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  1. - Top - End - #1
    Dwarf in the Playground
     
    Daemon

    Join Date
    Mar 2015
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    CT, USA
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    Default What CR Should This Be?

    I fooled around with the stuff on the pathfinder SRD to make a creature that has low accuracy, solid damage, and butt-tons of HP. I want to throw it in to my game as a sort of mini-boss that will feel really satisfying to fight (one hit could kill you, it's all up to the dice, etc). But what should the CR be? Idk how to give it an XP value without CR.

    Spoiler: Statistics
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    Kudalamyek CR X
    XP ???
    N Colossal Construct
    Init +0; Senses darkvision 120 ft.; Perception -4
    ================================================== ==========
    AC 10, touch 2, flat-footed 10 (+8 natural)
    hp 124 (8d10+80)
    Fort +2, Ref +2, Will -2
    ================================================== ==========
    Speed 20 ft.
    Melee slam -3 (2d8+6)
    ================================================== ==========
    Str 10, Dex 10, Con -, Int 3, Wis 3, Cha 3
    Base Atk +8; CMB +8; CMD 18
    Feats Power Attack (-3/+6)
    ================================================== ==========
    The Kudalamkyek are colossal constructs that posess a
    limited sentience that makes them popular in arenas. They
    are manufactured only in Numeria, and the majority of them
    find their way into Tymon for use in the gladiatorial
    fights. Their high durability and destructive power,
    coupled with their low intelligence and clumsy swings, make
    them a crowd favorite.


    Thank you
    Quote Originally Posted by Bobby Baratheon View Post
    Also, you have just been promoted to chief royal architect in the playground. I have absolutely no authority to give that title, but it's yours nonetheless!

  2. - Top - End - #2
    Troll in the Playground
     
    Silva Stormrage's Avatar

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    Default Re: What CR Should This Be?

    On one hand thats a lot of HP and damage is decent but that is a really low to hit value. A single level 1 fighter could probably win the fight if he had an ac of 18 or higher.

    I would probably say CR 2-3 tops.
    Quote Originally Posted by Hazuki View Post
    ...Silva, you are a scary person.
    Awesome Avatar by Derjuin

    My Homebrew: Here
    The Necromantic Codex: A collection of necromancy classes, items and monsters.

  3. - Top - End - #3
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Jul 2014
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    Avatar By Astral Seal!

    Default Re: What CR Should This Be?

    Ray of Stupidity would make this a very easy fight.

    With a 95% chance to hit and 1d4+1 Int damage, you have a slightly over 70% chance of making this thing comatose with one standard action. If you prepared it twice, over the course of two turns you have a (.9025+.095*.75) 97% chance of shutting it down.
    I have a LOT of Homebrew!

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  4. - Top - End - #4
    Dwarf in the Playground
     
    Daemon

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    Default Re: What CR Should This Be?

    Quote Originally Posted by Silva Stormrage View Post
    On one hand thats a lot of HP and damage is decent but that is a really low to hit value. A single level 1 fighter could probably win the fight if he had an ac of 18 or higher.

    I would probably say CR 2-3 tops.
    Thank you!
    I'm adding this to my table of potential door guardians. I have a new level 1 party trying to get out of a maze, but they'll be so worn down by the time they reach it I don't want them to go up against something that might just take them all out.
    Quote Originally Posted by Bobby Baratheon View Post
    Also, you have just been promoted to chief royal architect in the playground. I have absolutely no authority to give that title, but it's yours nonetheless!

  5. - Top - End - #5
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: What CR Should This Be?

    Ray of Stupidity doesn't work- Constructs are immune to mind-affecting effects.

    I would call this CR 2-3ish, yeah. The only way to take it down is by hitting it around 12 times, depending on class/build. It has what I might call a polarized matchup- it will crush pretty much anyone without medium/heavy armor and a 2H weapon, but anyone else is probably obliterated.
    Note that average damage of its attacks is 15 without Power Attack, 21 with, which actually won't kill anyone outright, and some level 2 martials can take a hit and keep swinging.
    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

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