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Thread: Opinions on Kryx's houserules?
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2017-08-19, 02:32 PM (ISO 8601)
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- Nov 2016
Opinions on Kryx's houserules?
How does everyone feel about
MiddleFingerOfVecnaKryx's houserules? I tried to look through it, but it's beyond my scope.Last edited by Sans.; 2017-08-19 at 03:15 PM.
Yes, it's impossible. Now shut up and do the impossible.
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2017-08-19, 02:36 PM (ISO 8601)
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Re: Opinions on MFoV's houserules?
I actually love quite a bit of them. Almost everyone of them useful especially if you have a weirdo who wants to be a lich i always make archfey drow or rather try to anyway.if its an issue of balance they dont seem to be out of balance especially with many of the members being from here.submortemer draco knight anx ninjaprawn to name a few heyyyyyyy guys.
Last edited by Sariel Vailo; 2017-08-19 at 02:39 PM.
Skully boyfriend's lead to skully wendigo weddings.Spoiler: Linklelelinklele you have brought a beautiful and favorite character of mine as well as fluffy to life i wanted to thank you. i may never again switch my avatar
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2017-08-19, 02:40 PM (ISO 8601)
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- Nov 2013
Re: Opinions on MFoV's houserules?
That's not MFoV's houserules. Those are mine.
Last edited by Kryx; 2017-08-19 at 02:41 PM.
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2017-08-19, 03:15 PM (ISO 8601)
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- Sep 2013
Re: Opinions on MFoV's houserules?
TL/DR. I'm sure there is some good stuff in there but if someone linked a 157 page Homebrew file and told me we using these rules I'd politely decline.
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2017-08-19, 03:15 PM (ISO 8601)
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- Nov 2016
Re: Opinions on Kryx's houserules?
... Fail. I'm an idiot.
Yes, it's impossible. Now shut up and do the impossible.
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2017-08-19, 03:48 PM (ISO 8601)
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- Aug 2010
Re: Opinions on MFoV's houserules?
Pretty much this yea. Out of curiosity, I started scrolling and started noticing insane things like "change log", If your house rules are so extensive that you need a change log, you've grown well beyond house rules. I have a pretty extensive & very skimmable file I made & give to players while telling them they can ignore all the fluff about cities unless they are curious about the cities in a particular region, but I'm still using 5e rules.
the thing this thread is asking about is more like a different game & I don't know if I care enough to read through the rules for some other system.
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2017-08-19, 03:57 PM (ISO 8601)
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- Sep 2014
Re: Opinions on Kryx's houserules?
Kryx's houserules are more of a rewrite of the system. Their math is more balanced than the base system. But you absolutely need player buy-in to use them, because they are extensive.
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
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2017-08-19, 04:12 PM (ISO 8601)
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- May 2011
Re: Opinions on Kryx's houserules?
Looks like he wanted to have a ruling for every situation, which is explicitly what 5e was trying not to do. Too big, too specific. Looks like a lot of work for very little payoff. But hey, if it works for his table, whatever.
Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
And we walked to our dungeons uphill through the snow, both ways.
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2017-08-19, 04:21 PM (ISO 8601)
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- Nov 2013
Re: Opinions on MFoV's houserules?
It started as a few reworks and then became easier to present all the available options in one place instead of having the players look in several different books and tens of different UA articles. Many good options were overlooked due to obscurity.
My houserules do not contain rulings. I'm unsure what you're referring to.Last edited by Kryx; 2017-08-19 at 04:40 PM.
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2017-08-19, 05:22 PM (ISO 8601)
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- Sep 2013
Re: Opinions on MFoV's houserules?
Ok, but your house rules are literally SCAG length. That's a formidable document of presumably just mechanics. If your players appreciate it you should be pleased, that's all that really matters. I don't know you and will probably never game with you so I'm not keen on the time investment. Nothing personal. I'm m old and set in my ways and have disliked more internet homebrew then I have liked.
Also you removed Battlerager and I actually enjoy playing that Archetype as is so blah.
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2017-08-19, 05:35 PM (ISO 8601)
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- Nov 2013
Re: Opinions on MFoV's houserules?
It's not additional information. It's in place of for the most part. 135 of those pages are classes, only 3 of which are reworks. The rest is just to have every option in one document.
I don't expect everyone to want to use my houserules, but I'd appreciate it if they weren't purposefully misrepresented.
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2017-08-19, 05:42 PM (ISO 8601)
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- Sep 2012
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Re: Opinions on MFoV's houserules?
We use a fair amount of it
Junior, half orc paladin of the Order of St Dale the Intimidator: "Ah cain't abide no murderin' scoundrel."
Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.
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2017-08-19, 05:46 PM (ISO 8601)
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Re: Opinions on Kryx's houserules?
I like a lot of them, but using too many feels like I'm leaning more to 3.5 than 5e. Quality wise, pretty great, like most of Kryx stuff. Just not for everyone, and not quite for me.
The moon sees nothing of this. She is bald and wild.
And the message of the yew tree is blackness - blackness and silence.
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2017-08-19, 05:46 PM (ISO 8601)
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- Oct 2010
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Re: Opinions on Kryx's houserules?
I dig a lot of what you did there. It provides some guidance on what I'm trying to do right now for my own game.
I like the idea of changing feats around from mechanical bonuses and fluffy bonuses.
I like the changes to the Alert feat, because that's busted and silly.
I like the idea behind specific skill checks for grappling and other strength and dexterity maneuvers, but also am unsure with how I would want to approach it myself.
Making meta-magic be feat focused seems like a good choice, and I like that.
Increasing Bow range seems a little strong. I think their might be better nuance in there then by increasing the range.
Lots of work, and something I am trying to get to myself as I build a 5e campaign setting and my own houserules.
Cool stuff man.
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2017-08-19, 06:12 PM (ISO 8601)
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- Nov 2013
Re: Opinions on Kryx's houserules?
Thanks for the feedback guys. It's great to hear that others use and enjoy what I have created.
Also feel free to provide specific feedback if something can be more clearly presented, if the format can be improved, or if mechanics should change. I'm always looking to improve it so feel free to share your thoughts. (the easiest way for me to manage specific feedback is on my issue tracker which is linked at the bottom of every page).
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2017-08-19, 06:21 PM (ISO 8601)
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- Nov 2015
Re: Opinions on Kryx's houserules?
I tried your summoner conversion in a one shot. I liked the feel, but it definitely felt a bit overpowered at the level we were at (5th).
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2017-08-19, 08:52 PM (ISO 8601)
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- Mar 2015
Re: Opinions on Kryx's houserules?
I've used them and I like them.
For feats, I stayed with the current raw and only 's few changes. I like the split feats, but way too much work and keeping track. I think it would have been better in using Kryx-like feats in the original game but I have to evaluate if it's worth changing the whole structure. To me, no. But many of the changes to feats, such as - 5/+10 feats, I still adopted.
The traits I like a lot. I used his and DiBastet's ribbons/traits. They are completely optional and free to use.
I also cherry picked a few rules here and there. I skipped metamagic feats because sorcerers get enough of a bad deal.
My houserules document is also pretty huge... But very little of it is actual new rules. I reprinted UA that I was permitting and Volos monsters I wanted in so we could avoid always downloading the UA when we needed to look something up. I also needed room for a bit of lore so players would know, for instance, House Jorasco is a halfling house and Cannith owns all the tinker shops and what dragonshards are. Of actual changes there are very few.
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2017-08-19, 09:19 PM (ISO 8601)
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- Nov 2014
Re: Opinions on Kryx's houserules?
I like what I see, but I don't think I could ever get players to play whats essentially dnd 5.5.
Stuff I like: Fighting stances and weapons add a lot more options for martial characters.
Given this is the guy know for his dpr spreadsheets, I'm going to assume the math works out.
Most of the additions- won't list everything.
Things I don't like: I know 3.5 had metamagic for everyone, but I do like 5e's sorc, and enjoy how they have exclusive access to them.
Monk loses stunning strike- I don't really like how core it is on monk right now, but I don't see what they are really getting in return. Perhaps I'd like it better if I understood the gains they got.
Druid is untouched? I personally think it needs some sort of rework.
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2017-08-19, 09:31 PM (ISO 8601)
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Re: Opinions on Kryx's houserules?
I think Kryx put in a ton of effort and achieves quite good balance, but IMO the changes are too big and complicated and the end result varies too far from what most people would comfortably call 5e which makes implementation incredibly difficult. Of course given that opinion I'm more inclined to use my fixes as I feel they are easier to use and are more comfortably 5e where Kryx creates a more balanced effectively new edition.
Me and Kryx agree on quite a bit, but differ on how we approach solving those problems.Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
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2017-08-20, 05:42 AM (ISO 8601)
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- Dec 2016
Re: Opinions on Kryx's houserules?
He mentioned that he didn't like Druid and is working on a Shaman class that'll have most of what the Druid does as a subclass or something like that.
I'm not sure I like it myself, I do want a shaman and have been trying to find a good one myself, but I don't think it should replace the current Druid.
I want to remember him mentioning that it's difficult to make subclasses for Druid or something like that. Ask him if you want to know for sure, I'm just some other random guy on the internet.
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2017-08-20, 07:29 AM (ISO 8601)
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- Nov 2013
Re: Opinions on Kryx's houserules?
I worked out a shaman, got about 70% complete, but I'm not so happy with the final touches so it has stalled for a few months now.
I'm likely going to work on a druid rework without wildshape in the base class. https://www.reddit.com/r/dndnext/com...thout?sort=top has some good ideas for a reworked druid which I think I'll use as a rough guide of the possible subclasses.
First I'm going to touch up ranger and warlock to have Hunter's Mark and Hex as class features when I'm back from vacation.
I'm also working on a magus half caster (int) which progressed pretty well.
We'll see which I'm more inclined to work on.
