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    Bugbear in the Playground
     
    MonkGuy

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    Default Decreasing Prestige Class Dead Levels

    I've done some reworking of many prestige classes in 3.x in order to remove "dead levels" as much as possible and condense less useful or very common abilities. I figured I'd post it here in case anyone had a similar idea or desire to see it. I've tried to do as little altering to anything as possible beyond simply rearranging abilities to take the removal of "dead levels" into account. I'll also mention that I consider a "dead level" to be a level with "-" in the "Special" column, regardless of casting/manifesting/etc. increases. The less useful and very common abilities is a bit more subjective. Also, repeating abilities that are only increases in #/day or small increases to the ability (as in level 1 gets +1 of said ability, then level 4 is +2, then level 7 is +3) are shifted accordingly.

    You can view it here.
    Last edited by Mike Miller; 2017-10-19 at 11:15 AM.
    3.5 Cast - A GitP member made, third edition podcast
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    The Master Specialist Handbook
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    Quote Originally Posted by Venger View Post
    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

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    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Decreasing Prestige Class Dead Levels

    Noticed a few oddities...

    Arcane Archer had 0/10 casting; yours gets 5/5.

    Shadowbane Stalker had 8/10 casting; yours gets 0/5.

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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Decreasing Prestige Class Dead Levels

    These are generally more powerful than base classes, but I suppose that's fair when you need prereqs to enter them.

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    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Decreasing Prestige Class Dead Levels

    Why condense Arcane Trickster to 5 levels, and reduce the Sneak Attack to only +2d6 per 5?

    People who take Arcane Trickster seem to want as much Sneak Attack + caster progression as they can get.

  5. - Top - End - #5
    Bugbear in the Playground
     
    MonkGuy

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    Mar 2017

    Default Re: Decreasing Prestige Class Dead Levels

    Quote Originally Posted by Nifft View Post
    Why condense Arcane Trickster to 5 levels, and reduce the Sneak Attack to only +2d6 per 5?

    People who take Arcane Trickster seem to want as much Sneak Attack + caster progression as they can get.
    Good catch with the arcane Archer and others. Originally I started out modifying more to use for my own campaign, but partway through (pretty early in the process) I changed my mind and kept things simpler so anyone could use it. Apparently I didn't check the early stuff well enough. I will revise them in a bit.

    Edit: Ok, I fixed those. Let me know if you catch any other blatant alterations.
    Last edited by Mike Miller; 2017-10-19 at 11:16 AM.
    3.5 Cast - A GitP member made, third edition podcast
    D&D 3.5 Discord Chat, Come one come all
    The Master Specialist Handbook
    Truly Complete List of 3.5e Base Classes
    Spoiler: quotes
    Show
    Quote Originally Posted by Venger View Post
    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

  6. - Top - End - #6
    Orc in the Playground
     
    HalflingPirate

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    Default Re: Decreasing Prestige Class Dead Levels

    Looking at classes, one thing that comes to mind is keeping an eye on DCs that rely on prestige class levels, like Death Attack, leaving a low cap of 15 + int (as compared to 20 + int for being able to take 10 levels). These classes should have a way to progress these abilities, start at 15 + stat, or gain 2 DC per level.
    http://superrunner2003.wordpress.com/ - A blog of my personal Pathfinder homebrew material

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