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  1. - Top - End - #871
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    I think he shows up later.
    Spoiler: Episode VII
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    Wasn't he the trooper Rey used the mind trick on?
    Yup. At least according to Wookieepedia:

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    https://starwars.fandom.com/wiki/Daniel_Craig

    Craig appears (uncredited) in Star Wars: Episode VII The Force Awakens (2015) as the stormtrooper who releases Rey from captivity on Starkiller Base after she uses a Jedi mind trick against him.[1]
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  2. - Top - End - #872
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    NecromancerGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    The sad thing is Poe might actually be right about the hangar being a shortcut.
    That kind of shoddy design would be typical for the Empire.
    One word Deathstar.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  3. - Top - End - #873
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    The sad thing is Poe might actually be right about the hangar being a shortcut.
    That kind of shoddy design would be typical for the Empire.
    One word Deathstar.
    The room with the retracting bridges bugged me even as a kid. What is that room even for? And if the shaft is somehow vital, why not divert the corridors around it instead of having retractable bridges across it?

    And of course, the classic "pit that drops straight into the reactor core" in the most obvious place - the Emperor's throne room.

    I like the idea of a bunch of Imperial engineers doing that deliberately. They start with the retracting bridges on the first Death Star as a prank. Over the years that follow they one up each other repeatedly, until finally the only thing that wins the competition is putting a giant pit in the throne room. After the Emperor doesn't say anything, that engineer wins free drinks at the cantina for life.

  4. - Top - End - #874
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Rodin View Post
    The room with the retracting bridges bugged me even as a kid. What is that room even for? And if the shaft is somehow vital, why not divert the corridors around it instead of having retractable bridges across it?

    And of course, the classic "pit that drops straight into the reactor core" in the most obvious place - the Emperor's throne room.

    I like the idea of a bunch of Imperial engineers doing that deliberately. They start with the retracting bridges on the first Death Star as a prank. Over the years that follow they one up each other repeatedly, until finally the only thing that wins the competition is putting a giant pit in the throne room. After the Emperor doesn't say anything, that engineer wins free drinks at the cantina for life.
    IIRC, the door on the other side of the chasm was higher than the one they came through right? The bridge may retract so that it can adjust its angle between multiple doors.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  5. - Top - End - #875
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    NecromancerGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Keltest View Post
    IIRC, the door on the other side of the chasm was higher than the one they came through right? The bridge may retract so that it can adjust its angle between multiple doors.
    That still sounds like bad design.
    A elevator* would make more sense if you can't put the corridors on one level.
    Or, you know, a friggin handrail.

    *Maybe a Paternoster...
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  6. - Top - End - #876
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    The sad thing is Poe might actually be right about the hangar being a shortcut.
    That kind of shoddy design would be typical for the Empire.
    One word Deathstar.
    I thought it was called the Peace Moon?

    And to be fair, if they aren't regularly launching ships (a not entirely unreasonable assumption) then if the detour is small than going through a lightly manned hanger rather than a load of crowded hallways might actually be faster by a significant margin. It makes just enough sense for the film.

    Now normally you'd likely have more than one guard escorting the prisoner, to help keep them under control, and it's not like most prisoners would survive just running out of the force field airlock. Plus this is a planned faked escape attempt, they'd have to get to a ship anyway, and the hanger crew probably know that. So it makes even more perfect sense here.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  7. - Top - End - #877
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Rodin View Post
    And of course, the classic "pit that drops straight into the reactor core" in the most obvious place - the Emperor's throne room.
    Spoiler: Spoiler for sequel movies
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    I think the bottomless pit in the throne room is a good idea, for Palpatine that is. Da&Dr has force fields that can slow you down as you fall. If I were the emperor and I'd want a bottomless pit in my throne room, with a force field that slows you down as a safe default, but deep enough that you can't quickly escape if you're thrown into it, and I'd have a hidden mechanism in the throne room to turn that force field off. If I want to kill someone, I push them into the pit, then turn off the force field. I can flip the switch to turn off the force field even after the combat, the pit with the force field will contain the enemy until that. I'd have an escape route in the pit that I know of but is hard to find by anyone else. That's how Palpatine fell into the pit in episode 6 and disappeared until episode 9.

