Results 1 to 7 of 7
Thread: Thrown Weapon Problem
-
2007-08-16, 11:58 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern California
- Gender
Thrown Weapon Problem
I've been DMing a game for some time and my brother just decided he likes DnD again. He wants to play a rogue, or a "rouge" as he calls it for some reason, and has selected a halfling as his race. We've decided on a dagger-throwing type guy, so I've selected feats working towards Master Thrower and the RoW variant with the +1d6 sneak attack for him. However, upon choosing the equipment, a troubling problem is the weaopnry. Because daggers aren't ammunition, you need to enchant them individually. Therefore, getting enchanted weapons isn't practical on a large scale. So, what is the best way to make up for this?
Visit the Chocolate Hammer IRC channel!
(IRC Joining Guide Here!)
-
2007-08-17, 12:02 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Las Vegas, NV
- Gender
Re: Thrown Weapon Problem
You enchant daggers to return, thus you only need 1-2 of them.
Custom Avatar By: "The Chilli God"
My Games:
None Current
-
2007-08-17, 12:05 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Thrown Weapon Problem
One solution would be to use shuriken instead; IIRC, they're treated as ammunition in some respects (crafting, breaking after thrown, etc.), but still have the thrown weapon flavor (as well as STR bonus to damage).
Alternatively, get a +1 Returning dagger, and add whatever other enchantments you like. Thus, you only need to buy one enchanted weapon, but can throw it throughout the encounter.
-
2007-08-17, 12:10 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Thrown Weapon Problem
or have a bunch of nonmagic ones and use magic ones just against bigger thereats?
-
2007-08-17, 12:14 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Thrown Weapon Problem
Don't bother getting magical throwing daggers until you can afford a returning one. Unfortunately, you'll still need multiples to make a full attack because each dagger doesn't return until the next round.
If you have Tome of Battle, four levels in Bloodstorm Blade make your thrown weapons not only return for free but return fast enough to full attack with just one of them.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2007-08-17, 06:02 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern California
- Gender
Re: Thrown Weapon Problem
I'm sticking with 8 daggers, with one made of alchemical silver, one made of cold iron, and the rest standard masterwork. I don't have ToB, unfortunately, and with 4th edition coming out, I'm not planning on buying any more books. The halfling has 10 strength to adding that bonus to damage isn't an issue.
Visit the Chocolate Hammer IRC channel!
(IRC Joining Guide Here!)
-
2007-08-18, 09:54 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- PA these days
- Gender
Re: Thrown Weapon Problem
There's a glove that gives the 'returning' property to all weapons thrown from it. Believe it gives the 'throwing' property as well.
Gauntlet of Tarnat the Vigilant or somesuch.Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht