A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    annoyed OOTS #1109 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop game—now including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

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    Titan in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Uh oh, Roy is thinking tactically again. Hopefully he got his head on a little straighter since that last ambush. That was embarrassing.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    Barbarian in the Playground
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    Default Re: OOTS #1109 - The Discussion Thread

    At least they know what to expect from their adversaries now.
    !

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    biggrin Re: OOTS #1109 - The Discussion Thread

    I for one approve the new genre-savvy Roy.

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    Ogre in the Playground
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    Default Re: OOTS #1109 - The Discussion Thread

    time to see how well durkula can count

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    Default Re: OOTS #1109 - The Discussion Thread

    Stop everything ! Durkon* is pulling a Nale !
    Now let's hope it doesn't involve a family member this time.

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    Barbarian in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    This would be a nice time for V. to have Clairvoyance racked up, since the enemy is behind a closed door in a known location that is illuminated. It's not on either of V's prohibited lists, so it's just a matter of whether V. knows and has memorized it.

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    Ettin in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by Forikroder View Post
    time to see how well durkula can count
    You can't see the target of your sending. He's not going to know Hilgya is there.
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    Dwarf in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    That last panel is great!!!

    They know where they'll be, and that there'll be an ambush for them! And that they're focusing on Vaarsuvius!

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    Barbarian in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Should the word be "hardiness"?

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    Colossus in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by Great Dane View Post
    Should the word be "hardiness"?
    If you were saying the sentence, sure, but since it's a perfectly valid sentence as-is there's no reason to change it.
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    This, in a nutshell.
    Yes, exactly.

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    Pixie in the Playground
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    Default Re: OOTS #1109 - The Discussion Thread

    Well, I guess the last panel confirms that Greg doesn't know they've picked up a replacement divine spellcaster.

    I mean, not sure why he would know that, but nonetheless it confirms that he doesn't.
    hOI i'm tempe

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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by SaintRidley View Post
    You can't see the target of your sending. He's not going to know Hilgya is there.
    Is that why Hilgya never bothered with it? She wanted to see Durkon's reaction and "giving information to the enemy" without any return information would be a bad tactical move?

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    Orc in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    The counting thing is about the 25 word limit on sending.

    Also, I'm really worried that Roy and Elan are changing narrative places in the group.

    Elan the straight man vs Roy up to his wacky Hi-jinks again!


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    Ettin in the Playground
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    Default Re: OOTS #1109 - The Discussion Thread

    25! 25 words! Ah ah ah ah ah ah!
    THE SCRYING EYE AT THE END OF STRIP #698 WAS ZZ'DTRI'S (SOURCE)

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    Ettin in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Learning things like that symbol of death is why I love divination.
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    Default Re: OOTS #1109 - The Discussion Thread

    I actually thought that was Eugine for a half-second there. It's been a while since he popped in.

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    Barbarian in the Playground
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    Default Re: OOTS #1109 - The Discussion Thread

    So little Kudzu is seeing his father for the first time ever in panel 4, right?

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    Dwarf in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    It's a shame that Durkula just used 5000 diamond dust to ower up this symbol of death spell. Oh, well, it's not like they would need diamond to cast a ressurrection, after Durkula's body is destroyed.

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    Default Re: OOTS #1109 - The Discussion Thread

    Thank you, Giant.

    The back and forth between Blackwing and Belkar got a grin out of me. (Panel 10)

    Belkar: Good, cause tracking is a lot harder without a trail of corpses.
    Blackwing: Is that why you're always leaving one behind you?
    Belkar: Sure
    Prediction. Bloodfeast triggers the symbol, somehow. He's hearty and hardy, both.
    Last edited by KorvinStarmast; 2018-01-09 at 12:23 PM.
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    Default Re: OOTS #1109 - The Discussion Thread

    Okay, how do you bypass a symbol of death?

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    Barbarian in the Playground
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by CoffeeIncluded View Post
    Okay, how do you bypass a symbol of death?
    Don't look at it (or do any of several other things that will probably involve more effort than looking at it), or stay more than 60 feet away from it (if possible):



    http://www.d20srd.org/srd/spells/symbolOfDeath.htm

    Also, V. would have a good chance of removing it harmlessly with a Greater Dispel Magic.
    Last edited by eilandesq; 2018-01-09 at 12:32 PM. Reason: Added additional information.

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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by eilandesq View Post
    Don't look at it (or do any of several other things that will probably involve more effort than looking at it), or stay more than 60 feet away from it (if possible):



    http://www.d20srd.org/srd/spells/symbolOfDeath.htm
    Also, if I'm reading the link right, you could:

    • Cover it.
    • Send someone with more than 150 HP to activate it, then wait 10 minutes for the effect to end


    But of the possible triggers, the only one that is likely to have been used is "looking at it", so avoiding doing that might be enough.

    Triggers:
    look at the rune
    read the rune
    touch the rune
    pass over the rune
    pass through a portal bearing the rune

    The last two don't apply, and the other three can all be avoided by not looking at the rune.

    So maybe don hats with large visors.

    GW
    Last edited by Grey_Wolf_c; 2018-01-09 at 12:36 PM.
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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

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    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    Also, if I'm reading the link right, you could:

    • Cover it.
    • Send someone with more than 150 HP to activate it, then wait 10 minutes for the effect to end


    GW
    Not by default:

    The symbol of death affects the closest creatures first, skipping creatures with too many hit points to affect.

    [. . .]


    As a default, a symbol of death is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune. Regardless of the trigger method or methods chosen, a creature more than 60 feet from a symbol of death can’t trigger it (even if it meets one or more of the triggering conditions, such as reading the rune). Once the spell is cast, a symbol of death’s triggering conditions cannot be changed.

    [. . .]

    Throwing a cover over a symbol of death to render it inoperative triggers it if the symbol reacts to touch.

    All of Durkula's allies are immune to death magic (being vampires), so he would have no reason to remove any of the triggering conditions. The dialogue suggests that Roy has enough HP to be immune to the symbol, so he could theoretically cover it without triggering it, but if he was wounded below 150 HP he would run the risk of being vulnerable to it.
    Last edited by eilandesq; 2018-01-09 at 12:38 PM. Reason: adding additional information

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    Surgebinder in the Playground Moderator
     
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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    Also, if I'm reading the link right, you could:

    • Cover it.
    • Send someone with more than 150 HP to activate it, then wait 10 minutes for the effect to end


    But of the possible triggers, the only one that is likely to have been used is "looking at it", so avoiding doing that might be enough.

    Triggers:
    look at the rune
    read the rune
    touch the rune
    pass over the rune
    pass through a portal bearing the rune

    The last two don't apply, and the other three can all be avoided by not looking at the rune.

    So maybe don hats with large visors.

    GW
    None of that would prevent one of the vampires from triggering it intentionally.
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    RedWizardGuy

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    Default Re: OOTS #1109 - The Discussion Thread

    Presumably, all the Hilgya alignment followers will pick up on the "Anarchic" water reference . . .

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    Default Re: OOTS #1109 - The Discussion Thread

    This is where they have everyone hang back, and have Elan send an illusion of the party into the room while Hilgya readies Greater Dispel Magic and V readies Fireball to go off after Hilgya's Dispel...

    Thanks, Giant!
    Last edited by Lord Torath; 2018-01-09 at 01:19 PM.
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    Default Re: OOTS #1109 - The Discussion Thread

    Looks like Durkula is channeling his inner Xykon.
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    Default Re: OOTS #1109 - The Discussion Thread

    Quote Originally Posted by Douglas View Post
    None of that would prevent one of the vampires from triggering it intentionally.
    Activating it with a >150 HP and waiting would work, wouldn't it? I mean, it'd be suicide in the current circumstances, but theoretically, it would, right?

    GW
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

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    Default Re: OOTS #1109 - The Discussion Thread

    Something must be wrong with my genre savvy.

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    took me totally by surprise (I'd make a terrible Bard).

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