  8. - Top - End - #878
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by b_jonas View Post
    Spoiler: Spoiler for sequel movies
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    I think the bottomless pit in the throne room is a good idea, for Palpatine that is. Da&Dr has force fields that can slow you down as you fall. If I were the emperor and I'd want a bottomless pit in my throne room, with a force field that slows you down as a safe default, but deep enough that you can't quickly escape if you're thrown into it, and I'd have a hidden mechanism in the throne room to turn that force field off. If I want to kill someone, I push them into the pit, then turn off the force field. I can flip the switch to turn off the force field even after the combat, the pit with the force field will contain the enemy until that. I'd have an escape route in the pit that I know of but is hard to find by anyone else. That's how Palpatine fell into the pit in episode 6 and disappeared until episode 9.
    Spoiler: Episode IX
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    That... Actually makes a lot more sense than whatever nonsense they actually went with.

    And adding Palpatine still vastly improved the mess that are the Sequels.
    If only because it looked like at least Ian McDiarmid had fun.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  9. - Top - End - #879

    Default Re: Darths & Droids IV: Not in Numerical Order

    Given the size of the hangers we see in the series, I'd imagine a lot of corridors intersect them just from the geography. They're more a public parking area with lots of sidewalks allowing for easy ingress/egress, and how many of us have cut across a parking lot rather than go around?

  10. - Top - End - #880
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Memnarch
    I mean, if they're cooling fins then white is a good idea
    In fact not.

    Well that depends on their distance to the nearest star, and whether they accumulate more heat from solar radiation than from the operation of their internal systems. Assuming illumination from the local star isn't a problem, then a black object will radiate heat faster than a white one.
    https://www.thenakedscientists.com/a...-black-surface
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
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  11. - Top - End - #881
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Gez View Post
    In fact not.

    Well that depends on their distance to the nearest star, and whether they accumulate more heat from solar radiation than from the operation of their internal systems. Assuming illumination from the local star isn't a problem, then a black object will radiate heat faster than a white one.
    https://www.thenakedscientists.com/a...-black-surface
    It's worth noting that the vast majority of space scenes in the Star Wars universe take place in what appears to be the habitable zone of the local star. The long-distance chases in ESB and TLJ are very much the exception. This is actually a good piece of consistent world-building for something that doesn't seem to be intentional. In a setting where FTL travel is comparatively easy, there's usually little reason for the ships to waste time shuttling through the cold, dark reaches of space.
    Last edited by VoxRationis; 2020-08-17 at 02:16 PM.

  12. - Top - End - #882
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    NecromancerGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Seems there's a advantage when the guy you're bluffing works for someone crazy.
    The downside is, of course, that our protagonists technically work for General Crazypants too.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  13. - Top - End - #883

    Default Re: Darths & Droids IV: Not in Numerical Order

    Keybounce's commentary for 1880 is up!

    And to answer your question, KB, the stormies are obviously getting in their close order drill reps.

  14. - Top - End - #884
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    GnomeWizardGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Alternative punchline for the latest strip:


    Poe: I've flown single engine X-wings, but this PIE fighter has four engines. It's an entirely different kind of flying. Altogether!
    Last edited by Rodin; 2020-08-22 at 01:53 AM.

  15. - Top - End - #885
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    Default Re: Darths & Droids IV: Not in Numerical Order

    OK, I am caught up.
    Not "fire at". I never used the word "at"
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  16. - Top - End - #886

    Default Re: Darths & Droids IV: Not in Numerical Order

    To answer a few questions from the comments, astromech droids are there to do the hyperspace calculations. They don't control anything about the fighter.

    The solar panels on TIE fighters are there to help recharge the weapon system. Getting rid of that makes sense, since there isn't much solar energy in space once you're not close to the star.

    Those helmets with hoses worn by pilots in the OT was the life support system.

    The racks you see here are for maintenance. The ready fighters are hanging elsewhere (seriously, TIEs don't even have landing gear).

    There's probably more, but you get the idea.

  17. - Top - End - #887
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    PirateGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by keybounce View Post
    OK, I am caught up.
    As for your rant in the latest comic, I believe the only possible answer is... "It's Star Wars". Par for the course. And in fact, most of the time you guys are speculating about the practical implications of something shown in the scene, there is none (or at least nothing that gets explored in the source material) and it's there just because. Then again, that would be true for the previous movies as well...

  18. - Top - End - #888
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    Flumph

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    Default Re: Darths & Droids IV: Not in Numerical Order

    In the movie at least, when Finn and Poe take off from the rack, the fighter above them immediately starts lowering down into their slot, which is why another is there during the escape.

    I've also heard multiple explanations for the wings, though solar panels are the current official explanation (although, let's be honest, at this point it's because it's an iconic look. Given how badly the FO are Empire fanbois they might not even serve a purpose), I've also heard sources of various official levels suggesting they were for heat dissipation instead.

    The cable? Like a gas powered car, different TIE systems might be powered differently, it may also need a fully charged battery before launching. The cable may also have maintenance and diagnostic uses. It finally might just be the equivalent of a bike chain, let's face it, they seem pretty easy to steal without it.
    Last edited by Dire_Flumph; 2020-08-23 at 05:43 PM.

  19. - Top - End - #889
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    Default Re: Darths & Droids IV: Not in Numerical Order

    If the racks are for maintenance, then the PIE fighters here are, what, the equivalent of up on the hydraulic lift with their wheels off?
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  20. - Top - End - #890

    Default Re: Darths & Droids IV: Not in Numerical Order

    Nah. As noted, TIEs don't have landing gear, so they hang from hooks docking clamps anyway.

  21. - Top - End - #891
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    NecromancerGuy

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Rogar Demonblud View Post
    Nah. As noted, TIEs don't have landing gear, so they hang from hooks docking clamps anyway.
    No landing gear, no life support*, no hyperdrive, no shields...
    Is there anything those things do have?
    One could almost think the Empire is afraid of their pilots running away at the first opportunity.

    *Okay, the new ones might have at least that much.
    Or those two clowns just don't bother because they don't plan to stay in space very long.
    "If it lives it can be killed.
    If it is dead it can be eaten."

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  22. - Top - End - #892

    Default Re: Darths & Droids IV: Not in Numerical Order

    They're cheap to produce, easy to produce in numbers, easy to maintain, fast, agile in spaceflight (atmospheric not so much with that cross-section) and well-armed enough to take on most targets up to and including corvette size. Also small enough they should be fairly stealthy. What's not to like for somebody the size of the Empire?

  23. - Top - End - #893
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    No landing gear, no life support*, no hyperdrive, no shields...
    Is there anything those things do have?
    A very generous life insurance policy that pays out to an S. Palpatine on the death of the pilot.

    On a more serious note, playing a lot of the X-Wing Miniatures game, TIE/ln Fighters are very cheap and packing as many as you can in a list with no upgrades can absolutely wreck an opponent paying top dollar in points for much better craft, so there may be something to this.
    Last edited by Dire_Flumph; 2020-08-24 at 04:59 PM.

  24. - Top - End - #894
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Dire_Flumph View Post
    A very generous life insurance policy that pays out to an S. Palpatine on the death of the pilot.

    On a more serious note, playing a lot of the X-Wing Miniatures game, TIE/ln Fighters are very cheap and packing as many as you can in a list with no upgrades can absolutely wreck an opponent paying top dollar in points for much better craft, so there may be something to this.
    Past a certain point, it doesnt matter how much stronger you are than your opponent, or better a pilot, if there are 10 of them for every 1 of you. You need somewhere to dodge into.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  25. - Top - End - #895

    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Dire_Flumph View Post
    A very generous life insurance policy that pays out to an S. Palpatine on the death of the pilot.

    On a more serious note, playing a lot of the X-Wing Miniatures game, TIE/ln Fighters are very cheap and packing as many as you can in a list with no upgrades can absolutely wreck an opponent paying top dollar in points for much better craft, so there may be something to this.
    Basically, they're monodrone modrons. One is not a problem. 5 are not a problem. But they don't come in 1s or 5s. They come in hundreds.

    BTW, that launch scene towards the end of Rogue One? Freaking awesome.

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    Default Re: Darths & Droids IV: Not in Numerical Order

    I just want to point this out about the tabletop gaming tips:

    Local disturbance of the permitivity of free space constant, for nefarious purposes.
    Attacked by a goose.
    Volcanic eruption!
    Radio is actually a cake.
    Existence is an illusion, including the bit about radios.
    I remember why I read those now
    An explanation of why MitD being any larger than Huge is implausible.

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  27. - Top - End - #897
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    No landing gear, no life support*, no hyperdrive, no shields...
    Is there anything those things do have?
    One could almost think the Empire is afraid of their pilots running away at the first opportunity.

