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Thread: Right Homebrew Class
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2017-10-21, 01:20 AM (ISO 8601)
- Join Date
- Oct 2017
Right Homebrew Class
First off, hi I'm new!! Not sure if this is the appropriate place to ask this but I need help finding a decent homebrew class for 5e. My friend is about to start an apocalyptic world where magic is dying, so I need a homebrew class that either doesn't use magic or uses it sparingly. Any suggestions??
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2017-10-21, 01:46 AM (ISO 8601)
- Join Date
- May 2013
Re: Right Homebrew Class
Okay, this is probably the right forum because the Homebrew one is specifically for homebrew ideas, not just questions on use. Just browsing the 5e tag, here's a thread to look into. The Homebrewery page is the actual homebrew.
Tome of Battle conversion link to the Homebrewery page
It's a conversion of what's widely seen as the best Extraordinary to Supernatural set of stuff for martial characters from 3.5 ever made by Wizards of the Coast. Also the last martial-character focused splatbook for 3.5, kinda used as a test of how the d20 system works with encounter-based powers. It should be decently high quality, and does not require actual magical stuff to be used. Such things exist in it, but they are not a requirement to use it. And the fluff is that it's not really magic, but a lot of people call it too crazy and label it either "non-magical magic" or "too anime." These are meaningless complaints, and fluff should be workable one way or another. A Crusader can save on(more like damn-near-remove with enough time) healing requirements, if the DM permits the healing stuff.
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2017-10-21, 02:36 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- The Netherlands
- Gender
Re: Right Homebrew Class
You'll need to be more specific on what you need. There are four core classes that don't use magic, what's wrong with those?
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2017-10-21, 04:37 PM (ISO 8601)
- Join Date
- Oct 2017