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Thread: Ranger, use Solarbeam!
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2007-08-22, 01:19 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Ranger, use Solarbeam!
"Raaaaan"
The small green critter began to glow. His long ears fluttered about from some unseen wind.
Rapik knew this was bad and saw his time running out. "Jump kick him quickly"
"Bar bar bar!" The much larger creature charged into the smaller one and bashed it swiftly with its massive lower hooves.
But it was all for nothing
"Rian!"
"Rapik's Barbarian is unable to continue. The winner of this match is Lash from Waterdeep."
Beam of Nature
Prerequisites
Con 15, Wis 13, druid, ranger, scout, or plant type, 10 HD.
Benefit
You gain a special breath weapon. It is a 60 foot line and has a Reflex DC equal to 10 + 1/2 your HD + Con modifier for half damage.
This breath weapon deals 2d6 fire damage per HD to each creature with the aquatic, water, or earth subtype in the weapons area. All other creatures receives half damage and creatures or the fire or air subtype gain a +5 bonus to their saving throw.
The breath weapon is normally unavailable. You must take a full round action to meditate and make it available for 1d2 rounds. This provokes an attack of opportunity. If you take damage while meditating, you must make a Concentration check or your meditation fails. Once used, the breath weapon is once again unavailable. During sunny weather or under the effects on the daylight spell, you may meditate as a move action. During cloudy weather, underground, or under the effects on the darkness spell, you must take 2 full round actions to meditate.
Special
You must be able to speak to use this feat.Last edited by Orzel; 2007-08-23 at 02:09 PM.
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2007-08-22, 04:17 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Jersey
- Gender
Re: Ranger, use Solarbeam!
"You get power attack. We get a breath weapon that can deal 20d8 damage."
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2007-08-22, 05:50 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Ranger, use Solarbeam!
20d8 damage at range every two rounds? Can I get a whoop whoop!
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2007-08-22, 06:07 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Ranger, use Solarbeam! [Feat]
"Vena..er...Druidzilla! I choose you!"
Last edited by martyboy74; 2007-08-24 at 07:06 AM.
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2007-08-22, 06:15 PM (ISO 8601)
- Join Date
- Mar 2006
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- Piercing the heavens!
- Gender
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2007-08-22, 06:17 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Ranger, use Solarbeam!
I believe I said, every two rounds.
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2007-08-22, 06:20 PM (ISO 8601)
- Join Date
- Jul 2007
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Re: Ranger, use Solarbeam!
This averages out to 10d8 a round against most enemies at 20th level. Even a dragonfire adept's standard breath weapon maxes out at 9d6, (18d6 with disincorporating breath of bahamut, but that's only every other round). Why is my ranger ever going to shoot a bow again after 12th level with this feat?
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
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2007-08-23, 09:31 AM (ISO 8601)
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- Mar 2006
- Location
- Piercing the heavens!
- Gender
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2007-08-23, 09:49 AM (ISO 8601)
- Join Date
- Mar 2007
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2007-08-23, 10:48 AM (ISO 8601)
- Join Date
- Feb 2007
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2007-08-23, 10:52 AM (ISO 8601)
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- Jun 2007
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- A2
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Re: Ranger, use Solarbeam!
Why Fire damage for a nature ray?
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
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2007-08-23, 10:53 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Singapore.
Re: Ranger, use Solarbeam!
Well.. getting 45d6 actually isn't that hard. Fivefold Breath of Tiamat lets you use 5 breath weapons at the same time. A level 20 Dragonfire Adept has 9d6 Dragonfire Blast. Go figure.
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2007-08-23, 11:04 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Ranger, use Solarbeam!
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
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2007-08-23, 11:10 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Ranger, use Solarbeam!
Last edited by Indon; 2007-08-23 at 11:11 AM.
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2007-08-23, 11:10 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Windsor ON, Canada
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Re: Ranger, use Solarbeam!
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2007-08-23, 11:19 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Ranger, use Solarbeam!
Last edited by blue_fenix; 2007-08-23 at 02:17 PM.
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
-
2007-08-23, 12:05 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Somewhere I shouldn't be...
- Gender
Re: Ranger, use Solarbeam!
10d6 every round under a daylight spell... Jeez, take a level in wizard, wand of daylight, have fun.
BROKEN.My sister has more ranks in Tumble then your level 13 rogue!
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2007-08-23, 02:15 PM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: Ranger, use Solarbeam!
Lowered the dice to d6's and added the AoO. I forgot about the AoOs.
I've been using it for a while and all it gets my ranger/wizard is blinded, darknessed, fogged, or clouded after the first shot. Or stabbed.Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2007-08-24, 12:27 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- the town
- Gender
Re: Ranger, use Solarbeam!
finally a way to make a ranger shoop da whoop.
but aren't feats usually extraordinary abilities?
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2007-08-24, 04:11 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
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2007-08-24, 07:09 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Ranger, use Solarbeam!
Extrodinary abilities are ones that are physically possible in the real world. Exceptionally difficult to do, but possible. Do you see this one being physically possible short of replicating Archimedes's Death-Ray on your back?
Last edited by martyboy74; 2007-08-24 at 07:14 AM.
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2007-08-24, 08:10 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
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2007-08-24, 08:26 AM (ISO 8601)
- Join Date
- Apr 2006
Re: Ranger, use Solarbeam!
I think of it as a spell. A druid spell. An overpowered druid spell.
ITS SUPER EFFECTIVE
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2007-08-27, 02:36 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Ranger, use Solarbeam!
When was the last time you saw a Druid Spell that wasn't overpowered?
I am trying out LPing. Check out my channel here: Triaxx2
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2007-08-27, 03:08 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: Ranger, use Solarbeam!
It is strong for a feat. I'd say, have them expend a spell to power it (would make it unavailable to scouts and most plants, unfortunately). Say it's a 10' line per spell level expended. At that point, you're basically getting a blaster spell that scales better than most (due to the lack of damage cap and incrementing save DC) but has a weak area and annoying casting time. Since there are feats that can give extra spells or spontaneous casting ability, you should be solid.
From a flavor perspective, I'm not quite sure about the extra damage vs. aquatic, water, and, particularly, earth. Bonus damage against undead (and fungi, I suppose) strikes me as more appropriate for a solar attack, maybe with a save penalty for creatures specifically affected by sunlight. Druids need more undead-squashing abilities anyway.A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
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2007-08-27, 07:07 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Ranger, use Solarbeam!
Perhaps ban them from using Track for a period of 1d10 hours after using it? Make Track a prereq. That would let the Scout and Druid have it, but have to take a feat to get it.
Let plants ignore the feat requirement.I am trying out LPing. Check out my channel here: Triaxx2