New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8
  1. - Top - End - #1
    Halfling in the Playground
     
    VelociRapture12's Avatar

    Join Date
    Nov 2017
    Location
    Kansas

    Default Good way to encourage a new player to RP?

    I've got a new player joining my group and we are a group heavy on the RP'ing. What is a good way to help her develop her style/skills?
    Avatar by linklele

  2. - Top - End - #2
    Bugbear in the Playground
     
    RedKnightGirl

    Join Date
    Feb 2006
    Location
    California
    Gender
    Male

    d6 Re: Good way to encourage a new player to RP?

    Decision points : do you do what?

    NPC asking questions or for help

    Monsters run up white flag.
    9 wisdom true neutral cleric you know you want me in your adventuring party


  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    Apr 2013
    Gender
    Male

    Default Re: Good way to encourage a new player to RP?

    Firstly, lead by example. Have everyone else talk in character, use plenty of description and explain why their characters do what they do. Normally you might skip the last bit since everyone else knows you're thinking in character, but making it explicit drives home the point that they are basing their actions on character knowledge and personality, not player or metagame.

    Secondly, engage the new player. Don't expect her to immediately take the initiative to do stuff or volunteer information. If she does, great. If not, make sure to give her some prompting. Ask her specifically what her character feels about a situation or intends to do.

    Thirdly, something like L5R's 20 questions is a great way to help make a character. It doesn't always work; my characters tend to develop in play with only a vague idea of what they are like when they are first introduced (and what they end up as may be radically different than what they started as). Emphasize in character thinking, but don't make it a straitjacket. If she has to experiment with several aspects of personality to find what she likes, so be it.

  4. - Top - End - #4
    Halfling in the Playground
     
    VelociRapture12's Avatar

    Join Date
    Nov 2017
    Location
    Kansas

    Default Re: Good way to encourage a new player to RP?

    Quote Originally Posted by BWR View Post
    Firstly, lead by example. Have everyone else talk in character, use plenty of description and explain why their characters do what they do. Normally you might skip the last bit since everyone else knows you're thinking in character, but making it explicit drives home the point that they are basing their actions on character knowledge and personality, not player or metagame.

    Secondly, engage the new player. Don't expect her to immediately take the initiative to do stuff or volunteer information. If she does, great. If not, make sure to give her some prompting. Ask her specifically what her character feels about a situation or intends to do.

    Thirdly, something like L5R's 20 questions is a great way to help make a character. It doesn't always work; my characters tend to develop in play with only a vague idea of what they are like when they are first introduced (and what they end up as may be radically different than what they started as). Emphasize in character thinking, but don't make it a straitjacket. If she has to experiment with several aspects of personality to find what she likes, so be it.
    Thank you! This helps a lot.
    Avatar by linklele

  5. - Top - End - #5
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Apr 2008

    Default Re: Good way to encourage a new player to RP?

    Set the example.
    Quote Originally Posted by obryn View Post
    People are capable of some crazy stuff when there's another guy trying to poke you with a sharp bit of metal and make your insides go on your outside.

  6. - Top - End - #6
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2016
    Location
    The Frozen North
    Gender
    Male

    Default Re: Good way to encourage a new player to RP?

    Nipple clamps and a car battery maybe? Or just skip the clamps and use the jumper cables
    Last edited by RazorChain; 2017-12-20 at 06:27 PM.

  7. - Top - End - #7
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Good way to encourage a new player to RP?

    If it's somebody who's shy and hasn't roleplayed before, I would say to encourage her and provide opportunities, but also to be patient with her. Many people, especially shy ones, have under-developed conversational skills (and similarly poor acting skills), or the skills they do have are crippled by nervousness and social anxiety. Being in a new place or with new people or doing a new thing can ruin people's ability to just talk like a normal person. Give people like that the space they need to become comfortable, and they can blossom into great roleplayers someday. I went through the same thing when I first started D&D.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  8. - Top - End - #8
    Halfling in the Playground
    Join Date
    Apr 2017

    Default Re: Good way to encourage a new player to RP?

    Here's a fun dungeon to get players in a creative mindset for future sessions.

    Party finishes a minor arc and naturally goes out drinking. And they have too much to drink. And wake up in a dungeon. At the end of a dungeon. That they completed last night while they were hammered.

    Make a room for each player and as they walk out of the dungeon, make that player describe what happened in it last night. Make the rooms specific and wonkey, but vague enough so that players have creative freedom. Whatever the players say happened, happened--within reason. Pick a veteran player to do it first, but don't make the rookie go last. 3rd or 4th out of 5, then they get to do their thing after seeing others do it, and get to reflect on how they could do it next time as the last person goes. That will put them in a creative mindset and they'll be thinking "oh, what cool stuff could happen next time!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •