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  1. - Top - End - #1
    Ogre in the Playground
     
    NecromancerGirl

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    Default Checking Interest: DND 3.x (-ish) Civilization Game

    So, I was checking to see if anyone would be interested in a civilization building style game, using the 3.x rules as basic... guidelines.
    Spoiler
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    Everyone has been dumped from their campaign world (ex: some of you may come from Faerun, some from greyhawk etc.) and you now must find a way to survive in this harsh world, where it seems most things seek to kill you. Your normal magic seems to be ineffective (the world's a wild magic plane, although some of the native's adapted and an use magic safely, and if you team with some the may teach you ) so it is now up to you to evolve your technology and to adapt to your environment.
    Spoiler: Big 16
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    What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    D&D 3.5 as a base, homebrew rules as we need them (ex the rules don't cover any economic powers that may emerge very well)

    What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    Custom Setting
    How many Players are you looking for? Will you be taking alternates, and if so, how many?

    Depends on how much interest there is... Going for at least 10 though . if you wish you may have multiple characters although I want a sheet for each. I would prefer if you didn't have more then 2-3 though.
    What's the gaming medium (OOTS, chat, e-mail etc.)?
    These forums.
    What is the characters' starting status (i.e. experience level)?
    Level 1
    How much gold or other starting funds will the characters begin with?

    Normal WBL
    Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

    Homebrew is fine by approval. I will list pre-approved homebrew below:
    Spoiler: Approved
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    What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

    All is good, pretige+homebrew on a case by case basis.
    By what method should Players generate their attributes/ability scores and Hit Points?
    90 points split as you wish, not point buy. No score may start (not counting racial stuff) over 18.
    Does your game use alignment? What are your restrictions, if so?
    You can include it, I won't be using it much, if at all, not too big on it. For classes that require an alignment consider it not, unless it is explicitly evil... for example a PrC that gets its powers by eating the souls of newborns
    Do you allow multi-classing, or have any particular rules in regards to it?
    No XP penalty
    Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    You make your own rolls, don't alter them please.
    Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Metal Refinements
    Max Hit points per HD
    Instead of dying at negative 10 you die at your constitution score inverted thus something with a con of 20 dies at -20.
    Every class gains +2 skills per HD, and everyone gets a number of bonus skill tricks every level equal to their base skill ranks per level/4. These do not count towards the limit of how many skill tricks you can have. You have to meet the prerequisites of the skill tricks.
    XP: will be given out as I see fit, as building your own town isn't really covered although you should get some.
    Gestalt Rules
    EDIT: using the giant's diplomacy fix
    EDIT 2: Everyone gets up to +2 LA free, or a +2 to two different ability scores. Or they get a +2 to one (by using LA +1 and getting one +2)
    EDIT 3: No need to confirm crits... Didn't realize people still use confirming honestly.
    EDIT 4: Feats every even level instead of every 3.
    Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Basic, but not necessary to have a huge one.

    Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    It will be all of the above, from negotiating with any nearby sentient creatures to
    Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

    Nothing crazy (Y'know, the thrallherds, the incantatrixes eta eta). No champions of Valor, as I do not have the book, 3rd party by request. Also, no starting with any caster/variant casting types (psionics, shadow casters etc) as these will be at a sever disadvantage, and later you will have the chance to get some spellcasting. However partial casters should be alright...

    (Potential) Players, or were Interested
    Player Character Race / Class
    JNAProductions Freya Midgaard Dwarf//Evolutionist
    JbeJ275 Mithi Xantiro raptoran Swordsage/Ranger
    Boggartbae Tabitha Bard/Paladin of Slaughter
    Draken Cornelius Tinker//Evolutionist
    Crystal Mists Adrie LoreWeaver Fey'ri Rogue//Evolutionist
    LairdMaon Weg des Faustfickens WarSoul//Evolutionist
    Breitheamh Khaldun Sayyaf
    Shrakk Rrathmal
    Swordsage//Warblade
    Warblade//LT Barbarian
    Kashmir Urr
    Saint barachiel
    Fighter//Totemist
    Angel//Paladin
    TheArcaneCaster Kahde Avain Cleric//Fighter
    Mikemical Johnathan Kenway Ranger//Monk
    dextercorvia Karatzas Warblade//Factotum
    ~Corvus~ Rose Caryatid Column || Crusader
    So, 'ere goes...
    Spoiler: Player designed NPC's
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    Last edited by Westhart; 2017-12-11 at 10:06 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  2. - Top - End - #2
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Requesting Evolutionist.

    Not sure what to gestalt with.
    I have a LOT of Homebrew!

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  3. - Top - End - #3
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Evolutionist looks cool, and will be fine.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  4. - Top - End - #4
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Since it's gestalt, probably gonna go DFA or Warlock with this.

    That being said, I've got places to go, so I'll work on this later.
    I have a LOT of Homebrew!

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  5. - Top - End - #5
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    MindFlayer

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I'd like to request War Soul and Template - Forged Facsimile.

    Very interesting idea you've got here.

  6. - Top - End - #6
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Color me interested
    Quote Originally Posted by Coidzor View Post
    Ah, yes, trolls, the monsters that are such wusses their primary means of reproduction is being eaten by other creatures.
    Quote Originally Posted by 5ColouredWalker View Post
    With all this talk of half dragon cohorts I may need to scrap riding a actual Dragon given how unoptimized it is.
    hey, order a gig here: https://www.fiverr.com/neriractor

    I would really appreciate it.

    homebrew:
    shadowdancer rework

    human ranger substitution levels

  7. - Top - End - #7
    Troll in the Playground
     
    DruidGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Certainly interested, not sure which class or race yet.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  8. - Top - End - #8
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Whohoo, I really expected this one to fall flat honestly
    Quote Originally Posted by JNAProductions View Post
    Since it's gestalt, probably gonna go DFA or Warlock with this.
    Fair enough
    That being said, I've got places to go, so I'll work on this later.
    Alright.
    Quote Originally Posted by LairdMaon View Post
    I'd like to request War Soul and Template - Forged Facsimile.
    I have to confess, while I have the psionic books, magic of incarnum and Tome of Magic (or whatever the book with binder is) I have only read over the psionics once or twice, checked out shadowcasters, and have next to no knowledge with the others. Thus I am going to say alright to the war soul, and I'll learn the system as I we go . The warforged template is fine and reminds me, I forgot a houserule (goes to add)

    Very interesting idea you've got here.
    Thanks
    Quote Originally Posted by neriractor View Post
    Color me interested
    Well, I really expected this to fall flat
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  9. - Top - End - #9
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by JbeJ275 View Post
    Certainly interested, not sure which class or race yet.
    Cool, I'm gonna throw together a table to add perspective players to... Now-ish.

    EDIT: Table is up, should have everyone... so far.
    Last edited by Westhart; 2017-11-10 at 01:08 PM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  10. - Top - End - #10
    Titan in the Playground
     
    Elbeyon's Avatar

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    This seems interesting. I'll probably play a Commoner.
    Last edited by Elbeyon; 2017-11-10 at 01:24 PM.

  11. - Top - End - #11
    Ettin in the Playground
     
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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I should probably point you towards Grammarie, it may be the kind of ruleset addon to make or break this game.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

  12. - Top - End - #12
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Seems fun, I like survival games. I'm not sure how cooky magic is here, but I will be keen to play a Wizard trying to get a hold on the local magic, dangerous experimenting and such.

    Is this a "party game" per se? Or a sandbox?

  13. - Top - End - #13
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by Xhosant View Post
    I should probably point you towards Grammarie, it may be the kind of ruleset addon to make or break this game.

    Quote Originally Posted by Idares View Post
    Seems fun, I like survival games. I'm not sure how cooky magic is here, but I will be keen to play a Wizard trying to get a hold on the local magic, dangerous experimenting and such.
    You can start a wizard, in which case I would suggest something on the other side to buff you up until you learn to use magic without any unusual side effects.

    Is this a "party game" per se? Or a sandbox?
    I'm going for more of a sandbox although if you all want to team up I won't stop you
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  14. - Top - End - #14
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I missed the last paragraph of the big sixteen /face-palm

    I will see what else I might do then. Ranger maybe.

  15. - Top - End - #15
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by Idares View Post
    I missed the last paragraph of the big sixteen /face-palm

    I will see what else I might do then. Ranger maybe.
    Alright then
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  16. - Top - End - #16
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    GnomeWizardGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I am interested as well. Never done gestalt, so it might take a while for me to come up with something feasible.

