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  1. - Top - End - #1
    Ogre in the Playground
     
    OldWizardGuy

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    Default Medusa (Harryhausen variant)


    GREATER MEDUSA
    LARGE OUTSIDER
    Hit Dice: 21d8+210 (304 hp)
    Initiative: +10
    Speed: 20 ft. (4 squares), burrow 20 ft., climb 20 ft., swim 20 ft.
    Armor Class: 40 (+10 Dex, +10 deflection, +10 natural), touch 30, flat-footed 30
    Base Attack/Grapple: +21/+30
    Attack: Masterwork composite longbow (+5) +32 ranged (2d6+5 plus poison)
    Full Attack: Masterwork composite longbow (+5) +32/+27/+22/+17 ranged (2d6+5 plus poison) and tail slap +26 melee (2d6+5)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Constrict 2d6+5, gaze, improved grab, poison, snakes
    Special Qualities: Darkvision 60 feet, hardness 20, spell resistance 31, unearthly grace
    Saves: Fort +32, Ref +32, Will +32
    Abilities: Str 20, Dex 30, Con 30, Int 20, Wis 30, Cha 30
    Skills: Appraise +5 (+7 bows), Climb +13, Craft (bowmaking) +29, Diplomacy +12, Hide +34, Intimidate +34, Knowledge (dungeoneering, history, religion, the planes) +29, Knowledge (nature) +7, Listen +34, Move Silently +34, Search +33, Sense Motive +34, Spot +38, Survival +34 (+36 underground, other planes, following tracks), Swim +13
    Feats: Greater MultigrabSK, Improved Natural Attack (tail slap)B, Point Blank Shot, Rapid Shot, Preternatural Grace, MultigrabSK, Reflexive Constriction, Weapon Focus (longbow)
    Epic Feats: Swarm of Arrows
    Environment: Any
    Organization: Unique
    Challenge Rating: 21
    Treasure: Triple standard
    Alignment: Always chaotic evil
    Advancement: 22-36 HD (Large)
    Level Adjustment: -
    SKSerpent Kingdoms

    Your sword struck true - the monster's decaptitated body writhes and contorts in its death throes. You search for the snake-tressed head, careful to look only through the reflections in your enchanted shield. Espying the head at last, you recoil in shock and dismay. The reflected visage bears no serpents, no fanged snarl - it is that of a beautiful maiden, eyes closed in death, with tears running down her cheeks...

    A Medusa is a tragic creature. Descended from an unjustly-cursed priestess, these monsters are so hideous that the sight of them transforms all living beings into stone. Bitter and vengeful, they prowl ancient temples and slay any who intrude upon their lonely solitude.

    It is said that slaying a Medusa produces a half-celestial Pegasus from her blood.

    A Medusa speaks Abyssal, Celestial, Common, Draconic, Infernal, and Undercommon.

    Combat Abilities
    A Medusa's only pleasure is in slaying interlopers. They prefer to ambush opponents one by one from the shadows of their lairs, but are quite capable of confronting entire war parties with their gazes and the Swarm of Arrows feat.

    A Medusa's natural weapons (including the swarm attack from her snakes), as well as any weapons she wields, are treated as epic and adamantine weapons for the purpose of overcoming damage reduction and hardness.

    Constrict (Ex)
    A Medusa deals 2d6+5 points of damage with a successful grapple check.

    Gaze (Ex)
    A Medusa is unspeakably hideous. Any living creature within 30 feet that views her directly must make a DC 30 Will save or be transformed to stone, and a creature that succeeds on their save still takes 3d6 points each of Dexterity and Wisdom drain from the horror. This is an exceptional fear gaze attack. The save DC is Charisma-based.

    Hardness (Ex)
    A Medusa's scales are as hard as adamantine. Subtract 20 from any damage she takes (whether physical, magical, or energy-based attacks), except for the damage from adamantine weapons. Halve the damage from ranged weapons before applying this hardness.

    Improved Grab (Ex)
    To use this ability, a Medusa must hit with her tail slap attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold and can constrict.

    Poison (Ex)
    Injury, Fortitude DC 30, initial damage 3d6 Con, secondary damage 3d6 Con. The save DC is Constitution-based. A Medusa's venom is delivered through her snakes (see below), and she uses them to poison her arrows as well.

    Snakes (Ex)
    A Medusa’s lengthy serpentine tresses allow her to look in any direction, providing a +4 racial bonus on Spot and Search checks. A Medusa can’t be flanked.

    Additionally, any creatures within the Medusa's reach or in her space are subject to a swarm attack from the snakes, dealing 5d6 damage and inflicting her poison.

    Unearthly Grace (Su)
    A Medusa adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

    Skills
    A Medusa has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. She also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.

    Variant Medusa

    Gorgon
    These two creatures are named Stheno and Euryale and are the sisters of the original Medusa. They lack serpent-tails but instead have metallic wings and claws and are immortal (possessing regeneration as the Tarrasque).
    Last edited by rferries; 2017-12-09 at 12:34 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    nonsi's Avatar

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    Default Re: Medusa (Harryhausen variant)

    .
    I'm curious what motivated this post. At first glance, all l'm able to recognize atm is an epic large-sized medusa with Fighter levels and augmented stats.
    Am I missing something here?
    Last edited by nonsi; 2017-12-07 at 12:56 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Medusa (Harryhausen variant)

    Quote Originally Posted by nonsi View Post
    .
    I'm curious what motivated this post. At first glance, all l'm able to recognize atm is an epic large-sized medusa with Fighter levels and augmented stats.
    Am I missing something here?
    I wanted to brew up another constriction-type monster, nothing more than that really. I think I've made some clever tweaks though (gaze targets Will save rather than Fort, snakes give All-Around Vision and a swarm attack, poisoned arrows, plus of course the tail & constriction etc.).

  4. - Top - End - #4
    Ogre in the Playground
     
    nonsi's Avatar

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    Default Re: Medusa (Harryhausen variant)

    .
    A nitpick...

    Your wrote "these monsters are so hideous that the sight of them transforms all living beings into stone"
    Well, snakes aside, that chick in the image you've added is gorgeous (what a way to go )

    I'd go for this or this or this, and save the knockout for a benign/reformed variant.
    Last edited by nonsi; 2017-12-08 at 11:18 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Medusa (Harryhausen variant)

    Ha you're a fan of Harryhausen too! The trouble is I wanted 3 things:

    1) Art that was a painting/drawing rather than a photo

    2) A Medusa with a snake-tail, like Harryhausen

    3) A Medusa that wasn't bare-breasted :D (loads of fetish art out there... 0.0)

    The pic I chose was the least "Anime" of the options, though unfortunately it's based off of that execrable Clash of the Titans remake. I do like the fact that she has a "pretty" face though -the last remnant of her humanity peeking through her monstrous hair & body, adds pathos.

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