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  1. - Top - End - #1
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    Default [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    So, recent discussion in the 3.5 subforum about Iaijutsu Focus being 1) played the way it's meant to be, and 2) viable starting at lvl 1, got me looking into optimizing this potentially powerful skill, and I ended up putting together a build that got decent first-round damage from level 1 onward, but it got me interested in ways to make it better. Gestalt is one obvious method, and homebrew is another.

    Game concept is simple: I would like to play a gestalt character with is either an Iaijutsu Master or anIaijutsu Master on one side (obviously, the latter would necessitate the game starting at 7th lvl or higher, while the former could start at lvl 1). Possibilities for the other side are Scout, Monk, Paladin, Ranger, or something that similarly pairs well while fitting the kind of "wandering ronin" character I'm going for. I'm not picky about the setting or the plot, but I'm interested in playing this character.

    EDIT: Alright, so a DM has emerged. Here's their Big 16.

    Spoiler: 16
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    What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    D&D 3.5
    What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    Where Madness dwells, unless players wish otherwise, in which case a free online module
    How many Players are you looking for? Will you be taking alternates, and if so, how many?
    7-8, No alternates.
    What's the gaming medium (OOTS, chat, e-mail etc.)?
    This Forum.
    What is the characters' starting status (i.e. experience level)?
    7th Level
    How much gold or other starting funds will the characters begin with?
    TBD, probabaly standard WBL
    Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    Homebrew allowed and encouraged on case by case basis Prestige classes obviously allowed, try not to go too crazy (Ex: Incantatrix/dweomerkeeper/etc. If you bring PUN-Pun, I will ban you (yeah, my brother tried over the summer...).
    What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    By what method should Players generate their attributes/ability scores and Hit Points?
    Max HP, I always do that I don't do point buy, so 90 points, split between abilities as you see fit, minimum of 8 (pre-race) in each, max of 20.
    Does your game use alignment? What are your restrictions, if so?
    Meh, I'm lax on the whole thing, although if you want to play the uber holy character you probably shouldn't be a disciple of (Archfiend)

    Do you allow multi-classing, or have any particular rules in regards to it?
    No penalties, but don't make a build based completely on dipping (such as something with wiz 1/fighter 1/rogue 1/X 1/etc) I don't mind it,
    but if you have 7 different classes? That's kind of annoying yeah? SO, basically no builds made of only dips. Dips themselves are fine.
    (Once again, had a player last summer with a level 50 character... highest in class was 5 levels )

    Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Die rolls in OOC thread, don't be the one who goes and edits 'em please.
    Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Off the top of my head? Corporeal undead and constructs do not have immunity to precision based damage, extra 2 skill points per level,
    and for every 4 skill points you would get from a level you gain a free skill trick, which doesn't count against your max. So a rogue who gets 12 skill points that level also gets 3 skill tricks, if he qualifies for them
    . Open to other houserule suggestions, and reserve the right to add a few to deal with someone pulling off something rediculous (Ex: No nesting thought bottles, no inf wishes, no d2 crusaders... you guys have RP'ed before )
    Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Something reasonable, not like 12 pages, (We all have stuff to do). So cover all the essential bases, even if it is very brief and then you put the rest in your character sheets: EX: John Doe (why is it always that for generic names?) led a brutal life in the slums of (town). It was kill or be killed, but he made it. Then for enemies throw a few things in the box etc... We've RP'ed before right?
    Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Seems to be a combination, but you can look at the module (I linked it above) if you wish.
    Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    I do not have dragon magazines (most of 'em, I do have the dragon compendum or whatever they called it) and a few other books, so, if you are using certain splat books (like champions of valor) I may ask you to find me a link, although if I have it /can find it you are fine. Also, newest versions of everything, so MIC will override quite a few things. Web enhancements case by case.
    Depending on somethings I may make exclusions, if it is necessary... So ask nicely


    Additionally, all characters can start with LA +2 for free.

    Last edited by AvatarVecna; 2017-11-02 at 11:02 AM.


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  2. - Top - End - #2
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Assuming you aren't looking for a solo game, posting interest pending a DM/16/etc.
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Pathfinder has the Bushi Archetype for the PoW classes that basically make them Ruroni Kenshin/Samurai Jack characters. This includes the ability to sheath a weapon as a free action even when it is not your turn, which would work very well with 3.5's Iajutsu Focus (where sheathing the weapon was the hardest thing to do).

    Needless to say i would be interested in playing this, gestalt or otherwise.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started in a Dwarven church of Pelor, now with a moon!

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Pathfinder also has the 1st party Samurai Class (as well as the Iaijutsu archetype, which is meh) for that Samurai jack feel.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    If we ended up going PF, I'd probably go Monk/Paladin in some measure and pick up Crusader's Flurry to have good damage when IF isn't available. PoW stuff wpuld also work well, I think, or maybe even Unchained rogue or Swashbuckler depensing on how it was fluffed.


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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    If we're going off of Samurai Jack, at least in part, I'll be considering a character not dissimilar to The Scotsman.
    Spoiler: Quotes!
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


    Exalted Monk Avatar by ThePrez1776

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by IZ42 View Post
    If we're going off of Samurai Jack, at least in part, I'll be considering a character not dissimilar to The Scotsman.
    *imagines a Skald//Two-Handed Fighter with max ranks in Craft (Insult)*

    That would be fantastic!


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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by AvatarVecna View Post
    *imagines a Skald//Two-Handed Fighter with max ranks in Craft (Insult)*

    That would be fantastic!
    I was thinking Dervish Dancer Bard//Slayer of some sort (perhaps Witch Killer or Vanguard)

    This would of course necessitate ranks in Perform (Insult) or (Comedy)
    Last edited by IZ42; 2017-10-31 at 08:42 PM.
    Spoiler: Quotes!
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


    Exalted Monk Avatar by ThePrez1776

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Potentially interested, not sure with what yet.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Potential playing pursuit pending possible party planning.
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    A game I found interesting Aegis: Innocence

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    I could join the game as a player,

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    IF you all don't mind working off a module I might be able to DM, but I don't have any campaigns I can drop for you all. However, I have almost no experience with PF, so we would have to go with 3.5. For the module, anything I can find online free and legally. Like this perhaps.

    EDIT: If I did homebrew would be allowed case by case, and I would go gestalt, or some form thereof (tristalt/quadrastalt/etc) dpending on what everyone wants.
    Last edited by Westhart; 2017-11-01 at 07:52 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    IF you all don't mind working off a module I might be able to DM, but I don't have any campaigns I can drop for you all. However, I have almost no experience with PF, so we would have to go with 3.5. For the module, anything I can find online free and legally. Like this perhaps.

    EDIT: If I did homebrew would be allowed case by case, and I would go gestalt, or some form thereof (tristalt/quadrastalt/etc) dpending on what everyone wants.
    I would absolutely love to join. For materials I would be using 20dstd as an core.

    I would also like to ask for approval on this here homebrew. Possibly with moderation: https://weldennone.deviantart.com/ar...3-5e-712679057

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by Greenflame133 View Post
    I would absolutely love to join. For materials I would be using 20dstd as an core.

    I would also like to ask for approval on this here homebrew. Possibly with moderation: https://weldennone.deviantart.com/ar...3-5e-712679057
    Unfortunately the college that I'm at blocks most things, and categorize deviantart as porn. Could you save it as an html, and share it with me on drive (Pm me if so, I'll send you the email address then).

    EDIT: If you guys have another free (and legal ) adventure module you'd rather do then feel free to send me a link, either through this or through PM, and I'll look at it. The one I have is meant for 7th level, so I'll need a different one if you guys want different levels

    EDIT (2): as seen above, it works best if the homebrew is available on these forums. Also, I will not be on around Yule, so ~19th-January 4th posting will be slow to none. So, if you don't want that delay then say so now.
    Last edited by Westhart; 2017-11-01 at 08:40 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    IF you all don't mind working off a module I might be able to DM, but I don't have any campaigns I can drop for you all. However, I have almost no experience with PF, so we would have to go with 3.5. For the module, anything I can find online free and legally. Like this perhaps.

    EDIT: If I did homebrew would be allowed case by case, and I would go gestalt, or some form thereof (tristalt/quadrastalt/etc) dpending on what everyone wants.
    I don't mind working off a module, and I'm fine with just 3.5 instead of 3.P

    Quote Originally Posted by NothingAbnormal View Post
    Unfortunately the college that I'm at blocks most things, and categorize deviantart as porn. Could you save it as an html, and share it with me on drive (Pm me if so, I'll send you the email address then).

    EDIT: If you guys have another free (and legal ) adventure module you'd rather do then feel free to send me a link, either through this or through PM, and I'll look at it. The one I have is meant for 7th level, so I'll need a different one if you guys want different levels

    EDIT (2): as seen above, it works best if the homebrew is available on these forums. Also, I will not be on around Yule, so ~19th-January 4th posting will be slow to none. So, if you don't want that delay then say so now.
    Delays like that are better when known about ahead of time, thanks for the heads-up. My current primary homebrew request is in the opening post, but if we're starting at 7th lvl it's less necessary for what I'm trying to do. Although the possibility of combining the two IM classes is also interesting...I'll wait for more complete chargen rules to start crafting.