  17. - Top - End - #17
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    It isn't that much of a change, especially starting at level 1 honestly. What kind of a character do you prefer?
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  18. - Top - End - #18
    Troll in the Playground
     
    DruidGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I've decided to go with a raptoran warblade/swift hunter. Do you have plans as to how we got whisked off the face of the realms or can we decide our experiences being transported in our backstory?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  19. - Top - End - #19
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by JbeJ275 View Post
    I've decided to go with a raptoran warblade/swift hunter. Do you have plans as to how we got whisked off the face of the realms or can we decide our experiences being transported in our backstory?
    Hmm, the game is going to start right as you teleport in, so how can be up to you, or you can leave it up to me (basically, players preference, thos who don't say will have it decided for them.)


    Also, would you all mind if I said feats every even level instead of 3?
    Had a player (IRL) who threw a fit when I said that... something about how it didn't benefit him eta eta... even though he was playing a sorceror who had every feat tied up and it would have benefited him most [shrug]
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  20. - Top - End - #20
    Dwarf in the Playground
     
    GnomeWizardGuy

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by NothingAbnormal View Post
    It isn't that much of a change, especially starting at level 1 honestly. What kind of a character do you prefer?
    Usually rogues, bards, wizards. Skills and light magic. One of my favorite builds was an unseen seer skill monkey. Big numbers have never really meant anything to me when I can invalidate encounters, or bypass them.

  21. - Top - End - #21
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    Elbeyon's Avatar

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by NothingAbnormal View Post
    Also, would you all mind if I said feats every even level instead of 3?
    Had a player (IRL) who threw a fit when I said that... something about how it didn't benefit him eta eta... even though he was playing a sorceror who had every feat tied up and it would have benefited him most [shrug]
    I don't mind at all.

    A good chunk of feats unlock on every third level. A feat that requires level three would have to be taken at an even level, level 4. 9 on 10. 15 on 16.

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    MindFlayer

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by NothingAbnormal View Post
    Also, would you all mind if I said feats every even level instead of 3?
    Had a player (IRL) who threw a fit when I said that... something about how it didn't benefit him eta eta... even though he was playing a sorceror who had every feat tied up and it would have benefited him most [shrug]
    What the what! Moar feats?!? How DARE you give us more power! You fool!

    Lol, had to toss that out there for the funny. Nah, I'm cool with it!

  23. - Top - End - #23
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by Elbeyon View Post
    I don't mind at all.
    Wow, missed your post, sorry
    A commoner? You won't be the only one ... oops forgot my spoiler... Also, no chickens
    A good chunk of feats unlock on every third level. A feat that requires level three would have to be taken at an even level, level 4. 9 on 10. 15 on 16.
    Yeah, but I'm sure you can find something to use a feat on
    Quote Originally Posted by LairdMaon View Post
    What the what! Moar feats?!? How DARE you give us more power! You fool!

    Lol, had to toss that out there for the funny. Nah, I'm cool with it!
    Yeah, not sure what his problem was... alright then, feats every 2 levels, unless we have someone come raving against it... I'll add it to the OP momentarily.

    @Lagninja: I would suggest a ninja (rework?)/rogue (rework?) seems like something you'd like, or you could try out my mercenary (yeah yeah, shameless self advertising) going contractor>espionage.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  24. - Top - End - #24
    Troll in the Playground
     
    MindFlayer

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Query concerning Evolutionist. The construct mutation: Integrated Arsenal.

    It states:
    Integrated Arsenal [Innate]
    Prerequisite: Mutator level 2, Proficiency with the chosen weapon.
    Ability Score: None
    Benefit: The evolutionist develops one masterwork version of a manufactured weapon of his choice as an integral part of his anatomy (but it is not a natural weapon), if the chosen weapon is a ranged weapon, he may create common ammunition for it out of his own body at will (reloading still follows the same rules, however), but is also capable of employing any special ammunition he acquires should he wish to. The integrated weapon can be treated as a natural weapon or as a manufactured weapon for spells and effects that make such distinctions.
    The integrated weapon must be wielded as a normal weapon of its type (taking up the evolutionist's hands while in use), it cannot be sundered or disarmed, and it can be enchanted as a normal weapon of its type (but the evolutionist must be present for the whole enchanting process).