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2017-08-20, 10:19 AM (ISO 8601)
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- Aug 2010
Re: Opinions on Kryx's houserules?
Druid should probably have been done as a half caster that gains extra attacks with moon druid capabilities & without the stupid metal armor thing when they could just have easily said "armor & barding are two different types of equipment, beasts need barding" to avoid the whole problem in the first place while land should have been the pointless nature cleric
Last edited by Tetrasodium; 2017-08-20 at 10:21 AM.
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2017-08-20, 12:44 PM (ISO 8601)
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- Nov 2013
Re: Opinions on Kryx's houserules?
If you view wild shape as a core feature of all Druids.
I've never been a huge fan of the idea of all druids being master shapers - that is one subclass imo.
Originally Posted by Reddit linked above
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2017-08-20, 03:15 PM (ISO 8601)
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- Aug 2016
Re: Opinions on Kryx's houserules?
I'm not sure what his goal was with the sorcerer....taking away their iconic feature (metamagic) and making them feats just seems like he resents that they alone get them and that giving them to other arcane casters somehow -doesn't- break the game...it does. Metamagic is balanced around the sorcerer list and giving it to wizards who don't multi-class is not well thought out.
Eschew materials; woopdy doo! Or you can just have an arcane focus (since it accomplishes what eschew materials does...). Sorcerer base class is just a wizard without the sweet features or expanded spell list. All the power has been shifted away from the base class and into the archetypes.
There are some interesting rules sprinkled in there; stacking dis/advantage with the +/- 2 or 4 was a nice thought. But others subclasses I wouldn't touch. Reverting to 4.0 combination saves is something that would be an interesting way to make saves higher for players.
In short, if someone wanted to use this I'd ask them why? If they wanted metamagic without the confines of the sorcerer spell list I'd tell them to get real.
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2017-08-20, 05:13 PM (ISO 8601)
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- Nov 2016
Re: Opinions on Kryx's houserules?
I don't have much of an opinion. I don't even think D&D is the right system for me in general. I tend to like very specialized concepts like "Fire Mage" or something, where they focus on a very particular shtick and I dislike the general way most guides optimize casters. Also I really, really like gishes and most gishes don't give me the blaster/warrior feel, it's more like "then i use magic to make me hit harder or be harder to hit" rather than "i cut one guy in half with my sword and with my other launch a firebeam that incinerates another guy" feeling. Nothing really seems to super particularly support these styles of play though.
90% of full caster builds are "make sure to get all the utility spells and make sure to have the most wide range of spells possible" than straight "I only use fire spells and I only use them offensively" like, say, a "Red Burn Deck" from MTG or something. Also gishes don't really act like I want them to. Maybe I've just played video games too much, especially MMOs, where everything is highly specialized and niche and you're either "Tank/DPS/Healer" instead of "general caster" so it's affected how I think about classes or something.My Homebrew Gnoll PC Race:
http://www.giantitp.com/forums/showt...-Gnoll-(PEACH)
My Homebrew Blackguard Class
http://www.giantitp.com/forums/showt...ersion-(PEACH)
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2017-08-20, 05:24 PM (ISO 8601)
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- Nov 2013
Re: Opinions on Kryx's houserules?
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2017-08-20, 05:42 PM (ISO 8601)
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- Nov 2016
Re: Opinions on Kryx's houserules?
Because your approach also doesn't have specialist classes in the way I like :P But for what they are, objectively, they're very good.
Edit: As a side not I like your Two-Weapon Fighting fix and the sort of "Titan's Grip"-esque feeling you gave Barbarians. Very hype if that were official.Last edited by Ravinsild; 2017-08-20 at 05:46 PM.
My Homebrew Gnoll PC Race:
http://www.giantitp.com/forums/showt...-Gnoll-(PEACH)
My Homebrew Blackguard Class
http://www.giantitp.com/forums/showt...ersion-(PEACH)
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2017-08-20, 05:55 PM (ISO 8601)
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- Aug 2010
Re: Opinions on Kryx's houserules?
I agree that there should be viable caster options for druids, but land druid is not it & is more of just a strange nature cleric with one hand tied behind their back & moon druid is actually quite good (especially on a kobold) those things that you mention work well for the spellcasting side where land kinda fails, but not the wildshaped side
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2017-08-20, 09:22 PM (ISO 8601)
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Re: Opinions on Kryx's houserules?
Credit where credit is due. Most of our disagreements were about approach and "heavyhandedness", not about the balance of the result. You favored a larger rewrite to achieve very good balance, I more leaned towards easier to implement smaller fixes. It was scope vs effect, great vs better etc.
Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
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2017-08-20, 09:43 PM (ISO 8601)
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- Nov 2016
Re: Opinions on Kryx's houserules?
Most of the changes seem pointlessly fiddly. I've added rules similar to this in my own game, but only a few.
For example, I use d12+d8 for ability checks (but not saves or attack rolls).
I use gaining a level of exhaustion when you fall to zero hp.
And I've modified rest rules a bit from Gritty Realism.
But not 100+ pages of rulings. No way, no how.