Victim
    Duration: Instantaneous
    Saving Throw: Half
    Spell Resistance: Yes

    You call up a small ball of flame to strike your target for 1d4 points of fire damage per caster level (max of 5d4)

    GRRR...this is going to take a while. But first: my 7:02 a.m. Lunch!
    Last edited by Blackdrop; 2007-08-19 at 06:02 AM.
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for White Magic Spell List
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for White Magic Spell Description
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Green Magic Spell List
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Green Magic Spell Description
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Time Magic Spell List
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Time Magic Spell Description
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    Default Re: "Cid. There's always a Cid." FFd20

    Reserved Space for Arcane Magic Spell List
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    Default Re: "Cid. There's always a Cid." FFd20

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    Default Re: "Cid. There's always a Cid." FFd20

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    Default Re: "Cid. There's always a Cid." FFd20

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    Default Re: "Cid. There's always a Cid." FFd20

    Sorry to sound so negative, but d20 and Final Fantasy do not mix at all - there have been several attempts with converting FF to d20, and all of them sucked ass. Returners have a better system, but I personally don't like it due to lack of options and because it seems very bland. I've made a system too, and am currently running one PBP game on these forums and one PBCH somewhere else, the second of which is already running for almost 2 years, but it's still incomplete in some parts.

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    Default Re: "Cid. There's always a Cid." FFd20

    Kind of a full circle sort of thing almost, since the first Final Fantasy at least was very clearly dungeons and dragons inspired.

    Even the thing with having to rest to recover spells really.
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    Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."

    Quote Originally Posted by Flickerdart View Post
    Everyone knows you can just parse XML with regex.
    Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.


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    Barbarian in the Playground
     
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    Default Re: "Cid. There's always a Cid." FFd20

    Thanks Tengu. I know this probably isn't going to pan out the way I like, but hey you win some and you lose some. I'm doing this mainly because I don't have anything else to do for three weeks.

    And.

    Ugh, is it just me or is America becoming more of a defeatist crap-hole. First chance, moving to Canada!
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    Default Re: "Cid. There's always a Cid." FFd20

    Hmmm. I'd say, the one... and only FF game that could most be applicable to D20 would be Final Fantasy Tactics.

    (No... not FFT:Advance. Blech.)

    Heck, the Leap attack from Complete Adventurer IS lancer/dragoon. >_>

    Monks are virtually the same.

    Classes like the Mediator would be easy to port. Basically spell-like abilities with charisma modifiers.

    Prestige Classes = NPC Classes. Holy Knight, Dark Knight, Engineer?

    Although there is already a system and MMORPG online game that resembles FFT... it's forum based and does not use D20.. and alot of the game mechanics formulae is hidden, so you need a DM/GM in order to do much besides roleplay. (And with a dozen or two GMs and 300 players...)

    A D20 FFT would be the best way to go, in my opinion... since all the other FFs do not have as rigid a class structure.
    Paragon Badger (14 HP)
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    AC: 33, Claw: +29 Melee (1d2+19)
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    Default Re: "Cid. There's always a Cid." FFd20

    Most of the FF games are internally consistent.
    FFT is just the easiest to port over.

    If you try and make a system that can (relatively) accurately portray all of the FF games.... good luck with that.
    Too many inconsistencies and contradictions to be anything other than a major PITA.

    I'll be watching this... <3's me some FF.

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    Default Re: "Cid. There's always a Cid." FFd20

    Personally, I use ZODIAC for all my Final Fantasy roleplaying needs. I like it because you can essentially custom build your own class and abilities as you go along. In addition, it has finite rules for constructing monsters, which is nice. And, they have optional rules for doing things like Materia if you want to emulate a certain game specifically. But, most of all, it's very simple, and that's a nice change when you're used to playing D&D 99% of the time.

    ---

    Although, on a different note, I do agree that FFT and FFTA wouldn't be too exceptionally difficult to port. I already have stats for a Mog Knight and Templar prestige class using the normal D&D rules written down on my computer. Not for any real reason- just because I was bored and thought they'd be cool.

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    Default Re: "Cid. There's always a Cid." FFd20

    Sorry to sound so negative, but d20 and Final Fantasy do not mix at all
    Actually, they do. Final Fantasy is level-based, class-based, unrealistic fantasy. This is what d20 does best.

    I've been working on Final Fantasy d20 for a long time now, though it's been on hold for a year or so. Osiris, if you're interested, maybe you could help me edit and finish this, instead of starting from scratch?

    So far complete:
    All base classes (8 of them)
    All but one advanced class (14/15)
    All NPC classes (2 of them)
    All races (10 of them)
    Black Magic
    White Magic
    Call Magic
    Blue Magic

    To do:
    Sage advanced class
    Cosmic Magic
    Yin-Yang Magic
    Chemistry (NPC class spells)
    Skills and Feats
    Monsters
    Technology

    None of this really has fluff yet. It's pretty much just stats. Is anyone interested in me posting this? I did a long time ago here and got some good feedback.

    [Edit]:As with all Final Fantasies, my FFD20 is its own seperate thing, inspired and based on many concepts in the video games. It is not Tactics ported to d20, it is not FF7 in D&D, etc.
    Last edited by Goober4473; 2007-08-16 at 02:50 PM.

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    Ogre in the Playground
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    Default Re: "Cid. There's always a Cid." FFd20

    goob, I remember you talking about this on the other board. I don't recall ever seeing a whole lot of your work beyond a small sample of what you posted. Do you have it all some place that I can look at?

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    Default Re: "Cid. There's always a Cid." FFd20

    I'll have to upload it. Gimme a minute. I'd post it all here, but it's like 100 pages of documents... I'm not formatting that right now.

    [Edit]: Here we go:
    http://www.edanet.com/FFD20/FF_Races.doc
    http://www.edanet.com/FFD20/FF_Classes.doc
    http://www.edanet.com/FFD20/FF_Advanced.doc
    http://www.edanet.com/FFD20/FF_NPCs.doc
    http://www.edanet.com/FFD20/FF_Magic.doc

    Note: I believe Sage is in there, but needs to be fixed. This is still in alpha stages, so balance is questionable.
    Last edited by Goober4473; 2007-08-16 at 03:02 PM.

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