    I did the bold effect to highlight the key parts here.
    The question is: Do you accept an Integrated Arsenal weapon to qualify for the Natural Weapon mutation and similar mutations?

  25. - Top - End - #25
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by LairdMaon View Post
    Query concerning Evolutionist. The construct mutation: Integrated Arsenal.

    It states:
    Integrated Arsenal [Innate]
    Prerequisite: Mutator level 2, Proficiency with the chosen weapon.
    Ability Score: None
    Benefit: The evolutionist develops one masterwork version of a manufactured weapon of his choice as an integral part of his anatomy (but it is not a natural weapon), if the chosen weapon is a ranged weapon, he may create common ammunition for it out of his own body at will (reloading still follows the same rules, however), but is also capable of employing any special ammunition he acquires should he wish to. The integrated weapon can be treated as a natural weapon or as a manufactured weapon for spells and effects that make such distinctions.
    The integrated weapon must be wielded as a normal weapon of its type (taking up the evolutionist's hands while in use), it cannot be sundered or disarmed, and it can be enchanted as a normal weapon of its type (but the evolutionist must be present for the whole enchanting process).

    I did the bold effect to highlight the key parts here.
    The question is: Do you accept an Integrated Arsenal weapon to qualify for the Natural Weapon mutation and similar mutations?
    Im going to say no because it seems to me that it was written that way to stop someone from doing exactly that...
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  26. - Top - End - #26
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    MindFlayer

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    I can accept that.

  27. - Top - End - #27
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    JNAProductions's Avatar

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Also, may I go Midgard Dwarf? I wanted something a bit exotic, but not TOO crazy.

    Freya is ready.
    Last edited by JNAProductions; 2017-11-10 at 04:41 PM.
    I have a LOT of Homebrew!

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  28. - Top - End - #28
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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Can we take average for starting gold?

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    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by LairdMaon View Post
    Query concerning Evolutionist. The construct mutation: Integrated Arsenal.

    It states:
    Integrated Arsenal [Innate]
    Prerequisite: Mutator level 2, Proficiency with the chosen weapon.
    Ability Score: None
    Benefit: The evolutionist develops one masterwork version of a manufactured weapon of his choice as an integral part of his anatomy (but it is not a natural weapon), if the chosen weapon is a ranged weapon, he may create common ammunition for it out of his own body at will (reloading still follows the same rules, however), but is also capable of employing any special ammunition he acquires should he wish to. The integrated weapon can be treated as a natural weapon or as a manufactured weapon for spells and effects that make such distinctions.
    The integrated weapon must be wielded as a normal weapon of its type (taking up the evolutionist's hands while in use), it cannot be sundered or disarmed, and it can be enchanted as a normal weapon of its type (but the evolutionist must be present for the whole enchanting process).

    I did the bold effect to highlight the key parts here.
    The question is: Do you accept an Integrated Arsenal weapon to qualify for the Natural Weapon mutation and similar mutations?
    Since I stumbled here while checking things over, I will clarify this.

    The first bold line "but it is not a natural weapon" is meant to make explicit that this follows the rules for attacking with manufactured weapons, rather than the rules for attacks with natural weapons. The second bold line clarifies that spells such as Magic Fang work with integrated arsenal, and that integrated arsenal can be used in place of natural weapons for mutations, as long as it also obeys any other requirements the mutation has (so you can, for instance, obtain the Rend mutation and apply it to a paired set of integrated weapons, but they need to be paired and they need to be slashing or piercing, on the other hand, you cannot apply Bash or Mutilate to Integrated Arsenal since those call respectively for Slam and Bite, and you can apply Improved Grab, Augmented Critical and Poison to them regardless).

    ------

    Anyway , I may apply to this later. Looks interesting. Quick question NothingAbnormal, do you have access to WoWRPG's Tinker class and technology system? I have been wanting to give it a run, it is by Sword & Sorcery.
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    Homebrewing

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    GnomeWizardGuy

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    May 2014
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    Male

    Default Re: Checking Interest: DND 3.x (-ish) Civilization Game

    Quote Originally Posted by NothingAbnormal View Post
    @Lagninja: I would suggest a ninja (rework?)/rogue (rework?) seems like something you'd like, or you could try out my mercenary (yeah yeah, shameless self advertising) going contractor>espionage.
    Does sneak attack stack with sudden strike? That seems a bit overpowered compared to most martial/martial builds.

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