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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Alright then, I'll throw together a 16 and edit this in a moment, along with looking at said homebrew.
    Spoiler: 16
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    What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    D&D 3.5
    What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    Where Madness dwells, unless players wish otherwise, in which case a free online module
    How many Players are you looking for? Will you be taking alternates, and if so, how many?
    7-8, No alternates.
    What's the gaming medium (OOTS, chat, e-mail etc.)?
    This Forum.
    What is the characters' starting status (i.e. experience level)?
    7th Level
    How much gold or other starting funds will the characters begin with?
    TBD, probabaly standard WBL
    Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    Homebrew allowed and encouraged on case by case basis Prestige classes obviously allowed, try not to go too crazy (Ex: Incantatrix/dweomerkeeper/etc. If you bring PUN-Pun, I will ban you (yeah, my brother tried over the summer...).
    What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    By what method should Players generate their attributes/ability scores and Hit Points?
    Max HP, I always do that I don't do point buy, so 90 points, split between abilities as you see fit, minimum of 8 (pre-race) in each, max of 20.
    Does your game use alignment? What are your restrictions, if so?
    Meh, I'm lax on the whole thing, although if you want to play the uber holy character you probably shouldn't be a disciple of (Archfiend)

    Do you allow multi-classing, or have any particular rules in regards to it?
    No penalties, but don't make a build based completely on dipping (such as something with wiz 1/fighter 1/rogue 1/X 1/etc) I don't mind it,
    but if you have 7 different classes? That's kind of annoying yeah? SO, basically no builds made of only dips. Dips themselves are fine.
    (Once again, had a player last summer with a level 50 character... highest in class was 5 levels )

    Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Die rolls in OOC thread, don't be the one who goes and edits 'em please.
    Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Off the top of my head? Corporeal undead and constructs do not have immunity to precision based damage, extra 2 skill points per level,
    and for every 4 skill points you would get from a level you gain a free skill trick, which doesn't count against your max. So a rogue who gets 12 skill points that level also gets 3 skill tricks, if he qualifies for them
    . Open to other houserule suggestions, and reserve the right to add a few to deal with someone pulling off something rediculous (Ex: No nesting thought bottles, no inf wishes, no d2 crusaders... you guys have RP'ed before )
    Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Something reasonable, not like 12 pages, (We all have stuff to do). So cover all the essential bases, even if it is very brief and then you put the rest in your character sheets: EX: John Doe (why is it always that for generic names?) led a brutal life in the slums of (town). It was kill or be killed, but he made it. Then for enemies throw a few things in the box etc... We've RP'ed before right?
    Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Seems to be a combination, but you can look at the module (I linked it above) if you wish.
    Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    I do not have dragon magazines (most of 'em, I do have the dragon compendum or whatever they called it) and a few other books, so, if you are using certain splat books (like champions of valor) I may ask you to find me a link, although if I have it /can find it you are fine. Also, newest versions of everything, so MIC will override quite a few things. Web enhancements case by case.
    Depending on somethings I may make exclusions, if it is necessary... So ask nicely
    Last edited by Westhart; 2017-11-01 at 10:09 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Ok, I will like to start working on a character. Naturally I will need to know few things
    1) what about HD?
    2) what is starting wealth?
    3) is starting lvl 7 or higher?
    4) is bio needed?
    5) is playing multiple characters allowed?
    Last edited by Greenflame133; 2017-11-01 at 10:14 AM.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by Greenflame133 View Post
    Ok, I will like to start working on a charter. Naturally I will need to know few things
    1) what about HD?
    2) what is starting wealth?
    3) is starting lvl 7 or higher?
    4) is bio needed?
    5) is playing multiple characters allowed?
    1) HP is maxed. RHD and LA go on same side in gestalt (at least when I play).
    2) Standard WBL
    3) Starting at level 7
    4) Basic, yes. 14 Pages? No.
    5) I'm going to say know, as we have 8 players who have expressed interest as is.

    Oh forgot one housrule: Up to LA +2 free, or +1 to any ability score for each LA, if you take 2 +1's they can not be to the same score.

    There, think that covers everything nicely .
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    1) HP is maxed. RHD and LA go on same side in gestalt (at least when I play).
    2) Standard WBL
    3) Starting at level 7
    4) Basic, yes. 14 Pages? No.
    5) I'm going to say know, as we have 8 players who have expressed interest as is.

    Oh forgot one housrule: Up to LA +2 free, or +1 to any ability score for each LA, if you take 2 +1's they can not be to the same score.