    *Okay, the new ones might have at least that much.
    Or those two clowns just don't bother because they don't plan to stay in space very long.
    If the sources I've read are correct, First Order TIEs place a much greater emphasis on pilot survivability than their Imperial predecessors, because (according to supplementary material; this isn't really reflected in the movies) they have far fewer personnel and scarcer resources generally.

  28. - Top - End - #898
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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Kantaki View Post
    No landing gear, no life support*, no hyperdrive, no shields...
    Is there anything those things do have?
    One could almost think the Empire is afraid of their pilots running away at the first opportunity.
    TIEs are cheap and easy to produce, and even then the Empire began experimenting with models with shields at the time of the OT (I believe Vader's TIE was essentially a next generation prototype that had them and maybe a hyperdrive). Considering that twenty years before ANH the only interstellar starfighter we see required a large external ring but X-wings have one as standard it's possible that it wasn't until the time of the OT that the tech became cheap enough.

    Because a TIE is pretty much just an engine with guns and wings.

    First Order TIE fighters twenty years later clearly have life support, and I believe they have shields as well, and the First Order has the resources that they just launch fighters from the SD that entered the system a few moments ago. Unless you're using them for scouting FO TIE fighters fix most of the problems OT ones had, which sounds to me like maturation of those prototypes in the OT era (although disappointingly with the original look).

    Spoiler
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    It's unclear how much resources the FO has, considering they can build a super Death Star and obscenely massive flagship at the same time, but it's implicitly less than the Empire did, we're likely looking at about Thrawn-era Imperial Remnant levels here. They apparently care more about their troops than the Empire did but can create small megastructures via converting planets if they need to, so I'd guess they possess mineral wealth and a high technological base but are short on actual bodies.
    Snazzy avatar (now back! ) by Honest Tiefling.

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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by Anonymouswizard View Post
    TIEs are cheap and easy to produce, and even then the Empire began experimenting with models with shields at the time of the OT (I believe Vader's TIE was essentially a next generation prototype that had them and maybe a hyperdrive). Considering that twenty years before ANH the only interstellar starfighter we see required a large external ring but X-wings have one as standard it's possible that it wasn't until the time of the OT that the tech became cheap enough.

    Because a TIE is pretty much just an engine with guns and wings.
    Oooh boy, now I feel all the time I played the old DOS game, TIE Fighter, and obsessing about the different spaceship models didn't go to waste

    I don't remember the details of all the ships, but the thing is, TIE isn't a ship model, it's a whole line of ships used by the Empire (basically all of their small military craft). The bowtie-looking ones are TIE Fighters, the most basic models, and IIRC it's the only one that doesn't have shields. It's about as bare-bones as it gets. Then you have TIE Interceptor, a somewhat higher-quality fighter, TIE Bomber which has a double cockpit and heavier weaponry, I think Vader's ship was a TIE Superior or something like that... most of those have curved wings, unlike the flat ones on the TIE Fighter, which is an easy way to tell them apart. Not 100% sure which of those were made up for the games though, I'm under the impression TIE Bombers aren't in the movies. I should look those ship models up though, it's been years and I've forgotten most of it...

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    Default Re: Darths & Droids IV: Not in Numerical Order

    Quote Originally Posted by SirKazum View Post
    Oooh boy, now I feel all the time I played the old DOS game, TIE Fighter, and obsessing about the different spaceship models didn't go to waste

    I don't remember the details of all the ships, but the thing is, TIE isn't a ship model, it's a whole line of ships used by the Empire (basically all of their small military craft). The bowtie-looking ones are TIE Fighters, the most basic models, and IIRC it's the only one that doesn't have shields. It's about as bare-bones as it gets. Then you have TIE Interceptor, a somewhat higher-quality fighter, TIE Bomber which has a double cockpit and heavier weaponry, I think Vader's ship was a TIE Superior or something like that... most of those have curved wings, unlike the flat ones on the TIE Fighter, which is an easy way to tell them apart. Not 100% sure which of those were made up for the games though, I'm under the impression TIE Bombers aren't in the movies. I should look those ship models up though, it's been years and I've forgotten most of it...
    Vader's model is a TIE Advanced. TIE bombers make a brief appearance in ESB, dropping bombs on the asteroid that the Millennium Falcon is hiding in. TIE interceptors appear in RotJ defending the Death Star II.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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