    There, think that covers everything nicely .
    oh cool. how should I genrate ability scores?

    Is there any place I can talk to this players? I was thinking about build for Centaurs taking lv in Dragon Disciple and sorcer, but it won't really work unless I can have a sniper build (archery or magic) on my backs

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Is it fitting that the 16 were on post 16? Find all that here.

    Also, AvatarVecna, the Iaijutsu class is fine, although I was wondering (from a homebrewer standpoint) why do you get kiai at 2nd when you can't use it 'til 3rd?
    Last edited by Westhart; 2017-11-01 at 10:23 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Requesting this battledancer fix-http://torchofspirit.proboards.com/post/462
    With a Dragon fire inspiriation bard on the other side, and also requesting this vow of poverty-http://www.giantitp.com/forums/showsinglepost.php?p=16949396&postcount=15
    Playing the last member from an aciant order of dancers who worship the pheonix spirit.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    I'd like to submit a build.

    Edit: I will pull up some homebrew late tonight or tomorrow. They are iaijutsu based classes, so they give a large amount of power to that skill.
    Last edited by redfeline; 2017-11-01 at 10:52 AM.
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    On the Battle Dancer:
    I was looking it over, and I honestly... was not a big fan, especially due to that huge damage boost on a full BAB class... If this was say... epic with casters and all I might not mind, but it seems like this class should not get anywhere near that bonus damage, on top of some delicious features...

    The VoP looks balanced, although I'm not sure... What do you other players here think?
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    1) HP is maxed. RHD and LA go on same side in gestalt (at least when I play).
    2) Standard WBL
    3) Starting at level 7
    4) Basic, yes. 14 Pages? No.
    5) I'm going to say know, as we have 8 players who have expressed interest as is.

    Oh forgot one housrule: Up to LA +2 free, or +1 to any ability score for each LA, if you take 2 +1's they can not be to the same score.

    There, think that covers everything nicely .
    Hmm...I'm probably going to be looking at the Saint template from the Book of Exalted Deeds, since it seems kinda fitting for Jack...and might also go with a Vow Of Poverty loose enough to let me have a katana, since the Christmas Tree of magic items doesn't seem super-appropriate either. Of course, the Saint template is really nice, and requires DM permission since by its nature few characters will qualify (on account of Saints being the Goodest of the Exalted Good people, and Exalted Good people being the Goodest of the Good people, by fluff).

    Quote Originally Posted by NothingAbnormal View Post
    Is it fitting that the 16 were on post 16? Find all that here.

    Also, AvatarVecna, the Iaijutsu class is fine, although I was wondering (from a homebrewer standpoint) why do you get kiai at 2nd when you can't use it 'til 3rd?
    Truth be told, I was kinda curious about that myself. You get the pool of points at lvl 2, but the first two abilities you get that run off Kiai points just require you to have a minimum number in your pool (and since you can't spend points yet, you'll always have that minimum in your pool). The first ability you get that lets you actually spend points from the pool is at lvl 6. Granted, none of this matters much for a game starting at lvl 7, but still. If I were making slight changes to the homebrew, I'd probably add a Kiai spending option to "Iaijutsu Training" (letting you spend points for additional bonuses to a single IF roll), to "Draw, Strike, Sheathe" (letting you spend points to sheathe as a free action pre-7th lvl), or both.

    If it would end up mattering for other members of the party and/or NPCs, and you don't feel comfortable making changes to the 'brew without knowing the creators intent behind making things this way, I can try and ask them somewhere other than ITP, and will pass along what info I get.


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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    The VoP looks balanced, although I'm not sure... What do you other players here think?
    Bel's VoP seems generally balanced, from my recollection. I have problems with it, but they're problems I have with virtually every VoP fix I've seen: the progression is completely static, giving you no choice in what bonuses you get when, you're still paying two feats for giving up your items (although at least most VoP fixes make it monetarily worth the sacrifice), and they're still based on the poorly-worded original feat in regards to what kind of item usage breaks the vow (which, on a literal reading of the text, means you can't use doors without breaking your vow). Generally, when I'm going with Vow Of Poverty, I go for this one because I like the flexibility it gives. As far as rewriting the restrictions, I like how PF handled that (even though I hate everything else about how PF handled VoP):

    Quote Originally Posted by http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/monk-vows/vow-of-poverty/
    Restriction: The monk taking a vow of poverty must never own more than six possessions—a simple set of clothing, a pair of sandals or shoes, a bowl, a sack, a blanket, and any one other item. Five of these items must be of plain and simple make, though one can be of some value (often an heirloom of great personal significance to the monk). The monk can never keep more money or wealth on his person than he needs to feed, bathe, and shelter himself for 1 week in modest accommodations. He cannot borrow or carry wealth or items worth more than 50 gp that belong to others. He is allowed to accept and use curative potions (or similar magical items where the item is consumed and is valueless thereafter) from other creatures.
    EDIT: Also, in regards to full BAB classes getting huge damage bonuses, um...that's kinda what Iaijutsu Focus does? I mean, I'm not sure how regularly I'll be using IF in combat beyond "first round after I win init", but it's still likely gonna be significant...
    Last edited by AvatarVecna; 2017-11-01 at 11:01 AM.


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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by redfeline View Post
    I'd like to submit a build.
    Go ahead .
    Quote Originally Posted by AvatarVecna View Post
    Hmm...I'm probably going to be looking at the Saint template from the Book of Exalted Deeds, since it seems kinda fitting for Jack...and might also go with a Vow Of Poverty loose enough to let me have a katana, since the Christmas Tree of magic items doesn't seem super-appropriate either. Of course, the Saint template is really nice, and requires DM permission since by its nature few characters will qualify (on account of Saints being the Goodest of the Exalted Good people, and Exalted Good people being the Goodest of the Good people, by fluff).
    Saint eh? Would you mind if I bring the power down a tad?
    Spoiler: Like this?
    Show

    Spell Like abilities: make 'em 3/day
    Immunities: Immune to petrification and one of cold/acid/electricity. Have resistance 10 to the others.
    Protective Aura: Surrounded by a constant Magic Circle Against evil effect, can turn on/off as a free action.
    Abilities: can we go with a +2 wis/+2 cha?

    After all that template is rather powerful Especially on a gestalt with no LA . If you don't like that, I am willing to work with you.
    Truth be told, I was kinda curious about that myself. You get the pool of points at lvl 2, but the first two abilities you get that run off Kiai points just require you to have a minimum number in your pool (and since you can't spend points yet, you'll always have that minimum in your pool). The first ability you get that lets you actually spend points from the pool is at lvl 6. Granted, none of this matters much for a game starting at lvl 7, but still. If I were making slight changes to the homebrew, I'd probably add a Kiai spending option to "Iaijutsu Training" (letting you spend points for additional bonuses to a single IF roll), to "Draw, Strike, Sheathe" (letting you spend points to sheathe as a free action pre-7th lvl), or both.
    Yeah, oh well.
    If it would end up mattering for other members of the party and/or NPCs, and you don't feel comfortable making changes to the 'brew without knowing the creators intent behind making things this way, I can try and ask them somewhere other than ITP, and will pass along what info I get.
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Wellp, if it is not to thisnbattle dancer, ill try another brew of it, and if you dont like it ill try a warblade 7/monk 1/barb 3/swashbuckler 3, with carmendine monk or kung fu genious feats that would allw me to transfer my monk attribute for ac and stunning fist from WIS to INT, unorthodox flurry (not nessecery) that will let me flurry with light weapon, and (not nessecery) the wild cohort feat for a flanking buddy. Backstory is a warrior who decided to master as many combat techniques as he can, so he went thriugh a monstry basic training, lived among tribesman for some time, and so on and so forth.

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    But their is still a limit on IF right? This is SA minus the precision part... Although if you guys want I'll allow it. More of a "I feel it is stepping on the rogue's toes then a OP thing" honestly

    EDIT: Meh, it's fine. Go with the battledancer.
    Last edited by Westhart; 2017-11-01 at 11:08 AM.
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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by NothingAbnormal View Post
    Saint eh? Would you mind if I bring the power down a tad?
    Spoiler: Like this?
    Show

    Spell Like abilities: make 'em 3/day
    Immunities: Immune to petrification and one of cold/acid/electricity. Have resistance 10 to the others.
    Protective Aura: Surrounded by a constant Magic Circle Against evil effect, can turn on/off as a free action.
    Abilities: can we go with a +2 wis/+2 cha?


    After all that template is rather powerful Especially on a gestalt with no LA . If you don't like that, I am willing to work with you.
    Changing those things seems appropriate enough. I wanna clarify if the spoiler'd bit is "changes to the template, leaving the rest of the stuff unchanged" or "the stuff in the spoiler is all you're getting".

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    Default Re: [Gestalt] [3.5 or 3.P] ]Homebrew?] I wanna play a Samurai Jack character

    Quote Originally Posted by AvatarVecna View Post
    Changing those things seems appropriate enough. I wanna clarify if the spoiler'd bit is "changes to the template, leaving the rest of the stuff unchanged" or "the stuff in the spoiler is all you're getting".



    changes to the template, leaving the rest of the stuff unchanged for sure
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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